#final fantasy rambles
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One of my favorite parts about Dawntrail is that no one knows who the WoL is.
Like, Koana has a vague idea, sure, and Galool Ja Ja clocks that we're far from average in an instant, but no one else has a fucking clue who this adventurer the Third Promise brought with her is.
Cause it leads to so many moments that are absolutely hilarious for us as players (and arguably our WoLs if you rp).
The way every threat of violence against the WoL and the party, and every "I bet you've never seen anything like this" could absolutely get one of the responses about:
-how we've slain eikons and gods,
-how we've saved the Star multiple times,
-how we've channeled (and honestly probably still have some of) the power of dragons,
-how we've been to other worlds, the past, and the edge of existence
And instead we get to respond with things that are effectively intimidating smiles and humble confidence.
It's not "Bitch, you don't who you're messing with."
It's "Yeah, ok, bud." Which is arguably the funnier and the more insulting of the options.
This is Stormblood all over again, but x2 cause we've done so much more than help settle revolutions by now. 😂
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Cecil And Bartz Ramblings
One of the things I like about Cecil and Bartz is that while they don't really interact that much in canon Dissida (at least from what I know), the few times they do it's really just wholesome. They always lift each other up.
In Dissidia, when Bartz is up against Cecil, some of the lines he says to him are, "You are who you are. Believe in yourself!" and "You don't have to go hiding your face too." And, knowing Cecil it's something he would have needed to hear. When Cecil is up against Bartz, some lines he says are, "I wish you'd show me your moves!" and "I hope you would not hold back!" which, again, is quite encouraging and I like how it implies Cecil just genuinely seems to want to know Bartz more, like he wanted to actually know what his moves are and not mimics of the other Warriors of Cosmos combat style.
((I'm not sure if I'm being so delulu rn, but to me their lines to each other sounds like they're playfully teasing... But it could be just me))
Another significant interaction of them is in Dissidia Opera Omnia (RIP). In Act 2, Chapter 2: Light, Bartz was there for Cecil when he was facing an crisis, with his memories and lost sense of self. It seemed that he was the only person that gives him space and time for him to figure everything out. It was what Cecil just needed, and it was so sweet for him to do that.
In Act 2, Chapter 9: Whiter the Wind Returns, Cecil was there when Bartz became a husk of himself after giving his memories away to his manikin, gently asking if he is okay (which mirrors the moment when Bartz asks Cecil the same thing in chapter 2) and telling him that he and the others are there to help him. At the moment I felt like Cecil was returning the kindness he gave to him during his time of struggle. It was heartwarming read it.
So yeah, in conclusion to this whole ramble, Cecil and Bartz are really wholesome together <3
Even if you don't ship them, it's still worth exploring their relationship in a platonic sense. I feel like they're such an underrated duo regardless as friends or romantic partners and if SE decides on another Dissidia game I would really love if they interact more (please I am begging on my hands aND KNEES)
Thanks for reading my ramble!! And correct me if there's any inaccuracies on this post!!
#final fantasy#dissidia final fantasy opera omnia#final fantasy dissidia#cecil harvey#bartz klauser#cecil harvey x bartz klauser#final fantasy rambles
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Zack Fair had:
A girl who spent 4 years pining after him to the point she chased an afterimage of him (Aerith)
A girl who looked after his parents and his hometown due to sheer guilt and devotion (Cissnei)
A boy who spent 4 years trying to find him after he went missing (Kunsel)
And a boy who adopted his entire being and became his legacy after his death (Cloud)
Zack Fair was NOT playing.
#ff7#ffvii#final fantasy 7#final fantasy vii#zack fair#aerith gainsborough#cissnei#cissnei ff7#kunsel#kunsel ff7#cloud strife#THE LOYALTY they had for Zack is INSANE#4 F-ING YEARS AERITH AND KUNSEL COULD NOT LET GO#AND CISSNEI REALLY TOOK IT TO A WHOLE NEW LEVEL#Don't get me started with Cloud man#I made rambles about the two of them it's driving me crazy
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*SHAKING GENESIS WRITERS BY THE SHOULDERS* JUST BECAUSE GENESIS DOESN'T LIKE THE COUNTRYSIDE DOESN'T MEAN HE'S INEXPERIENCED WITH IT
this is the guy who nerded out about apples so hard that he INVENTED CANNED APPLE JUICE at the age of TWELVE stop acting like he wouldn't know how to drive a tractor or something
give me more Genesis who can sprint through gravel barefoot because he grew up doing so. give me more Genesis who is an absolute NERD about agriculture and it's sciences. give me more Genesis who hears a blood curdling scream in the woods and just goes "oh it's the foxes." GIVE ME MORE COUNTRY BOY GENESIS
he can still be a country boy at heart while living his dreams as a city boy
#ff7#final fantasy vii#ffvii#final fantasy 7#genesis rhapsodos#crisis core#crisis core reunion#genesis ff7#rambling
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Guys, I hate to be that person, but Genesis and Angeal being older than Sephiroth is not a theory: it's the literal narrative of Crisis Core.
Genesis is an academic with a perfect use of language for dramatic purposes, and he told the story of the Jenova Project in perfect order: first Project G, then Project S, using the failures of the former to ensure a good success of the latter.
The progress is clear: Failure (Genesis) < still not there (Angeal) < success (Sephiroth)
Sephiroth being the youngest is not speculation, but intentional storytelling. They could always retcon this, but there was no doubt in the original script, at least the fact that Project G came first.
There could still make Genesis the middle child because their order of birth has not being stated, but there's no doubt about Sephiroth being the youngest, since Genesis stated it in Nibelheim.
Yeah, it would be awkward having a character called "The Origin" not being the first born, but in meta he would still be the origin of the crisis, so it could work. I don't like this option -logically the biggest "error" should be on the first try- but that's the only non-canon thing they could change without retconning.
I could go on telling you that basically Genesis also told us that Sephiroth is genetically sterile. Which makes perfect sense: Hojo could have just made another S by reproduction if it was possible.
I have a bunch of theories about the genetics of AGS, but they could sum up in "Genesis and Angeal are chimeras, Sephiroth is an hybrid" (and most hybrids, expecially males, are indeed sterile due to extra chromosomes).
#ff7#ffvii#final fantasy vii#final fantasy 7#crisis core#genesis rhapsodos#sephiroth#angeal hewley#project g#project s#project jenova#fandom ramble
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Thinking about how Sephiroth’s wing is on his right and Genesis’ is on his left, so they’d made a complete set of black wings when standing side by side. They were meant to stand together not apart
#shinra shouldn’t have stood a chance against them#me when tragedy: dead#do you think like. sephiroth subconciously manifested his wing being on that side#both to be part of a complete set with genesis and to immitate angeal#sephgen#star rambles#ff7#sephiroth#genesis rhapsodos#final fantasy 7#final fantasy vii#crisis core#sephesis#genseph#star gushes
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what do you think he wears casually
#vincent valentine#ff7 rebirth#dirge of cerberus#final fantasy vii#turk vincent#imho he’s definitely more modest & black/red/purple r probably staples in his closet#but i also like the idea of him going full victorian goth on his way to the grocery store#i could ramble for hours. anyways i wanna see him during disco era
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you mustn't blame yourself
#FF7#FFVII#final fantasy 7#final fantasy vii#advent children#aerith gainsborough#tifa lockhart#aerti#my art#<- i am moonlight elegy on twt#driving myself insane walking in circles thinking about how much guilt tifa must feel#i've already rambled about the weight of grief and other things that threatened to crush tifa so i wont do it again but man. MAN#girls who carry the world on their shoulders#also if anything in this looks fucky just close your eyes. take ur issues up with god. i dont wanna hear it LMAO#i had to cling to the phrase “trust the process” the entire time and buddy my trust was constantly wavering#but this is the best i can do with the idea#i went with tifa's AC fit specifically so that aerith would be holding the ribbon heehehehehe (crying sobbing throwing up)
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Wasn't feeling well for the past few days. To feel better, I sketched up two of my favorite FFXIV minions. They actually remind me of my cats: they were sisters and a very chaotic duo. x) Sadly, one of them has passed. I love Fat Cat minion especially because it reminds me of that cat. This comforts me. She's with me there now. Aside from the emotional stuff, I really like the design of this minion and even bought a mount version of it.
#ffxiv#final fantasy 14#final fantasy xiv#ffxiv fanart#ffxiv art#sketch#digital art#artists on tumblr#personal art#Sorry for the rambling in the post!
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Thinking once again about how Nobuo Uematsu and Masayoshi Soken are both completely amazing composers but in completely opposite directions let me explain
Disclaimer I am not a music theorist; most of music theory is black fucking magic to me. I barely know what a chord is and the circle of fifths makes me quake as though before an Elder God. I just really like both of their works and sometimes I have thoughts about things. Also this is all just my opinion, it's fine if you don't agree, etc.
So: Uematsu is first and foremost, in my opinion, an absolute master of melody. I believe it's what makes his work so iconic and makes so many of his pieces so instantly recognizable. The Final Fantasy theme, the chocobo theme, Dancing Mad, Vamo'alla Flamenco, fucking One-Winged Angel--Just from seeing those names, you've probably got one playing in your head already. You could start humming it right now. Maybe you are already.
And it makes perfect sense when you consider the era he was working in, because back in the 8-bit and 16-bit era, the melody was all you had. When you have such a tiny amount of storage space to work with, you can really play only one, maybe two notes at a time. You can't do anything that's layered, because you only have one layer to work with. I think that's why so much video game music from that era is so memorable and iconic. It's not just because you played so much Street Fighter II when you were a kid that the music is indelibly seared into your brain (though that probably doesn't hurt); it's also because Yoko Shimomura wrote really solid melodies that had nothing else competing for your aural attention (apart from the in-game sound effects, which are probably also seared into your memory). (Yoko Shimomura, btw, also composed the music for Final Fantasy XV, the entire Kingdom Hearts series, and like 50 other games over the past 40 years, another fucking icon).
But back to Uematsu: like I said, melodic genius. Even when his work is upscaled into full orchestral arrangements, that core melody is always front and center. And his affinity for melody makes even more sense when you consider that before he got into video game composing, he was writing commercial jingles. (Younger folks may not be aware, but there was a time when practically every product had to have its own theme song, and the best ones were short, snappy, and instantly memorable--and for that, again, you need a strong, simple melody. Ba da ba ba ba, I'm lovin' it.)
Compare: Soken. Soken only started at Square 12 years after Uematsu, which isn't that long in human terms (to me at least, cos I'm old), but it is a long fuckin' time in video game years. By the time he started composing for games, there was so much more you could do with game music in terms of layering, complexity, and sound, and you can tell from his work that he takes full advantage of that. His work is complex and dense, a rich layer cake of themes and motifs, all beautifully merging and weaving together, often to extraordinary effect.
And again, if you look at his pre-music career, it makes a lot of sense that he'd have that approach to music, because he first got into the games industry as a sound designer; I believe that he is the sound director for all the FFXIV expansions, as well as being the composer. So of course he'd be very aware of not just how a sound (or piece of music) works on its own, but of how it fits into the greater whole, and of how to layer and balance lots of different sounds to create something greater than the sum of its parts. And of course it makes sense that he'd bring that approach to his compositions as well.
As a consequence of this approach, though, his music often lacks the memorable melodies that characterize Uematsu's work. Like, I ground (grinded?) Dun Scaith a lot the last time it was on the Mogstone rotation, I know all the boss themes extremely well and can recognize each of them instantly. But if you asked me right now to hum one? I don't think I could. (This isn't a deficiency, to be clear; music doesn't need a prominent core melody in order to be good.)
And that's also not to say that all his music lacks iconic melodies. His vocal tracks, pretty much by definition, have to put a single melody front and center; and then on top of that (or rather, behind it), you have all that trademark Soken richness and depth. Which is probably also why his vocal tracks go so fucking hard.
I think that's also why, out of all the expansions, I like Heavensward's music the best. Most of Heavensward's score is written by Soken, but the main theme is Uematsu's, and you may notice it's basically a tasting menu of like 5 or 6 excellent, very recognizable melodies, one right after the other. And basically every piece on the Heavensward soundtrack incorporates one or more of these melodies. So it really does give you the best of both worlds, and gives the overall score a cohesion that I don't see as much with the other expansions.
TL;DR, Uematsu and Soken are both amazing composers with very different and complimentary styles that reflect their differing backgrounds and the different eras of games in which they have worked and I just think that's neat.
#masayoshi soken#nobuo uematsu#ffxiv#final fantasy xiv#final fantasy#rambling into the void#music#music theory#video game music#yoko shimomura
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References to Previous Final Fantasies in Dawntrail
Or, how 9 + 11 + 6 = 14, somehow. (SPOILERS, OBVIOUSLY)
I've played every mainline FF, plus a few others, so one of my favorite things about playing XIV is seeing what they do with previous FFs, and how they incorporate it into the world/story. Dawntrail very very much did this, to the point that I could literally predict plot points before they happened. (THIS IS NOT A COMPLAINT I LOVED THIS)
So I figured I would put down my fanboying in text form, for people to read the insanity of a madman who has played too many JRPGs from a single series.
Note: I have not completed every single side quest, but I have done the entire MSQ, every dungeon, and 3/5 of the role quests. This isn't a complete collection, just what I noticed :)
V
Krile's "real name" is Maya. The original Krile in FFV was Krile Meyer Baldesion. (XIV might also have the middle name but I don't remember! I'm gonna put it here regardless!)
VI
Valigarmanda is the first Esper you encounter in VI, right at the start of the game. Its summon attack is Tri-Disaster. I really liked how they kept it frozen in ice, just like the original, and because Tri-Disaster is a SMN ability, they changed it to Tulidisaster to fit the Tural location.
Pictomancer was first in VI as well, being Relm's job. She even got to be in XIV as well, being credited as the Archon who created the art (HA). Shoutouts to the Relm reborn joke it needed to happen
IX
One of the two most important games in this expansion. There is A Lot here.
The preorder bonus/deluxe edition had a Wind-Up Zidane and Garnet, the two main protagonists of FFIX.
Alexandria is lifted directly from IX. The name, the style of the buildings, and even the castle with the crystal popping out of the top, shown in the dungeon and in Yesterland in Living Memory.
(This is the Dissidia NT version, but I wanted a picture that showed the castle and the roof architecture)
Solution Nine is named after one of Zidane's Dyne abilities. While not direct, Living Memory, the final zone, is very reminiscent of Memoria, the final dungeon of IX. I wonder if you can get a special sword by completing the entire MSQ in under 2 hours?
Living Memory also features quite a few locations from IX. The Canal Town looks very similar to Treno, and features a location called the Daguerreo Medical Collection, named after the city as well. Underneath Proto Alexandria in Yesterland, where the data terminal lies, looks very similar to the part of Alexandria Castle where Steiner can grind to level 99 (I don't know how else to describe it if you know you know). In the Windspath Gardens lies the Cleyra Museum of Nature, also named after the IX city.
Some quest text in Living Memory tells you about other locations in the Unlost World. Lindblum, the city that holds hunts and is very technologically advanced; Conde Petie, where the Dwarves are from (mentioned by a Milalla who said he was from there), and the Iifa Tree. There might even be more here, that I either missed or haven't done yet.
Another quest has you go on a treasure hunt for a password. This password? "I Want to Be Your Canary", the play from FFIX.
Solution Nine has a couple buildings with monsters from IX as signs. One building features a Mu (Which is also mentioned in Living Memory), and another building features Yans, both friendly and not friendly.
Another monster that I noticed a reference to was the Gimme Cat, which is featured on the popcorn in Living Memory. It's also mentioned as an energy drink, but called a "Gimme Bat" instead? I guess it does have bat wings.
While XIV doesn't have any direct plot important characters from IX, the ones we do have are very reminiscent of its cast, and clearly are done like that on purpose.
Otis is Steiner (with maybe a little tiny bit of Beatrix depending on how you look at it). Captain of the Knights of Alexandria, he speaks in an older fashion, similar to Steiner, and is very loyal to his princess.
Sphene is an interesting mix. The most obvious one is Garnet, both being Queens of Alexandria, being named after stones, and loving their people. The other one, which might be argued isn't intended, is Garland.
(No, not those guys. The other one.)
Garland in IX is an artificial being whose purpose is to continue his world's life. To do this, he would try to fuse Terra (his planet), with Gaia (the main planet), and control Gaian souls for Terra instead. What did Sphene do? Try to fuse her reflection with the Source, to use their souls for her own people. I personally think this is a very clear similarity.
In general, because of this similarity, the latter half of Dawntrail shares very similar themes with IX's plots, dealing with death and souls. I also think it's pretty funny that both start out pretty happy and cartoony, and end fairly depressing and existential.
Another plot point used in the MSQ is the play sequence. While IX's is based off love, and XIV's is the history of Alexandria, both feature a sword fight scene. (99 out of 100 nobles approve).
Finally, several songs from IX are used in Dawntrail. In the above mentioned play, Swords of Fury plays, just like the original. And a few scenes later, Vamo'alla Flamenco (previously used for the DNC quests) plays, though it should have been during the sword fight!! Prima Vista Orchestra and Fleeting Life are used in several scenes, usually involving Sphene. Something to Protect also appears, but in a scene I can't recall. Finally, the Court Jesters' theme gets a remix as the main song in the Strayborough Deadwalk.
X
There is a singular joke in Heritage Found made about dodging lightning bolts right before the flash so they don't hit you. The person who wrote this line wanted to induce PTSD in as many people as they could with only a single line of dialogue.
XI
The other most important game in the expansion. In a way, Dawntrail FEELS like it could have been an XI expansion in another lifetime. I might be looking too much into it, but I feel as though this was foreshadowed back in the first patch of Endwalker, as Dawntrail takes A LOT from the Treasures of Aht Urhgan expansion.
In Endwalker, the Alzadaal's Legacy dungeon was based off of the Alzadaal Underwater Ruins in Aht Urhgan. The dungeon used many models from XI, such as the Rampart, the Xzomit (hell yes!), and the Acrolith. The dungeon had a visual similarity, as well as the areas in the dungeon being named after zones in Aht Urhgan (Bhaflau Thickets, Arrapago Reef, and Mount Zhayolm). I know this is Endwalker and not Dawntrail but trust me it's important for the foreshadowing.
Gulool Ja Ja was a boss in the Besieged mode of ToAU, leading the Mamool Ja Savages to assault Al Zahbi. Both incarnations of this character are VERY different from each other.
Similarly, Gurfurlur was also a boss in Besieged, leading the Troll Mercenaries. It's very funny to me that both of these warmongers became such nice people in Tural.
The Yok Huy as a whole are actually Trolls from XI. The different name I assume coming from the fact that Trolls are already an enemy in XIV, in Labyrinthos.
While this isn't direct, and is probably unintentional, the fact that the final boss in Vanguard was a naga/lamia like entity only makes me wonder if it was somehow a callback to Medusa and the Undead Swarm, the last remaining Besieged invaders.
Zoraal Ja is a Notorious Monster in the areas around Aht Urhgan.
To continue on with Mamool Ja facts, Mamook is an area in ToAU. They don't look very similar, but they do both share the title of Autarch as their ruler. Mamool Ja in general come from XI, so it's no surprise that in the expansion that well, expands on them, it uses XI for inspiration.
This next one might be a little insane. The general plot of Treasures of Aht Urhgan, is that after killing Promathia, a god that wishes to end all life, the Adventurer goes to a completely different area to have a relatively calmer adventure. Here, they meet a female member of royalty named Aphmau. Her brother, Razfahd, unable to rule over the country, has a conquering nature, and uses an Automaton body to control Alexander for his goals. This... can't be a coincidence, right?? We kill the Endsinger, who wanted to end all life, go to a completely different area to have a relatively calmer adventure with our female member of royalty, Wuk Lamat, and we fight against Zoraal Ja, her war hungry brother that is unable to rule, so he uses the power of Alexandria (a mech suit) for his goals. You... you see what I'm cooking here right??? RIGHT!?!?!
To piggyback off of this, Wuk Lamat very much fits the role of the XI heroine. A girl who is very clearly the main character of the story, and hangs around you more than anyone else.
Edit: one last thing that I forgot to put down before posting, one of the hunts uses the Magic Pot model from XI. We love Magic Pot.
I THINK that should be everything I found? I know for a fact we're going to get more since the Alliance Raids are based of off XI (I'm so excited)
XIII
A couple enemy models were used from XIII.
The Silver Lobos in Urqopacha use the XIII model. I'm fairly sure they've never been used in XIV yet, but I could be wrong.
Similarly, the Strayborough Deadwalk uses the Gremlin/Ahriman enemies. I do not think they've been used before this, feel free to yell at me if I'm wrong :)
Type-0
While not like, direct, the concept of erasing the memories of anyone who has died (especially seen as a blessing) was a major plot point of Type-0's world.
I think that's everything? My memory isn't the greatest, so I'm sure there's something I noticed that I missed, and again; I haven't done everything, so there might be even more out there that I've yet to find!
Please, feel free to comment anything else that you may have noticed, and hopefully you enjoyed reading :)
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So..... can we talk about how Sphene is a foil to Shadowbringers G'raha?
Like, under slightly different circumstances, or if he started to doubt his plan having a chance at success, he could've distressingly easily become like Sphene.
He admits to how he tried everything he could think of to save the WoL on the gondola ride. And the unspoken part, that perhaps even he doesn't consciously realize or want to acknowledge, is that he did everything he could think of without violating his morals. He held onto lines he wouldn't cross.
But what if he hadn't? What if his poor heart finally broke and he decided the means were justified if it meant saving the one person he wanted to save?
Or what if Emet got to him and figured him out sooner and managed to get the idea in his head that an umbral calamity would be a small price to pay if it meant saving the WoL?
The scale is arguably smaller, and much more intimate and close to the heart, than Sphene, but the steps to lead to that alternate timeline where our precious G'raha Tia burns the world and beyond if it means saving us was probably a lot closer than we ever dare consider.
The fact that he managed to endure and save everything that he did while going through all of the research about what leads up to the WoL's death in the world he woke up to, and didn't lose his morals in the pursuit of saving the WoL is an impressive display of mental and emotional fortitude.
But his poor heart. All those years of stress and frustration whenever a wall was hit, or an idea didn't work out when applied even in theory.
Their desperation levels even reach similar points. Because on every try to pull the WoL to the First, there IS desperation in his voice, increasingly so with each attempt. The try that finally works, he rushes to where they land because he has to be sure. He has to see with his own eyes to confirm that this plan that he finally landed on after YEARS of hard work and research is at least working on step 1. That he's finally gained a foothold on his goal.
And what a blessing that that plan didn't end up like Sphene's. That he never hit a point where the thought of "by any means necessary" truly meant by ANY means necessary. But now I wonder and worry about how close he may have been to that edge.
"This tragedy, even greater than the Seventh Umbral Calamity, must be undone. If history must be unwritten, let it be unwritten." - G'raha Tia about his goal to save the WoL
"For them I will do anything. If bloodshed will save my subjects, I will become history's most brutal Queen." - Sphene about her goal to save the Endless
#ffxiv#ff14#final fantasy 14#final fantasy rambles#final fantasy xiv#g'raha tia#ff g'raha#sphene#queen sphene#ff sphene#ffxiv sphene#ffxiv g'raha tia#ffxiv dawntrail#dawntrail spoilers#ff14 dawntrail#ff14 spoilers#ffxiv spoilers#don't mind me just overthinking characters again
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I saw this golden edit on twitter and I couldn't think of any better analogy of how some folks feel about the awards and nominees selected at TGA.
#sephiroth#ff7 sephiroth#final fantasy 7#crisis cutie#ff7#final fantasy vii#final fantasy vii rebirth#ff7r#c.c rambles#the game awards#Jenova
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Richter, Firion, and Shadow talk about the Maria in their lives!
They are a family now.
#my art#richter belmont#firion#shadow the hedgehog#ff2#final fantasy 2#sonic the hedgehog#crossover#maria renard#maria#maria robotnik#the idea just hit me like a truck after watching one of the teasers for shadow in the upcoming sonic movie#and i thought. oh damn. they all got marias. call that tres marias.#they're family now do not separate them#i bet they talk about their trauma after this idk.. richter and firion seeing their hometowns go up in flames#firion and shadow losing who they consider is family and couldn't do anything about it#that's rough buddy#tag rambles
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I think Zack and Genesis would've been friends in different circumstances.
I can picture Genesis teasing Zack in the training room and laughing when Zack fumes and pouts angrily at him, knowing that trying to quip back would be pointless.
I can picture Zack putting music on the radio - ABBA probably - and Genesis quickly turns around and gasps because he loves it too. They bond over their taste in music within seconds.
I can imagine Zack fumbling the lines to Loveless, which Genesis quickly corrects him on, but internally he's touched that Zack would even make an attempt. Every time Zack is corrected, he gives a cheerful "Oh, yeah!" instead of chastising him for being obsessed with a book.
I can imagine them both sprawled out on couches, rambling to each other about their interests. Zack is completely captivated by how Genesis talks, and despite himself, Genesis is actually intrigued by what Zack has to say about his life.
I can picture Zack one day confessing a rather embarrassing memory of how he used to idolize Genesis when he was a Third. Genesis finds it endearing, and it inflates his ego tenfold.
I can imagine Zack sitting at the cafeteria table and going "man that secretary on the first floor is annoying" and Genesis slams his hands on the table going "I KNOW, right?!" and the two immediately ramble off into gossip about the worst people in the company.
I can picture Genesis taking one look at Zack, shaking his head, and firmly declaring that they're going shopping to get him some better clothes. He knows everything that looks best on Zack and the two honestly consider getting Zack a bigger wardrobe. Zack even insists on paying for some clothes that Genesis was eyeing for himself while shopping.
idk. I just think they're neat :)
#ff7#final fantasy vii#ffvii#genesis rhapsodos#crisis core#crisis core reunion#zack fair#zack ff7#genesis ff7#headcanons#rambling idk
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Decomposition Versus Dissolution: The Breakdown of Bodies in Final Fantasy VII
Warnings for discussion of death, dead bodies, and the desecration thereof, as well as references to digestive and gastrointestinal processes including illness. Features images of dead fictional characters and spoilers for basically the entire Compilation.
This is something I've been chewing on for quite a while, and this post is a bit of a doozy because of detailed examples cited to indicate support for this interpretation. It doesn't work 100% of the time, but it's consistent enough that I'm comfortable personally accepting it as accurate enough, and talking with @skadren about it earlier gave me the impetus to finally organize it well enough to put out into the public sphere. Consider this my personal standard model of Gaian decomposition—if and when we get a better canonical explanation, I'll take it, but for now this works for me, so maybe it'll work for you too!
In the world of Final Fantasy VII, there are four possible outcomes after the death of an animal lifeform:
Decomposition – Organic breakdown of physical remains over time after death, as seen in the real world.
Dissolution – The energetic breakdown of physical remains at the moment of death.
Delayed Dissolution – The sudden energetic breakdown of physical remains at some point after the moment of death, prior to the onset of traditional decomposition.
Rejection – Cases in which the remains neither decompose nor dissolve, physical remains left intact and energetic remains unabsorbed by the Lifestream.
Floral and fungal life appear to be subject only to decomposition, while the outcomes for native microbial and viral lifeforms are unknown. This piece considers all fiends, even those with characteristics similar to floral lifeforms, to be animals, although it's more likely that fiends in-universe comprise their own unique clade on the tree of life.
There's very little information within canonical lore to even directly imply the determining factors for any given outcome, but we can gain insight on these factors by noting when and where a given outcome occurs.
We do have to accept that some instances are based entirely on game mechanics rather than on any lore, as sometimes the field needs to be cleared in order to maintain the gameplay experience, but the fact that we see all of these in cutscenes through the series make it clear that it isn't only a game mechanic.
Based on known instances, prerequisites appear to be as follows:
Decomposition occurs in lifeforms with no or low mako exposure, or with a unique connection to the planet. These remains are able to rot naturally, as that's the most effective way for their remains to feed Gaia's life cycle, helping to "feed" the planet physically as well as energetically. If we consider the reabsorption of living things in terms of digestion, this would be equivalent to consumption of a so-called "whole food." We can assume this is the case based on the existence of livestock within the FF7 universe, and the known canonical instances of this outcome:
• Ifalna – body dissected by Hojo. (source: FF7R)
• Seto – body petrified and intact in Cosmo Canyon (source: OG, FF7R, OTWTAS)
• Aerith Gainsborough – body put to rest in water. (source: OG, AC)
• Dyne – body buried by Dio. (source: FF7R)
• Melphie Kusakabe – body found by Sonon. (source: FF7R)
• Kalm and Nibelheim locals – bodies used in experimentation. (source: OG, BC)
• North Corel and Gongaga locals – bodies buried by other residents. (source: OG, FF7R)
• Wutaian NPCs – bodies found outside Nibel Reactor. (source: FF7R)
• Rhadoran NPCs – bodies buried by Sephiroth. (source: FF7EC)
• Mr. and Mrs. Rhapsodos – bodies buried by Genesis. (source: CCFF7)
• Unnamed Turks – bodies buried by Genesis. (source: CCFF7)
• Most non-fiend animals – The presence of meat makes this pretty obvious. (source: OG, FF7R)
Dissolution occurs in lifeforms with moderate to high mako exposure, presumably due to energetic destabilization at the point of death rendering the remains much easier for the planet to reabsorb. Following the same digestion comparison as above, this is similar to the human body's accelerated processing of refined sugars as compared to raw sugars or whole foods. This also appears to occur based on the will of the planet, but the these cases are extremely rare, with only one known occurrence.
We can assume this is accurate based on the following known instances:
• Grimoire Valentine – body began to dissolve while still alive but actively dying, disintegrating entirely at the moment of death. May be a special case due to cause of death. (source: DCFF7)
• Lazard Deusericus – body dissolved at the moment of death. (source: CCFF7)
• Secondary Project G Subjects – bodies most often seen to dissolve at the moment of death in both gameplay and cutscenes, except in rare cases discussed below. (source: CCFF7, DCFF7)
• Midgar locals – implied by the dramatic lack of corpses following the Sector 7 plate drop. (source: FF7R)
• Shinra employees – implied by the dramatic lack of corpses following Zack's last stand, as well as the presence of equipment but no bodies in Nero's training room. (source: OG, CCFF7, FF7R)
• Various fiends – shown to occur in both gameplay and cutscenes. (source: CCFF7, DCFF7, FF7R, FF7EC)
• Kadaj – body began to dissolve while still alive but actively dying. Dissolution appears to have been based on the will of the planet rather than energetic instability. (source: AC)
Delayed dissolution occurs when the remains have been subject to certain types or levels of energetic corruption, even when paired with high levels of mako exposure. This appears to occur either due to an inability for the planet to reabsorb the remains immediately, or because of a partial rejection from the Lifestream.
Energetic corruption in the world of FF7 is stored in the Void and eventually consumed by Chaos, as shown in Dirge of Cerberus; it's safe to assume that these delays occur due to Chaos being more or less unavailable during the course of known canon, having been removed from its post in the mid-1970s and hosted in Vincent Valentine's body in the early 1980s. This explains the growing pollution of the Lifestream during the course of canon, as the planet's primary filtration system is missing or damaged until after Omega's premature awakening, but the energy in question is still compatible with the Lifestream to a high enough degree to eventually be reabsorbed.
Following the digestion metaphor established earlier, this would be similar to eating heavily processed or partially spoiled food with a damaged gut biome, leading to slow digestion, discomfort, and eventual illness.
These cases are slightly more difficult to confirm, but are proven to occur via cutscenes and narrative in the following instances:
• Zack Fair – body persisted long enough for Cloud to collect himself and leave after a year of catatonia, but neither present at later visits to the location nor indicated in any source to have been recovered following his last stand. Shown to have been "taken" by Angeal, although this may have been strictly thematic. (source: OG, CCFF7)
• Angeal Hewley – confirmed by Hojo's statement via mission brief that his body was not recovered, in spite of having persisted after death in Modeoheim. (source: CCFF7)
• Gillian Hewley – unconfirmed but presumable based on the persistence of her body during the razing of Banora and the delayed dissolution of all primary and some secondary Project G subjects. (source: CCFF7, FF7EC)
• Professor Hojo – as shown in the screenshot at the top of this section. (source: DCFF7)
• Lucrecia Crescent – indicated by her body's persistence even as her energetic remains have been slowly eroded by the Lifestream over time, even after her initial rejection from the Lifestream similar to discussion below. (source: OG, DCFF7)
• Secondary Project G Subjects – most notably a handful of Copies from both Genesis and Angeal. This may be based on their manner of death, as Copies killed in the presence of Sephiroth seem to persist for a time, while those killed elsewhere do not. (source: CCFF7)
• DeepGround SOLDIERS – shown to leave corpses persistently enough for Nero to play with them in order to scare his opponents, but indicated to eventually dissolve based on the presence of damaged gear but lack of corpses in Nero's training room. (source: DCFF7, FF7R)
• Various fiends – shown to occur in gameplay and cutscenes. (source: CCFF7, FF7R, FF7EC)
• Various NPCs – energetically only, shown to be incapable of disseminating into the Lifestream after death due to some polluting action or affect applied during life. Should not be confused with rejection, discussed below, as the energetic remains of these lifeforms will eventually dissolve properly. (source: DCFF7, OTWTAS)
Rejection is the most rare outcome following death, at least with regard to physical bodies; energetic rejection is slightly more common by volume, but only because of one very large group energetically rejected by the Lifestream at a point several thousand years pre-canon.
Rejection is only indicated to occur for one of two reasons:
Incompatibility with the Lifestream itself.
The will of the planet based on necessity.
In cases of incompatibility, it's similar to the concept of mixing oil and water, two materials that will always eventually separate if not subjected to a chemical change to allow incorporation. With regards to the will of the planet, this occurs when the subject in question is integral to the continued functioning of the planet itself, and can't be allowed to remain physically decomposed or to energetically disseminate. To complete the metaphor of consumption and digestion, rejection via incompatibility would be instances of eating materials that can't be digested and should be ejected from the body, while rejection due to planetary processes is similar to swallowing something important and intentionally inducing vomiting in order to reclaim the item in question.
There are only six known cases of complete rejection, and one population-wide case of strictly energetic rejection:
• Jenova – complete rejection, body in usable condition with will intact even thousands of years after death. Remains persist in usable condition even years after destruction of main portion just prior to Meteorfall. Rejection appears to be caused by incompatibility due to extraterrestrial origin, as most individuals with Jenova infection, even severe cases, are eventually capable of dissolution to some degree. (source: OG, AC, FF7R)
• Sephiroth – complete rejection, body mostly intact and will fully intact five years after his death in the Nibelheim Incident, with will remaining energetically active even after final destruction of body. Body also capable of being reconstituted based on force of will. Rejection presumed to be caused by incompatibility due to Jenova's extraterrestrial origins. (source: OG, AC, FF7R, OTWTAS)
• Vincent Valentine – complete rejection, body regenerates and reconstitutes after death on multiple occasions. Originally serving as host to Chaos—a Weapon—the powers bestowed by this role persist even after its consciousness returns to the planet, proven by Vincent's return to form in Chaos' cave following complete physiological destruction during his last stand to stop Omega. This repeated rejection from the Lifestream, both physically and energetically, implies Vincent's position postcanon is that of Chaos' successor, not its container, rendering him integral to planetary processes. (source: OG, AC, DCFF7, OTWTAS)
• Cloud Strife – complete rejection, rejected from the Lifestream and healed of mortal wounds and illness multiple times. Rather than being due to incompatibility based on his S-cell infection, Cloud's rejections being fairly gentle—similar to Vincent's—seems to imply he's integral to planetary processes, presumably due to his unique ability to subdue Sephiroth. (source: OG, AC)
• Nero the Sable – complete rejection, body reconstitutes in the Void upon death while will and energetic remains persist on multiple occasions. Genetic relation to Chaos through use of corrupted mako in his conception presumably lead to him being viewed as equally integral to planetary processes, even if this may not be the case. (source: FF7DC, FF7R)
• Weiss the Immaculate – complete rejection, body persists even after death with will intact in spite of assumptions to the contrary and canonical complete energetic purity. Rejection appears to be due to his position as vessel of Omega, another Weapon, which renders him integral to planetary processes in much the same way as Vincent Valentine. (source: FF7DC)
• The Gi – energetic rejection only, affecting the entire species, although some bodies appear to still be intact in Cosmo Canyon for use in merit trials; possibly reconstituted through force of will, but more likely maintained by locals for cultural reasons. Rejection is due to incompatibility with the Lifestream, as the Gi are extraterrestrial lifeforms much like Jenova. (source: FF7R)
Again, there are instances that go against this interpretation, although those primarily take place in gameplay rather than in cutscenes or narrative, lending credence to the concept that these exceptions are based on game mechanics rather than lore.
If you read this far and this speaks to you, great! I'm glad I was able to shed some light on this particularly confusing fictional subject! If you read this far and this doesn't speak to you, that's also fine! Implications within canon don't necessarily make a particular interpretation the canonical one, after all.
Either way, thank you so much for lending me your time—I hope it was an enjoyable read, if nothing else.
Source Key: OG - Final Fantasy VII (1997) | AC - Advent Children (2005) + Complete (2009) | BC - Before Crisis (2004) | DCFF7 - Dirge of Cerberus (2006) | CCFF7 - Crisis Core (2007) + Reunion (2022) | FF7R - Final Fantasy VII Remake (2020) + Rebirth (2024) | FF7EC - Ever Crisis (2023) | OTWTAS - On The Way To A Smile (2004, 2009)
#final fantasy vii#ffvii#final fantasy 7#ff7#final fantasy 7 remake#final fantasy 7 rebirth#ff7r#ff7rb#dirge of cerberus#fandom ramble#how do I tag this#anyone who gets more than one sentence I guess?#sephiroth#vincent valentine#cloud strife#angeal hewley#jenova#nero the sable#weiss the immaculate#grimoire valentine#lucrecia crescent#zack fair#gillian hewley#ff7 chaos#ff7 omega#tw death
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