#drew a bunch of the npcs????
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drawfee fans help me i'm confident that jacob drew final fantasy xiv fanart on an episode at some point. but i cannot find it!! i watched the two fanart episodes but it wasn't those. help
#drawfee#i just rewatched all the pepper ronni streams so. i'm in a ff xiv mood#and i'm pretty sure he did this???#drew a bunch of the npcs????
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Headshots for my PCs in the campaign I'll eventually run!!! I'm in love with them SO MUCH
#my art#dnd#d&d#d&d 5e#dungeons and dragons#Shifter Ranger#Shifter#Ranger#Harengon Rogue#Harengon#Rogue#Rabbitfolk#Kalashtar Druid#Kalashtar#Druid#Warforged Monk#Warforged#Monk#PCs#not my ocs#drew a bunch of their npcs as well!! i'll post those shortly#also i know for a FACT insta is gonna DESTROY my attempts to post this so it's not getting anything until all of them are done#i just hate hate hate the cropping there#SO SO SO SO EXCITED TO PLAY WITH THESE GUYS AAAAAAA
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Hythlodaeus
#ffxiv#ff14#hythlodaeus#endwalker#static art#npc#Hi I like found an old hyth doodle I drew when ew came out and it got a bunch of attention on twitter but I really didn't like it#I painted over
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In the end none of the outfits I made worked especially well so I just slapped something together. Oops!
Full reference for Hambone, town gossip-monger and quest-giver. They live in the woods and you have to stumble across them and earn their trust before they offer you any information, but they're a useful asset for an adventurer in a new town.
RPG NPC OC Project
#bit of a “draw the rest of the owl” situation from the last post but here we are#They somehow know about everyone and everything and can point you in the direction of all the Weird Things that-#-people might want to hire an adventurer for#I don't know what tumblr allows so we took the artfight approach here lol#I knew my end goal would be fake screens of dialogue and I ended up making a bunch! Those will be posted in batches#I actually drew a whole entire background. The horror.#a2zoc#rpg npc oc#character design#hambone#-points- hey if you made it this far play in this space with me :)#come make yourself into a fantasy rpg npc :)))
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(most of) the garths
#theres probably a bunch of minor npcs i missed but idont think i can do them all tbh LOL#it would be very tedious to do them all; cuz some of them are in sprite sheets with ones i already drew. it would get confusing really fast#i would need to sit my ass down and really REALLY look for everything in the game sprite files. which im not doing im sory#anyways happy garthniversary for those who celebrate. nine days late#lisa the garthful
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Bonus
I sketched a couple of "Candy" NPCs, but I can't really justify putting too much work into them since I know very few people would be interested in them compared to the main cast.
But, I wanted to share the Zam sketch because it is very "creature" to me.
#gbunny draws#nsr#dj zam#zam#he's just a little guy#and yeah. i know kl/iff wouldn't sell either but i'm allowed the self-indulgence of drawing my favorite guy#he just won't get made unless a bunch of kliff fans (with money) come out of the woodworks and voice their desire to carry him on their key#likewise i guess if enough people voice their desire for lil'zam then i'll finish drawing him#otherwise i already drew all the npcs last year#i don't wanna do it again~
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Might I request Vil and/or Idia with a s/o who has a habit of doodling on their skin? In specific they tend to draw on their non-dominant hand. It's usually just a star here, a crescent moon there, maybe the stray card suit every now and again. But one day the hand doodle is instead a bunch of lines flowing into each other, some thicker others thinner. The end result kinda looks like a bunch of thorns.
Perhaps the characters' general reaction to the skin drawing when they first find out about it, as well as the scenario described above?
-🥀🪻anon (if that is alright)
(Hello 🥀🪻anon 😁)
Vil Schoenheit
When he first notices the doodles:
At first, Vil catches sight of the little drawings during a shared study session, when your sleeve rides up slightly as you flip a page. A small star glimmers faintly in smudged ink across the back of your hand.
He blinks.
“Darling,” he says, raising a perfectly plucked brow, “did someone draw on you, or have you taken to decorating yourself like a notebook margin?”
When you shyly admit it’s your own handiwork—a habit, just little things when you’re thinking or zoning out—Vil’s tone softens. Just a bit.
“I’d prefer you not stain your skin, but… it’s not completely without charm.”
He starts watching for new doodles—making offhanded comments like “That crescent would look better with a sharper arch” or “Hearts again? Feeling romantic?” Eventually, he buys you fine-tipped skin-safe pens in a rainbow of colors and high-quality makeup remover—practical, but still thoughtful.
When he sees the thorny lines:
It’s after a long week, stress coiled in both your shoulders and his. You're curled up on the sofa in his dorm room, hand resting palm-down on your knee. Vil approaches with two glasses of infused water and freezes mid-step.
“...What is that?”
Your hand is covered in thick, dark lines—some like vines, others jagged like thorns. The design isn’t random this time; it spirals, tenses, curls. It looks almost angry.
Vil sets the glasses down with care and kneels in front of you, gently taking your wrist in his hand.
“Sweetheart,” he murmurs, brushing his thumb across your knuckles, “this isn’t like your usual drawings.”
He doesn’t jump to conclusions—but he doesn’t ignore it either. His voice becomes quiet, almost coaxing.
“Was this just idle sketching… or are you trying to say something?”
If you brush it off, he won’t push—but he��ll watch you closely after. If you admit you were upset or stressed, his expression tightens, and he presses a kiss to the side of your hand.
“I’d rather you come to me, before your hands become canvases of pain.”
And he means it. After that, he pays more attention to your non-dominant hand than ever—like a barometer for your heart.
Idia Shroud
When he first notices the doodles:
The first time Idia sees your doodles is during a gaming night. You reach for a controller, and he sees a little star and spade etched on your fingers.
He kind of malfunctions for a second.
“Wha—you… draw on yourself? Like, on purpose?”
His hair flickers orange with interest. He scoots closer, peering at your hand like it’s an ancient artifact.
“That’s kinda… cool. And retro. It’s like an NPC with flavor text written on their body. Uh, not in a creepy way! I mean—it’s cool!!”
From then on, he lowkey loves spotting new drawings. He’s too awkward to comment every time, but he notices. Sometimes he’ll awkwardly say, “That one looks like a mana circuit,” or compare your crescent moons to ones from his favorite JRPGs.
He even starts sending you memes and reference pics: “This flower looks like the one you drew on Thursday. Just saying.”
When he sees the thorny lines:
It’s late—your wrist resting on his desk as you both work on some coding for a club project. He glances down to ask a question and immediately stops.
His eyes lock on your hand.
Those aren’t your usual scribbles.
The lines twist and intersect—sharp angles like brambles, elegant but tense. They remind him of curse marks, or the corrupted glyphs in a horror visual novel.
He doesn’t speak at first, just hovers his hand over yours, as if afraid to touch it.
“…Hey.”
His voice is soft. Hesitant. Different from his usual rambling.
“Is this, like, a vibe thing? Or are you… okay?”
If you try to brush it off, he gets quiet—but his hair flickers violet-blue with worry.
“…It’s just. You’re usually all stars and sparkles and—this one looks like it came from a bad end route.”
If you tell him it’s stress or something emotional, he goes full support mode in his own awkward way. He doesn’t know how to comfort with words, so instead he gently takes your hand and starts tracing around the thorns—not erasing, just acknowledging.
“…It’s okay. Even thorny roses are still roses. Just… let me know if the vines start creeping too far, okay?”
And later, he makes you a custom pen that glows faintly and can only draw with skin-safe ink. A little light, so he can always find your marks in the dark.
#twst#twst x reader#twst wonderland#twst yuu#twst headcanons#vil schoenheit x you#vil schoenheit x reader#vil x reader#vil schoenheit#vil#idia shroud x reader#twisted wonderland idia#idia#idia shroud#idia x reader#twst idia
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Next up on Things I Liked About Veilguard: the faction leaders. We all know some of the factions and their NPCs did not get anything like the amount of content and character that others did (Strife and Irelin I'm so sorry, I still love you), but sometimes I take a step back and realise how wonderful the stuff we did get was.
I mean - Evka and Antoine. Everything about them is so heartfelt. I hadn't read the supplemental material, but they barely needed to interact before I understood why this sweet, smart guy and this tough, smart woman loved each other. They affirm each other constantly. They respect each other so deeply. They have written letters for the other to take to their Callings: a cipher only Antoine could read. Je t'aime. Je t'aimerai toujours.
I love how Myrna and Vorgoth are introduced, suddenly and unsettlingly there in the Lighthouse. I love Vorgoth speaking in all caps. I love the fact that nobody knows what they are. I love that they raised baby Ingellvar. I love how Myrna is calm and polished while every so often coming out with the absolute wildest shit. They're fun.
The Viper and Tarquin? Top tier. They might be my favourites, just because of how much they have going on. Each of them has a backstory, and you can see exactly how those backstories produced their personalities. Ashur has a secret identity you can piece together from notes and codexes (and it's the funniest identity possible). I love their argument over Ashur's paranoid investigation into Tarquin, because it shows that the world goes on when Rook is not in the room, and the NPCs have relationships that go through ups and downs.
I'm mildly insane over the level of devotion, with Tarquin's desperate letters to the Wardens if Ashur is blighted, begging for a cure Ashur won't take. Him standing over Ashur to defend him in the final mission, or else his devastating reaction if Ashur dies: 'It should have been me!' God, these NPCs are alive. (fun fact: I wrote most of this post, and then Sheryl Chee confirmed these two were written as being in love with each other and stupid about it. I'm so happy.)
Speaking of NPCs who love each other: Teia and Viago, my beloveds. Again, I was coming in without the supplemental material, and I was sold on them so fast. The way Viago tenderly cradles Teia from behind as they mourn Caterina. The way they're so involved in Lucanis's personal quests - they're his family, they're there for him, they love him. I love Teia's fierceness and her heart. I love their banter - so much mutual understanding, exasperation and affection mixed together. 'We know each other too well to be strangers.'
Isabela is as wonderful as she always is - I especially appreciate how her depiction in Veilguard makes it clear just how loving she is. But can we also talk about Rowan? (I don't know if she's technically considered a faction leader, but meh.) I love her poetic speech patterns; I love that she's a scholar who wrote a bunch of codex entires; I love her calm, soothing voice. I love getting to see a Rivani Seer at last. And I love how she'll suddenly turn around and say, still calm and soothing, 'Spirit of Determination: may your enemies die bitter and in pain.' Perfect, no notes.
Strife and Irelin, sadly, drew the shortest straw when it came to being fleshed out in-game. But what I do love about them is their relationships with your companions. I love the tiny detail of Irelin, Bellara's ex, helping her pack for the Lighthouse; I love how she writes to Bellara to beg her to take care of herself, because she still matters to her.
And while I am a profound Emmrook lover, I appreciate Emmrich/Strife so much too. I love their shared curiosity and sense of adventure; I love thinking that Emmrich might give Strife tenderness that his life has lacked, while Strife could help nudge Emmrich toward boldness. I love the idea of two older men who likely think love has passed them by suddenly going, oh. If the Veil Jumpers didn't get a deeper relationship with Rook, at least they got relationships with Rook's friends.
Dragon Age games always give us a fun roster of companions, but honestly? Veilguard got me invested in the non-companion NPCs more than any other game in the series. Yes, there should have been more - but what we got was so much fun.
tl;dr: Faction leaders, my beloveds.
#things I liked about Veilguard#dragon age#datv#da:tv#veilguard positive#veilguard spoilers#datv spoilers#antoine x evka#evka ivo#warden antoine#myrna#vorgoth#ashur#tarquin#teia cantori#viago de riva#teiago#seer rowan#viperquin#strife#irelin#emmrich x strife#boy that was a lot of people and ships to tag. I'm gonna sit down now
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FACTION SWAP AU - PLAYGROUND!!
WOO i am DONE!! also i only realised how tiny i drew katana compared to the other playgrounders while writing this, so i had to size him up and he still looks short compared to the others LMAO. guess he's like a midget in this au then /jk
this was probably the hardest bunch to design bc playground seemingly has no faction attire, and their faction isn't like Lost Temple where it is a desert so i have an idea of what to do.
all playground characters seem to just have streetwear or something casual soo i tried my best to do that (i love shuriken but he was INCREDIBLY hard to design and even now he may be my least favourite one)
katana's biker idea was suggested by a friend and i thought that was perfect because canon katana looks threatening in some way, and how else could i have carried that same vibe when he has to wear more casual clothes?
anyways yeah i am done with this au for now!! until the next phighter, that is. also if you guys want, you can ask me to doodle some npcs and their designs. no factionless people though (like the sfoths)
#:3#digital art#art#phighting!#phighting#phighting au#phighting faction swap au#my art#phighting vinestaff#phighting slingshot#phighting shuriken#phighting katana
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Drew a bunch of Regretevator NPCs
#regretevator#michax art#regretevator fanart#regretevator pilby#regretevator pest#regretevator poob#regretevator split#regretevator bive#regretevator infected#Pilby#Party guest#Party noob#Split#Bive#kasper regretevator#BIG fan of this game#I'll redo Bive n Infected's ones later since I dont like how I designed them here HAHA
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drew almost all of the regretevator npcs (that can enter the elevator)!! changed the design on a bunch of them :3 sorry for the comically large watermark this just took long so better save than sorry sjdbfd
#regretevator roblox#roblox regretevator#regretevator#regretevator fanart#regretevator art#regretevator poob#regretevator split#regretevator pilby#regretevator wallter#regretevator infected#regretevator unpleasant#regretevator fleshcousin#regretevator gnarpy#regretevator lampert#regretevator pest#regretevator drretro#regretevator bive#regretevator mannequin mark#regretevator spud
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Every once in awhile I consider sitting down and drawing a bunch of (human) gw2 npcs from memory to kinda test myself on faces/bodies
but when I try I can't remember what any of their faces look like and, as we all know, the body types even for npcs are essentially like, 2-3 slightly altered variations each
(I could also make up body types as I go just because but 1- what would suit each npc I would draw? 2- that would just be inviting random people to yell at me because I drew their fave wrong and I do not have the energy for that)
#I LOVE THIS GAME BUT even npcs its rare to have body variations#hello if you havent noticed I think waaaaay too much about what characters look like#and I tend to focus on faces/bodies a lot because clothes are hard to draw
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Have you played Veilguard? Do you plan to?
If yes, what is your opinion on how Solas and solavellan was handled? :)
I did! I actually posted about it, encouraging people not to read reviews and posts and just play the game for them. I chose not to go into any depth other than I liked it. I'm cool with going into it now, though I want to make really clear to anyone reading that I have zero interest in seeing, inviting, or participating in the "everything must be criticized hard and moralized" discourse. The level of hostility around this game is off the charts and I'm super not into it.
(I am very into being hostile as fuck about layoffs, crunch, and execs sabotaging projects, setting impossible "goals" and whipping up anger to justify dissolving studios though. We can do that all day.)
Anyway, back to your question.
Overall, my feelings on how Solas/Solavellan was done mirrors my feelings on the game as a whole: I loved 85% of it, and the other 15% I didn't so much 'not love' as much as I wished it could've been more. That last 15% felt like being a kid finding out there's a whole other floor of your house you've never explored, and once you finally get all prepped to go spelunking you find it in the midst of being demolished. All those little tantalizing peeks you got are gone or waved off like "you can make do with what you have". Technically that's true. You've got a nice house that's pretty and isn't falling apart and everything connects and has all the right things in it... but you can't help being really sad for the loss of experiences you could've had on the mystery floor.
I loved all the insight we got into the history of the Evanuris, ancient elves, and Solas himself. It confirmed a bunch of theories I'd discussed with others for years -- and that felt awesome! I love it when fans are rewarded for noticing the details and putting shit together. (If you're also into that, go watch Severance). There's so much of what we saw in his memories and experiences that deepen the sense of sadness and loss in his character. It made people who hate him, hate him more, and people who love him, sympathize with him more. I think he's honestly one of the most well-written characters I've ever encountered in any media, anywhere, and not just because I'm a sucker for beautiful tragedy.
I'm happy they didn't shy away from Solas' edges, either. I'd predicted Varric's death at his hands during The Missing's run, though I thought it'd play out differently. I think that and the war crimes were good additions to his story. It reinforced his position as an antivillain to the series. Solas is a living, breathing, 'sunk cost fallacy' of a man. He (almost) says it himself: to stop now would make all the horrible things he'd done be for nothing. He has to keep going.
He was Wisdom, twisted into Pride. He wants to still be Wisdom. It's how he sees himself, though he's smart enough to know it isn't true deep down. The planning, the arrogance, the failures, the devotion, they're all aspects of that change. Of course he keeps failing. Of course he keeps trying. And of course falling in love without any of that being known would absolutely caboodle his noodle. One of the things that first drew me was realizing how much of him was only revealed upon romancing. It makes a ton of sense for his character, and gave him a depth and longing that was incredibly compelling. A character who lays it out for everyone regardless is just an NPC, but that made him feel like a person. It speaks to his loneliness; how badly he wants someone to find a way to change his mind, and how resigned he is to the belief that nobody can. Wisdom and Pride.
I'm very pleased that a Solavellan ending even exists, because that's a pretty big nod to fandom and the impact of his character. Of course I'd have loved to see more -- Solavellan hell is eternal and I'll never escape -- but I can be happy with what we got. And I understand why it felt truncated.
(And honestly, my biggest complaint with Lavellan's inclusion is that we cannot modify her appearance later if we fucked it up. My kingdom for her eyeballs to've worked properly in my first run.)
I am a bit sad about how 'well' a lot of it got wrapped up, not just because of the loss of mystery, but because it's pretty clear that was a reflection of the (rather prescient) fears from devs/writers about the future of the franchise. The game's impact and mood suffered from that sense of impending doom. Edges were shaved off, things glossed over, middles discarded so threads could be tied up neater, and that probably really sucked for the people who have lived and breathed this world for the better part of 20 years. It needed more time. Chill time. And freedom to fuck about. People say that audiences don't like it when things end on an uncertain note, and honestly after seeing the discourse this produced as is I'm gonna say that the things I personally wished were included would've probably started much bigger fires and resulted in much more smoke. (People like to jump in here with, "it was going for ten years" but that's kind of disingenuous. It was ten years between releases. The game was scrapped twice and the final iteration was only going for three-ish, and writers and devs kept getting fucking laid off.)
Anyway, there's a lot of stuff it's clear they wanted to go into more and simply weren't able to. That isn't their fault, and I grieve with them. People forget the writers were the original spelunkers. They're also people who have to roll with punches in a way that fans never, ever, have to.
That was a lot of words to say, basically, that I think Solavellan and Solas' story were handled well, and I'm satisfied. I wish there was more -- I'll always mourn whatever was on the mystery floor -- but that's what fanfic is for. It's in our hands now.
#dragon age: the veilguard#dragon age: the veilguard spoilers#veilguard spoilers#DA:V spoilers#solas#solavellan#writing adjacent#no wank on this post please#not interested in The Discourse
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Finally completed the outfit reference for Jayna Stiles, a half-elven NPC follower from Arcanum: Of Steamworks and Magick Obscura.
Outfit breakdown (or "outfit onions" as I like to call them lol~)
I really like Jayna Stiles and her backstory + goals of becoming a technological healer. I'm also a sucker for 19th-century fashion and I have an unhealthily large collection of reference books and a bunch of files saved from online museum collections (I've got about 22+ gigabytes of refs downloaded from the Library of Congress alone haha I need more hobbies).
More unrestrained detailed design ramblings below the cut~
Back on track, I really just wanted to design Jayna an outfit that suited her character more than her in-game sprites while also being practical for travel/adventuring.
Individual layers. I pulled most of her colors from her default outfit.
Since Arcanum's starting year is 1885, I usually picture the "modern" sense of fashion in big cities like Tarant and Caladon taking cues from real life 1885-1890s western fashions (to give myself some leeway with references). Smaller towns can be a bit more dated, but I try not to go back further than the 1870s in most cases.
However, for a character like Jayna, who hails from Dernholm, I gave her clothing from references dating back to the 1850-1860s. I did this because Jayna says in her recruitment dialogue that "[her] parents weren't wealthy people, and [she doesn't] make much money here in Dernholm," so I took this to mean that she likely wears clothing to last, wearing hand-me-downs, makes her own clothes, and mending it over the years rather than buying new clothes.
Given that Dernholm (+ the Kingdom of Cumbria in general) isn't in the best state when the game starts, they may be behind the times and the latest fashions take longer to reach Dernholm.
Gar: “Alas, poor Dernholm! Once home to the legendary Dragon Knights, it has fallen on hard times since Praetor became king some 60 odd years ago. He despises all technology, and I think he's recently become sour on magick as well.”
Herkemer Oggdoddler: “For two generations Cumbria languished as an economically abused and technologically impaired backwater in the shadow of Tarant. Its once fine capital, Dernholm, has become a ruin.”
Layer 1 - Chemise + Open Drawers. I deliberately drew the drawers as fairly loose so as to not expose her without having to redraw the pose or resort to "Barbie doll anatomy."
Various resources demonstrated the chemise being tucked into the drawers or worn fully untucked/loose, but I drew it as tucked-in for the sake of reference visibility, so perhaps either one works in practice.
Layer 2 - Corset + Socks/Stockings. I picked a more "contemporary" (1880s) design for the corset as I imagine it would be a more custom-fitted garment. Plus, anyone who has ever worn bras will attest that a bra that properly fits is comparable to a good pair of shoes: never cheap out on it because if you take care of it, it will take care of you. Perhaps that same logic can be applied to corsets in ye olden days and historically-inspired fantasy settings.
For Jayna, despite the simplistic design, it might be one of the few luxuries she can afford for herself given the necessity of the garment for bust support.
Layer 3 - Trousers + Shoes. I was inspired by vivandières and Dr. Mary Edwards Walker, who typically wore trousers beneath their skirts. Dr. Walker was a "surgeon, women’s rights advocate, abolitionist, and spy, [and] the first female U.S. Army surgeon during the Civil War." Since Jayna is an aspiring technological healer, I feel like an allusion to Dr. Walker and her practicality was appropriate.
Layer 4 - Petticoat. It's just something to fill out the skirt volume a tad. I considered adding a corset cover in this layer but I did like having the upper outline of the corset somewhat visible in the shirtwaist layer to illustrate her living situation (aka she doesn't have one or just has a poor-quality one). As a modern-age woman, I think this this all already looks like a laundering nightmare to wash by hand.
Layer 5 - Shirtwaist + Outer Skirt. I really like the shape of the 1860s Garibaldi blouse's sleeves (I think these are bishop sleeves? correct me if I'm wrong...) and the stripes allude to some 19th century nurse uniforms. I initially went for a plaid pattern but that was a pain to draw and using a pre-existing plaid brush/pattern just didn't look as good as I wanted it to be.
Layer 6 - Sash + Pistol Holster + Bag. Given Jayna's goals of becoming a tech healer, I took design cues from vivandières, who were 19th-century women attached to military regiments, with a few known vivandières being nurses (like Anna Etheridge).
However, rather than lifting the vivandière look completely, I imagine Jayna would attempt to replicate the silhouette with her own clothes. The bag is a bit of an amalgamation of various 18th-19th century hunting/frontier bags, so I apologize that I don't have a direct reference image.
---------------
Of course, in the end, I did take some liberties with the outfit so it's not completely historically-accurate, but that's okay since Arcanum is a fictional universe.
I guess I should've prefaced that I'm no expert on historical fashion, just a casual enthusiast who thinks "ooh old dress is pretty!"
I just wanted to see how far I could go before I had to make some concessions, such as:
Jayna's hair is short and worn loose while irl Victorian women typically had long hair and wore them up (there were documented exceptions of course). Many portraits for both female player characters and female NPCs across all in-game races show short hair and loose long hair, so let's just assume that 19th-century Arcanum has more relaxed feminine hair standards compared to the real-life 19th century western world. Also, irl 19th-century rural women did sell their hair for money, so maybe there's something to apply to the world of Arcanum with that. Or maybe the short-hair craze just hit Arcanum a few decades early *shrug*.
I initially planned to give her gloves, but many resources show vivandières not really wearing them, preferring to go barehanded.
The clothing colors may be a bit too saturated for the era I took inspiration from, but I wanted to stay somewhat faithful to Jayna's original sprite colors.
I did simplify some garments down for the sake of me having to draw enough layers as it is lol. Sorry if the lace wasn't fancy enough or that she doesn't have headwear. ¯\_(ツ)_/¯ Sometimes you just wanna finish a project and be done with it.
hoo boy, that was a lot
Thank You For Coming to My TED Talk :)
Now go play Arcanum: Of Steamworks and Magick Obscura~
#stellastra's art#Arcanum#arcanum of steamworks and magick obscura#arcanum: of steamworks and magick obscura#Jayna Stiles#half elf#historical fashion#steampunk fantasy#character design#victorian fashion#19th century fashion#unashamedly tagging this bc this game doesn't get enough love#to the like 10 or so Arcanum fans here on tumblr - this is for you!
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Hi All, I'm about to go through a weather event in Aus and I'm looking for a great new audio book to sink my teeth into while I won't have service or power.
The three biggest examples of my listening taste right now is:
Beware of Chicken - Casualfarmer, Podium audio.
It's was warm, wonderful and healing- while being crazy funny. I've tried a bunch of other Podium series' but this one remains the most appealing to me.Completed series. Listened through twice.
The Murderbot Diaries - Martha Wells.
This was such a fun ride with a refreshing take on the protagonist. I really enjoyed the world building here and wit. Completed series. Listened through once but still recent.
Literally anything written by Drew Hayes.
If the there is such a thing as soul mates, my reading taste and Drew's talent to build a compelling character arc- must have been lovers. Everything this man writes is gold. So much fun. Absolutely gripping stories.
NPCS.
The damaged detective.
Fred the Vampire Accountant.
Superpowered.
If you immediately have any ideas of something I might like based on the above, please let me know. Unleash your verbal diareha about what books you loved. Thankyou very much!
#podium audio#audible#Libby#beware of chicken#drew hayes#the murderbot diaries#audio book recommendation
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I love when folks ask me Fandom Old questions and I get to be like "Yeah, uh, that's from my old online RP group, no it's not canon at all, yes we just made it up, no we did not claim it was canon but the mid to late aughts were a strange time."
It's honestly a shock to realize how often this has happened. I mentioned earlier that Reno's fanon surname came from this same group, but that's not even the half of it. I once made a bunch of screenshot manips based on the most ridiculous ships anyone could think of—someone slapped a random line of text onto one of them and to this day it's used as a "cringe FF7 fandom" meme. I saw it on the twits a bit back and almost fell out of my goddamn chair.
If you've ever heard Scarlet referred to with the surname "West," read about Tseng fighting with metal fans, seen Elena's older sister being called Anna instead of Emma, come across Vincent portrayed as having a PhD in spite of being a Turk, or caught references somewhere to Grimoire experimenting on Vincent as a child, that started with this group. That was us.
One of the funniest examples of this, for me specifically, is that we don't actually know which arm Veld is missing? The fandom generally goes with his left because that's how I drew him in the first picture of the guy ever posted on devart way back in 2005, but it may very well be his right. I've seen people offer "proof" that it's his right based on a scene in the opening cutscene, but you can't tell there either, and with BC's graphics there's literally no way to tell on his sprite.
Hell, this year we found out everyone's assumed timeline of the Kalm fire is wrong, and that's our fault too because we made some assumptions about Felicia's age for an LJ RP that were entirely wrong. She's around Zack's age, not Sephiroth's! She's old enough to run with a terrorist group in BC, but she was a child when Kalm burned, and that happened in 1997—we know this because NPCs in Rebirth literally refer to the fire in Kalm having happened "just ten years ago." Veld has only had his prosthetic for three years when BC starts. (This also implies that, contrary to popular belief, Veld may actually be younger than Vincent. Vincent may have been the senior partner, and that's why he was sent to Nibelheim alone while Veld was left at headquarters.)
We were really wrong on this! But we were working with what we had. There's no canon evidence for the vast majority of these things (the most notable exclusion here is Vincent being educated) but we weren't claiming there was. We were filling gaps, and canon was so sparse that we had a lot of gaps to fill. So if it turns out that Veld lost his right arm, then I'll just have to start drawing him that way—because losing his left was never canon.
Tragically, there's nothing any of us can do to make people stop assuming these things are canon at this point; there aren't a lot of us still in the fandom, and it's not like any of us have those old chatlogs anymore. People from this RP group have DIED since those days. It's been over 20 years since most of us met, and around 15 since most of us were in a public fannish space together.
"Prove it," people say, and I literally can't. Do you know how many computers I've been through since then? 75% of the platforms we used no longer exist. This all started on a BBCode forum! There is no proof!
But...there's no evidence any of these things are canon, either, so maybe think about that? The Kalm fire, Tseng's weapon of choice, Veld's arm, character surnames—none of these are retcons because there was no lore there to retcon. We made it up for our specific purposes, and it escaped containment in an era when there was really no way to do online contact tracing.
It's just one of the weirdest feelings in the world to see younger folk arguing about A or B point in canon, about X or Y retcon—referencing something my friends and I thought up at like 10 o'clock at night on a now-defunct IM client in August of 2005, because we needed something to refer back to for a specific scene in an RP and the source material had nothing to offer.
Absolutely fucking bonkers.
#fandom bullshit#kinda#headcanon warning#also kinda#repeat after me:#'fanon is fanon and that is not canon'#I don't really know how to tag this tbh#personal#the MHS crew#old guard ff7 fandom#vincent valentine#veld of the turks#felicia ff7#elfe ff7#before crisis#bcff7#final fantasy vii#ffvii#final fantasy 7#ff7#final fantasy 7 rebirth#ff7 rebirth#ff7rb#ff7r
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