#delta-1
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clownsnake · 30 days ago
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Kris, it is time to wake up! You do not want to miss the new chapters, do you not?
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jastervhett · 5 months ago
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Mandalorian Bounty Hunter Jango Fett & The Clones
Wanted to post this to show that during his origin story in the classic 2002 video game Star Wars Bounty Hunter, Jango Fett did indeed care about the Clones. Jango said he was "proud" of them; he even let this be known to his son Boba Fett.
(Unlike the in-universe narrative claiming Jango cared nothing about the Clones & the only Clone Jango ever cared about was Boba.)
In the following Cutscene Storyboards from Star Wars Bounty Hunter, Mandalorian Bounty Hunter (And Prime Clone Template) Jango Fett said his Clones were a damn fine Army, ready for battle. When Jango discussed this with Boba, Jango told him: "You shouldn't feel sorry for them. I don't. I feel…Proud."
And I❤️this from @fox-trot talking about Jango Fett & his concerns with the lives & treatment of the Clones….
Jango Fett consistently fought the Kaminoans over reconditioning/ decommissioning. In the early days he managed to convince the Kaminoans to change the expected standard, allowing for more leniency regarding deviations in physical appearance, speech patterns, behavior, temperament, etc. This saved many lives. He also regularly stepped in & rescued clones scheduled to be reconditioned for ‘aberrant’ behavior or mental health concerns. The Null ARCs & Delta Squad were saved from death because of his intervention. He also had a secret operation where he smuggled at-risk clones off of Kamino.
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sweatytyrantobservation · 1 month ago
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ITS JUNE FIRST BABEEYY
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saywhat-politics · 3 months ago
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Defense officials moved quickly Thursday night to fire a Space Force commander in charge of a Greenland military base after a Military.com report revealed an email she sent to personnel criticizing Vice President JD Vance's comments after a recent visit there.
Military.com first reported Thursday that Col. Susan Meyers, the commander of the 821st Space Base Group who oversees Pituffik Space Base, had sent an email to personnel on March 31, just days after Vance's visit, saying his comments "are not reflective" of the base's views.
Hours after Military.com's report, a news release said Col. Kenneth Klock, commander of Space Base Delta 1, removed Meyers from her position due to a "loss of confidence in her ability to lead."
Read Next: Hundreds of Students at Military Base Schools Walk Out to Protest Trump Administration's Anti-Diversity Policies
The news release went on to say "commanders are expected to adhere to the highest standards of conduct, especially as it relates to remaining nonpartisan in the performance of their duties."
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whoischrisanyway · 12 days ago
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RK!!!!!!!
Replayed Chapter 1 I love him so much
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not-ishmael · 23 days ago
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A Revised (not so) Brief Study Into The Nature Of Deltarune
Disclaimer: This is a revised version of a theory I came up with back in 2022, having played just the first two chapters. Now I'll take into account chapters 1 to 4.
TL;DR:
For some time I've been quite intrigued by the appearance of some very particular leitmotifs that Undertale's and Deltarune's OSTs have in common. This took me down a rabbit hole that brought me to the realization that it's quite possible that DR Sans and UT Sans are one in the same, and the Reset Theory on Deltarune is probably right.
This forces me to believe that Deltarune is a prequel from the perspective of the characters, and a spiritual sequel from the perspective of the Soul/Player.
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The Pre-Sequel Theory
First and foremost, pardon my English. It's not my first language and sometimes I mess up.
Secondly, this is a LONG post. There's a lot –a LOT– of text and no images at all to ease the reading. I advice jumping into it only if you don't have anything better to do for a bit. The PDF I first wrote this on is 6 and a half pages long.
Index:
Motivations.
Clues in Undertale.
Clues in Deltarune.
The Delta Rune.
Blood.
Conclusions.
Problems with the theory.
1 Motivations:
I've always been fascinated by soundtracks and ever since Undertale came up, its soundtrack wasn't an exception.
More recently I've been a bit more focused on the leitmotifs that Toby Fox uses in both Undertale and Deltarune. As many people noticed, they share a lot of common themes. For many of them it's easy to understand why (for instance, for common character's themes, like Sans', or the theme for Justice) but for some others it's not that simple.
Assuming that this commonality in themes was proof of a direct relationship between the games, I tried to study its nature and what elements outside the soundtrack can be used as evidence of this connection. This brought me to Sans ,because of course it did.
Trying to validate these assumptions took me down the rabbit hole that theory crafting around Sans has always been, and the musical side of my reasoning ended up being but as small part of the whole proofing. Regardless, I'm quite happy with the result, albeit it's not free of problems that I'll address and discuss at the end of the post.
With that out of the way, let's begin by talking about small details that Undertale gives us, and how it hints us that its past is somehow connected to Deltarune:
2 Clues in Undertale:
There’s a lot of non-music related hints that point towards a possible connection between both games in Undertale. Here's a summary of all the hints found within this game:
To begin with, there's what we know about Sans' backstory:
Both him and Papyrus appeared one day in Snowdin, seemenly out of nowhere.
In Sans’ lab there’s a broken machine and a poorly drawn picture of 3 people we don’t recognize, with the words ”don’t forget” written on it.
Sans insists a lot about about how he gave up trying to go back (somewhere, sometime, or both).
On the other hand, there’s the famous Gaster’s Entry 17, that could imply some knowledge of the Dark Fountains by the former Royal Scientist. Another Gaster related piece of evidence is goner Clam Girl. Soon before the release of Deltarune Chapter 1, in the Switch version of the game, Clam Girl would turn into a goner and say that the time to meet this Suzy ”... is fast approaching”, before disappearing with the sound Mystery Man makes when disappearing himself. Although Suzy is not written the same way as Susie, there’s no reason to believe that Clam Girl is not talking about Deltarune’s Susie. This not only hints to Undertale and Deltarune being connected, but to Gaster being behind the whole connection, since she turns into a goner sprite and disappears the same way Mystery Man does. I know Mystery Man is not confirmed to be Gaster, but it’s definitely related to him in someway.
There must be something going on with Papyrus as well, since he’s Sans’ brother and comes to Snowdin with him, but in Undertale he doesn’t seem to be as knowledgable as Sans. Since Papyrus doesn't bleed, as does Sans, maybe they're different in some way, and don't share as big a past as previously thought.
2.1 Sans’ lines during combat:
During the fight against Sans, nearing the end of the Genocide Route, we get some snippets of his backstory within his lines of dialogue. He begins, after the Player’s first attack, by saying:
our reports showed a massive anomaly in the timespace continuum. timelines jumping left and right, stopping and starting...until suddenly, everything ends. heh heh heh... that's your fault, isn't it?
We don’t know who is he working with, but it seems they know very well about the power to control the timeline, since they were monitoring it.
Sans continues with:
knowing that one day, without any warning... it's all going to be reset.
look. i gave up trying to go back a long time ago. and getting to the surface doesn't really appeal anymore, either. cause even if we do...we'll just end up right back here, without any memory of it, right?
to be blunt...it makes it kind of hard to give it my all.
In these lines we get a bit more information. Sans is –understandably– depressed about the whole reset situation, but mentions ”going back” to somewhere. We know it’s not somewhen because he doesn’t remember earlier timelines –besides the occasional déjà vu– and it’s not the Surface, since he mentions it right after that line. So, where else would Sans be trying to go back to? It can’t be anywhere in Undertale's universe, since he can move freely through the Underground –even through teleportation– and he specifically states that it’s not the Surface. Thus, it can only mean somewhere outside this universe.
A bit after that he continues with:
all i know is... seeing what comes next... i can't afford not to care anymore.
What does he mean by ”seeing what comes next”? He doesn’t know the future, nor what the Player did in other timelines. So, what is he talking about? Back in 2022 I had no clue what he could be referring to. Now I'm inclined to think of the Roaring, or the End of the Prophecy.
2.2 Sans’ secret lab:
After Sans gives the Silver Key –which happens to be a reference to a book about timetravel by H.P. Lovecraft– to the Player we can access his Secret Lab, hidden underneath his house. Inside of it we find:
A covered up broken machine.
Blueprints for a machine written in un- readable symbols.
A badge.
A photo album with:
A picture of Sans, happy, with other people the Player doesn’t recognize.
If the Player already fought Asriel: A second picture appears, showing Sans, Frisk and their friends.
After the v1.001 patch of the game, if the Player has talked to Clam Girl and knows of Suzy, from the back of the photo album sticks out a poorly drawn picture of three smiling people with the words ”Don’t Forget” written on it.
The first three items, although interesting, don’t give us much to work with. The machine is covered up and the blueprints are unreadable. The badge could become another huge hint in the future, if during Deltarune’s festival Sans happens to win a badge for winning at something. But this is purely speculation so I won’t be taking it into account –for now–.
The pictures and the drawing, on the contrary, give us much more information. Let's discuss them a bit more in depth:
2.2.1 The photo album:
By the time the Player gets the Silver Key, possibly after the battle with Asriel, they (and Frisk) have met every main character in Undertale’s story. Thus, the people in the first picture, who neither the Player nor Frisk recognize, can’t be anyone we know. They could be random people from other places in the Underground Frisk hasn’t met –although, from a storytelling perspective, this doesn’t make much sense– or they could be from Deltarune's universe -which makes a lot more sense storywise-.
Furthermore, there’s the poorly drawn picture. Since this picture only appears after talking to goner Clam Girl, a character heavily tied to Deltarune -specifically, to one Deltarune Character-, and it has the words ”Don’t forget” –words that don't mean anything special in Undertale, but are extremely important an present in Deltarune from the very beginning– written on it, it’s safe to assume that the three poorly drawn characters are a trio from Deltarune. Due to Frisk not recognizing them, they have to be characters that only appear on Deltarune. What trio of characters do we know from Deltarune that fit these characteristics? I’m fairly sure Kris and Susie are two of the three, but the third is a bit more complicated. My first suspect was that it was Ralsei but, since he’s a darkner and he can't go into the lightworld, it can't be him. My other candidate are either Noelle or Dess, since Berdly dies in the Snowgrave route of Chapter 2 –and Toby Fox likes to keep all possible endings as canon– and we don’t know of any other important lightners that don't appear in Undertale as well.
2.3 Darker, yet darker:
Gaster's Entry 17 states:
ENTRY NUMBER 17, DARK, DARKER, YET DARKER, THE DARKNESS KEEPS GROWING, THE SHADOWS CUTTING DEEPER, PHOTON READINGS… NEGATIVE THIS NEXT EXPERIMENT, SEEMS VERY, VERY INTERESTING… WHAT DO YOU TWO THINK?
At the beginning of Chapter 3, Ralsei explains to Susie that the Dark World is what happens to reality in the total abstence of light. When it's darker than dark. Darker, yet darker. So dark you could take away the light that wasn't there: photon readings... negative.
It's now that we can say, with absolute certainty, that Entry 17 talks about opening a Dark Fountain within Undertale's Universe. And Gaster, to whom we talk to outside the Deltarune chapters, is responsible for it.
I don't really like to get into Gaster while theory crafting. Sans is enough of a controversial rabbit hole for me. But after Ralsei's exposition in Chapter 3, I can't look the other way.
The connections between WD Gaster and Sans run deep. Not only are they 2 out of the 3 characters whose speech is characterised by the font that names them, but UT Sans' infamous attack is called "Gaster Blaster". Furthermore, it's known that Sans and Alphys shared a past, and Gaster could be this missing link between the two of them. Could it be that Gaster is referring to them at the end of Entry 17? Hard to say, and we can only speculate. But it would make sense that Sans, if he had come from Deltarune's Universe, would try to study Dark Fountains with the Royal Scientist and his pupil, as well as the passage of time, as evidenced by his comments during the fight against him at the end of Undertale's Genocide Route. It would also explain what he meant by "i gave up trying to go back a long time ago". He gave up researching the Dark Fountains after Gaster was consumed by the experiment and scattered through time and space.
3 Clues in Deltarune:
Back in 2022 I had only played Chapters 1 and 2, a quarter of the game. Even though this wasn't much content to work with, the leitmotifs Toby Fox used gave us a lot of information.
3.1 A brief introduction to leitmotifs:
*This part is skippable if you know what a leitmotif is*
For those who don’t know, a leitmotif is a small piece of melody that appears many times in a composition, and is associated to a character, a place, or an idea. Examples of this are the main themes of characters: a simple, recognizable melody that is associated to a specific character. For instance, the main melody in Nyeh Heh Heh!, which would be Papyrus’ leitmotif, or the common themes in Spear of Justice and Hammer of Justice, which would be Justice's leitmotif.
Soundtracks are rigged with leitmotifs, and neither Undertale’s nor Deltarune’s soundtracks are an exception. Since each one is associated to a specific character, place or idea, the use of the same ones in both games is something to keep in mind.
3.2 Leitmotifs that appear in both games:
The first song that plays inside Deltarune's , in Chapter 1, is Beginning, which has 2 leitmotifs in it: Once upon a time –from Undertale–, and Don’t Forget, –from Deltarune–. This second leitmotif appears in several other songs in all chapters.
The song that plays in the menu after you finish Chapter 1 is called Before the Story, which has the exact same melody as in Once upon a time. This leitmotif is one of the most –if not he most– used in Undertale’s soundtrack. For me, it’s kind of the ”Undertale theme”, for how much it appears in the game –same as Don't Forget would be Deltarune's theme–.
There are some other Undertale leitmotifs in Deltarune’s OST that I won’t be taking into consideration. These are the character’s leitmotifs, like Sans’, and other that represent important emotions like Determination, Justice, Despair and Hope –These leitmotifs are a bit difficult to recognize if you’re not deep into the music side of the games. Determination can be heard, among others, in Undertale’s Determination and Deltarune’s Rude Buster; Despair corresponds to the melody in Undertale’s Burn in Despair, and appears in Your Best Nightmare, Vs. Susie, at Queen’s basement, right before the Spamton NEO fight, and again in Chapter 3's Bit Roots; Justice is heard in Undertale's Spear of Justice and in Deltarune's Hammer of Justice, and Hope is sometimes called ”Snowdin’s theme”, which is used in Undertale’s Snowdin Town and Hopes and Dreams (thus why I prefer to call it Hope’s leitmotif) and in Deltarune’s A Town Called Hometown–. These leitmotifs being in both games is to be expected, since they either represent common characters or common emotions to both games, and Toby likes to reuse leitmotifs from old projects, so they're not really relevant to the theory.
Going back to the theory, the use of the words ”Don’t Forget” as a title for the most present leitmotif in Deltarune is a bit on the nose, taking into account the poorly drawn picture in Sans’ Secret Lab. The soundtrack acts as a constant reminder to not forget –pun intended– that drawing. But this isn’t the only insinuation Toby left in the game’s music. There’s another, much obscurer, clue: the name of the song Before the Story. Since it plays at the menu only after you play Chapter 1, it can’t be referring to ”before the story” of Deltarune, since that story has already begun. So, what if the Story is Undertale’s? If so, since it uses the most important leitmotif of Undertale in a song called ”Before the Story”, this would imply that Deltarune’s story happens before Undertale's.
Back in 2022 this was enough proof for me to be convinced of this theory. And yet, in 2025, it rained.
3.2.1 It's Raining Somewhere Else.
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What is there to say about this. What is there to add. In 2015 Toby told us that It was Raining Somewhere Else. Ten years later he showed us where.
In Undertale this song is directly related to UT Sans' relationship with UT Toriel, and how this friendship is the reason he helps us throught the Underworld. In Deltarune, however, this songs plays after we leave the Church at the end of Chapter 4, on the way home. Nevertheless, it's back home that we learn of the friendship DR and DR Toriel have.
Not only the titles, not only the melodies –althought in Deltarune it sounds distant, almost like an old memory brought back by the smell of the rain–, but the context of these two songs connects them between games. Moreover, a slowed down version of the song can be heard at UT Sans' Secret Lab, as if the "Don't Forget" message inside it wasn't enough of a giveaway.
3.3 Non-musical clues:
How the Player interacts with the world seems to also imply a connection between games. Specially those lines that point to the Player knowing characters –or things about characters– that Kris doesn't know yet. For example, the first time we meet DT Sans there's the option to tell him that we're happy to see him again, something that makes sense for a Player that has already played Undertale, but doesn't for two characters who just met, as Sans points out.
This in and of itself is not enough to prove that the games are both a direct sequel and prequel of each other but, in combination with everything else, it heavily add to that idea.
Besides these interactions, which could be taken just as silly easter eggs, like the annoying dog appearances, there's another non-musical clue which brings us back to UT Sans: the Warp Doors, which look just like UT Sans' bedroom door, fire animation and all. What's more, Mystery Man's door in Undertale uses the same sprite as well.
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I'm certain that Undertale's Underworld is not a Dark World, since there are no Dark Fountain to be found, nor darkners, the style of the menu is the same as in Deltarune's Light World, and to break The Barrier you need 7 souls, not just one. This complicates things, for the Warp Doors only appear inside Dark Worlds in Deltarune. But then again, in Deltarune, monsters seem to only possess magic powers inside Dark Worlds, while in Undertale all of them have this gift.
4 The Delta Rune:
Both the appearance of the Delta Rune in the two games and its name are big indicators of the connection between games. Even though in Undertale it’s not well known what its original meaning was, there’s a prophecy that sounds remarkably alike to that of the Delta Rune Legend from Deltarune. In Undertale there are two interpretations: either the Angel will murder all monsters, or free them all from the Underground. Additionally, in Deltarune, the Legend Ralsei tells us says that the Angel is to be defeated by three heroes: two lightners -a human and a monster- and a darkner.
Since the Delta Rune is older than written history in Undertale and it’s original meaning was lost to time, that one of the 2 interpretations for this symbol is so close to the Legend Ralsei gives us, with an evil Angel instead of a benevolent one, could mean that, originally, both Runes had the same meaning behind.
5 Blood & Magic:
Back in 2022 this part of the post began with:
TL;DR: As always, blood seems to be the biggest issue around Sans’ theories. To summarize, unless we get undeniable proof that DR monsters do bleed in some way before turning into dust, UT Sans bleeding could be a huge weak point for this theory.
Welp. We got it. Susie bled.
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It’s fair to say that UT Sans does bleed in Undertale's Genocide Route, before turning into dust outside the screen. And he’s the only Undertale monster that does. We know he bleeds because he does it from the mouth, as well as the ribs, far from where the Player cuts him, which would only happen with regular bleeding around a digestive system rather than with ketchup stored within his rib cage.
Three years ago this was a huge nuisance, but now, knowing that a Deltarune monster can and does bleed, it' becomes another huge piece of evidence for this theory.
However, there's an issue. At the end of Chapter 1 a monster –not The Monster Kid– asks Kris if it hurts to be made out of blood, implying that other monsters don't bleed. This looks to be in direct contradiction to what we see Susie say (i.e. "Everybody bleeds") and do. As of now, I've no idea how to explain this line of dialogue.
5.1 Magic:
Deltarune monsters having magic powers is a highly debated topic. Nevertheless, Sans does teleport in Chapter 4, appearing both at his shop and at the Cattenheimer's home. Furthermore, it's implied that Catti holds some magical powers, which makes it all the more interesting that Sans teleports to her front yard.
6 Conclusions:
With all this in mind, I’m quite sure that, at the end of Deltarune, Sans will end up being stuck in the Undertale universe, possibly using the machine he keeps covered up in his lab. Since Papyrus doesn’t seem to be much different to any other monster in the Underground I don’t think he comes from Deltarune’s universe, so I fear a tragic end for that Papyrus, specially after his dissappearance after Chapter 3.
This ending would make sense of the whole ”Your choices don’t matter” thing. The Weird Route seemed to contradict this statement but, if just Sans is going to Undertale, whatever you do on Deltarune’s Universe won’t matter to Sans’ end. Undertale’s story is already written and the end we got will remain untouched, as Toby said. It also implies that our actions don't matter to Deltarune's end either.
We now know that the End of the Prophecy is a tragic one, as evidenced by Ralsei being terrified of what's to come, and Susie being enraged and in denial. A tragic end would also align with Sans' depression in Undertale, and him being the only one to come from Deltarnue's universe.
But, if Deltarune is a prequel, how is it that the Player recognizes the characters that both games have in common, and it’s advised that the game is played after Undertale? I believe that Deltarune is a prequel from Sans’ perspective, and a spiritual sequel from the Player’s. The Player, being the meta-being that it is in both games, doesn’t need to abide by the same temporal rules the characters are forced to follow. Thus, there's no contradiction in Deltarune being a prequel to Undertale. A Pre-Sequel.
7 Problems with this theory:
UT Papyrus seems to not know anything about his brother’s possible past in another universe, and acts as if they had been together since forever. They both appeared one day in Snowdin and his past seems as mysterious as Sans’, but they can’t be directly related since Papyrus doesn’t bleed.
There's a contradiction between Susie bleeding and the monster kid asking Krist if it hurts to be made out of blood.
I don’t know how will Sans get to Undertale’s world (my guess is Gaster, but he’s a bit of an easy-way-out in theory crafting).
Grillby’s. Sans’ convenience store, ’Sans, appears to have the same façade as Grillby’s in Undertale, with the name of Grillby rubbed off. This small detail is a possible proof against the sequel thesis, albeit it could just mean that Hometown had a Grillby’s before Sans’ convenience store and it closed down for some unknown reason.
Although some problems still remain, the list of issues with this theory has been greatly reduced after playing chapters 3 and 4. Furthermore, we now have great new pieces of evidence that point directly towards a connection between games.
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vanillainwater · 20 days ago
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Deltarune brainrot got me…
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zooblezombie985 · 22 days ago
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namelessdumbass · 1 year ago
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Ultimate Nameless Ghouls guide
Nobody asked for it, but why the hell not?! Warning: looooong text, silly descriptions, shit ton of links and silly collages (sorry, tumblr only allows 30 pictures per post)
Happy reading!
4 Papas, 5 eras, different cool looks. There were a lot of changes, loooooots of Ghouls, but it's not as compicated as it may seem. It's worth noting, that most of the names were given by fans (because Mr.Forge simply didn't wanna). There are many ways to tell them apart: -by the way they are placed on stage -their alchemic symbols (check out my Meliora guide where i shed more light on this topic) -their height and body types -body language -their instruments -jewellery -date of the photo/video (mhm) Let's start from the very beginning!
Opus Eponymous era (October 23, 2010 - december 15, 2012)
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(from left to right: Omega, Earth #1, Lake/Water #2, Alpha/Fire #1 in front and Air #1) There were only 5 Ghouls: Fire/Alpha, Quintessence/Omega, Chain/Water (later Lake), Earth #1 and Air #1. Since 2011, Ghouls were placed in certain areas on stage: Quintessence and Earth on Papa's right, Water in the middle, Air and Fire - on Papa's left.
Alpha aka Fire Ghoul #1
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Lead guitar. Had fire sticker on his white-n-black Gibson RD. Skilled motherfucker. Taller than Papas, looked bigger in first 2 eras. Was a bit reserved in era 1, but became quite active and naughty in era 2. Has blue eyes, started to wear a ring in era 2 and got tattoos in era 3. If you see a ghoul who often shows a "peace" sign - that's Alpha :) Hangs out with Omega, River, Delta, Pebble and Mist on stage. Enjoys attention, quite popular among fans. Can speak Italian, has strong accent. Joined in october 2010, left in november 2016.
Omega aka Ether/Quintessence Ghoul #1
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Rhythm guitar, black Gibson RD with Omega sticker. Tall, stompy, was quite confident from the very beginning, graceful hand movements (trust me, you won't confuse him with any other ghoul). Has cutest laugh. The Perfect Ghoul™. Has beautiful eyes, chunky silver rings (he wore them in every era), is the reason the Ghouls got their alchemic symbols. Papa III's favorite Ghoul, that's why he was always praised and his butt was always touched/smacked during Year Zero solo by Terzo :) Did interviews in era 2 (sometimes together with Alpha or Special Ghoul) and 3. Joined in october 2010, left in july 2016 :(
Chain aka Water Ghoul#1
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Bass. Mysterious and metal AF, wore a chain as a belt and painted black bones on his hands, had Grucifix on metal necklace (which was later worn by Omega after Chain left). Was quite active and actually the shortest ghoul of era 1. Joined in october 2010, left in early 2011.
Earth Ghoul #1
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Drums. Had no other specific name. Tall (same height as Omega), slim, has blue eyes. Despite being in Ghost for like 4 years, is soooo underrated. There's not much we know about him. The only earth ghoul of Ghost who did an interview (together with Alpha). Was simply amazing! Joined in october 2010, left in 2014.
Air Ghoul #1
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Also had no specific name, though some fans prefer to call him Aero. Synthesizer, keyboard and keytar. The tallest ghoul (a bit taller than Omega), dark eyes. Modest, very calm, didn't move much. Loved showing horns and stared at fans sometimes. Had badass Mummy Dust solo . Joined in 2011, left in november 2016 Lake aka Water Ghoul #2
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Bass. Joined in 2011 after Chain left. Middle height, dark eyes. Quite calm. Played two different guitars in era 1. Had cool black lenses in era 2, wore a ring sometimes. Also quite underrated. Fun fact: Remember Year Zero mv when Secondo flashes us? Well, it was this Water in Papa's chasuble, not Tobias :) Joined in 2011, left in 2014.
Infestissumam era (december 15th 2012 - June 3, 2015)
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(from left to right: Earth #1, Omega, River, Air #1, Alpha) How are Ghouls placed on stage? Same way as in Opus era. Same Ghouls, different outfits and masks. Their alchemic symbols became more visible and ghouls opened up more on stage. There was only one change of the lineup: Lake left in 2014 and was replaced by River. River aka Water #3
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Bass. Middle height, dark blue eyes. Was quite chaotic and weird on stage. Held his bass in a suggestive way, humped it sometimes. Interacted with Alpha a lot, was a bad influence. Definitely had fun on stage, enjoyed attention. See a ghoul with wide-legs-stance? Yeah, that's him! The tallest of the Water Ghouls. Joined in 2014, left in 2015 (before Meliora era began).
Meliora era (june 3, 2015 - september 30, 2017)
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(from left to right: Omega, Pebble/Earth #2 behind him, Delta/Water #4, Air #1, Alpha) Placed on stage? Same way as in previous two eras. This is when a lot of changes happened. In 2015, Fire, Quintessence and Air Ghouls were the same, but Earth#1 and River left and Delta and Pebble were introduced.
Delta aka Water#4
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Bass. A bit shorter than Papa III, cute, has blue eyes. No visible tattoos or rings. Skilled, filled in for Apha and Omega (and also played his guitar!) couple times for a few rituals and acoustic shows. Loved interacting with Alpha and Pebble on stage. Became Quintessence Ghoul in july 2016 when Omega left, played rhythm guitar. Joined in June 2015, left in november 2016.
Pebble aka Earth#2
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Drums. Despite being the shortest and smolest in the band, played the shit out of drums. Was the most active Earth ghoul of Ghost. A show off. Loved interacting with fans. Played a brief solo before Stand by Him. Had a ring, his mask looked a little bit too big for him. Slim, light green eyes. Loved interacting with Alpha and Water. Joined in June 2015, left in november 2016.
In july 2016 Omega left Ghost, Delta took his place and Mist, the first Ghoulette of Ghost, played bass. Mist aka Water #5
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Bass. Tiny, has blue eyes, a tattoo and ring on her finger. Cute as hell. Was quite calm and modest. Loved by fans. Her mask looked too big for her. Same could be said about the bass. Joined in september 2016, left a the end of Popestar tour in november 2016.
In 2017 all of the former ghouls and Mist left and the new pack of Ghouls was introduced. All of them (except for Mountain) were +- same heigh as Terzo, so identifying them isn't hard.
Ifrit aka Fire Ghoul #2
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Lead guitar. Hyperactive, full of energy, jumps, spins and moves a lot on stage. Papa III's hype man. Loved interacting with fans, gestures a lot. The ghoul that can't stand still. Has blue eyes, no visible tattoos or rings. Ray of sunshine (no really, he's very sweet). Quite popular among fans. Loved interacting with Zephyr, Aether and Dewdrop. Joined in march 2017, left in september 2017
Aether aka Quintessence #3 aka Banana ghoul
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Rhythm guitar. A bit taller than Ifrit and Papa III. Loves bananas. Has dark eyes, bracelets and a ring. No QE sticker on his guitar. Beefy, friendly. Also spins, dances and jumps a lot on stage. Was present in Terzo, Cardinal and Papa IV eras. Interacted with all of the Ghouls on stage. Was Cardinal's favorite Ghoul. Was bullied by Sodo, but also annoyed him too sometimes. He and Sodo had pre Cirice guitar battles. Did backing vocals in Prequelle and Impera (in 2022) era. Joined in march 2017, left in may 2023.
Dewdrop aka Sodo aka Water #6 aka Fire #3
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Bass and lead guitar. Present in Papa III, Cardinal and Papa VI eras. A bit shorter than Papas and the rest of the ghouls. Slim. Very popular among fans. Stompy, was naughty in era 3, but became muuuuuuch worse later. Horny i would say and even more aggressive. Ghoul equivalent of chihuahua. Shows middle finger, throws picks when he's angry or annoyed by Aether. Was a Water ghoul in 2017, became a Fire Ghoul #3 in 2018 after Ifrit left. This is also a year when his fire Ghoul nature started to come out: Licked his guitar, picks, tried to lick Rain, Aether and bullied Cardinal. HORNY during Mummy Dust. Vapes on stage, interacts with fans, loves choking Rain. Once hurt his finger, didn't give a damn and continued playing guitar smearing blood all over it. Can also be a gentleman. Joined in march 2017 and is still in Ghost (as of may 2024).
Zephyr aka chAir Ghoul #2
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Keyboard, synthesizer, keytar. Same height as Papa III, blue eyes. Quite active on stage, but can also be calm. Sits on chair a lot, but starts moving when he's feeling it. Interacts with Ifrit and Aether. Keytar solo - [X]. Cutie. Joined in march 2017, left in september 2017.
Ivy aka Earth #3
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Drums. Dark eyes, wears bracelets. Same heigh as Ifrit. Even though he had been in the band only few monhs, he did an amazing job. Joined in march 2017, left in june 2017.
Mountain aka Earth #4
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Drums. Tall, slim, has grey eyes and a tattoo on his finger. Hates shoes. Quite popular among fans. Pretty calm, especially comparing to Pebble. Nice fella. Was present in Papa III, Cardinal and Papa IV era. Joined in june 2017 and is still in Ghost (as of may 2024)
Prequelle era (april 6, 2018 - march 3, 2020)
The number of ghouls on stage has increased. Instead of 5 there were 7 ghouls. And this is the year when we got not one, but two Ghoulettes! How are they placed on stage? Like this:
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(from left to right: Aether/Quintessence #3, Swiss behing him, Mountain/Earth #4, Rain/Water #7 in front, Cirrus/Multi, Cumulus/Multi, Dewdrop/Sodo/Fire #3) New ghouls of this era:
Rain aka Water #7
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Bass. A bit taller than Dewdrop and Cardinal/Papa VI. Has dark eyes, beautiful hands, slim. Quite calm comparing to the others. Opened up a bit more in Impera era. The only adult on stage, beside Ghoulettes and Mountain. Has to step in when Sodo becomes a pain in the ass, also allows him to choke him during Year Zero. Joined in january 2018 and is still in Ghost (as of may 2024)
Swiss aka Multi Ghoul
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Baritone and acoustic guitar, tambourine, backing vocals. Tall, slim, has dark eyes and biiiiiiiiiiiiig smile. Dances on his platform, tries to seduce other ghouls, acts possessed. Is in your walls. A manace to society. Vapes on stage. Loves interacting with fans and other ghouls. Known for his powerful shimmies. The horniest Ghoul of Ghost. Annoying the shit out of Sodo aka jerking him off was his main hobby in 2023. Also went to Aurora's (see below) and Cumulus' platforms. The most chaotic ghoul. Popular among Ghesties. Joined in january 2018 and is still in Ghost (as of may 2024).
Cumulus aka Multi Ghoulette
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Backing vocals, synthesizer, tamboutine. Short, curvy, has amazing voice. No visible tattoos. Loves interacting with fans and other Ghouls/Ghoulettes. Dances, slays. Joined in january 2018 and is still in Ghost (as of may 2024)
Cirrus aka Multi Ghoulette
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Keyboard, synthesizer, tambourine, keytar, backing vocals. Tall, slim. No tattoos. Active on stage. Keytar solo - [X]. Loves sticking out her tongue. Comes to the center of the stage in Impera era. Literal queen. Joined in january 2018 and is still in Ghost (as of may 2014)
Impera era (january 25 th, 2022 - october 7th, 2023)
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(Front row from left to right: Aether/Quintessence #3, Rain/Water #7, Sodo/Dewdrop/Fire #3. Behind them from left to right: Swiss, Cirrus, Mountain/Earth #4, Cumulus, Sunshine/Multi)
There were a few changes in this era: new Ghouls and slight changes in the stage setting. In 2022 one more Ghoulette joined the Prequlle pack.
Sunshine aka Multi Ghoulette
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Backing vocals and tambourine. A bit taller than Cumulus, but shorter than Cirrus. No tattoos and rings/bracelets. Cutie. Dances and acts funny on her platform. Stood on Papa's left. Joined in 2022, left in may 2023.
2023: Sunshine and Aether left and were replaced by Aurora and Phantom. The rest of the Ghouls/Ghoulettes remained the same.
Phantom aka Quintessence #4
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Rhythm guitar. Tall, slim, dark eyes. Loves interacting with fans and loves bats. A show off and a little bit chaotic. Quite confident despite being a newbie. Joins Rain and Sodo for epic into of Square Hammer and outro of Rats. Loves annoying Papa IV during Year Zero outro. almost No visible tattoos, wears a ring. Interacts with every ghoul/ghoulettes on stage. Joined in may 2023 and is still in Ghost (as of may 2024)
Aurora aka Multi Ghoulette
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Backing vocals, tambourine. Full of energy. The shortest Ghoulette. Loves dancing next to Rain during Miasma. Cute. Despite being smol, brought Swiss to his knees ;) Joined in may 2023, is still in Ghost (as of may 2024) Honorable mentions: Special Ghoul aka Phil aka Tobias
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Showed up for interviews and to grab some awards. Talked about albums, meanings of songs and Papas. Worships cats, loves Abba. Slim, has green eyes. Wore Alpha's uniform. Was present in Primo, Secondo and Terzo eras. Makes a lot of silly sounds. Hasn't been active since 2017. Cowbell Ghoul
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Plays cowbell in "Ritual" and "If you have Ghosts". A freaking legend. Tall, has a posture of a shrimp. Always got shooed by Papa III. Only showed at the end of Popestar tour in 2016. Brought many people joy with his presence.
And that was it....for now. The movie and new era are coming soon. I'm excited about what's going to happen next. If there are going to be any changes of the lineup i'll make sure to update this guide :)
Thanks for reading 🖤
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lastcoffeecake · 26 days ago
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The blocky foliage grows thick above your head... The power of the forest shines within you.
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theartsynebulawhodoodles · 5 months ago
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string and candle
{Chromatic Crew Art}
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The color deep purple represents devotion and bonding.
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color sans belongs to superyoumna, delta sans belongs to animated zorox, cross belongs to Jakei, killer sans belongs to Rahafwabas, epic sans belongs to yugogeer012, dividers belong to either sister Lucifer or other creators.
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cowsplant · 11 months ago
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it's wedding day! 🤍
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brixbraxium · 3 months ago
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I love how in Deltarune you have like all of this symbolism and allusions and whatnot for Noelle Angel, and you have a bunch of explicit textual stuff that kinda only really makes sense under Eldritch Angel (The idea that The Angel is its own character, not a 'role') with Alvin's dialog, And then for Player Angel you have This Door.
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And yet somehow this actually does put Player Angel on equal footing with the other theories because like man wtf would this mean otherwise. Like what
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howlsofbloodhounds · 6 months ago
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Do you think Killer would ever attack or threaten Beta? How would the Epic Sanses to it (aside from the obvious protective violence from Delta)?
What would be the reason for doing so, outside of being in higher Stages and unable to control himself or understand what’s going on, or having any possible coding/conditioning being triggered and physically reacting/acting before his mind can catch up and he can consciously think it through?
I’d imagine this is something Color was very much aware of if it’s a known concern, and has plans for if he were to ever introduce Beta to Killer, or allow Killer around Beta—and he’d definitely would’ve roped Delta and Epic in prior, with Killer’s consent.
Outside of any potential conditioning or dissociative trauma responses, what reason would Killer have to target the kid specifically? If he doesn’t trust the kid, or doesn’t trust himself not to hurt them, I’d imagine he’d avoid him to his upmost ability —and in Stage 1, he would want to protect Beta from himself.
He’d be upfront about warning the kid to stay away or don’t trust him when he’s “like that”—and knowing how Killer is in Stage 1, he’d paint himself in a demonizing, evil, scary light—especially if it scares Beta enough into staying far away.
One reason I can possibly see Stage 2 being interested in Beta specifically, is possibly because of his soul—merged with Delta’s, a monster’s—and wanting to study it and its codes. However, Beta and Delta are Color’s dearest friends, and Killer did say he wants to change.
I suppose it’s a matter of if he can hold back on that impulsive curiosity, especially when he’s painfully bored and may want to both kill his boredom by fulfilling his curiosity, impulses, and stirring up something that’ll help him feel more real or alive—like trying to cause a fight with Delta, provoking physical violence to feel pain, via threatening Beta. Even if he has no actual intentions or plans to do anything.
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spockvarietyhour · 1 year ago
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The Terran Empire "In a Mirror, Darkly"
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frostycatblr-fandom-files · 1 month ago
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Delta Squad Week WIP
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The executive dysfunction still persists, but damn it so will I.
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