#cr 23
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Because it is Bi Visibility Day, most of Bells Hells will experience a disadvantage on all stealth checks
#critical role#critrole#critrole memes#bells hells#bell's hells#bi visibility#bi visibility day#bisexual#bi#september 23#braius doomseed#chetney pock o'pea#laudna#fearne calloway#imogen temult#dorian storm#ashton greymoore#lgbtqia#lgbtq#lgbt#lgbt+#cr memes#cr shitpost#courtesy of me#cr campaign three#crit role#critrole meme#cr3
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"I've had a long life—" Ashton aren't you like 23
#we all must be reminded sometimes that the punk with the shitty opinions is not evil they're just 23#for legal reasons this is a joke#critical role#cr spoilers
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I firmly believe that pre-taping has been, overall, good, and that anyone who claims the stream is different than when it was live is fucking making that shit up because it's indistinguishable, with the singular exception of Sam posting The Full Chetney on Twitter 2 minutes after the end of the stream with an admission that he couldn't figure out Reddit.
#cr spoilers#more generally i have a lot of thoughts re some of the entitlement this past week/early chat like playing backseat producer is NOT cute.#like ok 23 year old with poorly managed depression your ass CANNOT make informed production decisions.#or like. wow. tlovm is not coming out as soon as past seasons? almost like a significant character's VA died and also there was a strike.#but that was also a problem with early lockdown [remember the unironic masque of the red death suggestions]#unfortunately when you have a good show the entitled pricks will arrive to see it#(should add: i have been the 23 yo w/poorly managed depression this is why i'm judging that mindset.)
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lmfao Travis giving Matt a thumbs up for his war horn sound affect, he will literally never live down the horn thing for as long as they live. That's friendship right there.
#critical role#vox machina#critical role spoilers#cr c3#c3 e113#(1:57:23)#twitch vod#matt mercer#travis willingham#horn sound effect#friendship
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KEYYYFIIIIIISSSHHHHHH
#rip about the cannonball contest though#percy was all like no guys i don't even wanna get in the pool i can't see without my glasses and it sucks#and then they were like cannonball contest????#and within like 20 minutes he had built an actual bomb to help him win#and took 23 points of damage from it#but he won bc they made grog the judge and nothing is more convincing to grog than needless violence#cr spoilers#cr liveblog#tlovm#the legend of vox machina
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#jikook#kookmin#amor a mis chicos JMJK#cr. en fotos#cr. a blacknwhite_km twt#cr. a tiffanyandco#cr. Dior Official#cr. fotos kmedia#cr. a esquire.korea#cr. a ellesingapore#se ven guapisimos 💜#jimin dior#jimin paris#jimin new york#JiminXTiffanyAndCo#JiminxDior#JiminxDiorSummer23#JungkookxCalvinKlein#jungkook como parte de sus actividades como embajador global de calvin klein asistió al evento spring 23 global party en seoul
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23 FROM LAUDNA!
HOT TABLES HERE!
#live blogging#bells hells#campaign 3#critical role#cr spoilers#hot tables in#laudna#cool gay shit soon!#23!
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Every episode that I watch campaign 3 I love Orym more and more
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perc'ahlia week 23 masterpost
below are the seven fics i wrote for perc'ahlia week 2023. you can also find them in one work on ao3.
Day 1: Dawn/Treasure The youngest de Rolo child screams her way into the world right at dawn, but she herself is the color of sunset.
Day 2: Darkness/Legacy BOOM.
Day 3: Mask/Trinket Vex hasn’t seen her husband in days.
Day 4: Shoot/Reborn This is the second time Percy’s killed Vex.
Day 5: Fairytale/Class Vex knows what it is to be hungry.
Day 6: Yours/Later Percy paces the long length of the chamber, back and forth, back and forth.
Day 7: Free/Random Percival de Rolo III wakes up on his last day knowing that he will not see another dawn.
#perc'ahlia week#perc'ahlia week 23#critical role#critical role fic#cr fic#vox machina#vox machina fic#perc'ahlia#perc'ahlia fic#my fic
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watching tlovm without any knowledge of campaign 1 was wild because when i first started watching episodes 1-2 i thought percy's whole situation was that he was this disgraced nobleman that got kicked out of the house because he did some kind of crime involving his inventions and/or his vibes were bad. and i went "yeah that's hilarious. he's my favorite now". and then episode 3 punched me in the face with "actually he got kicked out because his family was murdered and he was on the run and every time he sleeps he dreams of them being killed in front of him again. lmao" and a part of me withered and died
#and it only got worse from there </3. episode 10 congrats on being one of the most uniquely stressing episodes of tv ive ever watched#cr#cr1#tlovm#percy de rolo#oh and also i FULLY thought he was like 35 or something the entire time until i found out from tumblr he was 20-23#the joys of watching this college aged loser invent the gun and go on a doomed quest for revenge . etc
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CR Fashion Book Issue 23
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Lara Stone for CR Fashion Book - Issue 23, Muses
#Lara Stone for CR Fashion Book Issue 23 Muses#fashion#style#model#beauty#lara stone#cr fashion book
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nah its weird being in your early 20s, being surrounded by friends going thru some sort of early adulthood crises and "holy fuck im never gonna amount to anything im already 21, im never gonna be making money im never gonna be famous" -thoughts when like. all of the media you consume is by people who are well into their 30s and often, 40s
like i feel like im so chill about this partly because i feel like if this random mid class guy who got famous for the first time off of a podcast he started at 35 after working restaurant and retail jobs ........ anythin can happen u can do new shit after 27 girl
#idk#rant#tw existential crisis#tw existential dread#tw existentialism#of COURSE not to say retail or restaurant jobs arent important#in anticipation of the comments im prolly gonna get cause this is tumblr#but like i know those are the jobs 95% of people HAVE to work and dont like and ppl get worried theyll get stuck-#-in jobs they dont like#idk man.#so many of my favourite artists have only started to BEGUN pursuing their art after theyve turned like. 31#a bit chunk of the critical role cast was like. almost 40 when they STARTED!! the show!!!#not that they are now but that they started#granted all of them were sorta famous already ig but thats not the point bcs cr is what theyre known for and they started it later#justin mcelroy was a married 30-something at the beginning of mbmbam#like. idk its weird i sometimes wanna just like take my friends by the shoulders and go Hey.#u were a teenager Yesterday. give yourself some slack and enjoy your life#no matter what it looks like#and not to say that having crises and shit isnt valid god it is i do it all the time#but its good to keep urself grounded yk. remember that everything Will be okay even if youre not a lawyer by 23#or if you dont know where youre going at age 23#i just think its given me so much perspective and chillness to this whole. life is long thing. to have these “”“role models”“”“-#that are older than me#idk reminds me that literally Nobody. literally nobody achieves that influencer lifestyle at 19 life#its nice. anyway#rant over#vent
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Fearne Calloway - Animal Crossing: New Horizons @ Anime Los Angeles 2023 (Fri 1/6)
#fearne calloway#critical role#critrole#anime los angeles#ala 2023#ala2023#anime los angeles 2023#critrole cosplay#critical role cosplay#cr fearne#ala 23#ala23
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You may have noticed from the posts on Caira and Gorguth that stopping them is effectively mutually exclusive. You can spend the time to hunt Caira down and deal with her immediate allies to prevent her apocalypse from the sky from slaughtering tens of thousands, or you can rally your forces to confront the bodak general and splinter his army of undead and demons so they don't destroy a city. Pulling off both would be an incredible feat, but one most likely beyond any single group. And so, most likely, Atropus will be called to, and the World Born Dead will arrive to devour all life energy from your planet. Now what?
Well, now it's time for a desperate bid. Send a team of incredibly powerful adventurers to the moon's surface, and try to find a way to defeat it. Killing Atropus itself permanently is not a possibility, but by causing problems for it you can force it to concentrate itself into a representative form, conjuring up an aspect to fight you. The exact method of getting Atropus' attention in this way depends on you. Maybe the players begin consecrating the surface of the moon with hallow spells. Maybe they destroy key spots on the moon with powerful radiant rituals. Maybe a 9th level planar binding spell can force the aspect to appear, and remain until you or it are destroyed. But no matter what, the end of an Atropus campaign involves confronting a manifestation of the Elder Evil and destroying it to force Atropus to retreat.
The aspect takes the form of an immense, headless humanoid form, its skin fosilized and constantly dripping necrotic ichor.
Originally from Elder Evils. This stat block is immense, and one that a lot of parties likely couldn't face off against. It is meant to be the conclusion of a campaign spent dealing with undead and creatures associated with them, and a party confronting Atropus should have a lot of equipment dedicated to helping them with this goal, including potentially some artifacts. In my current experience, with my level 15 party, I expect that once they reach level 20 I'd have to give the aspect double or even triple the hp to survive for a real fight, they've already brought down major enemies with 300 hp, but I'm not going to boost that on my own for this release. At minimum, if you think the aspect will need the help, consider giving it max hp for its hit dice. For all high level games, some degree of understanding will be needed. How much damage can the party output, and would the aspect survive a single round of that? If not, give it a bunch more before the fight starts and let it deal some damage in return. Atropus also comes with Lair actions, as befits a creature that is literally a world. These are listed after the plain text stat block below the read more below.
This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
Aspect of Atropus Gargantuan undead, lawful evil Armor Class 22 (natural armor) Hit Points 367 (21d20 + 147) Speed 50 ft. Str 30 (+10) Dex 13 (+1) Con 25 (+7) Int 25 (+7) Wis 24 (+7) Cha 30 (+10) Skills Perception +14, Stealth +8 Damage Immunities cold, necrotic, poison, bludgeoning, piercing and slashing damage from nonmagical attacks Damage Resistances acid, fire, radiant Condition Immunities blinded, charmed, exhaustion, frightened, petrified, poisoned, stunned Senses blindsight 500 ft. (blind beyond this radius), truesight 120 ft. passive Perception 17 Languages all, telepathy 1,000 ft. Challenge 23 (50000 XP) Create Spawn. A creature killed by the aspect of Atropus rises 1d4 rounds later as a wraith under the aspect's control. Divine Scourge (1/Day). As a bonus action, the aspect of Atropus can lay a curse upon all divine spellcasters, celestials, and fiends within a 1,000 mile radius. Each such creature is poisoned for 4 hours, and must succeed on a DC 25 Constitution saving throw or take 65 (10d12) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target receives a greater restoration spell within hallowed ground, and cannot be removed by any other means. Immutable Form. The aspect of Atropus is immune to any spell or effect that would alter its form. Its hit point maximum cannot be reduced. Negative Energy Aura. The aspect of Atropus is surrounded by a powerful aura of negative energy out to a distance of 30 feet. Undead that start their turn within that area regain 15 hit points and gain resistance to radiant damage until the start of their next turn, while living creatures that start their turn in that area have their hit point maximum reduced by 27 (8d6) until the start of their next turn. The target dies if this effect reduces its hit point maximum to 0, and it rises 1d4 rounds later as a specter under the aspect's control. Regeneration. The aspect of Atropus regains 20 hit points at the start of its turn if it has at least 1 hit point. Actions Multiattack. The aspect of Atropus makes two Slam attacks. Slam. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 24 (4d6+10) bludgeoning damage plus 21 (6d6) necrotic damage, and the target must succeed on a DC 18 Strength saving throw or be knocked prone or pushed 10 feet directly away from the aspect (aspect's choice). The target must succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. The target dies if this effect reduces its hit point maximum to 0. Stomp. Melee Weapon Attack: +17 to hit, reach 10 ft., all targets in a 10 foot cube completely within reach. Hit: 32 (4d10+10) bludgeoning damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. The target dies if this effect reduces its hit point maximum to 0. Trample (Recharge 6). The aspect of Atropus moves up to its speed, ignoring difficult terrain from other creature's spaces. The first time it enters a creature's space during this movement, it can make a Stomp attack, targeting just that creature. Spellcasting. The aspect of Atropus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 25): Constant: nondetection, tongues At will: blight, create undead (as a 9th level spell) 1/day each: circle of death, finger of death, power word kill, symbol (death only), weird
Legendary Actions The aspect of atropus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The aspect of atropus regains spent legendary actions at the start of its turn. Step. The aspect of Atropus moves up to half its speed without provoking opportunity attacks. Pin. The aspect of Atropus grapples one prone creature within 10 feet of it (escape DC 25). Until this grapple ends, the target is restrained and takes 14 (4d6) necrotic damage at the end of each of its turns. The target must succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. The target dies if this effect reduces its hit point maximum to 0. The grapple ends if the aspect moves. Cast Spell (Costs 2 Actions). The aspect of Atropus casts one spell using its Spellcasting.
Atropus' Lair
Atropus is its lair. The literal moon is the creature, and as such truly killing it is beyond even a maximum level party. At best it can be weakened and driven away by destroying its manifested aspect, which can only be confronted on the surface of the moon itself. As such, the environment inherently benefits Atropus in ways that cannot be avoided. Atropus doesn’t have “regional effects” so much as it has environmental traits, which were discussed in the previous update. Confronting Atropus’ aspect without dealing with this extremely hostile environment is near impossible, and would require exceptional strategy and cunning to somehow draw the aspect away from Atropus itself. Without that, the aspect is even more challenging to face, as it gains all the benefits of the Overwhelming sign, the difficulties of the environment, and its lair actions. In such a situation, the aspect has a challenge rating of 25.
Lair Actions When fighting upon Atropus, the aspect can influence the landscape to take lair actions. On initiative count 20 (losing initiative ties), the aspect can take one lair action to cause one of the following effects:
• The ground splits open in a chasm up to 100 feet long and 40 feet wide anywhere on the surface of Atropus. Each creature in that area must make a DC 18 Dexterity saving throw. The aspect automatically succeeds on this saving throw. Success means the target moves to the nearest unoccupied space at the edge of the chasm. Failure means the target falls 1d6x10 feet into the chasm, taking falling damage as appropriate. Failure by 5 or more means the creature falls 150 feet into the chasm, taking falling damage as appropriate. • Bubbling ichor rises up in a line 150 feet long and 10 feet wide anywhere on the surface of Atropus. Each creature in this area must make a DC 18 Dexterity saving throw. Success means the target moves to the nearest unoccupied space outside this area. A creature that fails the save or chooses not to make it must make a DC 22 Strength saving throw. On a failure, the target takes 21 (6d6) bludgeoning damage, plus 21 (6d6) necrotic damage, and it is pushed to the end of the line. On a success, the target takes half as much bludgeoning damage and doesn’t move. The aspect of Atropus automatically succeeds on any saves it chooses to against this effect, and takes no damage on a successful save. • The aspect takes 50 damage and calls a meteor shower down onto the surface of Atropus. All creatures within a 100-foot radius, 600-foot tall cylinder centered on the aspect must make a DC 22 Dexterity saving throw, taking 35 (10d6) bludgeoning and 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain. The aspect automatically succeeds on this saving throw.
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#jeon jungkook#jungkook#kookie#galletita#amor a el 💜🐰#JungkookxCalvinKlein#cr. a ellesingapore#jk pose favorita para tomarse selfies#cr. en fotos#jk estilo de pose favorita para tomarse selfies#mi hermoso galletita#jungkook como parte de sus actividades como embajador global de calvin klein asistió al evento spring 23 global party en seoul
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