#gateway gallery
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gatewaygallery · 1 month ago
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i spend my weeknights very wisely
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templeofthev01d · 6 months ago
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©️ ᐯ丨丂丨ㄥㄩ乂 - 2024
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By epic_ai_creator
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The most enchanted paths are the ones that lead us back to ourselves.
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dotoriginal · 2 years ago
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aveartz · 8 months ago
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Monuments of India 🇮🇳 ♥️
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art-by-circuits · 2 years ago
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Colour is the Path to Infinity
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suchananewsblog · 2 years ago
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Mumbai is taking the museum outdoors — with public art festivals
Last December, St+Art India Foundation returned to Sassoon Docks after a five-year hiatus. Since then, the ongoing Mumbai Urban Art Festival (MUAF), organised in collaboration with vision partner Asian Paints, has seen large murals wrap around the facades of old warehouses, abandoned shrimp factories turn into industrial art galleries, and the streets overflow with visitors braving the fishy…
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beautifulbizarremagazine · 3 months ago
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'The Paracosmist’s Pallet' [Oil on linen panel, 40 x 50cm] by @hannahflowers_art for the upcoming Beautiful Bizarre exhibition ‘Paracosmic Escape’ at @moderneden Gallery.
This exhibition includes the work of over 80 of the world’s best contemporary artists, from across the globe, including the Winners of the 2024 Beautiful Bizarre Art Prize! To receive the Collectors Preview please email Gallery Director, Kim Larson at [email protected] or register your interest > www.moderneden.com/en-au/collections/paracosmic-escape-curated-by-beautiful-bizarre-magazine [link in our profile]
‘Paracosmic Escape’ Curated by: Beautiful Bizarre | Art Direction by: @musoniumgallery Exhibition Dates: November 9 - December 5, 2024 Opening Reception: Saturday 9 November, 6 - 9pm At: Modern Eden Gallery, 1100 Sutter Street | San Francisco CA 94109 united States
‘Paracosmic Escape’ explores themes of retrospection, introspection, and complex relationships with the real world, where internal gateways offer a place of sanctuary to heal from and provide explanation to the effects of reality. ~ keeleygerardart (Art Director of @musoniumgallery)
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star-anise · 2 years ago
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So I've been watching this series of videos where a research-focused psychologist goes through Jordan Peterson's work to see which of his ideas and arguments are based on solid empirical evidence. I love it, even though she does mistakenly say his background is in counselling psychology (my field) when he's actually a clinical psychologist.
Anyway, that's got me thinking about Jordan Peterson, and how his response to criticism is, "People have been after me for a long time because I’ve been speaking to disaffected young men — what a terrible thing to do, that is. [...] I thought the marginalized were supposed to have a voice.”
So, here's my theory: Young men of the 21st century have grown up in a culture that is specifically hostile and punitive towards them. However, I think that while girls and women can participate in this culture, it is as much or more the work of boys and men. And I think that the problem with Peterson is that he's not particularly good at helping his audience escape the maze they are trapped in--and he's absolutely opposed to any attempt to dismantle a maze that is actually of fairly recent manufacture.
Case in point: The metrosexual.
The word "metrosexual" was coined in 1994 by Mark Simpson, a gay writer whose settings seem to be perpetually fixed at "critique the shit out of it".
"Metrosexual" describes heterosexual men who might be mistaken as gay, because they are interested in things very common among gay men, including: Caring about whether they're attractive; caring about how their hair is cut and what products they use in it; caring about what clothes they wear; working out to make their bodies look better; frequenting nightclubs. To be "metrosexual" was, in some people's opinions, to be a "man-boy" searching for his "inner girl".
To be metrosexual was, in some ways, to be called someone who looked gay.
The term didn't really catch on until the early 2000s, when media became briefly obsessed with talking about which celebrities were "metrosexual" or not. In that era of hotly divided opinions over the acceptability of homosexuality and queerness, it was implicitly asking, "Who looks gay? Is he gay? Tell me, fellow broadcaster: How gay does this guy look to you?"
(They got to have their cake and eat it too. A liberal audience, desperate to gather as many LGBTQ+ people and allies as possible in their race for 50% acceptance of gay marriage, cherished any signs that people with social clout might be on their side. And a conservative one, watching the same discussion, would heartily enjoy seeing a rogues' gallery of degenerate Hollywood types paraded before them, their every effeminacy pointed out in loving detail.)
Which of course got us: The Retrosexual!
When everybody's helpfully compiling lists of all the things a man can do that look gay or unmanly, dudes who don't want to get the shit kicked out of them by homophobes know all the things not to do!
Therefore, being "manly" became strictly defined by what was off-limits. To be a Real Man meant you shouldn't care about whether you're attractive, or what soap you use, or how your hair is styled. You shouldn't enjoy dancing or get too enthusiastic about music. A Real Man cares about sports and beer and being on top! Dominant!! A WINNER!!!
And, so like, here's a secret: In Anglophone culture, we are very affected by the Puritan legacy that says pleasure is inherently sinful. Vanity and pride--caring about how you look and whether you're attractive--are literal gateways to the Devil. Gluttony, and therefore seeking pleasure at all, is another such. And in Puritan religious theology, women are inherently more sinful. Yes, it goes back to Adam and Eve, and how Eve was tempted into sin first. Long story short, things associated with women became associated with sinfulness, and sinfulness became associated with effeminacy. And for centuries, you haven't even needed to be religious to drink these attitudes from the groundwater.
Okay, that's not the secret, this is the secret: Pleasure is not inherently sinful.
And liking how you look and feeling attractive and paying attention to your sensuality and your emotional life and connecting with art in a real and vulnerable way can feel really good, if you're able to handle it well.
Being raised to be a Real Man in a world where masculinity is perceived to be actively under threat is so uniquely painful, I believe, because every attempt to define yourself as "not gay" means denying yourself one of life's pleasures, and telling yourself you never even wanted it in the first place.
And then those desperate to be Real Men found a way to take some of those things back in what is surely the most painful context possible: They are allowed strictly as tools of your heterosexuality and masculine need for dominance. You are allowed to care about grooming and dancing, etc, purely as a strategy in playing a game called "Getting Girls", where you either score or you don't, where not scoring means you're worthless and unlovable, and scoring is often... strangely unfulfilling and certainly not enough to fill the aching void inside of you.
The mistake both Peterson and his fanbase make is that they get to this point, and then think: The reason I feel so empty inside is... I just haven't gotten enough girls!
Maybe some guys get out of the maze by finding a woman who is allowed to care about things like affection and love and dancing and looking nice, and their connection with her lets them express all the other parts of their souls that didn't fit in the Real Man box, but can come out in roles like Boyfriend or Father.
But humans aren't telepathic, so relationships can only "fix" you so much as you're willing to do the work of nurturing your own soul in a safe environment, so for a lot of men the maze never ends, and sometimes they don't even get the fleeting joys of relationships or sex, since they're so fucked up about them!
At this point, I as a queer woman am like, "Solution's obvious! Dismantle the maze."
And Peterson, who has worked his whole life to achieve the status of Best Maze-Runner in All of Christendom, is clinging to it like, "NO! DOWN, YOU DARK CHAOTIC MOTHER! THIS MAZE GIVES MY LIFE MEANING! THIS MAZE CONNECTS ME TO MY FOREFATHERS! I CANNOT LIVE WITHOUT THIS MAZE!"
At which point, like... what can you do but just leave him there?
At least he's not in my area of specialization. The world would be too unkind if I had to deal with him in any professional capacity. I wish Clinical Psychology all their continued joy of him.
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noise-vs-signal · 1 year ago
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“Dakini Mandala: Gateway to Celestial Bliss” by Romio Shrestha, with text by Ian A. Baker.
From “Celestial Gallery” (2000).
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gatewaygallery · 5 months ago
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imagine being named rambley. your creator saw you and called you infodump
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templeofthev01d · 6 months ago
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©️ ᐯ丨丂丨ㄥㄩ乂 - 2024
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simmervlogs · 8 months ago
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Scaravelli Retreat
Hello Simmers, enjoy a getaway at the Scaravelli Retreat in Oasis Springs.
Set amidst an ocean of dunes, rocky outcrops and gravel plains, the utter tranquility and extraordinary clarity of light makes this area one of Oasis Spring's most compelling landscapes. A canvas of beauty that invites reconnection with yourself and nature.
Sustainability and uncompromised luxury go hand in hand at Scaravelli Retreat. 3 beautifully appointed stone and glass suites, spread out along the curve of the escarpment, open onto ever-changing outlooks. Each spacious air conditioned suite offers a secluded, shaded veranda complete with private plunge pool and an ensuite bathroom with a rain shower offering 180º desert views.
The split-level guest area is an inspired masterpiece of glass, rock and steel. Large folded wood panels reveal unobstructed desert vistas. Inviting amenities include a luxurious reception upon the entrance, central-island bar, spacious dinning room with all day buffet, interactive kitchen and rim-flow pool. Other signature features include numerous shaded, private spaces, a gym and heated sauna as well as a outdoor meditation area. This retreat also offers many revival treatments. Ensure to book the couples massage room overlooking the desert vistas or treat yourself to a much needed pedicure. Whether you are here to simply relax or looking for a more spiritual gateway, Scaravelli Retreat aims to make your stay memorable.
Please note almost everything is CC and the items were not created by me! Please do support and directly download from all the creators mentioned! I have attached the CC folders convenience ONLY.
Dine out and /or Spa Day required for function.
Do check out my Tiktok, live almost everyday building!
INSTRUCTIONS
Please directly move all the files in CC zip folder to your Mods folder.
Please move  Tray files (Tray files folder) to your Tray folder (enable bb.moveobjects on).
Gallery ID-  SimmerVlogs (Enable CC)
TikTok- simmervlogs
Note-  I have placed this down in Oasis Springs 50x50 lot
Thank you once again to all CC creators!
DOWNLOAD (Patreon)
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satoshi-mochida · 10 months ago
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B-PROJECT RYUSEI*FANTASIA coming west for Switch, PC
From Gematsu
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PQube will release MAGES.-developed boy idols visual novel B-PROJECT RYUSEI*FANTASIA for Switch and PC via Steam in the west, the publisher announced. A release date was not announced.
B-PROJECT RYUSEI*FANTASIA first launched for Switch on September 30, 2021 in Japan, followed by iOS and Android on February 10, 2022.
Here is an overview of the game, via PQube:
Become the representative of the famous B-Project in this unforgettable idol visual novel. Support a group of 14 idols from their humble beginnings through to stardom. Befriend them, influence their music and help them through their turbulent lives as they follow their dreams.
Sparkling Visual Novel – Full of brightness and color, B-PROJECT RYUSEI*FANTASIA is a visual novel which follows the lives and careers of the idol group “B-Project.”
Become an Idol A&R – Support these idols towards their dreams in the role of an A&R (Artist & Repertoire) where you are their representative and the expert in their artistic development.
14 Different Idols to Represent – Each with different personalities, likes, and dislikes, but all with the same dream, pick your bias or stan them all.
Original Music – Enjoy exclusive B-Project music, with all the original songs by the very idol boys you represent.
Interactive Mechanics – Your phone is your gateway to nurturing your relationship with the idols, don’t miss your chance to respond to messages and calls!
Voiced and Animated – Voiced by famous seiyuu, let the idols beautiful voices take you away and watch their lively animated reactions.
Endless Magic – With two different possible endings, 14 character epilogues to explore, and many CGs to unlock, the replayability is high.
Sparkling Visual Novel
Put your headphones on and get swept away with this colorful visual novel experience. Do you love boybands, JPop? Have you ever dreamed of being the driving force behind a successful idol group? Well now you can experience it in visual novel form!
Become an Idol A&R
Step into the hardworking role of A&R (Artist & Repertoire) to the talented idol group, B-Project. Take 14 young members under your wing, each with different personalities and struggles. It’s your job to support them, help them grow, and allow them to flourish! Discover the beginnings of the different idol groups—KITAKORE, MooNs, THRIVE, and KiLLER KiNG. Learn about their trainee days and the struggles they faced on the path to success. Follow the story as they join together to become one group, B-Project, and stand on Japan’s brightest stage.
Interactive Mechanics
Your phone is your gateway to nurturing your relationship with the idols. Be sure to keep an eye on it—as responding to messages and answering calls will allow you to better understand the idols under your wing.
Watch the announcement trailer below. View the first English screenshots at the gallery.
Announce Trailer
youtube
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talonabraxas · 5 months ago
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Arcturus – α Boötis (Alpha Boötis) Talon Abraxas
The Arcturus star system is the home to one of the most advanced alien civilizations in our galaxy. This is a 5D vibrational civilization, a prototype (meaning, a model to be followed) for future civilization.
The vibratory energy specific to this civilization acts as an emotional, mental and spiritual healer for humanity on Earth, but also as a “gateway” for the souls of men at the time of death and birth. This energy functions as a transition station and adaptation of non-physical consciousness to the specific of the physical world.
Some fascinating information comes from a book by Norma Milanovich called “We, the Arcturians”, which I highly recommend reading if you are interested in Arcturians.
Out of all the extraterrestrial civilizations, Arcturus stands out for their total focus in the areas of psycho-spiritual healing and unity consciousness. For that reason I’ll highlight a few aspects of their advanced civilization. The Arcturians teach that the most fundamental ingredient for living in the fifth dimension is love. Negativity, fear and guilt must be overcome and exchanged for love and light.
The Arcturus star system is the home to one of the most advanced alien civilizations in our galaxy. This is a 5D vibrational civilization, a prototype (meaning, a model to be followed) for future civilization.
The vibratory energy specific to this civilization acts as an emotional, mental and spiritual healer for humanity on Earth, but also as a “gateway” for the souls of men at the time of death and birth. This energy functions as a transition station and adaptation of non-physical consciousness to the specific of the physical world.
Some fascinating information comes from a book by Norma Milanovich called “We, the Arcturians”, which I highly recommend reading if you are interested in Arcturians.
Out of all the extraterrestrial civilizations, Arcturus stands out for their total focus in the areas of psycho-spiritual healing and unity consciousness. For that reason I’ll highlight a few aspects of their advanced civilization. The Arcturians teach that the most fundamental ingredient for living in the fifth dimension is love. Negativity, fear and guilt must be overcome and exchanged for love and light.
The Arcturians work in close connection with the ascended masters whom they call the Brotherhood of the All or the Fraternity of Totality. They also work closely with what they refer to as the Galactic Command. The Arcturians travel the universe in their starships, which are some of the most advanced in the entire universe.
In the Arcturian system there are no extreme temperatures, with their worlds being mostly a higher dimensional, non-physical environment. Their civilization is one that has transcended duality and lives in unity consciousness.
--
One of the reasons why the Earth has never been attacked by malevolent aliens is because their fear of the Arcturians’ advanced ships. These interstellar vessels are a culmination of perfection in cosmic technology.
One of their starships that are stationed near the Earth in this solar system is called the Athena, named after the Greek goddess.
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wizzycore · 5 months ago
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ok. this is my OFFICIAL wallaru copepost. i am a hater and this is going to be me hating specifically on the storyline of wallaru. if u dont liek that dont read XDXDXD -- MAJOR SPOILERS AHEAD (also, this is a long as fuck post. so im putting it under a read below
Anyway .
ok so. my biggest gripe with this world is that plain and simple it just disappointed me. here are a good couple of reasons why:
1) events that didn't make sense... or perhaps absence of
ok, i'm starting out relatively weak in my reasoning and going toward stronger rationale as we go along. bear with me here. one of the most irksome things i found was events that didn't make sense, or the failure to create events that would follow up with previously established stakes.
let's recall where we're at by the end of novus:
dasein has forsaken everything, having seen the settlers on novus as the broad strokes of the entire universe - no more everything for him. meanwhile, the novus governors have sworn vengeance upon yourself as well as dasein.
(cont below)
but throughout wallaru we get very little peeps of either problem-- dasein is off fighting his own battles stuck in sap in the dreaming, and sure, the governors send some like... spiders.... to fight you, but it's never a substantial threat -- and they never really continue to escalate.... they just fade into the background until directly the end. (hell, dasein fades out too as the kroaker becomes a bigger threat.)
it feels like what should be our biggest priority going into wallaru is the continuation of the novus plot - be it through dasein or through the governors. but we're left basically floundering on that point until the Very Last Area(s) -- when there was plenty of space throughout the world to weave in information about what's going on there. they TRIED to weave in dasein information - but ultimately were so cryptic with it that it had no payoff and indicated basically nothing to us.
1.5) massive pov problems
I realized this is a continuation of my last point - so I'm putting it as a .5. When I say pov problems, I more mean "subject of focus" - wallaru had a bit many subjects of focus this time around for my taste, and certainly didn't pay appropriate attention to any of them.
dasein (existential struggle), the governors (colonial/power struggle), the 3(or 4) main wallaru groups (townies,drovers,kids,+dingos), sandiago(?), & the old one (past colonial/power struggle), joan&cane, judge veg, freddie kroaker, sybil, on and on and on.
you get my point, right? way too many hands in the same few bowls - all competing for attention, screen-time, characterization, and importance.
usually i've seen the golden rule for good characterization in wiz worlds as using characters at gateways. let's take novus for example.
copyqat/fuzhi - established as a strong character in her own right, (though is also a continuing character), who provides a gateway into catmandu npcs. you are compelled to learn more about catmandu through her (&later moo bu) strong foundations of interest - she becomes a companion, along with moo bu.
moo bu - also established as a strong character provides a gateway into the stone of heaven & the first leg villain, tung-ak. you want to learn more about the villain because he is the key to moo bu's character arc closure - not necessarily even because he's excessively interesting in his own right.
and tung ak passes the torch to dasein-as-novus! who becomes the grounding gateway for much of the rest of the world. it is compelling to investigate novus because he is it - and it is him - and he is such a strong (and priorly fantastically established) companion and plot device that he makes even the least tolerable of jokes semi-tolerable. and there are a lot of stakes to ending his suffering / opening his psyche back up to continue to talk to him. the moments with dasein in the gallery were a perfect example of weaving a fragmented dasein CORRECTLY into a world.
briefly we have that lil nonbinary dog person to carry us through the dog area even! & entwine them into dasein-as-novus motivation interests!
novus had a GREAT flow of attention and supplied a lot of motivation for a player to continue (thru emotional attachments to npcs and dasein) as well as a very sensical reason perhaps a wizard oc might continue as well.
wallaru however, much like karamelle, failed to supply a consistently meaningful companion baton toss while also introducing way too many one off characters w/o a meaningful connection to main npcs or companions .... leading to a very convoluted and confusing plot experience.
our primary&first companion, sandiago, theoretically has the motivating factor of a mystery - who is he, why is he /was he in wallaru, etc..... but because his involvement with the old one is introduced too late in the world, there's no clear connection to existing themes within his character - and therefore, very little drive to learn his mystery in comparison to other characters. he acts as an opinion device and a concealer of information, which is merely frustrating when he isn't a well established companion.
then: for a little while it's that acting gator guy? who is funny i guess, but not a grounding or continual companion - he's a one-off joke character we drag about for a while.
same with all the judges - they're mostly samey people.
essentially for the bulk of the middle of wallaru's plot, we're stuck playing sidekick to various wallaru npcs we don't already know in order to be immersed in their world (a very tourist-y perspective even once the overt tourism wears off).....wasting time that could be spent learning about sandiago (or god forbid, dasein&the governors.)
the intermittent time spent with dasein in the dreaming is great, don't get me wrong, the irks-as-emotions is a great explanation device and actually led to some of the least annoying exposition in the world -- but he's not much of a companion this world.... because other than "vaguely stuck in the dreaming" - we don't know where he is, how to get him, or WHAT HE'S GOING THROUGH. HOW HE CHANGES FROM THE END OF NOVUS TO WHEN WE MEET HIM FORMALLY AT THE END OF WALLARU IS ENTIRELY UNCLEAR (because it's told largely from sybil's perspective, who is just as cryptic as sandiago if not worse).
i consider joan locke & judge veg some of the stronger companions of the world, w/ judge veg having GREAT prior establishment and characterization and joan locke being a decent theme character. but they can't save what's already a train wreck - judge veg can only weakly 'introduce' freddie kroaker - mostly because we already know full well who he is.
what we needed from this world was the same tight plot we recieved from lemuria&novus - characters who scaffold the world and themes, rather than flounder and drown within them.
and we also needed tighter focus in general - to the same themes novus&lemuria were about (power, colonialism, *old one manipulation*, etc) and to a few concrete, reliable and lovable companions/minor antagonists. (if it were me, i'd go santiago -> judge veg/morb -> any novus character with dasein information weaved more strongly throughout... and leave sybil&the old one to fill out between santiago, dasein&morb. but alas).
2) events that didn't provide any meaningful payoff or further the story in any way
here's a running list:
-dasein's suffering in the dreaming (we don't see an arc from him, just senseless suffering & constant prodding from sybil to produce a realization we don't see)
-the huntsmen spiders (empty threat / annoyance, no real information about novus gleaned and especially not about the governors plan for novus)
-the entire fake walkabout tourist area (enforces the surface themes of wallarus tourist problem, but could've been resolved a little faster and gotten more done in the meantime)
-honestly? most of anything the furryosa crowd was involved in. maybe i'm just a dedicated hater but i feel like their agitation could be completely removed from the plot and it wouldn't have affected much, especially if the dingo family took the stage as the main third force as oppressed colonizer ?
-sadly some of the old one historical information. it felt... too spotty, inconsistent, or too late delivery of information to matter. which sucks and is the exact same way i felt abt karamelle's t.o.o information
3) MASSIVE amounts of exposition in inappropriate places
all dasein sequences pretty much struggled with massive exposition problems. exposition is great in wiz, it can feel earned, but because most of the world was spent in ignorance and suspense (so to speak), the massive worddump about the dreaming and dream water and the reverie and the dreamer and dasein..... feel unearned and almost annoying.... and that's coming from somebody who eats up lore with a spoon.
sandiago also did a fuck ton of it - which is fine, that's what he does, but he did it in big short bursts rather than slowly throughout. which did suck.
constant constant constant exposition about wallaru's political landscape and an npc's place in it. really really obnoxious after a certain point especially when the writers overtly showed pro-tourist/settler bias while arguing an ambiguously pro-indigenous point.
a resolution that didn't feel earned
see above: im still absolutely stunned.... the exposition and then a sudden truce..... felt so weird.
4) story felt secondary to gameplay/visuals (which is fine, BUT...)
but in an arc like arc 4, where story&visuals feed into each other very well, and where visuals were at times sacrificed (at least in effort put in - work smarter not harder) in order to serve story development -- seeing the opposite in wallaru was unnerving. it was gorgeous, yes. absolutely. i was fascinated by the architecture, the landscapes, the character models, the lighting&colors, the spells. it was all fantastic. but it felt like a distraction from a confusing plot... or rather an excuse for a confusing plot. not to mention, wallaru itself seemed a subject of focus (see above bulletpoint) throughout, but not in a thematically interesting way - wallaru is inert, subject to the whims of magic and politics, all while sitting very pretty and consumable for the viewer... and it is a non-diegetic as well as diegetic consumption. it's a rather odd turn from novus, in which we are carefully informed that the world matters too, yknow. (even if it isnt directly sentient.) in novus, when we stare at beautiful architecture, it was beautiful and served a very good thematic or characterizing purpose -- in wallaru, it seemed more an exercise of pushing the boundaries of scenic and character art. (which - again - is fine. i like it. but with a weak plot it just makes me sad.) -- not to mention, story seemed molded around cool battles and cutscenes rather than the other way around at certain times, especially toward the end battles. the only time this really felt excusable to me was during the lead-up quest to malus, mostly because there was a self-awareness involved that i did respect a bit.
very annoying characters, too many throwaways
furryosa, freddy kroaker, many random judges my beloathed. 0 meaningful characterization despite taking up so much goddamn screentime. fuck off forever
5) long running puns and jokes that sucked
again, furryosa&freddy kroaker - the nightmare on elm street joke was fun until it got dragged through the entire plot and also got misused to be pretend creepy. that's not what these damn jokes should do. same with mad max - it ACTIVELY inhibited furryosa's character from going anywhere to be a mad max archetype.
straight up continual racism toward indigenous ppl (in australia and elsewhere?). (known going in - somehow worse than imagined.)
i could make an entire whole post about this. the terms dreaming and walkabout being thrown around either as wizard101 lore terms (sitting on the same infamous shelf as 'cabal' i reckon, for being both technically important but very embarrassing and racist) or as a basically meaningless word for 'journey' dressed up to sound more """drover-y""".
the feeling that this story got drafted much like a spell circle that you run out of space for at the end.
all the exposition, realization, and heavy hitters got saved for the end, and happened so fast my head spun. they were all regarded with the same importance when some really did not have the same importance. (joan locke's reproduction of harmful power structures was not nearly as important as why the old one was even mentioned in relation to wallaru in the first place.....)
TLDR: come on, man. novus had some big shoes to fill, but wallaru was an offbrand novus shoved through the lens of curious tourists just begging for some 'nuance' . could've used a couple more cuts, tighten-ups, killing of darlings, ceasing of jokes, etc.
but malus was cool as fuck and well executed, and so i guess the team put their whole pussy into that and said oh well, theres a hot prime minister in wallaru and also dasein is there.
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