#devil may cry 5 se
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misterbaritone · 4 months ago
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Kinda wanna play through all the DMC games again but at the same time I don’t wait all the way till DMC3 for the series to get good.
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m00nz-artpad · 8 months ago
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Introducing; the girls!
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Olivia (top left), Jules (top right), Alexi (bottom left), and Alyssa (bottom right).
They are my four major OCs. Olivia is for X-Men (and basically whatever other crazy AU I create bc I am mentally ill) Alexi is a Bully/GTA OC, Jules is my Gorillaz OC, and Alyssa is my major comfort OC - and oldest - being for Devil May Cry, My Babysitter's a Vampire, and Supernatural.
For anyone who doesn't know these lovely ladies, here's the basic rundown of each leading woman:
Alyssa Redgrave, being the oldest and most updated OC I have, is Dante's daughter. Her age often spans from fourteen up to mid-twenties. She's a nephilim in the same vain as DMC: Devil May Cry Dante and Vergil, and even has the same sort of shit attitude as him, as she was based off of him. She's half devil and half archangel and in the SPN storyline, she's very close to Gabriel and Castiel as they are her family. Lucifer is consistently trying to convince her to "let go" because she's still very terrified of her demon half, thus giving her a consistent moral dilemma of whether to follow in Dante's footsteps or take her own path. She's also extremely traumatized due to the horrors she's faced ever since she was a child.
Juliette "Jules" Tusspot is 2-D's little sister. She's a rhythm guitarist for the band and has a very, VERY complicated relationship with Murdoc. She's the second oldest OC I have and is one who's changed the most over the years. Initially she was just an outlier in the story, but she has since taken up her own storyline as not only a musician but also a mother, being the only OC I have who canonically has a child. She's also the kindest out of the girls, making her very likely to be the most pleasant to be around.
Alexi Castillo Torres is the second youngest, her story starting from the age of fifteen and going up into her twenties and thirties. She's obsessed with Tiffany Valentine and actively tries to look like her. She's Colombian and is the daughter of an infamous criminal who sent her to Bullworth Academy solely to keep her safe. After graduation, she moves to Los Santos and begins a life of crime where she becomes a dangerous and powerful crime boss.
Olivia Hope Howlett is a much more recent OC. Created for X-Men, her story takes place within three different fandoms primarily (at least for her canon storyline); X-Men, Red Dead Redemption 1 and 2, and Heroes NBC. She's a former outlaw who had suffered from amnesia and was close with Arthur, so much so that she viewed him as her older brother and protector. She was also in love with Javier Escuella and the two even got married in the early 1900's after she freed him from execution. She has witnessed everyone around her die and suffers from immense trauma from it, and after promise from William Stryker that her memories would be erased she joined the Weapon X program. However, something went horribly wrong and she became the first "business mistake" for the program as she ended up murdering everyone who got too close to her due to her feral rage (essentially Logan's bezerker rage) being untamed and extremely dangerous. After this, she lives as a drifter for a long time before settling down in New York and beginning to work as a waitress. She meets Peter Petrelli and they form a very close relationship, one that Olivia is scared of because everyone she loves dies. Liv's entire storyline is one of the more fleshed out and intense storylines of all four of the characters and much like Logan, she suffers from extreme and intense trauma and has an equally bad attitude.
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lmae98 · 10 months ago
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My masterlist posts
DEVIL MAY CRY Parallels DMC3 - DMC5 Nero & Vergil - "An Apple never falls far from the tree" Dante & Vergil - "And we're supposed to be twins" Dante & Vergil - The Man Who Sold The World Video Edit Nero - Vacant Surrender Character ask game: Vergil Edition
VERLADY First Xnalara Edit Xnalara Edit Comparison Kiss (outside of Devil May Cry Building) Deciding to write a longfic My longfic wip Longfic answer 1 Gif set - "I'm glad to see you look so well" Edit Cien años (Vxlentine's submission) Thumbnail Edit Verlady Theories
FANFICTION
Foolish Girl - My Verlady Week (Spanish Lang/Wattpad)
Rubble Wall (AO3 English Ver./ Spanish Ver.)
A beautiful fan art of my fic by @hobadevil Longfic answer 2 (here bc has general content too)
NETFLIX ANIME Vergil's Theory Synopsis and DMC3's Theories
OTHER When I thought Reptile and Nero's face model were the same Reptile and Nero's model are not the same (clown time) "El wey de los cacahuates" meme My DMC5 SE "Gameplay" New DMC rumors + Fire Inside by Casey Edwards (half clown)
VERLADY WEEK 2024
Day 1 (Word / Misc)
Day 2 (Misc)
Day 3 (Misc)
Day 4 (Misc)
Day 5 (Misc)
Day 6 (Misc)
Day 7 (Misc)
CASTLEVANIA Parallels Castlevania Netflix and Castlevania LOS2 Dracula actually had a peace of humanity inside Father and son Theo James as Hector Castlevania Netflix Cast Part I Castlevania Netflix Cast Part II Alucard (Castlevania Nocturne)
HALO Not my post but me shipping the classic
DC
GREEN CANARY (Comics) He has lost her many ways, many times
ARROW Laurel - "Too pure for this world" Lauriver - "When he feels her arms..." Lauriver Videoedit - Love Of My Life
Oliver Videoedit - New Kid In Town Gif set - Green Canary/Siren Edit
BOHEMIAN RHAPSODY MOVIE
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ohbutwheresyourheart · 10 months ago
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I have far too many half-written things in my google docs that have never seen the light of day, so I've decided to start buffing up the best ones and posting them unfinished. Maybe I'll come back to them later, or if not at least someone will hopefully enjoy reading them as they are.
First up: fragments from a WIP based on the concept that Eva did not actually die when the twins were children; instead, she got caught in the magic field of a Geryon and sling-shotted to the middle of Devil May Cry 5. What I wrote revolved more around the aftermath, and Eva trying to come to terms with the modern world, her losses, and not knowing what happened to her sons.
The building is echoing once the buffer of trash is removed. High ceilings dissipating into shadowy un-shapes. Dark corners shifting like predators turning and twisting. It’s too like the manor in those early days before she tamed it as Sparda had; made it respect her for all she was a mortal woman.
Made it respect her because she was a mortal woman.
She feels so tired, though; too tired to start a fresh war. So Eva lives with the shadows and whatever they may hide. At least it’s not outwardly hostile. Even if it was, by rights she shouldn’t be comfortable here.
This domain, this world, empty of her sons.
----
Swollen and fragile all at once, like a wine glass held too long in hot water - ripe for shattering with a single thoughtless move.
Midmorning is an inauspicious time for any demon to appear; Eva uses the reprieve to walk the city streets. Capulet is smaller than Red Grave but still a decent-sized city in its own right, checking off all the requirements: university, libraries, museums, churches, arts district, cheerful cafes dotting the sidewalk

A few months ago -- no, thirty years ago -- she would have delighted in browsing the art supplies store, or checking the museum events for child-friendly exhibitions (but boys you must behave), or laughing into her coffee as two eight year olds descended into extensive debate on the merits of chocolate cake over strawberry tarts.
Now she buys peppermint tea in a to-go cup and takes it to the park.
Capulet is unexpectedly windswept in August, errant breezes stirring up the parched over-long grass around her ankles and pulling her hair, strand by strand, out of the confines of her ponytail.
The park is quietish; the younger children are out in force but a university city never really feels alive during the summer while the students are away. She follows the winding gravel path towards the duck pond at the centre and circles it once, twice. Watches other mothers with children tossing breadcrumbs to the ducks; running; playing.
“Why don’t you go and play, boys? Just--”
“Be careful, I know.” Vergil’s eyes, already so much older than they should be. “Why even try when we have to pretend?”
She’d never come up with a good enough answer for him.
Trish finds her on a bench. She sits down without ceremony or preamble, sunglasses her one concession to the summer day but otherwise as unaffected by the August sun as she no doubt will be by the coming autumn chill.
(Eva is rapidly coming to dislike Trish. Not because she is a demon, per se, but because it’s so fucking demoralising to constantly see the perfect version of herself; an Eva who will never succumb to sagging tits or a bloated stomach or even messy hair.)
“Are you all right? You’re sitting there like a ghost.”
Eva sips her tea to save herself from an immediate response. The cup is almost empty and the dregs are cold; she doesn’t remember drinking it.
“I’m fine.”
“Mm.” Trish doesn’t look as though she believes Eva in the slightest, but thankfully doesn’t push the issue. “Well, in that case, I have a favour to ask.”
“Oh?” Eva becomes instantly wary. Even as despondent as she feels, she knows better than to thoughtlessly promise a demon anything.
Something flashes in Trish’s eyes, gone too quickly for Eva to define it. The slow smile that curls the corners of her lips is equally inscrutable.
“Don’t worry, it’s not a favour for me, exactly,” she assures her, waving a perfectly manicured hand (again that familiar burst of jealousy towards a creature that could control their human physical appearance at will; Sparda had never had a bad hair day in his life--). “Lady heard you’re quite the dab hand with magic and she wanted to know if there were any goodies you could make for her, or teach her, or
 whatever, really.”
“Last I saw, Lady has a tongue in her head,” Eva replies coolly.
Trish’s smile widens. “Oh, she does, but she’s out of town this week and when I saw you I thought I might as well ask now as later.”
“Mm.” Now it’s Eva’s turn to give Trish a searching look. She taps her nails (not perfectly manicured by any definition of the term) against her empty cup, wishing there was some left; she could make use of a timely pause to sip her tea and give herself a moment to think. “Well, I’m happy to talk to Lady about what she needs when she’s back in Capulet.”
“I’ll pass the message on.” With one flowing, elegant movement, Trish gets to her feet and stretches like a languid cat. “I’d better get going. See you around, Eva.”
“Yes, see you,” Eva mutters to her back; Trish is already going, sashaying through the park like she owns the place.
Something about this doesn’t smell right and Eva has sense enough to be cautious.
And yet
 When she returns to Devil May Cry, she spends time going through the cupboards she’s restocked and checking her herbs. She uses the laptop Nero and Nico set her up with and finds websites that sell the supplies she needs -- whether advertised for witchcraft or otherwise -- and prepares lists of useful tricks; things that used to give her the edge she needed to survive another night.
It might not be useful for Lady -- if, indeed, Lady even asked the question -- but it’s useful for Eva. Practically, because she can’t be too careful even now, and in the abstract;  when she goes to bed that night, Eva sleeps better than she has in weeks. Her hands might be dry and her nails might be broken, but with her fingertips stained and smelling of herbs once again she almost begins to recognise herself.
----
To Eva’s palpable surprise, Lady does actually swing by Devil May Cry the following week.
“Trish told me she saw you,” Lady explains as she unholsters Kaline Ann and sets her down on the desk. “Did she tell you the kind of thing I was looking for?”
Because there is truth in this cover story that Lady and Trish have concocted between themselves. Yes, mainly they want to check on Eva, but it also never hurts for an old bitch to learn some new tricks.
And how does Eva look? Less like Trish than she used to; Eva has taken to shoving her hair up in a loose bun at the back of her head (the better, Lady assumes, to keep it out of her face now she was no longer playing lady of the manor) and has swapped her elegant black gown for a serviceable sweater and jeans. On her feet, Doc Martens. On her hands, broken nails and stained fingertips. In her eyes - fire.
“In passing.” Eva is - suspicious? Well, Lady can’t entirely blame her for still finding her feet with all of them, particularly Trish - though Trish herself had taken it as a compliment that Eva considered her enough potential trouble to be wary of.
“You’re welcome to anything I can teach you, although
” Eva’s gaze slides across and down to Kalina Ann. There is something distinctly hungry (covetous?) in her eyes. “You seem to have the offensive side pretty well covered.”
Lady grins, one firearms aficionado to another. “Give Nico a call if you want anything - you can’t beat the Goldsteins for guns and for you she’ll probably do it for free.”
That does it: the reserve cracks and Eva grins back. It is not the kind, motherly smile that Dante probably remembers. This is the smile that a tiger would give you if it could.
“Noted.” Eva pulls out a stack of books from one of the desk drawers. “Now, where do you want to start?”
It does not take long for Lady to be very, very glad she arranged this meeting. Eva is an absolute trove of knowledge. Much of it Lady already knows, and some of it is interesting but not strictly relevant -- Lady’s fighting style being much more full-on than Eva’s tactics lend themselves to -- but she still picks up plenty.
----
Nero is a dutiful, darling boy. He checks in with her, regular as clockwork, trying to disguise the anxiety in his voice. He doesn’t know how to be with her, but he tries nonetheless.
He asks her, often, to visit him in Fortuna; to meet his girlfriend and the children they have adopted. Eva demurs and lets him think she’s still putting off the inevitable label of grandmother. It’s not a total lie, but it’s far from the primary reason. Maybe, perceptive as he is (and he is; Sparda’s eyes staring at her, seeing straight through her despite the un-Sparda-ish mouthing off), he knows that, too, and is giving her time.
It’s just
 what if they come back, and she isn’t here to greet them? What if they think she’s truly gone again? She can’t hurt her boys like that a second time. She can’t let them down again when they look for her, reach for her. God knows she was worth fuck-all to them then and even less now, as much protection as a paper cut-out, but if they know she’s willing to put herself between the two of them and danger, then
 that’s something, isn’t it? However little, it’s something.
The latest attempt comes on a late autumn evening. October is slipping away, each dark evening bringing them a little closer to Halloween. The most enterprising of the local children have already ventured out trick-or-treating with the excuse that the 31st is a school night, and Eva watches troupes of ghosties and ghoulies and long-legged beasties parade past the windows with a bittersweet smile. She bought a bag of candy but doesn’t really expect any trick-or-treaters; Dante, with good reason, didn’t take pains to encourage the local kids to come calling.
Nero and Nico pull up, a welcome interruption to her descent into melancholy, out of breath but radiant from their latest skirmish. They stop by Devil May Cry on the pretence of leaving word for Morrison that payment is due, but Nero could do that himself on the little computer phone he carries around with him. In reality, they’re checking on her.
Eva doesn’t mind, really. She likes the company, and the kids (God, she calls them kids, they’re not that much younger than she is) are energetic; it’s hard to be actively maudlin when refereeing a shouting match. Nico especially is nosy and almost impossible to brush off or offend. On every visit, she wheedles a few more secrets out of Eva’s recipe books. Lately, Eva has been amusing herself by giving her tidbits and letting Nico reverse-engineer either the process or the product. Usually, she gets it right. Occasionally, she comes up with something better.
Tonight, though, Eva feels even harder to cheer than normal. Nico is put off by a wad of cash to get takeout -- Sparda laid the bounty of the world at her feet, but Nero and Nico are giving her a world tour laden with grease -- leaving Eva and Nero alone for half an hour. Nero has unchecked notebook privileges, as long as he’s careful with them, and he flicks through the entries thoughtfully.
“How did you learn all this stuff in the first place?”
“It depends which stuff we’re talking about.” Eva leans over his shoulder, pointing to the pages. “Sparda gave me a lot of them; things he’d picked up over the years, I don’t even know where from. But this one -- here -- that was from a hunter I partnered up with a lot in the early days. These tisanes were from my aunt. I used to say she should have been born a mediaeval herb-woman, except they’d have hung her for a witch.”
But Nero has stopped looking at the pages. He’s looking at her instead; thoughtful, in a way that is so Vergil it makes her heart skip a beat.
“What were they like, your family?”
“My family...” How long has it been since family wasn’t Sparda and the boys? How much longer since it meant the house she grew up in, and the people who populated it? “Oh, they -- they’re long gone. Better not to dwell. I have the boys,” Except she doesn’t. “And you, of course.”
Nero isn’t diverted, not for a moment, and the tilt of his eyebrows is pure Vergil. But he lets it go for now.
They taper off into silence. It lasts for a few minutes, Eva turning over possibilities in her mind. The words, when they come, are nevertheless a surprise; something she hadn’t meant to let loose.
“My father was a twin,” she says abruptly. “He and my uncle were thick as thieves. I always used to hope I’d have twins -- they say it skips a generation, so I thought it was likely I would -- and then they’d both always have a friend.”
She lets out a hollow little laugh. A friend. What a fucking fairytale.
Where did she go so wrong? Yes, the boys had always had their spats, but Eva had chalked that up to a mixture of their demonic blood and the marked differences in their personalities, watchful but not truly worried. She tried to encourage them to get along, to talk out their problems, but had also comforted herself that it was something they would grow out of as they got older and developed a bit more emotional maturity. Siblings fought; it was perfectly normal. Even she and Elijah--
Eva squeezes her eyes closed. She can’t think about Elijah right now.
A warm, calloused hand covers her own and Eva opens her eyes to see Nero watching her, his expression unusually serious.
“It’s not your fault,” he tells her, quietly but with a forceful conviction behind his words that reminds her of Sparda. “Yeah, they’re idiots, and they’re both kind of fucked up in their own ways, but it’s not your fault. They’d be a lot worse if it hadn’t been for you.”
Is that true? Eva isn’t sure which is worse; that she has ruined her boys, or that they would somehow be even worse without her.
But none of this is Nero’s problem. Grandson, she reminds herself once again. Grandson. Not a peer, not a comrade to lean on. A young man she needs to protect.
Pull yourself together, Eva.
----
Eventually, Eva gets sick of sitting around Devil May Cry waiting for something to happen.
She has never been a passive person. Eva makes things happen. Ever since Lady asked for some tricks to help her on hunts, Eva has been building up her supplies again. Restocking her herbs, potions, and powders. Dusting off Dante’s collection of magic books (a surprisingly comprehensive collection; Vergil had always been the bookworm, while Dante was too much of a fidget-bottom to sit still for five minutes)  and reminding herself of her favourite cantrips. Eventually, she contracts Nico to make her a pair of guns like her old ones.
The last time Eva felt so lost, she was drowning in grief for her husband and it ended in tragedy for her sons. She will not make the same mistake twice. Reaching back through the years, breaking down the walls she had so carefully built up, she remembers how it felt to be fifteen and alone; fifteen and desperate; fifteen and unstoppable.
Then she asks Morrison for some work.
As a young woman trying to break into this line of work, Eva had gotten used to the looks she elicited from these “brokers”. The initial amusement, thinking she’s joking. The surprise when they realise she isn’t. The patronising shake of the head as they assure her this is no work for a pretty little lady like her. Finally, the shock and anger as they hastily reconsidered their position with a gun jammed up against their throats.
Over time, she’d gotten a reputation for being an infernal bitch who was extremely good at what she did, which meant the work came easier. Eventually, by the time she met Sparda, she’d been running her own jobs without a broker at all - unless they were coming to her for a favour.
But that was then. Now she’s back to square one. Unproved. Untried. Untested. It’s aggravating but Eva knows she’ll have to just deal with it if she wants an in.
Because Eva is pretty sure she can talk Morrison into kicking a few jobs her way. Asking Lady, or Nero, or Trish to share, though? It will all be there - amusement, surprise, disbelief - and the worst thing of all is that they will be speaking not from baseless stereotyping but all too real knowledge.
Dante told us all about it, Eva. You barely lasted a minute when the demons attacked, isn’t that right? This is way too much for you.
No. She will work until she has beaten the softness out of herself. Until she can go back to them on an even footing. Until it’s second nature once again to have gunpowder on her clothes and the spark of magic at her fingertips. Until the Underworld has learned to fear Sparda’s whore again.
Then she will get their respect, rather than their pity.
Morrison drops by periodically for coffee and a chat. There hasn’t been any money-grubbing yet; Dante owns the office outright - Eva has seen the deed and it’s real enough - and the bills are being paid out of his last earnings. It won’t last forever, but it’s been enough to take one worry off Eva’s mind so far.
Instead, Morrison seems to simply enjoy her company, or maybe he just can’t kick the habit of showing up at Devil May Cry to see Dante. Whatever the reason, Eva enjoys his visits and his dry humour. What Morrison makes of her, she’s not sure; Eva had told him, in a tone that made it clear she was lying, that she was Trish’s long-lost sister. Morrison had simply chuckled and refrained from asking any questions.
That’s one thing Eva always did like about brokers; they’re the kind of people who don’t ask difficult, unnecessary questions.
“You’ve got this place looking real good, Eva.” Morrison looks around with genuine admiration and gestures with his lit cigarette to the spider plant growing ever larger in the corner. “Way better than Dante ever did. Mother of God, the state I’ve seen this office in
 well. Maybe best not to elaborate too much there.”
Eva laughs, remembering how Dante always tried his best to weasel out of his chores. Even getting him to make his bed was a challenge. It seems he hasn’t improved with age.
“It’s certainly been quite the project. But, now that it’s done, I’ve been thinking I need something else to do.” Eva watches Morrison carefully, waiting for his reaction. “Do you have any work for me?”
Morrison smirks. “Getting bored already? Yeah, I got a few things on the back burner - the kind of stuff the other ladies think they’re too good for, if you catch my drift, and the kid really has got his hands full.”
...Okay, that was absurdly easy. Eva narrows her eyes, but Morrison doesn’t look like he’s trying to mock her. On the contrary, when he sees her expression, he holds his hands up in mock surrender.
“Hey, I don’t control the work that comes in! Besides, pay is pay, am I right?”
“I’m looking for hunting work,” Eva says pointedly, wondering if he’s mistaken her meaning.
“Yeah, yeah, I got you.” Morrison chuckles as he takes a drag on his cigarette. “What, were you expecting me to say no? If nobody will do the work, I won't get paid either.”
“I
” Eva is floored. All of her preparation, all that time spent rehearsing her arguments, and it turns out she doesn’t need any of them. “I was expecting, uh
”
“Pushback?” Morrison gives her a knowing look. “Do you really think I’d have lasted this long with those ladies if I trotted out that kind of line? As far as I’m concerned, if you hang around with Dante, Lady, and Trish, then you know what you’re doing and you can take care of yourself.”
Morrison pulls a notebook out of his pocket and rifles through it, humming under his breath. He tears out a page and walks over to lay it on Eva’s desk.
“Here are the details. Just give me a call when you’re done with them and I’ll arrange your payment. Damages come out of your cut, mind you. If everything goes well, I’ll see what else I have for you.”
----
It really is grunt work, but Eva doesn’t mind; she’s not arrogant enough to think she could jump single-handedly into something like Red Grave, guns blazing.
The job also isn't urgent - hence Morrison being lackadaisical about bullying someone into taking it - which gives her the leisure of reconnaissance and planning time.
An empusa nest out on some waste ground that a local developer bought before noticing his unexpected squatters. Straightforward enough, although Eva takes more precautions than she thinks are necessary just in case. After all, she’s seen her judgement is far from perfect.
But in the end, all goes smoothly. No nasty surprises. Just some nasty stains on the concrete from empusas blown to kingdom come. Eva grimaces at them, hoping they don’t count as “damages”. The land is being developed anyway, right? Surely they’ll be putting down fresh tarmac?
In the end, Morrison does take a cut from her pay, but it’s less than she feared and so Eva swallows it with as much good grace as she can muster. The stack of notes is a reassuring weight in her hand. Ballast, though for (or against) what, she’s not entirely sure. The important thing is that she’s done a competent enough job that Morrison leaves her with the details of another couple of jobs. In this way a reputation is built.
“Morrison,” Eva calls out just before he leaves.
Morrison pauses on the threshold. There’s a beat before he looks back at her over his shoulder and Eva gets the impression he knows exactly what she’s about to ask.
“Do you think he’s coming back?”
Because Morrison is not Trish, or Lady, or Nero. He does not know her connection to these people. To Dante. So he has no reason to lie to her or spare her feelings.
He sucks in a breath, considering. “You know, I’d gotten to the point where I never thought I’d see anything Dante didn’t come back from. So many times I thought he was in way over his head, only for him to walk away laughing. But this job
 this felt different from the start. Gave me a sort of -- premonition, you might say.”
A soft hum; something that might have been a laugh, if there was any humour in it, and Morrison shook his head.
“The truth is, Eva, I don’t know. I really don’t. He could come waltzing back in here tomorrow, carrying a pizza and laughing at us all for ever doubting him. Or we might never see him again.”
Eva sinks slowly into the desk chair, feeling the truth of it in her bones. A tidal wave of exhaustion crashes over her, threatening to drown her in one clean swoop. Tired of worry. Tired of uncertainty. Tired of never even having the cold comfort of a body to bury. Tired of that tiny speck of hope that even now refused to be snuffed out completely because, however ridiculous it was to expect it, there was still the chance--
“I knew someone else like that, once,” she hears herself say. “He never did come back.”
Morrison gives her a searching look. He seems, for a moment, to be on the verge of saying something more, but in the end refrains. Instead, he tips his hat to her.
“You take care, Eva.”
“Yeah,” Eva replies distantly. “You too, Morrison.”
----
The work is important for more than Eva’s ego.
Her blood sings in her veins once again. The hum of power at her fingertips, like the whine of electricity. A promise, maybe even a vow if you were so inclined to call it such, that one day in the none-too-distant future a small slice of the world would once again turn at Eva’s call and beckoning. She has known this once before when playing lady of the manor. Now, the power is both weaker, for lack of Sparda’s force bolstering her, and sweeter, for knowing it is all of her own clawing and devising.
Her blood sings and Eva tastes iron and lightning on her tongue. Her fingers smell of metal and herbs and something no mortal can rightly put words to; the tang of the Underworld and the burning sulphur of demons.
When Eva looks at her reflection in the chipped bathroom mirror and sees an old, familiar light in her eyes, she knows it is time.
Very little magic needs to be complicated. The point is will, and the directing of it. For those unfamiliar with the craft then the trimmings of rituals and candles can go a long way in finding that direction.
For those who live long enough to become old hands, just the thinking, coupled with the right runes, is enough. Eva takes a sharp knife, a handful of herbs, and a silver-backed mirror (in this, old ways are better; a mercury mirror would work better still, but this will do for now)... and she searches.
Blood of my blood, flesh of my flesh, soul of my soul, I seek thee now. Come to me, come to me, come to me

It is a powerful spell. Kinfinding may not be enough to physically draw her boys forth from the Underworld, but it should at least show them to her in the scrying mirror.
Eva seeks until her blood runs dangerously thin and her head pounds and her vision begins to darken. She seeks further still until she knows herself at the very precipice of what she can safely come back from
 and only then, with great reluctance, does she let the spell go.
She has not seen them, either of them, even once.
----
Eventually, it feels meaningless to even keep up the pretence she thinks the boys are coming back.
What has happened to them is almost immaterial. The nightmare scenarios are so numerous that eventually they blur together into one long snuff film that leaves her numb. Like Sparda, they were there and then they were not. Like Sparda, she will never know what exactly happened.
Devil May Cry becomes part tomb, part cocoon. She has saved enough money to keep Morrison at bay for a while even after Dante’s funds run out, and she continues to take work for the sake of it, though she doesn’t keep track of her income versus expenditures. If or when the money runs out, she’s not sure. It’s pointless to think so far ahead. Perhaps she’ll just die, like she should have before.
A wife without a husband. A mother without sons. Once, she would have vomited at the thought of a woman identifying herself by the men in her life, but somehow it crept up on her over the years and now she’s left with gaping, bloody holes that gung-ho feminist rhetoric does nothing to paste over.
Nobody seems to notice the change in her philosophy. Though, she gets precious few visitors anyway. Trish and Lady leave her to her own devices, having apparently satisfied their curiosity about her. Morrison has tapered off their tete-a-tetes and only shows up when he wants money. Nero is a busy boy these days.
One night she dreams about them. The dream is very similar to the ones she used to have about Sparda; lifelike, almost lucid dreaming, where everything was the same - she is in bed, having just awoken - except he is there, smiling gently, brushing her hair out of her eyes.
Sleeping in, Eva?
Dreaming about the boys is very similar. She dreams she awakens in the night to a sound downstairs. There is no panic of a break-in; nobody bothers her these days. Voices, muffled, from the floor below. Eva calmly gets out of bed, registering even the rustle of the sheets and the cold, bare wooden boards under her feet. She pads slowly out of the bedroom to the top of the stairs.
There they are, standing in the centre of the office, illuminated perfectly by a strip of moonlight through the window. It is like a picture. It is too perfect and too easy. This is how she knows she is dreaming.
Still, for the first time in months, her heart eases.
They are talking softly to each other, too softly for her to catch the words (there is a limit, she concedes, to just how much even her vivid imagination can conjure). Eva doesn’t mind. She stands at the mezzanine and soaks them in.
Dante gestures to the stairs and looks up. He freezes as their eyes meet. Vergil, a half-heartbeat behind his twin, mirrors him.
“...Hey,” Dante croaks, the gesturing hand that had fallen still now awkwardly waving. “We’re home!”
This is more than she expected. Eva’s throat constricts. Even her dreams of Sparda were not so vivid or so long.
“You’re late, boys,” she manages after a moment. “Dinner was hours ago.”
She is trying for levity, trying to play her part in this scene, trying to piece together something happy for when she wakes up, but her voice cracks halfway through the sentence and she finds herself choking on a sob.
Dante is halfway up the stairs in a moment, hand outstretched to her. Eva, too, is reaching out to her little boy and she cries out when she finally has her arms around him again.
She does not get even a heartbeat of joy before the world collapses into shadows and flames. Dante dissolves, her arms closing around thin air, and the staircase morphs into an endless corridor to hell. Her boys are nowhere to be seen, but she can hear them screaming.
Or maybe she just hears her own voice, screaming herself awake.
There are more dreams, afterwards; more recognisable for what they are. Her life runs before her eyes in reverse. Searching for the boys. Watching Sparda walk away for the last time. The face of every person she never saved. Then, at last, the denouement: Elijah, torn open. Her father and uncle staring sightless into an abyss. Her mother reduced to so many scattered chunks of meat.
Eventually, because Eva is someone who makes things happen, not someone things simply happen to, she makes the decision to go back. She has faced Red Grave; faced the ruined manor. It is time to face much older ghosts.
It is a private matter, and so Eva tells nobody of her intentions. She lets Morrison know she will be out of town on personal business, timeline uncertain; she will give him a call when she’s back. He is free, in the interim, to pass her usual work on to other sources.
For anyone else (because she still hopes, deep down, that her boys will one day come home), she leaves a note on her desk.
Out of town for a while.
Eva re-reads the brief scribble and wonders what else to add before realising there really is nothing more to add. No forwarding address or contact number, because she does not want anyone to find her. Anyone who wants her, can wait until she comes back.
She makes it ten minutes out from the city before she turns back to scribble an address at the bottom of her note.
Just in case.
----
Plane tickets are cheap these days, and she has a passport courtesy of Morrison, but Eva elects to drive. Call her old-fashioned, or even just plain curmudgeonly in her old age (ha), but Eva likes the hum of a good motor much better than the press of noisy crowds.
Besides, she’d need a car at the other end of the flight anyway, where she’s going. She can even call it a vacation if she finds a motel to spend each night in. If not -- she’s slept in a car before and it won’t kill her to do it again, especially when the rental is much more comfortable than any old banger she’s passed a night in before.
Highways turn to country lanes as she veers further and further off the beaten track. The temperature drops, too; winter in the shadow of the Appalachian mountains is nothing to sneeze at. Eva has forgotten a lot of things over the years (too many things), but she remembers that. Funny how events and people slide slowly but surely from her mind but sensory impressions remain: the icy, pinesap-tinged tang of morning air in winter; the crackle of a fire; the warm doughy smell and pillowy softness of homemade dinner rolls.
Become someone else, she’d told her younger son as their world burned around them. Change your name, change yourself, and hide. Not easy, no, nothing like easy -- but possible, for the right price. For the price of giving up who you were before.
Except no bargain is ever so neat and no transaction ever so complete.
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sobreiromecanico · 2 months ago
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Leituras da semana (#44 / 09 Dez 2024)
Estamos a chegar ao final de mais um ano, que Ă© como quem diz: Ă  Ă©poca das filhoses, das rabanadas, das compras de Ășltima hora em centros comerciais apinhados, e, claro, das listas dos melhores livros/discos/filmes/etc do ano. Neste caso nĂŁo vou sugerir a leitura de uma lista de fim de ano, mas da metodologia e dos critĂ©rios que Jo Walton seleccionou para determinar quais sĂŁo, para si, os dez melhores livros de ficção cientĂ­fica deste quarto de sĂ©culo vinte e um. É uma abordagem muito interessante, aos livros e Ă  elaboração da lista, que estĂĄ repleta de excelentes sugestĂ”es de leitura para lĂĄ do top 10 final.
A PlayStation original fez por estes dias 30 anos, e na imprensa assinalou-se a efemĂ©ride: tambĂ©m por cĂĄ, como se pode ler no PĂșblico, mas opto antes por destacar esta peça do The Guardian, mais longa e com mais detalhe. É interessante para mim ler isto, atĂ© porque a PlayStation foi a minha primeira consola. JĂĄ tinha jogado computador brevemente lĂĄ na aldeia (ter um computador nĂŁo era comum nos anos 90!), e jĂĄ tinha dado uns toques em alguns jogos na Sega Saturn de um amigo (belas tardes de Tomb Raider), mas nunca cheguei a ter uma Saturn, e o computador, esse, sĂł chegou quando fui para a universidade. Mas tive a Playstation, prenda de passagem do oitavo para o nono ano com excelentes notas: comprei-a numa loja de informĂĄtica em Odemira, que hoje jĂĄ nĂŁo existe, e o primeiro jogo que escolhi foi um que jĂĄ conhecia de uma breve experiĂȘncia num ATL de informĂĄtica: Duke Nukem 3D. SĂł jĂĄ em casa percebi que para guardar os saves precisava de um cartĂŁo de memĂłria, mas era fim-de-semana: tive de esperar pela segunda-feira para, numa outra loja de informĂĄtica em Odemira (que ainda existe, ainda que seja mais papelaria do que loja de computadores), comprar o cartĂŁo de memĂłria. JĂĄ podia gravar o meu progresso, primeiro no Duke Nukem 3D e depois noutros jogos que fui arranjando: Resident Evil 2, Dino Crisis, Wip3out, Worms Armageddon. E noutros que o Daniel, amigo desde esses tempos atĂ© hoje, me ia emprestando: Resident Evil 3: Nemesis, Tekken 3, Dead or Alive, e talvez mais um ou dois que agora me escapam. Vou sempre lamentar nĂŁo ter jogado alguns tĂ­tulos, como Final Fantasy VII ou Final Fantasy VIII, Silent Hill, Metal Gear Solid, ou Fear Effect. Depois seguiu-se a Playstation 2, comprada com o dinheiro que fiz em gorgetas a trabalhar no verĂŁo na Zambujeira do Mar, mas serviu mais como leitor de DVD do que como consola. Na verdade, sĂł cheguei a comprar dois jogos: Resident Evil: Code Veronica X e Enter the Matrix (claro); outros jogos marcantes daquela Ă©poca, como Dead or Alive 2, Devil May Cry ou Resident Evil 4, jĂĄ joguei por emprĂ©stimo. Entretanto a consola estava na aldeia, eu estava em Lisboa, nĂŁo tinha televisĂŁo, e o meu tempo livre para videojogos foi tomado durante anos pelo World of Warcraft. Saltei a Playstation 3, e sĂł jĂĄ perto do fim de ciclo viria a comprar a Playstation 4. Hoje jogo Playstation 5, e com gosto, ao fim de anos a jogar exclusivamente em PC.
Nunca me desfiz da minha Playstation original, claro: ainda a tenho lå em casa, numa gaveta no meu quarto, com alguns dos jogos da época (um ou dois transviaram-se quando os emprestei), e tenho saudades daquela simplicidade - da consola em si, dos jogos, da vida sem grandes preocupaçÔes. A ver se a volto a ligar num destes dias.
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rmstudios605 · 6 months ago
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Title: Sin Devil Trigger Dante redesign
I decided to pick up drawing again, and what better way to do it than drawing my favorite creature design of videogames and adding my own flair to it.
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newsintheshell · 1 year ago
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✹ NETFLIX GEEKED WEEK 2023: TUTTI I VIDEO E ANNUNCI LATO ANIMAZIONE
NovitĂ  su Arcane, The Witcher, Ultraman, Il Principe dei Draghi, Blood of Zeus e tanto altro!
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Siamo nel pieno della Geeked Week 2023! Torna il grande evento annuale di Netflix, nella sua terza e abbastanza gustosa edizione, nonostante al momento siano latitanti novitĂ  su Moonrise, completamente sparita dai radar, e sulla da poco confermata terza stagione della serie live action di Alice in Borderland.
A proposito di live action, per quelli sto preparando un post a sĂ© stante. Per ora godetevi trailer, clip e annunci lato animazione, che sono quelli che ci interessano di piĂč alla fine, no?
đŸ”¶đŸ”žARCANE
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Come vi ho giĂ  anticipato a parte - visto che non stavo nella pelle da quanto ho apprezzato la prima stagione, uscita ormai nel 2021- per la seconda, attesissima, stagione della serie che ha dato vita propria all'universo di League of Legends, dovremo aspettare novembre 2024.
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đŸ”¶đŸ”žMY DAEMON
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Primo trailer per la serie originale scritta da Hirotaka “Otsuichi” Adachi (My Capricorn Friend, Summer Ghost, Exception), realizzata presso uno studio taiwanese di animazione in computer grafica.
La serie debutterĂ  il 23 novembre e vi confermo che sarĂ  anche doppiata in italiano.
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đŸ”¶đŸ”žULTRAMAN: RISING
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Annunciato ormai un paio di anni fa, si fa finalmente vedere il nuovo film d'animazione con al centro lo storico supereroe di casa Tsuburaya, protagonista della celebre serie tokusatsu anni ‘60.
Ideata e diretta da Shannon Tindle (sceneggiatore di Kubo e la spada magica), con John Aoshima come coregista, la pellicola Ăš tuttora in programma per un generico 2024.
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đŸ”¶đŸ”ž THE WITCHER: LE SIRENE DEGLI ABISSI
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Cerchiamo di non pensare alla serie live action (povero Cavill, per fortuna ora Ăš passato a Warhammer 40k) e di essere positivi: Geralt torna sul piccolo schermo, stavolta in versione animata, doppiato sempre dal mitico Doug Cockle.
Il film si basa sul racconto "Un Piccolo Sacrificio", che fa parte della raccolta La Spada del Destino e arriverĂ  a fine 2024. Dita incrociate che non macellino pure questo D:
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đŸ”¶đŸ”žBLOOD OF ZEUS
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La seconda stagione della serie mitologica, nata dalla mente di Charley e Vlas Parlapanides, arriverà nel corso del 2024.
Svelati un primo teaser trailer e una clip in anteprima.
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đŸ”¶đŸ”žIL PRINCIPE DEI DRAGHI
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Primo teaser ufficiale per la sesta stagione della popolare (e sempre piĂč dark) serie fantasy creata da Aaron Ehasz e Justin Richmond, anche questa in arrivo durante il 2024.
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đŸ”¶đŸ”žONMYOJI
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Di seguito una clip in anteprima, tratta dal primo episodio della serie ispirata ai romanzi storico-soprannaturali di Baku Yumemakura (La vetta degli dei, Garouden, Chimera), in arrivo su Netflix il 28 novembre.
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đŸ”¶đŸ”žMASTERS OF THE UNIVERSE: REVOLUTION
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Il primo trailer della nuova incarnazione di He-Man e i Dominatori dell'Universo ci svela che la miniserie di 5 episodi, da 25 minuti ciascuno, approderà sul catalogo della piattaforma a gennaio 2024.
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đŸ”¶đŸ”žLEO
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Pubblicata un clip in anteprima anche per film di Robert Marianetti, Robert Smigel e David Wachtenheim.
La commedia musicale, con protagonista la lucertola settantaquattrenne interpretata da Adam Sandler (e da Edoardo Leo nella versione italiana), farĂ  il suo debutto a breve, il 21 novembre.
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đŸ”¶đŸ”žORION E IL BUIO
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Presentato il primo trailer del nuovo film d'animazione targato DreamWorks, tratto dal libro per bambini di Emma Yarlet.
Il lungometraggio uscirĂ  su Netflix il 2 febbraio 2024.
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EXTRA
Visto che il limite di video per post Ăš di 10 e non ho voglia di mettermi a smanettare con l'HTML, vi linko semplicemente qua di seguito qualche contenuto bonus:
Tomb Raider: The Legend of Lara Croft (dietro le quinte)
Blue Eye Samurai (dietro le quinte)
Devil May Cry (dietro le quinte)
Scott Pilgrim: La Serie (trailer finale)
Terminator: The Anime Series (annuncio)
Exploding Kittens (annuncio)
â«ž NON VUOI PERDERTI NEANCHE UN POST? ENTRA NEL CANALE TELEGRAM! â«·
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Autore: SilenziO))) Se usate Twitter, mi trovate lÏ! 
blogger // anime enthusiast // twitch addict // unorthodox blackster - synthwave lover // penniless gamer // INFJ-T magus
[FONTE]
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pressstartblog · 2 years ago
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Breve reflexiĂłn sobre la saga Devil May Cry
Desde hace años soy fan de la saga Devil May cry, juego que debutó en,  Playstation 2 en el año 2001 y finalizando en el año 2019 con la quinta entrega (sin contar su spin off).
A modo de homenaje, dĂ­ un breve recorrido por 3 de sus juegos recientemente, siendo el Devil May cry 1, 3 y 5 siendo estas mis apreciaciones. Cabe aclarar que esta es solo mi opiniĂłn
En primer lugar y una de las principales razones por las que comencĂ© a jugar este tĂ­tulo fue la jugabilidad, esta se ve notablemente mejorada a medida que van pasando los juegos, desde una jugabilidad un tanto incĂłmoda para el dĂ­a de hoy pero adecuada para la Ă©poca. Esta jugabilidad se ha visto mejorada siendo totalmente responsiva para el Ășltimo Devil may cry lanzado hasta la fecha.
La estética anime dio paso a un renderizado 3D realista, potenciado por RE Engine. Ademås, actualmente la interfaz ha sido mucho mås legible y moderna, quizås quitåndole personalidad en favor de la accesibilidad.
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Por Ășltimo, quiero admirar el diseño de escenarios y de enemigos. En todos los tĂ­tulos de la saga se destaca una atmĂłsfera que mezcla lo moderno de los protagonistas con fondos de un estilo gĂłtico que concuerdan con su mĂșsica, teniendo un diseño de enemigos visible e identificable, logrando que el jugador pueda entender inmediatamente cuĂĄl es el tipo de enemigo y sus caracterĂ­sticas.
Este es todo mi anĂĄlisis, espero que nos vuelvan a visitar.
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clavisrpg · 1 year ago
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❄ Pᎇʀsᮏɮᮀᮊᮇs ᮏᮄᮜᮘᮀᮅᮏs
đ– đ—Šđ—Žđ—‚Ì đ—‰đ—ˆđ–œđ—‹đ–șÌđ—Œ đ–Ÿđ—‡đ–Œđ—ˆđ—‡đ—đ—‹đ–ș𝗋 đ–ș đ—đ—ˆđ–œđ—ˆđ—Œ 𝗅𝗈𝗌 đ—‰đ–Ÿđ—‹đ—Œđ—ˆđ—‡đ–șđ—ƒđ–Ÿđ—Œ đ—‹đ–Ÿđ—Œđ–Ÿđ—‹đ—đ–șđ–œđ—ˆđ—Œ đ–Ÿđ—‡ 𝗅đ–ș đ–Œđ—ˆđ—†đ—Žđ—‡đ—‚đ–œđ–șđ–œ. ÂĄđ–łđ—ˆđ–œđ—ˆ đ—‰đ–Ÿđ—‹đ—Œđ—ˆđ—‡đ–șđ—ƒđ–Ÿ đŸ€đ–Ł đ–Ÿđ—Œ đ–»đ—‚đ–Ÿđ—‡đ—đ–Ÿđ—‡đ—‚đ–œđ—ˆ!
đ—Šđ—¶ đ—Čđ—č đ—œđ—Čđ—żđ˜€đ—Œđ—»đ—źđ—·đ—Č đ—Ÿđ˜‚đ—Č 𝘁đ—Č đ—¶đ—»đ˜đ—Č𝗿đ—Č𝘀𝗼 đ—»đ—Œ 𝘀đ—Č đ—Čđ—»đ—°đ˜‚đ—Čđ—»đ˜đ—żđ—ź đ—źđ—Ÿđ˜‚đ—¶Ì, đ˜€đ—¶đ—Žđ—»đ—¶đ—łđ—¶đ—°đ—ź đ—Ÿđ˜‚đ—Č đ—Čđ˜€đ˜đ—źÌ đ—čđ—¶đ—Żđ—żđ—Č. 𝗣𝘂đ—Čđ—±đ—Č𝘀 đ˜€đ—Œđ—čđ—¶đ—°đ—¶đ˜đ—źđ—żđ—čđ—Œ đ—Čđ—»đ˜ƒđ—¶đ—źđ—»đ—±đ—Œ đ˜‚đ—» đ—șđ—Čđ—»đ˜€đ—źđ—·đ—Č 𝗼 đ—»đ˜‚đ—Č𝘀𝘁𝗿𝗼 đ—œđ—źÌđ—Žđ—¶đ—»đ—ź.
❀ ┊ La reserva de un personaje tiene un plazo de tres días. En caso de no presentarse antes de que caduque ese tiempo, perderá su derecho a reclamar al personaje.
❀ ┊ Se permite: GB/OC. Para estos Ășltimos se debe presentar un formato de ficha que contenga su informaciĂłn bĂĄsica.
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❀ ┊ Para hacer mĂĄs rĂĄpida tu bĂșsqueda desde una computadora, puedes presionar Control F + el nombre del personaje que te interesa.
ㅀㅀㅀ
ASSASSIN X CINDERELLA
AVATAR FRONTIERS OF PANDORA
ARKNIGHTS
BALDUR'S GATE
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BERSERK
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BOKU NO HERO ACADEMIA
BORDERLANDS
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BLACK CLOVER
Yuno Grinberryall
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BLEACH
Kisuke Urahara Yoruichi Shihƍin
BLUE ARCHIVE
BLUE EYE SAMURAI
BLUE LOCK
BUGOU STRAY DOGS
Sakunosuke Oda
CASTLEVANIA
Alucard
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CHAINSAW MAN
Asa Mitaka
CODE GEASS
C.C.
CRASH BANDICOOT
CULT OF THE LAMB
Lamb Luce
CYBERPUNK 2077
DATE A LIVE
DANGANRONPA
DDD
DC
Jason Todd
DEATH NOTE
L Misa Amane
DEVIL MAY CRY
Dante Lady
DIGIMON
Daisuke Motomiya
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DRAGON BALL
DRAMATICAL MURDER
Aoba Segaraki Noiz
ELDEN RING
Marika Ashes (OC)
ENSEMBLE STARS
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EVANGELION
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FAIRY TAIL
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FATE SERIES
Arjunas Karna (fem) Gilgamesh (Caster) Papisa Johanna Abigail Williams MerlĂ­n
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FINAL FANTASY
Aerith Gainsborough
FIRE EMBLEM
Dimitri Alexandre Blayidd
GARO
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GENSHIN IMPACT
Arataki Itto Arataki Inno Capitano Diluc Ragnvindr Lumine Nilou Tartaglia Aether Xilonen Chasca Wanderer Jacques (OC) Melusyne (OC) Feiyu Rein (OC)
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G.I. JOE
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GUILTY GUEAR
Elphet Valentine
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HAIKYUU
HALO
HARRY POTTER
HAZBIN HOTEL
Emily
HELLSING
Alucard
HELLTAKER
HELLUVA BOSS
HETALIA
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HONKAI IMPACT 3RD
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HONKAI: STAR RAIL
Aventurine Caelus Dr. Ratio Kafka Robin Sunday Sparkle Blade Stelle Dan Heng
HOLOLIVE
HUNTER X HUNTER
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IDENTITY V
INUYASHA
JOJO'S BIZARRE ADVENTURE
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JUJUTSU KAISEN
Gojo Satoru Kento Nanami Kugisaki Nobara Okkotsu Yuta
KINGDOM HEARTS
KIZNAIVER
KIMETSU NO YAIBA
K-PROJECT
KUROKO NO BASKET
KURUSHITSUJI
LEAGUE OF LEGENDS
Diana Irelia Xan Leona Syndra Qiyana Vi Jayce Caitlyn
LORD OF RINGS
Morgoth
MARVEL
MAGI: THE LABYRINTH OF MAGIC
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MASS EFFECT
MEGA MAN
MILGRAM
MIRACULOUS LADYBUG AND CHATNOIR
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MORTAL KOMBAT
MY LITTLE PONY
Rainbow Dash Twilight Sparkle
NANA
NEEDY STREAMER OVERLOAD
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NARUTO
NORAGAMI
NU CARNIVAL
Eiden Kuya
ONE PIECE
Robin
OSHI NO KO
OVERWATCH
D.Va Juno
PROJECT MOON
PROJECT SEKAI
Akito Shinonome
PERSONA 5
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RWBY
SAINT SEIYA
SAILOR MOON
Usagi Tsukino
SCREAM
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SHINGEKI NO KYOIJIN
SHIKIMORI'S NOT JUST A CUTIE 
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SHUUMATSU NO VALKYRIE
Nikola Tesla
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SONIC THE HEDGEHOG
SOSO NO FRIEREN
SOUL LAND
SPY X FAMILY
SUPER MARIO BROS
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SWORD ART ONLINE
THE GOD OF HIGHSCHOOL
THE LEGEND OF ZELDA
TRIGUN
TOKYO REVENGERS
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TOUKEN RANBU
TOWER OF GOD
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TSUKIHIME
Shiki Ryougi
TWISTED WONDERLAND
POKEMÓN
VA-11 HALL-A
VOCALOID
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V-TUBERS
WARHAMMER
WOLFENSTEIN
WUTHERING WAVES
YU GI OH!
ZENLESS ZONE ZERO
Burnice Belle Billy Kid Hoshimi Miyabi
MANWHA
OMNISCIENT READER'S
Yoo Sangah Han Sooyung Kim Dokja
LOST IN THE CLOUD
Baek Cirrus
YAMADA-KUN TO LV999
GRANBLUE FANTASY
Gran
DAKARETAI OTOKO-1I NI ODOSARETE IMASU
Takato Saijo
SK8 THE INFINITY
Ainosuke Shindo
HIGH SCHOOL DXD
Rias Gremory
PERSONAJES ORIGINALES SIN FANDOM
Dolly (OC) Moonlight (OC) Sunflower (OC) Tiempo (OC) Byul Myong Park (OC) Leanne Edelina Von Alensmeier (OC) Christine Lovelock (OC) CalĂ­ope (OC) Anabella Stringlove (OC) Archie Auerswald (OC) Aruna (OC) Audric/Cedric (OC) Sasha Volkov (OC)
Última actualización: 16/01/2025.
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wifflum · 9 months ago
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Stellar Blade (The 4-26-24 Playstation 5 game) and other soulslikes
There are some small things to critique with Stellar Blade, and then one pretty big thing. And then some serious positives.
I've been playing soulslikes a ton lately, namely Stranger of Paradise, Wo Long, Lies of P, and Rise of the Ronin. Rise of the Ronin has a core flaw in it's combat, a busted deflect system, so it's no good, but the other three are pretty great even though they each have their own ways of screwing it up a little.
Lies of P has you fighting unpredictable puppets with lurching movements using perfectly timed blocks and short dodge windows, meaning the only way to be any good is to memorize everything, while Stranger of Paradise and Wo Long both have worse multiplayer, by a great margin, than even Elden Ring does. Both have it so anyone who joins your game, if you're playing with the public, will be stupidly strong and able to effortlessly crush anything that might've been a challenge in a game with better multiplayer. That's how it is oftentimes in Elden Ring, but it's more like a 5 minute fight is shortened to 1 minute, in Elden RIng, rather than a 5 minute fight being shortened to 5 seconds, in Stranger of Paradise and Wo Long.
Lies of P, Stranger of Paradise, Wo Long, and Stellar Blade are all either actually single player or should be exclusively played in single player. Which is unfortunate, but fine I suppose. Stellar Blade has no multiplayer at all, like Lies of P, and it also has a very limited loot system and the only post-game is new game plus, also like Lies of P. They're really pretty similar but I think Lies of P is more measured while Stellar Blade is just more fun. However, that's just the base combat, with Stellar Blade having way more offense and defense options than any other soulslike ever, but it also has a pretty serious weakness that Lies of P doesn't have, and indeed almost no soulslikes have other than Code Vein.
The boss fights are a miss, for two reasons. After the first boss, which you may have fought playing the demo: Abaddon, there's a TWO HOUR gap between that fight and the next boss fight. And that next boss fight DIES IN ONE TRY. So there are massive gaps between boss fights, at least early on where I am, and the boss fights, when they finally show themselves, are a solid smack of disappointment. And you cannot respawn bosses and fight them again, which you could do with the one boss fight in the demo, so it just sucks. And no hope of mods to respawn bosses because it's a Playstation 5 exclusive.
So it's basically a soulslike without boss fights. That's how you should largely consider it when you're making the purchase. Now, that said, the actual combat is excellent and is the best of any soulslike. You just do not get to put it to a whole lot of use against meaty challenges. This is a game that would benefit greatly from Bloody Palace, which is from Devil May Cry, or Mortal Journey, from Sekiro. Enemy gauntlets and/or boss gauntlets.
Stellar Blade's combat has perfect blocks, perfect dodges, grab counters, unblockable counters, ranged combat with guns, two attack buttons with intertwining combos, charged attacks, 8 skills, a dashing lunge, and air dodging. It's everything you could ask for other than aimed deflects, which is from The Surge 2, and then aimed attacks which has only been done in For Honor. It's everything you could want, minus boss fights. Which is a grievous sin but the positives are so extensive that it's fine. The game is great, and among the best soulslikes I've played. All it needs is gauntlets, which Sekiro added long after release so there's still hope.
[Afterword: I also played Granblue Fantasy: Relink to death, as well as Helldivers 2 but I won't talk about that, and Granblue has very similar ass multiplayer as Wo Long and Stranger of Paradise. Other players are wildly overpowered for the games they join, and as with those two it extends all the way into endgame. Game designers don't seem to care if people instant-kill bosses in multiplayer, so the multiplayer in all of those games is just wasted resources. It gives the game a little more playtime and gives you a little advertising blurb to put on the box, but it's just ass and a waste of time. All of these games with crap multiplayer are going to be wonderful with friends, however, but again, complete ass when playing with the public.]
Edit: The small problems with Stellar Blade are that the perfect dodge has a very small window and the normal dodge also has a tiny window of effectiveness. Of invincibility frames. So the perfect guard, since it extends into a pretty good normal guard, is a lot better than the dodges and it also breaks posture on enemies, which dodges do not do. The dodge button is used for grab counters and unblockable counters though, so if you're going to call those mini-cutscenes dodges, then I guess the two defense options are balanced out. That's probably how the devs cognitive-ly dissonance-ly thought about it when they balanced them, but the normal dodge sucks (and covers a tiny distance) and the perfect dodge is a huge risk because of that. That's the small critique. Skills are also probably a little too strong, and then the climbing is a chore like it always is. Ladders are done well though. But yeah Stellar Blade is a pretty great game, and I think a lot of conventionally "good games", like the 2018 God of War, and Red Dead Redemption 2, and Dark Souls by the way, suck, so I'm not like a video game fanboy like most people you'll hear from.
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legiongamerrd · 11 months ago
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#Gamefemerides
El 8 de marzo de 2019 de Devil May Cry 5. Es un juego de acción y aventura desarrollado y publicado por Capcom. Es la 6ta entrega general de Devil May Cry. Fue lanzado para PlayStation 4, Windows, y Xbox One. El juego se lleva a cabo 5 años después de Devil May Cry 4, y sigue a un trío de guerreros con poderes demoníacos, el veterano Dante, Nero y un nuevo protagonista llamado V, mientras intentan detener al Rey Demonio Urizen de que destruya el mundo humano. A través de su viaje en la Ciudad Red Grave, el jugador puede usar esos personajes en diferentes misiones. Cada uno de ellos tiene su propia forma de pelear y volverse mås fuerte. Mientras eso pasa, el misterio detrås de V se revela, junto con su conexión con Urizen.
#LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #Capcom #DevilMayCryV #DevilMayCry #PlayStation #PS4 #PS5 #Microsoft #Windows #XboxOne #XboxSeries #Hacknslash
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magpiejay1234 · 11 months ago
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I will do over Days in a much, much later date now. We'll likely be moving to Tag Force 5.
****
Anyway, back to Days, due to BBS Volume 2 concept trailer, many people assumed Ventus moving away from his Chamber was him becoming Roxas. This is a particular pet horse of Frustrated Jacob, who very unambigiously dislikes the character, and everything he stands for. This is a common trope for KH1-primary fans, or as I like to call them, Genwunners of KH.
However, the game proper has the whole Shadow the Hedgehog style red herring of him being a replica, with the implication of Kairi's memories of Sora being the thing that allows him to leave the Org., so Nomura's original idea was something different, something we don't know, and probably never know, as many plot points in BBS V2 were repurposed in other games, primarily KH3.
So this is seemingly another case of Jacob forcing his interpretation, rather than Nomura's actual intention. Which is fair I guess, we end Xion's death with the whole Asuka hand to cheek pose in EoE, so a decent chunk of Days is meant to be up to interpretation.
Either way, it seems with the The Truth About Naminé thing, the whole ambiguity around Roxas seems to be intended by primarily by Kanemaki who wanted bring back her favourite character Naminé back, and since Xion is basically her OC, she needs to bring back the person she self-shipped herself with. And obviously as an easy out it is, the Replicas of characters without bodies is a consistent way to achieve this.
****
Since game crashed, I cannot say a full verdict about Days's storyline as I cannot get to the post-game stuff, but what I experienced so far up to Day 358 has been quite good, and gave me a similar experience to KH2 FM, despite Days having a more uneven script at parts. I consider the game version to be superior to movie version, due to added context for the rest of Org.
Do I consider this game deserves a remake? Sure.
Would I expect it to be as good? Not with current SE, and Nomura's current priorities (we would need add stuff to tease next game in MoM arc).
Would I expect this game to be remade over Re:Coded? Certainly not. As others noted, Re:Coded has a much better balanced gameplay, though I probably won't prefer it since it doesn't have the sheer power experience of the late-game Days has.
Considering the fandom's current disdain for the platforming, adventuring, and RPG aspects of KH over the character-action-combo gameplay against human bosses, I don't expect a game like Days to be ever made. Western Fandom really, really wants Final Fantasy franchise overall to become Devil May Cry with better writing, and that is nothing but a pure nightmare concept for me, and one that will further degenerate KH's plot structure for centuries.
Would I recommed this game? It will take a really long while you to get full hang of this game, since this game is the anti-Speedrun game due its visual novel structure, but if you are into visual novels over speedrunning action slashers, this game is the Kingdom Hearts game for you. Due to Kanemaki's influence, the story does better justice to the visual novel formula over BBS, and Coded's variants, not to mention there is tons of added context to KH2.
So yes, get a good setup, and play this game, and document every oddity here, since the stuff introduced here are the ones Nomura digs the least through, which means more people will be bamboozled when they come back.
Now we wait for the inevitable Strelitzia game, where you play as the Specter Nobody, playing the events of CoM from Marluxia's perspective. Just like CoM was partially based off SotN mixed with Castle of Illusions the Strelitzia game will be GBA Castlevania games with Soma Cruz mixed with the old DuckTales game.
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sonyclasica · 11 months ago
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YOSHIYA TERAYAMA
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BANDA SONORA ORIGINAL DE STREET FIGHTER 6
Eleva tu experiencia SF 6 con la Banda Sonora Original de Street Fighter 6 EdiciĂłn Coleccionista en Vinilo. SumĂ©rgete en ritmos palpitantes en cuatro discos transparentes de 180 g, con 180 minutos de mĂșsica. Disponible el 23 de febrero.
ResĂ©rvalo AQUÍ
Esta excepcional colecciĂłn incluye los mejores temas de la banda sonora original de Street Fighter 6, incluyendo el Ă©pico tema principal y temas especĂ­ficos de los personajes que definen el universo Street Fighter.
Este conjunto de ensueño para coleccionistas viene en una caja premium, con cada LP en su propia funda. Este set incluye un libro de arte visualmente cautivador con ilustraciones de los personajes, exclusivas del libro de 24 påginas, que destacan a los 18 personajes iniciales de SF6. Una exclusiva alfombrilla para el tocadiscos con un diseño de zoótropos de Drew Tetz y un paquete de pegatinas con seis diseños exclusivos de Street Fighter completan el contenido.
Esta obra maestra de ediciĂłn limitada, perfecta para los fans de Ă©lite de Street Fighter, es una pieza imprescindible de la historia de los videojuegos.
SOBRE EL COMPOSITOR:
Yoshiya Terayama
La banda sonora de Street Fighter 6, influenciada por el hip-hop, estĂĄ compuesta por Yoshiya Terayama y el grupo CAP-JAMS. Entre los colaboradores se encuentran GRP, Shigeyuki Kameda, Daniel K. Solovitz, Chris B. Harris, Yasumasa Kitagawa, The Sound Room, Haruki Yamada y Katsuhisa Asari.
La carrera de Terayama tomĂł vuelo con el lanzamiento en 2016 de Monster: Hunt Stories para Nintendo, pero es conocido por su trabajo en Street Fighter 6. Terayama tambiĂ©n ha trabajado en Devil May Cry 5 y Devil May Cry 5: Special Edition (2020). Con crĂ©ditos en seis juegos y una reputaciĂłn cada vez mayor, Terayama se erige como una estrella emergente en el mundo de la mĂșsica de videojuegos.
Contenido del Set:
DISC 1
SIDE A
1.    Not On The Sidelines - Street Fighter 6 Main Theme
2.    Reinvent the Game - Variation A
3.    Fighting Ground - Menu
4.    Fighting Ground - Menu Composure Remix
5.    Fighting Ground - Menu Burning Remix
6.    Genbu Temple - Stage Battle
7.    Down & Out - Extreme Battle
8.    Back & Forth - Extreme Battle
9.    Rules & Regulations - Extreme Battle
10.  Heaven & Hell - Extreme Battle
11.  Smash & Grab - Extreme Battle
12.  Normal Battle - Extreme Battle
SIDE B
1.    World Tour - Menu Hit The Streets
2.    Body Shop
3.    World Tour - Tutorial
4.    Metro City (Day)
5.    Metro City Downtown - Stage Battle
6.    One and Only
7.    All Over the World
8.    Colliding Forces - Bosch's Theme
DISC 2
SIDE A
1.    Taking Aim - Luke's Theme
2.    Mr. Top Player - Jamie's Theme
3.    Walk With Grace - Manon's Theme
4.    Ninjastar Pop - Kimberly's Theme
5.    Bushin Ninjastar Cypher - Kimberly's Super Art
6.    Pankration - Marisa's Theme
7.    Diosa Del Sol - Lily's Theme
SIDE B
1.    The Plunderer - JP's Theme
2.    ÅrachniD** - Juri's Theme
3.    All Right! - Dee Jay's Theme
4.    R.E.D. - Zangief's Theme
5.    Kumadori - E. Honda's Theme
6.    zilra zilra - Blanka's Theme
DISC 3
SIDE A
1.    Viator - Ryu's Theme
2.    Sharpened Sonic - Guile's Theme
3.    OverTrip - Cammy's Theme
4.    Spirit Of The Flame - Ken's Theme
5.    Not A Little Girl - Chun-Li's Theme
6.    The Great Sunlight - Dhalsim's Theme
7.    Training Room - Stage Battle
SIDE B
1.    Battle Hub
2.    Battle Hub - Stage Battle
3.    Carrier Byron Taylor - Stage Battle
4.    Ranger's Hut - Stage Battle
5.    Barmaley Steelworks - Stage Battle
DISC 4
SIDE A
1.    Bathers Beach - Stage Battle
2.    Dhalsimer Temple - Stage Battle
3.    Old Town Market - Stage Battle
4.    King Street - Stage Battle
5.    Tian Hong Yuan - Stage Battle
6.    Thunderfoot Settlement - Stage Battle
SIDE B
1.    FĂȘte Foraine - Stage Battle
2.    Colosseo - Stage Battle
3.    The Macho Ring - Stage Battle
4.    Suval'hal Arena - Stage Battle
5.    Bushin Ninjastar Cypher - Instrumental
6.    Not On The Sidelines - Instrumental
7.    Reinvent the Game - Instrumental
8.    All Over the World – Instrumental
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eliemcdowell · 1 year ago
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[ACHATS JEUX VIDEO] Tales of Arise, Resident Evil 2 Deluxe Edition et Devil May Cry 5 PC (Steam) # 562
L’achat d’un nouveau PC est souvent une source de motivation pour jouer dessus. On pense alors Ă  son processeur dernier cri, sa carte graphique flambant neuve, son Ă©cran 165 Hz et Ă  tous les blockbusters AAA de ses cinq derniĂšres annĂ©es. Cependant, il arrive parfois que certaines joueuses ne soient tout simplement pas subjuguĂ©es par les technologies rĂ©centes comme le Ray tracing. Tales of Arise

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eva-sparda20 · 1 year ago
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Live - Devil May Cry 5 - Parte 1
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theclubhero-blog · 1 year ago
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Capcom estĂĄ trabalhando em sucessora da RE Engine
Por Vinicius Torres Oliveira
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A Capcom confirmou que um novo motor estĂĄ sendo desenvolvido. O mecanismo de jogo desenvolvido sob o nome REX Engine substituirĂĄ o RE Engine nos futuros jogos dos desenvolvedores. Foi anunciado oficialmente por Tomofumi Ishida na conferĂȘncia pĂșblica RE:2023 sem revelar muitos detalhes sobre o motor. Segundo Ishida, o objetivo da Capcom para a nova versĂŁo do motor Ă© poder configurar maiores quantidades de recursos (ativos). AlĂ©m do nĂ­vel de customização e alta usabilidade, permite que os desenvolvedores personalizem com mais eficiĂȘncia elementos para cada criação de jogo. O discurso na conferĂȘncia de desenvolvedores durou mais de 22 minutos e detalhou os planos futuros da Capcom para o motor. O nome REX Engine Ă© uma abreviação do termo "RE neXt Engine", indicando que a nova versĂŁo do mecanismo grĂĄfico Ă© uma atualização baseada no mecanismo anterior. No entanto, alguns fĂŁs começaram a especular nas redes sociais que o tĂ­tulo pode ser uma referĂȘncia Ă  antiga franquia de ação da Capcom, Dino Crisis, lançada pela Ășltima vez em 2003. O jogo apresentava dinossauros como o Tiranossauro Rex, sugerindo a possibilidade de um remake. Um novo lançamento da sĂ©rie (embora haja sinais de que os desenvolvedores estĂŁo trabalhando para trazer Dino Crisis de volta, entĂŁo as especulaçÔes permanecem). O RE Engine Ă© o motor que a Capcom tem usado para produzir jogos desde o lançamento de Resident Evil 7: Resident Evil em 2017. O motor grĂĄfico aclamado pelos fĂŁs se tornou a base para vĂĄrios novos jogos e remakes da franquia de terror de sobrevivĂȘncia, incluindo o remake de Resident Evil 4, bem como ediçÔes graficamente bonitas de outras franquias carro-chefe do estĂșdio, como Devil. . May Cry 5 e Street Fighter 6.
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