#got new PC hardware
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i'm trying to make an old DVD work on my PC using VLC media player and OMG. the technology nostalgia is hitting hard. and it's *weird.* i grew up installing everything from CDs (floppy disks were phasing out when i was learning to computer) and obviously there was no concept of an alternative at the time. the "cloud" wasn't a thing. and here i am fumbling my way back out of that cloud, leaning away from my PC tower as it loudly whirs at me... and this all transpires because i got a DVD player for free from a thrift store liquidation sale a few months back and. uhhh. forgot to look for a remote
#tried using phone as remote#phone doesn't have the required hardware bc it's too new (although some brands apparently still have IR blasters in their current models)#(just not mine)#dvd player is from somewhere in the 2015-2017 range and has both an analogue jack and an hdmi port#which is why i could use it at all#i don't have a tv but i have an hdmi monitor#so i was about to put the dvd away after this experimentation and went wait#pc has a dvd reader#i haven't actually played this dvd in years let's actually give it a go#the resolution is terrible#however!#i got to hear the thx sound
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Bloodborne PSX One of the best fanworks on the web
Though the PS4 boasted and still boasts an impressive library of releases, for many (myself included) the system served to be bought for initially one purpose, to be the Bloodborne Machine. Most of the people in my life who had a PS4 during its generation either bought one exclusively to play Fromsoftware’s Nightmare Hunting Adventure or had initially got one solely to play the game and ended up getting more games afterward. It’s a phenomenon the game industry sees time and time again, with previous generations having swathes of fans buying entire consoles for one or two games. As far as games go though, Bloodborne is at the very least worth the price of entry. At the time, it was heralded as Fromsoftware’s most cutting-edge and impressive game to date. A gorgeous gothic world filled with creatures ripped straight out of H.P Lovecraft’s nightmares, a haunting soundtrack showcasing beautifully composed choral scores and a combat system that incentivized aggression and speed to achieve brutal and bloody efficiency. It’s no wonder then why Bloodborne still has such a large following behind it. Fans of Fromsoftware have hoped for a sequel or PC port year after year to largely disappointing results. But where the community shines is in its fanworks.
From fanart, comics, music, animations, and even fan-made video game spinoffs, the game has been shown a monumental amount of love since its debut in 2015. One of these fanworks was released back in 2022 and has since become one of the most famous pieces of fan-made content surrounding the game, this of course, being BloodbornePSX by LWMedia. An incredibly impressive feat of coding and art direction, the game serves as a “Demake” of Bloodborne’s first Yharnam segment, made to look like and play as if it were made on the very first PlayStation console. With some custom-made areas and an entirely unique boss to boot the perfectly paced experience is both a treat to fans who have been orbiting the game since its earliest days and new fans looking for the best and brightest fanworks to interact with.
The game has since gone on to be covered by a variety of news outlets all over the web, along with its creator receiving much-deserved attention for her efforts. One Lilith Walther (AKA b0tster on social media) holds the title of developer for the project. A long-time video game enthusiast and FromSoftware fan herself, she’s had quite an impact on the community I’m sure she’s very proud to be a part of. Later in the article, we’ve got an interview with Lilith herself about both Bloodborne PSX and her current project, “Bloodborne Kart”, but first, let’s talk a bit more in-depth about BBPSX.
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(Official launch trailer for Bloodborne PSX, uploaded January 31, 2022 by LWMedia on Youtube)
Bloodborne PSX:
So, what exactly is Bloodborne PSX? To start, let’s answer what precisely a “Demake” is first. Demakes often have the goal of remaking the likeness of a game either stylistically, mechanically, or both, as if it was developed on retro/outdated hardware. Famous examples of Demakes include “The Mummy Demastered” developed by Wayforward as a sort of tie-in to the 2017 film “The Mummy” in the stylings of a 16-bit run and gun adventure against armies of the undead, and “Pixel Force Halo” by Eric Ruth games which take the prolific XBOX franchise and shrinks it down to a Mega Man-esque platformer reminiscent of the NES’ 8-bit days. Demakes are intensely attractive looking, not only into the past of video games and their developments but just how creative developers can be with games that they love and appreciate. Bloodborne PSX hits as hard as a Demake can in my opinion, blending masterfully recreated graphics with perfectly clunky early PSX gameplay quirks that go above and beyond to make the game not only LOOK like it belongs on the nearly 30-year-old console but feel right at home on it as well.
(A screenshot depicting the player character “The Hunter” facing off against two fearsome Werewolf enemies. Screenshot sourced from the Bloodborne PSX Official itch.io page)
Gameplay:
Starting off with the masterfully recreated clunk in the gameplay, Bloodborne PSX “shows its age” by hearkening back to a time when being seamless just wasn’t an option. Much like adventure action games of the past (and much UNLIKE its modern inspiration), you’ll be cycling through your inventory delightfully more than you’d expect. Equipping keys, checking items, and even the trademark weapon transformations are all done through the wonderfully nostalgic menu and inventory screens. Taking one of the foundational parts of Bloodborne’s combat system and making it such a more encumbering mechanic is nothing short of sheer genius when it comes to ways to really make you feel like it’s 1994 again. On top of this, the Hunter’s movement itself has been made reminiscent of classic action titles. Somehow, both stiff enough to feel dated and fluid enough to make combat that same rush of bestial fun found in the original, it goes a long way towards the total immersion into that retro vibe the game sets out to give the player. Anyone who grew up with Fromsoftware’s earlier titles like Armored Core and the King’s Field series will be very familiar with this unique brand of “well-tuned clunk”.
(A delightfully dated looking diagram showing off the controller layout for Bloodborne PSX’s controls. Image sourced from the Bloodborne PSX Official itch.io page)
Graphics:
Speaking of old Fromsoftware games, though, let’s talk about the absolutely bit-crushingly beautiful graphical work on display. As I’m sure you’ve seen from the videos and screenshots included in the article, BBPSX’s art style and direction are nothing short of perfect for what it aims to be. While playing, I couldn’t help but notice every little detail (or lack thereof) in the environments meant to emulate the experience of a game made on 30-year-old hardware. Low render distances, chunky textures, blocky polygonal models, just the right amount of texture warp, it all blends together to create an atmosphere that I can 100% picture being shown off on the back of a jewel CD case with a T for Teen rating slapped into the lower corner. While playing, something rather specific that called out to me was the new way enemy names and health bars were displayed in the bottom right corner of the screen while fighting. As a big fan of the King’s Field games, this small detail went (probably too much of) a long way toward my love of how everything’s meant to feel older. Other games trying to match the more specific feel of King’s Field, like “Lunacid” created by KIRA LLC, also include this delightful little detail, a personal favorite for sure.
(A screenshot depicting the second phase of Father Gascoigne’s boss fight, showing off the game’s perfectly retro art style. Image sourced from the Bloodborne PSX Official itch.io page)
Sound design/Soundtrack:
But where would a game be without its sound and score? No need to fear, however, because Bloodborne PSX comes complete with a chunky soundscape that will make you want to check and see if your TV is set to channel 3. A haunting set of tracks played by fittingly digital-sounding MIDIs ran through filters to sound just as crackly as you remember backs up crunchy sounds of spilling blood with low-poly weaponry. Original sounds from Bloodborne have been used for an authentic sounding experience, but have also been given the CRT speaker treatment and sound like something you remember playing on Halloween 20 years ago. If you watched the launch trailer featured above then you know exactly what I’m talking about. The Cleric Beast’s trademark screech and Gascoine’s signature howl after his beastly transformation have never sounded so beautifully dated, and I’m here for every bit of it. Even the horrific boss themes we know and love from the original Bloodborne have been brought through this portal to the past. One of my favourite tracks, the Cleric Beast boss theme, might just sound even better when played on a 16-bit sound chip. It really cannot be understated just how much weight the sound design of the game is pulling. In my opinion, the only thing missing is that sweet sweet PSX startup sound before the game starts crackling through the speakers of a TV in the computer room.
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(The Bloodborne PSX rendition of the Cleric Beast’s boss theme. Created by and uploaded to Youtube by The Noble Demon on March 20, 2021)
Interview with the developer:
Before writing this article, I had the absolute pleasure and privilege of talking with Lilith Walther about some developmental notes and personal feelings about inspirations and challenges that can come with the daunting task of being a developer. Below are the nine (initially ten, but unfortunately, a bit of the interview was lost due to my recording software bugging out) questions I posed to Miss Lilith, along with her answers transcribed directly from the interview.
I’d like to start this section of the article by saying Lilith was an absolute joy to talk to. During the interview, I really felt like she and I shared some common ground on some topics regarding how media can have an impact on you and what sorts of things come with video games as an art form. After some minor technical difficulties (and by that, I mean my video drivers crashed), I started off with something simple. The first question posited was: “What got you into video games initially?” Lilith’s response was as follows: “When I was a kid, the family member of a friend had a SNES lying around. I turned it on and didn’t really understand. I was a guy on top of a pyramid, I walked down the pyramid, and some big ogre killed me. Later I learned that was A Link to the past.” and after a brief laugh continued, “A couple years later my parents got a Nintendo 64 with Mario64 and Ocarina of Time and that was it. Never put the controller down since then.”
She then went on to describe what precisely about Nintendo’s first foray into 3D Zelda had hooked her. “I’ve heard this story so many times. It’s like you’re not even playing the game. You’re just in the world hanging out in Kokiri forest collecting rupees to get the Deku shield, and the game expects you to! It was just, ‘run around this world and explore,’ and that really hooked me.” I couldn’t agree more with her statement about her experience. Not just with a game as prolific as Ocarina of Time but many experiences from older console generations that could be considered “the first of their kind”, or at the very least some of the earliest. Lilith also described her first experience with a PlayStation console, stating: “Later on I got a PS2 which played PS1 games. I didn’t end up getting a PS1 until around the PS3 era, so I guess I’m a poser. I remember my sister bringing home Final Fantasy 9 when it was a relatively new game. If it wasn’t my first PS1 game it was definitely my first Final Fantasy game. Of course I went back and played 8 and 7 afterwards.” A solid answer to a simple question.
The second question I asked was one starting to move toward the topic of Bloodborne PSX and its namesake/inspiration. Or at least the family of systems it was released on: “What PlayStation console was your favorite and why?” Lilith’s answer surprised me a bit. Not because I disagreed, quite the opposite, actually. But with such a big inspiration for her work being games from the PSX-PS2 generations, what followed was a pleasant bit of insight into one of her favourite eras of gaming, to quote: “I can give you two answers here.” To which I assured her she was more than welcome to, but she was set on having something definitive. “No no I’m only going to give you one answer. I can give you the correct answer that I don’t want to admit, but it was the PlayStation 3. It’s so embarrassing but I genuinely was hooked into the marketing of the whole ‘The cell processor is the smartest thing in the world’ and all that. It really seemed like the future of gaming and I was all about it. I think I owned an XBOX360 before but I did eventually get it and really enjoyed it. It took a couple years for some of the best games to come out but I really did.” A few examples she cited as being some of her most memorable experiences on the console were Uncharted 2, Journey, Call of Duty 4: Modern Warfare, and Warhawk. All games I’ve seen on several top 5 and top 10 lists throughout my life within the gaming space. A delightful show of affection for a generation personally very dear to me as well, in which she ended the segment by declaring “Hell yeag”, a bit of a catchphrase she’s coined online.
Getting into the topic proper, my third question was one about her personal relationship with Bloodborne: “How did Bloodborne impact/appeal to your interests?” A question that received perhaps my favourite answer of the whole interview. From her response: ”Oh that’s a big one. Going to the opposite end of the poser spectrum, I was a Fromsoftware fan before it was cool. One of the games I played religiously on my PS2 was Armored Core.” A statement which made more sense than perhaps anything else said during my time with her. “Then later in the PS3 era everyone was talking about Dark Souls, this was when I was in college. I finally caved and got it and saw the Fromsoftware logo and thought ‘Oh it’s the Armored Core people!’ I played and beat it, really enjoyed my time with it. I skipped Dark Souls 2 because everyone told me to hate it, I still need to go back to that one.”
It’s something I would recommend anyone who hasn’t played Dark Souls 2 to go and do. “Then Bloodborne came out and I thought ‘Alright this is the new one, gotta play this one’ and I was a huge fan of all the gothic stuff in the aesthetic. And how do I explain this, I do really like Bloodborne. I like the design, and the mechanical suite of gameplay, as a video-gamey video game it’s very good.” The tone shifted here to something a bit more personal. “But as well, I was playing it at a specific time in my life. I came out in 2019, I know Bloodborne came out in 2015 but I was obviously just playing it non-stop. It was just one of my ‘coming out games’, you know?” For those who maybe don’t understand the statement there, “coming out” is a very common term used within the Queer community to describe the experience of revealing your identity to those around you. Whether it be to family, friends, or co-workers, almost every queer person has some sort of coming out story to tell. Lilith is speaking in reference to her coming out as a trans woman. She elaborated: “Obviously I can only speak for myself, but I just feel like when you make a decision like that, that part of my life just ended up seared into my brain, you know? Bloodborne was there, so now it’s just a part of me. And it definitely influenced some things about me. It was there because I was working on Bloodborne PSX at the time, but it had an impact on something I’ve heard a lot of other Trans people describe.” She went on to describe the concept of “Coming out a second time” as sort of “finding yourself more within your identity” and becoming more affirmed in it. She described both Bloodborne and her development on Bloodborne PSX influencing large parts of her life, a good example being how she dresses and presents. As a trans woman myself, this answer delighted me to no end. I, for one, can absolutely 100% relate to the notion of media you experience during such a radical turning point in your life sticking with you. There are plenty of games, shows, music, and books that I still hold very near and dear to me because, as Lilith stated, they were there. All the right things at the right time.
Halfway through our questions, we’ve finally arrived at one pertaining specifically to the development of Bloodborne PSX: “What are some unique challenges you’ve faced developing a game meant to look/play like something made on retro hardware?”
Lilith answers: “So there’s two things, two big things. One is rolling back all of the quality of life improvements we’ve gotten over the years in gaming. Not automatically using keys is always my go-to example.” Something as well I mentioned in my short talk about the game’s gloriously dated feeling gameplay above. “That was definitely very very intentional. Because it’s not just the graphics, right? It was the design sensibilities of the 90s. Bringing that to the surface was very challenging but very fun. Another big part was, since it was one of the first 3D consoles, I wanted to recreate the hype around the fact that ‘ITS IN 3D NOW!’ So if you go into your inventory you’ll see all the objects rendered in beautiful 3D while they slowly spin as you scroll through them.” This is a feature I very much miss seeing in modern video games.
She continued, “I think the biggest one was the weapon changes. Bloodborne’s whole thing was the weapon transformations. Like, you could seamlessly change your weapons and work them into your combo and do a bunch of crazy stuff, and I kind of said ‘that needs to go immediately.’ So now you have to pause and go to your weapon and press L1 to transform it, that was extremely intentional. So once I had those three big things down it all just sort of fell into place. Like the clunky UI and the janky controls. You need jank and clunk, and I think that’s why Fromsoft games scale down so nicely, because they are jank and clunk.”
A point I couldn’t agree with more. Despite all the modern streamlining and improvements to gameplay, Fromsoft’s ever-growing catalog of impressive experiences still contains some of that old-school video game stiffness we’ve (hopefully) come to appreciate. She went on to make a point I was very excited to share here in the article, “It was just a lot of trying to nail the feel of the games and not just the look, right? Like I’m not trying to recreate a screenshot; I’m trying to recreate the feeling of playing this weird game that’s barely holding together because the devs didn’t know what they were doing.” In my humble opinion, something she did an excellent job with.
Fifth on the list was a question relating to her current project, Bloodborne Kart, a concept initially drawn from a popular meme shared around social media sites like Tumblr when the buzz of a Bloodborne sequel was keeping the talking spaces around Fromsoft alight: “Anything to say about the development of Bloodborne Kart or its inspiration?”
Lilith answers: “So first off Bloodborne Kart is less trying to be a simulation of a PS1 game and more just an indie game. It’s not trying to be a PS1 game, I just want it to be a fun kart racer first. Starting off of course is Mario Kart 64, that’s the one I played back in the day. But I looked at other games like Crash Team Racing and Diddy Kong Racing, but also stuff like Twisted Metal of course. I always used those as a template to sort of look at for design stuff like ‘how did they handle what happens to racers after player 1 crosses the finish line.” The next portion of her answer was initially a bit confusing but comes across better when you consider certain elements present in BBK’s battle mode. “And also Halo, like for the battle mode. I had to do a battle mode and it kind of just bubbled to the surface. Split Screen with my sister was such a big part of my childhood. Thinking about Halo multiplayer while I was making the battle mode stuff.”
Her answer to the previous question began to dip into the topic of our sixth question: “Are there any unique challenges or enjoyable creative points that go into making something like Bloodborne Kart?”
As she continued from her previous answer: “One of the biggest quirks of the battle mode I had to figure out was how to tell what team you were on at a glance, and that came back to Halo again. I started thinking about how you could tell in that game and it hit me that the arms of your suit change to the color of whatever team you’re on. It was just something I never even thought of because it’s so seamless. So that gave me the idea to change the kart colours, and that’s the most recent example of me pulling directly from Halo. It’s wild how a small change like that can turn your game from something unplayable to something fun.” I would agree. Tons of small details and things you don’t think about go into making seamless multiplayer experiences. Some of which we take for granted nowadays. She then made a point about one of the most challenging aspects of BBK’s development, “The most challenging thing was definitely the Kart AI. AI is just my worst skill when it comes to game development among the massive array of skills you need to make a game. It’s really hard to find examples of people coding kart driving AI, You know? You need to make a biped walk around you can find a million tutorials online but if you need to make something drive a kart, not really. I was really on my own there. A lot of the examples out there are very simulation oriented. Like cars using suspension and whatnot, but I’m making a kart racer. So I started simple, I put a navpoint down and if it needs to turn left, turn left, if it needs to turn right, turn right. And I just kept adding features from there.”
Moving onto our last three questions, we started to get a little more personal. Question seven being: “What’s your favorite part of Bloodborne Kart so far?”
Her answer was concise in what she was excited about most, quote: “The boss fights.” Short and sweet but she did elaborate. “Translating a big part of Bloodborne is the boss fights. So I made a short linear campaign which is basically AI battles and races strung together. Some of those stages are just boss fights which are unique to the rest of the game. When you make a video game you sit down and you make all your different modes of interactions, and then you make a multi-hour experience mixing and matching all those different modes in more complicated ways. I think the most interesting part is when that style tends to fall away and it ends up building something entirely unique to that experience.” An example she gave was the infamous “Eventide Island” in Breath of the wild, it being a unique experience where the game’s usual modes of interaction are stripped or limited, forcing you into a more structured experience that ends up being a majorly positive one. “That’s what the boss fights are in Bloodborne Kart. They do multiple game mechanics like a chase that ends in a battle mode. Like Father Gascoine’s fight where he chases you, and after you blow up his kart he turns into a beast and picks up a minigun.” That sounds absolutely incredible. It’s very easy to see why she’d pick the boss fights as her favorite element when they’re clearly intended to be such unique and memorable experiences.
Our last two questions veer away from the topics of development proper and focus more on our dear dev’s personal thoughts on the matter. Question eight posits: “What’s your personal favorite part of being a game developer?”
After some thought, she gave a very impassioned talk about something she considers to be the best part of the experience: “When people who aren’t game developers think about game development they think of things like ‘oh well you just get to play video games all day and have fun’ but it’s not! Except for the 2% that is, and it’s near the end of development. When all the pieces fall into place and you start actually ‘making the game.’ Game development, especially solo, you’re so zoomed in on specific parts. Because you’re not making a game you’re programming software that’s what making a game is. You spend months working on different systems and then you actually sit down and make a level, and you hit play and it you go ‘Oh my god, I just made a game’. That part is what sustains me. It’s magical. That’s the best part when it comes to true appreciation of the craft aside from the reception.” An answer that I don’t think I could’ve put better if I tried.
My last question is one that I consider to be the question when it comes to interviewing anyone who works on video games. Perhaps a bit basic, but heartfelt nonetheless: “Anything to say to anyone aspiring to be a game developer?”
Lilith’s answer: “Yes. Just do it. For real. This is what I did and it always felt wrong until I looked at more established devs echoing the sentiment. You cannot plan a game before you’ve started making one. The example I always bring up is the team behind Deus Ex wrote a 500 page design document for the game and almost immediately threw it out when they started development. Just start! You’re going to have unanswered questions and I think that trips people up. Don’t start with your magnum opus idea, start with something simple and achievable. I feel like a lot of people set out with the goal of making a triple-A game, and that’s good! But it can’t be your first game. Game development is creating art, just like any other form of art, and it’s like saying ‘my first drawing is going to be the Mona Lisa’ and it just doesn’t work like that. You need practice and development, and it’s difficult to see that because games take so long and so much, so it’s definitely seen as a bigger undertaking. But it’s still art. You’re still making mistakes and learning from them for your first project. Your next game will be better. View your career as a game developer as a series of games you want to make, and not just one big game.” A perfect response to an otherwise unassuming question.
Lilith’s passion and love for video games were reflected very clearly in every response she gave during my time with her. Her dedication and appreciation for the art form can be seen in every pixel of Bloodborne PSX, as well as the development logs and test builds of Bloodborne Kart. I really do think that the way she answered my final question speaks volumes to the type of attitude someone should take up when endeavoring to make art as intensive as a video game. Whether it’s fanwork of a game that’s important to you or an entirely new concept, do it.
(developer of Bloodborne PSX Lilith Walther, image provided by Lilith Walther via Twitter)
Closing:
If you’d like to check out the positively phenomenal experience that is Bloodborne PSX I’ve included a link to the official itch.io page below the article, as well as a link to the official LWMedia Youtube page where you can check out Lilith’s dev logs, test videos, and animations about her work and other art. Thank you so much for reading, and another very special thank you to Lilith for setting aside some of her time to talk to me about this article. Now get out there and cleanse those foul streets!
Links:
Bloodborne PSX official itch.io page: https://b0tster.itch.io/bbpsx
LWMedia Official Youtube page: https://www.youtube.com/@b0tster
Lilith Walther Twitter page: https://twitter.com/b0tster
#my writing#my stuff#writing#video games#bloodborne#bloodborne psx#demake#article#b0tster#bbpsx#Youtube
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Ok so my pc is running again but my game isn't working as smoothly as it did before. Nice job dad. Thanks for nothing.
My dad fucked up my pc while trying to optimize it and now it's broken! No more hunting for me today!
#dragon's stupid thoughts#never change a running systems blah blah blah#sticking to the sword saga for now I guess#we/I probably need a new graphic card#or a whole new pc as mine got pretty old hardware#(an over 10 year old hard disk!!)#so... no idea how the hunter story continues for now#man... i just managed to craft all high rank armor and then this :(
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Have YOU got an old Windows PC Microsoft has told you can't run Windows 11? It's time to give it a new life!
How to install Windows 11 on unsupported PC Hardware using Rufus. You can also disable some other Windows 11 bullshit like data harvesting and needing a Microsoft account.
It has been in the news a lot lately that Windows 11 isn't allowed to be installed on PCs without certain requirements, including the TPM 2.0, a chip that was only included in PCs made in 2018 or later. This means that once Windows 10 stops receiving security updates, those PCs will not be able to (officially) run a safe, updated version of Windows anymore. This has led to an estimated 240 million PCs bound for the landfill. Thanks Microsoft! I get you don't want to be seen as the insecure one, but creating this much waste can't be the solution.
(I know nerds, Linux is a thing. I love you but we are not having that conversation. If you want to use Linux on an old PC you are already doing it and you don't need to tell me about it. People need Windows for all sorts of reasons that Linux won't cut.)
So lately I have been helping some under privileged teens get set up with PCs. Their school was giving away their old lab computers, and these kids would usually have no chance to afford even a basic computer. They had their hard drives pulled so I have been setting them up with SSDs, but the question was, what to do about the operating system? So I looked into it and I found out there IS actually a way to bypass Microsoft's system requirement and put Windows 11 on PCs as old as 2010.
You will need: Rufus: An open source ISO burning tool.
A Windows 11 ISO: Available from Microsoft.
A USB Flash Drive, at least 16GB.
A working PC to make the ISO, and a PC from 2018 or older you want to install Windows 11 on.
Here is the guide I used, but I will put it in my own words as well.
Download your Windows 11 ISO, and plug in your USB drive. It will be erased, so don't have anything valuable on it. Run Rufus, select your USB drive in the Device window, and select your Windows 11 ISO with the Select button. (There is supposed to be a feature in Rufus to download your ISO but I couldn't get it to work.?
Choose standard windows installation, and follow the screenshot for your settings. Once you are done that, press Start, and then the magic happens. Another window pops up allowing you to remove the system requirements, the need for a microsoft account, and turn off data collecting. Just click the options you want, and press ok to write your iso to a drive.
From there you just need to use the USB drive to install windows. I won't go into details here, but here are some resources if you don't know how to do it.
Boot your PC from a USB Drive
Install Windows 11 from USB Drive
If you had a licensed copy of Windows 10, Windows 11 will already be licensed. If you don't, then perhaps you can use some kind of... Activation Scripts for Microsoft software, that will allow you to activate them. Of course I cannot link such tools here. So there you go, now you can save a PC made from before 2018 from the landfill, and maybe give it to a deserving teen in the process. The more we can extend the lives of technology and keep it out of the trash, the better.
Additional note: This removes the requirement for having 4GB Minimum of RAM, but I think that requirement should honestly be higher. Windows 11 will be unusable slow on any system with below 8GB of RAM. 8GB is the minimum I think you should have before trying this but it still really not enough for modern use outside of light web and office work. I wouldn't recommend trying this on anything with 4GB or less. I am honestly shocked they are still selling brand new Windows 11 PCs with 4GB of ram. If you're not sure how much RAM you have, you can find out in the performance tab of Task Manager in Windows, if you click the More Details icon on the bottom right. If you don't have enough, RAM for old systems is super cheap and widely available so it would definitely be worth upgrading if you have a ram starved machine you'd like to give a new life.
#Windows#Windows 11#tech#tech advice#pc#TPM 2.0#rufus#open source#open source software#technology#tech tips
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Barbara Gordon's Coding & Computer Cram School is a popular YouTube series. Tucker Foley is a star student.
Barbara Gordon's Cram School posts free online courses for both coding and computer engineering. Think Crash Course in terms of entertainment, but college lecture in terms of depth. Hundreds of thousands of viewers flock to it— students who missed a class, people looking to add new skills to a resume, even simple hobbyists. It’s a project Barbara’s proud of.
Sometimes, when she wants to relax, she’ll even hop in the comments and spend an afternoon troubleshooting a viewer’s project with them.
User “Fryer-Tuck” has especially interesting ones. Barbara finds herself seeking out his comments, checking in on whatever this crazy kid is making next. An app for collecting GPS pings and assembling them on a map in real-time, an algorithm that connects geographic points to predict something’s movement taking a hundred other variables into account, simplified versions of incredibly complex homemade programs so they can run on incredibly limited CPU’s.
(Barbara wants to buy the kid a PC. It seems he’s got natural talent, but he keeps making reference to a PDA. Talk about 90’s! This guy’s hardware probably predates his birth.)
She chats with him more and more, switching to less public PM threads, and eventually, he opens up. His latest project, though, is not something Barbara has personal experience with.
FT: so if you found, hypothetically, a mysterious glowing substance that affects tech in weird and wacky ways that could totally have potential but might be vaguely sentient/otherworldly…. what would you do and how would you experiment with it. safely, of course. and hypothetically
BG: I’d make sure all my tests were in disposable devices and quarantined programs to keep it from infecting my important stuff. Dare I ask… how weird and wacky is it?
FT: uhhh. theoretically, a person composed of this substance once used it to enter a video game. like physical body, into the computer, onto the screen? moving around and talking and fighting enemies within the game?
FT: its been experimented with before, but not on any tech with a brain. just basic shields and blasters and stuff, its an energy source. also was put in a car once
FT: i wanna see how it affects software, yk? bc i already know it can. mess around and see how far i can push it
BG: […]
FT: … barbara?
BG: Sorry, thinking. Would you mind sharing more details? You said “blasters?”
Honestly. Kid genius with access to some truly wacky materials and even wackier weapons, she needs to start a file on him before he full sends to either hero or villain.
[OR: Tucker is a self-taught hacker, but if he were to credit a teacher, he'd name Barbara Gordon's Coding & Computer Cram School! He's even caught the attention of Dr. Gordon herself. She's full of sage advice, and with how she preaches the value of a good VPN, he's sure she's not pro-government. Maybe she'll help him as he studies the many applications of ecto-tech!]
#she does end up sending tucker a PC lol#and after she learns he has experience supporting a superhero team maybe pushes his name forward to WEs outreach program for r&d potentials#picks him up by the scruff and says MY coding buddy#also fun fact she had a phd in library science at one point. i like that about her i think we should talk about it a little more#also tucker was making a ghost reporting & tracking app for amity parkers#dpxdc#dcxdp#barbara gordon#tucker foley#prompt#kipwrite
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stone faced anon (💫 anon if it's free) here; as someone who has a hyperfixation in IT and coding I also think it would be very funny if Boothill had an s/o who wasn't necessarily a mechanic but like a software engineer or just a real big nerd about coding or something. He'll be experiencing a malfunction or a memory leak and go "oh yeah this happens sometimes don't worry about it" and then 10 minutes later he's sitting down plugged into a laptop listening to his s/o rant about how terrible his code is (crack hc: boothill's code was written in javascript) and how it's a wonder he hasn't bricked* yet
Would also be mad funny if Boothill ever got hacked and his s/o basically says "no you're not" and uses a previously made system restore point or something because of course they would both use and design every feature imaginable to keep Boothill in control of his own body, can you imagine the stress that losing control would cause him?? Even better if whoever designed him originally intentionally left a backdoor incase he ever went against their orders and when they try to use it his s/o just goes "oh yeah I quarantined and encrypted all the old files related to that backdoor and whatever else you were planning on a partition as bait and personally rewrote every file and function involved since your code is *an actual crime against technology*. by the way i'm going to go ahead and format that partition i mentioned, boothill- we won't be needing anything on it now that we can trace whoever made it. trust me, this won't be happening ever again."
*(bricking is a term mostly used to refer to hardware that's been rendered basically completely nonfunctional and beyond saving by using it wrong, mostly by messing with system files. Kinda like how windows can't even repair itself if you delete the system32 folder. Though i guess you could still install it with a usb stick if you formatted your pc- i digress you get what I mean. also since this almost happened to me recently: if you manage to fill up a hard drive to the brim, with literally 0 bytes of space left, that bricks it. reminder to check your storage thoroughly and often!)
Honestly wow I read it all and I'm a little bit speechless 🥹 thank you 💫 anon, it was great 🙏
Boothill would DEFINITELY appreciate a s/o who's a tech savvy in general! I think at some point, he'd be pretty shocked you're so knowledgeable and just sit there, listening to you rant.. and just letting you do your thing.
Don't get me wrong, he definitely knows a lot about his body, his system and the way he works, but once you start to get in the zone and explain stuff to him, berate his code even, he just sits next to you, plugged in to your laptop, leaning his cheek against his hand listening to you like he obviously understands everything you say.
His other hand begins to gently play with a stand of your hair, humming deeply when the soft clicking sounds of your keyboard reach his ears; he twirls your hair with his fingers and chuckles, "mmm, really now?" Boothill raises an eyebrow, "encryptin' this, encryptin' that... How about we do somethin' more fun instead?" And then you shut him down from your laptop (😭).
Jokes aside, he'd feel very secure with you especially when he first got his new body, just knowing you'll probably fix a lot of things that could possibly blow up his face in no time, maybe even improve his life even more.
#honkai star rail#honkai star rail x reader#hsr x reader#boothill x reader#boothill hsr#boothill#.💫 anon#.anon thirst
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What is the appeal of vintage computers to you? Is it the vintage video games or is it the programs? If so, what kind of programs do you like to run on them?
Fair warning, we're talking about a subject I've been passionate about for most of my life, so this will take a minute. The answer ties into how I discovered the hobby, so we'll start with a few highlights:
I played old video games starting when I was 9 or 10.
I became fascinated with older icons buried within Windows.
Tried to play my first video game (War Eagles) again at age 11, learned about the hardware and software requirements being way different than anything I had available (a Pentium III-era Celeron running Windows ME)
I was given a Commodore 1541 by a family friend at age ~12.
Watched a documentary about the history of computers that filled in the gaps between vague mentions of ENIAC and punch cards, and DOS/Windows machines (age 13).
Read through OLD-COMPUTERS.COM for the entire summer immediately after that.
Got my first Commodore 64 at age 14.
I mostly fell into the hobby because I wanted to play old video games, but ended up not finding a ton of stuff that I really wanted to play. Instead, the process of using the machines, trying the operating system, appreciating the aesthetic, the functional design choices of the user experience became the greater experience. Oh, and fixing them.
Then I started installing operating systems on some DOS machines, or playing with odd peripherals, and customizing hardware to my needs. Oh, and programming! Mostly in BASIC on 8-bit hardware, but tinkering with what each computer could do is just so fascinating to me. I'm in control, and there isn't much of anything between what I write and the hardware carrying it out (especially on pre-Windows machines)! No obfuscation layers, run-times, .dlls, etc. Regardless of the system, BASIC is always a first choice for me. Nova, Ohio Scientific, Commodore, etc. I usually try to see what I can do with the available BASIC dialect and hardware. I also tend to find a game or two to try, especially modern homebrew Commodore games because that community is always creating something new. PC stuff I focus more on pre-made software of the era.
Just to name a few examples from a variety of systems: Tetris, terminal emulators, Command & Conquer titles, screen savers, War Eagles, Continuum, video capture software, Atomic Bomberman, demos, LEGO Island, Bejeweled clones, Commander Keen 1-3, lunar lander, Galaxian, sinewave displays, 2048, Pacman, mandelbrot sets, war dialers, paint -- I could keep going.
Changing gears, I find it funny how often elders outside of the vintage computing community would talk about the era I'm interested in (60s-early 90s). [spoken with Mr. Regular's old man voice]: "Well, computers used to be big as a room! And we used punch cards, and COBOL!" I didn't know what any of that meant, and when pressed for technical detail they couldn't tell you anything substantial. Nobody conveyed any specifics beyond "that's what we used!"
I noticed that gaps remained in how that history was presented to me, even when university-level computer science and history professors were engaged on the subject. I had to go find it on my own. History is written by the victors, yeah? When was the last time a mainstream documentary or period piece focused on someone other than an Apple or Microsoft employee? Well, in this case, you can sidestep all that and see it for yourself if you know where to look.
Experiencing the history first hand to really convey how computers got from point A to B all the way down to Z is enlightening. What's cool is that unlike so many other fields of history, it's near enough in time that we can engage with people who were there, or better yet, made it happen! Why do you think I like going to vintage computer festivals?
We can see the missteps, the dead-ends, the clunkiness, the forgotten gems and lost paradigms, hopefully with context of why it happened. For the things we can't find more information on, when or documentation and perspectives are limited, sometimes we have to resort to digital archeology, and reverse engineering practices to save data, fix machines, and learn how they work. The greater arc of computer history fascinates me, and I intend to learn about it by fixing and using the computers that exemplify it best, and sharing that passion with others who might enjoy it.
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This is White Hall Mill, built in 1900 in Athens, GA and it's been converted into condos. The unit for sale has 1bd, 1ba, and is listed for $529,900 + $496mo. HOA. (Man, housing prices are way out of control.) Let's look inside.
I mean, the entrance is cute, but they've got it all furnished. The buyer has to picture their own stuff in here. Like, my furniture doesn't look like this.
Wow, this is very industrial. Looks like they just sprayed it white, put in some new plumbing, and let it go at that.
The large faux fireplace built for a modern electric unit looks weird to me.
Interesting exposed and broken brick on the wall. The paint covers the details up, though.
According to the description, the loft can be used as a 2nd bedroom.
The kitchen was recently refreshed. I like the black cabinetry, but it looks like they painted over outdated oak cabinets and added new hardware.
I still say this fireplace looks strange. Like a giant piano.
They've got a lot of stuff in here.
This is nice, the bedroom is separated by a sliding door.
Huge bedroom.
The 3 pc. bath is nice, but small, and you have to walk thru the bedroom to get to it.
They do have a 2nd bedroom in the loft and it's big enough for 2 large beds.
The complex is bigger than I thought.
I thought it was the 1st unit, but it may be the last. It's on the banks of a muddy looking North Oconee River, but I like how the property curves. The woodsy opposite shore must look nice in summer.
https://www.zillow.com/homedetails/585-White-Cir-APT-33-Athens-GA-30605/124111577_zpid/?
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I get abnormally frustrated whenever people comment on posts about game requirements with shit like "ummm just upgrade LMAO this is hardware that came out two years ago LOL" like yeah ok dipshit you got a spare $1.5k for me to spend whenever a new GPU gets dropped and to replace my Intel processor once it undoubtedly fries due to manufactured obsolescence? Like idk maybe people are valid for expressing concern for modern games being built for the high-end PC tech first and then being a janky unpolished mess on release because the companies care more about games taking a nice screenshot than actually being good but what do I know my PC is five years old so I should just not be allowed to complain because some chud said "lol just upgrade" and that somehow invalidates any criticism.
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Alex Rider season 3 unhinged liveblog ramblings scribbled during first watch. Spoilers, obvs. (also fair warning, I am not particularly a fan of Tom or Kyra lol)
Episode 1 - Widow
S2 recap trivia - Alex's therapist is Molly Doran from Slow Horses and married to Alan Blunt IRL
Malta: Ok, so we're not just going to pretend it's Venice lol.
Creepy old men already hitting on Alex. Standard.
"After this we're out of leads." How do you even have any leads in the first place? Oh ok, Smithers' phone. Terrible security protocols from him, leaving that much historical classified data on it.
"Find the Widow - surely he could have given you an address?" First thing Tom's ever said I've agreed with lmao
Aaaand within a second he's back to being deeply irritating, okay.
Yassen living rent free in Alex's head, you love to see it.
"They've got this picture of me being the responsible one." Have Tom's parents actually met him?
Ooh Razim mention.
You maybe want to clean that wound before whacking a dressing on it Alex?
"Do you think you'll ever lose your appetite Nile?" Spat my drink.
Damn, no harem pants then. Scrubs up well tho.
Listing Levin in the opening credits than having him be only a S2 flashback should be a warcrime.
Episode 2 - Lab
"This weapon is called pork sword, wait, no, shit, wrong USB."
"Julia Rothman. Definitely a wrong un." Spat my drink again.
Do Crawley and Pritchard not warrant helmets and visors? Are they somehow immune to shrapnel?
So, room 6, wired to blow, yes? It's what I'd do…
Oh yeah sure guys, they're going to still be sitting there, all unmoving in the dark, for sure that's a person, and not a Massive Trap.
Thereeeee we go. Agent mince. Top of your class huh, well you're certainly at the top now, and down the sides and partially out of the window.
I know there's the whole 'characters don't know what genre they're in' thing but you are literally in the 'working for MI6 genre', you are up against people notorious for booby traps and blowing shit up, why the fuck would you touch something that hadn't been declared safe first? Apart from anything else you're fucking up the scene before forensics get there.
"I love you man." Vom.
Alex: breaks into super sekkrit lab. Also Alex: doesn't have the faintest fucking idea what he's looking at, so not really helpful.
COMICALLY LARGE BOMB KLAXON.
Episode 3 - Enemy
"Welcome to Malagosto." OooOOooh.
Maybe I'm just looking at it from a fic writer's perspective but it does seem a massive anticlimax to immediately let Tom and Kyra know Alex is okay? Like, you could have got a good couple of episodes of angst out of that uncertainty.
"Do you want me to kill them?" Oh God yes please.
Why the fuck have they plugged the USB directly into the network rather than an isolated PC? 'Hur dur we checked it first', you literally believe Scorpia are smart enough to not be bluffing about the nebulous death threat but you don't think they could hide something on the hardware? Fuck's sake lads. Amateur hour.
Is this Home Secretary meant to be Suella Braverman? Or Priti Patel maybe lol. (Equal rights and all that, and if it had been a white male character I don't think I would have thought twice about the dialogue but having both your two new female characters be immediately proved wrong/ massively patronised/ blown up ain't hugely comfortable viewing tbh).
HOW MANY FICS INVOLVING ALEX GETTING FUCKED ON THAT BED HAVE JUST BEEN BORN?
"Are you suggesting we break into a dead man's house?" "It's not like he's going to be there." 😂
"He became a very close friend of mine." Fnar.
Omg making Alex read his father's love letters is hilarious.
Alex: you could have faked that news report Also Alex: handwriting can definitely never be faked (how is Alex even familiar with his dead father's handwriting? wouldn't recognise mine)
Ugh please stop trying to make Alex/Kyra happen.
Alex up the vent shaft. I hope they're sitting casually at the top going - you could have just taken the stairs love.
If he's climbing upwards, why is his hair dangling like he's upside down? Have they filmed this like 60's Batman, and he's just crawling along a horizontal set lol.
Alex never once asks about his mother does he. Given the shagger-John route they seem to have gone down you almost think Julia would be in a better shout of getting Alex to switch sides by claiming to be his mother.
And - yeah, Alex's recruitment just doesn't feel that convincing here. Adding Tom/Kyra/Jack so much to the mix has changed the feel of his life a lot, and TV verse Alex has had a lot less fucking over by the Department by this point too. And Rothman feels too creepy to be effectively convincing him of anything.
"I want you to meet your tutor." FUCK YES FINALLY 🙌 (may have rewound that part several times lol)
Episode 4 - Recruit
Nicaragua: 18 years ago OH MY GOD IT'S HAPPENING
Baby Yassen is adorable, I'm in love.
OH MY GOD THAT'S SO MUCH BETTER THAN THE FUCKIN SPIDER THING
OH MY GOD THE REVEAL OF HIM STANDING OVER THE SLEEPING ALEX I'M DEAD
(Ok, I'm calm again. For now. We continue.)
"You killed my uncle" - all the hundreds of ways this conversation has been written over the years and Yassen's just like lol get over it 😂 (here for it tbh)
Rothman: He's one of our best Yassen: One of? Bitch.
Yassen watching Alex train like 👀👀
"Did he ever tell you you're no fun?" Oh you want to have FUN with Yassen do you?
Yassen bitchslapping Alex to fuck, both hilarious and hot.
Oh, you want to be WET wet.
"Matteo's the guy with the blanket." Why is that so funny.
Omg Yassen stepping in to protect his boy and humiliating Nile in the process lol. And Alex doing what Yassen tells him, because of course he does 🥰
"This one is my responsibility" 🥰🥰
"What about love, friendship?" Alex has only known Yassen five minutes and is already down bad.
"Kind of lonely though, right?" Yeah, Yassen needs you at his side Alex, so step up and stop being a whiny little bitch about killing people.
Never get in the first taxi, rule one of espionage.
Yep, called it. Tom's like: I'll have my fucking tip back in that case.
This scene is so dark I have no fucking idea what's going on, I thought Nile had attacked Alex, but apparently not. Is Nile officially part of this exercise or not, it seems really unclear lol.
The power of friendship and sparklerabbits saves the day, apparently. Yawn.
Jesus, we really ATE with this ep, huh.
Episode 5 - Revenge
"Would you rather your arms around me, or my arms around you?" Way to make it creepy Tom you skeevy fuck.
"Can we focus please?" "We're multi-tasking."
Sure Grendel, rock up to the super sekkrit spy base in a massively conspicuous car why don't you?
"Yassen will give you everything you need." Oh I BET he will.
Feels sloppy them not removing the diffuser from the vent tbh.
"What does this say?" Alex hasn't inherited John's neat handwriting then lol. Alex leaning into him like that > me making noises only dogs can hear.
"You've put lockpick?" "I left my last one in Nile."
Ooh, suicide pill, nasty. Kind've pointless though, given they've been left with the evidence anyway.
Yassen in Alex's bedroom again, likely place for him to be.
"I don't want you to fail. I don't want you to die." 🥹💕🥰
Yalex roadtrip, let's goooo.
Disappointed they're not making Alex do the Entrapment infrared acrobatic sequence here lol.
If this is Yassen's idea of a date it definitely needs work.
So no surprise scorpions then? Can't have shit in Detroit Malta.
"Why? Why did she kill him?" Well taking things at face value here he was a highly murderous member of a terrorist organisation, so you know, kind've her job.
Yassen does like a casual lean, doesn't he.
Episode 6 - Target
Alex and Yassen have shacked up in London, hope there's only one bed.
Now they're in the back of a van, SO many opportunities for shagging, they're spoilt for choice.
Yassen's impressed look when Alex reels off all the security details, so proud of his boy.
"What happened to my mum?" Finally he wonders lol.
"And I'm good at it. You could be too." 🥹
"You think Alex killed him?" I mean, he was also there with a notorious assassin, so probably not, y'know.
Domestic Yassen cooking Alex's dinner and also cooking him a gun lol.
Smithers' "How I've missed you" ahahaha. Smithers/Kyra much better pairing tbh.
"He's actually quite good at this stuff." Smithers' little snort lmao
Time for Alex to be blacked up/ dunked in a teabag bath/ gussied up. Although he still looks exactly like Alex afterwards, which feels less useful lol.
"You love him, don't you?" Yassen loves him more. I have to say Alex had far more chemistry with Syl, and frankly for that matter with Tom. I really don't get the Kyra agenda.
"It's a dry hole." Alex's worst nightmare.
Is Alex going to look through Mrs Jones' knicker drawer?
Episode 7 - The Shot
Mrs Jones and her tall murderous hobbit son lol. Otto really looks about 58 here.
Hope they bill him for her fucked up fridge.
Is that Bath? Oh, it is.
Mrs Jones casually throwing Alex back into play lol. Maybe she can have a little revenge for him trying to shoot her.
"Everyone breaks into houses." Jack's face lol
Ewww put him down, you don't know where he's been (Yassen's bed, almost certainly)
"Remember they can't hurt you unless you invite them in." "That's vampires."
Yassen arguing in favour of going to rescue Alex MY HEART
"Sit down. I'm going to tell you a story. About your friend, John Rider." HOLY PLOTHOLE TIMELINE PATCHING BATMAN
"John was embedded inside Scorpia for three years." Not the only thing he was embedded in by the sounds of it.
Alex seems to be hallucinating again lol.
Yassen, maybe psychoanalysing your insane boss isn't the safest thing to be doing?
"It's quite mad Julia." Yassen really gives no shits omfg
"I know my place." Yes, at Alex's side.
I like how Julia thought telling Yassen she'd killed John would do anything other than piss him off lol.
Episode 8 - Invisible Sword
"But you do owe me a new fridge." LOLLLLLL
Crawley feeling like a spare part during this lift convo, hahaha
"Smithers, you can do me some kind of tracker, right?" "Yeah, if you promise to keep it on you this time."
Alex is like ohshit I'm gonna die fr
"Not for the agents. They undid their seatbelts." Eyyyyyyyy 👉
Aww they've given him a little baby assassin outfit, how cute.
Where's Yassen, has he just fucked off to the pub?
"For the head of Scorpia, you're a really bad liar."
Laughing at all the other Scorpia agents having to listen to this convo about their boss like we are not paid enough for this shit 😬
"Everyone else is getting what they want, let me have my cereal."
Protecting his boy to the last. Yassen really is purely on Alex's side, we love to see it.🥰
And OMG HE LIVESSSSSSSS 🙌🙌🙌🙌 (I voted yes in that poll, I had faith lol)
Well that was - far more fanservice than I dared hope for, after the meagre pickings we got in the first two series. Yalex supremacy to the motherfucking end, let's go.
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Hello. So what's the deal with computer chips? Let's say, for example, that I wanted to build a brand new Sega Genesis. Ignoring firmware and software, what's stopping me from dissecting their proprietary chips and reverse-engineering them to make new ones? It's just electric connections and such inside, isn't it? If I match the pin ins and outs, shouldn't it be easy? So why don't people do it?
The answer is that people totally used to do this, there's several examples of chips being cloned and used to build compatible third-party hardware, the most famous two examples being famiclones/NESclones and Intel 808X clones.
AMD is now a major processor manufacturer, but they took off in the 70's by reverse-engineering Intel's 8080 processor. Eventually they were called in to officially produce additional 8086 chips under license to meet burgeoning demand for IBM PC's, but that was almost a decade later if I remember correctly.
There were a ton of other 808X clones, like the Soviet-made pin-compatible K1810VM86. Almost anyone with a chip fab was cloning Intel chips back in the 80's, a lot of it was in the grey area of reverse engineering the chips.
Companies kept cloning Intel processors well into the 386 days, but eventually the processors got too complicated to easily clone, and so only companies who licensed designs could make them, slowly reducing the field down to Intel, AMD, and Via, who still exist! Via's CPU division currently works on the Zhaoxin x86_64 processors as part of the ongoing attempts to homebrew a Chinese-only x86 processor.
I wrote about NES clones a while ago, in less detail, so here's that if you want to read it:
Early famiclones worked by essentially reverse-engineering or otherwise cloning the individual chips inside an NES/famicom, and just reconstructing a compatible device from there. Those usually lacked any of the DRM lockout chips built into the original NES, and were often very deeply strange, with integrated clones of official peripherals like the keyboard and mouse simply hardwired directly into the system.
These were sold all over the world, but mostly in developing economies or behind the Iron Curtain where official Nintendo stuff was harder to find. I had a Golden China brand Famiclone growing up, which was a common famiclone brand around South Africa.
Eventually the cost of chip fabbing came down and all those individual chips from the NES were crammed onto one cheap piece of silicon and mass produced for pennies each, the NES-on-a-chip. With this you could turn anything into an NES, and now you could buy a handheld console that ran pirated NES game for twenty dollars in a corner store. In 2002. Lots of edutainment mini-PC's for children were powered by these, although now those are losing out to Linux (and now Android) powered tablets a la Leapfrog.
Nintendo's patents on their hardware designs expired throughout the early 2000's and so now the hardware design was legally above board, even if the pirated games weren't. You can still find companies making systems that rely on these NES chips, and there are still software houses specializing in novel NES games.
Why doesn't this really happen anymore? Well, mostly CPU's and their accoutrements are too complicated. Companies still regularly clone their competitors simpler chips all the time, and I actually don't know if Genesis clones exist, it's only a Motorola 68000k, but absolutely no one is cloning a modern Intel or AMD processor.
The die of a Motorola 68000 (1979)
A classic Intel 8080 is basically the kind of chip you learn about in entry level electrical engineering, a box with logic gates that may be complicated, but pretty straightforwardly fetches things from memory, decodes, executes, and stores. A modern processor is a magic pinball machine that does things backwards and out of order if it'll get you even a little speedup, as Mickens puts it in The Slow Winter:
I think that it used to be fun to be a hardware architect. Anything that you invented would be amazing, and the laws of physics were actively trying to help you succeed. Your friend would say, “I wish that we could predict branches more accurately,” and you’d think, “maybe we can leverage three bits of state per branch to implement a simple saturating counter,” and you’d laugh and declare that such a stupid scheme would never work, but then you’d test it and it would be 94% accurate, and the branches would wake up the next morning and read their newspapers and the headlines would say OUR WORLD HAS BEEN SET ON FIRE. You’d give your buddy a high-five and go celebrate at the bar, and then you’d think, “I wonder if we can make branch predictors even more accurate,” and the next day you’d start XOR’ing the branch’s PC address with a shift register containing the branch’s recent branching history, because in those days, you could XOR anything with anything and get something useful, and you test the new branch predictor, and now you’re up to 96% accuracy, and the branches call you on the phone and say OK, WE GET IT, YOU DO NOT LIKE BRANCHES, but the phone call goes to your voicemail because you’re too busy driving the speed boats and wearing the monocles that you purchased after your promotion at work. You go to work hung-over, and you realize that, during a drunken conference call, you told your boss that your processor has 32 registers when it only has 8, but then you realize THAT YOU CAN TOTALLY LIE ABOUT THE NUMBER OF PHYSICAL REGISTERS, and you invent a crazy hardware mapping scheme from virtual registers to physical ones, and at this point, you start seducing the spouses of the compiler team, because it’s pretty clear that compilers are a thing of the past, and the next generation of processors will run English-level pseudocode directly.
Die shot of a Ryzen 5 2600 core complex (2019)
Nowadays to meet performance parity you can't just be pin-compatible and run at the right frequency, you have to really do a ton of internal logical optimization that is extremely opaque to the reverse engineer. As mentioned, Via is making the Zhaoxin stuff, they are licensed, they have access to all the documentation needed to make an x86_64 processor, and their performance is still barely half of what Intel and AMD can do.
Companies still frequently clone each others simpler chips, charge controllers, sensor filters, etc. but the big stuff is just too complicated.
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Please tell us how to get into IT without a degree! I have an interview for a small tech company this week and I’m going in as admin but as things expand I can bootstrap into a better role and I’d really appreciate knowing what skills are likely to be crucial for making that pivot.
Absolutely!! You'd be in a great position to switch to IT, since as an admin, you'd already have some familiarity with the systems and with the workplace in general. Moving between roles is easier in a smaller workplace, too.
So, this is a semi-brief guide to getting an entry-level position, for someone with zero IT experience. That position is almost always going to be help desk. You've probably heard a lot of shit about help desk, but I've always enjoyed it.
So, here we go! How to get into IT for beginners!
The most important thing on your resume will be
✨~🌟Certifications!!🌟~✨
Studying for certs can teach you a lot, especially if you're entirely new to the field. But they're also really important for getting interviews. Lots of jobs will require a cert or degree, and even if you have 5 years of experience doing exactly what the job description is, without one of those the ATS will shunt your resume into a black hole and neither HR or the IT manager will see it.
First, I recommend getting the CompTIA A+. This will teach you the basics of how the parts of a computer work together - hardware, software, how networking works, how operating systems work, troubleshooting skills, etc. If you don't have a specific area of IT you're interested in, this is REQUIRED. Even if you do, I suggest you get this cert just to get your foot in the door.
I recommend the CompTIA certs in general. They'll give you a good baseline and look good on your resume. I only got the A+ and the Network+, so can't speak for the other exams, but they weren't too tough.
If you're more into development or cybersecurity, check out these roadmaps. You'll still benefit from working help desk while pursuing one of those career paths.
The next most important thing is
🔥🔥Customer service & soft skills🔥🔥
Sorry about that.
I was hired for my first ever IT role on the strength of my interview. I definitely wasn't the only candidate with an A+, but I was the only one who knew how to handle customers (aka end-users). Which is, basically, be polite, make the end-user feel listened to, and don't make them feel stupid. It is ASTOUNDING how many IT people can't do that. I've worked with so many IT people who couldn't hide their scorn or impatience when dealing with non-tech-savvy coworkers.
Please note that you don't need to be a social butterfly or even that socially adept. I'm autistic and learned all my social skills by rote (I literally have flowcharts for social interactions), and I was still exceptional by IT standards.
Third thing, which is more for you than for your resume (although it helps):
🎇Do your own projects🎇
This is both the most and least important thing you can do for your IT career. Least important because this will have the smallest impact on your resume. Most important because this will help you learn (and figure out if IT is actually what you want to do).
The certs and interview might get you a job, but when it comes to doing your job well, hands-on experience is absolutely essential. Here are a few ideas for the complete beginner. Resources linked at the bottom.
Start using the command line. This is called Terminal on Mac and Linux. Use it for things as simple as navigating through file directories, opening apps, testing your connection, that kind of thing. The goal is to get used to using the command line, because you will use it professionally.
Build your own PC. This may sound really intimidating, but I swear it's easy! This is going to be cheaper than buying a prebuilt tower or gaming PC, and you'll learn a ton in the bargain.
Repair old PCs. If you don't want to or can't afford to build your own PC, look for cheap computers on Craiglist, secondhand stores, or elsewhere. I know a lot of universities will sell old technology for cheap. Try to buy a few and make a functioning computer out of parts, or just get one so you can feel comfortable working in the guts of a PC.
Learn Powershell or shell scripting. If you're comfortable with the command line already or just want to jump in the deep end, use scripts to automate tasks on your PC. I found this harder to do for myself than for work, because I mostly use my computer for web browsing. However, there are tons of projects out there for you to try!
Play around with a Raspberry Pi. These are mini-computers ranging from $15-$150+ and are great to experiment with. I've made a media server and a Pi hole (network-wide ad blocking) which were both fun and not too tough. If you're into torrenting, try making a seedbox!
Install Linux on your primary computer. I know, I know - I'm one of those people. But seriously, nothing will teach you more quickly than having to compile drivers through the command line so your Bluetooth headphones will work. Warning: this gets really annoying if you just want your computer to work. Dual-booting is advised.
If this sounds intimidating, that's totally normal. It is intimidating! You're going to have to do a ton of troubleshooting and things will almost never work properly on your first few projects. That is part of the fun!
Resources
Resources I've tried and liked are marked with an asterisk*
Professor Messor's Free A+ Training Course*
PC Building Simulator 2 (video game)
How to build a PC (video)
PC Part Picker (website)*
CompTIA A+ courses on Udemy
50 Basic Windows Commands with Examples*
Mac Terminal Commands Cheat Sheet
Powershell in a Month of Lunches (video series)
Getting Started with Linux (tutorial)* Note: this site is my favorite Linux resource, I highly recommend it.
Getting Started with Raspberry Pi
Raspberry Pi Projects for Beginners
/r/ITCareerQuestions*
Ask A Manager (advice blog on workplace etiquette and more)*
Reddit is helpful for tech questions in general. I have some other resources that involve sailing the seas; feel free to DM me or send an ask I can answer privately.
Tips
DO NOT work at an MSP. That stands for Managed Service Provider, and it's basically an IT department which companies contract to provide tech services. I recommend staying away from them. It's way better to work in an IT department where the end users are your coworkers, not your customers.
DO NOT trust remote entry-level IT jobs. At entry level, part of your job is schlepping around hardware and fixing PCs. A fully-remote position will almost definitely be a call center.
DO write a cover letter. YMMV on this, but every employer I've had has mentioned my cover letter as a reason to hire me.
DO ask your employer to pay for your certs. This applies only to people who either plan to move into IT in the same company, or are already in IT but want more certs.
DO NOT work anywhere without at least one woman in the department. My litmus test is two women, actually, but YMMV. If there is no woman in the department in 2024, and the department is more than 5 people, there is a reason why no women work there.
DO have patience with yourself and keep an open mind! Maybe this is just me, but if I can't do something right the first time, or if I don't love it right away, I get very discouraged. Remember that making mistakes is part of the process, and that IT is a huge field which ranges from UX design to hardware repair. There are tons of directions to go once you've got a little experience!
Disclaimer: this is based on my experience in my area of the US. Things may be different elsewhere, esp. outside of the US.
I hope this is helpful! Let me know if you have more questions!
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"gamers" will say 'stop being poor' in response to current-gen games being able to run on affordable hardware and then wonder why mobile titles completely took over the public space
If anything, I'd argue that cause and effect are the other way around here.
Mobile games got big because more users have phones than desktops, and more users spend more time on their phone than on their desktops. As phone specs improved, the bigger market became more available, so many developers went towards it.
This left PC (and to a lesser extent console) developers with the question "how do we get people to come back from mobile?", which was of course the wrong question to ask - they aren't coming back because they never left, most mobile gamers weren't major PC gamers - but these are business majors, asking the wrong questions is their entire career. The conclusion many of them reached was "do things that only a PC can do", which meant bespoke horse testicles and all the other highly polygonated absurdities of modern AAA gaming.
Once it was clear that people weren't going to "come back" they doubled down on the market that did respond to BIGNUMBERS - which was incidentally the market they already had, now armed with a new thing to be condescending about. Kickbacks from hardware manufacturers didn't hurt either.
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Today's (11/4/2024) Episode: A Household Name
Losing his last living parent was devastating, but at least Luigi was sure that Valentina and his dads would surely be proud of his latest accomplishment.
The sales figures for his new game had started rolling in, and it was clear that it’s launch day popularity wasn’t just a flash in the pan. It looked like Watcher Tales had a chance to become a lasting part of the gaming landscape, maybe even the start of a franchise.
The good news kept coming when Luigi heard from his contact at Unorthobox. They’d loved his footage of their hardware in use at the launch party and they told him they planned to use his star power to help advertise and promote the Ubox version of the game.
Not, they were quick to assure him, it needed much help. Watcher Tales was already one of the most popular titles for the Unorthobox 2 console.
Their manager Patricia at Rainy Day corporate was equally excited about the game’s success when they next visited.
“Sales on PC are phenomenal and buzz in the community so far is mostly positive, even if players are starting to report some bugs.” She told them “There is also, of course, a lot of comparisons being made to Sims Forever. They like what you added the other game lacks Luigi, but they’re also quick to point out what Watcher Tales is missing compared to their old favorite.”
“Well, I couldn’t exactly cram 80 DLCs worth of content into my basegame” Luigi lamented “though I think we did a good job offering at initial release many key gameplay features that Sims Forever locks behind expansion packs. As for the bugs, the whole team is working on a hotfix to address the most commonly reported issues.”
“I’ve got a couple programmers just finishing up another project that can help with the patch” Patricia replied, “I want you to start focusing on those content gaps.” she smiled “You ready to send your humans on new adventures?”
Luigi grinned from ear to ear. They’d had a feeling Rainy Day would be interested in DLC, but he hadn’t expected it to happen so soon “Absolutely!”
Luigi had already been a household name, but with his game being played and talked about all over his fame skyrocketed to a whole other level.
“You, sir, are a global sensation” Peachy’s favorite late-night talk show host told Luigi the evening he appeared on the program to promote Watcher Tales “The people can’t get enough of these hoo-mans of yours and I want to see what all the fuss is about. Let’s head over to the pit, where my staff has promised me they have your game booted up and a little challenge prepared for the two of us. You ready?”
“Bring it on!” Luigi said with a laugh, his inner child jumping up and down for joy as he followed behind the other sim to get started.
To celebrate their success the couple sent Skye for a sleepover with Grandpa Candor and headed out for a date night.
Taking Orange’s advice, this time Luigi threw on a “celebrity disguise” to help him keep a low profile so he could enjoy the time with his lady love without distraction. He’d been skeptical about the idea, but the simple concealment did the trick, allowing him and Noemi to enjoy dinner and a drink at the bar without constantly being interrupted by fans seeking his attention.
“This is great!” Noemi hollered over the DJ’s beats on the dancefloor after their meal. “Thanks for going incognito; I have you all to myself for once.”
“You…” Luigi replied, pulling her towards him and kissing her hard “have me today, tomorrow, and always. Thank you for putting up with the insanity. I know the attention I crave isn’t always your fave. Now, are you ready to take your personal Superstar home and try out that new toy we bought?”
“Only if you’re a very obedient Superstar” she replied with a smile, leading him away from the busy club towards a little private fun back home.
View The Full Story of My Not So Berry Challenge Here
#sims 4#sims 4 challenge#sims 4 legacy#sims4#sims 4 nsb#sims 4 not so berry#sims4nsbstraud#sims 4 let's play#sims 4 gameplay#sims 4 lets play
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Okay, poll time regarding an important purchase in my day-to-day life.
In short, I am ready to upgrade from my (glances to the Acer laptop that's been dead for a year) laptop...
I now have a very big budget (it's considered big in my country) that I got over the summer to finally spend it on an upgrade.
I need a poll because now I got an idea to buy a PC, which is dangerous territory for me for numerous reasons. Some background: I haven't had a PC since I was 14, I got my laptop (which is dead now) right as I entered high school, and it was a cheap one, it couldn't even run Minecraft without lagging which at the time pissed off my gamer childhood self.
But, as a functioning, employed adult, I finally did it. I finally saved up enough money to buy a new device.
The accesibility & portability of laptops is def what I need overall for my professional life. They're not a MUST at my work place at all, but it would be NICE to be able to access my documents on laptop & edit them there or during the way home rather than go to the office again for the PC.
Here’s the thing. The laptop I can afford is not better by performance against the gaming PC I can afford.
Why a gaming PC?
Because I am a whimsical little shit. I see a program and I want to master it for hobby's sake, or just cus I'm that curious. What if I one day want to pick up Blender or 3D sculpting or some shit just to try it?! It's happened before, and it continues happening. I jump from hyperfixation to hyperfixation like a ping pong ball. A laptop at the price range I want to buy won't be able to run complex games or Blender.
The childhood me, in my soul, wants that freaking PC. But my basic normal thought process is also aware if I get a gaming PC it may distract me from my work bcs... Well the PC will be able to do EVERYTHING. At least I'm self-aware enough of that.
Another thing is...
Durability & longer-life & upgradability
I can always upgrade the PC, I know my way around PC hardware. The PC will last me longer than the laptop probably will, and I can't upgrade the laptop.
But then I have no portability & always-accessibility the laptop offers, and if I get the laptop it will be for work, Photoshop & fic writing if I get used to it (I won't, I hate writing on laptops). Which is perfect, I'll be able to do my work even on the go, I can carry it with me, etc etc and I WON'T BE DISTRACTED.
So! I guess, vote bcs at this point I'll toss a goddamn coin! And before anyone asks, no I won't put the Macbook on the list, I like having my liver, thank you.
My biggest fear is that I've grown so used to the laptop interface if I buy a PC I'll just take time re-configuring my brain to use it, so what if I hate it? I have so many fears, and I don't want to waste my money and then go like "ugh, I'm disappointed". I'm used to reading on the laptop, typing on the laptop, working on the laptop, etc. I have all PC peripherals except a monitor but the IT stores are having huge discounts & sales now I can grab one from anywhere at this point so that doesn't concern me a lot.
This is a purchase I'll treat myself with for my birthday. I've spoken to friends, some say laptop, some say PC. Anyway, here is the poll. I'll put it for today.
I just love both but I have to pick, but I can't. Laptop is more familiar to me now than a PC 🤣 a PC would be dangerous cus I will def get the urge to play games instead of WORKING, but on the off hours it'd be a party 🤣
For info, the
PC would be
Processor: AMD Ryzen 5 5600
GPU: RX 6600
RAM: 16GB
That is the overall idea and I even found a custom pc builder in my country, too, if the prebuilt ones are too expensive, haha.
Laptop Models:
Lenovo Ideapad 3 with Ryzen 5, 16Gb RAM, Integrated Intel GPU
Lenovo V15 G5, also Ryzen 5, 16gb ram, integrated Intel GPU
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Can you tell me more about your experience with the blackberry key2?
Sure! I'll assume this is in context of "Should I get one".
I have the Blackberry Key2 (BBF 100-1)
The short version:
It's an outdated phone, and while I love it (so much, I'll cry when it dies), I can't in good consciousness recommend to BUY it, except under specific circumstances.
If you want it for browsing, chatting, notetaking, and similar casual use, and don't necessarily need it for important things like bank apps (see below), then... you're possibly still better off with a Unihertz!
Why? Used Blackberrys very often have keyboard issues, and unopened/unused ones are *expensive*, you can get something like a Unihertz Titan Slim for the same money or cheaper, and that has Android 11, not 8. (I have not used their phones yet, but when my Key2 will eventually die it's where I'll look first, for lack of better options).
If you can get a used one for dirt cheap (and have 2nd phone/pc for banking apps) AND you can test the keyboard, go ahead. If you have tried the Unihertz and Blackberry keyboards, and just like Blackberry better, and are willing to shell out for the sake of the keyboard, that's of course up to you.
Hope this helped :)
The LONG version:
I love hardware keyboards on phones and had many (Sony Ericsson P900, Sony Ericsson M600, Blackberry Q10, Blackberry Priv, Blackberry Key 1). The Key2 was released in 2018 and I got mine in 2021. It's still my "daily driver" and use it for all my browsing, tumblr, discord, music, train tickets, etc. For those purposes it works perfectly good.
I do not watch videos, or play games on my phone.
The Keyboard has been super reliable for me, it even survived having a full mug of tea pured into it (don't recommend). The spacebar was sticky for a couple days after drying, but has been flawless in the months since.
The phone sits well balanced in your hand to type (unlike the PRIV and SEP900) and the keys are pleasant to type on. After 3-4 years of constant use it's got a couple dings on the black coating of the keys, but that's happened on every keyboard phone I've had so far, and is well within expected signs of use. I write the majority of my stories (and all my discord chats) on my phone, it's seen *a lot* of use. Think 90% of ALL my typing in the last 3-4 years.
Other than that, it's a different proportion than most phones on the market right now, I've not had issues, but I do remember that Pokemon Go struggled with the Key1 (same proportion) and I wouldn't be surprised if that might be an issue with other game apps too.
I LIKE that the screen (and phone) isn't enormous. In comparison I hate the Redmi Note 10 Pro's huge screen, it's inconvenient. On the Key2 you can comfortably reach everything with your thumb. Also, the screen has been REALLY GOOD about scratches, compared to non-blackberry phones. It's got some micro scratches that are only noticeable in really bright sunlight (but in no way disruptive), and a couple months ago a good 3 mm corner on the top of my screen broke off (because I dropped it on tile without a case, like an idiot), but it's got NO CRACKS, no color or light issues. Completely fine. (Comparatively: the Redmi Note 10 Pro has a huge gouge through the screen.... from... somethign???? Within the first month of owning it lol)
Big Cons of a 6 years old phone:
1. Android 8.1.0 is the newest OS, and the last security patch was in 2020. Some new apps don't work, especially ones that require high security like Banking apps! Neither my bank nor my post app work on this phone, and I do not recommend using them on it even if your app allows it.
2. You can't break a Blackberry and install a different OS like you can a Xaomi.
3. Battery is weakened. We all know this, the older batteries get, the weaker they become. If I use my phone all day on wifi and bluetooth headphones I have to charge it by the evening. I take a charging block with me when I'm out a couple hours just in case it dies. Things like mobile data browsing, location tracking, videos and games, are *hard* on your battery.
Other issues I encountered / dislike:
I hate the camera, it's a lot worse than Key1 and PRIV's. If you like taking photos with your phone this ain't it.
Fingerprint scanner. Does it have one? Sure. If no phone has ever struggled with your fingerprints you're probably fine. EVERY phone (and airport) fingerprint scanner ever has had trouble with my fingerprints, but none fail as hard as Key2s. I don't use it lol (this might be an issue with my phone specifically, the Key1 wasn't as unreliable).
If you still have more specific questions, or use cases, or "that's all fine so long it runs one(1) app can you check that for me", feel free to ask o/
#unexpected blackberry rant#blackberry#blackberry key2#tactaxtalks#my poor old man of a phone#im so sad that balckberry stopped developing phones#siiiiiiigh
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