#dungeons and dragons blog
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selinatamariz · 3 months ago
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tag dump & blog intro
hey! I'm selina tamariz (she/her, young adult), the resident wizardblr cat. I'm technically not a wizard since I was born with the ability to use magic, but I thought I'd join anyways. 2024 voted most likely to push your potions off the shelves out of boredom /j
if you see two selinas and don't know which one is actually me... don't worry about it :3
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(ooc: ignore the human ears in the picture; the picrew I used to make it didn't have the option to take them off)
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tiefling-anarchy · 2 years ago
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About
Name: Siofra "Fray" Leiptera pronounciation: "Sho-fra" "Ley-pt-erah"
Age: 24
Race: Papiliara (homebrew)
Gender: Genderfluid
Pronouns: any/all (he/she/they/it + neos)
Sexuality/orientations: unlabelled
Relationship Status: single
Partner: n/a
Class: Paladin
Birthday: Feb 06th
BASIC DESCRIPTION;
a very pale and soft looking person, comes off and gentle, quiet and cold or shy, maybe distant at times but is quite a bit agressive when they want to be.
wings flat against their back almost
looking like shes got a cape or cloak on.
he tends to blurt out whats on his mind otherwise fae stay quiet.
likes to stare at the moon and eat sweets.
PERSONALITY;
quiet, soft spoken normally but does have a temper. they are loyal, a bit brash, insightful and tend to be a closed off kind of person.
ABOUT;
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STATS;
D&D style, out of 20 for greater variation.
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STRENGTH
18/20
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DEXTERITY
13/20
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CONSTITUTION
17/20
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INTELLIGENCE
11/20
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WISDOM
14/20
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CHARISMA
8/20
SKILLS;
also dnd style- choose 4-6 from the following list:
Acrobatics / Athletics / Insight / Intimidation / Slight of Hand / Survival
EQUIPMENT;
leather armor, glaive, two handaxes, dungeoneer's pack.
OTHER PROFICIENCIES/LANGUAGE;
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melee weapons, specifically polearm style. their fighting style is similar to Naginatajutsu. they know common, sylvan/elvish, and papial.
ALIGNMENT;
neutral/neutral
BACKSTORY;
years ago, Siofra was separated from their people after everyone fled from the current settlement due to an attack, they've been trying to find where their people had migrated to. during the attack they, along with other young papiliara, were taken. they'd grown up as a weapon, killing and hunting people down until, upon learning her people were hunted and had their wings(if they had any) ripped from them, they finally had enough, snapped, and used their glaive against their captors. Fray's time working for them earned him names such as "The White Death" or "the Ghost". she's been trying to avoid this large part of her past and find what remained of her people and where they'd fled to but with the fact that her people migrate during season's changing its been difficult for them.
RELATIONSHIPS;
vox: friends/acquaintances with the group, travels with them but isnt particularly close with any of them at first.
APPEARANCE;
hair: white/grey
eyes: black
skin: tan
height: 5'8
fray has white, near-translucent wings that rest against their back almost resembling a cloak without the hood and is often mistaken for such, at least at first glance. they have a natural sort of fluff around their collar/lower neck and small "fuzzy" antennae-looking things growing from the top of their forehead similar to where horns might be for other races. Siofra's ears are pointed rather than rounded like a human's however they arent long like an elf's. his eyes are completely black similar to a Tiefling's eyes. fae keep faer hair in a braided style, the sides partially shaved, the colour is naturally white with grey undertones. unbraided the length nearly reaches their waist, braided it reaches the small of their back. their skin is a very light tan, a contrast against the rest of their white colour palette. they have an athletic and androgynous build.
outfits: colour palette is typically white, grey, brown/tan. following images resemble their style
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dndmeellie · 2 years ago
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Looking for a DM
Hi. So, I’ve managed to find a group of people to play dnd with. There’s five of us total.
Now, all we need is a dm.
Our experience is minimal to none, but we’re willing to learn as we play.
Our player age range is between 15-24.
We’ve got one player in est, one in bst, two in cet/st.
And we’re free over weekends.
Message me on discord (miss-ellie-logan0116#2759) and we’ll try and work something out.
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kensatou · 10 months ago
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happy year of the dragon from this guy…
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theplotmage · 3 months ago
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How to Get Started with Worldbuilding for Fantasy Writers
Hey fellow writers!
Worldbuilding can feel like a Herculean task, but it’s one of the most rewarding parts of creating a fantasy novel. If you're getting stuck, Here are some tips that have helped me, and I hope they’ll help you too!
Start with the Basics
Geography
- Map out the physical layout of your world. Think about continents, countries, cities, and natural features like mountains, rivers, and forests.
Climate and Ecosystems
- What are the climate zones and ecosystems like? How do they shape the lives of your inhabitants?
Create a History
Origins
- Dive into how your world came into existence. Are there creation myths or ancient civilizations that set the stage?
Major Events
- Outline key historical events. Wars, alliances, discoveries, and disasters can add so much depth.
Develop Cultures and Societies
Cultures
- Craft diverse cultures with unique customs, traditions, and values. What do they wear? What do they eat? How do they express themselves through art?
Social Structure
- Define the social hierarchy. Who holds power? What are the roles of different classes or groups?
Establish Magic and Technology
Magic System
- Set the rules and limitations of magic. Who can use it? How does it work? What are its costs and consequences?
Technology
- Decide on the level of technological advancement. Is your world medieval with swords and castles, or does it have steampunk elements?
Design Political and Economic Systems
Governments
- Create various forms of government. Are there kingdoms, republics, or empires? How do they interact?
Economy
- Define the economic systems. What are the main industries and trade routes? How do people earn a living?
Build Religions and Beliefs
Religions
- Develop religions and belief systems. Who are the gods or deities? What are the rituals and holy sites?
Myths and Legends
- Craft myths and legends that influence the culture and behavior of your characters.
Craft Unique Flora and Fauna
Creatures
- Invent unique creatures that inhabit your world. Consider their habitats, behaviors, and interactions with humans.
Plants
- Design plants with special properties. Are there magical herbs or dangerous plants?
Incorporate Conflict and Tension
Internal Conflicts
- Think about internal conflicts within societies, such as class struggles, political intrigue, or religious disputes.
External Conflicts
- Consider external threats like invading armies, natural disasters, or magical catastrophes.
Use Maps and Visual Aids
Maps
- Create maps to visualize your world. This helps you keep track of locations and distances.
Visual References
- Use images or sketches to inspire and flesh out your world.
Stay Consistent
Consistency
- Keep track of the details to maintain consistency. Use a worldbuilding bible or document to record important information.
Feedback
- Share your world with others and get feedback. Sometimes fresh eyes can spot inconsistencies or offer new ideas.
Let Your Characters Explore
Character Perspective
- Develop your world through the eyes of your characters. How do they interact with their environment? What do they know or believe about their world?
Be Flexible
Adapt and Evolve
- Be open to changing aspects of your world as your story develops. Sometimes the best ideas come during the writing process.
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swordy-da-goat · 2 months ago
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Here’s my DnD character, Milk Bucket, a human skeleton artificer (battlesmith) whose steel defender is a 4-4-0 Standard Gauge Forney. A steam locomotive engineer cursed into a skeleton and craves for any calcium high foods (like milk).
The best character I have ever made.
Edit: The loco got the wheel configuration updated.
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mangolilyart · 8 months ago
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orin ♥
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poorly-drawn-mdzs · 8 months ago
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I started reading Dungeon Meshi last week, became instantly charmed and captivated, and blitzed through the entire manga in 4 days (and changed my profile picture about it). With that in mind, I would just like to say...
I love your dungeon meshi art so so much
CHILCHUCK!!!!!!!!
Thank you kindly! I love Dungeon Meshi a lot, so I'm happy to see so many people get into it for the first time.
CHILCHUCK!!!
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ladymirdan · 7 days ago
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Fun fact. I have lost exactly one follower since I started posting about Forgotten Realms stuff as well.
During “Space Wolf-day” I lost like 22.
The conclusion I'm going to make from this is that 40k fans hate Space Wolves 22 times more than they hate Dungeons & Dragons.
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120daysofsodomm · 4 months ago
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bthemistake · 7 months ago
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- Ankarna & Cassandra -
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Fighting art block with my D20 obsession rn, send reinforcements and a lil snack
[Image Description:
Fanart of the Dimension 20 characters Ankarna and Cassandra, two fallen deities that had been married before Ankarna's corruption.
Ankarna, a tall woman with glowing yellow skin marked with orange suns, smiles adoringly at her wife. She wears simple brown leather-like clothing, showing her stomach with bare shoulders and arms. A band is fit just above her elbow, connected to cord that wraps around her arm down to her hands. Her hair is like a large flame, not dragged down or tamed by gravity and instead flowing freely in a beautiful mess. Her eyes are closed, content to bask in the company of her partner.
Cassandra gazes up at her wife, Ankarna, with an expression of almost disbelief, eye open and entirely bright white. Her hair is pulled back into a ponytail, which floats behind her, awash with purples and pinks as well as stars. Her skin is a lighter purple, also decorated with stars in a way similar to freckles. She wears a strappy dress, cinched at her waist in a corset, and shines with a glittery pattern. Her left hand reaches up to Ankarnas, where her wife is gently tilting her chin upwards, but is hesitant to touch her.
Because Ankarna is gone and this is nothing more than a memory, of her wife whose name she is unable to speak ever again.]
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druidgroves · 7 months ago
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hey dnd nerds, dieharddice is donating a portion of the money made off their reroll dice, which are made of recycled plastic, the to palestine children's relief fund. a cheap easy way to support the cause & add to your dice collection at the same time. edit: it even comes with a watermelon d20 sticker. yall !
but also consider going to gazafunds.com & donating directly to whatever fund appears when you refresh the page. from the river to the sea 🇵🇸🐲✨️❤️
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t0yofcl4y · 3 months ago
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*A deep, rumbling growl could be heard, somewhere in the darkness around Torbek, something that sounded hungry, that sounded...feral. What could it possibly be? What was shuffling amongst the shadows?*
(I saw you talk with Gideon so I figured I might as well say hi with a little snippet of RP lol)
hi!!!
*His fur stood on end,his breath quickening as his eyes locked on his surroundings. Torbek couldn't help but shiver a little
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grumpygryphon · 1 year ago
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Do you think dragons sometimes go to pick up their kobolds and then they do that looooooong cat thing?
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another-rpg-sideblog · 2 days ago
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Elon Musk, the owner of the app formerly known as Twitter, is calling on Wizards of the Coast and its parent company Hasbro to "burn in hell" for the publication of Making of Original Dungeons & Dragons. On November 21st, former gaming executive turned culture warrior Mark Hern posted several passages from Making of Original Dungeons & Dragons on Twitter, criticizing the book for providing context about some of the misogyny and cultural insensitivity found in early rulebooks. These passages were pulled from the foreword written by Jon Peterson, one of the foremost historians about Dungeons & Dragons and who also collaborated with Wizards of the Coast on the book. Hern stated that these passages, along with the release of the new 2024 Player's Handbook and Dungeon Master's Guide for D&D's "40th anniversary" (it is actually D&D's 50th anniversary) both "erased and slandered" Gary Gygax and other creators of Dungeons & Dragons. In response, Musk wrote "Nobody, and I mean nobody, gets to trash E. Gary Gygax and the geniuses who created Dungeons & Dragons. What the [naughty word] is wrong with Hasbro and WoTC?? May they burn in hell." Musk had played Dungeons & Dragons at some point in his youth, but it's unclear when the last time he ever played the game. Nobody, and I mean nobody, gets to trash E. Gary Gygax and the geniuses who created Dungeons & Dragons. What the [xxxx] is wrong with Hasbro and WoTC?? May they burn in hell. - Elon Musk​ Notably, Making of Original Dungeons & Dragons contains countless correspondences and letters written by both Gygax and Dave Arneson, including annotated copies of early D&D rulesets. Most early D&D rules supplements as well as early Dragon magazines are also found in the book. It seems odd to contain one of the most extensive compliations of Gygax's work an "erasure," but it's unclear whether Hern or Musk actually read the book given the incorrect information about the anniversary. Additionally, Gygax and Arneson are both credited in the 2024 Player's Handbook and Dungeon Master's Guide. The exact credit reads: "Building on the original game created by Gary Gygax and Dave Arneson and then developed by many others over the past 50 years." Wizards of the Coast also regularly collaborates with Gygax's youngest son Luke and is a participant at Gary Con, a convention held in Gygax's honor. The opening paragraph of the 2024 Player's Handbook is written by Jeremy Crawford and specifically lauds both Gygax and Arneson for making Dungeons & Dragons and contains an anecdote about Crawford meeting Gygax. Musk has increasingly leaned into culture war controversies in recent years, usually amplifying misinformation to suit his own political agenda.
[extensive thread on EN World]
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theplotmage · 2 months ago
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50 Worldbuilding Setting ideas for your fantasy book
Cities and Settlements
1. Capital City - The central hub of political power and culture in the realm.
2. Harbor Town - A bustling port city crucial for trade and naval activities.
3. Elf Village - A serene settlement hidden within a forest, home to elven inhabitants.
4. Dwarven Mines - An underground city where dwarves mine precious metals and gems.
5. Nomad Camp - A temporary settlement for wandering tribes and traders.
6. Market Square - The commercial heart of any major city, filled with vendors and artisans.
7. Sky City - A floating metropolis held aloft by magic or advanced technology.
Natural and Enchanted Locations
8. Mystic Forest - A dense, magical woodland filled with ancient trees and mythical creatures.
9. Enchanted Lake - A serene body of water with mystical properties.
10. Secret Cave - A hidden cavern that might contain treasure or danger.
11. Dark Swamp - A treacherous wetland often home to dark magic and creatures.
12. Forbidden Desert - A vast, arid expanse known for its harsh conditions and ancient secrets.
13. Floating Island - A landmass suspended in the sky, often home to unique flora and fauna.
14. Hidden Valley - A secluded, fertile valley protected from the outside world.
15. Charmed Meadows - Peaceful fields imbued with protective enchantments.
Magical and Supernatural Places
16. Wizard’s Tower - The abode of powerful sorcerers, filled with arcane knowledge.
17. Sacred Temple - A place of worship and spiritual significance, often protected by divine magic.
18. Haunted Castle - An ancient fortress inhabited by ghosts or malevolent spirits.
19. Necromancer’s Crypt - The lair of a dark sorcerer who practices necromancy.
20. Oracle’s Sanctuary - A holy site where oracles deliver prophecies and visions.
21. Magical Academy - An institution where young sorcerers learn the art of magic.
22. Alchemist’s Workshop - A place where alchemists experiment and create potions and elixirs.
23. Time Portal - A gateway to different eras, allowing travel through time.
Dangerous and Uncharted Areas
24. Ancient Ruins - The remnants of a once-great civilization, often hiding secrets or dangers.
25. Dragon’s Lair - The home of a fearsome dragon, filled with treasure and peril.
26. Cursed Forest - A dark, haunted woodland where malevolent forces dwell.
27. Battlefield - The site of a significant past conflict, often haunted by the spirits of the fallen.
28. Volcanic Wasteland - A desolate, fiery landscape wrought with volcanic activity.
29. Giant’s Keep - A massive fortress built and inhabited by giants.
30. Pirate Cove - A hidden inlet where pirates gather to plan their exploits.
31. Shadow Realm - A dark, parallel dimension filled with malevolent entities.
32. Frosty Tundra - A vast, icy wasteland where few dare to venture.
Cultural and Social Hubs
33. Royal Palace - The lavish residence of the ruling monarch and their court.
34. Thieves’ Guild - A secretive organization of thieves and rogues.
35. Warrior’s Training Grounds - A facility where soldiers and heroes train for battle.
36. Arena of Champions - A grand coliseum where warriors compete in combat.
37. Goblin Market - A chaotic and colorful marketplace run by goblins, offering exotic goods.
38. Hermit’s Hut - The secluded home of a wise hermit, often sought for advice.
39. Secret Hideout - A concealed refuge used by rebels or outlaws.
Mystical and Legendary Sites
40. Ethereal Gardens - Magical gardens with rare plants and enchanting beauty.
41. Celestial Observatory - A tower dedicated to studying the stars and celestial events.
42. Sanctuary of Lost Knowledge - A hidden library containing ancient and forbidden texts.
43. Sunken Ruins - The underwater remnants of a lost civilization.
44. Gryphon Nesting Grounds - A mountainous area where gryphons make their nests.
45. Spiral Staircase - An enigmatic, seemingly endless staircase leading to unknown depths.
46. Giant’s Keep - A colossal fortress built and inhabited by giants.
47. Protean Plains - A region where the landscape constantly changes, reshaped by powerful magic or ancient curses.
Adventurous and Explorative Spots
48. Treasure Hunter’s Camp - A gathering spot for explorers seeking lost relics.
49. Relic Seeker’s Cave - A cave rumored to contain powerful artifacts.
50. Explorer’s Outpost - A base for adventurers preparing for expeditions into unknown territories.
***
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