flethro
Thriving Plumbobs
1K posts
Fan of all sorts of Sims gameplay and stories, especially with households that are building up a community together.
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flethro · 18 days ago
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I'm still working out some of the personalities in my university themed custom hood, Mardeaux, but the wicked social worker seems to be letting me know hers straight up. Cassara has managed to convince the eldest orphan in her care to hand over two-thirds of his surprise inheritance and I'm still wondering if she's going to get away with it.
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flethro · 30 days ago
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Aulena grows some of the produce that Mardeaux depends on. She is also raising her two boys in the hood with her partner, Caiwyn.
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flethro · 2 months ago
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Pics from one of my custom hoods, Mardeaux. Households are growing their own food and selling to neighbours when they run low on supplies. An orphan is about to inherit a large fortune but the wicked social worker is trying to convince him to hand it over.
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flethro · 4 months ago
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flethro · 5 months ago
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Doors locked, windows barred. A chance to sleep and prepare For what lies ahead.
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flethro · 5 months ago
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Handshakes and daggers. Strike the earth, check the cold homes. While there is still light.
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flethro · 5 months ago
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Cold as ice, she bides Her time. Isolate and climb. Hook, line and sinker.
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flethro · 5 months ago
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Enjoying some more post-apoc themed gameplay.
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flethro · 6 months ago
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flethro · 6 months ago
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flethro · 6 months ago
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flethro · 10 months ago
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flethro · 10 months ago
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Sims have encountered all sorts of dangers to reach Geiger Valley.
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flethro · 10 months ago
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"Ahhh, the great (radioactive) outdoors..."
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flethro · 10 months ago
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They weren't meant to get along but so far they are the only best friends in Geiger Valley... keep your enemies closer, maybe?
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flethro · 11 months ago
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Another night comes to an end in Hood 4.
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flethro · 11 months ago
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Enjoying some gameplay with a vanilla-ish game setup at the moment. Currently involves a custom hood that focuses on the University expansion where I try and make use of different features or general concepts that were included in the pack but in whatever way I feel like rather than based on how Maxis designed them to work.
As usual with me there are nerdy details... each Sim has an education score where learning skills, receiving high grades (on education-themed residential lots), working on talent badges, life skills and previous career experience are combined to give a score that decides how high a Sim can climb a career. So yeah, there's thresholds that I'm tinkering with for that. I will probably include this in my post-apocalyptic hoods too if it seems manageable with 100+ active playable Sims at a time...
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