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The Ultimate Guide to Commercial Cleaning
Commercial cleaning is a professional service that specializes in cleaning and maintaining commercial properties, such as offices, retail stores, and industrial facilities. Unlike residential cleaning, commercial cleaning involves a more extensive scope of work, often requiring specialized equipment, cleaning agents, and trained personnel. This guide will delve into the meaning, benefits, and various aspects of commercial cleaning, providing insights into its profitability, services, and how to start and run a successful commercial cleaning business.
#Commercial Cleaning#commercial cleaning services#commercial cleaning meaning#commercial cleaning contracts#commercial cleaning definition#commercial cleaning leads#commercial cleaning prices#commercial cleaning calculator#commercial cleaning examples
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"In China, a landscape architect is reimagining cities across the vast country by working with nature to combat flooding through the âsponge cityâ concept.
Through his architecture firm Turenscape, Yu has created hundreds of projects in dozens of cities using native plants, dirt, and clever planning to absorb excess rainwater and channel it away from densely populated areas.
Flooding, especially in the two Chinese heartlands of the commercial south and the agricultural north, is becoming increasingly common, but Yu says that concrete and pipe solutions can only go so far. Theyâre inflexible, expensive, and require constant maintenance. According to a 2021Â World Bank report, 641 of Chinaâs 654 largest cities face regular flooding.
âThereâs a misconception that if we can build a flood wall higher and higher, or if we build the dams higher and stronger, we can protect a city from flooding,â Yu told CNN in a video call. â(We think) we can control the water⊠that is a mistake.â
Pictured: The Benjakitti Forest Park in Bangkok
Yu has been called the âChinese Olmsteadâ referring to Frederick Law Olmstead, the designer of NYCâs Central Park. He grew up in a little farming village of 500 people in Zhejiang Province, where 36 weirs channel the waters of a creek across terraced rice paddies.
Once a year, carp would migrate upstream and Yu always looked forward to seeing them leap over the weirs.
This synthesis of man and nature is something that Turenscape projects encapsulate. These include The Nanchang Fish Tail Park, in Chinaâs Jiangxi province, Red Ribbon Park in Qinghuandao, Hebei province, the Sanya Mangrove Park in Chinaâs island province of Hainan, and almost a thousand others. In all cases, Yu utilizes native plants that donât need any care to develop extremely spongey ground that absorbs excess rainfall.
Pictured: The Dongâan Wetland Park, another Turescape project in Sanya.
He often builds sponge projects on top of polluted or abandoned areas, giving his work an aspect of reclamation. The Nanchang Fish Tail Park for example was built across a 124-acre polluted former fish farm and coal ash dump site. Small islands with dawn redwoods and two types of cypress attract local wildlife to the metropolis of 6 million people.
Sanya Mangrove Park was built over an old concrete sea wall, a barren fish farm, and a nearby brownfield site to create a âlivingâ sea wall.
One hectare (2.47 acres) of Turenscape sponge land can naturally clean 800 tons of polluted water to the point that it is safe enough to swim in, and as a result, many of the sponge projects have become extremely popular with locals.
One of the reasons Yu likes these ideas over grand infrastructure projects is that they are flexible and can be deployed as needed to specific areas, creating a web of rain sponges. If a large drainage, dam, seawall, or canal is built in the wrong place, it represents a huge waste of time and money.
Pictured: A walkway leads visitors through the Nanchang Fish Tail Park.
The sponge city projects in Wuhan created by Turenscape and others cost in total around half a billion dollars less than proposed concrete ideas. Now there are over 300 sponge projects in Wuhan, including urban gardens, parks, and green spaces, all of which divert water into artificial lakes and ponds or capture it in soil which is then released more slowly into the sewer system.
Last year, The Cultural Landscape Foundation awarded Yu the $100,000 Oberlander Prize for elevating the role of design in the process of creating nature-based solutions for the publicâs enjoyment and benefit."
-via Good News Network, August 15, 2024
#china#wuhan#thailand#bangkok#landscape#wetlands#sponge city#landscape architecture#flooding#climate action#parks#public park#green architecture#sustainability#good news#hope
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LADOOR - PLATÄ°N (2)
The door surface is a critical element in the design and functionality of any door. It can significantly impact not only the aesthetic appeal but also the overall durability and maintenance of the door itself. Understanding the various types of door surfaces available can help you make an informed decision when choosing the right door for your needs.
One popular type of door surface is made from wood. Wooden doors often provide a classic, timeless look, and can be stained or painted to suit your decor. However, they require regular maintenance to prevent warping and decay, especially in moist environments.
Another common door surface option is fiberglass. These doors are known for their resilience and ability to imitate the look of wood without the drawbacks. Fiberglass doors resist cracking, splitting, and rotting, making them an excellent choice for homeowners looking for low maintenance.
Metal doors, often made from steel or aluminum, are another option to consider. They offer superior security and durability, making them an ideal choice for commercial applications. Additionally, metal door surfaces can be finished with various coatings to enhance their appearance and protection against rust.
It's also crucial to consider the texture and finish of the door surface. Smooth finishes are easier to clean but may show fingerprints and scuffs more easily, while textured surfaces can hide imperfections but might require more effort for cleaning.
In summary, the selection of a door surface is an essential aspect of door planning. Whether you opt for wood, fiberglass, metal, or a combination of materials, being aware of the features, maintenance needs, and aesthetic potential of each option can lead to a more satisfying purchase. Invest time in selecting the right door surface to ensure that it complements your design vision while providing the functionality you require.
Ladoor
The term Ladoor refers to a specific type of door that is not only functional but also enhances the aesthetic appeal of any space. These doors are designed with a combination of durability and style, making them a popular choice for both residential and commercial buildings.
Ladoor options are available in various materials, including wood, metal, and composite materials. Each material offers its own unique appearance and benefits. For example, wooden Ladoor can provide a warm, natural look and can be customized with different finishes. Metal Ladoor, on the other hand, offers strength and security, making them ideal for entry points that require additional protection.
Additionally, Ladoor can feature various styles, such as single doors, double doors, or sliding doors, enabling homeowners and architects to choose the design that best fits their space. Some Ladoor styles include traditional panel doors, modern flat doors, and elegant French doors, each offering its unique charm.
When choosing a Ladoor, it is essential to consider factors such as insulation, maintenance, and design coherence with the rest of the home. Proper installation is also crucial to ensure the door operates smoothly and efficiently, contributing to energy savings and overall longevity.
Incorporating a Ladoor into your space can significantly impact the functionality and design. Whether you are looking to upgrade your home or design a new one, exploring Ladoor options can lead to fulfilling architectural decisions that marry utility and aesthetics.
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please predict the various stages of the âare parades gentrification?â discourse
[based on this post]
Around Thanksgiving someone points out that the Macy's Day parade (in the 1920s and 30s usa) can be analysed as part of a push against ragamuffin parades, in which children dressed as houseless beggars would go around begging for candy. The anti-begging pro-commercial sentiment that regarded department-store-sponsored parades as good, clean fun, while regarding an earlier 'folk' tradition as an annoyance and a chaotic misuse of public space (especially since it evoked begging), is part of a pattern of corporatising and 'purifying' public space in NYC.
Someone vagueblogs about how obviously completely laughable it is to claim that "parades are gentrification" (even though the original post never used this term or framing). "The Village Holiday Parade is extremely queer, guys. And it's obvious that OP is a white person who has never heard of Carnival." From here a couple side-eddies of discourse break out about the usage of the term "queer" as an "umbrella term" and whether white people can go to Carnival.
People start sending the OP of the inciting post mawkish asks about how much they love their local nowhere town's special Thanksgiving parade and is it really, really wrong to go :(
Someone makes a post like "it is so clear that none of you have ever read anything on what the term 'gentrification' means and are just going by vibes."
People agreeing with the OP point out the corporatisation of Pride. This of course leads to discourse about kink at Pride, corporation floats at Pride, PDA and "straight-passing" couples at Pride, &c. The terms "homonationalism" and "pinkwashing" get thrown around. Someone claims that the very concept of such a thing as "pinkwashing" is homophobic since it ignores the fact that gay people are oppressed or something.
Someone is like um why are we arguing about whether Thanksgiving parades are good or bad while paying no attention to colonialism. Who cares if your parade on stolen land is queer or not. This gets completely ignored.
Some people argue that different parades in different locations take place for different reasons and promote different ideologies. This breaks off into another discourse tributary about various countries' Independence Day parades and whether nationalism on the part of an oppressed group or colonised nation is good or bad.
Most people however insist upon arguing about whether all parades are good or bad and take turns listing half-remembered examples of a parade being good or bad as though they are meaningfully arguing with each other.
At some point the discourse turns to whether Carnival is an example of "cultural Christianity."
The entire time no one will define what they include in their usage of the term "parade."
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The common rebuttal to "this reads like fanfic (derogatory)" is "read better fanfic," which is true in certain cases, but on the other hand, there is some grain of truth to the idea that you can tell when someone's primary mode of literary analysis is fanfic instead of... well... literally anything else. It's okay to like or even prefer fanfic, but if you want to take your craft seriously you also need to read books, dude. Published books will teach you a lot of stuff fanfic doesn't, like proper dialogue formatting and how to introduce your reader to unfamiliar characters. Even the crappiest book (well, if it's not After or 50 Shades, which started off as fanfic to begin with lol) will have been subjected to some sort of editing process to ensure at least the appearance of proper grammar. That's not a guarantee with your average fanfic, and hence why you can't always take all your writing cues from fanfic because it's "so much better" than commercially published original fiction or whatever. Frankly, fic writers tend to peddle some absolutist and downright bad takes sometimes. "Said is dead" is a terrible rule, though not because said is invisible and a perfectly serviceable tag; that's just part of it. Dialogue tags are a garnish, not a main dish that can be swapped out for more ostentatious words. If your characters murmur and mutter instead of simply saying stuff, your readers are going to wonder why nobody speaks up. "'I'm explaining some very plot-important shit right now lol,' she elaborated," likewise, is a form of telling. Instead of letting the reader extrapolate that "she elaborated" via the contents of the dialogue itself, you're telling them what to think about it. And that's why it's distracting: your authorial hand is showing. Writing is an act of camouflage. You, as the writer, need to make your presence as invisible as possible so as to not intrude on the reader's suspension of disbelief. That's the driving reason behind "show, don't tell." And overall, everyone could stand to cut down on the frequency of their dialogue tags anyway. Not every exchange needs "he said" or "she whispered" attached as long as you establish who is doing the talking before the exchange. Some people will complain of confusion if you go on for too long without a dialogue tag, and that definitely is a risk, but at some point you also need to resist the temptation of holding the reader's hand. If they can't follow a conversation between two people, chances are they weren't meeting you halfway and paying that much attention in the first place. In fact, you don't even necessarily need action beats in between every piece of dialogue, as Tumblr writing advice posts will often suggest as a fix. Pruning things often cleans them up just fine.
Another fanfic-influenced trend in writing is, I guess, beige prose? A heavy focus on internal narration with lots of telling. It's not a style I can concretely describe, but every time I click on a non-mutual's writing, I feel like it always has, like. This "samey" voice to it. There's no real attempt to experiment and use unique or provocative language, or even imagery half the time. It's almost a dry recital of narration that doesn't leave much room for subtext. I see this style most often in fanfic where you can meander and wax poetic about how the characters feel without ever really getting around to the plot. And it's like. DO something.
Other tells that the author is taking their cues from fanfic mores rather than books: >>too much minute description of eyes, especially their color and their movement >>doesn't leave much room for subtext (has a character speak their every thought aloud instead of letting the reader infer what they're thinking via action or implication) >>too much stage action ("X looked at Y. Y moved to push their seat in. X took a deep breath and stepped toward Y with a determined look on his face. 'We need to talk,' he said.") >>tells instead of shows, even when the example is about showing instead of telling ("he clenched his teeth in agony" instead of just "he clenched his teeth") >>has improper dialogue tag formatting, especially with putting full stops where there should be commas ("'Lol and lmao.' she said" instead of "'Lol and lmao,' she said." This one drives me up a wall) >>uses too many dialogue tags >>"em dashes, semi-colons and commas, my beloved" - I get the appeal but full stops are your friends. Too much alternate punctuation makes your writing seem stilted and choppy. >>"he's all tousled brown hair and hard muscle" and "she's all smiles and long legs." This turn of phrase is so cliche, it drives me up a wall. Find less trite ways of describing your characters pls. >>"X released a breath he didn't know he'd been holding" >>every fucking Hot Guy ever is described as lean and sinewy >>sobbing. why is everyone sobbing. some restraint, pls >>Tumblr in general tends to think a truism counts as good writing if you make the most melodramatic statement possible (bonus: if it's written in a faux-archaic way), garnish it with a hint of egotism, and toss in allusions to the Christian God, afterlife, or death. ("I will stare God in the face and walk backwards into hell," "What is a god to a nonbeliever?") It's indicative of emotional immaturity imo, that every emotional truth need be expressed That Intensely in order to resonate with people. >>pushes the "Oh." moment as the pinnacle of Romantic Epiphany >>Therapy Speak dialogue. why is this emotionally constipated forty-something man who drinks himself stupid every morning to escape gruesome war memories speaking about his trauma like a clinical psychologist >>"this well-established kuudere should Show More Emoshun. I want him to break down crying on his love interest's shoulder from all his repressed trauma" - I am begging u. stop >>"why don't the characters just talk to each other?" "why can't we have healthy relationships?" I don't know, maybe because fiction is not supposed to be a model for reality and perfect communication makes for boring drama?
>>improperly using actions as dialogue tags ("'Looks like we're going hunting,' he grinned") >>why is everyone muttering and murmuring. speak up >>too many adverbs, especially "weakly" and "shakily." use stronger verbs. ("trembled" instead of "shook weakly") >>too many epithets ("the younger man" or "the brunette detective") >>too many filter words ("he felt," "she thought," "I remembered")
>>no, Tumblr, first-person POV is not the devil; you're just using way too many filter words (see above) and not enough sentence variation to make it flow well enough. First-person POV is an actually pretty good POV (not just for unreliable and self-aware narrators) if you know what you're doing and a lot of fun crafting an engaging character voice. Tumblr's hatred of first-person baffles me, and all I can think is you would only hate it if your only frame of reference was, like, My Immortal. Have you tried reading A Book? First-person POV is just another tool in your toolbox, and like all tools, it can be used properly or improperly. But it's not inherently a marker of bad writing. The disdain surrounding it strikes me as about as sensical as making fun of the concept of characters. Oh, your work has characters in it? Ew, I automatically click off a fic if it has characters in it. like what.
#writing#obligatory disclaimer that I am speaking broadly and this is in no way intended to make anyone feel self-conscious
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Runcible Spoon - A Simlish Font
Happy New Year everyone! đ„ I have a new Simlish font to share. Previews, details and download below.
Runcible Spoon is a serif font designed for display and copy. It comes in uppercase and lowercase, plus numbers, lots of symbols and three alternative ligatures (more about that below). I wanted to design something a little rustic and a little whimsical, but still clean.
Alternative Glyphs --------------------------------------------------------------
Runcible Spoon has three alternative glyphs for these combinations (you can see the examples just above): rq, rg, rp
You can use these alternative glyphs with: | = rq, \ = rg, / = rp
I kerned this one until I could kern no more; it's not perfect, but it's pretty damn good. Manual kerning is always recommended if possible. :)
Attribution is appreciated, and Iâd love to see your projects if you use it! Please do not use for commercial purposes or redistribute the font itself.
DOWNLOAD (SFS) OpenType format + preview images.
Lots of love, Spacey
I'll have more content (including actual CC) soon...I think I need to reinstall my game though and I'm just ._____. at the thought of that right this second. But I do want to get more active again next year, so here's a start. :)
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âšPART OF FORTUNE IN SIGNS AND HOUSES SERIES: 6TH HOUSEâš
Credit goes to astrology blog @astroismypassion
ARIES PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Aries and Virgo Sun people in your life. You could make money via fitness training, personal training, firefighting, law enforcement, emergency healthcare services, competitive sports, trading, stockbroking, automotive repair, mechanics, tech startups. You feel abundant when you come up with new, fresh ideas.
TAURUS PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Taurus and Virgo Sun people in your life. You could make money via offering a service connected with pet sitting, tutoring or helping people to organise their kitchen, fridge, storage. You may also clean offices or make work environment more beautiful (for example putting on pictures, cleaning the computer). You feel the most abundant when you are stable on a daily basis and know what to expect from your daily schedule and when your work ethic, work relations are stable and grounded.
GEMINI PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Gemini and Virgo Sun people in your life. You could make money via freelance journalism, you can write for newspapers, magazines, online publications. You can have abundance via starting a podcast or YouTube channel. You may offer translation, interpretation or language teaching services if you are multilingual. You feel abundant when you organise a networking event or a conference even. You could also blog about your profession or teach people about what is it that your job entails.
CANCER PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Cancer and Virgo Sun people in your life. You could make money via blogging about topics related to home, family and well-being. You may start a blog or write for publications that focus on these areas. You would be an excellent planner! Planning and organising family-oriented events, such as weddings, birthday parties or even community gatherings in your local town. You could also offer pet sitting, dog walking or even start a pet grooming service.
LEO PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Leo and Virgo Sun people in your life. You could make money via voice acting or doing voice-over work for commercials, animations or audiobooks. You will find fulfilment, joy, success and wealth in activities that promote mental and physical wellness. You might make organic make up or creams. You feel the most abundant when you incorporate hobbies, interests and passion into your daily life. You could also be a health advocate.
VIRGO PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Virgo Sun people in your life. You could make money via starting your own online store selling products related to your interests connected to books, tech gadgets or dietetics/nutrition. You can set up a shop on Shopify or Etsy. You experience wealth by providing consulting services in your area of expertise. You may be a travel blogger or write travel articles, but more so on a local level, maybe also connected with short-distance travel.
LIBRA PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Libra and Virgo Sun people in your life. You could make money via providing recipes for lunches for working people, like easy DIY ideas. You may also create meal plans for school children. You can create wealth by selling prints, stock photos or offering photography services.
SCORPIO PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Scorpio and Virgo Sun people in your life. You could make money via working in alternative medicine or wellness, becoming a financial advisor or running your own cleaning business or provide services for neighbours or in your local town. You can offer cleaning or yard work services to neighbours or in your local community.
SAGITTARIUS PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Sagittarius and Virgo Sun people in your life. You could make money via working in non-profits, via wellness coaching, physical therapy, working in educational institutions, hospitality industry, tour guiding, working for airlines, travel blogging, working in media, especially related to educational content, travel, running a small business that involves sharing knowledge or providing specialized services.
CAPRICORN PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Capricorn and Virgo Sun people in your life. You could make money via farming, gardening, manual labor and agriculture, management, administration, working with your hands, project management, quality control and research. You definitely need to ask for a promotion.
AQUARIUS PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Aquarius and Virgo Sun people in your life. You could make money via information technology, software development, working with cutting-edge technologies, via astronomy or astrology, via social enterprise, digital marketing, advocacy work, activism and community organizing, via renewable energy, sustainable development or green technologies.
PISCES PART OF FORTUNE IN THE 6TH HOUSE
You feel the most abundant when you have Pisces and Virgo Sun people in your life. You make money via tarot, healing, holistic medicine, work with elderly people or at a hotel. You could find success in making jewellery, specializing in anklets. You feel acquire wealth through counselling, psychotherapy, psychology, nursing, holistic therapies (like reiki or acupuncture), teaching meditation, drama/music therapy or dance/movement therapy, caregiving, hospice work, starting a creative arts studio, a holistic wellness center or socially conscious business.
Credit goes to astrology blog @astroismypassion
#astrology#astroismypassion#astro notes#astroblr#astro community#astro note#astro observations#natal chart#astrology blog#chart reading#part of fortune in the 6th house#astrology reading#pof in the 6th house#aries part of fortune in the 6th house#taurus part of fortune in the 6th house#cancer part of fortune in the 6th house#leo part of fortune in the 6th house#libra part of fortune in the 6th house#sagittarius part of fortune in the 6th house#virgo part of fortune in the 6th house#capricorn part of fortune#capricorn part of fortune in the 6th house#pisces part of fortune#aquarius part of fortune#aquarius pof#pisces pof#capricorn pof#astro observation#astrology observations#birth chart
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Any tips on how to correctly credit clips used in YTP? I'm very lost when it comes to finding copyright info and stuff like that.
The stakes are pretty low for YouTube Poop and crediting clips in the video/description is not standard practice - but it's a good thing to do! That said I am not an authority on this and even my method has some blind spots. These are just some generally good ideas for being a slightly-more-courteous-than-average shitposter.
The acknowledgement is the most important part, stating outright what the names of the sources are. Pay attention to the official titles of what you use and try to trace them to their original form - for example in The Price is Rice COMPLETE I wanted to credit the gamer-themed Dust-Off commercial I used in The Price is Rice Jr. Usually ads are more difficult to track down than other kinds of televised media, so often "___ TV Spot" does the job, but a quick peek at the official YouTube channel reveals that the ad's actual name was How to properly clean your gaming computer.
Then there's an acknowledgement of the owner. I try to list composers for music, directors for film, and of course artists for art. You aren't required to give an exhaustive list of every single contributor to the art you've sampled, but make sure you credit the person/company it belongs to at the very least. Going back to the Dust-Off example, the YouTube video contained a link to dust-off . com which now redirects to falconsafety . com - I lucked out because the top of the page indicates clearly that Dust-Off is a product owned by Falcon Safety Products Inc. but this info is often in the About section of a website or at the bottom of the page.
I like to throw the year on each YTP credit as well. Academic citations usually require a more precise publication date if available. Among other benefits it helps distinguish between things with the same name/owner that were rebooted later - for example there are multiple games called Sonic the Hedgehog owned by SEGA from different years (In fact in this example there are two games from 1991 so it's also important to note what system the game is for!) Generally your source credits should communicate to a viewer where to start looking for a specific thing or who to ask.
You can use Wikipedia to orient yourself if you need a lead on where to start tracking down copyright information for popular media, but make sure you cross-reference what's there with other sources. For Movies/TV I usually just look at the very end of their credits which usually has the copyright info. For music I use Discogs. Sometimes for more obscure or less-documented things I have to do some search-engine sleuthing.
If you're stuck, ask a friend for help! It can be fun and rewarding to track down something that isn't answered by a quick google search, and like most things turning it into a collaborative effort makes it less of a slog.
Copyright acknowledgement is tricky to do correctly and not every Best Practice applies to each situation. There may come a day when MLA-style citations become normal or required even for shitposts and your due diligence will become greater. Do your best, give credit where it's due, and you'll be fine :)
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Ostrichmonkey Hack: Layout Behind the Scenes
Been procrastinating on this enough! So here is a look at some of the process and decisions that went into doing the layout for the Ostrichmonkey Hack.
Let's start with the goals I had in mind:
Keep it simple.
Keep it easy to make.
With those goals set, next step is gathering materials and resources (not all of this was done as cleanly as I'm making it out to be, but this is the gist).
Materials used:
Classic Explorer Template
Affinity Publisher and Photo
Fonts
Art
The text itself
The Classic Explorer Template was critical in getting this layout done efficiently, since it does a lot of the work for you. It's not a replacement for having a rough idea on how to do layout, but it can serve as a nice tutorial/explainer on different elements of layout and typesetting, and honestly, is worth its (digital) weight in gold. There's a free version available if you want to check out what it offers.
I use the Affinity Suite for my layout work. It's a nice set of programs with a manageable learning curve, but there are plenty of other alternatives so go with whatever works for you (one of my favorite elements of using multiple Affinity programs is that within Publisher, you can access both Designer (vector illustration) and Photo (photo editing, illustration etc) functions, which is just a nice workflow).
Here's what my setup looks like, with all the guidelines/base grid stuff turned on;
Normally I start with some style tests and âsketchesâ to get a feel for what I want the layout to look like, but the Classic Explorerâs does a lot of that heavy lifting for me already so I get to skip this step for this project. Speed and efficiency is one of the main reasons I wanted to use the template - this was envisioned as a âI just need to get something doneâ kind of project.
So next up on getting it done, fonts!
There are lots of great places to get fonts from, just make sure you're getting them from legitimate sources. Do your homework and make sure that "free" font is actually free to use in commercial projects.
I pulled three fonts from the depths of my collection.
One for the title and main headers (Wallau Deutsch)
One for the second header (Rakkas)
One for the body text (PT Serif)
Technically a secret fourth font for some "bullet points" (1651 Alchemy)
I picked these fonts out because they work together well and are readable. The title/main header fonts are comparatively less readable, but you can get away with that since headers are Big and used less frequently. The second header (Rakkas) is a nice middle ground between a full on blackletter font like the main header, and the classic-y serif of the body text. It creates a transition between the two fonts.
I used PT Serif since it was already in the template, but it also had the bold/italics versions I knew I would need, is readable at a variety of sizes, and had all the special glyphs I would need (it actually did not, but whoops, we'll get to that later).
Normally when I start layout, I do a quick "sketch page" where I try out different fonts and style tests that can look something like this;
But that wasn't necessary for this project (another advantage of the using the template).
Now, let's get to some choices in formatting the text itself.
Each time a key term came up, it was highlighted by bolding and italicizing it. Any time after that, it was just normal text. I went back and forth on highlighting it every single time, but the current format just looked cleaner so it won out.
Additionally, in several places in the text, rather than introducing a third header (which just broke up the page too much, disrupting the flow and clean look), I instead put what would have been the new third header (HP or WOUNDS in the above example) in all caps and behind a colon. This ended up not disrupting the text too much, and was only necessary a handful of times. But when it was necessary, I made sure to stay consistent. Consistent and organized formatting is one of the key ways to make your layout look nice and clean.
Aside from changing some font choices, one of the other ways I tweaked the template was with some spacing (between "sections", like in the above text, introducing an extra line break between the Attributes and Staying Alive sections) and the "bullet points".
The large bullet points that accompany the second headers are actually a glyph pulled from a different font. I picked that one out specifically because its just a little irregular and handwritten looking (1651 Alchemy is a handwritten styled font), and it also helped pull you to the start of new sections, further enhancing the second header. It helps make each section discrete and more "modular".
Back to extra spacing for a second now. So each "chapter" of the text uses the main header to designate it as a full "chapter".
"Characters" up top there is one of those chapter headers. It's nice and big and special, and also takes up a good chunk of space. One a full spread, this also means that the second page of text begins higher up than the text on the first page (compare where Attributes starts vs where Dying starts).
I played around with the format of spreads that did not have a main chapter header on them, starting the first page text up toward the top to have it line up with the second page. Which, probably would have been totally fine, but I preferred the look when each spread had the same kind of spacing. But repeating the main header on each spread was too clunky. So the solution;
Bam! A line!
Blank empty space looked too empty, but slapping a quick line there took up just enough visual space for it to work. Then, I carried that line-design-language to other places (to separate footnotes from the body text, within the tables, and sort of on the cover). This then made the line choice feel even more cohesive and purposeful.
And speaking of footnotes, that was another extra tweak/flourish I added not present in the template (the sidebars are part of the template, but sidebars rule so they would have happened regardless). The footnotes served as a way to share specific references as an informal "works cited". A lot of NSR/OSR design is super iterative, so I thought it would be cool to shout out some of the more direct inspirations and references I used when making my game.
But the footnotes were also kind of not really my downfall. Turns out PT Serif didn't seem to have all the necessary footnote glyphs, nor did it want to make proper superscripts of integers past 3. So, rather than trying to find a new body font (or deal with the headache of using a font solely for superscript notation), I just fudged the formatting some and stuck to asterisks, and restarting "numbering" on each spread. Oh well.
Let's now briefly touch on laying out tables.
It sucks.
My advice is find an example of a really nice looking table and then try and figure out what makes it look nice, and then doing that forever. Luckily, the template saves me again by including multiple examples of tables, ripe for tweaking. Which ended up looking like this;
Nice and clean! Hooray!
Okay, there's a lot of small decisions that goes into making text properly formatted and look nice, but I skipped some of those decisions and didn't go ham on typesetting, but whatever. That all about covers the important parts regarding the text. Now let's talk about art.
Public domain art is your best friend.
I went and trawled through a bunch of art I've saved from the Met's Open Access collection (there's plenty of great open access collections out there, just happened to have some from the Met handy), and settled on this piece;
Which I then dropped into Affinity Photo and played around until I ended up with this;
Nothing too wild, but it Felt Right, so it's done.
I then immediately dropped that onto the cover page, slapped the title on, added a quick border (and also spent some time trying to fix some weird issues that ended up being solved by just rasterizing it, whoops) and bam;
And that's the only art piece used throughout the zine! But I made the most out of it. Between each chapter, I had a single splash page and dropped in different zoomed/cropped versions of the art. Like so (and even on the back cover!);
The original image was high resolution, so zooming in worked, plus the effects/distortions I created hid any imperfections.
So that's the art sorted and the zine finished!
Now, this is getting pretty long, so if there's anything anyone reading this is interested that I didn't touch on, shout in the notes!
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Film Friday: Interstella 5555
The process I employ to figure out what movie to cover on this little column of mine is more of an art than a science. Some times it has me scrolling mindlessly through my letterboxd or netflix history looking for a movie I feel strongly enough about to write about. Other times, I decide to listen to Alive 2007 and realize Daft Punk is one of the best musical acts of all time. So, with that in mind, let's talk about that time they made a movie.
As one might expect for an almost feature-length movie to the 2001 Daft Punk album Discovery, Interstella follows the story of a group of alien musicians who find themselves abducted by extrasolar interlopers, shortly revealed to be humans who takes our blue-skinned friends to earth. Once there, the Interstella gang are brainwashed and disguised as humans in order to work for a skeezy producer slash symphonic orchestra conductor, later revealed to have struck a Faustian bargain with some sort of space satan for eternal life and riches provided he can sacrifice 5555 golden records, and the artists who produced them with it.
It's not the most complex story once you get over the novelty of the reverse alien abduction and space satanism bits, but that is perhaps inevitable, considering this movie has no spoken dialog apart from the odd line or lyrics that is meant to be diegetic. Secondary protagonist who I have dubbed as "guitar spaceship guy," for example, sings Digital Love to himself while cleaning said guitar-shaped spaceship and day-dreaming of the alien band's bass player before receiving his call to action.
The movie probably shines the hardest when there's lot of mechanical stuff going on. The sequence when the Interstella crew gets their brainwashing and humanface disguises, the mechanical beats Harder, Faster, Better, Stronger makes it seem like a How It's Made episode from a much MUCH darker timeline.
It's also interesting to me how the brainwashing does seem to take just fine, but the crew, now under the name Crescendolls, seem morose, still every bit as able to make killer tracks as in their pre-abduction days, but without the clear and apparent joy. Granted, the hardships of being a Commercial Super Hit Artist does probably play into it, but even before that, there's a profound malcontent in them. I almost find myself wishing there was some expository dialog here to explore this. Do they know on some level that they don't belong on earth? That they're being made to do the thing they once loved wholeheartedly for someone else's gain?
It's hard not to speculate on the auteur side of this. The context that Discovery was a departure album from Daft Punk's established house music style, and arguably their entry into the attention of wider pop culture, is similarly hard to ignore. Considering Daft Punk adopted their now-iconic robot mask personae at the same time, it's not hard to read a fear of becoming part of the Pop Machine in Interstella 5555.
If I can now only take a brief digression to talk about the music. Discovery is one of my favorite albums of all time. Filing off the rough edges and at times consciously abrasive soundscapes from earlier releases makes for a compulsively listenable album. I'm particularly fond of how Daft Punk uses vocal performance, primarily through samples as a musical element. The sample of Barry Manilow's paranoid cuckold anthem Who's Been Sleeping In My Bed in Superheroes is somehow both basically incomprehensible and instantly iconic, and the thought of having ears keen enough and musical intuition sharp enough to pick up on it in the first place is one of those genius moves that I understand, but could not replicate for all the gold in the world.
If Interstella 5555 has any flaws, apart from annoyingly being 5 minutes too short to be classified as a feature length film at 65 minutes, it's probably the slightly disposable tragedy of Guitar Spaceship Guy, who's doomed but heroic quest to save Interstella 5555 arguably could have been cut in its entirety. His infatuation with Interstella's bass player plays out in this structurally sound but kind of lifeless romance by the songs Digital Love and Something About Us, and the fact that GSG and Bass Player Lady doesn't actually know each other becomes impossible to ignore. His dying... dream sharing or whatever else is going on there feels like it's following a character arc that isn't there. Bass Player Lady doesn't know him, and crucially, he doesn't know her. It's all parasocial, and he dies shortly thereafter. It's not to say something beautiful couldn't grow from this, and I think that's what they're getting at with the Something About Us sequence, but it does feel like mourning what Didn't Happen, and if we're getting started on that we'll be here all day so let us move on.
Speaking of flaws, the movie does drag a little in the third act. Part of this is the Act 2 Climax feeling more fitting for that sort of thing than the actual climax. It is admittedly a little sweet that the plot resolves when immortal conductor guy's plot is discovered and humanity reacts by rightfully pointing out that a crime has been committed, and hasten to help the Interstella gang find their way home, that's not normally how these plots go, but the slight nuance given to the abduction/humans are the villains plot is very heartening. Seeing our blue alien friends seen off as beloved heroes feels very correct, and similarly, their rediscovery of the joy of music and new role as interplanetary ambassadors is one of those "fuck yeah a better world is possible" things that I'll take a million times over more cynical Dark Forest scenarios.
Speaking of drag, though, the Too Long segment, feels a bit like a lengthy coda to the story we don't need, which is, coincidentally what I think about the song's role on the album as well. All the same, it must be said that while the final showdown by immortal conductor's guy in psychedelic FTL space is pretty cool, and while it still doesn't work for me, Guitar Spaceship Guy helping out the Crescendolls one final time from beyond the grave does endear me ever so slightly to that whole subplot.
Interstella 5555 is an interesting watch, it's clearly a project of way more creative freedom than most animated fare is allowed to be, and it's wild that I can say the phrase "it's also exciting that the movie straight out states that Mozart, Ella Fitzgerald and... I believe Flea of Red Hot Chilli Peppers (?) all were sacrificed to Space Satan." This isn't important to the plot at all, but I feel it just needed to be said. So in short, check it out. Among it's many strengths, the soundtrack kicks some serious ass.
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Every Real-World Brand Mascot in the Movie
Time for another interlude! Cool, huh? Okay, this admittedly isn't super interesting since it's just a game of "spot the cameo" with characters that are already in the movie, but I felt the need to trek my way through and point out just how many brand mascots (that is, ones based on actual grocery store products) we see throughout the movie. I'm aware there's already a list like this on Foodfight's Lost Media Wiki page, but it's slightly inaccurate and anyway, mine has pictures. So let's do this!
(Sidenote: This doesn't include products that appear in the movie but don't have a mascot. For example, we see Crest toothpaste on the shelves as the store closes, but there's no anthropomorphic tubes of toothpaste walking around so I'm not including it)
#1: The Vlasic Stork: Okay so this one is obvious since he's on the DVD cover and all, but he's also the first one we see in the whole movie, at around 1:50!
#2: Mr Clean. Again this one's super obvious and noticeable, I'm just listing all of these for completion's sake. I chose the screenshot of him with sewage on his clothes because I think it's funny.
#3: Mama Celeste. I'm talking about the woman in the foreground in a red dress and a white apron- she just looks like a regular old woman but she's actually the mascot for a bunch of microwavable meals (like Celeste Pizza For One, which a friend of mine says is a very sad meal for very lonely men)
#4: Punchy. Not much to say about this one, but it's Punchy, the mascot for Hawaiian Punch. He has no lines but he DOES perform his signature move of offering someone a drink before punching them in the face, and we all know punching people in the face is tight.
#5: Twinkie The Kid: The mascot for Twinkies, this character appears multiple times throughout the movie, but I'm just including the first time he shows up because it's easier (this is during a crowd scene early on where lots of cameos can be seen)
#6: Spammy. See, I wasn't even aware Spam had a mascot? But apparently they do, and he can be seen here staring right at you, the person reading this! He's basically just a can of Spam with a face and arms.
#7: The Dinty Moore Lumberjack. The mascot for Dinty Moore stew, he can be seen here waving his hands in the air and being stared at by a rabbi. (The rabbi in question is called Rabbi Kayman in case anyone's wondering, he's an original character created for the movie and is the mascot for a brand of granola bars and cookies. God, I know way too much about this movie)
#8 and #9: Tootsie Roll Owl and Tootsie Roll Man. In the background of the same scene, we can see these two characters. The owl, famous for the "How many licks does it take to get to the center of a Tootsie Pop?" commercials, and a walking Tootsie Roll (on the right) who Google tells me is just called the Tootsie Roll Man.
#10: The California Raisins. One of the more well-known mascots in the movie, in the scene pictured above they're in the Copabanana singing a cover of "I Heard it Through The Grapevine" which they often sang in commercials back in the 80s. They're also one of the only real-world brand mascots from the movie to actually get tie-in merchandise, as there was a plush released of one of them alongside all the original characters from the movie. (The only other real-world mascot to get a plush, or indeed any form of merchandise, was Charlie The Tuna. Speaking of...)
#11: Charlie The Tuna. The mascot for Starkist Tuna, he's notable for being one of the few brand mascots in the movie to actually get any dialogue. I like his Brooklyn accent, and as mentioned above he's one of only two real-world mascots to get any tie-in merchandise released. There were a whole line of plush toys released- Dex Dogtective, Daredevil Dan (I have this one!), Maximilius Moose, Cheasel the Weasel, Polar Penguin, a California Raisin, and Charlie the Tuna. He's also on the DVD cover! So Charlie the Tuna must be quite the star, getting his own plush and everything... either that or tuna companies typically don't get the chance to sell merchandise based around their canned fish mascot and jumped at the chance.
#12: Mrs Buttersworth. One of the only other brand mascots to get any dialogue, she throws pancakes at the Brand X army at one point and spills a glass of juice on Mr Clean. You have to wonder, with only three or four of these (relatively) popular characters getting speaking roles, if more of them had dialogue but it was cut before the movie was released. Mr Clean is credited as having a voice actor but never talks in the movie. Makes you think, right?
#13: Energizer Bunny. This one is a real "blink and you'll miss it" type cameo in the USDA meeting scene, but this is undoubtedly the Energizer Bunny. (Energizer Batteries also feature in a scene in the real-world grocery store)
#14: Mr Bubble. The mascot for a somewhat obscure brand of bubble bath, Mr Bubble appears multiple times throughout the movie but never does anything particularly noteworthy.
#15: Kid Cuisine Penguin. Another "blink and you'll miss it" cameo, the Kid Cuisine Penguin shows up in a few scenes, but he's really hard to spot- if you weren't actively looking, you'd have no idea he was in this at all. It's almost like they didn't want you to see him?
#16: Chef Boyardee. He shows up a few times at various points in the movie, and they've made sure to put the Chef Boyardee logo right on the front of his uniform, which is useful because otherwise he could easily just be mistaken for a regular nondescript chef.
#17: Hungry-Man. We're really getting into the pits of the cameos now. Hungry-Man is a brand of frozen dinners... but they don't have a mascot. I looked it up, they definitely don't and they never have. So for this movie they've created their own mascot for Hungry-Man by just taking a regular-looking guy and slapping a shirt that says "Hungry-Man" on him. The only interesting thing about this is it implies that in the world of Foodfight!, even products without mascots in the real world still have their own Ike in the Marketropolis.
#18: Duncan Hines. Okay, last one now. I watched this movie a BUNCH and I had idea who this was supposed to be, only to spot a logo on his apron right towards the end and realize this is supposed to be Duncan Hines. He doesn't look anything like the real-life Duncan Hines (a restaurant critic who definitely does not have a mustache) and as far as I know Duncan Hines cake mix doesn't HAVE a mascot. So for this movie I guess they just...created a mascot that looks nothing like the real-world man the company is named after? Okay, FINE.
So all in all that makes 18 cameos from 18 different brand mascots...in a previous post I said there were around 15 and that I'd have to pore through and catalogue them all at some point. And here I am! My guess was surprisingly accurate. A lot of these are so obscure and so easy to miss though, that I'd say they barely even count as cameos. The only notable ones are ones that get a shot specifically focused on them or a line of dialogue, like Charlie Tuna, Twinkie The Kid, Mrs Buttersworth and the Vlasic Stork. It makes sense they're the ones featured on the DVD cover and poster- they're the most recognizable of all these and some of the only real-world mascots with an actual role in the plot.
Sidenote: This particular variation of the DVD cover/poster (the same art is used for both) lists a bunch of cameos featured in the movie. Charlie Tuna, the Vlasic Stork, Twinkie the Kid, Mr Clean, Mrs Buttersworth, Hawaiian Punchy, California Raisins, Chef Boyardee and...Chiquita Banana? But the Chiquita Banana lady isn't in this movie at all! I should know, I just spent way too long going through every last second of it trying to pick out all the cameos. So either she was removed very late into production, or whoever wrote the text for this poster just got confused and made a mistake. I genuinely have no idea which though? The mystery of this movie really never ends...
#foodfight#dex dogtective#mr clean#charlie the tuna#twinkie the kid#spam#chef boyardee#tootsie roll#interlude
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Revisiting Gakuen Handsome: Backstory + short review
I think every BL fan has seen something related to Gakuen Handsome at some point in their lives, it's a parody BL visual novel with quite the legacy. It was originally released in 2010 by Team YokkyuFuman and it also got its own OVA and anime adaptation in 2015 & 2016. The protagonist, who is an unnamed seventeen year old boy, moves back to the city after a seven year absence. He enrolls into Baramon High School, a prestigious all-boys school which takes pride in being the best of its prefecture. From now on, his life will be changed forever...
First of all, the developer team's backstory is probably one of the most unique ones. In 2008, eight film students from the Tohoku University of Art and Design formed Team YokkyuFuman (ăăŒă æŹČæ±è
æș). Their blog mentions that a year later, they attempted to submit the Gakuen Handsome opening movie to the 9th edition of the Niconico Film Festival (their submission was completely ignored). After that, the opening movie was uploaded on NicoNico Douga, where it was quite well received. The description of the video mentions âto be released in 20009â, as they originally probably had no intention to create a full game.
After it became a hot topic on NicoNico Douga, the team decided to continue production, and in 2010 they released the game "Gakuen Handsome". Their university even gave them permission to organize an official exhibition: Gakuen Handsome Matsuri (or just Gakuen Handsome Festival). Visitors could watch the opening movie, learn more about the characters and take pictures together with the life-sized cardboard cutouts. The exhibition also featured rare merch: A drama CD which would be released in "20009" and canned bread.
This exhibition was apparently not only held once, but many times according to their blog. The game was finally released in 2010 and many fans were happy to finally play it, supporting the team that created it. Togo Mito, who many of you know as the creator of (in)famous BL game Hadaka Shitsuji, also collaborated with them. These are some pictures I found on Togo Mito's old blog, Mizoguchi and Juro drawn by Togo Mito and the Hadaka Shitsuji cast drawn by Team YokkyuFuman.
Even after graduation, it seems like they would occasionally invite some of Gakuen Handsome's creators. In 2014, the university tweeted that they would not be able to host the exhibition that year due to renovations, but visitors could take pictures with the cardboard cutouts. There's also an interview from 2016 on the university's website, in which they talk about how things have been after graduation! I absolutely love how the university supported all of this.
Now about the game itself... Where to even start? You'll have to trust me, but the game is actually good. Many parody games can be quite a hit or miss, but this visual novel is something I still catch myself laughing at years later. The inconsistent art, pointy chins and strange jokes really create an experience unlike anything else. I don't think any commercial company would be able to create something like this, even if they tried. One detail that the anime adaptation doesn't really show is that many different artists worked on this, whose styles widely vary from each other, making absolutely no attempt to create one consistent artstyle. Most characters have at least 2 ~ 3 sprites that often look completely different from each other. For example, sometimes Saionji sensei looks like a clean-shaven teenager/young adult, but in the CGs he suddenly turn into an older looking man with a stubble.
Yes he's talking about eating paint in the screenshot above, why not. Anyway... the voice acting in this game is something else I wanted to talk about, because it adds so much to the game. Of course it's not professional, but I think that's what makes it amazing. You can sometimes hear the voice actors trying really hard not to laugh, and they will occasionally completely mess up their lines. Of course all of those lines are kept in the game and they didn't re-record them. I also loved it when they started swearing in English for seemingly no reason. Also, instead of just avoiding the name of the protagonist (who you can give any name you want) they pronounce it... by improvision. Just imagine how one would try to pronounce a "adfgdf" keysmash and you'll get an idea what it sounds like.
There are 6 characters in this game who you can romance. The protagonist's childhood friend Takuya, who is a bit obsessed with the protein bar Calorie Mate (which is censored in the new version of the game, so you just hear a BLEEP sound), outlaw teacher Saionji, school principal Juro who basically only functions as a save point, student council president Kagami, chuunibyou transfer student Shiga, and last but not least, the captain of the soccer team Mitsurugi, who also murders people with his chin sometimes. The protagonist's sister also has a (non-romantic) ending, which you need to play in order to unlock the extra scenario (which... is a ridiculous murder mystery story for some reason). I also could not find the guide I used a long time ago, so I just looked at some videos on NicoNico to see what others were doing and that worked pretty well...!
My favorite scene is probably still that one scene in Mitsurugi's route, in which he stabs people with his chin. It's also one of the scenes that gets referenced the most in fanart. The context makes it even more ridiculous, Mitsurugi gets really upset that some people like the chunky variant of red bean paste (tsubuan) and decides they should die. After stabbing his teammate and multiple other people he runs outside. The protagonist however, isn't safe either and also gets accused of being a "tsubuan supporter". If you survive though, you get a chance to marry Mitsurugi!
Honestly one of the reasons I wanted to write about this game is because many people only know the OVA and/or anime, but the game is so funny I think everyone should play it if they're interested. I also think the team behind it has such a funny backstory and I love seeing how supportive their university is. Right now the team is still active on their Twitter account and they sometimes create new content. Last year they released Gakuen Handsome Fighters, a short fighting game featuring the Gakuen Handsome characters.
If you are interested in purchasing it, I recommend getting the "Special" edition which can be purchased on DLsite! I couldn't find a working download link anymore of the older version, but I think the creators deserve the support, so I don't regret buying it (it was about 15 USD). It includes the original game and 5 shorter stories which were originally released as smartphone apps. While I think the original game is still the best one, it's fun to explore some of the extra scenarios as well. One of the shorter games takes place in an alternative universe in which the boys live in the Heian period, and for some reason some of the sprites are animated... yeah.
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Opening 3 commission slots to afford furniture and other basics!
The pricing for sketches and TOS can be found below the cut. Lineart will be +100% of the prices below.
You may reach me via DM on here, via Dis//cord alba_canta or [email protected]. I look forward to your ideas!
TOS:
General Procedures
-I reserve the right to deny or turn down any commission request I do not feel comfortable with, be it due to skill or topics I do not agree with.
-Commissions are for personal use only. I do not allow my art to be fed to any kind of A//I engines, nor for any kind of commercial use; there will be additional fees for commercial use.
-I reserve the right to post my art on social media unless requested otherwise. Regardless of this, all art will be put in my art portfolio.
-I accept requests to change only during the rough sketching phase. If you can't settle for a design and keep changing your mind, I reserve the right to deny continuing on your piece. After the sketching phase, I only allow 3-4 minor changes that don't drastically change the final piece. Any changes beyond that will increase the price of the commission.
-In order to start on your commission, I need as many details as possible: be it in written form, ref sheets, previous commissions, and so on. The more things you make clear are important for you in the beginning, the easier it will be for me to make your vision a reality.
-Please understand that excessive detail or complexity (such as intricate tattoos, clothing, or patterns) may increase the base price shown above.
Payment
-Payments are solely via Pay//Pal. Once we agree on a price and I put together the first sketch, I expect 50% of the full price to be forwarded in advance. I will forward the final product only after the full payment has gone through. All payments are final, I do not accept refunds.
-Once the finalized artwork is finished and accepted, I will send you full-res files of the work and watermarked versions for social media. No physical product will be delivered.
Other specifics
-Please be patient and allow me up to 3 months for your piece. I put a lot of care into quality and detail and that takes time. I will make sure to update you on my process, but you may also ask for them in moderation. Pestering me won't make me want to work for you any faster. Rushed art is only available for additional fees.
-You are allowed to share my art on your social media, but please make sure to only use the watermarked versions and tag me @albacanta-art. Please use a link to this blog for other social media.
-Be kind. Any and all inappropriate, pushy, or aggressive/rude behaviour towards me will result in a cancellation of your commission.
-Please keep in mind that I can not be available 24/7 for your messages and might need a day or two to answer during the week.
By commissioning me, you confirm that you have read my terms of service and agree to them.
Thank you for your interest!
Examples:
Rough Sketch: Quick and dirty, with or without faded first sketch lines underneath and minimal shading/detailing (Different line colours are optional, the norm is black)
Clean sketch: Carefully cleaned up lines and punctual highlighting / details
Greyscale sketch: Varying degrees of shading and lighting, including a simple background unless a detailed background is specifically requested (as was the case for this commission)
Full-colour sketch: Complete colouring and shading on a clean sketch with or without a simplistic background unless a detailed background is specifically requested.
Character Sheet Bundle: Includes a colour palette and 3-5 detail drawings depending on the pieces you choose to include besides the two full-body sketches (I will charge an additional fee for any more details you wish to include). I will provide a censored and uncensored version upon completion, but request that only the censored version is shared on social media. The character sheet will be flat colours only for the sake of being a reference sheet, e.g. for future commissions.
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this started out as a short rant about non-stick cookware but i've got an infodump about cookware in general and suggestions for what's the most useful vs the least useful in the kitchen. the thing about cooking is you can do a lot with a little equipment, despite appearances to the contrary. however the vessels you cook in are the most used tools in the kitchen, aside from a chef's knife
ok, first my little rant about non-stick cookware:
it doesn't last, and that's the main flaw of non-stick cookware. whether it has a non-stick coating or it's a special material that is inherently non-stick (at first), eventually they wear down and the non-stick benefits you bought the pan for pretty much disappear.
that isn't to say non-stick cookware is not useful. I have one non-stick frying pan in my kitchen and I use it to cook eggs and other things that are notorious for sticking. i also use it to reheat leftovers just because it's easier to clean. that's all i use it for
so, if you're in the market for cookware because you're moving out or just finally getting a kitchen of your own, do not go buying all non-stick pots and pans. sauce pans, skillets, stock pots (the big pots you use for soup), sauté pans, etc, those actually need your food to stick in some cases, especially for soups and sauces. why's that?
it's about the fond. example: when you're making a soup you usually start by sautéing solid ingredients in the pan first. those get browned and they leave a bit of slightly-burned foodstuff on the bottom of the pot. that's called fond. it's super concentrated savory flavor. right before you add the stock to the soup, you "deglaze" the pan by adding a little bit of liquid to the bottom of the pot and gently scraping it off and integrating it into the soup. fond is also like the basis of all sauces and stews and gravies pretty much anything else you're cooking
where should you buy cookware? obviously you can always buy new, I suggest buying direct from the manufacturer if you really want new. you can also find good cookware at garage sales.
if you have access to them, restaurant supply stores have cheap cookware but it's also made to be beat to death in a commercial kitchen. it works just as well as the stuff aimed at the consumer because, well, metal pans are metal pans. it's not rocket science. but there is cheap bad cookware in the restaurant supply store so shop carefully
so what kind of cookware should you buy? here are options i recommend, but not in any particular order:
stainless steel
stainless steel pans are versatile and they last forever. they work on the stovetop and they go in the oven too. so not only can you use them to fry up some veggies, you can also use them to roast a beast in the oven. they're easy to keep clean, though they eventually get a patina especially on the bottom. use dish soap. the easiest way to get tough spots off them are gentle abrasives like Barkeeper's Friend. these range from cheap to expensive, and some of the expensive ones are worth it (but not too expensive. like $100-200 range for really nice ones. remember, they last forever, so it's like a one-time fee)
good stainless steel pans should be heavy. if you're out shopping for them, pick them up and compare how they feel. if you spot a really cheap one and it feels light like a non-stick pan, avoid it.
carbon steel
these got popular lately, and frankly i don't have too much experience with them since the one i had ended up being left behind in a move. however they're totally fine to work with and are easier to maintain than a cast iron pan. however they sometimes come with wooden handles (a lot of them are wok-shaped because, well, a lot of woks are carbon steel), so remember you can't put wooden-handle pans in the oven. also since they're thinner they're probably not as good for the oven as other materials in terms of both performance and longevity
taking care of them is a little harder than stainless steel, because after you wash and dry them, you have to coat them in a thin layer of oil to prevent rusting
cast iron
okay first i want to get the cleaning bit out the way: YOU CAN WASH YOUR CAST IRON PANS WITH DISH SOAP. that bullshit about only using salt and water and never getting soap on it is from an era when soaps were made of lye. MODERN DETERGENTS ARE NOT MADE OF LYE, THEY'RE NOT EVEN SOAP. HOWEVER: DO NOT SCRUB YOUR CAST IRON WITH METAL SCRUB SPONGES
now about cast iron itself: it's cheap and it's a long-term investment. your cast iron gradually becomes a non-stick pan over time if you maintain its seasoning. a cast iron pan becomes seasoned naturally over time as long as you wash it soon after it cools down from cooking (don't ever leave food or water in it, it will rust), and after it's clean, you cover it with an extremely thin layer of cooking oil.
you can re-season cast iron that has lost its seasoning too. i don't want to turn this post into a cast-iron infodump post so i'll leave it to you to google "how to season cast iron pans" and "how to maintain cast iron pans". just remember the "don't wash it with soap" line is bullshit unless you actually have dish soap that contains lye, like where'd you get that?
these are also great for cooking in the oven as well as the stovetop. their high-density and dark color make for good heat distribution. a lot of people swear by cast iron as the best material to sear meat with, however i never really noticed the difference between cast iron and stainless steel.
enameled cast iron
le creuset can sit on it and spin. don't buy their shit it's overpriced. enameled cast iron is much more affordable from companies like lodge who already make cheap, good, regular cast iron pans. it's a cast iron pan coated with ceramic. enameled cast iron is really good for even heat distribution, however you do have to be careful not to chip it. it may also, despite your best efforts, just wear down over time because ceramic isn't as wear-resistant as metal.
enameled pans can go in the oven as well.
non-stick pans
only buy one (1) non-stick pan. make it a frying pan or sauté pan. and do not spend a lot of money on it. like $40-50 tops. i've seen $100+ non-stick pans and i think someone made those as a joke. it's a grift. you will be replacing it on a semi-regular basis depending on how often you use it.
if your non-stick pan uses a coating, if it starts flaking it's time to get rid of it. those ceramic non-stick pans you just gotta toss it when they lose their smoothness
that's it. post over. go cook. if you have any questions send an ask
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Re zoning regulation reform: could you go into detail as what that would look like in terms of wiping the slate clean. I feel like it would be better to go the houston route and just be zoning free
You do not want to go the Houston route.
youtube
Houston may claim to be "zoning-free" - and to be fair, it doesn't have some of the more common regulations on land use, or density, or height restrictions (more on this in a minute) - but the reality is far more complicated and the status quo is not one that's friendly to the interests of working-class and poor residents, or to the possibility of sustainable urbanism.
The answer to NIMBYism isn't to abolish all regulations and let the free market rip, it's to surgically target zoning, planning, and litigation that is used against affordable housing, public/social housing, mass transit, clean energy, and walkable neighborhoods, and to replace it with new forms of regulation that encourage these forms of development.
So let's take take these categories in order.
Zoning
As I tell my Urban Studies students, zoning is both one of the most subtle and yet comprehensive ways in which the state shapes the urban environment - but historically it has been used almost exclusively in the interests of racism and classism. Reforming zoning requires going over the code with a fine-toothed comb to single out all the many ways in which zoning is used to make affordable housing impossible:
The most important one to tackle first is density zoning and building heights limitations. The former directly limits how many buildings you can have per unit of land (usually per acre), while the latter limits how big the buildings can be (expressed either as the number of stories or the number of feet, or as both). Closely associated with these zoning regulations are minimum lot size regulations (which regulate how much land each individual parcel of real estate has to cover, and thus how many how many housing units can be built in a given area), and lot coverage, setbacks, and minimum yard requirements (which limit how much square footage of a lot can be built on, and what kinds of structures you can build).
the other big one is use zoning. To begin with, we need to phase out "single use" zoning that designates certain areas as exclusively residential or commercial or industrial (a major factor that drives car-centric development, makes walkable neighborhoods impossible, and discourages the "insula" style apartment building that has been the core of urbanism since Ancient Rome) in favor of "mixed use" zoning that allows for neighborhoods that combine residential and commercial uses. Equally importantly, we need to eliminate single-family zoning and adopt zoning rules that allow for a mix of different kinds of housing (ADUs, duplexes and triplexes, rowhouses/terraced houses, apartment buildings).
finally, the most insidious zoning requirements are seemingly incidental regulations. For example, mandatory parking minimums not only prioitize car-dependent versus transit-oriented development but also eat up huge amounts of space per lot. The most nakedly classist is "unrelated persons" zoning, which is used to prevent poorer people from subdividing houses into apartments, which zaps young people who are looking to be roommates and older people looking to finance their retirements by running boarding houses or taking in lodgers, as well as landlords looking to convert houses from owner-occupied to rental properties.
So I would argue that the goal of reform should be not to eliminate zoning, but rather to establish model zoning codes that have been stripped of the historical legacies of racism and classism.
Planning
Similar to how zoning shouldn't be abolished but reformed, the correct approach to planning isn't to abolish planning departments wholesale, but to streamline the planning process - because the problem is that right now the planning process is too slow, which raises the costs of all kinds of development (we're focusing on housing right now, but the same holds true for clean energy projects), and it allows NIMBY groups to abuse the public hearings and environmental review process to block projects that are good for the environment and working-class and poor people but bad for affluent homeowners.
As those Ezra Klein interviews indicate, this is beginning to change due to a combination of reforms at both the state and federal level to speed up the CEQA and EPA environmental review process in a number of ways. For example, one change that's being made is to require planning agencies and environmental agencies to report on the environmental impact of not doing a project as well, to shift the discussion away from petty complaints about noise and traffic and "neighborhood character" (i.e, coded racism and classism) and towards real discussions of social and environmental justice.
At the same time, more is needed - especially to reform the public hearing process. While originally intended by Jane Jacobs and other activists in the 1970s as a democratic reform that would give local communities a voice in the planning process, "participatory planning" has become a way for special interests to exercise an unaccountable veto power over development. Because younger, poorer and more working class, and communities of color often don't have time to attend public hearing sessions during the workday, these meetings become dominated by older, whiter, and richer residents who claim to speak for the whole of the community.
Moreover, because community boards are appointed rather than elected and public hearings operate on a first-come-first-serve basis, an unrepresentative minority can create a false impression of community opposition by "stacking the mike" and dialing up their level of militancy and aggression in the face of elected officials and civil servants who want to avoid controversy. (It's a classic case of diffuse versus concentrated interests, something that I spend a lot of classroom time making sure that my students learn.)
Again, the point shouldn't be to eliminate public hearings and other forms of participatory planning, but to reform them so that they're more representative (shifting public hearings to weekends and allowing people to comment via Zoom and other online forums, conducting surveys of community opinion, using a progressive stack and requiring equal time between pro and anti speakers, etc.) and to streamline the review process for model projects in categories like affordable housing, clean energy, mass transit, etc.
Litigation
Alongside the main planning process, there is also a need to reform the litigation process around development. In addition to traditional tort lawsuits from property owners claiming damage to their property from development, a lot of planning and environemntal legislation allows for private groups to sue over a host of issues - whether the agency followed the correct procedures, whether it took into account concerns about this impact or that impact, and so forth.
As we saw with the case of Berkeley NIMBYs who used CEQA to block student housing projects over environmental impacts around "noise," this process can be used to either block projects outright, or even if the NIMBYs eventually lose in court, to draw out the process until projects fall apart due to lack of funding or the proponents simply lose their patience and give up.
This is why we're starting to see significant reforms to both state and federal legislation to streamline the litigation process. The categorical exemptions from review that I discussed above also have implications for litigation - you can't sue over reviews that didn't happen - but there are also efforts to speed up the litigation process through reducing what counts as "administrative record" or by putting a nine-month cap on court proceedings.
Again, this is an area where you have to be very surgical in your changes. Especially when the politics of the issue divide environmental groups and create odd coalitions between labor, business, climate change activists, and anti-regulation conservatives, you have to be careful that the changes you are making benefit affordable housing, clean energy, mass transit and the like, not oil pipelines and suburban sprawl.
#public policy#housing#zoning#policy history#urban planning#public housing#social housing#yimbys#yimbyism#affordable housing#urban studies#urbanism#houston#nimbyism#nimbys#environment#climate change#clean energy
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Another World Ogiri July 2023 [What are Orbot, Cubot, and Gemerl doing...? ]
Leave your pest control to us! Insect killer three musketeers!
Two characters appear every month in surprising outfits and situations! Let's enjoy Ogiri together with illustrations that will make your imagination run wild!
This time, Orbot & Cubot and Gemerl are unexpectedly combined! ? Introduced as a giant super robot filled with boy's romance! It looks like he's pulling off some incredible trick...?
What kind of lines or narration would you use?
You can style it based on the atmosphere and world view of the two of you in the game, or you can create a bold arrangement! In the example, it looks like a commercial that seems to blow away not only insects but all sorts of things... It's OK to use such free-spirited jokes!
Please enjoy it and tweet with the tag "#Isekai Ogiri" on Twitter âȘ
We will introduce the good ones in a reply from Sonic's official Twitter account.
We are looking forward to your fun Ogiri posts!
Act 7: âSteel Core Combination Gran Botkaiserâ
A certain port base on the outskirts of Casino Police...
The silence was torn apart by the images of three gigantic steel planes that flew in with a roar... When they combined at a point in the void with an earth-shaking sound, they were enveloped in a dazzling ball of light.
And the next moment...!
"'Steel Core Combination! Gran Botkaiser!'"
There, an invincible steel giant with a total height of 400 meters stood towering with determination, with the port and city in its back.
"According to the information, we have confirmed an ultra-high energy reaction!...The strength is unprecedented!"
With a nervous look on his face, he reported to the Steel Giant's right body part, ``Red Iron Orbot,'' which is in charge of attacks.
"It's okay. The evacuation of citizens has finished, so let's clean up as usual."
The one who replied to Noweki was the "Yellow Iron Cubot" whose left body part was in charge of defense.
"Understand the situation. G (Gran) Botkaiser, activate battle mode!"
The person who announced the start of the operation above the two of them was ``Gemerl of Black Iron'', who has a head and chest part and has full control authority.
Then, as if the three had completed their preparations, a gigantic body gradually rising from the sea was displayed on Gemerl's console monitor, accompanied by an alert sound.
A strange-looking giant robot equipped with cupronickel-colored steel spikes...is the ``enemy.''
At first glance, it seemed businesslike...but with determination, Gemerl calmly told his friends.
"Weapons fully open. Battle begins."
It was only recently that the ``enemy'' appeared from nowhere and began attacking this port base.
Orbot is a happy-go-lucky guy, Cubot is a laid-back guy, and Gemerl is a cool guy who doesn't talk much. Peace in the area is maintained by their G-Bot Kaiser blocking the ``enemy''.
At that time, an attack by an unprecedentedly powerful "enemy" occurred. G-Bot Kaiser was waiting for the ``enemy'' with maximum equipment without a limiter.
"Hey, Gemerl. I think what we need to fight together is communication." " That's right. Let's hang out for an oil bar after work~" " ..."
As the two chat with each other in front of their ``enemy,'' Gemerl answers silently.
"...Well, as usual, I'll leave the battle to Gemerl."
The "enemy" approaches slowly. The first eye shines eerily on the matte cupronickel colored body. And the steel spiked blade on its back reminded me of a certain animal. When the ``enemy'' got in range, he lowered his hips and heard a dark driving sound.
"It's as big as us... It's spiny, so why call it a mecha hedgehog?"
<< Zugon! >>
A shock attack that cuts Cubot's carefree talk to shreds! The ``enemy'''s rushing attack grazed right in front of me, knocking off part of my shoulder armor.
"It's so bad! What's going on now!?" "Just scratched me!? Is that the blade...!"
A different level of strength than before. Despite the two men's stiffness, the circling ``enemy'' approaches G-Bot Kaiser in terrifying pursuit.
"...Shockproof defense, 'Cue Shield' deployed!" "Okay! Leave me alone!"
<< Zudoooon! >>
At the moment of contact with the raised shield, the ``enemy'' is blown away by an unexpected large explosion, steps on the tatara, and falls to his knees...!
Cubot's ``explosion reaction shield'' was effective, reacting to the impact by exploding the surface of the shield to counterbalance and counterattack the force. Deals counter damage and has a great first move! That's what I want to say...
"What's this explosion!? Gemerl is terrible! His face will turn into popcorn!"
Cubot, whose face is embedded in the shield and gets caught up in the explosion, becomes battered and violently protests. Bringing a prototype with the strongest weapon backfired, but there's nothing we can do about it now...
Despite the protests, Gemerl attempts to pursue the ``enemy,'' who is still unable to get up.
"Piercing EMP weapon 'Oh Drill' fully released!" "Understood! I will avenge Cubot!"
<< Guyy! >>
Along with the ultra-hard drill with built-in Orbot, a spiral lightning bolt that burns out electronic circuits is fired at the enemy.
<< Gari Gari Gari...! >>
Although the drill itself was blocked by the "enemy", sparks ran through the joints of the arms and smoke erupted from various places...! Electromagnetic pulse attacks are certainly effective.
I can keep pushing through!
.....But then the rotation of the drill gradually weakened and finally stopped completely. Then the Orbot face at the base of the drill protested breathlessly.
"The electromagnetic pulse works here too...and I'm dizzy...I'm not from Gemerl!"
At this point, the self-inflicted damage and separation of allies...G-Bot Kaiser lost a valuable attack opportunity.
The "enemy" turns into a counterattack, curls up and spins at high speed...! The bristling blades of its ball-shaped body emit a dull light, and the next moment it attacks with an attack technique that combines offense and defense.
The only remaining armament is the special move "Ultimate Trinity" using Gemerl's chest cannon "G-End", but it doesn't respond when you press the fire button...!
Zimel shook his head as expected.
This is because this weapon has a safety device that says, ``You can't shoot unless the hearts of three people are united.'' And they had never been able to shoot it before.
It is no longer possible to avoid the attacks of the "enemy"...! Gemerl tried to attack Orbot and Cubot, but they were already at their limit due to severe damage.
"...Emergency measure. Take the bullet with your chest armor!"
Gemerl puts his chest, which is the most heavily armored, forward and tries to deflect the blow by adjusting the angle of reflection, but...
<< Gwashaa! >>
The impact was unstoppable, and it caused massive damage that penetrated the armor...! The giant body is blown away and sinks into the ground, and sparks run all over the giant body as it falls face down.
Gemerl's console monitor displayed a red pop-up informing him of the damage area and the image of the ``enemy'' entering the next attack motion.
"...I could have just disposed of us and protected myself." "To protect us..."
The Orbots see oil pouring out of their eyes as they see Zimel being more damaged than they are.
"...We have to work together! Let's all three defeat him together!"
Two people with shining eyes. Perhaps his uprising spirit was conveyed to Gimmel, who was on the verge of going down, but the light returned to his eyes and he tried to wake up G-Bot Kaiser, who had failed.
And that moment...
Gemerl looked around and saw a sign for an ice cream shop that was a tenant in the building.
"cream......?"
......cream. For some reason, just that word...
Even though he didn't know what it was, just saying the name made him feel a strange surge of strength. There's something behind me that I need to protect...something important.
Protect the cream. Even if this body ends. Driven by this inexplicable but certain feeling, G-Bot Kaiser stands up bravely.
Meanwhile, the Orbots also had their eyes glued to something written on the wall of the base.
A distinctive mark that shows the face of a smiling bearded man with an egghead.
...I will protect this base. That is an absolute command from the ``boss''... That mark instantly brings back the terrifying mission in their memory.
If we don't protect ourselves, we have no future...!
``For Cream!'' ` `I can't really remember, but it's all for the boss!'' ` `To avoid getting angry at the boss!''
There's something I want to protect.
G-Bot Kaiser is enveloped in a dazzling light as his separated feelings become one. The light gathers at the "G-end" of her chest.
"What's this reaction...? The Aegis circuit didn't say 'un' or 'sn'! "
The letter "G" shines on the console monitor. Gemerl nods silently... The three hearts have become one.
"'Hisatsu...Ultimate Trinity!!'"
<< Cool! >>
The ultimate discharge weapon made possible by the latest technology. This amazing plasma erupts in a roar of light that instantly reduces all matter to ashes.
Then, it pierced the center of the ``enemy'', increasing its power and range even further, splitting the ocean in front of it, gouging out the mountains... and eventually grazing the moon in the sky, changing part of its outline. did.
A few seconds after the roar stopped... The ``enemy'', which had become completely ventilated, exploded on the sea with a huge roar.
<< Doggoooon...! >>
The seawater that was blown up to the stratosphere froze at high altitude and reflected light, scattering in the form of a gigantic rainbow tombstone that illuminated several kilometers square.
......Total victory.
The ``enemy'' disappeared without a trace, leaving only G-Bot Kaiser standing there, smoke emitting from every part of his body, turning into an object of victory.
"Severe damage caused by recoil from using G-End"
The three of them can no longer even move, let alone uncombine. Gemerl calmly tells the Orbots.
"Well, since we defeated him, it's not goodâȘ" "It's not good! You've destroyed a lot of things...What are you going to do now, Gemerl?"
"..."
After a long silence, Gemerl spoke in a businesslike manner, but with goodwill.
"Let's go to the oil bar."
...After an atmosphere of excitement...the two, and then the three of them, laugh heartily, forgetting that they can't even move.
Their hearts were united at this very moment, filled with a sense of accomplishment and pride in being able to protect what was important to them.
"After the fight..."
"Amazing! Hey, hey, did you see what you just saw?"
A little while after the "enemy" exploded and scattered...
A little away, on a small hill, Tails was very excited to see the majestic figure of G-Bot Kaiser standing on the battlefield, and Sonic was looking at him with a slightly sheepish smile.
"Tails... your love of mecha is still the same."
Tails, shy after receiving the point, begins to analyze his specialty with a serious expression. During the battle with Eggman's army before the ``incident'', this was indeed Eggman's base, and Gemerl and Orbot were supposed to be hostile to each other there. The fact that it changed into this form...
"I think...Eggman himself may not be able to control this incident."
After a pause, Tails continued.
"I think Eggman's plan was to create a different world that would be more convenient for Eggman. But this is completely different from that now, isn't it?" "Certainly, Eggman's minions, Orbots I don't understand why you're getting along so well with Gemerl.''
Sonic nods at Tails' point.
"Yes, but it's not just that. Shadow's live performance, Emmy and Blaze's fortune-telling and magic, my appearance... There are too many changes happening here and there that Eggman would never have thought of. Moreover, Let's keep the basic relationship intact, okay?" " ...Hey Tails. What do you mean?"
Tails, who was asked this after speaking in one breath, was a little at a loss for words and answered as follows.
"I can't say it well, but...the 'interpretation' of the world...is being overwritten here and there by someone other than Eggman..." " 'Interpretation'!? ...How? To whom?" "I don't know... But otherwise, it wouldn't be possible to explain why there are so many different incidents all over the world, each with its own chaotic concept. ......â
Although Tails tried to say that, he realized that it was such a far-fetched deduction, and his face turned red and he lowered his eyes.
"Sorry, I'm saying something a little strange..."
Tails shrugs, thinking that he hasn't analyzed anything after all. But Sonic grabbed him by the shoulders and said,
"What are you talking about, Tails? You're definitely getting closer to the answer , aren't you? " "...Huh? " If we investigate further to see if something unusual is happening, we'll find out who's behind it, right? We're taking a step forward, aren't we?"
Let's say something. Although she thought that it was just an ``interpretation,'' Tails felt a warm confidence return to her chest.
"Oh, that's right...! Thank you, Sonic!"
Sonic starts running, saying let's go, and Tails follows with a smile on his face. The two of them took one step forward, and then took a strong step toward the future, two or three steps ahead.
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