#cook:かにかま
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vegehana-food · 4 months ago
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✿ カニカマのおつまみクリームチーズ揚げ ✍️ かに酢
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straycatj · 3 months ago
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こふく:通称こふ、こふちゃん、稀にこふたん、こふたろう、こふくさん、別名脅威の黒猫
2022年7月、約2ヶ月半で保護施設から引き取られた。脱肛しており長くないかもと言われていたが、無事改善しすくすく育つ。
Jさんに日々挑みかかる強気な幼少期を送るも実は怖がりで、たまのお客さんはおろかじいちゃんにすら挨拶したことがない内弁慶。
だっこを嫌い、呼べば逃げ、最近は何を考えているか分からない顔で床に落ちており、家主ですら意思疎通は困難。しかし朝家主が目覚めると枕シェアによる寄り添いサービスを行っており、一定の愛情はあるもよう。
米をこよなく愛し、炊きたてご飯や準備中の餅米をむしゃむしゃと食べる。また物理的に我が道を行くため多くの物を壊し、実はかなり家主に散財させている。
Kofuku: known as Kofu, Kofu-chan, rarely Kofutan, Kofutaro,or Kofuku-san, and the alias is the black menace
He was adopted from the animal shelter when he was around 2months and a half. Although it was said he might not live so long because he had the anal prolapse, now he has no problems and has gotten so big.
He had a violent childhood attacking Mr.J every day, but his nature is only a home tiger so he can't greet with not only her guests but grandpa yet.
He hates being hugged, runs away when she calls him, and falls on the floor with the face that doesn't know what he's thinking these days, so it's still impossible for landlady to communicate with him. She can feel his affection only by his staying beside service with sharing her pillow when she wakes up.
He loves rice SO much and eats cooked rice or prepared mochi rice. And he always goes his way physically,then broke a lot of things at home so he let her spend quite an extra money...
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room-surprise · 3 months ago
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of ​​what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of ​​Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
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[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of ​​it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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tokidokitokyo · 1 month ago
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Compliments in Japanese
How do you give compliments in Japanese? Japanese tends to be a very 曖昧 (あいまい) or vague language, so direct compliments tend to be less common.
お世辞 おせじ compliment
誉め言葉 ほめことば compliment, praise
Here are some compliments that can be used in most situations.
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Appearance・見た目
Polite 髪の毛切りましたか?似合いますね。 かみのけきりましたか?にあいますね。 Did you cut your hair? It looks good on you.
Casual 髪の毛切った?似合うよ。 かみのけきった?にあうよ。 Did you cut your hair? It looks good.
Polite そのシャツ/ワンピース/服いいですね。 そのシャツ/ワンピース/ふくいいですね。 That shirt/dress/outfit looks good.
Casual そのシャツ/ワンピース/服いいね。 そのシャツ/ワンピース/ふくいいね。 That shirt/dress/outfit looks good.
Polite いい笑顔ですね。 いいえがおですね。 You have a nice smile.
Casual いい笑顔だね。 いいえがおだね。 You have a nice smile.
Work・仕事
Polite 良くやりましたね! よくやりましたね! Good job! / Well done!
Casual 良くやったね! よくやったね! Good job! / Well done!
Polite お見事です! おみごとです! Great work! / Excellent!
Casual お見事! おみごと! Great work! / Excellent!
Polite 今日のプレゼン/スピーチ/アイディアとても良かったです。 きょうのプレゼン/スピーチ/アイディアとてもよかったです。 Today's presentation/speech/idea was very good.
Casual 今日のプレゼン/スピーチ/アイディアとても良かったよ。 きょうのプレゼン/スピーチ/アイディアとてもよかったよ。 Today's presentation/speech/idea was very good.
Skill・腕前
Polite 料理上手ですね。 りょうりじょうずですね。 You are good at cooking.
Casual 料理上手いね。 りょうりうまいね。 You are a good cook.
Polite 写真を撮るセンスがいいですね。 しゃしんをとるセンスがいいですね。 You have good photography sense.
Casual 写真を撮るセンスがいいね。 しゃしんをとるセンスがいいね。 You have good photography sense.
Polite 英語がペラペラですね。 えいごがペラペラですね。 Your English is very fluent.
Casual 英語がペラペラだね。 えいごがペラペラだね。 Your English is very fluent.
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inkichan · 1 year ago
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YouTube Channels for Kids by JLPT Levels
(⁠。⁠•̀⁠ᴗ⁠-⁠)⁠✧ resources
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こんにちは, Japanese learners! Learning a language is an exciting adventure, isn't it? To add a spark of joy to your Japanese learning journey, here's a collection of YouTube channels tailored for kids. Organized by JLPT levels, these channels offer a blend of education and entertainment for learners at different stages. Keep in mind, though, that JLPT levels aren't an exact science like math – language learning can be subjective in terms of difficulty. However, these resources provide a fantastic starting point and a fun way to explore the world of Japanese language and culture. Let's hop into this delightful world of animated learning and playful discoveries!
Friendly reminder to adjust your way of learning in order to make the most of what you're studying to reach the goal you truly want! read my post about it (ᵔ◡ᵔ)
꒰ა ˚₊ ✧・┈・╴N 5 ╴・┈・𐑺 ‧₊˚໒꒱
— Curious George (N5 level)
— Japanese folk tales/anime series (Japanese audio/Japanese subtitles) from BomBom Academy (N5 level)
— Peppa Pig (N5-4 level)
— Anpanman (N5-4 level)
— NHK education (N5-4 level)
꒰ა ˚₊ ✧・┈・╴N4 ╴・┈・𐑺 ‧₊˚໒꒱
— Cinnamon Roll, Sanrio (N4 level)
— [Anime] Atashin'chi (N4-3 level)
꒰ა ˚₊ ✧・┈・╴N3 ╴・┈・𐑺 ‧₊˚໒꒱
— Sesame Street Japan (N3 level)
— Chibi Maruko Chan (N3-2 level)
꒰ა ˚₊ ✧・┈・╴N2 ╴・┈・𐑺 ‧₊˚໒꒱
— Precure (N2 level)
またね~@inkichan
꒰ა ˚₊ ✧・┈・╴﹕꒰ ᐢ。- ༝ -。ᐢ ꒱﹕╴・┈・𐑺 ‧₊˚໒꒱
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apothecaryscript · 14 days ago
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Japanese "Onomatopoeia" 『オノマトペ/Onomatope)』
There are two types in Japanese Onomatopoeia. One is 「擬音語(ぎおんご/Gi-on-go)」 which is “written sound” as we hear, and the other is 「擬態語(ぎたいご/Gi-tai-go)」 which is “written sound of status” as we look or feel.
1) 「擬音語(ぎおんご/Gi-on-go)」: “sound” onomatopoeias
As examples, let’s compare onomatopoeias for some animal sounds in Japanese and English.
犬(いぬ/Inu)「ワンワン(Wan-wan)」 Dog: “Woof woof” “Bow-wow”
猫(ねこ/Neko)「ニャー(Nyaa)」 Cat: “Meow”
牛(うし/Ushi)「モー(Moo)」 Cow: “Moo”
豚(ぶた/Buta)「ブーブー(Buu-buu)」 Pig: “Oink oink”
にわとり(Niwatori)「コケコッコー(Kokekokkoo)」Rooster: “Cock-a-doodle-doo”
2) 「擬態語(ぎたいご/Gi-tai-go)」 “status” onomatopoeias
This type is onomatopoeias of “status”. An easy-to-understand example is “わくわく(Waku-waku)” which became famous through “SPY x FAMILY.” “Waku-waku” means being excited or thrilled about something you look forward to. Although the status does not have that sound, we can imagine Anya’s facial expression and emotions just by seeing the word.
By using onomatopoeias, we can describe the situation or the person’s feelings in detail with simple and short words. For example, if you want to say “It’s raining,” here are some onomatopoeias, from the lightest to the heaviest;
①「雨(あめ/Ame)がポツリポツリ(Potsuri-potsuri)と降(ふ/Fu)っている」…Raindrops are falling at intervals.
②「雨がポツポツ(Potsu-potsu)降っている」…Just a few raindrops are falling.
③「雨がパラパラ(Para-para)降っている」…Raindrops are falling continuously
④「雨がしとしと(Shito-shito)降っている」…It’s quiet, but certainly raining continuously.
⑤「雨がザーザー(Zaa-zaa)降っている」…It’s raining hard and making a fair amount of noise.
⑥「雨がドシャドシャ(Dosha-dosha)降っている」…It’s raining dangerously hard.
Onomatopoeias have existed since before manga and anime existed, but manga has made us more familiar with them, and they have enabled us to share delicate expressions with visual images using just a few words. So I think you’ll be familiar with them naturally while watching anime or manga, without extra effort to memorize them.
Hereunder I’ll pick up some lines with onomatopoeias from Season 1 episodes;
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From Episode 1 : Maomao
猫猫「たかがウワサ話に何を真剣になってるんだ。こんなのは、ただの憶測にすぎない。すぎないが…ちいとばかし、行ってみるか。そそそそそ…」
Maomao “Takaga uwasa-banashini nanio shinkenni natterunda. Konnanowa tadano okusokuni suginai. Suginaiga…chiito-bakashi itte-miruka. Sososososo…”
Maomao “Why am I taking a rumor so seriously? It’s all just conjecture. But still… I guess I can take a quick peek.”
Episode 13 : Serving in the Outer Court
壬氏「勉強の方はやっているのか?」
Jinshi “Benkyono-howa yatte iru-noka?”
Jinshi “Are you studying?”
猫猫「そそそそそ…」
Maomao “Sososososo…”
Maomao “Sneak, sneak.”
壬氏「おい!」
Jinshi “Oi!”
Jinshi “Hey!”
猫猫「そそそそそ…」
Maomao “Sososososo…”
Maomao “Sneak, sneak!”
「そそそそそ…」: sneak, sneak. (This onomatopoeia might be newly created in this anime.)
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From Episode 4 : The Threat
猫猫「ぴょーん、ぴょん。仕方ない。もう一度、作り直すか」
Maomao “Pyōn, pyon. Shikata nai. Mo ichido, tsukuri-naosuka.”
Maomao “Boing boing. Oh, well. Guess I have to cook it again.”
「ぴょん(Pyon)」: Jumping, 「ぴょーん(Pyoon)」: Jumping (higher or longer)
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From Episode 5 : Covert Operations
やぶ医者「お待たせしました、壬氏さ…しゅん」
Yabu Isha “Omatase shimashita, Jinshi-sa……Shun.”
Quack Doctor “Thank you for waiting, Master Jinshi- Oh.”
「しゅん(Shun)」: Get disappointed and depressed a little
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Episode 6 : The Garden Party
貴園「実際、若いの。だって、主上様を産んだのが…こしょこしょこしょ」
Guien “Jissai, wakaino. Datte, shujo-samao unda-noga… Kosho-kosho-kosho.”
Guiyuan “She is young. She gave birth to the emperor when she was…”!”
「こしょこしょ(Kosho-kosho)(with more comical nuance)」「こそこそ(Koso-koso)」: Talking in secret
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From Episode 6 : The Garden Party
桜花「ムカ~ッ!」
Infa “Mukaaa!”
Yinghua “Grr!”
桜花「キ~ッ!猫猫に謝りなさいよ!!」
Infa “Kiii! Maomaoni ayamari-nasaiyo!!”
Yinghua “Apologize to Maomao!”
「ムカッ(Muka)」 「ムカーッ(Mukaa)」「キーッ(Kiii)」: Getting angry
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From Episode 6 : The Garden Party
猫猫(へえ…こうして見ると、なかなか…。思ったより、お偉いさんなのか。やはり、武官に交ざっても違和感がない。
へえ、さっきの武官も、末席だが、年齢を考えると出世頭か?あのキラキラした宦官はいないけど、まあ、どうでもいい。おっ、それより毒見だ)
Maomao (Hee… Koshite miruto, naka-naka… Omotta-yori, oerai-san nanoka. Yahari, bukanni mazattemo iwakanga nai. Hee, sakkino bukanmo, masseki-daga, nenreio kangaeruto shusse-gashiraka? Ano kira-kira shita kanganwa inai-kedo, maa do demo ii. O, soreyori, dokumi-da.)
Maomao (He looks pretty good there. I guess he’s higher up than I thought. He doesn’t seem out of place among the military officers. Oh look, that officer from earlier. He’s at the very edge, but given his age, I guess that’s still impressive? Our glittering eunuch isn’t there, but who cares? More importantly, food tasting.)
猫猫(…新しいかんざし。宦官もかんざしをもらうのか。そういえば、襟も少し乱れてる。いつものキラキラさもない。うっ、宴席で姿を見ないと思ったら、そういうことか。でも、今なら年相応の青年に…というか、だいぶ幼く見える。こちらのほうが、まだいいな)
Maomao (…Atarashii kanzashi. Kanganmo kanzashio morau-noka. So-ieba, erimo sukoshi midareteru. Itsumono kira-kirasamo nai. U, ensekide sugatao minaito omottara, so-iu Kotoka. Demo, imanara toshi-so’o-no seinenni… to iuka daibu osanaku mieru. Kochirano-hoga mada iina.)
Maomao (A new hairpin? So the eunuchs gets hairpins, too? His collar is a little disheveled, too. Plus his normal glitter is gone. Is that why he wasn’t at the party? But right now, he’s acting his age more than usual… Or rather, he looks quite a bit younger. I prefer him like this, somewhat.”
猫猫(しおらしい。無茶なことを言って��るのは承知の上か。いつも通り、無駄にキラキラしてればいいのに。ここ最近の壬氏様は、以前よりもずっと子供のように見えて仕方ない)
Maomao (Shiorashii. Muchana koto’o itte-irunowa shochino ueka. Itsumo-doori, mudani kira-kira shitereba iinoni. Koko saikinno Jinshi-samawa, izen-yorimo zutto kodomono-yoni miete shikata-nai.)
Maomao (How modest. He realizes he’s asking for the impossible. He should just be excessively shiny like his usual self. For a while now, Master Jinshi has seemed much more childish than before.)
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From Episode 7 : Homecoming
猫猫「チョキチョキチョキ…カチャカチャカチャ」
Maomao “Choki choki choki… Kacha kacha kacha.”
Maomao “Clip clip clip. Clunk clunk clunk.”
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From Episode 7 : Homecoming
猫猫「シャーッ!」
Maomao “Shaaaaa!”
Episode 14 : The New Pure Consort
猫猫(ハッ!大事な教材を見せるわけにはいかない!)「シャーッ!」
Maomao (Ha! Daijina kyozai’o miseru-wake-niwa ikanai!) “Shaaaaa!”
Maomao (I can’t let him see my precious teaching material.)
シャー!(Shaaa!) : Hissing sound of cats or snakes.  It can also show water flowing or something else, depending on the situation.
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Episode 12 : The Eunuch and the Courtesan
壬氏「どよどよ…いじいじ…じめじめ…」
Jinshi “Doyo-doyo… Iji-iji… Jime-jime…”
Jinshi “Wah, wah, boo-hoo, sob, sob…”
「どよどよ…」: Negative aura stagnates around there.
「いじいじ…」: sulking
「じめじめ…」: humid, muggy, gloomy mood
These words express how depressed Jinshi is, and he isn’t actually crying. I guess they’re translated into “Wah, wah, boo-hoo, sob, sob…” since there was no suitable short word.
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From Episode 13 : Serving in the Outer Court
白鈴「フフッ、つやつやのぷるぷるに仕上げておいたから」
Pairin “Fufu. Tsuya-tsuyano puru-puruni shiagete oita-kara.”
Pairin “We got her all dolled up for you.”
「つやつや」: glossy, shiny, dewy
「ぷるぷる」: jiggly, texture like a jelly 
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From Episode 13 : Serving in the Outer Court
猫猫(この間やけど薬の実験したから、ぐちょぐちょなんだよな~。しみる~!)
Maomao (Kono aida yakedo-gusurino jikken shita-kara, gucho-gucho nan-dayonaaa. Shimiruuu!)
Maomao (I just tried out some burn medicine the other day, so it’s really messed up right now. Stings!)
「ぐちょぐちょ」: wet and dirty, soaked and dirty
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From Episode 15 : Raw Fish
猫猫(フグの毒…!あのピリピリした痺れがいいんだ…ああ、食べたい)
Maomao (Fuguno doku…! Ano piri-piri shita shibirega iinda… Aa, tabetai.)
Maomao (Pufferfish poison… I love how it tingles and stings. Oh, I really want some now!)
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From Episode 18 : Lakan
猫猫(何の薬だろう…?)「フン…ぺろり」(…芋の粉か?壬氏様の薬だよな?)
Maomao (Nanno kusuri daro…?) “Fun…Perori.” (…Imono konaka? Jinshi-samano kusuri dayona?)
Maomao (I wonder what kind of medicine this is.) “Lick.” (Potato flour? This is for Master Jinshi, right?”
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From Episode 21 : How to Buy Out a Contract
猫猫(こういうのはベラベラ話さないんだな)
Maomao (Ko-iunowa bera-bera hanasa-nain-dana.)
Maomao (So, he doesn’t blab about that.)
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From Episode 21 : How to Buy Out a Contract
やぶ医者「んん…似てなくもないねえ。唾液を混ぜたら、糊もドロドロじゃなくなるのかねえ」
Yabu Isha “Nn…Nite-nakumo-nai-nee. Daeki’o maze-tara, norimo doro-doroja nakunaru-noka-nee.”
Quack Doctor “Hmm, I suppose so. Maybe mixing saliva into glue would make it less sticky as well.”
「ドロドロ」: muddy, thick, with a nuance of “dirty”
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Episode 22 : Blue Roses
小蘭「大丈夫だよ~。ぽい!」
Shaoran “Daijobu dayooo. Poi!”
Xiaolan “It’s fine.”
「ぽい!」: light tossing or throwing small thing away
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nihongo-enthusiast · 7 months ago
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How To Use ところ
1. 駅に着いたところで、電車が出発しました。
"Just as I arrived at the station, the train departed."
2. 宿題をしているところです。
"I'm in the middle of doing my homework."
3. お腹がすいたところに、友達から食べ物の差し入れがありました。
"Just when I was hungry, my friend brought me some food."
4. 映画を見終わったところで、雨が降り始めました。
"Just after finishing the movie, it started to rain."
5. 電話をかけようとしたところで、バッテリーが切れてしまいました。
"Just as I was about to make a phone call, my battery died."
1. Indicating a Point in Time or Action:
"ところ" can indicate a specific point in time or action. It's often used with verbs in the present tense, present progressive form (-ている) to express an ongoing action; or past tense to indicate you have just finished doing something.
1a. Verb stem + ところ indicates you are about to do the action, you are going to start the action.
• 今から勉強するところです。"I'm about to study now "
1b. Verb present progressive form + ところ indicates you are in the midst of doing the action. You are currently doing the action.
• 彼は料理を作っているところです。 "He is in the middle of cooking."
1c. Verb past tense + ところ indicates you have finished the action; the action is completed.
• ちょうど帰って来たところです。"I just got home."
• 彼女はお風呂から出たところです。 "She has just come out of the bath."
2. Indicating Circumstances or Situations:
"ところ" can also describe the circumstances or situation surrounding an action or event.
• 電車に乗るところで、友達に会いました。 "I met my friend while I was about to board the train."
3. Indicating a Close Call or Coincidence: Verb stem + ところ (だった / でした) can express a situation where something narrowly almost happened or coincidentally occurred.
• 遅れるところでしたが、間に合いました。 "I almost arrived late, but I made it in time."
4. Expressing Inevitability:
In some cases, "ところ" can convey a sense of inevitability or expectation regarding an action or event.
• 彼はいつか成功するところだ。 "He is bound to succeed someday."
5. Indicating a Specific Place or Location: While less common, "ところ" can also mean "place" or "location" when used in specific contexts.
• ここは賑やかなところです。 "This place is lively."
6. Expressing Emotional States:
In colloquial language, "ところ" can sometimes be used to express one's emotional state or feelings.
• びっくりしたところです。 "I was surprised."
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kkimura · 4 months ago
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てか、ここ7-8ヶ月間仕事が忙しすぎて、全くYouTubeチャンネルチェックしてなかったけど、見たらもうすぐ登録者数1000人!? 
また撮影し始めたいよー!😆
チャンネル登録まだな方は是非遊びに来てみて下さーい!🎶💕
I just logged in to my YouTube channel…I’ve been so busy working for the past 7-8 months and wasn’t paying attention so much…but I can’t believe it’s almost 1000 subscribers!!!!
This makes me want to start shooting video again!! 🐾🎥
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Sean bienvenidos a la última publicación del año hoy dia 31/12/2021 se come Toshikoshi soba, para despedir el año ¿Cuándo surgió ?y ¿por qué?. _ Ya durante el siglo V ya era bastante popular , se ha comido de formas distintas proviene del trigo sarraceno, se comía tal cual o se mezclaba con agua y luego se cocinaba lo más probable es que fuera introducido por china a través de Corea . - ¿Cómo se llamaba al plato popular del siglo V? soba-gaki y para beber soba-yu( este era más popular en el periodo edo para las enfermedades). El trigo sarraceno se hacía como unas albóndigas que después se comen hervidas, ¿Posible comida para ricos?. La soba como la conocemos data del periodo Edo hasta nuestros días siglo 16 año 1574 aproximadamente. - ¿Combinación con la temperatura? Se hizo popular por la misma época mencionada anteriormente, la soba tiene vitamina B1. - ¿Cocían este plato o su historia? espero que se lo pasen bien en la noche de nochevieja un cordial saludo. -
今日の最後の出版物へようこそ2021年12月31��大晦しそばが食べられて、今年に別れを告げます。それはいつ起こったのですか?そしてなぜですか? すでにV世紀の間にそれはすでに非常に人気があり、それはさまざまな方法で食べられました、それはそばから来ます、それはそのまま食べられるか、水と混合されてから調理されました、それは韓国を通して中国によって導入された可能性が高いです。 5世紀の人気料理は何と呼ばれていましたか? そばがきとそば湯を飲む(江戸時代は病気で人気がありました)。 そばはミートボールのように作られ、後で茹でて食べられます。 ご存知のそばは江戸時代から現在の16世紀、1574年頃までさかのぼります。 温度との組み合わせ? 上記と同時期に人気を博し、そばにはビタミンB1が含まれています。 彼らはこの料理またはその歴史を調理しましたか? 大晦日、心からのご挨拶をお楽しみください。 -
Welcome to the last publication of the year today 12/31/2021 Toshikoshi soba is eaten, to say goodbye to the year. When did it arise? And why ?. Already during the V century it was already quite popular, it has been eaten in different ways, it comes from buckwheat, it was eaten as it is or mixed with water and then cooked, it is most likely that it was introduced by China through Korea. What was the popular dish of the 5th century called? soba-gaki and to drink soba-yu (this was more popular in the Edo period for illnesses). Buckwheat was made like meatballs that are later eaten boiled. Possible food for the rich? Soba as we know it dates from the Edo period to the present day 16th century, approximately 1574. Combination with temperature? It became popular around the same time mentioned above, soba has vitamin B1. Did they cook this dish or its history? I hope you have a good time on New Years Eve, a cordial greeting.
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vegehana-food · 2 years ago
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✿ カニかまとブロッコリーのとろとろ豆腐あんかけ
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straycatj · 1 year ago
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ヤツは家主にとってもキョウイのクロネコなのよ
ヤツの家主へのアクギョウを
あらためて皆さんにおしえるのよ
He is the menace also for my landlady...so I'm going to tell you about his wrongdoing again.
れいぞこの こおりすとっかーをあけて できたこおりを ぜんぶとかした
↑ゆか水びたし
家主がこおりを作らなくなったら こおりすとっかーに入っていた
↑フタつきカゴをかうことになった
たおるカゴに入り くろい毛だらけにした(シャシンさんしょう)
タナにのぼってフキンカゴをおとす
↑ぜんぶせんたくすることになった
↑フタつきカゴをかうことになった
ゴハンじゃぁ たいまーじかんまえにフタをあけて ゴハンをダイナシにした
ゴハンじゃぁ かってにあけてくう
↑ヨコぼたんのじゃぁをかうことになった
おべんとバコのゴハンをくう
おもちつきのおコメをかってにくう
パスタのふくろを あけてかじる
らぁめんのふくろを あけてかじる
ぷりんくってる家主をおそう
He opened the ice stocker of her refrigerator and let all ice cubes melted
↑it inundated the floor
He entered that stock space after she quit to make ices
He entered her towel box(example photo) and put black furs all the towels
↑ she needed to buy a new box with a lid
He threw away her kitchen cloth box when he climbed and entered the shelf
↑she needed to wash them again
↑ she needed to buy a new box with a lid
He opened the rice cooker before it started to cook so she couldn't have rice at the morning
He opened the rice cooker and ate rice
She needed to buy a new cooker with the side button
He ate rice in her lunch box
He ate mochi rice before she cook
He opened the package of pasta and ate them
He opened the package of lamen and ate them
He raids her every time while she's eating her favorite pudding
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pricechecktranslations · 2 months ago
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食材の多い料理店
The Restaurant of Many Ingredients (Much Meat)
全身白髪だらけだと
As he strokes his red crest,
赤いとさかを撫でながら
Fry Kitchen grumbles that he's covered
フライ・キッチンがぼやく
Head to toe in white hairs
石臼での粉挽きなど
This is the first time in his life
生まれて初めて 昔は
That he's ever ground flour with a stone mortar
そんな身分じゃなかった
This hadn't been his standing in life in the past
.
屍用人に身を落としても
Though he'd stooped to the position of undead servant
家畜の姿に変わっても
Though his form had changed to that of livestock
意外と気分は悪くない
It actually isn't all that bad
今になって気がついたのさ
It was now that he realized
机に積まれた札束など
That stacks of money piled up on a desk
何の意味も無かったんだと
Don't really mean anything
.
肉の焦げた匂いが漂う
The smell of charred meat wafts through the air
次は自分じゃない事を祈る
He prays that he isn't next
.
ずっとうんざりしてたのさ
He'd always been so bored and fed up
23人の兄弟ども
So he finally bid farewell
ようやく別れを告げて
To his 23 siblings
ポーク・チョップは独立した
Pork Chop had set out on his own
嬉しい事のはずなのに
This should have been a happy thing
何故だか少し寂しい
But somehow it was a little lonesome
.
鼻を鳴らして野菜を切る
He cuts vegetables while snuffling and snorting
刃物の扱いは慣れたものさ
He's gotten used to holding a knife
何人も刻んできたから
Since he's chopped up countless people
希代の始末屋だったのに
He'd once been uncommonly stingy
今じゃのろまの従兄弟にさえも
But nowadays he can't even hold a candle
頭があがりゃしないのさ
To those blockhead cousins of his
.
熊の瞳がこっちを見ている
The bear's eyes are looking his way
獲物が自分じゃない事を祈る
He prays that he's not its prey
.
憧れのあの方にならば
Chateau Briand had declared that
食べられても構いませんわ
As long as it was by the one he admired
シャトー・ブリアンは言い切った
He wouldn't mind being eaten
あの日話しかけられなくて
He hadn't been able to speak to them that day
助ける事が出来なかった
And so couldn't save them
後悔は今も残る
His regrets linger even now
.
16人目のコックになる
He'd become the 16th cook
決意して門をたたいたけど
Though he had mustered his will and applied for an apprenticeship
既に屋敷はもぬけの殻
The mansion was already an empty husk
今ではもうあの時とは
And now everything
全てが変わってしまったけど
Is different from the way things were then
変わらないものだってあるの
Yet there are some things that haven't changed
.
けだるげな赤猫をみかける
He spies a listless looking red cat
自分のお腹の肉をなでる
It pats the meat of his belly
.
たどたどしい手つきの料理
I wordlessly gaze upon
行う弟子たちの姿を
The sight of my pupils
俺は無言で眺める
Carrying out their clumsy cooking technique
昔のことなど忘れた
I've forgotten most of my past
それでもこの調理場には
Even so, this kitchen
懐かしい匂いがする
Has a scent that brings back memories
.
誰かと旅をし料理をする
To go traveling with someone, and make food with them,
それがかつて自分が望んだ
Wasn't that the life that I had once
生活だったのだろうか
Wished to have?
店をにぎわす異界の客
These guests from the parallel world bustling through the restaurant,
彼らのために用意された
I reach for the new ingredient
新たな食材を手に取る
That I've prepared for them
.
幸せの花は赤く綺麗で
The flower of happiness is a lovely red
メインディッシュのスパイスに最適
It'll be a perfect spice for the main dish
.
再び弟子たちに目をやる
Again he looks towards his apprentices
選ばなければならない
He'll have to select
メインディッシュの食材を
The main ingredient for the main dish
不足で困る事は無い
He isn't lacking in choice
ここはとても食材の多い
This is Mister Dog's restaurant
ミスター・ドッグの料理店
Of many ingredients
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exilepurify · 2 years ago
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“Shut Up and Eat” yakiniku omake — original Japanese dialogue analysis and translation
The 3rd installment of the four-part yakiniku omake series in Mob Psycho 100 involves a bit of clever wordplay to make Mob’s slurring make sense, which means that the translation had to play around with the words a little bit to make it work in English. So, what did Mob actually say in Japanese?
I got the raws from the Manga One app in the Japanese iTunes app store.
I would like to preface this by saying that the most popular translated version, where Mob says the infamous “Shut up and eat” line, is the best translated version in my opinion, because Mob actually slurring that is a totally feasible thing. I’ll explain more about that in the translation notes below, but this version I translated isn’t reworked to match the syllables and make the slurring believable, but rather to try and represent the Japanese meaning.
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Reigen: モブ。— Mob.
それもう焼けてるぞ。— It’s about to burn!
Mob: ………
Reigen: モブ… —Mob…
それもう焼けてるぞ。(二回目) — It’s about to burn. (A second time)
なぁ… — Hey…
Mob: このくらい…よく火を通した方が好きなんで。— It’s good like this. I like the heat to spread evenly throughout.
Reigen: 焼き過ぎだ。それだと肉本来の味が消えてしまう。—It’s cooking too much. It’s going to completely lose the original flavor.
Mob: いや、��いしいです。— No, it’s tasty.
Reigen: いや、それはベストのおいしさではない。— No, that’s not the best taste.
焼き過ぎな上にタレも付け過ぎだ。タレの味しかしないだろう。— It’s overcooked and you put too much sauce on top.
Mob: いや、おいしいです。— No, it’s tasty.
Reigen: また!それも焼き過ぎだぞ。— Again! That one’s also cooking too much.
ちょっと焦げてんじゃねーか。— It’s a bit scorched, isn’t it?
あ、ほらそっちの肉もあと4秒くらいで… — Ah, look—that piece of meat, in about four seconds…
「師匠は肉にうるさいなぁ…」と言おうとしたが、口に入れた肉が予想以上に熱くて舌が上手くまわらず… — “Shishou is picky about meat, huh…” is what Mob tried to say, but when he put the meat in his mouth, it was hotter than expected and his tongue couldn’t articulate well.
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Mob: チッ… うるせぇな。— Tch… Shut the hell up.
Reigen: ………..
霊幻は静かに肉を焼いた。— Reigen cooked his meat in silence.
——————————
Notes:
- Mob: このくらい…よく火を通した方が好きなんで。— It’s good like this. I like the heat to spread evenly throughout.
「このくらい…」 actually directly translates to “This much…” (in regards to how much he’s cooking the meat over the grill). It employs the Japanese technique of “only say half the sentence and let the rest be unspoken”, but that wouldn’t make a lot of sense in English and kind of sticks out translated strictly like that. So I just finished the sentence.
- Mob: チッ… うるせぇな。— Tch… Shut the hell up.
So, this whole thing is a joke about the many uses of the word 「うるさい」 (urusai). 「うるさい 」 can be used to mean “loud/noisy”, “annoying/bothersome”, “picky/fussy/particular”, and “shut up!” when shouted as an interjection. I’ve been in a class in Tokyo where we were all yelled at for talking by our professor, who kept saying 「うるさいだよ!」. In Mob’s originally-intended sentence—「師匠は肉にうるさいなぁ…」—he was using うるさい to mean “picky/fussy”, since Reigen truly would not relax and leave him alone over that meat. But because the meat burned his mouth, he ended up clicking his tongue and slurring 「うるせぇな。」 He dropped the “Shishou” and “about meat” parts entirely, his hurt tongue not moving fast enough and holding out an “e” vowel throughout the latter half of the word instead of raising up into an “ai” sound. This… makes the word very rude. And since all other parts of the sentence were dropped, it also makes it an interjection— a rude and harsh version of “Shut up!”, which I’ve chosen to represent by making Mob curse. (Turning rude conjugation forms into English cursing is a pretty common practice in Japanese translation, as they have more expressive conjugation forms than us and we have no other real way to express that inherent hostility/brashness.)
In the most popularized English translation of this scene, the translators did something very clever to make Mob’s slurring possible, since we don’t have “rude” verb forms in English. What Mob originally wanted to say was, “Shishou sure likes to talk about meat…”, which gets slurred into “Shut up and eat.” The syllables specifically from “shishou” and “about meat” can be slurred into something phonetically resembling “shut up and eat”. I think this is extremely clever and fantastic translation work.
Anyway. Reigen deserved that.
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sarahalainn · 3 months ago
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Gosh Beigoma & cooking battles took forever. ✒️ notes along the way. 112 heroes recruited so far!
Have you completed the game? #Eiyuden
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112人仲間入り!後もうちょいかな〜
ベーゴマと料理大変だった😵‍💫but沢山研究して楽しい🤓✒️
クリアした方いるかな?
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🚩降ろさな〜い♪ #百英雄伝
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Also, they had to call the gator Hogan hehe🇦🇺 bizzo w
I may have taught English on NHk (Japanese TV).
I think the #EiyudenChronicle translation team did an awesome job🇦🇺
Bizzo/Arvo/Servo
We like our Os at the end.
‘Reckon’ I didn’t realise I used so often until a French person pointed it out.
So what d’ya reckon? #Aussie
オージー英語🇦🇺 #百英雄伝
オージー英語なのながウケるw
色々なSNSで『これのどこがオージー英語なの?』
という問いがあったので、こちらにサラッと答えます。
まず「bizzo」 は「business」のこと。
オージー英語ではよく語尾に「o」をつけます。
例. Arvo —> afternoon
例. Servo —> service station
‘What did I tell ya?’
この「ya」も非常に良く使う。
(ゲーム、文字は英語に設定していて、ナレーションは日本語の声優さんにしているので、これ読むだけでオージーのイントネーションが伝わって来る!!)
最後に「Reckon」。
これは、英語がネイティブでないヨーロッパの人に、『サラ良く使うね』、と言われてから気づき、他のオージーに聴いたら、確かにそうかもねとの結論。
#百英雄伝 の通訳者、非常にリサーチされてます!💪
言うまでもなく、ワニのキャラにこの表現と名前も🇦🇺
サラッとオージー英語、でした🤓
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nihongo-enthusiast · 6 months ago
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How To Read and Understand Japanese Sentences (Part 2)
To catch who is doing what; who is the main subject and who is being affected by the action; you have to pay attention to the particles.
When a person is followed by the particle は such as (田中さんは…), the speaker is trying to tell you about Mr. Tanaka.
In other situations where the speaker wants to emphasize that IT IS Mr. Tanaka who did something, the particle が would be used instead (田中さんが…)
When an object is followed by the particle を, you know the subject is doing something to this object. If I say ご飯を…, you know the subject is going to do something to the meal. Whether he is eating a meal or cooking a meal, that... you have to read the verb at the end of the sentence.
In Japanese sentences, you will never know what happened to the object or what the subject did to the object until you read the verb at the end. For instance, if I say ドレスを…, the subject could wear a dress, buy a dress, draw a picture of a dress, sew a dress, or even steal a dress, etc. There are many possibilities to what the subject could do to a dress in that sentence. As a reader, you would never know until you see the verb at the end.
And to make a simple sentence longer, Japanese people would add extra details to describe about the subject or/and the object. Let's take a look at this simple sentence below.
女の子はドレスを着ています。
The little girl wears a dress.
This is the most basic sentence structure of Subject+Object+Verb.
You have no idea where this girl comes from, what kind of dress she is wearing, what colour is the dress, etc. Now, let's make it longer.
隣に住んでいる女の子は、先週の誕生日に私からもらったかわいいピンクのドレスを着ています。
The little girl who lives next door wears a cute pink dress which she received from me as a present on her birthday last week.
Now, you have a better image in your head about the little girl and the dress she is wearing. It enhances your imagination about the character and the storyline.
Let's take another sentence.
姉はチーズケーキを食べました。
My elder sister ate a cheesecake.
Again, there is very little to feel and imagine from this short sentence. Let's make it longer by adding some details about the cake.
姉は父が仕事の後、家に帰る途中で私のために買ってきたチーズケーキをうっかり食べてしまいました。
My elder sister accidentally ate the cheesecake that my father bought for me on his way home after work.
Now, you could feel the sadness and disappointment of the speaker towards the elder sister of what she did. And you also know where that cheesecake came from.
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kohanakonohana · 2 years ago
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我が家には、けっこうな量のスミレが生えています。その昔、種が飛ぶ頃転げ回っていた、白っぽい猫のせいです。
木の下なんかの、そんなに固くなさそうなところを摘んで…
There are quite numbers of violets in my garden because a whity cat was running and rolling around before when they had seeds ...
Today I picked up some softer ones from sunshade...
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夕ご飯!厚揚げと切り干しとスミレの煮浸し!
and cooked my dinner!
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