#developer log
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meo-eiru · 14 days ago
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DUDE I JUST PLAYED THROUGH THE GAME, WHY IS IT SO SADDDD😭😭😭
and why is he hot
Starling went through quite a few redesigns through the entire development process so let me talk about it a bit :3
It all started with this notes app drawing I made with my finger
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Right from the start we knew his tail would be made out of tongues but figuring out how many and placed how was quite hard, I really had to girlmath my way thru
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This was the first actual drawing I made of him. The story wasn't complete yet but I went ahead and designed something anyway. Here he was definitely "scarier" and his scar was also placed differently. He had gills on his neck but as you will see I changed their location to under his arms later on. We were actually considering not giving him a tongue of his own so I wanted to make his mouth terrifyingly big and empty.
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Here I tried giving him bigger eyes like a fish. This was when his playful and childlike personality had started shaping as you can see from the expressions. I definitely liked this direction better but it also wasn't perfect just yet so I went ahead and did a few more changes
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I slowed down on trying to figure out his design a bit after that and instead focused on how his sprite would look. He is a merman after all, he can't just stand straight like a lot of the other visual novel characters. This stage was PAINFUL.
These were the first ones I sketched, we ended up deciding we liked the 3rd one the best.
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I carried that 3rd one over to another canvas and started playing around with how we could place his tail, we started entertaining the idea of having him sit on a big rock
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This is when his pose really shaped up. The animated Little Mermaid movie was actually a big inspiration, I sat and rewatched the entire movie and studied how they animated her tail
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And after that I finally finalized his design. We decided to change the end of his tail to be more eel like for aesthetic purposes (normal tail shape looked weird with tongues)
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And for anyone wondering this is what Maelyn looked like at first. Since the story wasn't complete yet I thought it'd take place in a more modern setting and designed her with that in mind but we decided to have the story take place in 1800s so I changed the design based on that. I did a lot of research on glasses and corsets to make the design as accurate as I could.
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Yes glasses! We didn't use the sprites in the main story but Maelyn does wear glasses and looks very pretty in them if you ask me. You will be seeing more of it in the bonus episodes!
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jcollinswrites · 1 month ago
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New update 11/10/24
CHAPTER 1 IS OFFICIALLY FINISHED!
Whoooo! I can't believe I can finally say this 😂 Damn, this was a big job. Of course, it will probably have a ton of bugs and errors, and this is only a first draft, so scenes are always up to change later.
What's new:
Around 11k words added to the demo and the whole first chapter is finished.
The files have been merged into one, so I can finally give you a word count without code as well. The new word count with code is 216 000. Without code, it's 198 000 words.
THE LINK HAS CHANGED! Dashingdon couldn't handle the new chapter 1 file, so I had to move the whole game to a new hosting site. The old dashingdon link is not going to get updated in the future! PLEASE ALWAYS USE THE MOST CURRENT LINK!
NEW LINK
Happy reading! ❤️
JC
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bladeweaver-if · 6 days ago
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Devlog (18/11/24)
I've been a bit silent for a while, so I wanted to put this out!
I have been steadily filling out the fair scenes, and hope to have them done this week. Then I'll get right onto finishing the Chapter and polishing for an update! I just passed 300k words, so this coming update is looking to be a big one. Bear in mind a lot of that will be extra scenes, accounting for the two routes of the festival, with and without Sam. I've tried to optimise these as much as I can, since I know it's annoying to see a high wordcount and then what you actually get to read in one playthrough is just a fraction of that.
I also thought I'd use this opportunity for a poll. I'm fairly certain I haven't done one for this before, but I was curious to know what percentage of you initially picked one mentor over another, subsequent playthroughs nonwithstanding.
You can consider this a question for your eventual full playthrough, whether you'll ultimately be choosing Callen or Sonia. I'm sure there are those who've read through with both options. I know I have haha.
I've put a poll below!
Some other signs have told me Callen is the more popular of the two, but I'm interested to see if that's shifted with newer parts of the game expanding on each of your mentors' personalities.
I might do another poll on which mentor you personally like more, though that might just end up similarly to this one. It might be interesting to see, though!
If you'd like, I'd love to know why you picked one over the other too.
That's all for now, bye!
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notoh-dev · 1 year ago
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The Doctrine of Perseverance (Re)Announcement
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The Doctrine of Perseverance is an indie horror and mystery game currently in development. It is being developed in RPG Maker MV and includes visual novel elements. A freeware demo was released in 2016. At the time of initial demo release, I was a senior in high school. Since then, I have spent many years developing my art and have returned to my first project. The game is still early in development, so everything is still subject to change, but I still hope you find interest in my project! I'd like to showcase some updated portraits from the 2016 version.
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Melrose, the main character. The story begins on her thirteenth birthday (this portrait not yet shown), where a traumatic house fire takes place. Three years later, on Melrose's sixteenth birthday, the events of the past manifest themselves once again, showing that what happened on that day is far from over.
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Suzetta, a childhood friend of Melrose. A stark contrast to Melrose, she is upbeat, mischievous, and more often than not, the most mature in their friend group. Her father is a close friend of Melrose's mom, Florence.
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Silas is a friend of both Melrose and Suzetta and also Suzetta's neighbor. His family harbors distrust toward Melrose's family and the renowned 'founding families' in the city of Noxton.
For those interested in the previous rendition of the game, @flareblitzedyt has a great playthrough and playlist featuring it on Youtube. Although, I must advice that many story elements have changed since then.
The previous demo was taken down a couple of years ago, but the game page for it is still up. I intend to update it in the future. Thank you for reading, stayed tuned for additional information and screenshots!
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freaky-wasatch-range · 3 months ago
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"mormonism is american exceptionalism" has gotta be my least favorite anti-mormon take out there like you could talk about literally anything and THAT'S what you're going with????????? like you can talk about our weird relationship with manifest destiny and colonisation (extremely valid talking points!!!!!!) but to act like some kind of specific allegiance to the united states as an institution is inherent to our doctrine is so..... silence......
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mckencodes · 3 months ago
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8-18-24
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I am starting SQL on Codecademy today! I know nothing about databases, despite taking a class on in 2020 (😅). My sister has a bunch of photos from when she made a baking instagram and I want to make a website using them. I'm thinking a recipe that you can search based on ingredients. I'm taking a break from JavaScript, so the backend will be using Flask. I love JavaScript, but I'm a bit bored of it right now tbh. I'll try to update about this project, but this blog is kind of a mess (oops).
🎧: Join the Club by Tilly Louise
P.s. the coffee is cookie butter caramel latte with almond milk, from local coffee shop 🧡
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aspenous · 5 months ago
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Vampire AU who's with me💣💣💣
CW: Blood
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I got some vague ideas about how they'd meet/interact etc but for now I'll leave it as is.
HC Javier's ears give away if he's blushing or not <3
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collegetennisoriginstory · 1 year ago
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Dev update for CT:OS and Merry Crisis
Hi guys! Sorry it's been a while!
Life update
I've been so busy at work that I've barely had time to rest and hang with friends and family, let alone write as much as I need. I've still been spending some of my weekends writing, but rapidly discovering how little I can get done with just 5 or 6 hours of writing per week. (Crazy how much time IF-writing takes haha)
It's just peak busy period for my job right now before holiday season and things will calm down in December.
CT:OS
As y'all may know, I had been hoping to release the update in early Nov for early release folks and mid Nov for public folk.
I am still aiming to squeeze out the CT:OS update by end of Nov or early Dec and I wanted to let you all know where I'm at!
The scenes are about 95% written (all the way up to the end of the matches currently, I'm just finishing up the win/lose reactions and editing)!!
As of right now, the new update stands at a mammoth 90k+ words with code, but I think something like 35-40k in a playthrough, and there are new RO kisses for all ROs :)
The good news despite these delays is that this update (far from being a short pt. 2), is actually meaty enough to really stand as its own update.
Merry Crisis
I'll update again when I have a bit of a sense when CT:OS is done and how busy my December looks.
Ko-fi
Finally, because I don't want ko-fi folk to be paying out of pocket for this month as its taking a bit longer than expected, I will be refunding ko-fi monthly payments from beginning of Nov until the next update, which I hope will be before Dec.
Once again thanks everyone for continuing to read/play the IFs, supporting me, and sending me love/messages :)
❤️ hope to have some great update news for you guys soon!
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bartolomeo-the-cannibal · 1 year ago
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!!!
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allieebobo · 11 months ago
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Merry Crisis—Developer's log
Romance-focused x Slice-of-life x Queer x Non-Euro-centric x Character-based
Demo | Features | Cast of characters | Back to Main Post | COG forum | Dedicated tumblr | Ko-fi
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Wordcount: ~152k words
Prologue (24 Dec '21): The Departure ~19k words 
Rush home to grab your things and head to JFK airport (why exactly are you so late for your flight?)
Bump into Nat, who offers to give you a ride to the airport, because they’re... just that kind of ride-or-die (literally) friend...?
Charm, beg, or name-drop your way into getting on that plane despite your horrifying tardiness. Or: miss your flight despite your best efforts (or maybe you weren’t trying that hard?) - and spend one more night in New York.
Chapter One (10 Jun '22): The Arrival | 24 Dec ~51k words
Have your lift hijacked by Shay, your neighbour’s new tenant
Eat your favorite Singaporean food
Participate in your family’s unique Christmas tradition [Paint some ugly santa figurines, or bake and karaoke to your heart’s content or play mahjong]
Call your old friend Joony, and get lost in memories of your junior-college* days... Qiu (no surprise here) features heavily in those memories.
Have a ‘midnight heart-to-heart’ with your brother. (or not!)
Chapter Two (28 Jan '23): Christmas Day | 25 Dec !~48k words
Attend Christmas dinner with the extended family. Get embroiled in some true soap opera-style drama.
Ride off from the family dinner with Shay on their motorbike (to your mother’s horror), to a live music venue. Meet their bandmates, dance with Shay or perform on stage with the band
Call Nat, reminisce about the first and last time Nat had come to visit Singapore, and fight for a possible future together.
Sit in the park and stare out into the ocean—and have a flashback about your 18th birthday spent with your high school first love / soulmate.
End Christmas with a bang (quite literally) in Shay’s apartment.
Chapter Four (01 Jul '23): Boxing Day | 26 Dec ~55k words
“Morning after” scene with Shay if you chose to stay over
Mountain bike ride with Shay
Flashback of The Incident with Qiu
Meet Qiu again for the first time in years—either at the reunion dinner with your high school classmates, or at the coffeeshop below your block (if you chose not to go to the dinner)
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funbil · 10 months ago
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NEW WEBSITE NEW GAME
My buddies and I have finally put together a website for the games we develop! We're showcasing @ricecreamart's excellent artwork and concept sketches, all the music I've ever produced for our projects, downloads for the games themselves, and we plan to update the website with behind-the-scenes development blog posts.
https://www.pitterpatterdev.com/
In fact, the first article is public right now!! It details some excellent news we have regarding nearly every single game we've released, as well as information about our NEW GAME, which is the first time we've shown anything about it publicly!
https://www.pitterpatterdev.com/
It's a huge day for the Pitter-Patter crew – and yet, this is just the beginning. Our future is brighter than it's ever been, and we'd love for you to be there for it. Hop over to our website, take a look around, check out the exciting updates to our previous works, and learn more about our NEW GAME!
Thank you for believing in us!!
https://www.pitterpatterdev.com/
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cerberus-writes · 1 year ago
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CARNIFICARE. —— A SHORT VN.
a stranger tells you a story about a monster.
&&. GAMEPLAY.
carnificare is coded in twine and playable in browsers. it is a text-centric story with visual novel elements — mostly because it was originally made for a vn game jam. it's a very short story, somewhere between 7-8k words long, and features art done by yours truly. please heed the content warnings. you can play it now on itch.io.
&&. RELEASE: V1 — PLAYABLE NOW ON ITCH.IO
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jcollinswrites · 9 days ago
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New update 15/11/24
I'm back! Partially. I still have plenty to do with the moving, but I managed to find the time (make the time) this week to write, so I could put together a nice update. I decided to continue with the method that already worked for me and only write one string of choices for now, which happens to be Qenna's route until the very end of Chapter 2.
Why Qenna's, you may ask? (or you may not but I'll tell you anyway) It's because ~that specific conversation~ will happen with them in this chapter, which makes the variations in their scene pretty extensive (same will be with Narmer), so I wanted to get the harder parts of writing out of the way.
When you read it, please be aware of the spoilers in that scene and do not shout it out from the rooftops for others :D
What's new:
14k words added to Chapter 2
Chapter 2 is fully playable on Qenna's route until the very end. If you aren't planning to romance Qenna, you can still read it because there are friends-only options included.
A very important new character finally makes a brief appearance in the last scene! FINALLY! I COULDN'T WAIT TO WRITE THEM!
Fixed some problems in the code in the previous parts
DEMO
Enjoy, and please send some feedback! ^^
JC
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bladeweaver-if · 29 days ago
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Devlog (26/10/24)
I've been working steadily, but my hopes for getting an update out in October were perhaps a bit silly. I'll try my best for the first week of November, and will say something when I know for certain when I can release!
One scene I've been working on involves a cat, which MC has never seen in their life, having spent all their time on a floating city where many animals are very much not allowed. I'm putting in a bunch of different responses from pure excitement to terror at seeing a strange creature, so I hope you're excited for that. Giving your MC ailurophobia (the fear of cats) will have long-lasting consequences, rest assured lol.
Bye!
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rocketsimp · 25 days ago
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Been a good game dev and documented what I have been up to this October. I added destructible props such as bushes, trees and snowmen. They haven been working really well in scenes While I was on holiday I squeezed in some art and played around with giving AI some gloopy squishy animations This week I have been working on the player drawing mechanic. Making the circling more accurate and applying visual feedback. Making changes to the player mechanic in most games causes it to break so there are a few bugs in the video :)
Been a good month
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lightuponearth · 4 months ago
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daily log ₊˚⊹
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the weekend went wonderfully despite me not being the most productive academics wise, but i did accomplish a lot of tasks that i'm proud of myself for.
- deep cleaned my room, i'm doing this once a week
- rearranged my wardrobe, i was putting this off for so long only to finish it within 10 minutes lol
- rearranged my desk setup (will be doing a reveal soon!) because as much as i love the whole maximalist layout, it is so tedious to dust and clean
- cleaned my bookshelves
- started journaling again!! i'm trying to practice having a more neater handwriting because ever since i got into uni, i've only been taking digital notes and my handwriting has practically deteriorated
- began reading a new book, i've had the copy for ages but only got around to it now lol will be letting you all know my thoughts when i'm done
- today i started with the basics of react! i'm following along some tutorials on youtube, hopefully i'll be able to have a steady grasp on it by the end of august and create at least one proper project
- my skincare, pilates, and bedtime yoga + meditation game has been going strong! i've been consistent with my routines and i'm feeling pretty good about it. i used to do pilates 4 times in a week during july, and towards the end of the month i started doing it 5 times. this week, i'm aiming for 6! move with nicole's weekly workout routines have been a major help with this tbh i love her workouts even though they sometimes destroy me
- i went to bed last night earlier than usual and i managed to wake up earlier today too!! did some adjustments to my routine and i now have ample time to do what i want and still go to bed early :)
i hope you all are doing well. thank you for reading this far ♡
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