#honestly just keep thinking about that
Explore tagged Tumblr posts
oifaaa · 11 months ago
Note
I do NOT want an old British white man outlining anyone thankyou very much he can die like the queen he's loyal to
Well have I got some good news for you then bc the Queen actually outlived him
63 notes · View notes
gerrykeay · 7 months ago
Text
im not putting this post into words. beams into your mind The Parallels
Tumblr media Tumblr media
.
Tumblr media Tumblr media
.
Tumblr media Tumblr media
.
Tumblr media Tumblr media
.
Tumblr media Tumblr media
.
Tumblr media Tumblr media
.
Tumblr media Tumblr media
.
Tumblr media Tumblr media Tumblr media
.
Tumblr media Tumblr media
.
Tumblr media Tumblr media Tumblr media
.
Tumblr media Tumblr media Tumblr media Tumblr media
.
Tumblr media
.
Tumblr media Tumblr media
4K notes · View notes
zer0expektation · 16 days ago
Text
The (almost) Perfect Assistant
Tumblr media
1K notes · View notes
uncanny-tranny · 8 months ago
Text
I recently had to do a project in one of my psych classes, and man, I knew that CBT was used for every little thing, but seeing over and over, "do CBT! CBT is the best for every mental illness!" was so jarring. I'm absolutely biased because of my own experiences, but I just don't think it's as universal a treatment model as it's touted.
If you didn't benefit from CBT, it's not because you're lazy or didn't try hard enough or lacked intelligence or foresight into your own needs. Frankly, it's a therapy model that (I think) shouldn't be the only readily-accessible model and among the only therapy models covered by insurance. Some of us should not be treated in a CBT model and that's okay. It's not a sign of poor character or unreasonable demands, and if you don't think it's a model that works for you, then it's your right to express that!
#mental health#mental health advocacy#it was just so annoying because every resource i could access for this project often ONLY recommended cbt and#that just doesn't seem helpful for a good chunk of people#because i know i never benefitted from that model of therapy#obligatory: i am not against this therapy. me having a negative experience with it is not indicative that i believe it should be abolished'#if it works for you: KEEP DOING IT. cbt is not inherently harmful for MANY people and it's a good and valuable tool for many#but the overemphasis of cbt as the Only Therapy Model You Need sends this message that YOU failed...#...if you don't miraculously recover with that therapy model. it often feels like you'll Fail Recovery/Therapy and you're now a Bad Person#i've tried for over a decade to stick out cbt with a dozen therapists to boot. so i think i know a thing or two about my experiences with it#and overall its an unimpressive model (for me) as someone whos had a history with abuse and miscellaneous mental knickknacks rattling around#it's also frustrating because i genuinely like psych and i love learning about people#it's just. i'm tired of only being exposed to cbt (because i hate it honestly)#i feel similarly about cbt as i do with sigmund fucking frued#anyway i just want other insane people (affectionate) to remember that they deserve to not beat themselves up over this#if you're an insane person reading this: i love you i love you i love you i love you#i will share a slice of cake and homemade bread with you <3
1K notes · View notes
quicksilversnails · 1 month ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
457 notes · View notes
egophiliac · 2 months ago
Note
I have never been more concerned for a JP update from your art than I am seeing a Cheka knowing the context of Leona’s dream.
My bois ok right?????? My sweet nephews ok right??????
well
uhhhh
I'm sure the real one is fine :)
#twisted wonderland#twisted wonderland spoilers#twisted wonderland episode 7 spoilers#twisted wonderland book 7 spoilers#twisted wonderland episode 7 part 11 spoilers#twisted wonderland book 7 part 11 spoilers#unfortunately leona's ultimate happy dream did involve his entire family dying tragically. them's the breaks.#(for the record he is a little messed up about this) (he is a little messed up about a lot of stuff)#the context of cheka is that they were going to try to shock leona awake by having him show up#however while styx could provide them with a 3d model based on a bodyscan (which they had for...reasons??) they had no data on his behavior#so he was basically just a little frozen mannequin#(the sprite was not t-posing but in my heart this was happening)#ruggie could kind of pilot him with his magic but it only lasts for a few seconds so he had to keep recasting it with noticeable choppiness#so while we don't get the entire effect due to the limitations of the format#this means that leona was in the middle of let-them-eat-cake'ing a revolution when suddenly#his late nephew bursts jerkily in through the door yelling OJITAN I'M ALIVE AND MY VOICE CHANGED OFFSCREEN#honestly they spent more time thinking of how to explain ruggie's terrible impression of cheka than anything else#how could leona have seen through this brilliant plan so quickly 🤔#man i really did love his horrible dream though#i like him as a character but i wasn't expecting his dream to be the one that got to me like that#love how all the savana dreams were like#jack: what if leona was really cool and my friend :)#ruggie: what if my dad came back and leona created a socialist utopia for me :)#leona: what if i finally got the chance to prove myself except i screwed everything up and everyone hated me and my family was dead#his conversation with kifaji at the end 😭#kifaji in his dream in GENERAL acting as a counterpoint to his phantom like. like!!!! (waves hands)#i just. these guys.#me 4+ years ago: this game looks so dumb i gotta try it. surely i won't become emotionally overinvested in any of this.
354 notes · View notes
lotus-pear · 2 years ago
Text
Tumblr media Tumblr media
dazai stop rizzing up the enemy challenge go!!
6K notes · View notes
royaltea000 · 7 months ago
Text
Tumblr media
This man has no idea how close he is at all times to being attic wifed
858 notes · View notes
yuurionviktor · 1 year ago
Text
Tumblr media
Back to my meme redraws
2K notes · View notes
vantablackdraws · 2 months ago
Text
Tumblr media
Delicious Things
355 notes · View notes
shalom-iamcominghome · 29 days ago
Text
Yet another jewish privilege: Stores putting sales on holiday items because (apparently) management has no clue when "those people's" holidays are.
They put chanukah candles on sale for $0.71 a box the week before chanukah
210 notes · View notes
secriden · 2 months ago
Text
Not to be a Style apologist, but I feel like some viewers haven't quite picked up that Style's brand of wooing Fadel is quite literally intentionally designed (by both the writers and the character) to be as annoying and frustrating as possible.
Lets consider:
Tumblr media Tumblr media
Style thinks his bff is in love for the first time in his life. He thinks Kant is genuinely down bad for Bison: let’s not forget his clear surprise when Kant agreed to give up the car. As far as Style is concerned, Kant is acting really out of character and it's because Kant desperately wants to be with Bison.
Tumblr media Tumblr media
He also thinks the only thing standing in the way of True Love™ is Fadel, who according to Kant is being unreasonably difficult about Kant and Bison dating. He doesn't know that Kant has a secondary motivation, nor does he know about the mind games that Bison is playing with Kant. Worse, he has no frame of reference or context to make any of Fadel's animosity towards Kant reasonable.
Tumblr media Tumblr media
Moreover, while I think we all agree that Style made a terrible first impression on Fadel, the same has to be said of Fadel towards Style. Like, yes, absolutely Style was in the wrong, but Fadel came off as not only condescending and impatient, but unreasonable (and very weirdly cagey) when Style tried to immediately offer a resolution. Again, Style has no frame of reference for why Fadel would first demand that he take responsibility for his actions and then immediately after claim to have no time to entertain Style's attempt to take said responsibility.
Tumblr media Tumblr media Tumblr media
Also, it doesn't help Style's wounded pride that Fadel keeps 'besting' him at every turn. So at this point I think a significant portion of that initial attraction (in ep 1) has shifted to annoyance when it comes to Fadel. By the time he gets his hands on Fadel's information, I think he's more than a little invested in some payback. While I think Style very much still wants to help Kant (and Bison) out, at least a part of him figures as long as he keeps Fadel busy, he kind of meets his goal. And if he gets to embarrass, frustrate and otherwise harass Fadel along the way, all the better!
Tumblr media Tumblr media Tumblr media Tumblr media
You can see him start to have some fun with it. He ramps it up SO much in ep 2. He gets to lean into that wild, brash, playful personality because he doesn't really care if Fadel likes him. Style gets to be dialled up to extremes, and I love that for him because he's honestly kind of justified because he knows so fucking little about what's really going on. I think it's only fair if the other 3 are playing 4D chess while Style only has the Uno game rules in front of him, he gets to be the most Unhinged about it.
So, yeah, while I absolutely agree with all the posts out there that recognises just how reasonable and polite and tired Fadel is, I do think we need to give Style some credit here. He's absolutely SO extra, but he's also the one, arguably, that has been lied to the most and I feel that he deserves some slack for that.
352 notes · View notes
mohntilyet · 1 month ago
Text
illario + lucanis growing up together means a lot for obvious reasons ofc like the fact they did not have to go through the dellamorte villa torment nexus alone really helps. immediately from the moment they are taken to that house, lucanis has had something to protect and love. the snark and jokes that they share in wigmaker job finally having a chance to shine outside of the only person lucanis is socialised with and he learns that wow, he's actually likable. because up until this point everyone around him calls him a demon and is freaked out by him but ofc the veilguard only know him as lucanis "he banished harding from the kitchen" dellamorte. sure he's a big bad crow assassin but his reputation simply does not carry that much weight with people who are just equally deranged (maybe a de riva rook but that's also a little different) . and then he's able to share and extend that love with his new friends, and able to try being something that he's not had the chance to before, and his goodness is actively encouraged rather than being an unfortunate sidequest that is tolerated. and i fondly think also of how much of that humor is copied and mirrored off illario ("shoulders....... feeling tight...... need a ..... MASSAGE!") and it's his best experiences with illario that turned him into the man he is. wish the game explored this just a little more because the betrayal would have been made a lot more intense if they had just bothered to show any of illario's redeeming qualities. he has them!!!!! nobody is just born a traitor. you have to love someone before they can become that.
#not sure where i was going with this one#just thinking of the differences in the way lucanis is in wigmaker and in veilguard#particularly with how.. jokey he is i guess. that was much more illario#anyways sorry i need to keep posting about him but i also dont want to start cornplating#'you're the vengeancey one!' 'a funny little dog' 'usually its just death' etc. that was all illario#not that lucanis is not funny in wigmaker just.... i dont know. it manifests differently. he's taunting and sarcastic#anyways. sorry. i have to lie down#its a point ive made before and the point was supposed to be illario's obvious influence on lucanis#but . idk. i dont know if thats clear. anyways#illario dellamorte#lucanis dellamorte#txt#and then ofc how lucky lucanis was to have the veilguard while illario's self inflicted fucking torment nexus made his life worse#thinking of that one post. one of my mutuals made and ive lost to my likes. where it was like#if illario just had one positive relationship outside of this shit where he felt valued and loved and received this attention#then he would not have turned out the way he did. which i honestly believe is true lol#lucanis is 'obligated' to love him. the same way they're both raised to believe family is everything and the way they're obligated to-#-love caterina. having an outsider actually care for him for no reason other than being illario could have actually fucking like#fixed this. and i hesitate to say 'power of friendship' 'dick so good it saved him' 'post nut clarity' etc etc but ITS JUST.#MAYBE HE DESERVES SOME COMPANIONSHIP THATS NOT THE CROWS. THE SAME THING THAT LUCANIS GOT. THATS ALL
212 notes · View notes
f1-stuff · 3 months ago
Note
Did carlos also used the friend word? Do you know when?
Hi, so I actually compiled some links mostly for myself, but also for you and anyone else interested. See below the cut!
Tumblr media
Times Charles has referred to Carlos as a "friend":
'He has obviously become a friend.'
‘We were already good friends before we joined Ferrari.'
'We have a very special relationship. I mean, we are obviously friends outside the track as well. We are sharing good moments. We spend so much time - I mean, I see Carlos more than my own family...'
'He's a super nice guy, he's super easy to get on with and, uh- straight away we understood that we had a lot of interest outside racing in common. And now I can call him a friend, outside of racing.' (newest instance, at the end of their teammate era...)
Times Carlos has referred to Charles as a "friend":
'My teammate and I are friends off the track, we get along very well and we have a very good relationship. And we make a very good team. I think that if there is something that worked and works in Ferrari, it is the two drivers...' (translated from Spanish)
'We've been teammates for four years. There's been barely any situation where we've had a contact, or we had a misunderstanding. And even if we've had them, we've always moved on and we've always remained friends and had a really good relationship." (at the end of their teammate era...)
Tumblr media Tumblr media
This is just what I could track down, but if anyone knows of others let me know!
Carlos has spoken about how he and charles get along very well, but that it's hard for him (and other drivers) to truly be friends with their teammates bc they're always so competitive with each other, and there's so much pressure to beat one another. ("Friend is a strong word that I don’t like using for anything or anyone.") And combine that with what we know about how, as a kid, he was surprised by other kids he thought were his friends running him off track and out of the race, we can see how much weight he applies to the 'friend' label.
To Carlos, I think a 'friend' is someone that a part of his brain would hesitate to race too hard against, and he can't let that happen with his teammate, who he wants and needs to beat more than anyone. He can afford to maybe leave Lando or Alonso a little more space on track bc he values his relationship with them as friends, and they're not currently his teammates. But he can't let himself have that relationship with Charles, or, for that matter, Alex next season.
Will he be able to say that he and Charles are friends more readily next year when they aren't teammates any longer? I think so. That was certainly the case with Lando. But I also think his relationship with Lando was a bit different - Lando was almost like a little brother to him. With Charles, he's more firmly a peer, and I think that hyper-competitiveness between them may always linger, right up until they aren't racing eo anymore, maybe especially bc their partnership was cut short before either could win a championship as teammates.
Tumblr media Tumblr media
Time will tell, but it's clear that they already view their time together very fondly. They've spoken plainly about 'hating each other' inside the helmet when they've battled and disagreed, but that they always make up after two minutes. It's beautiful that they can always come back to the respect they have for one another. It's a unique relationship, and I look forward to seeing how it evolves in the years to come. ❤️
279 notes · View notes
snarkspawn · 10 months ago
Text
Tumblr media Tumblr media
some KoD/Spirealm sketches
543 notes · View notes
kurthummeldeservesbetter · 2 months ago
Text
tbh I don’t think therapy would have fixed Jayce and Viktor lmao. maybe would have softened their self-destructive tendencies but there’s no fixing that co-dependent relationship. Heimerdinger Mel and Sky are told “yeah, I can help treat their individual depressions but nothing is gonna reduce their co-dependency. I’m pretty sure separating them makes it a lot worse for not only them but much worse for everyone else. for everyone’s safety I suggest they’re not allowed to be more than a buildings length away from each other and even that is pushing it.” That therapist then quits on the spot cause now they’ve literally seen everything.
It’s like that scene in Brooklyn nine nine where all the physiatrists are observing and talking with Gina but instead it’s a whole crew of therapists and neurologists and physiologists trying to find out how these two men literally mind-melded together. They go to couples therapy but it’s literally just individual therapy held together because why tf not it’s the only way to get them to go.
#in therapy like well Viktor doesn’t sleep well and I think it’s because he keeps dreaming about that time when he was 12 and got sick#the therapist is like well does Viktor tell you this and Viktor is like no I didn’t tell him that recently but that is why I can’t sleep#this is how their therapy is paid for btw that team dealing with them is getting research papers and grants and funding#their award winning paper is about codependency and the end of the world and shit#one therapist suggests they spend a few days apart and the next time they come back talk about it#and all those two can do is just info dump to each other about random shit they did and thought about while they were apart#they didn’t even do the same things but for some reason complete each others sentences#the therapist is like how did you know????? and they’re like well it’s so obvious what he did while I was away#and it’s just science and science and science#that therapists just quits and leaves Piltover#gets tf away from those two#arcane#arcane spoilers#viktor arcane#jayce talis#jayvik#jayce was like well last time I was separated from Viktor he almost died and the second time I teamed up with a random girl and killed a ki#Viktor is like no way last time we were separated I experimented on myself with runes shimmer and the hexcore#AU sky doesn’t die btw#and they’re just like lmao oops too bad you weren’t there you probably would have stopped me#honestly they should have been exiled with the caveat they have to go together#these two get handcuffed together and their only problem is that it’s now harder to work in the lab
185 notes · View notes