#hence the pauldrons
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spooky-activity · 2 years ago
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Queen outfit redesign
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paterday · 1 year ago
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The whole fuck this thang thing is extra funny when you know the context is that it’s for a Lasky pinup drawing
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somereaderinblue · 2 months ago
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If I had a nickel for every time I debuted in a new fandom with a role swap AU, I'd have 2 nickels.
Here's the golden trio of ladies from me & @protagaster's Warrior!Penelope AU. Though I took a lot of inspiration from @gigizetz, @sloanslone & @vioofc, I tried to put my own spin on them.
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Close-up doodles of them post-war/Odyssey.
EXTRA NOTES:
Penelope
her armour is more elaborate to reflect her status & the boar represents Ares' favour.
jack-of-all-stats, she can rotate between a bow, sword & spear.
pointy ears because she's a Naiad's daughter!
Ctimene
short queen, she's a potted plant next to her forest tree besties.
offensive type, hence the bigger pauldrons.
she can crush a watermelon between her thighs the fastest, make of that as you will.
Circe
changed OG!Polites' headband to a hair ribbon she knots to somewhat resemble flowers.
her outfit has elements from Penelope & Ctimene, reflecting her role as the mediator & foreshadowing the effects of her death.
master with a dagger & prefers a spear over a sword, the type to keep her distance and rely on speed.
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itsybitsybatsyspider · 5 months ago
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Astrid, Jamie, and Tooth Fairy designs for the Dragon Prince au
The Dragon Prince Au Masterpost
(design notes under the cut)
Astrid - for her design i tried mixing a bit of both General Amaya's armour and her HTTYD 2 costume. - since Astrid is a part of the dragon killing training program on Berk, i wanted to give her a mix of practical armour that she could wear casually (because she's always ready if shit happens) but also keep it comfortable enough for her to wear regularly. - hence the greaves, bracers, and small pauldrons. - her skirt and shirt were my favorites to draw and im really happy with how her hair came out
Jamie - Jamie's was also an easy one to work on. I mainly worked on interpreting his OG design into the Dragon Prince universe and i thought giving him a blue vest (like in the beginning of RotG) and orange shirt would do the trick. - I made sure to keep it simple though, because he is a commoner living on an outpost/village in Katolis, but still tried to give it the same level of depth that DP character designs always have.
Tooth - undoubtedly my favorite one to work on, and it was entirely because of the colors! - i gave her gold cuffs and earrings like we see in her OG design (even tho those are feathers) and the boots were probably my favorite part of the costume to work on! - her Elven markings are meant to be similar to how her feathers shape her face in her OG design, and the hair was so fun to work with and i think it really pulls it together! Thank goodness there are other Skywing elves with multicolored hair (i.e. Nyx) - the vest was probably the most difficult, i couldn't settle on which pattern to go with, but i wanted to make it look like the pants and vest weren't connected like a bodysuit. So the frilled collard shirt was a great help in distincting the two and the slightly different tones on the pants and vest helped to make it look like they weren't a part of each other. - so over all i'm really happy with how her design turned out!
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rottenpumpkin13 · 5 months ago
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Why does Sephiroth have such a huge pauldron on his outfit?
When and why did he happen to wear the soldier outfit without a shirt and with the straps.... uhhh forming an X idk how to say it
I have this stupid headcanon that the SOLDIER uniform protocol mandates that straps must be visible regardless of rank. So when someone wears a coat, the straps have to be crossed to be visible—hence Genesis and Sephiroth wear them like that.
The pauldrons are similar to the one Miniroth wears with his uniform, so I'm guessing that's the type he prefers, and they just got bigger and bigger as he grew into a tank (with Shinra having a hand in making him look huge).
As for Sephiroth's lack of shirt, I write it as multiple layers being sensory hell for him, so he likes breathable clothes that allows him to perform better in combat. He opts out of the turtleneck because the coat and harness cover most of his torso. Shinra greenlit this choice mainly because it highlights his attractiveness and sells.
*Angeal is looking at his new uniform in the mirror right after making 1st Class*
Angeal: Hm. The uniform is good enough on its own. I don't need to add anything to it.
*Genesis saunters in with his red coat*
Angeal: You have got to be kidding me.
Genesis: Isn't it eye-catching? Isn't it vibrant? The only way Sephiroth could outshine me now is if he were to fight naked.
*Sephiroth walks in with his new uniform, no shirt, chest out*
Genesis: ASSDFGHJKKLHAHAJAJ
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erin8411 · 4 months ago
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~~~ The New Team Color of the Bad Batch in Season 2 ~~~
I was looking at the character posters of the Bad Batch (Season two) and only now realized that apparently their new unit color is orange.
Everyone -except Omega (and Crosshair, obviously)- has a orange stripe on their chest armor.
Besides on the cuirass (breastplate) the color can be found at minimum in one other place on everyone (except Crosshair).
The colors are especially well visible on the Hasbro Black Series figures.
Below you find the location of the orange paint on each batcher‘s armor.
Hunter
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Locations: Cuirass, helmet, left greave (shin guard) and backpack
Tech
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Locations: Cuirass, both pauldrons, both poleyns (knee guards) and backpack
Wrecker
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Locations: Cuirass, both greaves and backpack
Echo
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Locations: Cuirass, left vambrace, right pauldron, scomp and backpack
Omega
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Locations: On top of her helmet
I am sure, in an alternate universe/reality, where Crosshair chose to leave with his brothers after the fall of Kamino, he would have orange paint on his cuirass, backpack, on his vambraces and/or poleyns and maybe on his helmet as well.
———
So, why did they choose orange? Why not stay with red? Below are some of my speculations.
After the destruction, the Empire thinks the Bad Batch is dead. While they try to stay under radar, an encounter is never 100% avoidable. If they paint their armor differently, chances are that they are less recognizable. Red has been the batch‘s signature color.
They either lost parts of their armor during missions or it was beyond repair or ditched it in favor of comfort, practicality or something else. So they have to replace it. And they choose the replacement depending on availability and personal liking. To regain some sense on unity, they choose a new team color, hence the orange paint.
Maybe they let Omega decide what color to choose? Or they voted? Or they stood in a paint shop, getting some advice from a vendor and still chose some color according to a counting-out rhyme? Or they found a can of orange paint on one of their missions? The possibilities are endless.
Though I suspect that Tech researched color theory (orange armor paint and blue pants? -complementary colors) and made a list of pro and cons of every color and also about their symbolism and meaning.
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animaginaryartblog · 1 year ago
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[Image ID: two versions of a digital painting of Blaze the Cat. They are based on a Trollhunters screenshot, but replacing Jim with an AU Blaze design.
Blaze wears armor similar to Percival's in Sonic and the Black Knight: small, rounded shoulder pauldrons, metal gloves with flared cuffs, and a metal chest plate on her torso with armor pieces hanging from the hips, resembling a tailcoat. Inset in the chest plate, above where her heart would be, is a gold amulet housing a shard of a red gem.
Along with the armor, Blaze wears her usual gold necklace and red bindi. Each gauntlet has a simple curling design on the top, with a red jewel inset in the center, matching her bindi. Under the armor she wears a white bodysuit, covering her legs and arms.
In the first version, Blaze is in her normal form, with lavender fur and yellow eyes. Her hair is not tied up but falling loose down her back, and violet bangs partly cover her bindi. Her armor is a silver-purple color.
In the second version, Blaze is in her Burning form. Her fur is pink, and her armor and blade are both gold rather than silver. A gold circlet pulls her hair back - not that it's needed, as both her hair and the tip of her tail have turned to scarlet flame. Her eyes, too, have the appearance of fire.
In both versions, Blaze stands against a stormy background, looming over the viewer. In her right hand she holds a flame. In her left, she holds her sword from Sonic and the Black Knight, pointed down at someone unseen. Lightning flashes behind her as she looks down at her opponent with an unreadable expression, eyes glowing gold. /end ID]
For the glory of Solaris, Sunlight is mine to command.
last Friday I had this all prepped and ready to post, wrote a whole long explanation of this AU's lore, and then the page reloaded and I lost the entire thing--or I thought I did, only for it to turn out the draft just saved to my main instead of here. so. see below for the referenced screenshot, an explanation of the AU, and some concept sketches.
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[Image ID: a screenshot from the computer animated Trollhunters series. In the screenshot Jim, wearing his Trollhunter armor, stands against a stormy sky. He points his sword down towards something offscreen, his expression unreadable. Lightning flashes behind him. /end ID]
So a while back I got really into Tales of Arcadia with my brothers. it was brief, as my interests go, but during that time I, as is my wont, came up with a needlessly complicated Sonic AU starring Blaze the Cat. Because I never go about things halfway, I not only watched Trollhunters, 3Below, and Wizards, but I also went and read the original Trollhunters novel and some of the comics (and I would have read all the other novels too if they'd been available in our library and my interest had lasted longer).
Hence! The Sunhunter AU! It was originally called Shadowhunters, but I have too many AUs with "shadow" in the title anyway, and Sunhunter is more fitting anyway. Basic premise is that Blaze is the eponymous Sunhunter, and has been since she was a child, when she discovered the existence of the underworld and accidentally bonded with the amulet in a definitely-not-traumatic, totally-not-a-Disney-parent-death incident. Essentially, she fuses the roles of Jim from the show and Jack from the novel.
Blaze takes her duty extremely seriously and invests the bare minimum of time in her civilian identity. Who needs a childhood when there's an entire world to singlehandedly defend, amirite? Certainly not when the Black Arms are dangerously close to escaping and dooming the surface and the underworld both. But protagonists never get what they want.
With everything on her shoulders, it was only a matter of time until Blaze stumbled - and Marine was there to see it. Now she has to protect/put up with this young raccoon girl who refuses to leave her alone. This definitely will not lead to any burgeoning friendships, the development of a much needed support system, or discoveries about her enemies that she never would have made alone. No sir.
also it's Sonaze. because of course it is.
now for the concept sketches
that's right, we do speedpaints now! I mean, Procreate's always saved time lapses of my art, but now I'm actually going to try and share them! maybe! sometimes!
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As you can see, I have a few different ideas for the exact mechanics of this AU. The first route would be to have humans still be, well, humans, and Mobians are either the equivalent of trolls, or a type of troll. This could be fun, but I doubt I'll go this route, since I like my silly little cartoon animals to stay silly little cartoon animals.
The other option is to have mobians living alongside humans, as in Sonic canon. From there I could either keep trolls the same as they are in Trollhunters canon, or replace them/supplement them with a Mobian equivalent. I do have the beginnings of some lore ideas for Mobians being split between the surface and the underground...
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thisuserislilsilly · 1 month ago
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Codex entry of the loyalist Space Marine Chapter "The Ember Nomads"
Summary: thanks to @cardinalcanis and their blog about their custom 40k Chapter (I cannot understate how much I own this user I've just met for giving me the idea of rambling about my hyperfixations here) I will be posting here everything there is to know about my characters of the 40k universe and (hopefully) interact with other users about their own hyperfixations and make my little goblin brain go feral for knowledge.
So this is too, in a way, an invitation for all of you readers that thankfully are able to see this post...lemme share ideas with you! Let me enter in your precious brain and admire your works! Let's share info about our characters, write about them with each other and have fun! (Of course with rightful credit to original owners and all that bureaucratic understandable guidelines)
Tagged goblins (affectionate) that wish to learn more (so far!): @cardinalcanis
This codex may seem a bit barren and kinda simple, fear not it was like that intentionally, very intentionally....not at all because I was nervous and copy-pasted from my notes on my cellphone and because I am not the most aesthetic pleasant person ever...ahem....ONWARDS WITH THE INFO!!!
Battle Cry
"Die with a smile, live with the wind!"
Number
Approximately 900-860
Founding
11th foundation (also known as the "cursed foundation" in Imperial records)
Successors of
White Scars
Successor Chapters
None
Chapter Master
Haseyr Stormblood
Primarch
Jagathai Khan
Homeworld
Cthonipem XI
Strength
Optimally operational
Special Tactics
Rapid deployment, hit-and-run tactics, enemy leader headhunters
Allegiance
Imperium of Mankind
Colors of the Chapter
Pale yellow and crimson red
Image
No image available because sadly I'm a writer, not an artist, we'll just have to make due with imagination. The left pauldron and right leg of their armor are painted with the pale yellow color, as for the rest of his armor the Chapter has the crimson red color, hence the "Ember" part of their names.
Homeworld
<Cthonipem XI was a Feral World in the Galphais system, as these set of planets were close to the majority of sectors that the Imperium had trouble controlling in the Nova Terra Interregnum era (Circa 972. M35). With the rebellious traitors closing in, the creation of a new Chapter was authorized using the geneseed of the White Scars and Cthonipem XI was chosen as the perfect planet to breed this warriors. The large forests that separated the nomadic tribes from one another gave enough resources to its inhabitants to survive, but it too carried a series of dangerous animals which created hunters and warriors amongst the tribes.
Once the Chapter was born, Cthonipem was left basically untouched by the Ember Nomads as they saw how the tribes resisted all kinds of technological advances that the Imperium tried to provide them, taking it as a sign of the untamed wild spirit of their soon-to-be brothers and thus left alone. In the course of the next millenniums nothing changed in the extraction of new Adepts for the Chapter, only coming down to the world when it was time to collect the chosen few to be Astartes, thus Cthonipem has been able to maintain the same traditions, legends and deities as before the Imperium arrived.>
Summary of general behavior between battle-brothers
< Friendly, brutal and blunt by nature, the Ember Nomads have kept a reputation of being extremely proficient when it comes to end entire wars in a matter of months or even weeks; usually deployed in zones of war where the battle has been stuck in a stalemate, the Nomads strike down from the heavens and the ground together to aid the forces of Mankind. However outside of the battlefield this Marines are rather pacific, oftentimes having abilities for things such as singing, writing and craftsmanship; keeping good relationships with the allies they have made along the years. Regiments of Guardsmen are always happy to know the Ember Nomads have answered their calls for help, since it's a clear sign the war will end very soon and the fellow guardsman will have warm occasions with the "happy brutal giants" on their side.
Aside from the rest of their brothers, the Librarians of the Chapter do not share the same amount of hospitality with strangers that their fellow brothers have, usually casting themselves aside from social activities and having certain levels of secrecy between them. The "Witchers of the Wind", as they are called by the Nomads, prefer to only socialize amongst themselves, whenever they speak with their brothers everyone remains silent and listens very carefully to every word or litany they say, for they know the past of the Chapter, what will happen in the future and what actions to take in order to ensure the best outcome possible in every situation. >
General physical appearance
<Having absorbed many of the culture and traditions from Cthonipem XI, the Nomads paint their bodies with tattoos representing key moments in their life as the Astartes climbs the heriarchy of their Chapter, is normal to see bones or other sorts of trinkets hanging from their armors too as they think it'll give them the favor of the Emperor in whatever task they set to accomplish. The second company is the one that has more "savage like" imagery on their equipment; adorning their helmets with animal skulls, painting their bikes with designs of the cave paintings found in their homeworld, placing multiple trinkets in their weapons and generally having a much more hostile or violent demeanour than their brethren.
Each veteran of the Chapter is tasked with creating one full song about their life, going from the moment they were chosen to be Astartes up until the last big event on their lives, these songs many times have lengths of a couple of minutes per battle brother, but the chiefs of the Chapter, the Chapter Master, Chief Librarian and Technomarine Scholar, have been noted to have at least 6 minutes each on their songs and the time keeps increasing the longer these mighty figures have remained alive. >
Preffered Enemy and Special Tactics
<Created at first to fight against heretics and traitors of the Imperium, the Ember Nomads saw their first decades of life fighting against this enemies of Mankind, always remaining true to tactics that could provide them with the right amount of speed, strategy and improvisation as well in the battlefield. The Nomads preferred method of engaging the enemy is through their Jetbikes and Land Speeders to cause confusion and bloodshed in the enemy forces, gathering in the process as much Intel as possible to then strike with all of the strength and speed of the Nomads, in this final assault is when the ancient Dreadnoughts are awakened or more heavy-support units are used, marking the end of the battle in many occasions or, in the rare case the enemy survives this massive wave of firepower from the Ember Nomads, a turning point of the war which likely won't last long.
To such a display of power, the Chaos forces are likely to be entirely crushed. However there are a few warbands that have survived their first encounters with the Chapter. These are the "Unending Hatred" and "The Fractured Hosts" Chaos forces, commanded by Guul Thavas (Nightlord) and Arellian Menus (Iron Warriors respectively; which have become the sworn enemies of the Chapter and had been the center of many battles fought against these Chaos warbands. >
Important historic Chapter figure
<Kanjaghol was one of first savages to be turned into Space Marines, with his hair tied in a ponytail and the stare of a hawk was the first to know about the advance of the heretics on his solar system and urged his superiors to do something; when the answer was negative because the Nomads weren't yet in a stable strength to go into battle Kanjaghol in a fit of rage went against orders and took a small team of 100 Astartes and went to the borders of his system to defend it.
Kanjaghol managed to keep the heretics scattered and disoriented long enough for his brothers to gain enough strength to aid him in battle; for the indomitable heart and the stubbornness displayed Kanjaghol was named Master of the 1st company and would keep the title until his death at the hand of Guul Thavas a couple of decades later. >
Current Chapter Master
<Haseyr started as a common Jetbike rider on the 9th company, with his long beard and short hair he was unremarkable on the campaigns he took part of, naturally ascending the ranks as any other battle-brother would; however his keen eye for improvisation and discursive capabilites were displayed first at the death of the 2nd Company captain as he took the bike of his fallen commander and regrouped the company leading it to a unexpected victory against the Chaos Champion Arellian Menus and its warband who retreated to the Immaterium being closely chased by Haseyr forces. Since that day on the Nomad swore upon his fallen brothers bring the head of Arellian back to Cthonipem as a trophy showing nobody escaped the wrath of the Ember Nomads. On this unstoppable hunt Haseyr was able to be promoted to the Chapter Master of the Nomads and since then he has become the prime example of the savage, religious and friendly nature of the Ember Nomads>
Quote of renown
<An always drawn-out blade eventually loses it's edge, the man that lives only for war is dammed to lose against his own bloodthirst. We must be the sword drawn at the right time, the man prepared for the right war, the indomitable wind of the East! >
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anomnum · 1 year ago
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Survivor References, Vol. 1
Hey folks! If you've been keeping up with my last art posts, you've probably already seen these. They're a set of concept sketches for a still in-development project, and though it's a long way from public release, I wanted to share some information about it! More below the cut.
Eda's design is based heavily on these concepts for Watching and Dreaming by Luz Batista, especially the second one. Her outfit is intended to be more practical than stylish, though the cape is absolutely something she wears to honor her old maroon dress. Her shoulder pauldron is fashioned from the armor of a Coven Scout Captain, salvaged from the ruins of Police Precinct 206 in Latassia. King's mom and sister got to have cloaks, so he decided he wanted one too! His cloak is hand-made, which Eda had stitched together from a collection of old, unused blankets. The Golden Pendant is removed from his collar and used to hold the cloak together. Luz recovered her old Witches Wool cloak not long after the Day of Unity, and has been wearing it since due to the heightened protection it offers, hence the wear and tear it's undergone. 
Now, I'm going to preface that this project is still in very early development, still in the scripting phase, and everything regarding it is subject to change. However, I do want to share some information about it. The working and likely final title is The Children of Hope. It's a story set in a divergent Alternate Universe, where King is never knocked down the stairs of the bridge, and thus, never meets the collector. As a consequence, the Day of Unity isn't stopped. It's a very dark universe compared to cannon, but not all is so bleak - four years after the Day of Unity, Luz is given a vision of a powerful, incredibly complex spell. One that can send memories back through time, comparable to something like Time Travel. Using this spell, she and her surviving friends-slash-family are able to return to the start of Season One, and completely flip the playing field in their favor. 
Again, I don't have much to share about the Alternate Universe - I'm still planning it out, after all! - but I'm excited to put more work into it over time, in between other projects. I hope, when it's eventually developed enough to warrant a release, that you'll enjoy reading it! Until then, I'll share any big content updates on it over time. Have a good day, and thanks for reading all my rambling! 
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cyber--raven · 2 years ago
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My OOAK Frollo doll, start to finish...
Just thought I’d upload the entire process here; sorry if it seems repetitive of me, as I have posted pictures of this here before. It’s more so for my own record really, as it’s just super easy and convenient to put on multiple images onto one post here, or anyone who’s interested. 
Please note this is for my newest version, I have made others in the past using different doll bodies, fabric and head sculpts- some turned out better, some not, but all part of the experimenting, construction process.
Body: A Monster High Deuce Gorgon doll. I chose this because of the good articulation, good hand sculpts and it is the right size body to fit my head sculpts. Had to just trim the head peg and stabilize it by wrapping some string coated in PVA glue around it, as the weight of the head makes it flop down otherwise. It doesn’t have as much head movement as it used to, but it does have a little. 
In hindsight, one wonders if could be attached with magnets somehow, perhaps, but not sure. In the end it was attached with hot glue.
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Head sculpts. I ended up using the one of the left. Made from super sculpey clay. The one on the right was originally on a different body, hence the different skin colour to match.
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Purple trousers/Hose - made from purple stretch fabric- the same material used in swimwear.
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I kept the top which came with the Monster High doll, as it has a nice brocade sort of pattern on it. I just dyed it purple, and made and attached the purple sleeves. Lets face it, no one knows wtf he wears under there,
Tricky part, the shoulder-piece.
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Black velvet fabric with red braid /edging cord, and red ribbon stripes for the pauldron stripes. Back-piece of the purple stretch fabric. On the underside I made a pocket in which I inserted craft wire to hold the shape.
Finished with adding black cord around the edges to neaten it up, and glued on two red diamonds adhesive plastic craft jewels.
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At this point I also made the white collar, the square shaped top sewn on. The circular base is so it stays in place. And also sort of resembles the collar and bib worn by nuns. Frollo Wasn’t a priest in the animated version that Disney did, but they sure sneaked in some clerical looking attire. 
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And Finally...
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I has dagger too.
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sluttyquarantinetheory · 11 months ago
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Fur is used in Dalish clothing to some extent in all of the Dragon Age games, but in different way for each. It's used the least amount in Origins. In origins only female mages sport fur pauldrons. Marethari, Merril, and Zathrian's first all have these. In Dragon Age 2 this motif continues on with mostly only Marethari and Merril wearing fur. There is however a random found item quest where there is a male mage wearing the same style of fur pauldrons in the Dalish camp. By inquisition we see more Dalish just in general and several have fur pauldrons. Hunters and mages alike.
This could imply a scarcity in fur throughout the first two games or possibly cultural differences between dalish clans in different areas. Or some semblance of both.
So fur pauldrons as a mark of a respected female mage could be common practice amongst Fereldan Dalish clans as status markers. This is backed in Inquisition with that one Dalish mage you can meet in the hinterlands in the ruin where you learn about veil fire.
In the Clans of the Free Marches it is likely it does not have a gender related connotation (or possibly I'm assuming someone's gender). The mage you meet briefly in the dalish camp is not part of Merril's clan and you will never see them again.
What's interesting is you see this design a lot in general mage robes in both Origins and DA2 most notably in the clothing Anders wears and escaped circle mages in Dragon Age 2 especially. So there is some sort of cultural exchange going on with this outfit. It wouldn't be unlikely for circle mages to latch onto this outfit as a symbol of freedom for mages and this choose to wear this outfit.
Most of the Dalish you meet in Inquisition are in Orlais. Hunters of all genders wear them as well as herbalists etc. This indicates a cultural difference between the different clans across Thedas. Orlesian Dalish likely have a less symbolic use for fur pauldrons in their attire making it more of a design/fashion choice.
What's especially interesting about this is the difference in wildlife throughout the games. In Origins the world is very devoid of wildlife apart from wolves and the occasional blighted bear. Which if you look at it less as a mechanical result of an older game engine and more of a narrative choice does imply some interesting things.
If the forests are lacking in wildlife in origins it is very a likely a result of the approaching blight. Animals flee when shit is wrong and it would not be a stretch to assume much of Fereldan wildlife has a made a run for it. Or even that the ecological effects of darkspawn were wiping them out. This would result in lower supplies of fur and fewer varieties or it available. In which case reserving luxuries like fur for necessities of insulation and warmth would become a top priority and decorative displays of it such as with the pauldrons would mark a higher status such as you see with keepers and their firsts.
During Dragon Age 2 the Dalish clan you interact with is camped upon Sundermount for years and sundermount appears to only have giant spiders and undead so fur would still be at a premium.
By Inquisition however much of Fereldan's wildlife has returned and there is plenty of varied wildlife throughout Orlais and everywhere you visit. This would make it more acquirable as a fashion choice thus increasing the number of dalish you see with the design as a whole.
This would still be a cultural variation. Origins implies that the blight had been building up for awhile by the time Origins starts hence why Duncan is recruiting. And Kirkwall is so goddamn blighted by bloodmagic it's hardly a surprise half of all wildlife is giant spiders and that's definitely been going on for a long ass time. That could easily lead to these cultural differences between Dalish clans in various areas. These differences are easily exacerbated by things such as the Orlesian occupation of Fereldan, the 5th blight, and every other thing that happens in Thedas.
Side Note: the robe Marethari wears in Origins is the same as the Archon Robe which is described as being "decorated in the style of tevinter" which adds another layer to the adoption of this style by run away mages and some interesting further discussions on the original of this style as a designation for mage.
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saffronarts · 1 year ago
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Had a discussion about Warriors’ one shoulder pauldron and his appreciation for asymmetrical outfits, hence a one-sleeved bodycon look for him, thank you very much
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scalproie · 3 months ago
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Ok. Observations.
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Demons on the cars
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These shots are back to back but in the last one, dante doesnt have his coat, maybe he puts it on mid-fight, or those are two different scenes. Unlikely, since the pool table in the two shots might indicate this is still in the devil may cry bar. And you can tell its the dmc bar bc again, pool table and jukebox, also couches and one (1) stool on the upper left.
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Here they're in the same location as the second and third pic (can tell bc of the hole in the wall and the window) so likely dmc bar, but if you look at the second pic, all the men wear the same uniform, while in the third, some wear tge red uniform, but others are kinda dressed like bikers/mad max extras? With pauldrons and everything. I believe there are two groups, and the guys being punched above by dante is from the second group, the guy with legs sliced off in the third pic also might belong to this group.
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Later in the trailer we also see this guy, who might be a demon disguised as a human, hence the clothes, and his clothes are of a similar style as the second group of armed men imo. At least it wouldnt surprise me.
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And finally, this demon has torn pants, and if you look again at the first pic, the demons on the cars wear pants as well.
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cuddles-with-dragons · 1 year ago
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Meet Squad 610
Their main color is eye-burning cyan
Mudhorn
Nickname(s): Muddy
-The leader, very much done with shit.
-He loses his left eye a few weeks before Order 66 in an explosion, really cool scar and does not like people to talk about it.
-Has the mudhorn painted in black on his left pauldron, suspiciously similar to Din's.
-Actually very nice once he trusts you, very loyal.
-For some reason he always is attracted to badass lesbians, and they don't want to date him.
Nexu
Nickname(s): Nex, Doc, Shithead
-Medic, does not like people who downplay injuries.
-Has dark grey claw marks painted on his armor, from a distance it looks like the paint has chipped. Also has the medic symbol in red on both pauldrons.
-Grumpy and sarcastic, but really super sweet and loves his brothers.
-Very gay. VERY GAY. He has a rainbow bandana. Will be open about if you ask, but doesn't just say it without someone asking. For some reason he always falls for the most homicidal guys.
-He has a satchel, wears it at all times, it's his medkit. It's dark red with a white medic symbol.
Asteroid
Nickname(s): Aster
-Normal trooper, but prefers piloting and fixing ships.
-Has a eight-pointed star on the center of the dome of his helmet. Flamelike shapes on his chestplate.
-Chill and nerdy, loves to infodump about ships and droids. Always on the lookout for new facts and info.
-The most social and outgoing out to the group. Has chats online with the friends he's made in other battalions/squads.
Lucky
Nickname(s): None
-The sharpshooter. He's actually a very good shot.
-Has a black/cyan checkerboard pattern on his pauldrons. Darker blue crosshair painted on the right one.
-Total sweetheart. He's the cinnamon roll that can kill you.
-Number is 1313, hence the nickname. He's not superstitious, and neither are his squadmates!
-Does not like people touching his things, especially his rifle.
Graveyard
Nickname(s): Gravey, Graves
-Good at slicing.
-Has purple and red accents on his armor, with the cyan in the middle.
-Nervous, but brave.
-Deserted the GAR. Original squad was killed by a Sith. Joined Squad 610 after, but deserted after realizing that the Republic doesn't give a shit about clones.
-Based off a snow cone that is blue raspberry, grape, and cherry. It's called the Graveyard, and it's from my summer camp. Blue bones, purple brains, and red blood.
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purpllehazel · 2 years ago
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Can't believe I forgot to post this here but I finally finished the entire space wolves intercessor squad! I themed the squad as a personal detail to Ragnar Blackmane hence the black and gold shoulder pauldrons
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jakey-beefed-it · 2 years ago
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For kind of a long time (a few years, at the minimum, probably about five) I’ve had this backburner idea to collect some imperial guard/astra militarum and convert and paint them up to be Ultramar Defense Auxilia.
I don’t want to clutter up anyone’s dash, so the rest of this very self-indulgent post goes under the cut.
There have been a few impediments to this project. First was my indecision about what, exactly, the UDA is. Is it more like guardspeople, or tempestus scions? Following the latter idea for a bit, I made some Necromunda enforcers a while back.
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And I like them, they’re neat, but they definitely feel too elite to be regular guardsmans, and they don’t especially feel very... Ultramar, aside from the paint job and the transfers. Plus it’s hard to get a bunch of rifles for them to make them work as either guardsmans OR scions. And finally they are, fundamentally, too obviously militarized cops. And, you know, ACAB. 
Before you start in, yes, any Imperial army is going to be bastards to one degree or another. Any guardsman is going to be, at best, a shell-shocked veteran who no longer buys the propaganda but keeps their mouth shut on pain of being shot. Hence me going for what I consider to be the minimally bastardly Imperial soldiers- the Defense auxilia of Ultramar. They’re not generally following the Ultramarines into combat in this or that war zone across the galaxy, they’re just taking up arms to defend their own goddamn planets from the ‘nids or the Death Guard or whatever else GW wants to rain down upon the 500 worlds. Which, yeah, are fundamentally Imperial in a very Roman sense. And the Romans were very much Bad People who have no place in any sort of ‘best practices’ government advice, but like. Arguably not as bad as a lot of the other influences on 40k, and a lot more time has passed making it a lot less sus (though god knows there are still lots of right-wing weirdos into Rome) to dig the aesthetic.
Ok. Other points of inspiration? The Plague Wars, some of the only 40k books I’ve actually bothered to read. Transfers: I have a fuckload of Ultramarine transfers I will never get through even though I already play Ultramarines. Music: Sabaton in general, but especially Attack of the Dead Men and Fields of Verdun. So... a Space Roman World War One aesthetic???
Ok. So, justifications and vague aesthetic in mind, I pondered how to go about this. For a while I poked around 3rd party bits sites, taking note of things that grabbed me. After a while, I had a vague idea what I wanted:
A greatcoat, because greatcoats are cool as hell and make a good place for all that Macragge Blue
A breastplate of some kind- single-piece is fine, though lorica segmentata would be ideal
Pauldrons of some kind; again, lorica segmentata style would be best
An enclosed helmet with or without gas mask; these guys would have to be capable of fighting/having fought in the Plague Wars, and if we have learned nothing else from the current pandemic, please let’s have at least learned you don’t want to be breathing in Nurgle-tainted air. Roman theming on the helmet would be ideal, but I can find literally no such thing in guard-scale. A few for marines, which would’ve been keen to know about before painting my hundreds of Ultramarines, but so it goes.
A las-rifle that looked a bit more ‘historical’, somewhere between late renaissance flintlocks and bolt-action. 
A proper trencher’s haversack. Bedrolls and entrenching tools preferred.
They came out with the death korps of krieg guys in plastic a year or so ago, and they ticked a bunch of these boxes- the greatcoats, the gas masks, the vaguely WW1 looking las-rifles. But the helmets were a bit too close to the stalhelm. Scions helmets instead? But no, they’ve got the pikelhaube spike which is very much a Death Guard thing in 40k, and otherwise look a bit too modern. And no cuirass at all, and their feet aren’t armored at all which simply will not do when greaves were one of the pieces of armor Romans actually did wear.
No greaves?
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Then, recently, I found these guys. They’re not as crisp of sculpts as the new death korps or the new cadian guys; more on par with the old Cadian kits, but they have greatcoats, cuirasses, and armored shins. The guns and heads are my least favorite part of the kit, but frankly, I’ve got so many goddamn bitz I can probably replace them with something. And you get 24 of them for less than the price of 10 GW guardsmen. And the idea began to take shape.
For helmets, I’m actually thinking sisters of battle helmets. God knows I still have piles and piles of them. They have a vaguely medieval feel to them, and if you threw a crest on the sergeants and a transverse crest on the officers, they’d read pretty credibly as roman-inspired at least. If I’m feeling sassy, I might even greenstuff up some cheek flap things to add to that impression.
For arms/guns, my ideal would be skitarii pauldrons on death korps arms with skitarii galvanic rifles and death korps bayonets. But that’s not happening because the whole point is to get a kill team’s worth of guys with optional swaps for less than GW price, and even buying just the bits would put this well over budget. So. I think the death korps guns are good enough, the arms are perfect, the bayonets are perfect, I just have to either accept that the pauldrons won’t be perfect or, again if I’m feeling saucy, I can maybe sculpt up a little curved top piece to give a more Roman silhouette. 
I think it’s a plan. I have a project in mind for the new year, one that won’t add heaps of models to my pile or put me back all that much money. 
Watch this space for further developments, if you’ve read this far and give a shit about wee space mans.
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