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Technical artist Farhan Noor’s website, Video Games Layoffs, has been tracking confirmed games industry job cuts since the start of last year. According to the site, an estimated total of 10,500 game industry workers lost their jobs in 2023. At the time of writing, the estimated total for 2024 on the same site currently stands at 3,770.
#news#labor news#gaming news#gaming industry news#gaming industry layoffs#tech industry#tech industry layoffs
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Do you know which game avatar is this ? Checkout on https://Gamepodcasts.com and play online games
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WE LIVE IN A HELL WORLD
Snippets from the article by Karissa Bell:
SAG-AFTRA, the union representing thousands of performers, has struck a deal with an AI voice acting platform aimed at making it easier for actors to license their voice for use in video games. ...
the agreements cover the creation of so-called “digital voice replicas” and how they can be used by game studios and other companies. The deal has provisions for minimum rates, safe storage and transparency requirements, as well as “limitations on the amount of time that a performance replica can be employed without further payment and consent.”
Notably, the agreement does not cover whether actors’ replicas can be used to train large language models (LLMs), though Replica Studios CEO Shreyas Nivas said the company was interested in pursuing such an arrangement. “We have been talking to so many of the large AAA studios about this use case,” Nivas said. He added that LLMs are “out-of-scope of this agreement” but “they will hopefully [be] things that we will continue to work on and partner on.”
...Even so, some well-known voice actors were immediately skeptical of the news, as the BBC reports. In a press release, SAG-AFTRA said the agreement had been approved by "affected members of the union’s voiceover performer community." But on X, voice actors said they had not been given advance notice. "How has this agreement passed without notice or vote," wrote Veronica Taylor, who voiced Ash in Pokémon. "Encouraging/allowing AI replacement is a slippery slope downward." Roger Clark, who voiced Arthur Morgan in Red Dead Redemption 2, also suggested he was not notified about the deal. "If I can pay for permission to have an AI rendering of an ‘A-list’ voice actor’s performance for a fraction of their rate I have next to no incentive to employ 90% of the lesser known ‘working’ actors that make up the majority of the industry," Clark wrote.
SAG-AFTRA’s deal with Replica only covers a sliver of the game industry. Separately, the union is also negotiating with several of the major game studios after authorizing a strike last fall. “I certainly hope that the video game companies will take this as an inspiration to help us move forward in that negotiation,” Crabtree said.
And here are some various reactions I've found about things people in/adjacent to this can do
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And in OTHER AI games news, Valve is updating it's TOS to allow AI generated content on steam so long as devs promise they have the rights to use it, which you can read more about on Aftermath in this article by Luke Plunkett
#video games#voice acting#voice actors#sag aftra#ai#ai news#ai voice acting#video game news#Destiel meme#industry bullshit
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team fortress 2 finally getting rid of the bots after 5 years
work on the team fortress 2 comic continuing after 7+ years
half life 3 development looking more likely than ever with legitimate code, file, and voicework leaks referencing a new non-VR single-player game from valve featuring a HEV suit wearing protagonist and Xen creatures and concepts
shoutout to the valve fan that found the genie lamp. you a real one
#liz blogs#valve#team fortress 2#tf2#half life#half life 3#what did i say. what did i fucking say.#once again the impossible becomes commonplace#valve exists as a company to walk into the gaming industry. slap their dicks on the table. and yell THIS IS HOW ITS DONE#and the gaming industry has never been in a more sorry state than it is now. maybe second only to the 80s i think. something something ET#in b4 its called Half Life Xen as all the files reference ''hlx''. hl3 fakeout. but its another half life game.#half life 3 has been ''made'' multiple times in various states but its never been up to standards. whatever this project is though sounds l#like its very far in development. maybe they didnt give up this time#ive never been closer in my life to actually saying half life 3 confirmed. its not confirmed but its looking really good for once#crazy year to be a valve fan i'll tell you what#its only the actual objective most anticipated game of all time. no biggie#edit - added a link for the comic news for those who dont know. and the bot bans havent been announced in one place anywhere#but you can literally just look it up on youtube or twitter. valve has been mass-banning bots for the last month. fixtf2 worked
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Federal regulators on Tuesday [April 23, 2024] enacted a nationwide ban on new noncompete agreements, which keep millions of Americans — from minimum-wage earners to CEOs — from switching jobs within their industries.
The Federal Trade Commission on Tuesday afternoon voted 3-to-2 to approve the new rule, which will ban noncompetes for all workers when the regulations take effect in 120 days [So, the ban starts in early September, 2024!]. For senior executives, existing noncompetes can remain in force. For all other employees, existing noncompetes are not enforceable.
[That's right: if you're currently under a noncompete agreement, it's completely invalid as of September 2024! You're free!!]
The antitrust and consumer protection agency heard from thousands of people who said they had been harmed by noncompetes, illustrating how the agreements are "robbing people of their economic liberty," FTC Chair Lina Khan said.
The FTC commissioners voted along party lines, with its two Republicans arguing the agency lacked the jurisdiction to enact the rule and that such moves should be made in Congress...
Why it matters
The new rule could impact tens of millions of workers, said Heidi Shierholz, a labor economist and president of the Economic Policy Institute, a left-leaning think tank.
"For nonunion workers, the only leverage they have is their ability to quit their job," Shierholz told CBS MoneyWatch. "Noncompetes don't just stop you from taking a job — they stop you from starting your own business."
Since��proposing the new rule, the FTC has received more than 26,000 public comments on the regulations. The final rule adopted "would generally prevent most employers from using noncompete clauses," the FTC said in a statement.
The agency's action comes more than two years after President Biden directed the agency to "curtail the unfair use" of noncompetes, under which employees effectively sign away future work opportunities in their industry as a condition of keeping their current job. The president's executive order urged the FTC to target such labor restrictions and others that improperly constrain employees from seeking work.
"The freedom to change jobs is core to economic liberty and to a competitive, thriving economy," Khan said in a statement making the case for axing noncompetes. "Noncompetes block workers from freely switching jobs, depriving them of higher wages and better working conditions, and depriving businesses of a talent pool that they need to build and expand."
Real-life consequences
In laying out its rationale for banishing noncompetes from the labor landscape, the FTC offered real-life examples of how the agreements can hurt workers.
In one case, a single father earned about $11 an hour as a security guard for a Florida firm, but resigned a few weeks after taking the job when his child care fell through. Months later, he took a job as a security guard at a bank, making nearly $15 an hour. But the bank terminated his employment after receiving a letter from the man's prior employer stating he had signed a two-year noncompete.
In another example, a factory manager at a textile company saw his paycheck dry up after the 2008 financial crisis. A rival textile company offered him a better job and a big raise, but his noncompete blocked him from taking it, according to the FTC. A subsequent legal battle took three years, wiping out his savings.
-via CBS Moneywatch, April 24, 2024
--
Note:
A lot of people think that noncompete agreements are only a white-collar issue, but they absolutely affect blue-collar workers too, as you can see from the security guard anecdote.
In fact, one in six food and service workers are bound by noncompete agreements. That's right - one in six food workers can't leave Burger King to work for Wendy's [hypothetical example], in the name of "trade secrets." (x, x, x)
Noncompete agreements also restrict workers in industries from tech and video games to neighborhood yoga studios. "The White House estimates that tens of millions of workers are subject to noncompete agreements, even in states like California where they're banned." (x, x, x)
The FTC estimates that the ban will lead to "the creation of 8,500 new businesses annually, an average annual pay increase of $524 for workers, lower health care costs, and as many as 29,000 more patents each year for the next decade." (x)
Clearer explanation of noncompete agreements below the cut.
Noncompete agreements can restrict workers from leaving for a better job or starting their own business.
Noncompetes often effectively coerce workers into staying in jobs they want to leave, and even force them to leave a profession or relocate.
Noncompetes can prevent workers from accepting higher-paying jobs, and even curtail the pay of workers not subject to them directly.
Of the more than 26,000 comments received by the FTC, more than 25,000 supported banning noncompetes.
#seriously cannot emphasize enough that this is going to be a huge deal for so so many people#it could seriously drag up wages in food and service industries in particular#especially in the long run#and also massively reshape tech and video game industries#do you have any idea how many game devs are legally not allowed to start their own studios? probably most of them#and that's about to change for the better!!#ftc#noncompete#united states#us politics#business#business news#biden administration#voting matters#democrats#federal trade commission#video game industry#game devs#fast food#fast food workers#labor#labor rights#workers rights#blue collar#service workers#good news#hope
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Top Gaming News and Updates | Gaming Industry News Today
Read the top gaming news, updates and gaming industry news today at Tech Upside. Get the game guide for mobile apps and windows, IOS etc.
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Massive implications for all the American companies tied up with Tencent, particularly Games companies like Epic, Riot, Roblox - even Discord.
Source.
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we know EA interfered a lot with veilguard, i definitely do attribute the "sanitization" of the setting directly to EA's meddling, i even think to some extent taash's quest and the corporate representation feel of it all was influenced heavily by EA and not just weekes. and i think a lot of the companions being so shallow and their quests feeling half-baked is also mostly due to time constraints and rewrites/cut content-- the writers genuinely did do the best they could with what they had, and i feel for them and their frustrations. but. there are also just a lot of really bad decisions made elsewhere, too. like i said the racism has always been present in these games and it's always been a problem, it's literally baked into the worldbuilding, though i can definitely agree that some of it was potentially made worse specifically in veilguard due to constant rewrites and the loss of context and cohesion, but like... it was always there to begin with... and it's not "unfair" for players to point this out.
both things can be true-- EA absolutely fucked these people over, and we shouldn't be speculating conspiracy theory-type shit about the writers hating fans or whatever when we know. we know EA interfered, we know there were creative differences, we know they ruthlessly laid off a lot of the people that poured their blood, sweat, and tears into this game! EA is both stupid and actively malicious, they get no sympathy from me. veilguard absolutely is a casualty of the current state of the gaming industry. and i also think there were a lot of poor writing decisions made independently of that as well, that are fair to criticize and question. a lot of these problems are the same problems we've seen in every single DA game, and this consistency makes it clear this is not just an issue with corporate overreach.
but i really feel for everyone involved with making this game, this shit was clearly a very long and tiring fight, i can't even imagine the kind of constant corporate shitstorm they had to deal with for ten fucking years, and personally there is no NDA in the world that would keep me from talking shit. so these guys are stronger than me lol
#sorry i know these are just silly posts on tumblr dot edu but its important to me that people know im mostly being flippant#in some of my negative comments#like i dont think the writers are evil or whatever theyre just humans with biases that are very apparent in some of the things they write#and i also understand they got shafted big time and no one deserves the treatment they got#i could never be a narrative designer or writer in the gaming industry i would be so sickkkkkkkkkk#i follow this one author. the guy who wrote warm bodies. and he sent out a newsletter recently about how he was working on#a huge gaming project for a UK based company#and then the game got scrapped and they sealed all of his writing in a vault to just Never be released#oh i would be on the NEWS!!!!!! i couldn't do it. these people may be insufferable at times but they have my respect#for dealing with this shit. i could never#da posting
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When did businesses forget that lowering prices makes more money (it sells more), not raising prices (it becomes too expensive for the customer)
#giving gamestop and the gaming industry in general a HARD side eye#stop thinking like greedy penny pinches for once and start thinking like consumers#5% discount on an item that is marked up is just not worth it#and nobody is going to pay $100 for the standard edition of a new game#folks can't even afford fucking groceries they're not going to spend that kinda money#so stop telling me my customer service isn't fucking good enough!!!
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KOLEDA BELOBOG The president of Belobog Heavy Industries
#zzz#zenless zone zero#koleda#koleda belobog#f: belobog heavy industries#*mgif#this is my first time giffing video games#anyways im new here hiiiii#this is my daughter
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SAG-AFTRA is going on strike again. This time, the union is calling a work stoppage against the major video game companies after nearly two years of trying to renegotiate its Interactive Media Agreement. The decision to hit the picket lines comes 10 months after the union’s initial strike authorization vote. The strike goes into effect July 26 at 12:01 a.m. The 10 companies facing the strike are Activision Productions Inc., Blindlight LLC, Disney Character Voices Inc., Electronic Arts Productions Inc., Epic Games, Inc., Formosa Interactive LLC, Insomniac Games Inc., Take 2 Productions Inc., VoiceWorks Productions Inc., and WB Games Inc. “We’re not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members. Enough is enough. When these companies get serious about offering an agreement our members can live — and work — with, we will be here, ready to negotiate,” SAG-AFTRA President Fran Drescher said in a statement.
#us news#labor news#video games#gaming industry#tech industry#strike#sag aftra#sag aftra strike#sag-aftra#sag-aftra strike#video game strike#gaming strike
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Whales Too Have a God
#dishonored#dishonored fanart#the outsider#esmond roseburrow#my art#okay hear me out.#there is like zero implication of this in the games but! i refuse to believe that the man who started a new industrial age with whale oil#wouldn't have been approached by the whale-coded twink god. who must have feelings about his whale friends being gutted for fuel & meat#so naturally my first thought was: it would make for some great toxic yaoi
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[source]
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Netflix has seriously harmed it's reputation with how often it is now cancelling shows. What used to be seen as the go-to service for saving cancelled shows, has now become the very thing it swore to destroy {Hello There Obi-Wan Kenobi reference). Netflix likes to repeat it's standard line that they have never cancelled a successful show, but they conveniently never tell us how they measure success, because this doesn't ring true with their shows like Lockwood & Co and Shadow & Bone, that got to both Number 1 and Number 2 respectively in Netflix's own published streaming charts, and that still wasn't enough to save those shows from cancellation. Also Netflix clearly has favourites in terms of marketing, for example I enjoyed the show Everything Now, but you've probably never heard of it, and I searched Facebook - Netflix did one post about it when they dropped the trailer 3 weeks before it's worldwide release, and that was it; but other shows like Bridgerton, you can't fail to know it's there because they post daily about it on their socials for weeks up to and including release and for weeks after too. You even have actors in a new show saying they have to search their show to find it so they can watch and it's not even advertised on Netflix's own home screen, let alone anywhere else, so no wonder these shows get cancelled as they are never given a fair shot to succeed.
It seems unless you go viral or break Netflix's own streaming records, like Stranger Things or Wednesday, then even getting the number one or number two spot is not good enough to save a program from cancellation. Netflix needs to remember that not all releases are an overwhelming overnight success - even some of the best and most popular shows took a while to find their audience, like Breaking Bad, Game of Thrones, The West Wing, The Sopranos, but then when they did find their audience they became what everyone was talking about, and people who had never seen the show, still knew about them from it's impact on the cultural audience. Somebody else said, and I truly believe it, that if Netflix had made Breaking Bad today, they would have cancelled it after two seasons, and then think what great storytelling we would have missed out on, all because the show wasn't a record hit in it's opening week.
And now Netflix finds itself in a self-fullfilling loop where they have now trained their audience to not try new shows and get attached as they'll likely be cancelled. Think about it, how many new shows can you think of on Netflix that got renewed last year. It only seems to be people will tune in for shows like Bridgerton, Emily in Paris, Outer Banks, as they have had time to grow with the characters, so now Netflix has got themselves in to a model where customers don't try a new show, like KAOS or Everything Now, and they'll wait and see if it's renewed, and when after only a month since it's release, it does indeed get cancelled, the consumer hasn't wasted time getting invested in a show & characters that get cut short, especially nowadays when there is so much to watch across traditional TV and now streaming services too, that just because the audience doesn't come running to watch as soon as it drops, doesn't mean it's not there or interested.
2025 see's the return of some of Netflix's biggest shows like Squid Game, Wednesday and Stranger Things, but 2 out of those 3 also end this year too and then what shows will be left that are associated with the Netflix brand - they had Stranger Things, House of Cards, Orange Is The New Black when Netflix first got going, it'll be hard to say by the end of this year what big shows Netflix will have left to draw customers in
Unless Netflix, and the wider industry, change their perception to not only see massive, viral numbers as success and that shows with strong-moderate success are allowed to grow and widen their audience, then there will eventually reach a tipping point where they will cancel one show too many that either customers leave their service, or creatives will decide that Netflix isn't a good partner to work with where you put years of work in writing, filming, producing, editing a project just for it to be cancelled a month after it's release, so if you have a story that needs more than one film or a one and done series to tell it in, then Netflix probably isn't your best bet any longer.
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#netflix#kaos#kaos netflix#everything now#shadow and bone#shadow & bone#shadow and bone netflix#lockwood netflix#lockwood and co#bridgerton#stranger things#wednesday#wednesday netflix#squid game#breaking bad#game of thrones#the west wing#the sopranos#emily in paris#outer banks#house of Cards#orange is the new black#netflix shadow and bone#netflix shows#netflix series#streaming#streaming shows#tv#tv industry#sag aftra
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A story always belongs to the audience, from the moment it is released to the world. Which does not mean "we own the copyright," for the pedants out there - obviously - but what it does mean is that the creators' intent and internal thoughts about or future plans for the story no longer matter.
This is why fandoms survive. Because the world belongs to us now, and we can do whatever we want with it in this free, open space we have between us.
I spent the better part of probably 6-7 years believing Dragon Age was already dead. I got a surprise game this past year that gave me exactly what I needed when I needed it. If that's the actual swan song for the series, then I will simply thank the creative folks who gave me that game and continue to focus my own creativity on what they gave me to play with. EA has always been cordially invited to go fuck themselves, and will continue to be so.
(Seriously, one of the few actual moments of pure joy I will remember from the dumpster fire that was 2024 is the day I was playing BG3 with @blindvogel and @luxheroica and switched to my other monitor while I waited for my character's turn in combat, saw a link to the Veilguard "coming fall 2024" trailer and went "DRAGON AGE????" It was a joy I didn't ever expect to have, and was so much sweeter for it.)
Thedas belongs to us. It always has. We take what they gave us and make our own joy from it. We'll continue to do so. I wish nothing but good fortune for the creatives who gave us the story we have. I hope they get to do whatever makes them happy in the years to come. And I'll take what they gave us and play with it for as long as it brings me joy.
#jaime rambles#i'm not surprised by the news that EA are a collective bag of dicks#the video game industry is a wildfire deliberately set by a bunch of rich assholes#and no one is safe#but i am intensely grateful that we got one more game before the fire consumed the DA team
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