#fucked up little man
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0vergrowngraveyard · 7 months ago
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fun fact this is on the same thing as the sketches i just posted, just on a different layer
sonic prime season 2 finale
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upsidedownsmore · 6 months ago
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fucked up little man i doodled for a session of the hit ttrpg "FUCKED UP LITTLE MAN"
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renjaminnifer · 7 months ago
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compiling some weird spyros from the skylanders comics. if i were to include other characters i would be here for years. also note i love this iteration of spyro despite how fucked up he looks, i think he's funny
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weirdkid667 · 5 months ago
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Inktober day 16 grungy
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ghcstcd · 1 year ago
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What the fuck is wrong with my parrot that he peels baby carrots to eat the little stem on the inside and nothing else
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merelymatt · 1 year ago
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I got to play Grant Howitt's Fucked Up Little Man at the last Indiemeet / London Indie RPG Meetup! I have never played a darksouls so every choice I made in this game was influenced by cultural osmosis. My fucked up little guy was a tooth enthusiast with a wet cough who knew a lot of gross and dangerous shortcuts. And I took the record for fastest death of The Damned One – I tried diving straight back into the acid pit we crawled out of post-resurrection and rolled a 1, perishing immediately
And I was pretty proud of the map area I drew, a broken staircase guarded by a phalanx of soldier mummies! Drawing is not a skill I've put a lot of points into, but maps are stylised and so is Dark Souls, and that helped, and I feel like I found creative ways round my own constraints
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ozymoron · 1 year ago
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need to make out with herbert west sloppy mmmm Now
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teronap · 2 months ago
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Another one of Grant Howitt's One Page RPGs has appeared: Fucked Up Little Man https://gshowitt.itch.io/fucked-up-little-man (yes ok I'm 6 months late to this one)
A Dark Souls fan RPG where you play the weird NPCs who go “heh heh heh heh” at the end of every exchange.
Not played it yet, but it's approximately:
Create a Fucked Up Fromsoft NPC
Sketch an area of a Fucked Up Fromsoft Map
Take Turns controlling the "protagonist" as they try and venture round this map
Play your NPC and "help" whenever the protagonist meets your NPC
Overacting when playing your NPC is ... not mandatory, but basically is the point of the whole thing :)
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ink-the-artist · 2 years ago
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Love the contrast between the Americans’ “Apollo” and the Soviets’ “Sputnik.” You got the Americans naming their rocket after a Greek god trying to communicate the grandness and importance of this rocket. And you got the Soviets naming their rocket “fellow traveler.” Like a friend you go on an  adventure with together. This rocket is our little friend lol 
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krysmcscience · 6 months ago
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I have some questions about karaoke night, Alex Hirsch. Very Important Questions. Which I will happily scream at a poor hapless baby triangle who can have no answers for me, and possibly also does not have object permanence yet.
Follow-up that is I guess suggestive, but let's be real here, Bill's a fucking triangle:
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Dude slipped right into his birthday suit, lmao
this is so stupid :D
Anyway, I don't care what anyone says, this brilliant individual knows what's up - Bill is absolutely way more of a monsterfucker than Ford could or ever will be, full stop.
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lazylittledragon · 3 months ago
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the real reason gale proposes so quickly
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why just the classics
A brief poem of old classic novels
A fucked-up little man Look at him go Why is he like this? Nobody knows
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boyfeminism · 1 year ago
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played fucked up little man with my friends!
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micamone · 4 months ago
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hewwo
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obsessedoverwater · 3 months ago
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Sometimes the doomed old man toxic yoai gets so bad you just have to start writing about fucking revenge guac to get over the pain.
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shitpostingkats · 4 days ago
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Zack Fair has a really fascinating relationship with killing where a lot of the rest of the cast doesn't. He fights people as well as monsters and gradually stops being able to differentiate the two. He helps clear out beasties and ghoulies but he also intros the game with a massive attack on a foreign nation just to shore up corporate interests and for a good chunk of the game places those two activities in the same spot in his mind. One of his side projects at work is quashing the last remnants of rebellion in said occupied country and rooting out the spies in their resistance, at which point he hands them over to his bosses to be interrogated and presumably tortured. But if he comes face to face with the same people in a combat scenario, he won't kill them, because he views their desire to see themselves free as an honorable trait. Then he turns around and attacks hordes of people who defected Shinra. He uses the blunt side of his sword, not to spare lives, but because he doesn't want to damage the sharp edge.
Wutai forces and Genesis clones have a different categorization to him, something he can mentally label as "other". But after Nibelhiem, your primary enemy type becomes other Shinra soldiers. Just after Zack has had his realizations that the monsters he was wiping out share a haunting amount of basic building blocks with his coworkers. And with himself.
Actually, let's pause. Zack is the only character we see have any sort of acceptance of being Jenova-ed. Every other character is unwilling and usually not even a conscious being yet, but Zack A) knows what is being done to him, and B) openly states he wants those monstrous traits for himself. "Those wings / I want them too." Up to this point, every other character has equated being Jenova-ed to being baser, to being subhuman, but Zack at the very beginning tried to convince Angeal that it meant freedom. Power to do what you want.
Zack Fair willingly and with open arms embraced being made less than human because he thought it would give him the strength to break out of captivity.
So he busts out, and the first thing he's greeted with it a horde of enemies that he knows are human, has worked and talked with, and are in fact the same shape and type of person as Cloud. Just a couple cutscenes ago, these were his coworkers.
The easiest way to get through them is to set them on fire and blow up the munitions they're carrying on their person.
(It's such a beautiful demystifying of the elemental system. I love it.)
Oh also, you're on a time limit, so you gotta kill all these guys fast, because they're trying to go for the weak spot, Cloud, who can't fight and is getting dragged away.
After that, the next thing Zack does is find a gun and start taking long ranged killshots.
There's a tangible feeling of a lesson being learned.
Zack is (I think?) the only SOLDIER we ever see use a gun. It's worth noting that even the most fallen of SOLDIERs stick to their flashy blades and their weird swordfights. Other characters even comment how bizarre it is, but ffvii also runs on that fantasy world logic where if you just Get Good enough, swords are just as good as guns if not better. Guns are the lower, more primitive weapon, fit for grunts and hitmen but not elite fighters.
(I could also go into detail on how some of the SOLDIERS weapon are sold as bespoke merch in world, and basically another tool in the toolbox of how to sell these flesh and blood men as mythologized products. But we don't have time to unpack all of that.)
For Zack, we know that his sword is even a symbol of honorable combat and a legacy of trying to do the right thing. Zack picking up a gun is basically debasing himself to being just another man in the field. And it's a sniper rifle. The weapon guaranteed to get him as little contact with his opponent as possible and does not even give them a chance to fight back. But it's whatever gets the job done.
Zack starts the game as someone who kills people, but it's hand-waved aside the same way it is for most everyone else, only for him to bite that awareness apple like five minutes before it becomes absolutely vital he survive at all costs. Zack becomes aware that he's on a slippery slope and due to circumstances has to start sprinting. Over the course of the game, we watch as Zack Fair goes from being someone who kills people to a killer.
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