#explains my lack of posted art
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backpackevil · 3 days ago
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youtube
H e y
I made a thing
...an unfinished and very much still in progress thing BUT AN OUMOTA THING NONETHELESS
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amaranthdahlia · 2 years ago
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its the wright anything agency gang eyy
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klutzytomb · 1 month ago
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I never thought I'd say this, but there's no way I'm one of the only ones here that isn't chronically online. Right? Right??
#PLEASE don't tell me this is genuinely how all of you view this#I'm not gonna make a longer post unless prompted but. there's no way so many of you are this chronically online. there's just no way#I mean this is the nicest way possible btw#some of y'all need to get some friends IRL. like genuinely.#if y'all are thinking that its evil to draw teens smoking weed or for there to be 2 year age gaps in high school relationships-#you do NOT know enough people. I'm being serious#don't get me wrong; some of the things being talked about are serious issues#(I am basically only referring to Louis when I say this. I hope you're doing okay man)#but the rest is stuff that is just so stupid I swear#I don't like engaging in drama hence why I'm not gonna tag the fandom or make this a big post outside of the tags#So much of this is the kind of thing you'd see in a 2018 DA ranters video and that is NOT a good thing#the combination of a lack of nuance + being teens with no life experience + hard opinions is soooooo ass#like this feels like the beginning of a clique who hates artistic expression#I saw one of the posts talking about how people in this fandom should basically be only wholesome or else you're evil and just. What??#Not how art works. not how liking a thing works. stop trying to police the people around you#when I say 'you' I am referring to the amorphous blob of people I'm targeting this rant at and not everyone btw#and I thought that me with my mental health testing approved black & white thinking pattern was bad. god damn#sorry for these tags being so long and ranty I just needed to yap about how I think a lot of this is stupid#if anyone following me doesn't want to follow me anymore due to this that's fine. idrc tbh#I could also like explain anything I mean in an actual post if anyone is confused by any of this#but otherwise this is my two cents#andy rambles
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doctordoombignaturals · 7 months ago
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artfight stuff ^_^
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chiropteracupola · 1 year ago
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I like when books have Maps and Charts in them and I think that all books should have such things.
and books which already have them? I think they should have More Maps and Charts.
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mutodaes · 2 months ago
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By the way, if anyone wants to ALT text my art, go ahead!!
I struggle with concise descriptive language, so I thought I should open the doors to anyone who actually knows what they're doing haha
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drenchedinmoonlite · 2 months ago
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maybe it's the times we're in or the fact that the sun is going down at 5:00 but good god. I just don't feel like anything is worth it any more. making art, being creative; it's like I'm trying to bring a dead plant back to life. no matter how patient I try to be with myself, thinking, "oh I'm just in a funk! it'll blow over soon", I just can't find the happiness I once had.
art used to be something I did with recklessness and abandon, in the way lot's of kids tend to do. I created things for fun. of course, I did worry about "not being good enough" or not being on the level of artists I admired. but, at least I think, it wasn't so overwhelming. I often daydreamt about having my own studio and getting to breathe life into my art; people would love it and, in turn, love me. as I got a little older, I started to think a bit more about how to actually achieve this dream. I'd go to school, get my degrees, save up for studio space and a nice place to live. how cute.
but you see, the problem with this dream of mine was that it was, well, a dream. only a dream. as a kid, it all felt so far away, so mystical; something for "future me" to figure out.
now, everything feels so real. time is always passing. time is always wasting. money is always, always a problem. the world is constantly accelerating and I feel I've already been left behind. everything is a commodity. everything is content. everything, all the time, always. perhaps I'm just being cynical but goodness, the idea of making art my career, my livelihood, seems more and more bleak and impossible by the day. I'm swarmed with questions, "what if I can't make enough money? what if I can't hold a stable job? what if I never 'get out there'? what if I DO 'get out there' and I realize that it sucks? what if people don't like my art? is it good enough? will it ever be good enough? what even is 'good enough'? is to be 'enough as an artist to be marketable, digestible, re-shareable, re-postable, re-sellable-" and I could go on for HOURS. one of the things kid me had hoped to do, in order to jumpstart their "become a successful/famous/loved artist" thing, was to become ✨internet famous✨. how cute!
I guess I never envisioned that the internet would become (or I guess always was) a vast and scary place. there are so many people, all fighting for their time in the spotlight, all fighting to be heard and seen. being an artist on the internet sometimes feels like screaming into an abyssal void, hoping that someone, anyone, finds the little piece of your soul that you sent out like a canary into a dark, noxious mine. oh and by the way, there are millions of other people doing the exact same thing. how do I even begin to compete? what am I doing wrong? is my soul, my "product" not worth buying? why must artists make their art into a "product" in the first pla- I had better stop. I told you the questions could go on for hours.
again, maybe these feelings are just a byproduct of the times, or the weather, or "growing up". but that doesn't matter. god, I just want to love art again. I want to sit at my computer and pick up my stylus with excitement, not apathy. I want to make art because it makes me happy, because I love it, not because it feels like "the only thing I can do". I want to harness the passion my little self felt and feel it run through my veins, bleeding out in a brilliant display of love for creating onto my canvas. please, I want to love making art again! I need it! maybe it's not too late- maybe the metaphorical "dead plant" hasn't died rather, it just needs more sun or water or healthy soil! maybe there is hope! there's always hope, right?
right?
oh well. I had best not dwell on it too much. suppose I'll just go back to starting vacantly at a stark white canvas, perpetually wondering what I'll draw.
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gemharvest · 7 months ago
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Guhhhh gonna have to fuck with my Sheezy membership thing this is the second month it's trieeddd to bill me but it got blocked by my card refusing to process it.
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alchemiclee · 1 year ago
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4 and 20 for the Artist Ask Game! 👀
4. Fav character/subject that's a bitch to draw
not sure about character...but subject? probably poses/anatomy in general. still bad at it. brain can't quite comprehend shapes lol all the anatomy tutorials just go in one ear/eye and out the other. no brain process in between 😅 same with lighting/shadows. basic art things make me trip and fall
20. Something everyone else finds hard to draw but you enjoy
eyes?? do people think eyes are hard? I always enjoyed doing eyes. maybe hair. hair is fun but i've seen many people say it's hard
#ask games#thank you for sending numbers!!!!#answering these im realizing how much i pretend i know what im doing but i know nothing even after endless tutorial videos and#reading stuff and taking classes. its more of a fake it to you make it and wing it and hope for the best lmao#just follow your heart and dont use your brain at all. head empty when arting. no thought process there. no technical skils applied#maybe this is why people who have done art fkr 3 years tell me to practice more. usuallt theyre art students. they see lack of skill#even though ive been drawing for like 25 years fhdhdjddnkdd#cant think technically and follow the “rules” when brain wanders off into some orher realm and forgets everything and experiments#and forgets how reality works. is hard to explain but my brain ks bad at learning and everything it “learns” is oil while brain is water#people love telling me “watch youtube videos! read things! take a class!” as if that will magically make oil stay mixed with water#oops how did this turn to a whole ramble lmao#lee rambles#but seriously i feel like people see this lack of skill and just feel my art is off and maybe that's why i dont have successful art#after 25+ years of “practice” and at least 10 years of posting it online. is that the secret? having a brain that can acrually learn#and apply what it learns. instead of relying on instinct or something lmao. in that case im screwed 😆#it miggt just be an uncaught learning disability of some kind because i cant explain why my brain is so bad at learning things!#ok done rambling. didnt mean to make this a ramble rant post lmao
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mellohirust · 2 years ago
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drawing tablet broke. it is the devil talking to me personally and i will NOT let it win <- he is so so worried about replacing it
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badgertracksart · 2 years ago
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Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.) I wrote this after a weekend of portfolio reviews - 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.
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2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work... 3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in? 4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -
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5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated. 6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.
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7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability. 8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life). 10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'. 12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities. 14. Designing characters for games? Please show back views and feet (!) Many potfolios contain only front views. This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job. 16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance. 16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O
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meetthegofer · 2 months ago
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me trying to explain the intricacies of my gender identity to my boyfriend who drinks an ungodly amount of coffee like Okay so you know mugs, right
this is just me rambling but there's something so interesting about selfshipping for a series that takes place in the past when you're trans/nonbinary/gnc et al, since you get the chance to think about How it would work in that context.
obviously i love myself and im not here to imagine my ugly video game boyfriend trying to change things about me. however i think trying to navigate fossey balancing personal self expression with his professional life at first before eventually letting loose and presenting more masculinely would be fun... especially since it would tie into their switch from being purely the computer guy -> also being a gofer and being given the run around every day. which ill elaborate on soon LOL
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twisting-roads · 3 months ago
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DEBUNKING COMMON RAIN WORLD MISINTERPRETATIONS
The target audience for this was for people who don't know too much about the game as well, so I'm going to explain things that a normal player might already know.
Rain World is known for how it simply throws you into the world with almost no tutorial, and is often praised for it.
But this lack of explanation if you do not go out of your way to find it has also lead to a lot of misinterpretations from those who did not read all the game’s available information, or misunderstood what they were being told. I used to watch some RW lore videos that would explain and summarize these things, and in the past I believed them.
I’ve since stopped doing that after having some time to actually process what I’ve been reading, and I’m here to say...
YOU ARE ALL WRONG ABOUT RAIN WORLD.
Ok, hyperbole. Not everyone believes these, and art can always be interpreted in different ways by different people, and I won’t stop you from having these beliefs. But also, there’s plenty of ingame content which completely disproves most of these unsubstantiated points from those who do not fully research the game before making videos about it.
Looking at you Tale Foundry…
The purpose of this is to pick apart some of the sadly far too common points I’ve heard many times before from Youtube videos, to Tumblr posts, to people I’ve spoken to on Discord.
Starting with my least favorite…
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“The 5 karma were seen as sinful”
Obvious westernization of a game based off fucking Buddhism aside, there’s no ingame text directly supporting this claim. There isn’t any that says otherwise, but we have good reason to believe this isn’t the case.
The 5 natural urges, as they’re sometimes called, were NATURAL. They were what bound you to the cycle. They never worsened your life or made you a terrible person should you keep following them, but an aspect of life on the same level as suffering or ecstasy.
Hey, I’ll break down the 5 karma and their meanings to show you that they're not just "sins"
I believe the natural urges have 2 different meanings: an animalistic one, and a more “human” one.
KARMA 1 This obviously represents violence, as you see one guy stabbing the other. I believe it also represents competition and intense emotions, For example: Artificer experiencing intense grief and lashing out in violence as a result. It was not the violence that started it, but her emotions. (Yes, its Downpour. But it’s a good point.)
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KARMA 2
They’re having sex. They’re fucking. They’re- ok you get it. Karma 2 represents reproduction. But, I also believe it’s desire. Joyful bodily experiences, and such. The 2 figures seen here are in a much more playful pose than if they were simply doing this only to reproduce. No, they’re having fun.
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KAMRA 3 Connection. Bonding with others. Yet also trade and personal belongings. Attachment to things that are not yourself.
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KARMA 4 It’s mentioned ingame that this represents gluttony It’s overindulgence, you know. Similarly to karma 2, it can also be searching for fulfillment. I'm not particularly good at telling what the meaning of this could be.
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KARMA 5 Self preservation. Self preservation can come in many forms, from an animal running away from a predator or somebody getting defensive after being accused of something or being threatened, this one is rather vague about its meaning.
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I do this to show that the 5 urges have very NEUTRAL meanings. It being positive or negative is entire dependant on context. They’re not sinful, get out of here with that Catholic shit!
The 5 karmas have both positive, negative, and neutral contexts which they can fit into.
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“The ancients hated being alive”
The ancients simply hated the cycle itself and its unknowable properties, as well as being much more aware of things like karma and the urges. Rather, they valued being effortless to disconnect themselves from this cycle.
“This was an eternal dilemma to them - they were burdened by great ambition, yet deeply convinced that striving in itself was an unforgivable vice. They tried very hard to be effortless.” – Bright Green Pearl (DS)
Some practices did of course include things like starving yourself, but as mentioned by Moon, these methods proved to be mostly obsolete. Void Fluid fundamentally changed their culture from what we see. Rather, we do see the ancients enjoying life and valuing it in their own way, which is INCREDIBLY important to some of the games themes, but I’ll get into that later.
"[...]'In this vessel is the living memories of Seventeen Axes, Fifteen Spoked Wheel, of the House of Braids[…] Seventeen Axes, Fifteen Spoked Wheel nobly decided to ascend in the beginning of 1514.008, after graciously donating all (ALL!) earthly possessions to the local Iterator project (Unparalleled Innocence), and left these memories to be cherished by the carnal plane.The assorted memories and qualia include:Watching dust suspended in a ray of sun (Old age). Eating a very tasty meal (Young child). Defeating an opponent in a debate contest, and being applauded by fellow team members (Late childhood/Early adulthood).’...and the list goes on. I'm sorry, little creature, I won't read all of this - the list is six hundred and twenty items long.” – Deep Magenta (SH)
There’s quite a lot to pick apart here, I had to cut down some parts short, but even the cut parts have important details. Just not important enough for me to bring up here.
The Memory Crypts we see ingame are… well where memories are kept. The qualia (personalized experiences) is stored within these mutated fleshy neural organisms referred to as “cabinet beasts”. These of course, contain the “living memories” or qualia of those who have ascended. There are people smarter than me who have already covered these ideas of course, so I won't go TOO indepth.
The ancients greatly valued titles and achievements just as us. They still lived normal lives. As well as this, they valued personal experiences and memories of the carnal realm so much they built an entire citadel to store memories.
As we can see as well, Seventeen Axes has quite a lot of enjoyable memories from throughout their life. Eating nice food and winning a debate contest and getting validation from their peers? That sounds rather… complacent with the 3rd and 4th natural urges, doesn’t it?
I do not believe this screams “I hate being alive!” as much as people have made it out to be, and is honestly ruins part of the game’s messages of compassion and personalized experiences, especially in the game’s ending where Survivor dreams of home.
“You have no name. I once had! I was embalmed, adorned, readied for the journey. So proud. There was jubilation! My name was sung, loud and clear. Did they know? That I didn't quite leave, didn't quite stay? Should I be ashamed? That I linger here, where my memories are kept? Should I be ashamed that I now envy your flesh prison?” - Four Needles under Plentiful Leaves
This is leaning into personal theory territory, but...
I personally believe that the ancients were somewhat terrified of the unpredictability of the cycle and the fact that life would always have more suffering in it.
RW’s religion is heavily based off Buddhism. This is well known of course. The Cycle is a variation of Samsara. Now, I’m not Buddhist, and I’ve tried to do my research about some of these topics. Feel free to correct me, I’m simply going off what I know. (Also I'd love to hear what you have to say regarding your thoughts on the game!)
In Buddhism, each new life you could be taken into the body of an animal, or even end up being tortured in hell for a very, very, VERY long time if you made the wrong decisions, which made escaping it as soon as you could seem like a rather reasonable thing to do.
The ancients never fully grasped the scope of the cycle, and the prospects of having your soul wake up in the body of some miserable worm with no memory of your past or any ideas of your future might’ve seemed bleak.
Suffering is inevitable. But that doesn’t mean they hated being alive, like I said before.
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“Rain World is post-apocalyptic.”
It really isn’t. There was never any apocalypse. The ancients simply left on their own accord, leaving behind their mark on the world that will slowly be buried once again in the ever so present cycle.
“The bones of forgotten civilizations, heaped like so many sticks.” - Two Sprouts, Twelve Brackets
The world is thriving, even. The purposed organisms left behind have evolved and taken over and become it’s own ecosystem.
The iterators are dying though. Dying very slowly, but soon they’ll all decay and everything will move on.
It’s all just another manifestation of the cycle.
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“The creatures in Rain World cannot die”
This is definitely something I hear from people who haven’t played much of the game and only hear about it from outside sources and watch the gameplay.
Yes, it is easy to believe this. As slugcat, when you die, you wake back up again. This is entirely a gameplay thing and not actually related to the lore. Saying this might seem like I'm avoiding the question at hand here, but the rules that apply to you do not seem to apply to other creatures.
Every creature in the game has a 4 integer ID (it can go higher, but not in a standard playthrough).
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This makes every creature you see an individual of sorts with its own randomized values or appearance.
As well as this, creatures spawn from specific marked dens. When you kill a creature that spawns from a certain den, the next cycle, that creature’s ID will never appear again. Instead, the den spawn is replaced by a creature of the same species with a different ID, or a new species entirely.
Through gameplay, you see that the respawn rules that apply to you do not apply to other creatures. I’ve heard many points about how these dead creatures are transported to another alternate universe where they are alive, but I really do not want to delve into that theory. You do that yourself.
Excuse my unprofessional language, but this is kind of stupid. Billions and billions of little timeline splits accounting for every single insect and microbe that dies seems far too complex of a solution. Occam's Razor and all that.
With this gameplay element you see, I also want to give LORE explanations as to why this is incredibly stupid.
1) If death had no impact, the 5 natural urges would not matter
If no creatures died, there would be no point in eating (karma 4), competing with other species (karma 1), or any form of self preservation (karma 5). Reproduction (karma 2) has no role and there would be absolutely no reason to do anything any longer. All natural processes would be useless.
2) Light Blue Pearl
The information received from the cycle is most likely from the Light Blue Pearl, found in Outskirts.
“[...]The repeating mantra is important because it symbolizes the cyclical nature of life and death, and the termination verse is a symbol for ascension above and beyond it. I don't know how familiar you are with the nature of life and death, but I imagine like all living creatures you have some intuitive knowledge? Then you know that death isn't the end - birth and death are connected to each other like a ring, or some say a spiral. Some say a spiral that in turn forms a ring. Some ramble in agonizing longevity. But the basis is agreed upon: like sleep like death, you wake up again - whether you want to or not. This is true for all living things, but some actually break the cycle. That doesn't apply to you or me though, you are too entangled in your animal struggles, and for me not breaking that cycle is an integral part of the design. Our mantras keep repeating.”
“Then you know that death isn't the end - birth and death are connected to each other like a ring, or some say a spiral. Some say a spiral that in turn forms a ring.“
This line is very misunderstood. Moon specifically mentions birth and death. She mentions death. She never brings up the notion that nothing truly dies either.
As well as this, Moon says that “some say”, implying that even the ancients weren’t sure what the cycle was either. This is more important to my point regarding how the unfathomable nature of the cycle was why the Ancients were so averse to it from above, though.
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“Sliver of Straw found the solution.”/"There is/isn't solution"
No she didn’t.
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Ok fine I’ll explain.
If you’ve played Rain World you know that the purpose of the iterators is to find the solution to the “Great Problem”, the problem of how to ascend ALL living creatures.
You’ll also know Sliver sent out the Triple Affirmative…
“[...]affirmative that a solution has been found, affirmative that the solution is portable, and affirmative that a technical implementation is possible and generally applicable. She's also one of few that has ever been confirmed as exhaustively incapacitated, or dead. We do not die easily.[…]” - Pale Yellow (SL)
After sending out this affirmative, the iterators became conflicted. They never could figure out if she really ascended and had found the solution, or if it was some sort of catastrophic error.
The answer to the Great Problem is clearly intended to be as obscured as possible. There cannot be an answer one way or the other. The themes of it and the endless tolling of the iterators would not be as impactful if we knew there was or wasn’t a solution.
“[...]Either way, after that these different factions developed, as well as a huge forensic effort to recreate and simulate Sliver of Straw's last moments. Some of the simulations were wrapped in a simulation wrapped in a simulation, in case something dangerous might happen. Nothing much has come from it.[…]“ - Pale Yellow (SL)
Here’s my favorite way of explaining what I mean…
Imagine Schrodinger's Cat, the famous thought experiment. There’s a 50/50 chance that when you open the box, you either find the Solution, or find out there is No Solution.
Except you cannot open the box. And the box is entirely theoretical and nobody’s seen it. It seems impossible, but maybe one day you’ll find that box. That’s what the Great Problem is.
Sliver apparently having found the solution would have completely broken everything. Five Pebbles wouldn’t have ended up hurting himself and Moon had Sliver finding the solution been known with certainty. He was taking a shot in the dark.
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“Ascension is akin to suicide.”
I strongly believe this point harms the role that ascension and the void sea play in Rain World’s narrative. Ascension is meant to be a final destination, a goal you build up to and prepare for when you’ve lived every bit of life you possible could, and can now move on.
Bringing up the Memory Crypt pearl from earlier, Seventeen Axes lived an incredibly fulfilling life from what we see, and ascended happily.
As well as this, Buddhism strongly encourages those who wish to liberate themselves to discover their own path, which is also subtly shown through the gameplay, as there are many many routes you can take to Five Pebbles, Looks To The Moon, and The Depths.
I do also think this is why Five Pebbles failed. He tried to brute force his way to ascension.
Suicide implies that ascension is only meant to be a fruitless escape and that it’s wrong to ascend. I… do not want to go into why suicide is bad. It’s a strong topic and I’m just here to talk about video games. But ascension is a neutral thing that you can choose to do or not do and to wait until you’re ready.
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Conclusion...
I really only have the time to cover these 6 misconceptions, and I believe it should be enough. There have been many others I’ve seen, such as the ancients being malicious or that there weren’t any civilizations before them, but there’s not as much to say about them, and they aren’t as common.
Rain World is a very confusing game. I’m not upset at people who think these things to be true, and I do not believe they’re stupid or don’t have any media literacy. I just wish that the people who did actually cover this game did some more looking into it, and actually discussing it with Rain World fans.
Also I should say, that during this entire discussion I have avoided talking about Downpour- RW’s DLC- as it’s more of a official fanmade project. And so much of what it says may not be entirely in line with Vanilla. Because my life isn’t easy and of course there has to be an incredibly divisive and confusing thing like this that I need to avoid bringing up so that way the conversation isn’t muddled.
Thanks if you managed to make it through all this by the way
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anistarrose · 2 months ago
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I don't even use Bluesky very much, nor do I want to use Bluesky very much; it's got it's own problems — but if only more social media sites would just adopt their strategy of "remind people to include alt text, with a message that also explains who alt text is for."
The reason this has been on my mind? I've seen some artists who consistently include alt text on Bluesky, and consistently don't include alt text or image descriptions when posting the same art to Tumblr. That's clear evidence that Tumblr, and other websites that squirrel away their "add alt text" button where no one sees it, could be doing more for accessibility with just a few simple changes — which would make a meaningful difference for screen reader users.
And to be clear, Tumblr would also have a lot of work to do to make their alt text less glitchy in general — which is one of many reasons you might still see people writing IDs in-post, or even putting them both places. But I can't stress enough that a lot of progress will quickly result from just teaching people, on a wide scale, that:
Blind and low-vision people do in fact use social media, and
There's a thing you* can and should do to accommodate those blind and low-vision people.
(*If you're experiencing a barrier to writing IDs, like a lack of mental energy, not knowing how to describe something, or needing IDs yourself, then that's nothing to be ashamed of. However, in that case, it's good to familiarize yourself with methods of crowdsourcing IDs.)
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lialacleaf · 1 year ago
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Simon Riley x Reader
Bella Notte - Pt. 1
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Synopsis: Simon’s dog REALLY likes you. And maybe Simon does too. It’s hard to make a move on you though when Riley is determined to embarrass him.
Art by @shkretart because their Simon is my favorite~
Warnings: second hand embarrassment, no editing
It was that time of year between the light chill of fall and the frost of winter, when you needed a coat in the morning and gloves to keep your fingers from going stiff, only to shed your layers for a light jacket until the sun started to set in the early evening.
It was raining again, and as you glanced up at the grey sky from under your umbrella you wondered if the whether persisted into the night you might wake up to a frozen driveway.
Your eyes darted over the address on your phone screen for the hundredth time as you approached the gated neighborhood, taking note of the quaint townhouses smooshed together. You approached the gate with some apprehension, taking note of the security guard who looked ready to defend his post with his very life despite being armed with only a taser.
“Afternoon, Miss,” he greeted, tipping his head at you. Police officers in London were polite more often than not, but you still got a little nervous about speaking to them. The second you opened your mouth they either thought you were a tourist, or coming around to cause trouble.
“Hi, I’m here for-“ you paused to check the address once more. “33 B,” you said, showing him your phone screen that displayed the quaint little pet-service app. “I’m a pet sitter.”
He looked at you contemplatively for a moment, and you swallowed thickly. “You from around these parts?” He asked, and you shook your head.
“I moved to York a few months ago,” you explained, preparing to pull out your IDs when he held up a hand.
“You met the fellow that lives there before?” He asked warily, and you frowned.
“Not in person, but he passed the background check so I’m sure it’s alright,” you argued.
He gave you a good look, as if he were trying to memorize you appearance before nodding to himself and swiping his badge. The gate opened with a mechanical whirring and he beckoned you inside.
You shook your head at the exchange, shoving your phone back into the pocket of your raincoat.
33B appeared to be a relatively new unit, the paint on the door appearing fresh as if it had just been done in the past few days.
There was no welcome mat, and the front porch seemed rather bare. You half expected one of those ‘Home of a German Shepherd’ signs to be hanging on the front door, but there was very little to indicate you were in the right place.
Regardless, you knocked on the door, noticing the lack of a bell.
There was no answer.
You knocked again, this time a little harder.
“Hello? Is anyone there? It’s y/n from TailWag!” You called. You were just about to turn around when the door swung open, revealing a tall man with soft eyes and a thick mustache. He seemed surprised to see you before offering you a polite smile.
“Are you…Simon?” You asked, but the man shook his head. “Oh! I’m so sorry, I-“
“No, no. You’re in the right place. Was just on my way out.” He nodded to you with a smile, stepping around you as he let himself out.
Your watched him leave, brown raised curiously before the clearing of a throat had your head swiveling around.
The sight that greeted you had you feeling like a gnome in the presence of a giant. The man was tall, with a head of messy blonde hair and piercing brown as that had you shaking a little in your bright yellow rain boots.
“Oh.”
He regarded you warily with a raised brow. “Y/n?”
You nodded quickly, almost giving yourself whiplash. There was something so commanding about the way he spoke.
“Right. Come in.”
His home was just as sparse on the inside as it was on the outside. “Sorry if this was a bad time.”
“It’s the time we agreed on,” he stated flatly.
“Right, I just- you had company, and I didn’t mean to interrupt…” you trailed off as he continued to stare at you with that piercing gaze. “So Riley? Where is she?” You asked, getting to the reason for your visit.
Simon let out a sharp whistle that made you jump, and the sound of feet running down the stairs alerted you to the incoming of the four legged creature.
You watched the dog bound around the corner and into the living room, tongue killing and amber eyes alight.
A smile broke out on your face as you kneeled down to give the dog some attention. “Hello there,” you cooed, scratching her behind the ears. “Aren’t you a pretty girl.”
“What brings an American out to York Minster?” He asked, regaining your attention. His eyes were cold and calculating.
“Right. My father moved out here after he and my mother split. He left her out of the will so I came to sell his home when he passed but..the gothic cathedrals kinda grew on me, and I got rather inspired so I decided to stay. Wasn’t much left on the mortgage anyhow,” you explained.
He raised both brows at you curiously. “And you pay for that with dog-sitting?”
You shook your head. “Absolutely not, I’m a Ghost Writer. It makes good money. The dog-sitting is so I feel less lonely,” you said, returning your attention to bestowing Riley with your affection and massaging the scruff around her neck.
“Why not just get a dog?” He asked, crossing his arms over his chest.
You glanced up at him, awkwardly meeting his gaze. “I uhh, I had one, passed away shortly after my Dad. I think she missed him. I haven’t been ready to move on,” you admitted, feeling rather put on the spot with the way Simon was watching you as if he were looking for a flaw, or a reason to kick you out of his home.
“Fair enough,” he agreed, and you loosed a breath. You couldn’t help but feel like you were going to end up with a knife in your throat if you made one wrong move. “I’ll be gone for a few weeks at a time. You live around here?” He asked curtly.
You didn’t like the way he looked at you. It felt…judgmental, as if he were trying to decide if you were trustworthy, or if you were plotting some evil deed. “I live in the other side of town.”
He nodded. “Feel free to use the spare room, the place is more hers than it is mine at this point. She deserves a good retirement,” he said gesturing to the dog.
You blinked as realization finally set in. “Oh! Your military! I see now,” you said, glancing down at Riley who was still patiently seated beside her master.
“So you’re not retired?” You asked, and he nodded. “There are plenty of adoption agencies, and families that take on service animals-“
“I’m her family,” he interrupted, sounding very close to having snapped at you, and you winced.
“Right! Of course, I just meant that pet-sitters are expensive and-“
“You’re concerned I can’t afford to pay you?” He asked gruffly.
“No! No I- That’s not what I meant,” you palmed your face as you stood to your full height, which wasn’t much compared to his. “I’ve been doing this since I was in college and I’ve had more than a few cases of abandonment. It’s usually the ones that are gone a lot. I just wanna know what I’m getting into, alright?” You explained, holding your hands out peacefully as if you were trying to convince a wolf animal not to attack you.
You briefly noted that Riley seems much more manageable than her handler. You, however, we’re too soft hearted, and he simply had to understand that if you were going to care for Riley.
He eyed you for a moment, before nodding in understanding. “If I ever don’t make it back arrangements will be made. You won’t need to worry about that,” he assured you.
You let out a relieved sigh. “Good. We’re on the same page then.”
He nodded in agreement, and you had half a mind to ask him to stop staring at you like he was deciding how to go about skinning you alive.
“I’ll see you tomorrow then,” you said, patting Riley on the head much to her delight.
“My flight leaves early in the morning. I’ll text you a code for the front door.”
Your forced a smile as offered him you hand in a friendly gesture. “Perfect.” He didn’t accept your offered hand, but you weren’t too disappointed. You were just grateful you wouldn’t have to see him for the next few weeks.
AN: ahhh this one is gonna be fun! The inspiration for this story came from my own fur babies, one of which I’m using as my visual for Riley. Can’t wait to share part 2!
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puppppppppy · 1 year ago
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this could just be "gatekeeping but im being really polite abt it" but. its less abt thinking only certain ppl should be allowed in, and more like i dont wanna open a pandoras box that makes it difficult for everyone to have fun. shrugs
i wanna post my skip to loafer art but i cant do it knowing ppl are gonna put it on tiktok and pinterest bc itd be like. bringing an invasive species ykwim
#i was in the pokeask community and the only reason i probably didnt get involved in most drama is because i was only in 1-2 discord servers#and i was just staying in my own lane. and i try not to get worked up over smth i dont like in a fandom cuz my first instinct is walk out#ship art i dont really like? ok cool. do your thing man feed your troops. im going to go play over here. opinion i dont agree with?#ill probably keep it in mind whether i want to or not but otherwise not gonna engage. maybe my opinion will change who knows#i think my fandom experience is just gratuitous use of the block button and walking around avoiding eye contact#im not sure if there are people who get into something popular for the sake of it being popular. besides influencers at least#because deep down i really think there has to be something that draws us in and because its different for everyone its easy for it to#look like the wrong thing to another person. im painfully aware of that and im still struggling to get out of my headspace sometimes#but i just. idk. id rather if people just learned to say 'ok the way u live your life is different but if it isnt hurtful or damaging ill#just do my own thing over here.' and then hit the block button. or at least figure smth out privately#i hate the culture of doing everything for everyone under the guise of it bringing people together because sometimes things just arent#meant for me. and unless its done with malicious intent it mightve been an oversight or just plain out doesnt vibe with me#i dont know how to explain this but sometimes things that feel like an attack could be smth that wasnt presented in a way catered to u#and speaking as a fan artist ive found it easier to draw for myself and the right ppl eventually finding it than making smth#engineered to not be taken the wrong way that it loses its depth and for lack of a better word. its soul. being allowed to say i made that#i see a lot of posts abt fandom getting characters wrong or missing key parts of a character.and sometimes i have to agree#like i heard they took out live action sokkas sexism which was a really important point of his characters development. and i know that#pointing these things out can help make people more aware of things they mightve been missing or not realized#but maybe they should be treated less as a call for argument and more like. idk. sitting in a room full of ppl with some heads nodding#yapping
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