Oh, shoot! Alex shared her loft pictures and I have never seen a loft like this. It is incredible for pink and pastel &/or bright color lovers. I hate my apt, now.
I love to experiment with light effects, but I never had a disco ball. I need a disco ball.
Kitty approves. She's so comfy on the shag carpet, baby.
Again, like last time, just pointing out things and ref for drawing. Anything that I don't talk about here probably is in the previous analisis (or I've nothing to add)
I actually made these out of order. In some I was running out of space and others I didn't know how to fill the blank spaces. I think I was able to put everything together but maybe this could have been more organized.
I literally spent a whole night watching gameplays and taking screenshots NO ONE STOPED TO LOOK AT THEIR MODEL. LIKE OH MY GOD. IS THERE. IS RIGHT THERE. YOU CAN LOOK AT IT ALL YOU WANT SHOW ME THOSE ROBOT GUTS-
Thanks to this video I was able to see their endo in detail. Take a look at the channel, this person has showed details of the game models and some things that are impossible to see.
Anyways, I hope this help some people see their design more clearly and draw them easier. The ruin designs are pretty hard to understand in shape. I didn't expect their endo to look like this, specialy the face and dorso.
for me personally‚ the flashlight in the museum (that Armand had stolen from the guard) represented her hope/dream (to be seen, to belong, to find home)‚ happiness (Madeleine)‚ and Claudia herself.
I made a few new wax seal stamps out of clay (like the ones I did for my worldbuilding stuff forever ago), this time just of random symbols that I thought might look good done in the style of painting over the raised part of the wax or etc. :0c Some of them aren't carved deep enough to really show up that well, but overall they worked okay for being clay lol