#elder scrolls divines
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lemonsquidsoda · 11 months ago
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Aziraphale and Crowley inspired by the stained glass windows of Stendarr and Kynareth from Oblivion :)
I don’t know too much lore on the divines in elder scrolls (I know more about the daedric princes lol) so I matched the characters with the type of deity; Aziraphale - Stendarr (mercy, forgiveness) and Crowley - Kynareth (sky, wind, elements)
Might do another crossover but with deadric princes :D
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savaralyn2 · 9 months ago
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Ryoko Kui - RPG Elves
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palefrogs · 9 months ago
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RPG Elves by Dungeon Meshi's Ryoko Kui
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sylvienerevarine · 2 years ago
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hi this is hilarious
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nerevar-quote-and-star · 8 months ago
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If we’re in trouble, just throw a Dragonborn at the problem and hope for the best.
Akatosh, often, definitely
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jollmaster · 9 months ago
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can't say I'm glad to see ya
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puppetstringed · 1 year ago
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The Temple of the Divines in Solitude
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iamnotshazam · 4 months ago
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Dipping my toes into Elder Scrolls lore for the first time: we know about Meridia and the Magna-Ge, yeah, but I feel like Azura has - or had - something to do with Akatosh/Auri-El.
He's literally Time incarnate. Azura gives prophecies. She's also Lady of Dawn and Dusk, and her symbols are a moon and star. The star - and her literal Star item - has pointed rays that could just as easily be a sun design. The Snow Elves worshipped Auri-El in Skyrim with a heavy sun theme. In Morrowind, the Nine Divines are implied to be cool with her major goals at that point, or at least cool with the idea of a Nerevarine enough to show up in person (?) along the way in side quests.
Then I just looked up her role in the Khajiit religion, in which she literally has Auri-El's role cutting the heart from Lorkhan.
Does anyone know . . . what her deal is?
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elderscrollsconceptart · 8 months ago
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"Amulet of Julianos"
Concept art for The Elder Scrolls V: Skyrim
Art by Ray Lederer
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meglosthegreat · 1 year ago
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Cities in RPGs Poll
I'm sure many of you, like me, have encountered the following problem when playing an RPG: You get to a city, and all of a sudden, the pacing seems to slow to a crawl. You are bombarded with quests, NPCs, and places to visit, and are hit with an overwhelming sense of paralysis as you try and parse together what to do first, or at all.
So, I'm curious as to how the placement of such cities in the overall progression of the game affects this feeling. I would like to know which of the following options, in your opinion, is the most effective place to introduce a city in a game.
[Examples of each and propaganda below]
No Large Cities: This tends to spread the burden of quest hubs out to several smaller towns or locations. Pros - you avoid the above problem entirely (a.k.a. the coward's way out). Cons - big cities are cool, and this way you don't get to see any.
Early-Game City: Generally this approach dumps the player immediately into the largest city in the game after a short intro/tutorial section. Pros - reduces the above pacing drag by putting it right at the beginning. Cons - hard to make a city an exciting setpiece when it contains largely early-game content, plus you risk overwhelming the player very early.
Mid-Game City: This usually places the main city at around the 1/3rd mark of the game, after you've first been through a smaller quest hub, and when the story is starting to ramp up. Pros - balances the potential pacing drag with not overwhelming the player immediately. Cons - easy for players to get 'stuck' there and not know when it is time to move on to other areas.
Late-Game City: Here, the main city serves as more or less the final act of the game, and is generally where the main plot will be resolved. Pros - save the coolest location for last, cities make for good stakes to a conflict with so many potential innocent lives on the line. Cons - greatest chance of falling into the pacing trap, hard to either make players care about the side content with the stakes so elevated, or make them care about the main content with so much new side content to enjoy.
Game is Mostly City: Taking the opposite approach of the first option to achieve the same result, these games tend to pace their cities out in stages or change them over time rather than have every area accessible from the start. Pros - usually you get more depth out of the city this way, while bypassing the pacing problem. Cons - you don't get to see much *but* the city, and this can make the game feel smaller.
If you have another method not covered here, or further thoughts on the types above, be sure to rb/share in the tags as I would love to hear them!
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faeberrywine · 2 months ago
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𝒢𝑜𝒹𝒹𝑒𝓈𝓈 𝑀𝒶𝓇𝒶 𝒮𝓉𝒾𝓂𝒷𝑜𝒶𝓇𝒹
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- 𖧷 ☾ 𖧷 | 𖧷 𓆩♡𓆪 𖧷 | 𖧷 ☽ 𖧷 -
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rokupo · 3 months ago
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Me, the hot MC, at every romanceable character
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skyrim-forever · 1 year ago
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im so tempted to write a Skyrim and the Divine Comedy crossover
picture it: Dovahkiin gets lost and has Martin Septim (the Avatar of Akatosh!) guide them through the Daedric and Divine Realms, ending with them speaking to Akatosh
Themes of what it means to be Dovahkiin, Martin as Virgil (slay), exploring Daedric lore, talking to the members of the Dark Brotherhood in the Void
should I write this??? who would read IM THE TARGET AUDIENCE
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helga-ackerman · 5 months ago
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💒 Mara is a goddess of the Nine Divines. She is also known as Mother-Goddess and Goddess of Love.
Mara says: Live soberly and peacefully. Honor your parents, and preserve the peace and security of home and family.
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aspiringhorrorauthor · 5 months ago
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Who are the ultimate ‘gaslight, gatekeep, girl boss’ power triad in media and why is it the Tribunal from Morrowind?
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nerevar-quote-and-star · 5 months ago
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Alduin: How can you find what you make annoying? You made it.
The Last Dragonborn: Akatosh made you and he finds you annoying.
Paarthurnax: *chokes on his mushrooms*
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