#generally its the fact that it has to be put in an order that means regardless the ordering ends up being important
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codecicle · 1 month ago
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wanted to apologise for possibly being someone who fucked up ur tl with 18+ slime posts (coming to grips with how tagging works on this here webbedsite!) please take my sincerest (anonymous) apologies ur a cool goober 🙏
ay man it's alright!! really!!! i understand most of the 18+ people are coming from websites like twitter or tiktok so they don't quite understand how it functions :-) if you ever need a tutorial or any help with understanding the culture here, shoot me an ask! it's insanely different from other social media and i completely understand its weird to adjust to and navigate. peace and love + have fun with your slimeposting ✌️
#i make yet anothet post just for me 👍#we have mail :]#btw - just as a sidenote#tumblr dashboards work different from twitter timeline#theres a few tabs: 1 dashboard 2 for-you and 3 following#following is tags you follow. which is why im mentioning the maintagging#if you tag stuff with that maintag (like slimecicle) then ANYONE going through that tag (searching 4 fanart like me! 4 example)#will see that post#and with 18+ stuff- most people consider it disrespectful to put it under maintags. there's subcultures and communities within just mcytblr#that specifically exist to keep it separated#the for-you tab is typically like a standard twitter tl though. thats pretty much how it functions#fun fact: likes are useless here! all they do is bookmark things#they dont affect your for-you tab. and they also don't help the visibility of other posts#the important button that does is Reblogging#which brings me to the dashboard! where most users reside#its a following-only tab that shows you things (if you have the setting turned on. which i recommend) in reverse-chronological order#so newest at the top oldest at the bottom#its exclusively curated by YOU! the user#so when i get upset at maintagging know its mainly not an issue ! but its considered a common courtesy to avoid main tags#and stick to those communities that thrive with that kinda posting#and not that it will mess up peoples individual timelines#<- also final note on this: dont add extra tags ! since again people will search specific tags for specific things#any more than 15 tags will then stop being sorted and categorized by tumblr- so its not helping your reach#<- for example. if i were to tag things hashtag mcyt hashtag mcytblr hashtag fandom onnnn and onnn#it would cut out organizing them at 15. all the tags b4 that 15 mark would be organized and go in their maintags#but after? tumblr doesn't count them#and !!!! tumblr has a report button for spam-tagging. if its about slimecicle the cc: dont tag his characters ! general rule of thumb#hope my rambling was helpful lmao! again i mean no ill-will dude all the 18+ account runners seem chill#they just obviously dont understand the culture and systems here and im more than willing 2 help out if i can :-)#if you need anymore help again !!! a dm or ask or ANYTHING is encouraged
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glitteratti · 3 days ago
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YES. yes, you should be listening to albums in order! albums are, generally speaking, sequential works of art. even if an album isn’t a concept album or mixed so the songs seamlessly transition into each other, artists do put thought into the ordering and placement of songs to create some sort of experience
how it feels to listen to an album in order
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^ me & the artist sharing their beautiful vision for a cohesive work of art
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prokopetz · 7 months ago
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In recent posts I've complained that a lot of tabletop RPGs which toss around the term "fiction first" don't actually understand what it means, and I've been asked to expand on that complaint. So:
In my experience, there are two ways that game texts which want to position themselves as "fiction first" trip themselves up, one obvious and one subtle.
The first and more obvious pitfall is treating "fiction first" as an abstract ideology. They're using "fiction first" as a synonym for "story over rules" in a way that calls back to the role-playing-versus-roll-playing discourse of the early 2000s. The trouble is, now as then, nobody can usefully explain what "story over rules" actually entails. At best, they land on a definition of "fiction first" that talks about the GM's right to ignore the rules to better serve the story, which is no kind of definition at all – it's just putting a funny hat on the Rule Zero fallacy and trying to pass it off as some sort of totalising ideology of play.
A more useful way of defining "fiction first" play is to think of it not in terms of whether you engage with the rules at all, but in terms of when they're invoked: specifically, as a question of order of operations.
Suppose, for example, that you're playing Dungeons & Dragons, and you pick up the dice and say "I attack the dragon". Some critics would claim that no actual narrative has been established – that this is simply a bare invocation of game mechanics – but in fact we can infer a great deal: your character is going to approach the dragon, navigating any inclement terrain which lies between them, and attempt to kill the dragon using the weapon they're holding in their hand. The rules are so tightly bound to a particular set of narrative circumstances that simply invoking those rules lets us work backwards to determine what the context and stakes must be for that invocation of the rules to be sensical; this, broadly speaking, is what "rules first" looks like.
Conversely, let's say that your game of Dungeons & Dragons has confronted you with a pit blocking your path, and you want to make an Athletics check to cross it. At this point the GM is probably going to stop you and say, hold up, tell us what that looks like. Are you trying to jump across it? Are you trying to climb down one wall of the pit and up the other? Are you trying to tie a rope to the halfling and toss them to the other side? In other words, before you can pick up the dice, you need to have a little sidebar with the GM to hash out what the narrative context is, and to negotiate what can be achieved and what's at stake if you mess it up; this, broadly, is what "fiction first" looks like.
At this point I know some people are thinking "wait, hold on – both of those examples were from Dungeons & Dragons; are you saying that Dungeons & Dragons is both a rules-first game and a fiction-first game?" And yeah, I am. That's the second, more subtle place where game texts that talk about "fiction first" go astray: they talk about it as though being "fiction first" or "rules first" is something which is inherent to game systems as a whole.
This is not in fact true: being "fiction first" or "rules first" is something which describes particular invocations of the rules. In practice, only very simple games spend all of their time in one mode or the other; most will switch back and forth at need. Generally, most "traditional" RPGs (i.e., the direct descendants of Dungeons & Dragons and its various imitators) tend to operate in rules-first mode in combat and fiction-first mode out of it, though this is a simplification – when and how such mode-switching occurs can be quite complex.
Like any other design pattern, "fiction first" mechanics are a tool that's well suited for some jobs, and ill suited for others. Sometimes your rules are fine-grained enough that having an explicit negotiation and stakes-setting phase would just be adding extra steps. Sometimes you're using the outputs of the rules a narrative prompt, and having to pin the context down ahead of time would defeat the purpose. Fortunately, you don't have to commit yourself to one approach or the other; as long as your text is clear about how you're assuming a given set of rules toys will be used, you can switch modes as need dictates. However, you're not going to be capable of that kind of transparency if you're thinking in terms of "this a Fiction First™ game".
(Incidentally, this is why it can be hard to talk about "fiction first" with OSR fans if you're being dogmatic about fiction-first framing being an immutable feature of particular games. Since traditional RPGs tend to observe the above-described rules-first-in-combat, fiction-first-out-of-combat division, and OSR games tend to treat actually getting into a fight as a strategic failure state, a lot of OSR games spend most of their time in fiction-first mode. If you go up to an OSR fan and insist that D&D-style games can never be fiction-first, then attempt to define "fiction first" for them and proceed to describe how they usually play, they'll quite justifiably conclude that you have your head up your ass!)
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mdzs-owns-my-ass-i-guess · 5 months ago
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Most iconic Hua Cheng moments according to me
In no particular order.
Contains spoilers
Every time he relays information he should definitely not know if he was random mortal San Lang and others call him out on it and he says any variation of "its not that i know too much, you just know too little"
When he fought that Banyue general dude whilst holding Xie Lian because the floor was too dirty with the enemies he's slain for Xie Lian to stand there
When he enters the communication array after having kicked ass like 800 years ago and goes "idk if you missed me but i havent even spared you a thought"
Calling Qi Rong tasteless like a mean girl
When he kidnaps Xie Lian after he's put on lockdown during the Fangxin Guoshi reveal situation and everyone is terrified while Xie Lian is 🥰 cause he knows Hua Cheng wouldnt hurt him
The fact that Xie Lian is too embarrassed to use his communication array password so Hua Cheng always has to reach out first so when Xie Lian does reach out, Hua Cheng knows shit is real
When he kept changing appearance to keep Xie Lian entertained
When he gifted Xie Lian a whole armory because swords are Xie Lian's special interest
THREE THOUSAND LANTERNS
QIANDENG TEMPLE
When Xie Lian burnt his house down yet he was the one apologizing
Turning Lang Qianqiu in a little daruma doll and saying he still looks like an idiot
The dice scene that reads like a handjob
Kissing for spiritual energy exchange and absolutely no other reason what do you mean
TEN THOUSAND STATUES OF XIE LIAN IN THE HELL MOUNTAIN
Literally any fight scene
When he pretended to be the ghost groom just for the aesthetic
Smacking the shit out of He Xuan for putting Xie Lian in danger
Every time he sends a sedan after Xie Lian and its led by a group of funky skeletons
The fact that he has a little braid to hold Xie Lian's earring bead at the end of it
The fact that most of the details of his look are Xie Lian inspired
His shit calligraphy
Literally dying to free Xie Lian's shackles but coming back brand new like a year later
When he blew up the scorpion snake that bit Xie Lian with just a look
KICKING THE SHIT OUT OF 33 GODS WHO MADE FUN OF XIE LIAN AND BULLIED HIM
The fact that he clinks like a windchime when he walks cause he has so much jewelry
When he immediately starts fixing shit around Puqi Shrine the moment he moves in because the husband instincts are too strong
Eating Xie Lian's food safely
The fact that he has such intense beef with Mu Qing especially
Not iconic Hua Cheng things
The "wanna get married" scene
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literaryvein-reblogs · 4 months ago
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more commonly confused words
this time, with examples
affect vs. effect
Usually affect is a verb meaning "to influence," and effect is a noun meaning "result." But effect occasionally is used as a verb meaning "to bring about."
Example: Social activities may affect your grades, but the effect should be small!
than vs. then
Than is used to indicate a difference between two things and is usually used in the phrases “more than” or “less than.” Then indicates a sequence of events or items.
Example: The data indicates that Americans work more hours than Europeans.
Example: Add the butter then the sugar to make the cookie dough.
farther vs. further
Farther refers to additional distance, and further refers to additional time, amount, or other abstract matters.
Example: You may be further from an "A" than you think, so when you study, go no farther than the best place to concentrate.
loose vs. lose
Loose means that something is not firmly in place or could be removed easily. Lose means to no longer have something or to have misplaced it.
Example: This bracelet is loose on my wrist; I hope I don't lose it again.
its vs. it’s
Its is the possessive of “it,” and unlike other possessives, does not use an apostrophe. It’s is the contraction of “it is” or “it has” and is never used to mark the possessive. 
Example: It’s been many decades since the college changed its graduation requirements.
less vs. fewer
Less refers to bulk amounts and uncountable items, or nouns that can’t be quantified by just putting a number in front of them. Fewer refers to countable items, or nouns that can be quantified just using a number.
Example: After inventory, there are fewer guavas and less flour than we ordered.
entitled vs. titled
Entitled means to have a right to do or have something. Titled refers to the name or label of something.
Example: I feel entitled to own this book, because it is titled “Dimitri” and that’s my name also.
between vs. among
Between is used when two things are concerned (the word comes from "by twain" in Middle English), while among is used when more than two things are concerned.
Example: Between you and me, these mistakes are common among all of us.
feel vs. think
In common usage, feel means to sense, to be emotionally affected by something, or to have a general or thorough conviction. Think means to use reason or to examine with the intellect.
Example: I think that you can write better than you have, though I feel encouraged by the improvements in your writing.
which vs. that
Use that in restricting (limiting) clauses: "The rocking chair that creaks is on the porch." In this sentence, one rocking chair is singled out from several – the one that creaks.
Use which in nonrestrictive (in effect, parenthetic) clauses: "The rocking chair, which creaks, is on the porch." In this sentence, the fact that the rocking chair creaks is tossed in; it is not added for the purpose of identifying the one chair out of several. 
Important Note: Use who for people, in both restrictive and nonrestrictive clauses.
A technique that can improve your writing is proofreading, which can show you unintentional errors.
since vs. because
Since is often used to mean because: "Since you ask, I'll tell you." Its primary meaning, however, relates to time: "I've been waiting since noon." Most people now accept since in place of because; however, when since is ambiguous and may also refer to time ("Since he joined the navy, she found another boyfriend"), it is better to say because or after, depending on which you mean.
Example: Because you are intelligent and careful, your writing has improved since the beginning of this course.
commonly confused words part 1
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wayslidecool · 10 months ago
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arabic numerals ranked from worst to best by their potential as the lens in new year's glasses
#10: Seven (7)
seven is a very awkward number for a lot of things, and new year's glasses are no exception. its weird angular shape leaves no opening to put a lens in, and unlike the next entry, it's too wide to comfortably squeeze between lens in the second and fourth digits. and the impressive thing about 7 is that this is a number with plenty of writing variations, and yet i can't think of a single one that makes it an efficient lens! sorry 7. i think you're the best number for a rating scale, but that's about it.
#9: One (1)
the 2010s were a rough time for new year's glasses, huh? coming off the high of the 1990s and 2000s, people were determined to make the 2010s work, but that's a tall fucking order. the saving grace of 1, and the reason it's above 7, is that it's skinny enough that you can slide it between numbers and use the fourth digit of the year as the lens, but the fact you have to resort to that is only further evidence of how much 1 sucks at being the lens.
#8: Two (2)
two is definitely a tier above the previous two entries. it's an interesting and versatile enough shape that you can mess with it to try and make a viable spot for a lens, what with the upper loop and lower angle, but i feel no matter what you try, you always gotta make some concessions. like, you have enough to work with that a talented enough designer can make something that works, but usually the result is more "functional" than "good".
#7: Four (4)
now we're getting into numbers that could actually make for passable lenses. i mean, check it out! we have a closed loop here and everything, that has GOT to count for something! what makes me put four relatively low on the list is that with its right-triangle shape, i can't imagine it being a very comfortable shape for a lens, especially with how much ends up sticking out and downwards. still, a vast improvement over the previous three entries, even if it's basically just a worse 9.
#6: Five (5)
i feel like depending on what you prioritize in new year's glasses, these next two entries could end up going below the previous one, but personally, i think the not-closed round loop feels like a more practical spot for a lens than 4's closed-but-angular loop, y'know? so what if the loop isn't closed, it still mostly surrounds your eye, and feels generally passable to me. this is a number that wouldn't inspire the idea for new year's glasses, but certainly works now that the idea has been established.
#5: Three (3)
three is basically the same thing as 5, and i could even see some people putting it below 5, since 5's loop is a bit closer to being closed than either of 3's loops. that being said, 3's dual-loop is ultimately what gives it the edge to me. it ends up feeling more versatile to me. i feel the bottom loop is generally the correct choice, but just having the option of the top loop as well really helps it out. either way, after suffering through the 2010s and 2020s, i expect the 2030s to be a welcome breath of fresh air.
#4: Nine (9)
now we're getting to the really good ones. i mean, the 1990s are when the trend of new year's glasses started! if this number was good enough to kickstart the trend, then clearly it's a good number to put the lens in. having a closed round loop really goes a long way, it turns out! what puts 9 below the next three entries is the tail. having that swoop down towards your face feels like it'd be a bit uncomfortable, and this issue doesn't crop up with the next three entries. still, 9 is a trailblazer and its place in the New Year's Glasses Metagame needs to be respected.
#3: Six (6)
if 9's only issue is the tail getting all up in your face, then what better way to solve that then just turning it upside-down? it might just be me, put having it brush up against your forehead feels much, much less intrusive than having it brush up against your face. and plus, it can give the impression of a raised eyebrow! bonus! the 2030s-2050s are going to be a refreshing breath of fresh air following the awful new year's glasses of the 2010s and 2020s, but the 2060s are going to be a true new year's glasses renaissance.
#2: Eight (8)
hey, so remember how i put 3 above 5 since i felt the double loop made it a bit more versatile? well now imagine that, but both loops are closed. 8 makes for such a good lens, it's a little surprising we didn't see new year's glasses in the 1980s (i'm guessing having two of the same number is more inspiring than two different numbers?) either way, eight isn't content to give you just one closed loop. it'll give you a second closed loop right above. (or below!) 8 is a versatile number with many options, and i hope i can live to see the day we see it in new year's glasses. a true stand out in its field.
#1: Zero (0)
still, even with all the good years ahead, it's hard to ignore the fact that the best years are sadly behind us, with the 2000s being the absolute pinnacle of new year's glasses design. i mean, come on. a single loop with no frills is basically what glasses designs default to already, so using the middle two zeroes as the lens for glasses? impeccable design. the 1990s were good enough to kickstart the trend, but the 2000s were good enough to make us want to brute force the 2010s and 2020s. if that's not the mark of a good design, i don't know what is.
sadly, it's likely we'll never see design this good again. the next year with the middle two digits being two zeroes is 3000, and while we might be able to execute double-zero designs at the turn of each century, they'll end up looking weirdly lopsided in the process. i believe humans are hubristic enough to try and brute-force bad decades, but multiple bad centuries? forget about it.
oh well. happy new year
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petrenocka · 2 years ago
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No, you don't understand, the fact that "Terminals play music to lure machines" is even a theory, in universe, implies that Machines being capable of appreciating music is not just canon, it is a fact known and accepted by the humans who made them in the first place.
Please, listen to me, they put appreciation of art into their blood powered tools of war and it's the only reason why their self expression yet finds appreciation even after humanity's end.
Just, just be with me for this. V1s creator might have been into drum and base. Ultrakill OST might just be as canon as the graphic settings (see: Sentry codex entry).
V1 has a fucking "tunes to listen to at work" playlist, and a dedicated song for throwing hands with V2 on it. But it also has a Gabriel theme, and it's creator couldn't possibly have met him. And the songs are so fitting for the stages in general... omg
V1 has a fucking composer AI. It's creator made their super weapon, the "Supreme Machine" a fucking musician. V1 makes music it commits mass murder to. It made a music for Gabriel and V2. 2 songs with themes and motifs for each of its rivals.
Wait wait, fuck. Fuck, wait.
V1
Composed the god damn Requiem motif. It took a look at Lust and went "ahh, yes, a gut wrenching violin solo for this place". And then it put that motif into Order. Which means...
Which means V1 understands the tragedy of the Lust layer and King Minos. Which mean the mindles-ness of its carnage across Hell isn't total. It understands how sad it is enough to make art about it.
I need a moment.
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notrapsplease · 3 months ago
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Werebear Halsin Headcanon
I have seen a couple other posts going around about werebear Halsin and wanted to make my own with some of my thoughts/evidence because I have been a werebear truther since I first saw the beefy elf daddy.
This doesn't really have spoilers in it, but I do touch on a couple plot points from the game. Fair warning! I also pull a lot from D&D itself, specifically 5th edition since that's what BG3 is built on.
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This ended up being long, so I split it into a few different categories, they are in no particular order:
Quite large for an elf
We all know, Halsin is big. Large even. In D&D, elves are described as being slender and slight. Even if they are athletic they are not muscular and are lighter than other races of the same size (as in a 5'5" human will weigh more than a 5'5" elf). They are a little shorter than humans on average.
This puts Halsin well outside the usual elf physiology. When this is addressed in game, Halsin says perhaps he has some orc ancestry or "conventional wisdom is too narrow about what someone can or cannot be" (beautiful sentiment Halsin, you're still big).
Being a werebear offers a simple explanation for his unusual size. Werebear in D&D are described as being large and muscular, even in their humanoid form.
It's a "Wildshape"
Sure buddy.
Halsin's bear form is explained away as one of his druid wildshapes, but there are a couple things that don't line up.
First is the UI itself. Halsin’s bear form is separate from wildshape. It’s in the general abilities section not the class features. This might be just for programming reasons, but I still think it’s interesting.
Second and more incriminating, Halsin stays in bear form for too long. ACT 1 Spoilers: When you find Halsin in the Goblin Camp, the Goblins don't know he's a dude, they just think he's a bear. Even if in the stories timeline you're supposed to reach him the same day as when he was kidnapped, that's still a long time to maintain a wildshape. As per DND 5e rules: "You can stay in a beast shape for a number of hours equal to half your druid level (rounded down)."
So even if Halsin is STARTING as a max BG3 level druid at level 12, he should only maintain wildshape for 6 hours. Even as a Circle of the Moon druid, the time doesn't increase.
"I...lost the run of myself"
Related to the idea that Halsin's bear form is a wildshape, I need to touch on the parts of the game that indicate Halsin can lose control of his bear form.
My main piece of evidence here is that wildshape in D&D has no indication that you lose any control of your impulses. In fact, wildshape describes the opposite: "Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores."
The fact you retain your mental stats mean you are in total control. There is no mental difference between a druid in wildshape and a druid in their humanoid form. To be in wildshape is a CHOICE the druid makes.
This is in contrast to spells like Polymorph which indicate that you lose your mental stats AS WELL as your physical ones: "The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality."
I bring that up just to showcase that D&D does have that distinction, if wildshape was meant to be something that you could lose control of, or let the beast take over, they would have written it that way.
ACT 3 spoilers: This idea that he can be made to lose control is also hinted at if Orin kidnaps him from your camp. Orin's dialogue from the kidnapped victim usually indicates a deep-seated fear the victim has, or their worst case scenario. Having kidnapped Halsin describe himself losing control indicates to me that it's his biggest fear. Which makes sense as a werebear, as a druid…not so much.
In contrast to wildshape, which is a voluntary choice the druid makes, being a werebear is a curse. Halsin is obviously in good control of his werebear self (I discuss this later on), but it is still a curse and can affect him negatively, especially in impulse and instinct.
Alignment: Neutral Good
Now I've got to talk about the werebear curse a little more. And D&D lycanthropy in general.
When someone is afflicted with the curse and resists it, they maintain their normal alignment but struggle to contain the beast. If an afflicted person chooses to accept the beast they gain more control over their bestial form, but lose their alignment to the alignment of the kind of lycanthrope they are.
Both Halsin and the canon D&D werebear are Neutral Good. Which means Werebear Halsin is in alignment with his bestial side, offering some manner of control over his transformations.
Only you can prevent shadow curses.
Werebear are described as being lone hermits who guard their territories fiercely, protecting their habitat, and the flora and the fauna from any threat. Sounds like a werebear might get really obsessive trying to rid his territory of, say, a Shadow curse.
Halsin and Thaniel's relationship makes a lot more sense if Halsin is a werebear. They met when Halsin was a child, so Halsin wouldn't have been a druid yet. In D&D druids are a learned class, more like clerics. Certainly Halsin could been a child in touch with nature, but why did Thaniel single him out?
If Halsin was a werebear though, he would have already had a natural desire to protect the land, the land being personified as Thaniel.
The werebear curse is described in D&D as usually being passed on voluntarily, as in a werebear chooses who they want to bite, either a companion or an apprentice. Werefolk curses also pass through bloodlines (as in you can be born a werefolk). The general consensus is if you are born a werefolk you will naturally align with the curse's alignment so you will innately be in more control then a bitten werefolk. We already know Halsin is Neutral Good, like werebears usually are.
This is a more headcanon-y part, but I think Halsin’s family were probably all werebear, or at least one of his parents was and from a lineage that had a history protecting the land Halsin grew up on. Knowing that Halsin's family all passed away, this could also indicate why Thaniel singled him out, maybe Halsin was the last in the werebear lineage that had chosen to defend the land Thaniel personified.
Either way, Halsin and the werebear align in the desire to protect natural spaces, and Halsin's obsession with the shadow curse could stem from that innate desire.
This isn't my first time recruiting a werefolk druid
This is meta evidence, but I'm including it. In BG2 there is a druid named Cernd and he’s a werewolf! What does this have to do with Halsin? Not a lot, but it shows that having a companion who is a werewolf is established in the universe. Cernd also establishes that being a druid helps to control a werecreature curse. Cernd isn’t feral and has greater control over his werewolfism because of his abilities as a druid. Also Cernd has magic items that are from High Forest. If that sounds familiar, it's where Halsin says his family is buried. idk the connection but it's interesting.
Final thoughts
I think that's all?? I also want to talk about why I think the Werebear curse wasn't brought up in game.
One of the other posts I saw suggested that the reason it’s not brought up in game is Halsin doesn’t know he's a werebear. I get that, I can totally see that, but I don’t think that does Halsin justice. Halsin may be a beefy boy, but he isn't oblivious. There is no way Halsin has lived for 350 years and hasn’t realized he’s a werebear. 350 years is a long time not to bite anyone.
I think the more likely explanation in game is simply that it never comes up. Halsin is in control (mostly) and not worried about it. He is also not used to having people who care for him (this is a huge part of his characterization in game), and probably has had to keep the fact that he is a werebear relatively secret throughout his life.
From a meta perspective, I think it was cut for time and content. We KNOW that a lot of his content was cut already (Sorrow, anyone?). There is also the fact that originally one of the other origin characters was going to be a werewolf, so they may have decided to ease back on Halsin being a werebear so she would be more unique. Then she ceased to exist anyway. Personally I think they should have included some dialogue about it somewhere, especially after deciding not to have the werewolf companion. I genuinely can’t FATHOM that werebear Halsin wasn’t the plan all along, regardless of if they decided to cut it. Alright I'm done. Werebear believers unite!
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bonzos-number-1-fan · 9 months ago
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What DPHW Means, and Its Relationship to Smirke's 14
The following contains spoilers for all of TMA, TMP (eps 1, 2, and 3 released currently if you’re in the future), and the ARG. Spoilers for all of this are throughout so I would advise against reading any of this unless you've listened to everything mentioned. It could also spoil episodes of TMP that have yet to release but if it does I don't think it will be a major spoiler. If I'm right I think I'm only right about a fairly trivial piece of information. 
Theory of Fears; or, Zur Furchtlehre
Part 1: Opticks
Smirke's 14 isn't the truth. With or without Dekker's +1. It is, however, necessary and correct. It has also been talked about ad nauseam and isn't a topic I want to dedicate a lot of time to. Smirke's 14+1, or even TMA in general, isn't the focus of this theory nor is it that relevant past its necessity as a point of comparison.
There aren't 14+1 distinct entities in the TMA cosmology. There is a singular entity that has been given divisions by fear and labels by those that have witnessed it. There is no objective line in which to draw these divisions. No matter where you put them or what you name them these concepts will always bleed into each other. Aspects of one Entity will manifest in another because the labels are invented and Fear is a storm of concepts crashing into each other. That's not a flaw in Smirke's list but its strength. A single entity of that scale is impossible to discuss in meaningful terms, the concept has too much gravity to be properly conceptualised and so an entire spectrum of fear must be divided in order to combat it. Categorisation is a vital part of TMA's cosmology and Smirke was as correct as anyone to put those lines down where he did. The real flaw with Smirke's list is forgetting the spectrum exists and stopping seeing the shades in between the Powers.
Finding a way to categorise this concept is important, but the methodology isn't. Smirke's 14 isn't the truth. The only truth is there is a singular whole. But branding goes a long way both in terms of research and in terms of following. This branding lacks accuracy though, it is in large part arbitrary and by its nature removes the shades and the bleed. TMP takes a different approach, one only hinted at, but one that I think is now fully explainable. 
Part 2: Lost in Translation
Perhaps the most interesting mystery in TMP thus far is DPHW. However, I think based on episodes 1 and 2 of TMP (and now 3), and the Klaus excel sheet from the ARG, we have all we need to explain its utility.
In order to show that conclusion in a satisfactory manner some basic facts need stating, and the order of my thoughts on those facts needs explaining. Firstly, each DPHW is 4 digits. Secondly, each DPHW is read as 4 numbers rather than, say, a pair of 2 numbers. Thirdly, these numbers can change independently of each other. Fourthly, incidents may share CAT#R#'s but have a different DHPW as found in the Klaus sheet (a German document listing OIAR-style incident reports). Finally, the German equivalent of DPHW is TSHU also found in the Klaus sheet. We can use those facts to determine something important. Each letter of this initialism is paired with a digit meaning that DHPW is a group of 4 categories. If that is true we can intuit some of its meaning. It is likely that these numbers are a rating of sorts for each category there. To prove that's the case we would need to know the categories and fortunately we have a starting point to understanding it, German.
If the categories that DPHW describes start with the letters TSHU in German then what needs to be done to find the categories is quite simple. You pair each letter up and then find a suitable word to categorise the supernatural whose first letter starts with the respective letter from the initialism in its language. D/T, P/S, H,H, W/U. After some brainstorming in the Statement Remains PLUS Discord server we had come up with strong candidates for 3 of the 4 pairs.
The first was Deadly/Tötlich, a seemingly solid start that gave this theory some legs. Next was Painful/Schmerzlich which was a distinct enough category for the threat of an incident that proved this was a strong direction to head it. H/H proved more troublesome. To my mind the two strongest contenders here were Hypnotic/Hypnotisch or Helpless/Hilflos. Both sound very reasonable but that in itself is a problem. However the last one was found relatively easily as Weird/Unheimlich. With 3 of the 4 it seemed like this was all but correct at this stage. However, I had been thinking about this backwards and it wasn't until I had a revelation that the pieces really fell into place.
Unheimlich sounded familiar when it was suggested but not in a way I could place. It wasn't until the next day that the aforementioned revelation happened. The ARG had a huge focus on Germany, and Ep 1 of TMP revealed why. FR3-D1 uses German source code which makes German the original language for the OIAR's methodology. Meaning DPHW is the translation, and I now think it's a shoddy one at best. The reason unheimlich sounded so familiar to me is because it's a fairly important part of psychology's history.
DPHW's Weird isn't weird, DPHW's Weird is uncanny. A direct translation could give you weird but a more accurate one, especially in this instance, gives you unheimlich. Unheimlich as in Jentsch's "Zur Psychologie des Unheimlichen", and Freud's "Das Unheimlich". Both of which are essays on the uncanny. It's all about the fear of the unfamiliar, and a central example of this is Olympia from Der Sandmann, a seemingly living doll.
The German word unheimlich is obviously the opposite of heimlich, heimisch, meaning “familiar,” “native,” “belonging to the home”; and we are tempted to conclude that what is “uncanny” is frightening precisely because it is not known and familiar... - Freud, The Uncanny
This is incredibly relevant to a lot of what has been discovered so far. The uncanny as a topic in psychology was kickstarted by two Germans, and a central part of their essays was the German Der Sandmann, and a German, SSandman, was a large presence in the ARG. The strength of this connection all but solidified this theory in my mind. And, briefly, this is also related to Masahiro Mori's uncanny valley hypothesis which I'm sure I won't need to explain.
The obvious way to test this is to take the few W ratings we have been given and compare them to the incident to which they're assigned. The first is from Ep 1, “dolls comma watching”, and was given a 7. This is a good start both in that a 7 feels appropriate as an "uncanny rank" but also that a doll is a focal point on the essays on the subject. Also in Ep 1 is "Reanimation (Partial)", again with a 7. Another very appropriate number. The last in Ep 1 is "Transformation (eyes)" with a 5. Certainly less uncanny than the previous examples so this is still strong. In Ep 2 we get a 5 for Bram Stoker's Dracula, which seems more than fair for a strange man like him, and a 7 for Frankenstein which gives parity for another story of the resurrected dead. Finally we get "Transformation (full)" at a 7, more uncanny than "Transformation (eyes)" which tracks nicely.
With what I felt was such a strong theory for the W/U pairing it helped clarify the ideas of the others. The final digit rating the uncanniness of an incident gives an idea of how these categories work and the breadth of their definitions. Up until this point I was leaning towards Hypnotic/Hypnotisch for our H/H pairing. But giving it more thought, and comparing it to TMA's own groupings, it becomes apparent that Helpless/Hilflos is more appropriate. Hypnotic effects are too aligned with things that would already be very aligned with Uncanny ones, the Stranger's Not!Them alter memories and prey on the fear of something being not quite right, so as a categorisation tool I think it makes less sense because of the greater overlap. Helpless on the other hand works better for things like The Dark, The Buried, or The Lonely. Aspects which I don't think show up in our current other 3 groups. But given the current definition of the strongest category, the fear of the uncanny, I think that helplessness is a more apt label. The fear of helplessness. Which makes H Helplessness/Hilflosigkeit.
With this level of breadth established re-examination of the final two categories is warranted. Painful/Schmerzlich is more likely to be Pain/Schmerz. Not just incidents that are themselves painful but the fear of pain, possibly including the emotional. A comparison to TMA gives this rating a strong affiliation with Entities such as The Desolation, The Corruption, or the Flesh. Similarly Deadly/Tötlich should now be broadened beyond the fear of things that will kill you, to the fear of death in a broader sense. Which makes D/T Death/Tod instead. To compare again to TMA this is The End, The Extinction, or The Slaughter. Although, while I might be describing these ideas as the fear of ____ I think it's important to know that they do appear to be more conceptual in nature rather than just if something is scary or not.
Comparing each of these assumed categories against current DPHW’s strengthens this argument. “Dolls, watching” scored 1157. It’s a very low fear of death and pain, but they present a medium fear of helplessness and a high fear of the weird. For a fear that’s rooted in paranoia that makes good sense. “Reanimation (Partial)” got a very similar rating, at 5257, but it being a corpse cranks up its fear of death. “Transformation (eyes)” got 2155 which, again, seems to fall in place with what we know. It’s more human than the doll is so it’s less weird but a physical and alarming transformation naturally seems like more of a terminal concern. Combine that with some good ol' internet death threats and it's not nothing, but not much.
As a small aside, while it's not come up in the episodes so far the Klaus sheet shows DPHW's are 0-9. There is a good bit of evidence to suggest 0 might be read as 10 here. 0 most commonly showed up in that sheet for P and the incidents often had the notes "Kriegsvolk". Literally "war people" but more accurately "army/soldier". So pain of 10 for those would track better than P of 0, and it explains why things like the watching doll rate a 1 for D and P instead of a 0, and Dr. Webber's infection is a P of 1 despite entirely removing physical and emotional pain as it goes. Because 1 is the lowest.
For Ep 2 we start with Dracula scoring a 7465, he’s undead and a killer for high death, if he kills you it hurts but it’s not extreme, he’s both hard to physically stop and has mental tricks, and he’s just a weird dude in general who always seems off somehow. Frankenstein at 5337 has aforementioned parity with the reanimation incident as you’d expect but notably less on the helplessness rating as he is just a man. Next is “Transformation (full)” at 1567. This is generally a more severe rating overall than Transformation (eyes) and you’d expect that, but I think it does show something interesting. At no point did Daria want to end her own life. The transformation is far more severe, arguably looks more life threatening, and was clearly more painful but it is explicitly and repeatedly not about dying. I take that as a suggestion that these ratings take into account more than just the mundanely observable nature of the incident. She looks very sick which would make you think of death but it rates low for it because of the emotional, or maybe supernatural, purpose of the incident. She didn’t want to die, the manifestation didn’t try to kill her, and so despite its appearance it’s low on death.
Then finally in Ep 3, we have "Infection (full body)" with a 8175. (Although I'm assuming that's a misfile and it should be Infection (Arboreal)). I think D and H here are more interesting to dig into. P is pretty obvious it's the lowest rating because it seemed actively pain-numbing as it went. W being 5 tracks too is certainly uncanny and has strange geometry but it's not full Distortion levels. So with those two out of the way we can get to the good stuff. D is the most interesting of the two to me. Because while it's pretty clear he died I don't think that's got much to do with it. Rather I think the 8 is more specifically about the way it deals with death, decay, and rot in relation to new life and the growth of other things, plants and insects. Thematically, I think there is a lot more emphasis on death as a broader concept beyond the terminal nature of the infection. For Helplessness there is also an additional element beyond whether or not he was able to do something about the infection, and that's whether he wanted to. As the symptoms worsened his desire to treat them decreased. Initially he was worried about the infection and determined to seek attention when able, then he was happy to let someone else help instead (a hallucination, which makes things more helpless), before finally wanting it to happen. These sorts of elements are things I think we're going to see factor in quite a lot.
In summary; it is my belief that DPHW is a way to rate incidents that the OIAR catalogue based upon the strength of the fear they elicit in the categories of death, pain, helplessness, and weird (uncanny). This system is effectively the TMP equivalent to Smirke's 14 from TMA. Rather than assigning each statement to an Entity each incident is rated for those qualities. These systems are distinct methodologies but each is a way to categorise the supernatural.  
Part 3: On Analogy
That is the juicy bit of this post out of the way so now I have to put a bow on it and touch upon the overarching analogy here. As alluded to by the title and some turns of phrase, it's colour theory. It's a somewhat common analogy for TMA's fears but I think it applies in equal measure to TMP and taken together might provide an insight into how the cosmologies will differ. So, to me, colour theory is not only the perfect lens in which to view the Fears as a whole, it's the perfect lens to view these methodologies.
Smirke is Newton. He broke up a singular spectrum into wide chunks. The Dread Powers themselves are very analogous to a colour wheel. Colours bleed into each other and the boundaries of where one stops and starts is up for debate but red is still red, and blue is blue. That is a useful context for them, it aids discussion. Try talking about red without ever saying red and only referring to a representation of a divided whole. But all too similar to Newton's 7 colours Smirke's 14 lacks nuance, it lacks shade.
On the other hand we have DPHW and this is all shade. DPHW is CMYK. It's not one thing or another with DPHW. You don't have the pitfall of Smirke's methodology where one manifestation is in one arbitrary box. Here, assuming I'm correct, each incident is made up of constituent parts. The OIAR, and presumably its German forebear, are less interested in Smirke's occult ancient gods and more interested in bureaucratic precision. Smirke was doing research while the OIAR are doing administration. As such DPHW takes a wholly different approach. It's now all shades. This has its own problems in that it's harder to discuss in broad terms. It's such a specific methodology that it's lost a lot of what Smirke triumphed with. This is well represented already given that no one has been shown to know what it means at all yet. But if there is a truly different cosmology at play here we might see the axes of DPHW being where alliances fall.
All that leaves us with is a comparison of these two. The only way to really do that is to talk about how Smirke's 14+1 would fit in DPHW's system. This is something I touched upon briefly. Death is strongly related to The End, The Extinction, or The Slaughter. Pain to The Desolation, The Corruption, or the Flesh. Helplessness to The Dark, The Buried, or The Lonely. Weird to the Stranger, or the Spiral. But that's not all of them and even within those it's already clear that something like The Vast isn't just about helplessness, and we've already seen Daria who would likely be an avatar of the Flesh rank highly in Weird. Which hits upon what I feel is the most interesting aspect of this entire theory. We've seen what happens with Smirke's boundaries on the Entities. We don't know if Entities even exist in this setting, or if they do exist whether they'll be the same ones, or even if they're not the same ones whether they'll function under similar rules. But now we get to see what happens when there aren't those boundaries. We get to see much broader mingling than TMA showcased. It was hinted at there, especially early on before the lore really settled, but now that mingling seems to be the whole point.
And as a brief mention, and to further labour the theme, I don’t think there is enough information to really discuss how CAT#R# works but there are some analogies to work with here. From the Klaus sheet we can infer that CAT# has the following values 1/2/3/12/13/23/123. Or three non-mutually exclusive groups. What those groups are is hard to say right now. There is some soul/body/spirit stuff for the alchemic tria prima that's got some nice connections but doesn't map well now that Ep 3 is out. Either way, this is RGB. An incident can be all red, or red and blue, etc. R#'s values we can infer to be C/BC/B/AB/A/S with maybe an AS in there too. That's a linear scale of similarly unknown value but could represent something like potency/threat. If that is the case then R# is saturation. Some things are more intense than others. We also know from the Klaus sheet that CAT is the German from the "kategorie" meaning "category" the R was from the German “rang” meaning “rank” and so probably has more meaning to it than currently implied.
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uriekukistan · 6 months ago
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JJK 261 ANALYSIS: What happened, how, why Yuuta made the choice he did, and a discussion of tragedy & major themes of JJK
MAJOR spoilers below the cut so please read at your risk.
i wanted to dissect what happened a bit, and address a few points i saw floating around since the leaks dropped. of course, these are all my interpretations, so feel free to disagree, i just had a lot of thoughts floating around that i wanted to put out for discussion.
I. Gojo was never coming back
first of all, i don't know how you guys expected him to survive bisection. i said this earlier in the day as my justification for why i didn't think gojo was coming back, prior to leaks, and i don't think i can say it any better now.
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and this is just my interpretation of reverse curse technique, but if anything, yuuta in this chapter supports my theory. in the scene where he's on shoko's table and arata nitta says that he's used rct to keep the wounds from getting worse, but it might be too late for yuuta to recover. in that case, gojo wasn't coming back from being sliced in half. it's just not possible.
additionally, and this is another thing that i've said for a long time. he says right in episode 6 (i forgot the chapter) that his dream is to reset the jujutsu world raise up a generation of strong students that work together. that is why he became a teacher. this very clearly comes from his relationship with suguru, and it's one of gojo's clearest motivations from the beginning.
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the problem is, in order to achieve this, he has to die. so long as satoru gojo is alive, he will have to carry the burden of being the strongest alone. his students won't have to work together, because gojo will just take care of everything. this is already in the works, with how many people have come together to stand against sukuna. if gojo lived and defeated sukuna on his own, this wouldn't have happened, and bringing him back would, again, reduce the need for his students work together.
unfortunately, gojo has been doomed by the narrative from the start, and his primary goal as a character basically requires his death to be realized in its entirety.
II. They're not heroes, they're jujutsu sorcerers.
yeah, i'm stealing megumi's line because it's true. he literally said it twice for a reason, and then yuuta said a repackaged version of it in this chapter ("we're about to fight history's strongest jujutsu sorcerer. if we can win by throwing away our humanity, we shouldn't even be arguing about this").
trust, all the characters are well aware of the ethical issues with taking gojo's body after he's dead, both with what it means for gojo, and with what it means for yuuta. but this isn't a story about heroism, this isn't a story about the power of friendship. if it was, yuuji would have saved junpei all the way back at the beginning of the series. it was pretty clear from the start that this wasn't going to be the typical shounen manga like that.
in fact, expecting it to be is unrealistic. it's unrealistic in real life too, if i'm being so honest. everyone wants to think they'd take the moral high road in this type of situation, but the reality is, when you're fighting tooth and nail against an opponent that is fighting dirty, you have to fight dirty too if you want to win, and i think that's what yuuta is trying to point out in this chapter.
this happens in real life wars which im not gonna get into examples because i dont want to start that kind of discourse, but like...it's so great to be idealistic and hope that virtue will triumph simply because it is virtuous, but i think if you take a look around, you'll realize it's true that good people do not get what they deserve simply because they're good (that's so megumi of me to say...). or if you think of it like a board game, if a player is cheating, it is infinitely harder to win without cheating yourself.
maybe this is a bit pessimistic of me to say, but you will not win a dirty fight without getting dirty yourself, and i think it's pretty clear that sukuna fights dirty.
additionally, it's shitty to see gojo be weaponized, and i understand that, but it plays into the themes about strength in jjk, which i will get into.
III. This was not an "ass pull."
i don't really have much to say to this. did you think yuuta wouldn't take kenjaku's technique? plus, kenjaku being eaten by rika is probably the only surefire way to ensure that they're dead and won't just hop to another body. i've already said why gojo wouldn't come back, but it makes sense that if yuuta were to copy kenjaku's technique, who else would he body hop into, if not gojo? there's already narrative evidence to support this action, from the guidelines of yuuta's technique, kenjaku's technique, and gojo's technique, to the character of yuuta okkotsu, which i want to do an analysis in a separate post for him, so i won't get into that right now.
idk...to me, all the threads connect, plus i felt like yuuta's return was foreshadowed pretty heavily in 259 & 260, with the mention of yuuta's plan that yuuji couldn't know, and then on the last page of 260, the comparison of sukuna and yuuta, so for me, i always thought that it was not actually gojo, but yuuta at the end of 260.
IV. Themes of JJK: The burden of being "the strongest," or even just strong
even many jjk fans see gojo as "the strongest," and nothing more, doing exactly what the narrative sets up as one of the chief problems of jjk. a lot of gojo's actions are spurred on by the burden he feels from being the strongest modern sorcerer. his entire character is built around this problem of the responsibility and burden that falls on someone who's considered to be "the best" at anything.
in fact, this is also a driving point for geto too, and the conflicts geto and gojo come into with each other, as well as geto's inevitable fall from grace. it all comes from this issue that's at the core of jujutsu society. gojo recognizes that, and, as i mentioned, that is why he became a teacher. so that no young sorcerers will feel the burden of being the strongest alone.
the problem is this is easier said than done. after gojo dies, this burden gets passed down to yuuta, and he feels that immense pressure, which is why he decides to do what he does. he says "haven’t we been pushing the burden of being a monster onto gojo-sensei alone? if gojo-sensei is gone, then who else will be the monster? If no one intends to become one, then I will!" and i think this really powerful evidence of the pressure and burden of being the strongest, and i think the word monster is really important here. the burden pushes people to be something they're not, a shadow of their true self.
it distorts morality, like with geto. it isolates people, like with gojo. it forces people to go to unspeakable lengths to uphold their burden, like with yuuta. it leads people with immense power to doubt themselves, like with megumi. it leads people to feel like a cog in the machine, not a human, like with yuuji.
this is sooo so important and a key theme of jjk, and this chapter in particular, and the driving force behind yuuta's actions.
V. Themes in JJK: Loneliness and Isolation
this one has, in my opinion, a bigger role in the story overall than just in this chapter.
as i mentioned before, gojo is lonely. the only person who could understand him was geto, and he turned away from him, and then died. he seems like a silly guy or whatever, but it's just a mask.
but geto also felt alone and isolated, and that's why he turned away. between gojo and geto, neither of them were able to put share the burden of carrying their strength alone, and it's what kept them apart and made their relationship so tragic.
arguably, and though he would never admit it, sukuna is also lonely, though it's buried deep within him and something he will likely never acknowledge, despite it, and his lack of understanding of love (arguably a symptom of his loneliness), are major reasons for the way he acts.
yuuta, though supported by maki, inumaki, and panda in a way that the previously mentioned characters are not, is still isolated. he alone carries the burden of his strength. he was also alone his whole life after rika died, and then again when he was shipped off to africa, away from his friends (yeah he had miguel, maybe i'm missing something, but i dont see them having that type of relationship.
not only that, but yuuta recognizes gojo's loneliness, and reaches out to tell him not to try to stand by himself once again, and gojo admits that's something he can't do, the reason being his relationship with geto.
even further, yuuji and megumi, the parallel to satosugu, are both deeply lonely, except for when they have each other. i mentioned in this analysis that the reason megumi can't just get up and keep going is because he's alone and has been for over a month. i want to get into this more in my next point.
VI. Where I think (hope) this leads for JJK
a satisfying ending for jjk, in my opinion, would be the resolution to this loneliness and burden of strength issue that has been present throughout the narrative. something like yuuji being able to save megumi and them being able to correct what went wrong with satosugu in their own relationship.
personally would like to see satosugu reach the ending they should have had through the itafushi parallels - let them save each other! but i do know gege said only one of them (the trio + gojo) will die, or only one will live....that was years ago maybe he changed his mind :D
we all want to see yuuji take down sukuna himself, but i think it would be a great resolution to see everyone take down sukuna as a team. no one person is alone, no one person has the burden of the strongest. i know i said this wasn't a "power of friendship" manga, and i stand by that, but i think this would be the perfect ending. yuuta throws his humanity away to do what he did in 261 because he felt like it was the only choice and it was something he alone could do, but yuuji represents unwavering humanity (literally his name), and i think to preserve that, they all need to share that burden. let them realize they need each other.
this is what gojo died for, and this is what he lived for. this is why he became a teacher in the first place- to raise a generation that can be strong together, that can support one another.
VII. "It's poorly written torture porn!" "There's no point if there's no happy ending!" etc
i said this in a separate post but tragedies have existed in literature since the 6th century BCE, 2600 years ago. many of the most popular stories throughout history have been tragedies, for example, orpheus & eurydice, romeo & juliet, even things like the fault in our stars and the titanic movie. here's a quick explanation of what it means for a story to be a tragedy (yeah it's from wikipedia but they want me to pay to access the original source and im not doing that for a jjk analysis)
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one of things i like most about this definition is the use of the word "catharsis," which is to say that the expression of strong emotions is a way of bringing about renewal and relief. in literature, it's used to say that with the arousal and following release of negative emotions relieves suppressed emotions for the viewer. im not gonna get too personal with it, but i know i've experienced this with jjk.
additionally all of the aforementioned tragedies, they have a message, no matter how sad they are. orpheus & eurydice inspires perseverance and faith in the gods. even something like titanic has messages about everlasting love that overcomes all boundaries. jjk has its message too, and it's long underway. we just have to wait for it to reach its conclusion.
it's easy to lose sight of the bigger picture when we only get one chapter a week, and the fact that the pain is so dragged out is a bit tiring, i'll admit. but that doesn't mean it's bad. having negative emotions stirred by a story doesn't mean bad writing. i mean, i would hope you feel sad. i would hope you feel angry. i would be concerned if you didn't. but given that jjk is a tragedy, that just indicates good writing. especially these last two chapters, i've felt moved in a way nothing else has done for me in a long time.
as always, these are just my thoughts!!! im happy to hear from anyone what they think :D
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lets-try-some-writing · 1 month ago
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Transformers One: My Thoughts and Critiques
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Note: This is going to be a very long read, so be prepared.
Before I begin my thoughts on the film, allow me to state beforehand that I will be looking at this film as a standalone film first and foremost. I will not be considering the fact that it is meant to be part of a trilogy until the end of my assessment because a good piece of media should be capable of standing on its own. With that said, minor allowances will be made because of this fact.
Additionally, I will not be applying any other continuity lore to this film review in order to limit my continuity bias (although I will make frequent comparisons). Please note that these are my thoughts and opinions and the fact that I even bothered to write more than a two sentence 'it sucked' with a wail of anguish tacked on means that the film has value. I am merely picky. Obviously, this will have a heavy does of my personal takes thrown in along with genuine analysis, so don't take my assessment as gospel.
From this point onwards, spoilers will be present. Read at your own risk.
The Good
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(Me trying really really hard to not accidentally be negative.)
The visuals for Transformers One are, of course, stunning, and the voice acting, as a general rule, is very on point. Chris Hemsworth as Orion Pax and later, Optimus Prime, was a decent decision. I like his voice as Orion, but regarding Optimus? I have opinions that will be discussed later. But for the time being, his voice as Orion gives the character life, emotion, and a great deal of ethos. He's likable and interesting, giving him depth that we have not seen in any other Orion Pax since G1.
Megatron's voice actor was also incredibly well picked. The emotion and tone in his voice was undeniable and gave D-16, and later Megatron, such enthusiasm and vibrancy that I (and likely much of the audience) couldn't help but feel for him in many of his interactions and speeches. I loved hearing how his voice evolved as he went, slowly becoming more aggressive and deep. Elita-One was a reasonable pick when it came to voice actor. She certainly had tone and opinions. Bumblebee's voice actor was very entertaining when it came to giving the character development. Having Bumblebee with such a enthusiastic voice actor made him into someone who had far more depth than he likely would have otherwise.
Sentinel's voice actor was golden. He comes off just the way the movie needs him to be, and it is done quite tastefully, although it certainly doesn't break any molds when it comes to the cliche evil character arc. I adored Airachnid's voice acting. It fit her well and was a polite, but well earned shift from the snootiness seen in other continuities. She automatically has more depth simply because of her voice.
The worldbuilding for Transformers One was well done considering the time limits of the film and the focus that had to be given to other subject matters. There are many issues of course, but overall I cannot fault a single film for not having the length and depth of something like Prime or the IDW comics. The flora and fauna showcased were bright, and at least in the case of the flora, quite diverse. The designs for the few creatures showcased were interesting but not overwhelming, especially for the Quintessons. The shift from inorganic to organic was clear as day with their presence, and highlighted the love and care put into every single frame of the film. It was clear that there was real love shown to each character, movement, and scene. For once, the creators seemed to genuinely care about what they were doing.
The fight scenes were stunning. They flowed incredibly well and made excellent use of the environment and the biological aspects of fighters. The use of partial transformation and transformation in general was something I have never seen given such emphasis in a Transformers film or cartoon, not since Prime at any rate. It was done perfectly in my opinion, and showed an actual understanding of how the characters should move and likely would move in various combat situations.
Onto the actual film. The movie hops right into the action and we, the audience, are given a fantastic view into who Orion Pax is as a character. We see his longing to be something greater right off the bat, giving new fans a solid start for his character. Old fans are also given a nod to various continuities with his character design and his overall knowledge and interest in the archives tied with his station as a miner.
The design of Iacon was a fascinating shift from other continuities, that with everything being underground. And D-16's introduction was well integrated into the scene. His and Orion's friendship is masterfully done, and their interaction on the train gives amazing hints into their past, potential history, and creates interesting lore for an audience to ponder. Their relationship is by far one of the most important and intricate parts of the film. It is a masterclass in setting up a relationship prior to a film or story actually shoving two characters into a setting where more of their traits are showcased. Honestly, we can see so much about both of them from that first scene.
D-16 bailing Orion out of trouble quietly like its normal. Orion going through all the effort to give his friend something of value that is both personal and has money attached. Banter that showcases their depth and rich relationship that also flows smoothly and naturally, like old friends should. We get to see how Megatron will come into being through his adoration of Sentinel Prime and Megatronus Prime. His youthfulness combined with Orion's desire to see and experience everything brings out the best in both characters, giving them reason to be together and to get along.
I will never stop giving my praise for that first scene with D-16 and Orion since it was so tastefully done.
Their work in the mines is well directed and the introduction of Elita is... a thing. (thoughts later)
The lore presented in the mining operations is ingenious as it showcases both Cybertron's situation, lays the groundwork for the knowledge characters possess later in the film, and overall shows D-16 and Orion's hesitant heroism (at least on D-16's part) when they save Jazz from certain death. In some cases, the introduction of new information is masterfully done through the use of referencing demotions and promotions in a manner that applied to the situation in question. The lore regarding energon and the overall loyalty of the miners also demonstrates much of the mindset Cybertron is operating under and is done quite well, as seen with the cogless bots being totally fine with their lack of transformation ability for the most part.
Brilliantly done pre-set mindsets. Especially showcased with Sentinel's message to the cogless leaving them all in sheer awe and cheer. I could sense the villain a hundred yards away, but I could tell that the characters believed what they were hearing, and that in my opinion is a show of how well presented the mindsets of the characters and overall view of the society are.
The race was fun to watch, with plenty of spectacle. Orion and D-16's conversation pre-race showed more of their character and D-16's adherence to the rules vs Orion's desire for something more. Orion leading them through back roads into the race also added more depth to Orion's character which I adored (and was unfortunately underutilized). I appreciated the tricks pulled by Orion and D-16 to win. I also adored the brotherhood shown between them, especially how Orion went through the effort of giving D-16 his chance to be a hero, even if D-16 was hesitant. Their brotherhood in the beginning of the film was honestly one of the best highlights, and distracted me from many other things that I will discuss later that were less than optimal.
I loved seeing how excited D-16 was toward the end of the race, and of course how Orion stopped to help him. Their banter in what I assume was the medical bay was also enjoyable and laid further groundwork for D-16's character.
The scene with Sentinel congratulating D-16 and Orion Pax was suitably filled with awe and stiltedness in equal measure. It played well and showed D-16's character as well as Orion Pax's passion and drive. One thing I will not fault the film for is Orion's devotion to his goals. They were clear and remained so from the get-go along with D-16 admiration (right up until the fifty minute mark).
The meeting with B-127 was unique, and an interesting show into the madness that forms in those who are condemned to the bottom rungs of society, even though it was played for laughs. The introduction of the main plot device was something I have critiques regarding. Although, with that said, D-16 and B-127's reasonings for going were both done pretty well. I like how D-16's reason played off his character and previous history with Orion. Again, the brotherhood between them is key in this film.
The logical leap to get onto the trains was well done and also set up essential plot devices for later. Elita's presence was odd, but whatever.
The fight scene on the train and the rush to stop Elita from telling on all of them was well played for the most part. Her anger made sense and her snark didn't exactly come from nowhere. Her taking of the map made reasonable sense (although I have opinions). B-127 is vaguely humorous at times during their journey, which I can appreciate in small doses. (His cave comment got a vague chuckle out of me.)
The introduction of the Quintessons was well placed in light of the future scene with Sentinel. I loved our main characters maneuvering to avoid detection as it showed their cooperation as a team for the most part. Orion's knowledge of the Quintessons made sense in light of the very first scene in the film (again, it was an excellent start to the movie and laid a lot of groundwork).
There were a few scenes in this film that really kicked me in the feels, and the moment the group enter the cave and find the bodies of the dead Primes is one of those moments. The scene is solemn, not a hint of snark or banter to be found. Everyone is lamenting, thinking. The atmosphere was perfect, and the sheer emotion from D-16 in particular was delightful in its own quiet way. The way he sat before Megatronus Prime was emotional. For once in the rapid fire mess that is TF One, time was taken to let everything sink in. You can see a quiet shift in him, and in Orion there is something that makes the audience note how lost he appears. Elita and B-127 only added to the scene as their usual lines died off, letting the scene simply breathe. It was, in my opinion, very well done. Especially with the music running softly in the background.
Their worldview was shattered in that cave, and I adored seeing it play out.
Alpha Trion's character was done well, very well considering how short of a chance he had to be on screen. He showed proper confusion, but then moved along once he noted the situation. There are things I would change obviously, but his character played its part, and I appreciated how he got to the point and limited his cryptic behavior to an extent. He seemed tired, as he should have. His death was also well timed and I appreciated how much the movie wasn't afraid to straight up off a titular character in other continuities. The scene with the T-cog distribution was also a delight to watch. The animation was very clean and it gave me a whole lot to ponder biology wise.
I must say Sentinel's interaction with the Quintessons was, quite frankly, not surprising. But it did convey its point well. I like watching this noble looking character finally drop his façade fully, bowing before invaders and shocking our main cast (even if the audience could see this coming from two seconds into the film).
D-16 and Orion's first argument hit me in the feels, mainly because I really did understand D-16 far more than I did Orion. He was angry, he wanted justice, and above all else, he looked lost. I was simply enthralled with the way his character started to shift and change, going from passive to aggressive in response to rapid fire hits to his worldview, ultimately leading to a perfectly reasonable bot shattering under the pressure.
Alpha Trion offering the group T-cogs from the Primes was interesting and left me with many worldbuilding related questions. The scene where the group first transform was fun. I liked how the characters were given a chance to show their inexperience and struggles. Disregarding the comedy, it made perfect sense for bots who'd never once transformed to have to learn to do it all from scratch, trial and error. It was fun, especially D-16's leg being stuck halfway into turning into treads.
From here my praise is a bit more limited, but I enjoyed seeing D-16 flex his authority and get his group in line. I appreciated the moment of tension between him and Orion, showing the conflict brewing and yet the lingering brotherhood that had not yet cracked. It was delightful to see the war going on inside D-16 in that moment, the hesitancy and the care for his best friend buried under newfound rage and betrayal. Orion later doing his best to try and check up on D-16 was a delightful touch that only further cemented their struggling companionship as the film progressed.
Seeing Starscream was fun. Shockwave's voice was a nice addition and the extra emotion I find was a bonus. Also Soundwave with unique abilities. Nice.
D-16 beating the ever living snot out of Starscream was fun on its own, at least without considering the context and pacing. I enjoyed Starscream's character and the change to his usual cowardly behavior was, in my opinion, well earned and much needed (at least so early on in this new continuity). Orion's growing confusion and uncertainty was a lovely touch. I also adored how he stepped in, bringing D-16 back to reality long enough for him to spare Starscream and make his declaration.
Just going to throw this in here. Sentinel Prime is peak evil and I loved how cruel he was throughout the entire film. He oozed snooty and evil billionaire. The entire scene with him slaughtering Alpha Trion like some sort of hound, his dialogue, and later his insults toward D-16 were just *chef's kiss*. Him carving Megatronus's symbol onto D-16's chest was downright evil and served to further prove just how terrible he was. It was a great scene with very solid dialogue. Honestly, despite how evil he was, Sentinel was one of my favorite characters simply because he was consistent and his dialogue was very well done without any severe stilted moments right up until the end.
Not much to say about the D-16 capture and the Orion & Elita-One pep talk scene. It happened. More thoughts in The Bad section.
Additionally, D-16 staring death in the face was brilliant. I loved seeing his sheer defiance, and the way he met his potential end with honor even when B-127 was willing to stay down. It spoke so much of his character and his development since the beginning of the film. He went from wanting to hide from fights to actively standing up for his rights.
Orion talking to all the miners was, in theory, and probably on paper, a fantastic scene. It wasn't as grand as it could have been, but I really appreciated the size difference between him and the others combined with his attempts to rally them. His speech was moving and I could see his comradery with his fellows the spark of Optimus Prime within him. I loved seeing him rally his troops, encouraging his people to stand and fight. The miners being all so small really did wonders for the scene though. I know I already referenced the size difference, but seeing all these cogless bots look up in awe did something wonderful, especially with the lighting.
The revelation of the truth was downright brutal. It wasn't done as well as it could have been, but I appreciated it all the same, even if it gave off "I'd kidnap a thousand children before I let this company die!" vibes. (Thank you, Monsters Inc).
D-16 fighting Sentinel and then the subsequent attempt on Orion's part to calm him down was... painful (in a good way). I knew it was coming, I could smell it a mile away, but I honestly hadn't expected the scene to play out as it had. Orion trying to stop D-16 once was expected. Him trying again and getting hit was very him, and very powerful with D-16's response thrown in. Seeing the anger that had been brewing in D-16 fade for a moment to instead be replaced by guilt and grief for a precious second brought me nothing but sheer joy. It was such a turning point for the character, especially when the disbelief in his tone hit. D-16 holding onto Orion while on the verge of breaking down, warring with himself, and then deciding to let Orion fall?
Beautiful.
In that moment, we got to see D-16 metaphorically die alongside Orion Pax, breaking their brotherhood so that Megatron could rise from the ashes and try to bring down everything that led to their paths crossing and ultimately diverging. Honestly, I would have paid good money for an alternate ending where Orion died and stayed dead for a while longer, specifically so that Megatron could have a chance to grieve and contemplate. There was just so much going on in that scene with the music, the loss, and the tension that made it a fantastic visual.
The whole comparison between Orion and D-16 as they changed and morphed was a wonderful thing to witness. I enjoyed Megatron's birth a bit more than I did Optimus's, but that was largely because as Orion approached Primus's core, I personally would have adjusted a few small things to keep the dramatics in place. Megatron's birth however was truly stunning, showcasing his strength, his rage, and his passion all in a few short scenes. The music was phenomenal and only made it all the grander. His speech was simply perfection and I have absolutely no complaints. The concept of Megatron was rightfully embodied there and I was all but squealing in excitement when he made his declaration.
Optimus and Megatron's battle was amazingly done. The fighting and the use of weapons and transformation was spectacular and I have exactly zero complaints regarding the fight scene on its own. Optimus then banishing Megatron from Iacon had its own set of feelings, although, there are things I would change.
Bumblebee's line at the end of the movie was actually funny. It got a very solid chuckle out of me.
The flashback was adorable. I loved seeing the contrast between the bot who D-16 was, versus what he became. A brilliant scene, albeit a tad out of place in my opinion.
I have exactly nothing good to say about the last few sequences of the film. But I will say that Megatron is forever awesome.
With all that said, the music for the movie was phenomenal and made scenes that otherwise would have been simply moving into heart wrenching moments of awe. The Fall is by far my favorite simply because of all the emotional tracks in it. Every time I listen, I see that pivotal scene play out in my mind. Megatron and Optimus's birth, so perfectly contrasted and the emotion played out spectacularly. It's been days since I watched the film, and the emotional value of the music hasn't worn off in the slightest.
The Bad
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(Aka, my rant combined with actual critiques)
Oh boy here we go.
Orion is just off. As a character, there's something off about him. He's perfectly acceptable on his own, but there is a lack of substance to him that makes it difficult to find him compelling at times. We never really know why he even gives a crap about the things he does. He just cares about the Matrix and becoming greater because of... reasons. There's no basis for his interests, not like D-16 who expressed in dialogue and actions why he cared about the things he did. He loved Sentinel because Sentinel "saved" them. He loved Megatronus Prime because he was the "strongest Prime who ever lived". Orion's reasoning for caring about the Matrix and freedom in general amounted to wanting to help Sentinel. I mean, it made sense, but it wasn't particularly fulfilling for his character, especially when the rest of the population was perfectly fine with their situations for the most part.
There needs to be reasoning. What happened to him to have him break the mold and try to act out? Why did he break it at all? Orion is obviously an outlier in mentality, and therefore he should have at least been given a single line of dialogue with D-16 to explain his interest, (excluding his declaration of wanting to help Sentinel find the Matrix. That is a mere statement and it didn't give me much of anything to understand why he cared since he wasn't as devoted as D-16). This issue follows him throughout the whole film. He's a bit of a shell at times, although it could have been due to the way his dialogue hit. This lack of foundation for his character made it difficult for me to really feel for him like I did with D-16. When D-16 got angry, I was on his side because I understood where he was coming from. But with Orion? He was always just... there. He expressed emotion and I loved seeing how he shifted, but his growth didn't match the pace the movie set, leaving him in the dust a bit.
It weakened his character drastically.
His voice is also a tad... bland. No offence to Hemsworth, but I just don't think he managed to capture Orion like Brian Tyree Henry managed to get D-16 and Megatron. Orion had his moments, and those moments were spectacular, but his speeches never had any of the depth of Peter Cullen's Optimus or the youth of TFA's Optimus. He lacked something distinctive to set him apart. He tended to sound somewhat blank in certain scenes, almost like Hemsworth had only just been given the script (or was still attempting to be Thor). It was especially bad when Orion becomes Optimus Prime. Where Hemsworth did an arguably fantastic job as Orion, his voice simply didn't fit Optimus. Am I biased because I enjoy Peter Cullen more? Yes. But also, Optimus is a mech meant to show power.
He needed a deeper voice desperately, something that would rattle and have the tone of a true commander, demanding respect even when he's being gentle. Hemsworth was a fine Orion Pax, but Optimus needed to change and become something more in my opinion. They didn't even have to change voice actor if Hemsworth could pull off a bit of range like Brian Tyree Henry did with D-16 and Megatron.
No complaints about D-16's introduction.
Back to the film. The sheer amount of background Easter eggs was fun right up until I started seeing far too many familiar faces in the same place. The world of Transformers One, unfortunately, feels incredibly small. We see Iacon and we see the cogless and Sentinel's servants, but nothing else is really there. It's a strange emptiness. I can tell the film creators were trying to fill the void, but we never got the chance to see those who did more than just mine. Where's the middle ranks? Who is running everything else? Why is every single Autobot a miner? There should at least be a few middle rank bots wandering around. We did see scenes with random civilians at the end, but I would have liked to see a greater range of work involved in Iacon. Even just a medic would have been great. If those things don't exist, then how does the city operate? Where the heck are the other cities? Is there a council of some sort? How is Sentinel running literally everything without an inner circle? We only ever see Arachnid after all.
Honestly, a tad more variety is what we needed. Not to say the variety we got was terrible, but seeing a medic, a random vendor, or even a military drill sergeant in the background would have done wonders I think.
Additionally, there should not be so many familiar bots all in one place. I know this is a new continuity, but it feels weird because there is no way every single big Autobot just happens to come from Iacon because they were ALL cogless miners. If that is the case, that destroys so much depth it's not even funny. I mean, the continuity can do what it wants since its new and has its own lore, but I suppose its a bit of a let down if everyone shares the exact same origin. Additionally, the voice acting for most background characters was... fine. Some scenes were fantastic, like the race where everyone rushes to see the miners on screen. But the movie could have greatly benefited from a few more unique and passionate voices. I wanted to see true anger, REAL heartbreak at the lies that had been fed to the cogless. This is more petty than anything else, but a few more voices and a bit more depth would have been fantastic.
It's only made worse by the fact that the entire film just feels tiny compared to the scale its operating on. One city, one mining area, one train, one open field, one race track, one abandoned base, one rebellion base, and a cave. Sounds good on paper, right? Lots of room to move. But we never see anything about any other part of the world. Not even a mention or a poster on the wall for a different city. It made everything so much smaller and more controlled. That's not necessarily a bad thing film wise, but giving artificial depth through background characters and whatnot would have been great. Even just some chatter from background characters would have served this purpose. Think about Star Wars or Lord of the Rings. Both movies referenced planets and places that came into play later far before they actually showed up, and in only one or two lines. TF One needed such dialogue if it wanted to establish the scale of the world. Unfortunately, we didn't get that.
The first mining scene in the movie agitated me on a spiritual level. Not necessarily because it was bad. I found the actual operation of the scene very interesting, especially seeing how Cybertron reacts to the mining and how the bots go about getting energon. It was downright fascinating watching the trained and trialed methods the crew used to get in, do their mining, and get out. Jazz was hilarious. However, Elita-One murdered the mood for me.
Elita is... an interesting case. I will just say it outright. She serves no purpose within the film that actually means anything. And this fatal flaw reflects horribly on her character. On her own, a bit of snark and anger over her situation and even the arrogance would be good character flaws for her to work past, but combined with her place in the film, it made her nothing short of grating. Every scene she did anything more than fight or offer reasonable commentary was a slow torture for me. There was nothing to give me a reason to like her. She's an arrogant bot who thinks she knows and can do everything, and that bothers me. If there was something for her to have to go through to work past those flaws, then I could appreciate it. But she maintained her poor disposition throughout the entire film with little to no outward changes. It was a wasted character and an arc that was never even given a chance to exist.
With that said, every time Elita turned up and started getting talkative I died a little inside. I am prepared to be crucified for that take.
Elita's attitude after Orion and D-16 saved Jazz was just the worst. Even though I understood her take, she still bothered me with her rudeness. She's a very selfish character if you really look at her, and it shows. Her voice acting wasn't bad, although there were a few repeat lines that got stale fast.
The Iacon race was a fun concept, but Orion's character was again left to exist in a vacuum when he took D-16 to the race. Evidently, Orion knows a crap ton about the underground and travelling discreetly. This skill is never seen again. Nor is his knowledge of travelling quietly on his own ever mentioned after this scene, to my knowledge at any rate. Whatever the case, he was given a hint of lore and then left to go be rebellious for reasons we still do not have a solid foundation for. Honestly, I understood D-16 far more than I did Orion and I think that's a problem in a film meant to be their origin.
I have no real complaints about the actual race. The scene with Sentinel had nothing for me to comment on negatively.
Bumblebee is again, another character who holds little use in the film. I understand WHY he was put in (fanservice and all that), but the way he was implemented was very poor. There were far better ways to incorporate him into the story and actually make him important and telling. Instead, he's just a chatterbox there for jokes and one liners. He's far less agitating than Elita though because at least he has vague chemistry with our main protagonists. Also, B-127's whole nickname sequence should have been cut, or at least sidelined a bit. It really wasn't that funny, and if the crew were trying to show how isolation has gotten to him, the whole fake friends part got that across quite well.
The plot device was ridiculous. Not necessarily in its existence, but in its implementation. You want to have a SOS message from Trion to be the key? Cool. DON'T put it in the actual trash in the most obscure place on Cybertron. The fact that the bloody message survived is a miracle and quite frankly, it felt contrived. There were far better ways to implement the message. Think about Stars Wars and R2D2. Personally, I would have been privy to a bit of War for Cybertron coming into play, or possibly Smokescreen from Prime. That way Bee could actually be useful while still offering the crew their plot device. That said, it wasn't the worst thing and with a bit of grace, it is not a major sin.
The train scene with Elita was actually painful to watch. I despise her so much, and she just made the whole thing agony to get through. I skipped through her kicking the guys around like boyscouts because it was not appealing in the slightest. (I do understand some people like her, but I am not one of them and this is where my bias shows most.)
No complaints about their stint on the roof of the train.
Elita's entire scene on the ground where she gets in Orion's face made me want to strangle her. I can understand her reasoning, but she's so frickin annoying that I simply could not care about her in the slightest. Her lines might have even been funny if she hadn't been such a poorly done character.
Why does she get the map??? Why??? She isn't even meant to BE there??? Orion, why are you letting her walk all over you??? That's your evidence! You can't even trust her! Let D-16 read the bloody thing. He feels like he has the most braincells out of all of them. I get that they were aiming for girlboss and mom friend vibes combined with Elita, but she's simply agitating and I think it would have been far better for Orion or D-16 to lead the way and show more of their character. Actually, let Orion do it. He snuck into the archives all the time. He's a perfect fit for the role and would have given him the chance to show off that foundation that he lacked throughout the entire movie. If they REALLY needed Elita, they could have used the chance to build that oh so lovely ship bait for fans by having Elita and Orion have to work together to successfully read the map. After all, Orion knows all the weird underhanded stuff and Elita was a team leader for the miners. Their combined knowledge could have been a bonding moment AND been useful to the plot later to show why they fight together in a reasonable fashion.
Again, Transformers One feels tiny. There was one creature type shown on screen, and I understand animating is a pain, but even just some shifting shadows as the group walked would have been nice. Would have made things feel more alive and artificially expanded. (again, a petty complaint above all else. Maybe Cybertron just doesn't have a ton of animals.)
No complaints about the cave scene.
So... T-cogs can just be taken from the dead? Is that not a health issue? We see later that Megatron taking Megatronus's T-cog changes him further. Does that imply that all four of the crew are now biologically related to the Primes? If those T-cogs aren't rusted to hell and back after fifty cycles and don't give the crew infections later, this has some startling implications. Less of a complaint and more of my confusion. Seriously, are there no prerequisites to have a T-cog when a bot's original one has been removed?? Does this mean that biological offspring can be a thing via passing on a T-cog?
(I have some worrying thoughts about relationships on Cybertron now because of the shift in characteristics for the crew when they got their Prime inherited T-cogs)
Too much exposition from Alpha Trion. It fit the scene certainly, but the whole film had a running problem of mouthing off and throwing exposition around like candy. It was not done particularly tastefully 90% of the time. In fact, the only exposition that I liked was from D-16 and B-127 because it felt natural for them to explain things as they did. Trion's was cool certainly, and honestly if Orion's first exposition in the archive and then Trion's were the only dumps, I would have been quite happy.
I can't believe the Primes fell as easily as they did. I understand they were ambushed. But how on earth did Sentinel manage to personally cut down several of them when, up until that point, Alpha Trion said they were winning? One sneak attack is understandable, but the rest was a bit unbelievable. Especially Megatronus Prime.
Why is everyone suddenly so chill with killing? I mean D-16 just shot someone to DEATH despite having never raised a hand to pretty much anyone with intent to kill up until that point. Is this a society thing? Cultural? (I am not talking about Orion here. He's a sunflower compared to B-127 and everyone else going off and chopping enemies to bits)
Regarding D-16's arc, it was rapid fire from this point onward. I can see what they were aiming for, but there was a distinct lack of anything to really cause him to fall as far and as fast as he did. Actually, allow me to rephrase. Rather it was that he HAD reason, it was simply too fast paced of a film for me to feel his change and truly cement it in my soul. It stuck and it most certainly made sense, but it was a bit like whiplash when he chose to let Orion fall to his death despite them having gotten along up until that point for the most part.
Orion is an idiot as well. He spent all of D-16's rapid fall into warlording staring at his best friend like a confused goldfish. He did very little to step in aside from try to ask if D-16 was alright and stopping him from killing Starscream. Yes, D-16 was captured and there wasn't a lot of time to do therapy. Yes, the rapid character change occurred literally over the course of like, a day and change, so I can't fully blame Orion. And do I understand why he was so hesitant? Yes of course. The change was super fast. Do I also understand how and why D-16 fell? Absolutely yes. Were both of these characters rushed? Abso-frickin-lutely. The foundations were there and they were fantastic. They just had to be roller coastered to their completion without any regard for the emotional value of pacing their respective shifts away from their previously shared goal.
I do not truly blame the film creators for the rush, but it does kill a lot of the emotional impact that would have come if we'd been given more time to see D-16 and Orion have more and more arguments over increasingly difficult moral decisions.
Starscream and the High Guard are stupid. They are a fantastic concept on paper, but much like half the cast, their implementation was poor in the extreme. They came from nowhere, were exposition dumped into existence, and promptly followed the rando who beat the snot out of Starscream and could have, for all they knew, been an actual spy. For some of the best trained bots on the planet, there was not a single braincell amongst them.
Starscream had so much potential too. But that vanished into smoke twenty seconds into his face getting bashed in. Soundwave looks like a taco. And he acts like one with his lack of substance character wise. Shockwave was neat right up until he got wrapped up into the stupid gag with B-127. It's a dumb joke and it destroyed whatever seriousness was building. Like come on guys, we are at the one hour mark. It's time to get serious or go home. Again, aren't these the High Guard???? Very important very well trained bots??? Why are they acting like savages and petty children? We at least need explanation for that if we are rolling under that rule. They needed more depth desperately. As it stands, they were nothing more than free guns for D-16 to yoink for future movies.
Also, again, Orion the goldfish. Standing there all confused without doing a bloody thing about it. He's so passive in this movie and it infuriates me because it feels like his character arc never picked up the pace like D-16's did at the hour mark. I understand he's going through a lot and watching his bro fall is likely a bit shock to the system, but one would think with how close they are that Orion of all bots would be the one to try and humble his brother in arms. (I am aware he did his best with what time he had, but still). I know that if one of my siblings decided to go all murder hobo on me I would be the first to get up there and throw a shoe at their head. Once more, I do understand that Orion was likely in shock, but due to the pacing of the film, he feels a bit like stale bread right up until he's literally shot.
Neat, a fight scene. D-16 is captured, ooooh that could be interesting- aaaaaaaand there's Elita being the worst again. Great pep talk. Fantastic even. Now I hate her even more because all I am getting is sheer arrogance and not even in a humorous way like Knockout from TFP. Good heavens Elita sucks.
"We won't follow you." *Elita exists* "wE wiLl fOLLoW yOu" - Frag ALL the way off with this garbage. High Guard indeed. High on drugs and low on self-esteem. Elita has done NOTHING to prove herself worthy of being followed, or Orion for that matter. It would make far more sense for the High Guard to just be pissed off and opt to go fight Sentinel on their own since they've lost their new leader and a ton of their troops all in one raid. It would have been majestic for them to straight up decide now or never and lead a charge, and then have Elita and Orion join them with unexpected troops in the form of the cogless.
Again, aren't these guys meant to be the High Guard? Why can't they get into their own city? Surely they have contacts or old knowledge? Actually, why can't Orion bargain his way into their ranks using his knowledge of all things underhanded in Iacon? It would have been a great callback to his scene getting himself and D-16 into the race. I know they sort of went that route by having Elita get everyone in while Orion went to fetch the cogless, but it would have been way more interesting to see them working together in a logical manner and planning their attack. I know there were time constraints, but that doesn't mean they couldn't have worked together for a short period of time and shown either the brutality of the High Guard or their similarities in regards to goals and ideals.
The scene with Orion addressing the cogless was certainly stunning, but it needed more. Emphasis, tone, lighting, music. I think it needed something just a touch grander. Not too much mind you. Orion needed to have come back with a new aura around him, something to really make him stand out aside from his newfound height. This is his dawning moment after all, his first spark of Optimus Prime. If he'd spent some time scheming with the High Guard, maybe he could have had an air of a fledgling soldier, just bloodied and ready for battle. He did punch Darkwing, and that certainly helped, so I will give him a pass in this regard. His speech still would have meant more if he'd been a bit grittier and yet still kind, especially contrasting D-16 who took one life and then never stopped doing that. His compassion was a nice touch, as well as his relatability to his fellows, but there had to be that hint of something more commanding. He had the inklings and I appreciated his first real speech, but the rallying cry was, in my opinion, a tad off. It could have been due to the voice acting. (Seriously though I did love this scene, I just have itty bitty suggestions regarding how it could have been better. And Orion made a funny face halfway through his big pep talk so there's that).
The background character voice acting didn't show quite enough confusion or awe for me to really be sold on the scene. I would have preferred something more akin to the TFP scene where the kids are introduced to Optimus. Shock, awe, excitement, a hint of fear. Those things were present of course, and I understand the miners were tired from doing their million and a half shifts. But a bit more could have been done. More background chatter essentially.
No complaints about the Sentinel and D-16 interaction.
The battle scene was well done, all of them. The Arachnid thing worked, but the big reveal of the truth did absolutely feel torn right off of 'cliche villain downfall bingo'. I would have liked something a tad more original. Just a bit. But it did get the point across well enough so I can't really be upset.
Again with the background characters. It wasn't bad, but where's the RAGE?!? Where is the sheer chaos? It was emphasized later with the battle, but I think that scene with the big reveal needed a bit more violence so show just how unruly the population ended up. It could also make it clear why so many would eventually choose to join Megatron. Give me ONE guy with a Molotov cocktail throwing it at a statue of Sentinel or something. Why not have some of the cogless start attacking their superiors as well as Sentinel's servants, just to show the sheer destruction going on? Please, it would have been delightful and only have taken up like, five second of screen time MAX.
No real complaints about the scene with Orion, D-16, and Sentinel. It was still fast paced, and Orion still felt a bit like a goldfish, but overall the scene was perfect. The pacing is all that made it feel somewhat off.
The birth of Megatron was perfect. Zero complaints.
Once Orion reached Primus's core, the birth of Optimus gave off "Meeeeeeeegatrooooooooon~" vibes from the TFP Movie (Thank you Unicron. Love the voice acting man). Alpha Trion's voice was not doing it for me. It made a grand moment rather cheesy. Personally I think Orion needed whispers, echoes and flashbacks to go along with D-16's increasing violence and declaration. It would have been the perfect time to throw that flashback from the closing part of the film in. Let Orion see a ton of rapid images of him and D-16 along with increasingly loud whispers from all the Primes, cumulating in "Arise, Optimus Prime." Maybe even chuck in visions of the dead Primes, showing bits of their lives as a way to nod to the knowledge contained within the Matrix (if this continuity is going that route anyway. If nothing else, it would look cool and allow each Prime to meet Optimus in a natural manner during his creation). Additionally, that way Optimus can maintain a hint of mysteriousness but also grandeur.
Optimus flying up to the surface like superman.
I get what they were going for, but it was a tiny bit silly. I think it would have been grander for Optimus to have taken a bit longer returning, simply so that he could have the very earth part for him Moses style. I am not entirely sure. There isn't really a right way to fix this scene in light of the time constraints, and frankly the sonic shoot up to the surface did look cool and served its dramatic entrance purpose. I don't necessarily dislike it, but given the opportunity, I would have gone a slightly different route.
No commentary on the battle. It was perfect.
Again, Megatron's character arc was seriously rushed. He needed far more time. I adore him in TF One. He's quite literally the best character in there. But everything leading up to his final moment was rushed and it left me feeling unsatisfied at the end. There was plenty of foreshadowing in small ways, but those didn't start happening until the hour mark, give or take. Also, Optimus banishing Megatron from Iacon?? Why just Iacon??? Where the heck are the other cities?? Do they exist?? I'm spitballing but the whole scene felt ever so slightly off. Megatron limping into the distance didn't feel quite right. I honestly think that in exchange for wounding him, Optimus should have gotten a scar somewhere in return as a reminder of his cause. Megatron got Megatronus's face burned onto him. Let Optimus get a similarly noticeable marking, that way both players show a mark of their fallen friendship.
Sidenote: How does ANYONE know how to fight in this film?? Sentinel, the High Guard, and those with T-cogs makes sense. Orion? Sure. He did a lot of rough housing. Elita? Maybe. Hard to tell with her limited background. But D-16 and B-127? The rest of the cogless? Where did they pick it up? Its a recurring problem. And how does the crew improve so fast? I mean, they know how to fight with their big ol saws from mining, but we don't get to see in anyone except Orion so its hard to believe anything. We are never given a solid time period between the journey to the surface and then back down again, and really I think some of that travel time should have been spent with the group sparring or otherwise bantering about their backgrounds to lay the groundwork for their skillsets.
Regarding the final scene of the film, its really bad. Painfully bad.
(I would like to throw Elita off the nearest structure thank you.)
I get that they are laying the groundwork for more movies, but the flashback was quite forced. It was cute and absolutely had a place in the film somewhere, but not right there. It didn't feel quite right, or at least not with how it was edged into. The narration was just... weird, to me at any rate. The T-cogs being distributed was cool, certainly. But it raises many questions about the logic of it all. It feels dues ex machina. Not in a good way either. Not saying it wasn't cool, but it did feel forced. Like a participation trophy. I would have loved to see the cogless remaining that way and having to collect cogs from wherever Sentinel stored them, or otherwise take them from the fallen. That way they could have more diversity going forward.
That whole ending bit with Optimus and the Autobots running into the sunset was stupid. There is no other way to describe it. The scene gave nothing to the film and I think it would have been spent far better if we saw Optimus and Megatron both gathering their armies while the Quintessons loomed overhead. Megatron watching his warships be built and then him looking up at the sky. Optimus gathering up the cogless and helping them get their T-cogs via Matrix and then also looking upward. Only to then have it end with the Quintessons looming above.
The Quintessons were so underutilized in TF One it wasn't even funny. I don't even really know why they were there. I mean I understand they had to exist for war reasons and Sentinel and all that. But if they are such a threat, then they need to either be driven off so that the Cybertronian civil war can happen, or they need to make themselves everyone's problem so that Optimus and Megatron's spat looks all the worse for the planet.
There needed to be more for the Quintessons. They needed to have played a bigger role or to have been somehow removed from the playing field by the end of the film. Even one scene with them seeing Sentinel falling and then opting to get the heck out of dodge would have served well enough. But they didn't. And for that reason they are just... there. Letting their prized slaves rebel. They won once against all the Primes. Why not do so again?
Also why do they want the energon??? There are too many questions right now and not even the barest inkling of an answer.
The Characters
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(A look into every character of note + my edits to their development in the film.)
Orion Pax/Optimus Prime:
Orion's character is quite well done. He has goals, morals, and a personality that shines in the right environment. His adventurous spirit gives him life, and his desperate desire for something more makes him compelling when he's given the opportunity to really flex his morality muscles. He has a bit of fight in him, an eagerness to improve and assist those around him that makes him lovable and fun. Every moment he was on screen was a delight, and there was never any point where I directly despised his presence. He had moments of greatness, and moments where I would have preferred someone consulted Peter Cullen for advice on scenes where more Optimus was meant to show. His arc was steady, but it didn't move quite fast enough to match the pace D-16 set with his rise (or fall). It was clear Orion was meant go from largely trying to become greater for his own personal reasons to instead fighting for something more than himself. The creators were attempting to broaden him, give him more to fight for and more to lose. They were well on their way to doing that, but Orion's arc simply did not move fast enough, leading him to end up feeling a bit static while D-16 steamrolled ahead.
To adjust him, all I would want to see is for Orion to be shown having a more solid reason for his goals. Instead of just wanting to help, perhaps have him witness a hint of the mess on the surface at some point in his youth. Maybe he could mention it to D-16, saying that when he was newly forged, he either witnessed a record or saw a peek of the surface or perhaps some other Quintesson related thing to get him to feel a degree of investment in trying to help. Maybe he found the surface lovely and wanted to travel there. Maybe he heard legends of the Primes and particularly wanted to see them and make sure that they really had fallen. He either needed to show a level of devotion to the cause to match D-16's love for Sentinel and Megatronus Prime, or he needed to be skeptical. I would have loved to see Orion doubt, simply because no bodies of the Primes were ever recovered and old records did not mention the Matrix passing on (or perhaps he is skeptical in general). Whatever the case, giving Orion this foundational skepticism or believe would have allowed him to be more compelling when the truth was revealed.
Then, to match D-16 character arc, Orion should have started to try and take a commanding position earlier. Perhaps he could feel just as betrayed and angry, but instead of being more passive like in the film, his anger could instead be directed as the Quintessons who allowed things to happen as they did. Maybe Orion could feel loyalty toward his people as a whole, making him want to do things correctly and rally his kind together for the sole purpose of ensuring no other could ever enslave them, directly contrasting D-16 who was off to kill Sentinel for arguably more personal reasons. Making Orion care more about the people as a whole, knowing that they have all suffered under the threat that is the Quintessons, all the while D-16 cared more for his specific group of fellows... yeah it would have been delightful. Just, having Orion focus more on the bigger picture as the movie progressed, leading him to maybe mistreat D-16 a bit in his haste to spread the truth rather than get rid of the source of the problem. This way both Orion and D-16 could be given depth, since arguably, both are right in their approaches.
These are, of course, vague edits. And much like D-16, there isn't a ton I would change for Orion. He just needed more time on screen, and more opportunities to be presented with moral challenge and/or chances to lead.
"The line between friend and enemy is not as clear as I once believed. Once it's crossed, there's no going back, because some transformations, are permanent."
D-16/Megatron:
D-16, and later Megatron, was by far the best developed character in the entire movie. A very good thing considering the film is his origin moreso than anyone else's. He had the most growth to go through, and my goodness he went through it fantastically. He started off somewhat meek, mild tempered, and cheerful. He was a normal bot, one just happy to go about his life and enjoy his few passions as an average civilian. But as the film progressed, his character shifted from one of fun and adventure to anger and betrayal. One lie after another stacked up, slowly breaking down his innocent belief in everything he held dear until he had nothing left to stand on. All he could do was direct his anger at something, lest he lose himself entirely. His reasons were all justified, and you could see the way his morality shifted between "I want him in chains" to "you need to get out of my way, before I move you myself." and it was brilliant. Everything about his arc was well formulated, at least regarding showing his shift in character.
All I would have changed is the rate at which he changed. It was very fast paced. And from what I gather, occurred over the course of maybe a day or two. Crimes of passion are a thing, and some change really does happen that quickly, but D-16 needed at least a few more scenes of moral debate. Perhaps a scene in the beginning where he makes a simple choice that Orion's agrees with and then a very similar scene later where he goes directly against his previous choice. He should have been shown arguing with Orion more as the film progressed, and over more and more serious matters. Perhaps it starts with the map, but as time goes on, it starts edging into who to kill, who to suppress, what path to take in laying siege to Iacon, etc. That way D-16 moral shift can come a bit more naturally when he finally beats the snot out of Starscream and later kills Sentinel with no remorse.
D-16, and later Megatron, is a delightful character. There is very little I would change for him. Above all else, he needed more time on screen to shine, and I think that's the best possible critique there could be for a character.
"The age of Primes has ended. No more false Prophets. Follow me, you will never again be deceived! Rise up!"
Elita-One:
Elita-One is the worst offender in the entire film when it comes to horrible character. Where others lacked personality, she got far too much and absolutely zero development for it. She came in arrogant and came out just as if not more so. Obviously, the creators were aiming for her to be a foil for the boys, trying to make her into a more stable and commanding counterpart to Orion's, and later D-16's, rebellious nature. But her extreme arrogance, snarky attitude, and little to no love for anyone else made her presence grating. There wasn't enough of a relationship between her and the boys for me to see her in a more familial light for them, nor was there enough of an indicator of rivalry for her viciousness to not be annoying in its presentation. She was mean, bitter, and overall a pain throughout the entire film. And while there were reasons for those traits to be presented initially, they were obtrusive and took away from the film since they were never again addressed or given proper conclusion. Elita-One had no character growth, and as such, she leaves a bad taste in my mouth. Her relationship with Orion in particular was agitating. She had a backstory at least, and it did contribute to her character, but it didn't help to differentiate her a ton or warrant her arrogance, unfortunately.
Elita-One needed a reason to be so confident in herself that was visible to the audience, not just her forcing her crew to repeat her greatness. Arrogance can be done well, as seen with Starscream and Knockout in TFP, but Elita's just came off as annoying at the best of times. To adjust her character, I would have pre-established her relationship a bit differently. Instead of aiming to be supervisor, she should have been one already. To make her arrogance less annoying, she should have been shown as being affiliated with Orion before her demotion, perhaps as the one letting him get away with all his shenanigans. That way her arrogance plays off as her bantering and simply noting her station, and maybe she flaunts it around a bit, having Orion do her random favors since she won't go breaking protocol, but she knows he will. Their relationship could be one of mutual benefit, perhaps even hinting at Elita having used Orion's help to achieve her station at some point. That way they can be vaguely affiliated and their power dynamic can be somewhat equal since Orion offers a service and in turn, Elita covers his back when he decides to go and wander off.
If the creators wanted to go the ship baity route, or even just make Orion and Elita closer, it could be a thing where Elita was an old friend of Orion's who simply drifted apart after her rise to supervisor. Instead of being harsh with him during the mining scene, she could offer to speak later. Their entire dynamic could be that of ancient friendship, older than even Orion's and D-16 connection. Maybe they were in training together. Perhaps they were on the same mining crew for a while. Whatever the case, making Elita a bit nicer would go a long way, especially if she attempted to cover for Orion yet again after he broke protocol to save Jazz. She could try to cover for her old friend and be punished for it, making her less willing to help later in the movie when her aid is needed once more. Her character could go through serious growth because of this.
Additionally, if this were to be how her character played out, when she's brought to the surface, her lingering arrogance can be crushed like a grape in the unfamiliar environment. Where she once looked at Orion as a bit of a nuisance due to his habit of going places where he really shouldn't have been, she can now appreciate his skill and support him with her own. Maybe as a former supervisor, she's the only one who can read the map accurately, but for that same reason, she has very little skill in traversing the land and translating old indicators on the coordinates. That's where the boys could step in, helping and offering their skills and in turn showing Elita that while she's not the best and never will be, her skills are valuable when applied correctly, just as her companion's skills are as well. They could play off each other in a more meaningful way, helping Elita develop a healthy relationship with her companions and her ego. By the end of the movie, she could end up a bit more like Skybound or Earthspark Elita-One, confident and competent, but mature enough to know when to let someone else take the lead and when her job should be to play support.
She could even serve as a bit of an echo of Megatron, starting off where he ended. Anger, passion, and of course, arrogance. Then slowly she can learn to mellow a bit and apply herself in a far more productive manner. This could let her relate to D-16 as he starts to crumble, giving her more of a reason to be invested in him since as she improves, he starts to fall to pieces. There are many ways she could be played, but more importantly, she needs to be showed having actual chemistry with her companions and changing as a character into someone more mature. She's not a bad pick for a character, but she needed to be tempered, a lot.
"My point is, that your instincts tell you to break protocol for a reason."
B-127:
B-127 is a character that, on his own, doesn't really have a purpose being in the film at all. He's comedic and does show the beginnings of maturity in more serious moments, like when he and D-16 are captured. However, he lacks substance. He's fun, he's peppy, but it feels like a lot of the basis for his presence hinges on old and new fans recognizing his paintjob and knowing who he will become later down the line. He's a rather shallow character, which is not a necessarily bad trait since Sentinel pulled it off brilliantly. But since he is meant to be a main character in this film, I would have preferred he be given a more solid foundation. His actions are fine, his personality is acceptable, but he needed more to work with, a reason for his behavior if you will (since he can't exactly have a reputation to run with, being on sub-level 50).
I think the best way to have introduced him and given him a foundation would be to foreshadow the sub-levels. Perhaps have it be noted that bots go down a few levels and never come back, unfortunate miners who mess up one too many times. (maybe D-16 reminds Orion of this potential fate). Instead at staring at smelters, B-127 could be introduced as a scavenger. Rather than be down so many levels doing essentially nothing, perhaps show him weaving through discarded rubbish in huge heaps before they can be incinerated, taking bits and pieces that he likes. This way his random assortment of knowledge can make sense. It can explain his madness in a slightly more believable manner. Seriously, if B-127 knew how to get out, why wouldn't he leave at some point to seek out companions? Better it be that he's trapped, and now that he's got new companions, he feels totally fine accepting them and showing off his collection of trinkets since they are all prisoners together. He could state he's been down there for a very very long time, maybe making him the oldest out of the eventual group of four. This would explain why he has the plot device later, and if he shows off more confidential reading/viewing material he's collected, his knowledge base and animalistic fighting style make more sense.
It would give him a foundation as someone more feral, easily surprised, and excitable. It would give him unique skillsets, such as scavenging and self repair. If needed, he could even be the team's makeshift medic. Maybe B-127 could even have a broken T-cog instead of missing it altogether, showing that the practice of removing a cog was imperfect for a time, and since his removal failed, they disposed of him. Yet another hint of what is to come. His introduction scene would be about the same length too, since all that would change is the setting. It would also give all three time to bond since B-127 doesn't know how to escape, but has resources, which would allow D-16 and Orion to put their heads together to get them all out. It would also create a sense of loyalty for B-127, encouraging him to stay with the group. No changes need to be made to B-127's personality, just a shift in scenery.
"Are you serious? This is the greatest day of my life! I get to work for the government!"
Starscream:
Starscream's appearance in this film, much like Elita's presence, served little to no purpose. He existed purely to provide D-16 a chance to exercise his brutality and growing passion for rebellion. However, with what little time he had on screen, he presented an incredibly unique version of the character. Gone was the cowardly behavior seen in almost every single Starscream to have ever been produced. This Starscream appeared to be a highly competent character, willing to fight and die for his cause. He showed determination, energy not seen in any other Starscream. I can't exactly say he was the most intelligent character, a shame considering his station. But the embers of something more that he presented were fascinating, and in my opinion, a delight to witness.
I would have liked to have had his foreshadowed earlier. Personally, I think a great way to have hinted at his presence would have been to make him a bit of a martyr. He could have been blamed for the betrayal of the Primes, with Sentinel pinning their fall on the High Guard and Starscream in particular. That way, he could have been foreshadowed via D-16 absolutely hating him for his "betrayal" and also served to hint at the High Guard's power later. Additionally, if Sentinel made it so the High Guard looked like they'd sold out to the Quintessons, him going to the surface would be even more "Dangerous" since he'd be fighting "traitors". All the more for him to have lied above, and more to keep everyone off the surface.
Bonus if Starscream actively has a warrant out for him, as evidenced perhaps by chatter from background characters or maybe even Darkwing calling D-16 and Orion Pax "High Guard/Starscream sympathizers" for their rambunctious activity. Through this slight shift, Starscream's later appearance could be far more meaningful and make him an ally of note, especially if its mentioned that he and his people have been attacking energon trains for sustenance and to mess with Sentinel. Starscream's intelligence can be shown, as can his former ties to the Primes, all by adding a line or two depicting his presence.
"Two options for you! One, we slowly dismantle each of you one bolt and screw at a time, and really make sure you feel it. Or two, in exchange for a quick death, you give us intel on the energon trails, access to the mines, or anything else that could hurt your Boss, Sentinel Prime."
Soundwave: Soundwave can hardly be called a character in this film. He exists. That's about all he has going for him. He looks like a taco and has all the personality of one, that being none at all. There was so much potential for him, but he got a grand total of perhaps three lines before he became background noise. Jazz had more lines than Soundwave. Jazz, the cogless background character. We know nothing about Soundwave except the fact that he's with the High Guard and apparently important enough to have been in the records. No explanations regarding his abilities, no backstory, no reason behind his connections. Nothing. He's a familiar name for old fans to gawk at and does little else.
If Soundwave is going to be in a film, I feel like it is law for him to play at least a semi-important part. Even if I didn't know Soundwave from other continuities, he would still be seen as highly underutilized. Personally, I think he would have done so much better serving as an agent of Sentinel Prime who turned when he learned the truth. He could have been right at Sentinel's side whenever he was in the city, offering reports on other cities and their struggles to obtain energon but ultimately being waved off. This could help with the small setting feeling and give Soundwave character through his hesitance and concern for the rest of the population. It could be fascinating to see Soundwave loyally follow this Prime, despite his concerns, and then be betrayed with the knowledge that his world and his people have been enslaved by the one he thought was their savior. This way, he would have a very valid reason to hate Optimus when he comes into being, and consequently have a reasonable desire to join Megatron.
"Scanning electrical impulses: He speaks the truth."
Shockwave: Thankfully he's less of a taco. Unfortunately, he only has a bit more personality than Soundwave. We also know exactly nothing about him and he suffers from the same problems as Soundwave personality wise. We've got next to nothing to work with, not even a title. He also comes off as a bit of a potato since the very first thing he did when threatened by Elita of all bots was to bend the knee. It does tell us about him, but its not done tastefully and as it stands, Shockwave has the personality of a small child who got his favorite toy stolen from him.
Much like Soundwave, if one is going to use Shockwave, he has to at least have had some sort of impact in the past, if not the present. I would have liked to have seen him possibly have been the one who assisted in removing cogs from the newly forged. It is an essential part of their structure, so I imagine there is a certain degree of delicacy involved. Or barring that, why couldn't he have been the High Guard's medic or scientist and studied the process and uses of the Transformation Cog? That way, he would have a plethora of knowledge and be very invested in Sentinel's downfall since he knows the truth of the matter. Perhaps he feels guilty for having assisted. Maybe he was banished for trying to do too much. There are a thousand things that could be done with even a hint of such a backstory. Heck, maybe he could be the one to have a small mountain of cogs to offer cogless bots during the battle against Sentinel. Or if we want to maintain the emotional value of the bots fighting without their cogs, have Shockwave offer up images of piles upon piles of destroyed T-cogs or something for evidence. There is a lot of potential for him that was never realized, and all it would have taken is a line or two to establish him and his usefulness to the Decepticons later.
"He wouldn't stop talking."
Sentinel Prime:
Sentinel's character was, quite frankly, delightful. There were no redemptive qualities about him, and I personally found that to be perfect for his character. He was cruel, prideful, vicious, arrogant, and everything else I expected from a cliche villain. And yet, despite being cliche, his voice acting combined with his stable character portrayal always had me adoring how terrible he was. Whenever Sentinel came on screen, I was excited to see him because I knew how he was going to act, and I was thrilled to see it play out every time. I knew his personality, and yet how he went about his activities always exceeded my expectations. Personally, I adored how smug his dialogue was, right up until the very end of his life. It sold him as being the worst, even if he wasn't breaking any new ground with his character. Sometimes you just need a character who sucks as an individual. I appreciate that the movie was willing to make him irredeemable, unlike other iterations of Sentinel Prime who at least had a slightly non-selfish hidden motive somewhere in their backstory. There's nothing I would change about him, not in the slightest, at least not without adjusting the entire movie and rewriting it from the ground up. He fits. Simple as that.
"What truth? That I plucked your cogs from your newborn chests, forced you to mine so that I could pay off the Quintessons, and live like a King?"
Alpha Trion:
Alpha Trion was a fascinating character with so much potential history and lore attached to him. I am quite sad he didn't get more of a chance to shine, considering his past and his status as the last living Prime. He did serve his part in the movie, quite well might I add. But he could have had more. He was so very tired sounding, lost even. He seemed to care for our main cast and offered so much wisdom, and yet had so little time to actually impress it upon the main characters. He died with honor and what times he did have the chance to speak were well put together. However, I would have liked to see a bit more of him, personally. A bit more character, spice if you will.
I would have given at least one digit on my right hand to see him train our group of four, or at least begin guiding them back to Iacon so give them more time to talk. His presence could have accentuated the fallout between Orion and D-16, showing their shifting ideals when compared to the pure goal of Alpha Trion. Perhaps he could be the one to try and guide the group into working as a cohesive unit. And perhaps his slaughter could be one of those things that drives D-16 and Orion apart now that they no longer have a stabilizing force to keep them from arguing over what to do with their evidence. Honestly, I'm thinking something Uncle Ben combined with Uncle Iroh for Alpha Trion would have been a perfect way to introduce him, make use of him, and ultimately offline him in a meaningful manner. But again, time constraints are a real issue and I understand the problems the movie had giving everyone time to breathe.
"I failed you, old friend. You deserved so much better than this end."
Arachnid: She's a fascinating character who I personally would have loved to see more of. The times she turned up on screen were always noteworthy, and the fact that her intentions were largely unknown gave me a feeling like she was this movie's Soundwave. She didn't need too much development because her role in the movie was perfectly structured. She was Sentinel's right hand, his eyes and his hands. She is a perfect example of a character who doesn't need much exposition or backstory simply because she fulfills her role perfectly. We can make assumptions and still have room to speculate, but her character doesn't feel like a vacuum or like its missing some grand piece. Would I have appreciated a hint more for her thought? Yes.
Personally, I think hearing rumors of Sentinel's frightening right hand might have given her the final touch she needed to be a solid character in my book. Just some bots being in awe as she walks by with Sentinel, or perhaps Orion recognizing her from some old text from the archives. That way she could come onto the scene with a reputation. Or barring that, a sense of dread. That said, I did enjoy her introduction and I have no real critiques of her. The character is built well for the time she's on screen. I enjoyed her far more than I did Elita-One which should tell you all something. A girlboss character can be done well. Look at Arachnid and her combat prowess and intelligence. Elita was just a poorly done, slapped together attempt at giving our main cast flavor.
"I see everything."
That One Random Quintesson: It looked neat. Very intimidating in its own weird way. Certainly uncanny considering the metallic scenery. Could have used at least a line or two to sell the evil. I personally would have paid money for the Quint to talk in gibberish and for Sentinel to somehow understand because that would show just how long he'd been working for the Quintessons.
Jazz: We saw him a grand total of perhaps five times and I love him. No complaints. He's very Jazz and maintains his Jazz attitude throughout every single scene he turns up in. I especially love him during the scene where Orion rallies the cogless. He looks so confused and yet so happy later one when he gets his Transformation Cog.
"Little? There's nothing little about you."
Darkwing: DARKWING DUCK- I'm kidding. Darkwing's character had little to no depth, but he served perfectly fine considering his role in the movie. An aggressive enforcer of some variety, evidently high ranking enough to be in the Iacon 5000. He's got enough flavor to him that I'm sure someone in the fandom will decide he is their blorbo and run with it. He's not breaking any new ground, nor are his lines anything noteworthy. He simply is, and considering his role, it suites him.
"You are no cog bots with limited options. Report to waste management immediately."
Background Characters in General: Nothing really of note. They existed and served their purposes. I appreciated the fact that no two bots were the same appearance wise. It made Iacon feel more lived in, a trait desperately needed considering how small the world felt. Seeing so many familiar faces was fun.
The Plot
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(An assessment of the story overall & its holes.)
The plot was fantastic, at least with all the random unneeded scenes not considered.
There were quite a few themes present, most of which were at least touched upon. Honestly, the journey to discover the truth was a wonderful overall plot. I have very few complaints about the way the story set out. Two miners who, by accident, are cast away and gain an inkling of the truth. This in turn sending them on a quest to uncover said truth, only to have their worldview shattered. It's simple, and at the end of their road, their differing ideas regarding what to do with the truth are what drive them apart.
There are some things that don't add up, such as the time it takes the crew to actually get from Point A to Point B at any given part of the film. Time is a real issue in the movie. If we had only been given the illusion of more time passing, some of the pacing issues might have been less in our faces. Additionally, there are a few inconsistencies.
The boys being chucked down fifty sub levels because the plot needed it to happen. The plot device just happening to be there for reasons. How B-127 and the boys know how to get anywhere is beyond me. Elita being at the exact train they need to board at the exact right time is a bit off. The t-cog situation is interesting and I can't help but wonder how that whole mess really works. The High Guard popping out of the ground like cabbage patch kids. D-16 suddenly choosing to betray his best friend for reasons that were not given enough time to justify.
It's just a lot of smaller things that added up, when combined with the pacing, to create something a bit off. However, overall, the base story attempting to be told is very solid, only needing to be tweaked and refined to add further depth and give characters reasons to be there at all.
A very solid 7.5 - 8/10 movie when viewed overall.
The World Building
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(Current questions & Information + musings)
Cybertronians don't bleed, unlike other continuities.
I find this fact downright fascinating. When characters are killed, they don't bleed. TFP bled, pretty sure other continuities did as well. Except for G1 at any rate. It's an interesting take since energon appears to be a liquid, not crystal, on this new version of Cybertron. That leads me to believe that it must be pure energy since the moment it is taken in, it appears to go straight into powering the bot in question, rather than flowing through their veins. They are far more machine like, and I have had that fact grow on me a lot. Less alien, more mechanical.
The cogless had their cogs removed before coming online. Where are said cogs now?
It really is fascinating to think about. Sentinel had all of these T-cogs removed, presumably thousands upon thousands of them. I have to wonder, were they destroyed? Stored away in case on of the bots allowed to have their cogs needed a new one? If they were thrown away, how did no one notice or snag a few? There are many questions regarding how this big biological aspect of the cogless was kept from them.
Where are these bots forged? No Well of Allsparks was mentioned, at least to my memory.
It was stated that the first Primes came from Primus's core, which adds up since they are the closest this new continuity has to demi-gods. I would say that it would be likely that bots just clamber on out like the Primes did, but considering how fricking long that fall was for Orion, I have my doubts. Personally, I'm thinking this continuity probably is going the hotspot route where bots just kinda pop out of the ground in certain places. They obviously aren't climbing since they weren't online for their T-cogs to be removed. That leads me to believe that they likely form in hotspots and are cultivated until they are ready to come online. This would give Sentinel plenty of time to do a little removal all easy peasy.
Cycles are years. Days are days.
Interesting take on time, but ultimately kind of useless on its own. Lots of human time terms are used, so it seems cycles is just in there for alien factor. A unique take all the same though. I like it.
Primus is mentioned and acknowledged, but there is no mention of Unicron whatsoever.
It's really quite fascinating, but not particularly surprising considering the setting TF One takes place in. Many bots are uneducated, and with the fall of the Primes, it could very well be that no one knows about Unicron anymore because the threat he posed paled in comparison to the Quintessons. It could also be that Sentinel might have had any records about him removed in order to keep the population afraid of one threat, rather than many. It's not as thought Sentinel can deny Primus exists. But Unicron? Can't see it? No need to believe it. Still, it will be fun to see if Unicron ever comes up.
The war with the Quintessons is stated to have gone on for thousands of cycles, and yet there are few ruins. Just how devastating was it? How powerful are the Primes?
I am of the belief that long ago, Cybertron was an empire. There were cities everywhere and the surface was most likely covered in defenses. Most likely, the Quintessons whittled away at Cybertron's surface population, hence the war going on for so long and the people retreating underground into their creator's shell. The Primes appear to be powerful, but they were most likely scattered across the surface to try and limit the damage done by the enemy. The war was likely very close to be lost after millennia of being continually under siege when the Primes finally fell. In a sense, Sentinel likely did buy Cybertron time, but he also doomed them by destroying what history they had that might have helped them.
Are there other cities on Cybertron? There has to be, considering how large the planet is, but the offered energon to the Quintessons tells a different story. What happened?
We don't have enough information to make a good guess, but I personally believe, as stated above, that most cities were likely wiped out. Those who survived fled underground, meaning that most cities are either few and far between, or they are so sprawling that 'Iacon' encompasses far more area that we are led to believe. The offering of energon could have possibly been so small because it has been so long. Maybe, once upon a time, the offerings were far larger since more cities could bring energon in. It's hard to tell.
Is Cybertron in a post apocalyptic state?
I think so. Considering the ruins on the surface, the suppression of the masses, and the struggle to get energon, I do think that Cybertron is sitting in such a state when the movie is happening. The setting scene in Transformers One, and Iacon in particular, appear to be the last gasp of a dying race after what could have been a siege lasting up to thousands upon thousands of years.
T-cogs evidently have a certain amount of biological alteration involved in their acquisition.
This can be seen in Megatron when he takes Megatronus Prime's T-cog. Personally, I think this says something about the use of a T-cog. Some appear to be more suited toward combat whilst others have other uses. It appears to be Cybertron's version of the genetic lottery, since up until one gets a T-cog, it seems as though it is quite impossible to determine alt-mode or abilities. Look at Jazz. He didn't get his little door wings until after he got his T-cog. This has a lot of implications for T-cog inheritance too. Is that a thing that can happen? Does it affect various bots differently? Many many questions.
Does the T-cog have an effect on the mentality of those who inherit it? Was Alpha Trion aware of this when he chose which T-cogs to give to the crew?
I honestly think it's impossible to know at the moment. We don't have enough lore to make a solid assessment. But I would like to think it at least has some effect on the bot in question when they get a T-cog that was not originally theirs. Again, look at Megatron. Maybe Alpha Trion selected the Primes with the most adaptability for a reason. Perhaps some of those latent traits present themselves in their new wielders. I don't know, but I would very much like to.
Cogless bots are essentially children.
They are smaller, slower, and from the looks of it, less liable to fight against those larger than them (although that could just be common sense.) They don't appear to be less intelligent or anything, but I do imagine the T-cog is a sort of wakeup protocol for bots. It diversifies them, allowing for specialization. So yeah, from the looks of things, they might as well be children frame wise.
No noticeable spark chambers. Instead, we have the slot for T-cogs.
I find it downright fascinating that instead of having a way to expose their sparks, the TF One bots instead expose their slot for their T-cog. There's not a ton I can gather from this lore except for the fact that this must mean sparks are likely farther into the frame and more protected, and like a human heart, probably not meant to be seen.
(Also the smut writers are going to have to get creative)
There are different Primes this time around. Still Thirteen of them, but a few old and new faces from various continuities.
I have no clue what it implies for the most part, but from the looks of it, we aren't going to have an IDW/TFP Arisen any time soon. All the Primes are named, have faces, and are confirmed to be dead. There's no mystery here about some secret resurrection Prime goofing around in the background. I like it personally, even if it does limit the more mythological aspects that could be present in this new continuity.
There don't appear to be any sort of familiar or mentor-mentee social structures on Cybertron. We also don't see anyone who acts young enough to possibly be newly forged. Does this mean everyone comes online with basic knowledge? Or are they put through bootcamp before even entering society?
Again, I'm thinking the bots are raised like cabbage patch kids, grown and watched over wherever they form until they come online. Then, most likely, the cogless just kinda figure it out, IDW style. Same goes for the rest of the population.
How are the cogless selected for their fate? Is it random since Sentinel removed their T-cogs before they even came online?
It's a good question that I would like the answer to. Most likely, it's a numbers game. Special traits don't appear to present until a bot gets their alt-mode, leading me to believe that the cogless are selected based purely off how many miners are needed at the time.
D-16 gained a weapon via being angry. Do all bots have that? Is it a stress response? Or is D-16 special like that?
Again, the T-cog question. It feels like it's related to biology somehow, but I don't have enough info to make a solid guess.
The Matrix is referred to as an entity. Why is that?
No bloody clue but I really hope the dang thing talks or has some sort of unique ability aside from being an extra battery that gives Optimus a really cool axe.
The bots have eyelids and tongues.
It makes sense that they have them. I just think it's neat.
Some bots have real names. Other do not.
I have no clue what this implies, but I am running under the assumption that there is either a criteria to meet to get a name, or bots just pick their names and roll with it.
The Ending + Implications
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(How I think things will go from here in future films.)
The ending scene was ridiculous and felt chucked in there above all else (note: I am referring to everything after the t-cogs are distributed). However, it did offer a hint of insight into what is coming in the future.
Based on what Transformers One presented, and the fact that it has been stated that it will (if all goes well) be part of a trilogy, I have a few predictions for the coming films. Of course this is all speculation because the movie ended on a rather open ended note without much foreshadowing for what is to come, at least on the surface. So take this as my musings above all else.
Firstly, the Quintessons are going to be removed or otherwise sidelined as a threat. Optimus's line regarding the Quintessons at the end of the film leads me to believe that they were more of a plot device than anything else, and I expect them to become even less prominent going forward. I simply cannot see them being the BBEG of the trilogy considering the layout of the movie. Although it is very possible that they could serve as a minor antagonist to push the war along in later films.
If things continue as they are and the creators keep to the origin story vibe, then I see the second movie as likely focusing heavily on the war and its rapid fall into sheer chaos. I expect it to be fast paced, just like Transformers One. So quite likely, it will be a series of battles, schemes, and Megatron marching his armies while Optimus desperately tries to rally his people and fight back.
The second movie will probably be split between Autobot and Decepticon perspectives, Avengers Civil War style if I had to guess.
We will likely see Megatron gathering troops and capturing territory while Optimus fortifies what land Sentinel previously controlled in order to try and limit conflict (and promptly fail).
Optimus will go through some arc or another that gets him to fight seriously, but considering this is Optimus, he is probable to maintain his attitude of 'I can fix him' at least to an extent. Although, considering how he sent Megatron away, we may be surprised going forward.
We are going to be introduced to key Autobot and Decepticon characters throughout the second movie. Prowl, Jazz, Ironhide, Arcee, and others. Starscream, Soundwave, Shockwave, and the rest will likely get actual development.
There will probably be at least one peace talk that goes south the instant Optimus dares to breathe in Megatron's general direction.
Elita is bound to get more screen time than she deserves.
Bumblebee will earn his name and either have his voice taken from him, or he will end up forcefully silenced through some other means, perhaps a vow or trauma. Depends on how mature the creators want to make him in the future.
Megatron will probably end up seeing Orion as having died in some capacity, either that, or he will see everything Optimus stands for as a betrayal of their shared history and a insult to the suffering of the cogless.
The third movie will likely end with both factions abandoning Cybertron during a great exodus (if they are trying to follow G1/comic canon vaguely.) I simply don't see the films moving to Earth since that's been seriously overused over the past twenty or so years.
I anticipate the introduction and or the alteration of previously well known characters throughout all the films. Since the creators have been willing to adjust the origin as much as they have, nothing is off the table.
Those are all the predictions I can make at the moment considering there has been very little to work with foreshadowing wise.
My Suggested Adjustments
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(My thoughts for an ideal TF One which stays within the time limit, keeps to the established plot & acknowledges the future existence of more films.)
Now, again, before I begin my edit rant, I will try my very best to keep to the plot of the film and not go off track. I will be offering edits, not a rewrite (yet). Also, most of this is just musing and things I would like to see, not professional writing. Take with a grain of salt. That said, here's what I would adjust.
I would add a few lines of dialogue during D-16 and Orion's chat on the train to hint at Orion having a fascination with the surface and/or skeptic attitude toward what they've been told backed with a desire to check things out for himself. This would be just to build a little extra character. Additionally, during their chat, D-16 can remind Orion that the surface is dangerous not only because of the Quints, but because the traitors are up there. The wild High Guard, now gone mad. Orion can wave him off, stating he's not going to become like Starscream before moving onto his discussion about how he has a feeling like he's meant for something greater. The conversation can then continue as normal.
Remove Elita from the mining scene in the beginning. Have someone like Ironhide be the team leader so that his gruff personality can really drive home just how dangerous their job is before they even get started. Instead of Elita's rant, Ironhide can again remind his group about the risks of their work and maybe even discuss how someone got his or her lower half crushed in the last tunnel collapse. The group can then rush to get to work, with D-16 and Orion being all buddy buddy about it. D-16 and Orion can greet a few of their fellows, maybe assisting a bit in order to bring in more familiar faces. A brief pause can occur for Elita to look down on the group from her position overseeing things. She and Orion can share a brief look/nod/salute/gesture that D-16 can then mock and Orion can use to remind his brother in arms that Elita is an old friend, nothing more thing less. Elita can then call down, ordering them to get a move on before they get in trouble. Ironhide can then get the group hustling into the tunnel. This would solidify Elita's place of power while also introducing other characters and the harshness of the work.
The mining scene can go on as usual, but when the rescue happens, Elita can jump down and order Orion and D-16 back, maybe yelling something like: "Pax, D-16, pull back! I won't ruin my record with three deaths in one day!" in order to cement her deep care for her position. And once they make it out safely, Elita can check Jazz over for a moment before getting in Orion's face, D-16 probably trying to not be involved. There they can share some dialogue that shows Elita's exasperation with him, but also her fondness. Perhaps something like this:
"How many times have we done this Orion? I can't keep letting you break protocol!"
"Even to save a few lives?"
"We are miners. Danger is part of the job. Your recklessness is a liability."
"Even though it saved you from that tunnel collapse last cycle?"
"That is beside the point Orion, and you know it. You really need to develop some self-preservation skills."
Then of course Darkwing can jump down and fire Elita, only this time instead of being as sudden as it was in the original TF One, Elita can instead be fired for letting Orion and D-16 off yet again AND sustaining an injury to her team (RIP Jazz's leg). She can fight back, saying that lives were saved despite the breech of protocol. Darkwing can then shoot her down again even when Orion steps up to try and take the blame. This way, Elita can have the final straw moment with Orion, her expression being bitter as she has her rank badge ripped off. Her dialogue with Darkwing can hint that this is not the first time she's let things slide, hence the demotion. She can look at Orion and D-16 in sheer anger, shaking with rage as she murmurs about how hard she worked for this position before shoving past both of them. This would make her less agitating as a character but still give her ample room for snark and anger while maintaining a connection to our main cast.
When Sentinel gives his message to the people, D-16 can get just as excited TF One canon, but Orion can be a bit skeptical. The scene with Elita can influence him, making whatever skeptical nature he'd developed all the more real. Perhaps, as a bonus, Sentinel mentions that the winner of this race will get to request something from him/get a new rank. Seeing this, Orion will then want to get in both to try and prove a point, and to hopefully make it so that he can get himself and those closest to him to a high enough rank to make a difference. His hope could be that if they won, he could request better oversight in the mines and a chance to show their grievances. D-16 can still, of course, not want to be involved when Orion implores him to try and be something greater.
The race scene can stay as is, only changing to show Soundwave AND Arachnid by Sentinel's side. But when the duo are in the med bay, Ratchet can come by to fix these two idiots up. Instead of being cogless, he can be one of the higher ranked bots and perhaps serve Sentinel personally. While Orion and D-16 have their little banter session, he can work on them and probably tell them to shut up before the Prime arrives. Perhaps he also comments on their poor repair, wondering if the mines have medics. D-16 and Orion can state that they do not, earning Ratchet's anger since he assumed they at least had basic health care. Maybe he even tells them to watch their mouths, or perhaps praising them for their stupidity and being mildly in awe of it. This could set him up as an ally later.
The discussion with Sentinel can go as it does in canon, but when he leaves with Arachnid, it can be Soundwave who is ordered to 'remove' them. Soundwave can hesitate, looking at the duo and then at Ratchet would could try to object since he would know what is coming. Soundwave, ever the loyal aid to his Prime, could then call Darkwing in to take D-16 and Orion to their fate. Soundwave can even look genuinely upset at the scene, his fists all clenched up as the duo cry out in confusion. Ratchet can curse, and the scene can end with our two heroes being thrown down to sub-level fifty where no one without an alt mode with wings can escape.
Down in sub-level fifty, it can be a horror show. A huge set of incinerators where huge conveyor belts are transporting waste to the fires without end. Maybe there are even a handful of bodies amongst the mix, miners and other cogless. D-16 can continue to believe it must have been some huge mixup, perhaps getting all angry about it before B-127 appears from the rubbish, looking terrifying and scuttling over to them. He can get all up in their faces, maybe touching them to ensure they are in fact alive before his mask lifts and he goes right into being himself. He can have his nickname moment, but it can be mixed in with him showing the duo around the fires, giving them some warnings like:
"Don't mess with the bodies, those tend to be infected."
"Watch where you step! Don't want to miss energon by accident. It's rare down here!"
"With you two here, I won't have to worry about accidentally ending up on the conveyors while recharging!"
B-127 can ramble for a bit, much to our duo's horror. Then he can show them his makeshift residence, made of trash and other things. Inside can be all sorts of wacky things, including STEVE. As he's showing off his collection and gleefully pointing out things from various cities he's found, D-16 can marvel at a few of the older wartime relics Bee has and Orion can sift through Bee's stack of random reading and viewing material. As D-16 tries to smile through B-127's eager explanations of how he found things, Orion can note the symbol of the Primes on one of the small disks B-127 has. Bee can notice and exclaim how he found it on the body of someone from the High Guard forever ago. At that, D-16 can recoil, but Orion can turn the disk on.
The message can be revealed as normal, and again, Orion can convince D-16 to go despite the threat. Being trapped underground, they decide to give it a shot. B-127 sadly points out that he's been down in the sublevels for actual cycles and he's never been able to get out, not without a T-cog. At this point, he can show off his damaged T-cog, taking it from one of his shelves for all to see. The duo can be quite confused as Bee states that he came online with it broken, mentioning how he felt someone trying to mess with it before he was thrown into the sublevels. Orion's suspicions can grow, D-16 can become more adamant that something OTHER than Sentinel is going on here, and from there, they can use B-127's things and tools to work their way out. Perhaps they construct a grappling gun, or otherwise use old material to tower their way up to a vent on the far wall. D-16 can undo all the screws with some difficulty as the conveyor belts below them threaten to drag them into the fires. But with time, they can quickly crawl their way out, perhaps with D-16 grabbing Bee before he can fall back into the rubble below.
From there, Orion can use his knowledge of all things underhanded to begin guiding them up toward the surface. D-16 can add his input by feeling for wind currents and whatnot. All the while, B-127 can tell them he's heard of a train depot nearby, considering maps and other things that fell into the rubble with him + shaking over head occasionally.
Once they get to the depot, they can try to join the masses of miners loading up the train carts. Attempting to blend in, they grab grates and try to move quietly and just, not emerge from the train once they get on it since they know its heading to the surface. But as they are waiting to load, they encounter Elita. She engages with them, attempting to stop them as a form of retribution and even arguing that she's saved their hides one too many times. Orion, despite his respect for her, pushing his group on. They push past Elita, discarding stealth in favor of leaping into the train before it can take off. Elita, still upset and desperate to stop them from causing more harm, throws herself in after them with the intent to stop them. The doors close before she can, and in anger, she pauses, and books it toward the front of the train to try and halt it. Being smaller and nimble, she dodges attempts to grab at her, even knocking a crate over which hits Orion. As they make it to the surface of the train, D-16 and Orion lag behind, but B-127 manages to slow Elita down by grabbing her leg long enough for Orion to also pull himself up and grab her arm before she can hit them.
Then the traintop scene can play out as normal.
Once they are thrown to the ground, Elita can still get up in Orion's face, but instead of losing her cool, she can instead grab him, take a few breathes, and say something along the lines of this:
"Orion, since they day we met, you've been a thorn in my side. Always getting me intro trouble whenever you decide to run off with your go-bot buddies and make a scene."
"I know. And I'm sorry. But this... this is beyond any of that. We could find the Matrix, Elita. We could do what Sentinel hasn't been able to. We can save our home."
"And that is the only reason I haven't tried to punch you yet, Pax. But if this mission of yours fails, if this is all some grand hoax, I'm taking you and your pals back to Iacon and getting my rank returned to me."
"That's fine, because I quite firmly believe that this is the real deal."
"It better be, or you can bet your bolts I'm never going to let you live this down."
"I wouldn't expect anything else."
Orion and Elita share a moment of reconciliation before they both look over the map together. Leaning on each other for support as they follow the coordinates. All the while, D-16 and B-127 comment on the scenery, and helping their group avoid various hazards. D-16 might even note how there aren't an High Guard rebels, a fact that leaves him suspicious, especially as the group passes through increasingly frequent ruins, all inhabited by the bodies of bots who bear the symbol of the High Guard, or the long dismantled old Cybertronian army. D-16 might even see how it seems as though a few of the High Guard were actively trying to defend civilians, as evidenced by the bodies. This leaves him thoughtful, less angry.
There should be a few flashes of the group taking cover as strange creatures move on the surface. B-127 can pause to gather up some abandoned weaponry from an old base, earning commentary from Elita-One about how she never knew they once had so many cities on the surface. It should be a somewhat solemn march, and as they go, they can practice with their haphazard firearms by shooting as various targets to acquire what energon they can and to scare off random creatures. Orion notes the cities they pass through, listing off names he's read in the archives and being saddened by the fact that they lost so much. D-16 becomes more and more upset as they go, seeing the bodies and wondering why Sentinel hasn't recollected abandoned resources or otherwise given the dead a bit of respect in light of the fact that they haven't seen a single enemy so far.
The scene running from the Quintesson scanner can continue as normal, and the group can rush to the cave as they watch the huge ship loom overhead. The cave scene can also continue as normal, only this time, the group can be even more distraught since they've seen the remnants of their old empire and already have doubts. Awakening Alpha Trion can go as normal, as can Sentinel's discussion with the Quintessons.
D-16 and Orion can get into a slightly more heated debate than normal when they return. Orion exclaims his desire to have the people get their justice, making sure everyone knows their loss. D-16 can agree, but their argument can occur when Orion makes it clear that the people come before getting revenge on Sentinel. This does not go over well with D-16, and although Elita and B-127 attempt to step in, Orion and D-16 begin to argue more furiously until at last, Alpha Trion steps up and pushes them apart gently. Probably saying something like:
"Primus has a plan for all his creations. Do not judge too quickly, instead, act with wisdom and foresight."
Trion can offer the values of his fallen brethren, encouraging D-16 to act as Megatronus Prime would, as a guardian of the people, their voice and their sword. In turn, he can urge Orion to follow after Prima or Zeta, telling him to use his noble spark to be a voice of reason. He might turn to the Elita and B-127, but then he notes that they are low on time. From here, Trion can give the group the T-cogs of the fallen Primes and hurriedly usher them out as Arachnid draws near. The escape progresses as normal, and Orion and D-16 again have their debate. Orion stands his ground a bit longer, showing a hint of anger. But remembering Alpha Trion's words, he consoles himself and D-16 by stating that he trusts D-16, which in turn diffuses the tension.
The group can move quietly, with Elita being solemn and B-127 a bit shaken up. Orion and D-16 discuss what they plan to do as Elita watches for enemy units and B-127 hurries ahead to scout. As they talk, it becomes clear that Orion wants to rally the people and spread the truth first and foremost. Meanwhile, D-16 wants to strike hard and fast, a tactful assault meant to end Sentinel. They can worry about the truth later in his mind. They argue for a while, and as they fight, Orion can get a bit aggressive, leading D-16 to push him. As they tussle, they end up tumbling, and despite both B-127 and Elita telling them to shush and trying to pry them apart, the group are unable to evade the High Guard soldiers that surround them. they aren't given a chance to fight back before Shockwave orders their capture.
The scene with Sentinel and Alpha Trion can go as normal.
The group can wake to Shockwave assessing them, noting that their T-cogs are not biologically theirs. He finds this interesting, and since they are of interest, he prepares to remove said T-cogs/perform other surgeries to see if they are a new flavor of spy. D-16's fears are confirmed for a moment, up until Skywarp and Thundercracker stop him, ordering Shockwave to bring the prisoners to Starscream. The name rattles the group, causing them all to bunch up in momentary fear. But when they are brought before him, Starscream looks at them all in intrigue. He questions them, asking why they were on the surface at all since its essentially a barren wasteland. Shockwave points out their T-cogs, and Starscream finds it suspicious. Skywarp and Thundercracker guard the group, one with a gun to B-127's helm to keep him quiet.
Starscream steps before the group, scarred and battered, maybe even a little sickly looking from lack of energon. The rest of his soldiers aren't much better. He assesses the group before concluding that they aren't spies, merely newbuilds who got too curious for their own good. Not wanting them to go back and spill the beans about the High Guard, Starscream offers them a place as soldiers in his ranks, confirming that they fought against Sentinel, not the Primes. He also makes it clear that he will require the group's information regarding energon, that being his major reason for keeping them at all.
At his point, D-16 can step up, angry and unwilling to serve another false prophet. He refuses to bow to a mech who fled, and then their battle goes on as normal. D-16 proceeds to hold Starscream captive, stopping Thundercracker and Skywarp, Starscream's lieutenants, from acting and ordering the rest to attack. He declares his desire to fight, to strike back against the enemy while they still can. He points out their weakness, their lack of energon, and describes his experiences in the mines. Knowing they served the Primes, D-16 repeats the tenants of Megatronus Prime taught to him by Alpha Trion, rallying the High Guard. The High Guard, seeing his passion, and after watching him beat down a few more bots eager to stop him, agree to follow his lead. Starscream is allowed to live, only because Orion steps up and grabs D-16's blaster. They have a moment of tension, but it fades as D-16 throws Orion off and declares that he knows the mines and can guide them in for an assault on Sentinel. The High Guard, having little to lose and finally having a chance to fight, are eager to serve.
Orion can then step up, upset that D-16 cares more about vengeance than the truth. D-16 states that they can share the truth later, once Sentinel is dead. Elita steps up to calm Orion, urging him to not be rash and compromise. B-127 attempts a similar method with D-16 and urging him to at least take time to plan. Orion and D-16 do not back down, and just as Orion asks for them to at least take time to discuss things, the attack from Arachnid occurs.
The battle goes as normal, but in its aftermath, Thundercracker, Skywarp, and Shockwave remain, along with about half their troops. Elita tries to get Orion up and going, reminding him of how his nature has saved bots time and time again in the mines, and how his instincts brought them there, to their newfound truth. She comforts him with a quick hug, urging him to get back up now that they have information to spread and friends to save. Orion agrees, and speaks with Thundercracker, Skywarp, and Shockwave. He bargains temporary leadership by offering the same information D-16 had, the way into Iacon. The High Guard are hesitant, but they follow if only to have one final hit at Sentinel before their end. They are all sickly anyway, and Thundercracker can note that without Starscream, they don't have much motivation anyway.
The group can board up on a train that passes by, throwing out the crates and loading soldiers instead. Elita takes control of the bridge with the help of Shockwave who guides her through security protocols. When asked how he can do that, he simply states that he once served Sentinel, keeping it vague and maybe stating he was his head scientist at one point and that his credentials are still valid since he was assumed dead. It could be something like that. And Shockwave can get them past security without issue. Thundercracker and or Skywarp rally the troops as Orion leaps from the train, making his way toward the mines.
There, he can speak to his fellows. Covered in soot, grime, and ash, he can hold a gun given to him by Skywarp before his leap, and he can make his grand speech. There, the miners are hesitant even after being told the truth. But Ironhide and Jazz can step up, offering their belief and support. Seeing that, other faces from the mining scene earlier in the film come forward, willing to fight. Orion tells them to gather up their tools, to fight for their freedom, and from there, the miners also raise concerns about their wounds. At that point, Ratchet can step forward, stating that he can help. Orion is in awe, but is even more shocked when he gets word that Soundwave of all bots is offering aid and supplies. More soldiers join the miners, eager to fight. Ratchet can smile, picking up a pistol and declaring that he, Soundwave, and a few others have had enough of turning a blind eye to the injustices committed by Sentinel and his kind.
D-16's interaction with Sentinel goes as normal, although Starscream does pipe up along with B-127, attempting to save D-16 neck as he refuses to bow. After Sentinel carves the symbol and Arachnid points out their incoming enemies, the scene can shift to show cogless, not cogless, and High Guard soldiers alike all pouring onto the premises. Sentinel can demand to know why their defenses are lowered, turning to Soundwave in anger. Soundwave for his part can then betray Sentinel openly, showing his distaste and getting a solid punch in before he's thrown across the room. On the ground, Ironhide can be seen directing soldiers alongside a future Decepticon of choice, perhaps the Stunticons or Constructicons help him tear down some walls or other defenses. Ratchet can also be seen working with a few of the cogless and offering covering fire as Jazz and Prowl rush forward to get in a few potshots with their far too large weapons.
The battle progresses as normal, and Orion manages to get the truth out as per usual. The scenes shift to show bots all across the city swarming in anger, breaking things and fighting anything or anyone that looks like they might follow Sentinel. Elita and B-127 celebrate and Orion orders them to go assist with controlling the assault in order to capture Sentinel's followers and limit the chaos. They agree and rush off, but Orion soon finds himself in the battle with D-16 and Sentinel.
The Fall goes as normal, only having a bit more aggression on Orion's part as he pleads with his best friend, begging him to at least wait until the people can judge Sentinel themselves. They are fighting for freedom of choice, and he tries to dissuade his friend for D-16's sake. Unfortunately, the Fall goes as planned, and D-16 lets Orion drop after he comes to the conclusion that it would be better for Orion to die here than to witness what he's going to do next. He may even tell Orion as such, calling it a mercy. Then, he lets him fall.
Megatron rises as normal, and Orion is brought to Primus's core. There he hears whispers, contrasting Megatron's speech. Orion hears the Primes speaking to him, each murmuring softly and quietly showing him visions of times gone by between him and D-16, a final goodbye of sorts. Then, it ends with the Matrix bestowed, and Optimus Prime is born as a chorus of voices calls his name. He rises to the surface as Megatron starts shooting at Elita and B-127, Soundwave joining him along with Starscream who covers his back. More future Decepticons rally around him, helping him in his rampage while the cogless and Ratchet try to limit the crossfire. It all ends as Optimus Prime comes forth.
Their battle can then progress as normal, with Megatron being banished. Optimus can still be sorrowful, but something hardens in his gaze as he turns away from where Megatron fled. He had his moment to let go when he took the Matrix, and now he's ready for war. He gathers his allies, looking over the devastation and up toward the surface. Elita comforts him quietly with a smile and a hand on his shoulder. B-127 notes Optimus's new height and points out the people below, the cogless all watching in awe. Elita encourages him to speak, and Optimus does just that, rallying his people one more time with encouragement and a declaration that they must move onward, to reclaim their freedom and their world.
He raises the Matrix high, and energon again flows. The people are thrilled, and soon they each begin to step closer to the streams of energon. The cogless lean close, and their T-cogs are returned to them. The movie closes with Optimus's narration about how their battle is not yet over, and how it has merely begun. All the while, Optimus is shown getting his people in line, Elita standing proudly by his side as he begins to organize his troops. Ratchet smiles and pats him on the shoulder, Ironhide flexes and picks up a blaster, Jazz gleefully flutters his door wings. The people salute and cheer as Optimus passes. The scene then changes to Megatron with the High Guard, rebuilding their destroyed ship. Megatron welcomes new recruits from Iacon into his ranks.
Everything ends with the two leaders looking up toward the surface, ending with Optimus overlooking their world and seeing a Quintesson ship flying away as he gives his closing narration.
This is roughly how I would adjust the movie, minus all the itty bittie things that would have to be brought up with the animators and voice actors. But plot wise, these are my adjustments. It would lay the groundwork for future films and also establish character lore early. So yeah, enjoy my take.
Arguments Against My Critiques
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(Q&A against Strawmen. More of a joke than anything else don't take it too seriously.)
The movie is aimed toward a younger audience. You shouldn't be so serious with your review.
The movie had Megatron quite literally tear a mech in half. On screen. No cuts. It also dealt with the slaughter of actual Primes and touched dark themes like slavery and the beginnings of an Orwellian society on Cybertron. Sure, it had jokes and gags aimed at younger audiences, but this film was created with so many Easter eggs and callbacks that I cannot find it in myself to believe the creators were aiming for a children's film. They made it for Transformers, a franchise forty years old. When messing with such an old franchise that has always touched delicate and serious themes throughout all its media, you have to consider old and new fans alike.
Thus, I feel no inclination to be nice in my assessment. This is a film that's trying to reach all Transformers fans, so I will assess it as a full and proper movie.
The studio only had 75 million dollars and a tight time limit for the film. Can't a few allowances for pacing issues be made?
No, no allowances cannot be made. A good piece of media should be able to stand on its own, and a well constructed film should be capable of cutting excess fat in order to keep the movie on track. Transformers One was trying to do the seemingly impossible by shoving an entire origin story in one film. While I think it was possible to have been done tastefully, as seen by the glorious scenes spread throughout the film, they failed to make the pacing make sense.
They had roughly and hour and forty minutes to make their story happen, and far too much of that time was spent on meaningless characters and scenes. If that time was reallocated, the film could have dealt with much of its pacing problems. It probably wouldn't fix everything considering the tight timeframe for such rich characters, but it was doable.
Additionally, 75 million is MORE than enough to make a quality film. I doubt funds were an issue here. Although they might be going forward.
Orion was in a state of shock and couldn't be expected to act perfectly considering the situation. And D-16 anger made perfect sense so there is no need to criticize them both so harshly.
I partially agree. I can't judge them too much because on their own, these traits of theirs are expected and in fact, good for their development. Unfortunately, due to the pacing, D-16's combustive rage and Orion's passiveness came off as rushed and somewhat childish on both Orion and D-16's side. I judge them harshly because their arcs feel like whiplash, or in Orion's case, unfinished. I'm willing to give D-16 a little room because his arc actually arced, it did its thing and finished in a convincing manner (disregarding the pacing). But Orion? Nah. I judge him and D-16 because they could have been so much more given TIME.
The plot wasn't that bad. The progression made sense on paper and each shift in the narrative led into the next scene without much trouble.
I'm sure it did! I really am! If I were writing a novel with this plot, it would make sense when blocked out! But the presentation of an idea is what defines it. Transformers One had a perfectly acceptable outline, I'm sure. But the pacing threw the entire thing into a blender and topped it with mustard and kale. Because of the pacing, the plot itself started to fall apart, especially with excess bloating in the form of unneeded scenes and characters. It's a shame since I'm certain that given enough time and proper progression, the jerky scene shifts could have been made spectacular.
The High Guard could have worked. They really could have. But they needed foreshadowing and time. The same goes for a lot of things in Transformers One.
Why are you so harsh with Elita-One? She finally got some spotlight and had a chance to shine!
A shiny turd is still a turd. Next question.
You can't expect every background character to have depth or for there to be a thousand cities for the cast to traverse.
True enough! But to that, all I can say is: Environmental factors.
I don't need to see Kaon, Tarn, Helex, Uraya, Polyhex, Rodion, or any of the other cities seen in various Transformers lore to know they exist and feel the world is bigger (And if they don't exist in TF One then it would be a great hint at the horrors inflicted by the Quints to state that there are no other cities anymore). All it would have taken was a bit of background lore and attention to detail to make me and other viewers feel like there's more to Cybertron than a cave, a field, and a city. A few posters on the walls, some background chatter from side characters, maybe even Bumblebee mimicking various accents from around Cybertron since he's meant to be comic relief. Heck, just show various flashes of bots in other cities being shooketh during the big reveal with Sentinel and suddenly the world feels so much more lived in.
And for characters? I don't need Soundwave's entire biography to feel he's rich. Look at Arachnid. I know next to nothing about her but she feels alive. All the side characters needed were important side roles and a few actions worthy of note. Think of TFP Soundwave who hardly ever centered but was always there. Always doing something to assist the main story. It really shouldn't be that hard to make a world feel alive. Just attention to detail.
Why does the voice actor for Orion/Optimus matter so much? What's the point in focusing so much on it?
It matters because there is a distinct change between Orion Pax and Optimus Prime. Frankly, you could have anyone be Orion because Orion is the origin. But when it comes time for him to grow, to become more? That's when its time to put on a warface and give Optimus Prime a voice that matches the name. Optimus Prime isn't just a name, it's a title, it's a long string of powerful characters each showcasing empathy and strength in equal measure. If Optimus's voice is not distinctive or powerful, his resonance as a character is seriously damaged. Now why don't I share this opinion for Megatron? Because Megatron doesn't have a frickin relic in his chest. Megatron is a voice for the people. Megatron is the embodiment of strife and anguish. His rage and his passion is what gives him distinction, not necessarily the commanding tone of his voice.
It's a difference in character that makes me care so much about the voices for Orion Pax and Optimus Prime so much.
Why bother with such a long review at all?
Because Transformers One is the first not-garbage to come out in over a decade. (No, I do not like Earthspark. That's a whole other animal and I don't think I'd have the willpower to actually watch the thing again for a review of this length.)
I want to give this film the respect it deserves by showing my every thought for it. I want to show people that despite all its good and bad features, its still something to think about and acknowledge. I don't want something this groundbreaking for our beloved franchise to go down the drain because people were too apathetic to care or too blinded by new content to use their brains and help develop better things going forward.
Final Note
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(Best film ever? No. Great addition to the Transformers Franchise? Yes.)
Transformers One was a masterclass in setting a scene and establishing relationships. Everything in the first ten to fifteen minutes of film was brilliant in regards to setting up the world and our main characters. Even if I weren't a Transformers fan, I would care about the brotherhood between Orion and D-16, or at least understand it. The visuals were stunning but not too intrusive and the film was clearly made with love. The characters that were given screen time were fleshed out as much as they could be considering the constraints. And while a great many things were very out of place and made no sense logically, at least within the rapid fire time frame that is the film, the overall movie was enjoyable right up until the meeting with the High Guard, at which point things became a bit contrived.
The plot was whack considering the film's short run time. Some things were very janky. The Quintessons weren't shown nearly enough or given sufficient presence. But again, lots of this was just a side effect of not having enough time to get things rolling slowly and properly as they should have been. It was a kick back, binge on popcorn, and scream at Easter eggs type movie.
If you want something colorful to look at and a half decent set of characters to enjoy, go right on ahead and watch TF One. You certainly won't rot braincells like you would watching some of the Bay films, but I can't in good concious say that TF One is better than older things like Prime. It is a brilliant concept that needed more time. It needed probably a two and a half to three hour runtime to set up, to get the ball rolling in a meaningful manner, and to establish the broken friendships and rivalries in a far more intimate manner. The concepts are lovely, the scenes are well done, but its a pity that it was cut so short and so many things were shoved together when they could have shone on their own in the proper setting.
There was so much there, and yet so much missing. So many pieces that fit well and yet so much more that was cast aside altogether. It is an imperfect thing, but this movie isn't a bad introduction or addition to the Transformers franchise, not in the slightest. Its a new start, a chance to make things better for this fandom and its abysmal run of bad movie after bad movie developed in Bay explosion style topped with far too much emphasis on humanity.
I believe that while TF One isn't going to be my personal favorite, or even the next big thing for the time being, it sets a new standard. No longer can we be fed garbage, because now we've been given a chance to look at something better. Hopefully, TF One will set the groundwork and foundation for far better films and shows going forward, giving this fandom new life and redeeming our sullied name as the big explosion robot fanatics.
TF One is flawed, but its a start. It's a fledgling attempt to make something new and interesting in a show business that is dead set on killing creativity and squashing anything of quality in an attempt to press an ideology. It is the baby steps shown by people who care. People who want to see the movies they never got. I will not fault it or the creators for existing. It may not be Lord of the Rings, War for Cybertron, Transformers Prime, the comics, or other big names, but it is a hope for the future.
It's not a bad movie. It was simply born in a bad time.
With that said, I'd recommend watching it at least once, if only to get a glimpse of what we have gotten and to have hope for what we might get going forward. I certainly intend to fill in holes with fanfiction, but that's just part of fandom, is it not? Enjoy this new piece of media, but don't take it too seriously. It's flawed just like everything else, but can be taken for what gifts it brings.
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"We could have built the future together."
"I'll build it myself, after I tear down everyone in my way."
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catsvrsdogscatswin · 10 months ago
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I've had this thought swirling in the back of my head for a while, but it's finally congealed enough that I think I can make a coherent pitch, which is: I think RWBY's problems with the more vitriolic part of its fanbase partially stems from the fact that RWBY is a deconstruction that doesn't advertise it's a deconstruction.
RWBY's status as a deconstruction is pretty textbook. It takes apart standard fantasy, shounen, and anime tropes in order to analyze them and their deeper meaning and then reassembles them in new and interesting ways for the plot/characters/series. Thing is, it never says that outright in promotional material, which can lead to later outrage in fans.
See, unless their way of discovering new shows is to close their eyes and stab their finger at random, most people tend to choose series to watch/read based on expectations. Maybe a friend said they'll like it because it has [insert thing], maybe they read the summary and were intrigued, maybe they thought the poster/cover art was cool, whatever. These small pieces of information are generally enough for people to make a snap-judgment of the style and genre of the series, which they can then gauge against their personal tastes and decide whether or not they want to try.
Most of the time, this works just fine. Well-written deconstructions also generally give the viewers some warning/buildup before they take a hard swerve. See Madoka Magica: the magical girl paradigm is shaded by the possibility of death as soon as we're introduced to it, then there's an onscreen death with blood, and then a few episodes later we eventually realize the Faustian bargain of it all. Even innocent viewers who stumbled into watching it, unaware of the show's reputation, would go "Oh, wait, this is not going in the direction magical girl shows usually go" by a third of the way through.
The thing is, with RWBY, this does not happen unless you're paying a lot of attention and/or looking for it. And neither the cover art nor the summary nor, I believe, the fanbase gives a lot of warning about the swerves ahead.
In fact, RWBY initially bills itself as a pretty standard shounen anime. The main protagonist is hinted to have Special Powers and gets into the Magic Monster-Hunting School in the first episode, and the first two-and-a-half seasons are taken up by her and her friends' superhero-esque slice-of-life shenanigans as they thwart robberies and terrorist attacks and gear up for a tournament arc against the looming background of a larger conspiracy.
Then in the last half of the third season the villains' entire Rube Goldberg machine of a scheme snaps into completion and the plot twists so hard the entire genre takes a hard right. If you're used to character analysis and common anime tropes, this is not completely a surprise -up until this point, RWBY's character arcs and plot have been subtly traveling in non-traditional directions that hint of greater flexibility in genre treatment ahead- but if you're not... well.
Thing is, people watching RWBY up until this point have signed up for pretty standard shounen and they've been getting it, but the third season's ending smashes that all to bits. From then on out in RWBY, it's like they ordered fries and suddenly got a hamburger. It might be delicious; but it's not what they asked for, what they wanted, or what they paid for, and they are, justifiably, displeased.
So when the reasonable people either adjusted their expectations or sighed, shook their heads, and clicked back out (perhaps with a grumble and a scowl), the unreasonable people dug their heels in and began insisting that everybody was Getting The Show/Character Wrong and that CRWBY is ruining it, because the fact that RWBY's method of deconstruction is to put standard tropes in a blender and then arrange what's left in deceptive patterns means that said unreasonable viewers can scan the bare surface and argue that all the stereotypical stuff is clearly still under there, somewhere.
So they're continually trying to drag RWBY back to the tracks of a typical shounen anime series (it's closest relative), which creates a dissonance between the show they're watching and the show they think they're watching. They're trying to turn the hamburger back into fries, basically, except that doesn't work and just frustrates everyone involved, because you're trying to make RWBY into something that it's not. Hence, this attitude probably starting/fueling some of the more contentious statements in the fandom, i.e.:
"Ironwood was right the whole time" (in most action movies and shounen anime, allied military leaders are trustworthy beyond reproach)
"Adam's character was wasted" (we all know how much shounen loves their powerful warrior antiheroes)
"Ruby and the others are in the wrong about [insert thing]/or for doing [insert thing], and this is bad writing!" (shounen protagonists don't usually make more than One Very Big Mistake over the course of their entire careers, which is usually fixed/overcome/redeemed via an appropriately rigorous training arc)
And to be clear, there's nothing wrong with shounen tropes or shounen anime. They're wonderful storytelling devices in their own way and their own time: but if you want standard by-the-book shounen without any new and interesting concoctions, then RWBY is definitely not the show for you. And most people don't find that out until it's too late.
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molluskmirage · 9 months ago
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the boogeyman effect following Bbh from purgatory 1 has been a very fascinating phenomenon.
there is alot of residual and lingering opinions of Bad from both characters and fans and its been interesting because having watched Bads pov he really didnt do anything more then what others did in purgatory. Q!Phil is mad because Bad terrorized his team but bad had far less kills then Tubbo, and plenty other teams were around terrorizing others Fit slaughtered Tina and soulfires farmers (most of which then never returned)
Q!Tubbo is mad for ‘day 12’ for a poor decision Bad made, but Bad was carrying the team mostly alone for many many hours the whole 2 weeks (the most out of anyone on the team) I think he could be forgiven for not having the clearest decision making skills running ragged and getting killed.
Q!Bagi feels betrayed by bad and has been more comfortable around tubbo since p1 but tubbo murdered her before she could say a word in p1 and Bad asked for her consent first before doing so.
Q!Etoiles is salty about the 2v1 but he and Fit started it by attacking tubbo alone who then had to run to bad and it was a 2v2 before then becoming a 2v1 as Fit backed away injured
Q!Phil has also mentioned that bad has not taken responsibility for his actions and this is echoed a lot in fan spaces but Bad is constantly taking on blame for things he may have only been adjacent too. He’s said he’s killed a lot of people, he jokes that he’d do it again. He doesnt often show remorse for his actions which I think is more what some are after but he does acknowledge things he doesn’t pretend it never happened. He told Pepito he was a monster. And anytime some express anger towards bad he respects their feelings (that doesn’t mean he’d chose to act differently or feel remorse in such actions but he doesn’t tell anyone theyre not allowed to feel that way)
its a fascinating subject to me because this effect has carried over so strongly within the space despite the fact Bad didn’t even have the highest kills in p1 for soulfire (it was Tubbo by quite a margin) yet Tubbo is often unnamed as the wrongdoer. Bagi set up Bad for death, while it didn’t come to fruition she still did that to Bad. Bad could not do anything but run when red team took on the bounty system which was excruciating to watch. Red also showed no mercy when the boats arrived and killed Bad the sole player for blue leaving his body in a zone that would kill a naked player.
Bad did do wrong he spawn killed Jaiden. However his stalking home bases and killing others in general was no different then all of the other skilled players repertoire. Bad had to play offensively for his team the majority of the time as he was one of the few that could, yet the boogeyman effect holds onto him and warps even his own members perceptions after the fact. Q!Tina as an example very enthusiastic about letting Bad loose in p1 too then scolding him for actions he took under her instruction.
The fan narrative has been the most acutely difficult to manage as the effect is almost to mystic proportions and finding disdain for even mundane actions Bad takes and reading into those as disingenuously as possible always set on more then retribution but truly an end to his character. Which again having watched Bads POV I havent been able to discern anything remarkable that any other character hasnt also partook in.
The difference I have noted is that Bad will always consider himself in the wrong regardless if his actions had justifiable reason behind it. Dapper told Bad to win in purgatory. After purgatory Bad put himself and Dapper down as ‘oh thats just something Dapper would say hes just bloodthirsty, but narratively Dapper has committed self harm in order to protect his siblings and other islanders ((an issue Dapper unfortunately sees in his father and perpetuates himself)) believing he is nothing more then a tool to help those he loves, he would not risk his siblings lives for bloodthirsty humor. Bad knows this but when faced with the hate others saw in him he waves off both his and his sons merit buckling down. Bad and Dapper have dark humor but are always making gifts and finding ways to help others. There is nothing on the island Bad is more set to protect then the eggs and this thought with Dappers message, Q!Bad really thought he needed to go all out to protect them, even still he held back a lot and would 2nd guess because he wanted to be absolutely certain of the egg’s safety.
He wasnt without reason yet with the boogeyman effect looming over his reasons never seem to be able to hold a candle to the more popular characters, and he often concedes a lot to it. He says it with a laugh, tease, and is sassy with it but still he concedes to others perceptions of him as he doesnt want to override others feelings. It can be a bit exhausting as things are blown out of proportion to what they were in originality but on a social breakdown of how things and information travels its very very interesting and I have been enjoying the dive even if it stings sometimes with reflective thoughts.
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incomprehensiblegiberish · 9 months ago
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(Note: This has an edit at the bottom providing context and clarification, please read that as well) Because its an election year and I keep thinking about this, I would like to remind everyone,
THE PRESIDENT DOES NOT MAKE LAWS THAT WILL EFFECT YOUR LIFE SEVERELY
The president does not even MAKE LAWS. The president can VETO a law, but the real people voting for specific laws are voted in STATE ELECTIONS.
If you want change in your life by the government, you have to vote in LOCAL, AND STATE ELECTIONS
I repeat
LOCAL AND STATE ELECTIONS ARE TO PICK WHO MAKES LAWS FOR YOUR STATE AND WHO REPRESENTS IT.
I am sick and tired of seeing people complain about the amount of old people in the government. You have to VOTE. If younger people vote, younger people are more likely to get elected, and then the voting pool is larger. Old people are going to vote for other old people, and they are the only ones voting in state elections therefore, old white men are the only ones represented. You have to vote if you want an accurate representation in your government. The president doesn't do shit regarding laws (other than being able to veto laws). Thats military. Not laws. Get it together, this is an elementary level skill. Its literally taught in the 5th grade, how people don't understand that is beyond me.
VOTE IN STATE ELECTIONS FOR FUCKS SAKE THAT IS HOW YOU GET LAWS PASSED THAT YOU WANT.
The president is only important in regards to MILITARY. The president is commander in chief of MILITARY. Not laws. If you want the US to stop supporting a certain country, vote for someone that agrees or is at least the better option (Damn the two-party system). If you want a law passed to protect your rights, vote for senators and representatives that want to protect your rights. Please for the love of god, so much could be fixed by voting. The system is broken yes, but it is not the only one to blame, go vote for the love of god I swear. EDIT: I would like to clarify some things. This is meant as a GENERAL STATEMENT. The president CAN do things that affect you severely, but GENERALLY the president is not in charge of laws that severely affect people day to day as the laws that the president deals with are for the ENTIRE COUNTRY. And therefore, are usually less specific. This does not mean presidential voting is any less important, that is the opposite of what this post was saying. This post is because the presidential elections seem to be the only one people vote in. And its good that people vote in this, but the issue this is mainly from is the fact that state and local elections are overlooked constantly, and then people complain about how the government doesn't provide representation when no one is going to vote. I am not saying the president doesn't do things, the president is important, but we can't forget about the part actually responsible for making laws in states and in the federal government. I see so many posts about how laws are being made by people who no one (at least over the internet) seems to agree with, and people complaining about how horrible the government is and how many old people are in there. And I agree, there's too many old people past retirement age in the government making laws and other things, but in order to get them out of the government, people must vote for other, younger people. Its not just going to be fixed by screaming about things over the internet. This post is not going to fix anything, it was a rant because I am pissed about this.
This is likely going to be the only update I add to this, I will not be responding to anything stated about this post, or put into reblogs. I am not in the habit of discussing politics with people and I don't plan on getting a start any time soon. I hope you all have a good day and thank you for coming to my rant I felt the need to throw here
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ot3 · 10 months ago
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Hi, I just finished the AA trilogy with my bf and we fell in love with it! I found your blog the other day, and it sometimes feels like you're the only one giving correct takes on these characters' writing and the minutiae of everyone's inner worlds (or the fumbling of, see Godot).
I just got here, but, something that's been bothering me about the fandom's approach to the sequel trilogy is like... the imperialist undertones are glossed over, or swept under the rug. Researching "The Dark Age of the Law" and beyond puts a sour taste in my mouth. And with Khura'in the country vs Kurain the village? It all feels racist at best (the concept of the Divination Seance gives me squick). If you have the time, I'd love to hear your thoughts about AA5 and AA6 in relation to the world of AA as a whole. Thanks again for all of your thoughtful and nuanced takes on this series!
so glad to hear you guys liked the games!! thank you for enjoying my posts, i always appreciate it.
the tl;dr of it is that i do think they are genuinely bad enough additions to the franchise that they have signed mainline ace attorney's death warrant. picking out the dark age of the law stuff and aa5 and the imperialism in aa6 you've pretty much honed right in on my two biggest critiques
however i do want to say that although they're being bundled and sold as a 'second trilogy' that's not quite accurate either experientially when playing the games or from a development perspective. aa4 had scenario design/creative direction by series creator shu takumi, with the art director being kazuya nuri (responsible for character design for rise from the ashes in the series previous to this); aa5+6 was spearheaded by takeshi yamazaki, who had been with the franchise since its first game, with the slightly less tenured takuro fuse on art direction/character design. yamazaki and fuse are not without skill, but i think they're both significantly less skilled than takumi and nuri respectively and. it really shows.
pair that with the fact that aa5 and 6 fundamentally do not follow up on any of ace attorney 4's established characters or plots more than superficially, i don't think it's particularly useful to critique 4-5-6 as if they're a single body of work in the same way the trilogy is. apollo justice isn't a perfect* ace attorney game but it's a good one.
anyway i think buying into the 'dark age of the law' stuff in ace attorney 5 necessitates cheapening all of the events preceding it. the implication that 1. the law wasn't that bad before but it Is Now and 2. a single case was the tipping point for whether or not the entire legal system would be bad just ruins the times when ace attorney has managed to acknowledge corrupt systems as a massive source of problem for the everyman in the past
i think this screenshot from the dark age of the law wiki page says a lot:
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For starters, that phoenix quote. He would not fucking say that. I don't think there has ever been a point during or leading up to phoenix's career where he thought the legal system had 'glory' he would then want to restore it to. you seem to get it so im not gonna harp on this too much on this but. jesus christ
then, then there's fact that even by stating the most basic details about the franchise's events undermines the whole premise. like okay notice that the corruption that happens during the trilogy/investigations spinoffs is coming from all of the actual agencies that represent law and order/the system: the prosecutors, the police, and the prosecutorial investigation committee. however in aa5 the thing they choose to paint as responsible for supposedly unprecedented levels of corruption in the legal system is defense attorneys resorting to more drastic means, and the general public; aka not the people who are responsible for upholding the legal system but the people who are victimized by it and in opposition to it.
i don't think this was an intentional choice as much as it's just sloppy, inconsiderate, and contrived writing.
aa6 is just flat out racist. 'imperalist undertones' is i would say the gentlest way you could phrase it. like. japanese characters going to a made up south asian country that needs to be taught how to govern itself to quash its internal rebellion is like. so high on the yikes meter.
making a bunch of fake 'ethnic sounding' nonsense names filled with apostrophes to make them into silly sounding english phrasing was a disastrously tone deaf thing for the localization to do. they're really unforgivable. the worst of it all is probably "Inga Karkhuul Haw'kohd Dis'nahm Bi'ahni Lawga Ormo Pohmpus Da'nit Ar'edi Iz Khura'in III" i'm unsure if the names are quite as offensive in the original japanese because i haven't looked too much into what they actually are and have a really limited knowledge of the language. but. this name in japanese is "インガ・カルクール・ククルーラ・���ルバン・ギジール・ホフダラン・マダラ・ヴィラ・ヤシマ・ジャクティエール・クライン3世" which is written in katakana. katakana is, in contrast to kanji and hiragana which are used for writing japanese, used to phoenetically transcribe foreign languages or to write loan words. so the foreign-ness of this character is being emphasized here in the original text as well.
the supposed cultural inferiority of the khurainese people is baked into the game at pretty much every level, down to the gags. khura'in has the 'plumed punisher' show, which is actively criticized by the characters in game for just being a cheap ripoff of the steel samurai. they don't even get to have their own tv.
i believe the reason the racism is pretty much glossed over a lot in the fandom is for several reasons. for starters, ace attorney fans overall tend to fall into three camps: 1. people like me who fucking hate these games, refuse to acknowledge them, and would retcon them out of existence if possible. 2. people who have found things they like about the game and have a Good Version of the characters and plots that they have constructed in their head and 3. people who view all of the hate on these games as completely overblown
the first camp Does talk about how the game is racist but we're all already in agreement about that so it's kind of preaching to the choir and a bit redundant to keep going on about. the second camp tends to acknowledge the stickier aspects of the game but focuses on making content around the elements they like rather than critique. the third camp is the type to throw the baby out with the bathwater re: critiquing a thing they like. it's all haterism to them. but either way i think its kind of fucked up how many people will be like 'aa6 isnt that bad you guys are just mean' without even acknowledging these complaints.
anyway the khura'in country vs kurain village thing is really weird to me it shows both a lack of imagination and a disregard for the series' own established lore. why would a girl from a village where almost everyone is a spirit medium need to go to a place where only, like, two people are mediums to train.
i will say though that the divination seance is kind of one of the only things i found about aa6 to be an interesting addition. for a franchise with ghost summoning and murder solving, the two have a kind of hilariously low amount of overlap so i found the idea of bringing ghost bullshit into court really fun. mechanically speaking, the divination seances also felt a LOT better to play than the mood matrix segments of aa5.
in general, i think the biggest weakness of the mainline franchise under takeshi yamazaki's stewardship is its misunderstanding of stakes. both aa5 and 6 prioritize more bombastic and impressive on paper material stakes. oh no! the ENTIRE JUSTICE SYSTEM BEING GOOD OR BAD depends on this one case! on no! we have to DEAL WITH REBEL INSURGENTS! complete horseshit when there is not competent and functional enough character writing to get us emotionally invested here. yamazaki seems to think bigger is better, and that just simply isnt true for something like ace attorney
i've pointed this out in the past when critiquing aa5 and 6 but if you look at the actual material stakes on the line in ace attorney, they're at their highest after rise from the ashes. ousting the corrupt chief of police is the most impressive and impactful thing phoenix does with his career (arguably until the jurist system, but definitely in the trilogy.) but that's not the big Finale case for his character arc. his finale case is defending his college girlfriend; a nun who lives in the mountains, whose conviction would have had zero implications on the larger fabric of ace attorney's legal system. because takumi's writing clearly shows that he understands what makes a plot impactful is the emotional stakes the characters have invested in the events.
before taking over the main franchise, takeshi yamazaki was responsible for the miles edgeworth investigations spinoffs. i do enjoy both of those games - aai2 in particular is really strong. yamazaki does a great job with edgeworth's character arc even if i have some specific gripes with the duologys writing. i think theyre solid additions to the franchise. but you can see traces of this sort of misalignment in narrative priorities here as well. for example, the last case in aai1 is notorious for still going on for, like, an entire hour or two past the time when the last remaining plot point we care about has been revealed. because yamazaki seemingly had no understanding that That was the thing the case should have been about, and that should have been the final mic drop of the game. it just keeps going! he didn't know the game was done and he added a bunch more bullshit busywork after it that no one likes!
so yeah. without going into anything even as specific as how individual plotlines or character arcs were mishandled in aa5/6 that's really my overview What Went Wrong of those games.
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schmergo · 1 month ago
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If you think I was a kid who loved to read, you’d be right, but that doesn’t just mean I was reading, like, Newbery Award nominated prestigious children’s novels. Because in my experience, most kids who love to read are more gourmand than gourmet. I was also reading:
* Class rosters. I begged my teachers for these. I wanted to try to memorize everyone’s middle names.
* Similarly, old yearbooks. I liked judging whether people’s names matched their faces and making up different names for them if they did. I also loved reading baby name books and making lists of names I liked.
.* The personals section of the newspaper. I liked picturing the people as they described themselves and imagining which combination of people on the page might like each other.
* The ingredients of food packages. Not even for any real informational reason, I just really liked certain fantasy-sounding words like thiamine and riboflavin.
* An old World Book Encyclopedia from the 1970s. I would sneak out of bed to read it because the bookshelf was near my bedroom door and I could crawl to it without making the floor creak. My favorite entries were the ones about Hawaii and tigers. I kinda developed a ritual of rereading the Hawaii article when I had read a scary book before bed and needed to calm my brain down.
* My dad’s Dave Barry and Woody Allen humor books and also transcripts of all of the Monty Python’s Flying Circus episodes. This is probably why my sense of humor has been so weird from such a young age.
* The part of the church hymnal with ceremonies for baptisms, weddings, and funerals. I liked to imagine them.
* Wine catalogs at friends’ houses. The descriptions of the wines seemed so poetic and abstract. I also liked when they said “fruit on the nose” because I pictured a dog balancing a whole piece of fruit on its nose.
* My parents’ parenting books. I liked to see if I was exhibiting developmentally appropriate behavior. I am not 100% sure if doing that is, in fact, developmentally appropriate behavior.
* Those little brochures advertising various roadside attractions and tourist activities at rest shops. I would grab as many as possible when we stopped to use the bathroom on a road trip. Also, travel guides in general.
* I checked out the entire “unexplained” section of the library over the course of third grade. (Dewey decimal 001.9.) Ask little me about Project Blue Book, I guess.
* I LOVED party planning books, especially ones with highly specific themed parties that seemed impractical to put on in real life like a whole chess-themed party culminating in a game of human chess, complete with lemon chess pie for dessert.
* Seed packets. I find the writing style of these very endearing. It always sounds so affectionate toward the plants.
* My grandma’s Reader’s Digest magazines, which felt like Russian roulette because they sometimes published disturbing articles that gave me nightmares. (Reader’s Indigestion?) I especially vividly remember a feature on adopted kids who need to wear Ilizarov apparatuses to straighten their limbs because they became malformed due to severe neglect at orphanages.
* For some reason, I loved reading restaurant menus and imagining what kind of food different fictional characters would order from there.
* And last but certainly not least, because I think this is a relatable one: the AMERICAN GIRL CATALOG! No, I never had an American Girl doll, but getting the catalog was a source of much excitement.
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