#everything about this concept
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sunny-knight · 2 days ago
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two very different perspectives…
wips cause i like how they turned out :3
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triona-tribblescore · 1 year ago
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I just wanna draw them being all soft n stuff okay? :'( <333
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bixels · 5 months ago
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In the past, people in the Animal Crossing community would make fun of Tom Nook as a sleazy landlord. Since then, he's really rehabilitated his image as this 'heart of gold' businessman (he's the one who puts bells and furniture in trees for you to find! he adopted orphans! he donates to charity!), but New Horizons genuinely paints the most devious version of him.
He's successfully privatized settler colonialism: you pay HIM to move to a "deserted island" (which apparently the oceans in the AC world are just full of) and start a colony that he is directly invested in. At best he's running a weird vacation package scam (you arrive on the island with no money and in debt for "using his services"). At worst, he's using you to set up company towns. For god's sake, he literally has his own fake currency that he forces you to use to pay off your debt. But don't worry, he's repackaged it in a way that definitely doesn't sound like an MLM scam: the Nook Mileage Program!
You're no longer just his tenant or his temporary part-timer, you're his business lackey. The entire tutorial section of the game has you spending actual weeks running around completing tasks and doing hard labor to set up his colony. You're even tasked with preparing his properties and finding buyers for them. No, you aren't a tenant anymore. You work for the landlord. You are directly responsible for finding tenants for him. And he doesn't even fucking pay you. Not for setting up town hall and museum, or his nephew's shop –– which is the ONLY store on the entire island that sells necessities –– or bringing KK Slider to town, or helping populate his town. Not a single cent. No, actually, you have to pay HIM to BUY infrastructure like bridges and stairs and park benches. And all the while, he's telling you're the "resident representative"; you get to call the shots! That the reward is the community's progress. That what you're doing is in everyone's best interest (but most importantly, his).
Since NH's release, people have done a lot of legwork to say that Tom Nook isn't a capitalist while the game shows him at his very worst. He owns the only general store in town. You're forced to use a phone that he modified and branded as his own. Buy Nook-branded furniture and merchandise at the self-serve kiosk in the town hall, a governmental building! There's no conflict of interest here!
But hey, if you're tired of being the landlord/business mogul's goon, you can also find work as a deluxe resort home designer for a company that also pays you in their special company currency that can only be used to buy their products instead of a real salary! Because that's what the Animal Crossing franchise needs! More vacation homes!!!
#this is a really long winded way to say i really really really really hate new horizon's storyline and player role#i really hate that not only your house but the entire TOWN. the whole COMMUNITY you're a part of is owed to tom nook's business#i really hate the “vacation getaway package” angle because it shows just how commercialized the entire premise of nh is#and how lost the game is in its original core concept#animal crossing is about the experience of moving to a new town and becoming a part of that community#just to compare: all past ac games have a similar opening#you're on a bus or train or taxi to someplace new. a stranger strikes up a conversation and you get to know them before arriving#new horizons opens with you at customer service desk filling out an client application before a flight.#in prev games working for nook in the tutorial is meant to be demeaning. you want it to be over with so you can actually start living life#but in new horizons working for tom nook IS your life. and it's so rewarding! don't you feel rewarded?#you aren't a person. you aren't a new neighbor. you're tom nook's client. and then his unpaid employee. and the game insists it's fun to be#that's how void the game is#because it's bad enough that a rpg life sim got turned into a sandbox game where you have to build the town yourself#but the only reason why you're building it is because the landlord who you're in debt to TOLD you to build it.#everything is a rewards program! everything is a tour service! be sure to do your daily tasks to earn nook bucks to spend on nook merch!#that really sucks imo.#i mean. the entire game is based around the vacationing industry. of course it all feels fake and temporary. it's only a vacation.#long post#rant#not art#god the fact that your starter villagers can't even decide where to live you have to decide for them#i've never played a game that does the opposite of handholding#where instead it's the PLAYER who has to handhold the npcs through everything. and newsflash!! it's really exhausting and boring
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stil-lindigo · 1 year ago
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the fox god.
a comic about a trickster.
--
creative notes:
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all my other comics
store
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myballsitchaurghouchie · 5 months ago
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Dance untill the sun sets
[ID in Alt Text and under the cut.]
ID: A digital drawing of the Lamb and Narinder from the video game Cult Of The Lamb, dacing over a blue background. The Lamb is drawn with a short ponytail, wearing white shorts and a red top with short sleeves, as well as arm and leg guards. Their back is facing Narinder who is holding one of their hands up above their head. Narinder is drawn as his follower form, wearing wide pants and a red shirt with wide, shoulder-length sleeves. Both characters are smilling and have a slight blush over their face.
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poorly-drawn-mdzs · 11 months ago
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Lan Wangji Goes To Lotus Pier AU: Part 5: Flip Slip.
(Part 1, Part 2, Part 3, Part 4, Part 4.5)
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They put something in Pacific Rim that makes it grow on your brain like a beautiful luminescent hive-minded fungus you can't stop thinking about even if you didn't really like the movie itself that much, and that something is Charlie Day
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falmerbrook · 9 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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myymi · 1 year ago
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eggman: time to make a choice on who to save, hero. your precious little buddy, or-
sonic: tails.
eggman:
sonic:
eggman: you don't even know what the other option is
sonic: don't need to. tails is more important
eggman: oh? more important than an entire city of-
sonic: yes.
eggman:
sonic:
eggman:
sonic: give me my brother
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vacz · 2 months ago
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I present to you my idea of a alternative bad ending for Wirt...
THE HUNTER
Instead of Beast!Wirt is Woodsman!wirt
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After accepting the deal with the Beast, Wirt became the new lantern barer in hopes to keep Greg alive. He took the job to cut down the ellewoods and make them oil to feed the lantern so Greg's soul would never turn off, exactly what the woodsman used to do with his daughter. But as different from the woodsman, Wirt does know where the ellewoods truly came from, so the Beast has decided to take advantage of it and included him a little bit more into his chase for new victims. Now having Wirt helping the Beast to guide lost souls to the wrong path, it has become so much easier for the Beast to trap new souls
Wirt's role was this for a time: Becoming the new woodsman and finding lost kids to give them wrong directions or ideas. Despise how much he refused in the beginning, soon the Beast made him understand that this was the price for his mistakes, unless he wanted to Greg pay the price instead...
Until one night, Wirt had to confront a travel soul. A boy like him, wanting to save his little brother from the cruel breaches of the tree growing on his helpless body, and finally leave the woods with him, like Wirt himself once did. However, the Beast pressured and demanded him to take action himself, but unlike the old woodsman, Wirt did cut the boy down.
And since that incident, Wirt now has a new task to commit every time a new soul enters into the unknown.
He could barely sleep at night before, now he can't sleep at all. Wirt has stopped taking care of himself, at least he washes his hair and clothes once in a time but time itself seems so uselessly long for him until the point that things don't seem to matter anymore, nothing matters for Wirt, not even himself and his feelings... except keeping the lantern lit
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The Beast knows better than anyone that Wirt's mind has become so weak until the point that he can't even survive by himself. He had succeeded in destroying this boy whole identity, only leaving a white paper to work on, so now he tries mold Wirt according his own twisted needs. Ironically, thanks to the Beast's influence, Wirt remembers the reason why he has to keep going with this but also he slowly starts to see people in a similar way that the beast's twisted perception does; trees to feed the lantern, not ready to burn yet but they must be prepared.
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It's not surprising how much he has given up to the Beast. But unlike him, Wirt doesn't like to "play" or manipulate their victims, because he doesn't want to know them at all. Wirt already knows how these people will end, and he doesn't want to feel worse than he feels now, so he mostly tries to make his interactions shorter or cut them down directly, the quicker the easier it is for him to adopt this 'human dissociation' mentally
Of course, when he chooses violence, people tend to run rather than do what he plead, so he has to chase after them. Running after someone is exhausting for Wirt because he isn't that athletic in that aspect, and it's frustrating when he can't reach them. There are times when they manage to escape and some others that they don't
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Wirt hates running after them, because it makes the situation more torturous and he gets exhausted. But if they don't start running, he is the one who tells them to do so. He doesn't understand very well why he does this but he likes to think that is a way to give them a chance to escape so he doesn't have to be the one to end with them, after all Wirt wants to believe that he is not evil
And yet, at the same time Wirt finds some kind of satisfaction on it... He is scared of what he is becoming.
Of course, he has this little duality inside his brain. The Beast has done a good job to keep Wirt in his role but still that doesn't make Wirt's guilt disappear at all
At least, his guilt has been manifested into a voice, represented by the rock fact. Even if the rock fact was meant for Greg to make silly but un-true facts, Wirt's interpretation of his own rock facts are the cruelest truths he refuses to believe. The rock fact represents that honest and logical part of him that is still there, under the tone of the self hate Wirt has grown on himself.
Of course, when he is around people for a longer period than he feels he should, Wirt stops trying to act normal and let himself to act a little... dramatic, in hopes to scare them or "prepare" himself mentally to go and chase them down with the axe
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For this, he likes to use the rock fact. He always keeps it in his hair and uses it to try to re-create a rock fact like the ones Greg used to make, but instead of charming or adorable he looks insane, and he already knows that. Of course, he tries to re-create them seriously when he is alone but still fails miserably
Wirt does this in a poor intent to feel in touch with Greg, even tho they usually talk a lot with each other
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Jason Funderberker has been gone for a long time by now, so the Beast is the only company Wirt has left, but most of the time he is alone.
He doesn't devout that his brother is there anymore, after all, Now Wirt can hear Greg's voice coming out of the lantern so what would be a better proof than that?. Greg is the only person left who seems to not hate him or is scared of him, the little ray of sunshine in his poor cruel life. If you tell him otherwise, Wirt won't want to believe you, even if deep down somehow, someway no matter how delusional he may be... He knows is true
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Of course, I wouldn't recommend saying this because after having a nervous breakdown he will absolutely go after you with all pure rage.
Now here are some questions and its explanations:
Where does this idea come from?
Where does the name "The Hunter' come from?
What's Wirt and The Beast's relationship?
Wirt, The Woodsman, The Hunter and The Beast
Where does this idea come from?
It's no surprise that it comes from the idea of a bad ending for Wirt, one that is more fitting with the logic of the series. Because let's be real;
If he accepted the deal he wouldn't turn into the new beast because The Beast's motivation was to survive, he doesn't seem to want a replacement or transpass the role to anyone. In that case he would have already done it with The Woodsman.
The unknown was completely fine with the Beast gone so is not that he is THAT important for the forest to need a replacement.
Also, remember this little scene? it's from chapter 1: The Old Grist Mill. When Wirt and Greg just entered the unknown and suddenly heard the Woodsman cutting wood, before talking to him, Wirt said:
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"Do you think it's some kind of deranged lunatic with an axe waiting out there in the darkness for innocent victims?"
So I thought; What if in the bad ending... He became that deranged lunatic?
Where does the name "The Hunter" come from"?
In the concept:
Since there are times when Wirt's victims escape, those who survived spread the word of a maniac who is wandering around the woods, looking for new victims, and once he finds them he will chase them until he can cut them down to the bone with his axe
They named him "The Hunter"
Wirt knows about his new reputation, since the travelers call him that once he reveals his real intentions, but he isn't really aware of all the rumors and stories people of the unknown had made about him, he knows that he will not like them but at the same time he is very curious about it. Some of them are true and others are just exaggerating. But at this point, Wirt Hunter had accepted that now he is one of the particular characters of the unknown.
In technical explanation:
In Over The Garden Wall we saw that most of the characters are named by "the what" for example: The Beast and The woodsman, they had no name by their own outside of their archetype. So I thought that in Wirt's case he would have a name like that, losing his own as a representation of how he has lost his own original identity. Wirt is no longer "the worthy one" anymore because he is more lost than the woodsman ever was, and there is no chance to bring him back, so he became "The Hunter" for the unique faction that makes himself distinguish from The Woodsman: The killing
The woodsman is just a man who lives in the woods and cuts trees, it just happens that the Beast used one to keep the lantern on. However.... The Hunter is someone that hunts, the whole point of a hunter is that he chases living beings and strap them, mostly for need. That is something The Beast himself does in his own way, which makes Wirt and The Beast more similar and unionite than the previous dynamic with The Woodsman, or even I dare say they are just alike; The Creature and The Man who hunts for surviving
Also, more into Bad End Friend's territory; Every evil alternate version has their own unique name, for example the icon trio, Bipper and Ice Finn (Also officially named "The Snowman") but then we have just "Beast Wirt" and until now NOBODY has come up with an actual name that fits him. I remember that someone already suggested the name "The Hunter" for Beast Wirt but it didn't make much sense (At least to me). However, in a woodsman context I think it could work better.
What's Wirt and Beast's relationship?
In Wirt's perspective
Basically a case of Stockholm Syndrome: At first he felt more like a prisoner, The Beast was a figure who he should follow if he wants to keep Greg alive, he is more than Wirt and his power overcomes his young self. However as the time passed, Wirt realized that the Beast can also be very merciful and at the same time rightfully ruthless as his monstrous nature allows him, as he has 'shown' him acts of trust. For Wirt, The Beast is a dark but fair being, not as evil as everyone told. The Beast acts similarly like a father would do towards Wirt, but without that human openly caring love. He is strict and cold, but is for Wirt and Greg's own good
In Beast's perspective:
Wirt is nothing but an interesting experiment. The Beast has been manipulating every little detail of Wirt's surroundings, so he decides to obey him by own choice, which worked out way better than expected. He has seen Wirt changing to fit into his needs, becoming more useful and useful than last time. Anytime the Beast has thought he reached the limit, Wirt proves him wrong and finds a way to pass it and go on anyway. His determination is so fascinating to the Beast that he continues to see how far he could go
Their dynamic:
Naive teen being manipulated by his father figure to be useful for his plans or desires (but even more mess up)
Examples of this kind of dynamic are Rapunzel and Mother Gothel from Tangled (2010) or Hunter and Belos from The Owl House (2020)
Wirt has been alone for so long to the point that he holds tightly to anything that could give him a minimum sign of love, and The Beast knows that more than anyone
He has taken advantage of this, so by convincing Wirt to isolate himself and showing barely love, Hunter would listen and obey him without any doubt. It doesn't matter if The Beast is the main responsible for his situation, things have been twisted so much to that point that Wirt fully believes that this is all his fault. He must do the right thing at any cost, after all, he would do anything for the ones he loves right Gregory?
Wirt, The Woodsman, The Hunter and The Beast
These are the four identities Wirt adopts in the time on the unknown, like states of his sanity slowly decaying
Wirt
The anxious teen we all know and love, the guy he has been during his journey until the point where he faced the Beast face to face
The Woodsman
Wirt post-deal
At first:
He doubts that Greg may be in the lantern, and now he regrets his decision. However he doesn't know what to do now because the guilt for Greg will not leave him in peace, and so Wirt feels like he doesn't deserve to go home, he can't go back, no without Greg. So he still lives in the forest, feeding the lantern and hearing the Beast's words, however The Beast insists that Greg is indeed in the lantern, but Wirt isn't sure whether to believe him or not
Even if Wirt knows he needs the ellewood, like the woodsman, he tries to help and warns about the Beast to those who came into the unknown
The Beast warned him about helping people, but he didn't listen to him until one night. There was an incident where he almost lost Greg's light forever for the lack of ellewood. Since then, Wirt finally cooperates with the Beast
At last:
Wirt knows what he must do. He misguides those who pass through the way in forms to get enough ellewood for Greg, always making sure to keep himself distance and not get too close with them. However there are times where he can't NOT sympathize with the travelers and so he offers his genuine help
The Beast wasn't comfortable knowing that Wirt still kept helping people.
The Hunter
Wirt post-murder
At first:
After his first kill, Wirt felt so guilty that he stopped taking care of his health (He stopped eating, bathing, and stuff) and encaged himself inside the house with all the bottles of oil, fearing that he would hurt someone again
At this time Wirt started to hear the voices of Greg, the rock and the crying of the lost souls, and talk to them until he ran out of oil
When he finally went outside, his body was too weak to even walk and he fell on the grass unconsciously. At that moment the Beast thought Wirt died and so he was about to take off the lantern, but the boy's hands wouldn't stop grabbing it with all the fury. The Beast kept trying until suddenly Wirt woke up and said to him that as long as his brother needs him he would be still here. For his stupid unbreakable determination, the beast didn't see any other option but to take care of the kid
As he recovered, The Beast started to convince him of the idea of taking people as nothing but ellewoods he needs. Wirt didn't like it at first, but the Beast's kind act and the poor health state he put himself into finally made him accept the new task.
At last (actual state):
Most of the time he is alone, searching around the forest for more ellewood to feed Greg with, day and night. He doesn't fully sleep, he takes naps in the afternoon so he can be wake up all night as he wants. To eat he hunts animals, fish, rabbits and some other birds or frogs, whatever living being he finds. To entertain himself he recites poetry and sings songs that the Beast has taught him, all loud like someone would listen to him. At home he writes his poems and composes his own music, mostly for clarinet.
At times the voices are louder and other times they are quiet. If it's Greg then it would be a nice time, if it's the rock fact it's a guarantee he would be at least pissed off, and if it is the distant crying of the lost souls then paranoid it is.
When someone crosses his way, it depends on how things are going to see how things will end. When he just indicates the direction you'll better leave as soon as you can, because the longer you stay and talk to him Wirt will act weirder in hopes for you to leave him alone, otherwise, if you cross the line with your words, he probably will run out of patience and starts to prepare the axe
But it also depends on how likeable he finds you. He could not care and warned you before he attacks you as usual, he could hate you so much to the point that he attacks you with no warning, he could like you and give you five seconds of advantage, and if he likes you a little bit more he would become obsessed with you and will maintain you inside his house so the Beast will not know about your existence as long you don't go outside
The Beast
The Beast (According to the Woodsman's words) is the death of all hope. How low would you have to go so you lost your whole humanity to become the living embodiment of one of the darkness concepts in human kind?
If Wirt ever became the Beast, he should have been falling in grace until the lowest point a person could go. So in my idea of The Hunter, I like to imagine that the differences between The Beast and Wirt would slowly fade away until they are one in the same
Inside The Hunter, Wirt has not only become lost in life but he has also lost his identity, his spirit, his desires and his home. The one thing left to lose is his humanity... His soul
The only thing that separates him from The Beast, is him holding on to the last piece of humanity he has left; Greg
Day after day his sanity is drifting away, but it's because of Greg's existence that he is connected with his humanity, because his actions are meant for Greg's surviving, not his
If Wirt descends to absolute madness and forgets completely about Greg but also openly enjoys his cruelest actions, to the Unknown's eyes, he would no longer be worthy of humanity, and as a punishment he would be cursed to be the successor of the Beast
And becoming worse.
Like I have been having this idea in my mind for a while now and I wanted to share it. I hope you liked my idea and the drawings I made because it really took me a lot of time trying to finish this post because you know... Christmas and happy new year (ah yes, what a happy post to show in these lovely times, yeah!)
SO WHAT YOU THINK?
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keferon · 6 days ago
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May I ask what were the best transformers media you ever saw/read?
Well Transformers Prime, Transformers 1986 and IDW comics are having the first place that’s for sure
And then the second place is kind of shared by Fall of Cybertron, Exodus, Prime wars trilogy, Robots in disguise(2001) and Transformers One.
The third place goes to G1, Animated, Earthspark, Armada, War for Cybertron Netflix series, Aligned Robots in disguise, Bumblebee, Rise of the Beasts and Cyberverse because I only liked some little parts of them.
And then I also saw some of the Bay movies, Victory and Headmasters and didn’t like them at all.
Separate first place for J-Decker. It is not exactly Transformers but it is a show about giant robots and I loved it
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#call me weird for placing cheap ugly shows above Earthspark and Animated#but the thing is#I have when the whole narrative revolves around human kids#*hate#I’m allergic to them#Prime wars trilogy had one of the worst face rigs I ever saw#but it also had Overlord teaming up with evil Rodimus and Megatron being funniest mf alive#Armada is straight up infuriating imma be honest#Armada is like#Au where all the weapons work only once and then just create some glitter#I actually have SO many thoughts on Armada. like. as a writer#the way they keep reusing the same plot 3000 times is borderline impressive#OH War for Cybertron from Netflix was such an experience!#It was so painfully boring and stupid sometimes#but the other times. ooooouuufff. The scene where some nameless decepticon gives Megatron a little tour to show him how him and his friends#-work so hard for the cause??? THAT SHIT HIT HARD#….also I pretty much only like the Quintesson apocalypse arc from the entire Cyberverse#Transformers Victory is fun until you actually hear them speaking#the concept of Star Saber adopting a human child and raising him and then#going to human school as his legal guardian being like ‘yeah sure I can sign all your tiny ass documents’#it’s hilarious but unfortunately all the writers of that anime were snorting cocaine because WHY all the characters talk like that#Animated was fun for me only near the end. Idk what to say. I’m not a fan of any drama centered around humans#things got interesting when Cybertronian government got involved#Earthspark is WHOLE giant topic ahahah. I liked Twitch. sometimes. I also liked Grimlock while he had voice lines. Prowl was fun.#everything else needs and essay haha I don’t wanna annoy anyone#OH I also watching Tf Cybertron right now and this shit is UGLY. they have NO RIGS. THEY HAVE ONE EXPRESSION EACH#but for some fucked up reason I love it. they got the guy named Landmine who only can have (-_-) face.#their Megatron actually respects Starscream so far and regularly gives him positive reinforcement??? I heard words ‘excellent job Starscrea#and went WAIT WHAT#Anyway. If you ask me to ramble about media you get a word tsunami. I have a lot to share
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ganondoodle · 9 months ago
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(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
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ingoodjesst · 11 months ago
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have you put the pieces together yet, detective
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2isted-chocol8-art · 5 months ago
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You will get to it, eventually. But there's no rush.
-> More Outer Wilds Art!
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artuurle · 1 month ago
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(AU)
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What if you died and something divine loved you so much it couldn't cope with that fact? What if they tried bringing you back but the result was wrong?
More doodles + rambles below:
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Now What if what came back was just off. Looks at the divine without the memories that went back decades. It looks, behaves and works in a way just off enough in a way to make the god unable to look at it. it's not you. it's not. it can't be.
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.... but what if what got pulled back was still you, but its- YOU'RE wrong and broken in ways you cant understand anymore.
The apocalypse draws closer and closer and you don't know why every day that passes you seem to be falling more and more apart too. The god is gone. You are alone.
....Anyway yeah i fucked up a perfectly normal Lovestory Au. i gave it anxiety is what i did. sorry for horrid typing in 2nd person trying to explain stuff im bad at explaining <3 i draw, not write for a reason lol.
#great god grove#ggg click clack#ggg thespius#ggg lovestory#dont have a name for this au but its haunted me for a week and i finally relented when i saw the fact gods CAN create sentient things#thanks huzzle for letting me be evil [thumbs up]#ANYWAY I PROMISE THERES A HAPPY ENDING IN MY HEAD IM JUST CRUEL AND EVIL#AND ALSO INCREDIBLY CRINGE. APOLOGIES. THIS IS WHAT HAPPENS WHEN IM ALONE W MY THOUGHTS W NO ONE TO BOUNCE IDEAS OFF OF.#lovestory except everything went wrong at the last second and now everything sucks. Clicky's alone away from everyone. thespius is JUST GON#Huzzle is absolutely losing it's shit in the corner because it's the one that found out first.#Bauhauzzo is trying to not have the world end#and Missy M is absolutely distraught about how everything's gone sideways so fast and is about to start accidentally flooding the grove#cobi isnt even a god yet. (SAD. I MISS HER ALREADY)#sorry this is probably incomprehensible. oops#i think in images and concepts not words so translating a bunch of those hard.#fun part about this was absoultely drawing faces just ever so off from how i draw click clacks expressions to try and nail it aint right#what being off usually being the mouth#if u have questions feel free to ask. ill just stare at them in fear like a deer in headlights /silly#This is Clicky hes just.... a bit messed up. that *is* him; not a copy to be absolutely clear#...even if thespius doesnt think it is#anyway yeah. purple hyacinths right?#sniles#shrivels up and dies#ggg love and loss au
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bull-shit-suji · 1 month ago
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actually no i need to talk about the green witch arc. ciel and his band of merry fools go to germany and learn that this forest is haunted by WEREWOLVES and in it is a village full of WITCHES with cursed amulets and potions and whatever
and the immediate vibe is "lol what a bunch of bogus" which is really just batshit coming from the kid with a demon butler
and then woah big reveal! it wasn't werewolves or witches it was a covert military operation REPLETE with radar tracking (not a thing until wwii) and electronic displays (most likely crt screens, which again weren't fully developed until the 1930s) and TANKS. for reference the first "tank" was put together by a guy in 1899 who mounted a machine gun to THIS
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absolute paragon of engineering. the panzer (the exact model of tank in the arc) was not a thing until wwi.
and. and ciel and ESPECIALLY the Demon Butler in question are like. ohhhh yeah that makes more sense. the amulets were just transmitting our exact locations through technology that won't exist for another three decades. whew glad we sorted that one out. man wouldn't it have been CRAZY if it really was werewolves.
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