#completed games
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tinasleep · 2 years ago
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Drill Dozer (21/02/23)
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well, there it finally goes, the first handheld game i've completed in half a decade. I was very excited when I ordered this reproduction copy after a month of learning about this game, and waiting for the perfect time to allow myself to be self indulgent. And that payed off, as this is probably my favorite game on the handheld, and platformers wise, one of my favorite in general! The total length felt painfully short for me, at roughly 6 hours according to HLTB (8ish for me, i think), but it is obvious that they squeezed as much as they humanly could out of the limited playtime by switching up the gameplay in every possible way. i highly recommend emulating it, or getting a repro cartridge. i won't say you should buy a geniuine copy, because these go for too much these days, though if you're desperate and can afford it, sure, go for it. but as it stands, i think this is a very underappreciated game, and i wish more eyes were lsaid on this gem. 10/10, thanks game freak. now for the 100% completion!
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oflights · 1 year ago
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the main problem with this time of year is the irresistible urge to get fully into bed at like 5:34 pm and outside is like yesss, yesss do it, it's what you deserve yesss. like is it depression or is it just november
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quibbs · 7 months ago
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just had SO much fun with the fallout tv show... i love you missus okey dokey
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fishtrouts · 2 days ago
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First time Avoryx interacts with her hatchling directly :D
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ink-the-artist · 1 year ago
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Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
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emptyjunior · 1 year ago
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Enough random notes that have a written story on them as environmental storytelling, explore the space, get crazier with it.
You move into a house and aw cute, it has the kids height on the walls but you notice there's a three foot difference in height between measurements, you check the date, they're a month apart. The final measurement is on the ceiling. It's dated two days ago.
You're part of a recovery team that have finally found a stranded ship, they were found too late and have all passed a long time ago. They all died of starvation. You enter their storeroom, it's filled with food. In the dining hall you find the tables laden with perfectly fine looking breads, cakes, cured meats, jams, candies. Your medic says all the people sitting at the table didn't eat a Thing.
You wake up in an apocalypse. You can't find anyone at all as you wander the streets but you do hear faint music playing from somewhere. You stumble into a supermarket, to see all the aisles still full, except for the shelf that was full of ear plugs, which look to be the only thing that was looted.
Like there's light, sound, props. Having a street where every house is decimated except for One. Landing on a planet known for having No Water and a plant is growing and you don't know where it could have possibly gotten moisture from but you can't find the citizens Anywhere.
I'm sorry, I'm just kinda over the "graffiti on the wall to show the bad guy is around". That's not environmental storytelling that's just normal story. Show me I'm in the villains territory by the rain suddenly cutting out above me as I'm driving, even though it's meant to be raining all night. I park the car and step out, and realise the constellations are Wrong, until I see they're Not constellations, they're the blinking lights of a massive ship-
I Will stop now because everytime I go to write a sentence it devolves into another prompt but I'm just saying we have a Lot of senses, engage them, show me the Environment in environmental storytelling.
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kuupid · 1 year ago
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"You're live on 189.16 - The Scream with Forrest Nash"
╰┈➤ Replayability : ̗̀➛ ❤ ❤ ❤ ╰┈➤ Fun : ̗̀➛ ❤ ❤ ❤ ❤ ❤ ╰┈➤ SPOOKS : ̗̀➛ ❤ ❤
⇢ ˗ˏˋSome spoilers ahead࿐ྂ
As someone who isn't interested in having a heart attack in my 20s I avoid horror games like the plague. I am INSANELY bad in tense situations and I will scream my lungs out at the sight of a shadow.
Killer Frequency, however, is extremely mild on jump scares - honestly I don't remember more than one, other than me knocking over items and freezing in place for 5 minutes looking around like I've spawned 13 different demons. The athmosphere is definitely there and I cannot say I enjoyed having to go around the office space, let alone the creepy basement or my absolute nemesis - the outside. I expected cheap jumpscares at every little corner but was only met with my own anxiety.
When it comes to the story I can say some parts were blatantly obvious (looking at you, Marie) but it never stopped entertaining and keeping me on edge every time the phone rang with another caller looking for help. Speaking of which, DON'T FORGET PONTY'S PIZZERIA HAS THE BEST DEALS IN GALLOW'S CREEK!
Gameplay wise, while I enjoyed the game immensely, there were a couple of things that felt a bit lackluster. Only being able to hold two items was a little bit of a bummer once you discover Clive's tapes as I'd like to add all the evidence to my little stack of 'I used these items to help people stay alive'. Thankfully that isn't much of an issue as the game doesn't require you to memorize too much information (a bit of a bummer, this coming from someone who struggled not to panic through helping Sandra. IT WAS MY FIRST REAL 911 OPERATOR CALL ALRIGHT?!). Another element I wish was more used is the map, although we get to 'pinpoint' where the murders / attacks take place it is more of a visual guide to immerse yourself in the story than an option to interact with it. Unfortunately, we can't forget the soundboard - unless you're a streamer looking to entertain your audience with a well timed BOO the soundboard does nothing and adds nothing to the calls.
The ending although a bit expected (Marie) was definitely emotional and still had its surprises! Yes, yes I did pick "Hit him Marie" a couple of times, it was necessary and honestly funny which made the ending way less tense at the expense of being able to make my own choices (AND I'LL DO IT AGAIN!!). The thing I didn't quite enjoy though were the options at the very end, I feel like the one I chose was not necessarily what you'd expect after surviving a serial murderer and keeping people alive for the entierty of the night. Admitedly, I chose the most stupid option of the three (it was a scream) but I feel like none of them fit well enough either way.
All in all, Killer Frequency was a blast and I couldn't put the game down once I got into it - finishing it the same day! The antagonist was unique (to me, a veteran in NOT playing or watching anything that will keep me up at night), the callers were all entertaining and some even put the old noggin' to work. Although it felt like a light hearted and funny game at times, it still managed to keep me on my toes!
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ionomycin · 1 month ago
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archfey warlock
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gatoiberico · 1 month ago
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New batch of thumbnails which basically wrap up my playthrough of Twilight Princess! and yeah hi hello I'm deeply in love with this game
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violetreminder · 20 days ago
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I hope the "What if Disco Elysium was about a witch finding her cat in the mountains" post never leaves the gaming discourse vernacular. It will never not be funny to me bc it's got all the Gamer Entitlement™ levels of CoD bros throwing hissy fits about "woke" shit but instead of being couched in far right reactionism it's the exact kind of "Kingdom of Conscience" style liberal outrage at anything with conviction and beliefs that DE waxed on about. Like even chuds who get mad that the game calls you out for being racist interact with the themes of DE better and understand them more than Cat Lady did.
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theribbajack · 4 months ago
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"Now, the vow will be honoured, and my Lord brother's soul will return."
Radahn stans keep winning, but I personally am in Miyazaki's walls rn
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glitchedcosmos · 16 days ago
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Dates to die for
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humbuns · 23 days ago
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probably teaching epel something he shouldn't know
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gale-force-storm · 2 months ago
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Thinking about the fact that, to pull Gale from the stone and get him in the game at all, you have to decide to try to touch an extremely dangerous looking swirling mass of unstable magic. Something that is, objectively, a terrible idea
Like, the options it gives you are to either touch the sigil or leave, and if you leave you just... don't get Gale in the party
You have to take the risk. You have to let your curiosity override your common sense. You have to look at this unstable, possibly dangerous malfunctioning magic sigil and go "...Ok, but what if I poke it?"
In short, to get Gale in your party, you have to do exactly what he would in that situation, and indulge in a moment of reckless curiosity. And I just think that's delightful
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temeyes · 2 months ago
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casual simon riley (colored)
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thepriceofsurvival · 8 months ago
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Current WIP
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