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Memorable Moments / Wisdom
Io remained the same in spite of everything else that’s happened. Ikora came to the Jovian moon expecting it to be changed as well, but found the only thing different was her. As a person. Doubtful. Hopeless, and stripped of the light. What was once the steady presence of a background hum is now a gaping void of silence. Emotions that had been long-time strangers now rise back to the surface to force their re-acquaintance if she lingers too long on that thought.
The traveler was caged and the last safe city was no longer safe, overrun with red legion troops making a mess of what humanity had re-built. She scans the horizon, eyes dragged to the focal point of the cradle, a strange series of geometric risings carved out of the yellow sulfur infused ground. Like the beginnings of a project once started but left unfinished and abandoned.
Like how she abandoned the city. Ikora draws in steady breath as she turns around to face the area commonly dubbed the lost oasis. Lost, like I am. It’s hard for her to reach for the usual faith she holds in the light as Ikora stands by watching idly the taken in the distance near tear shiver and teleport in that unnatural way. She feels powerless. She hates this feeling.
All the wisdom Ikora possessed seemed outside her reach at this moment, feeling untethered to an integral part of who she was and her belief system. Holding the highest crucible record meant nothing if that bravado was only backed by the strength of her light, who is she outside of that capability? Another cowering mortal, waiting out the oncoming days, seeing which day might be the last?
Who did she want to be was the real question. Her hands tightened for a moment behind her back before deciding to get down in a kneeled position, choosing to meditate on the dilemma. Ikora shuts her eyes and sets her breathing into an even pace as her mind flickers between images of what used to matter to her, what matters now and what always had.
The pursuit of knowledge. Proving herself and her strength. Learning to study and grow from other’s teachings. Knowing her identity separated from that and knowing when to walk away. Ikora inhales, then exhales.
Her fire team. Zavala. Cayde. Her Hidden. The rest of the guardians and the mortal civilians of the last city. Everyone who is still there, doing their best to survive this current crisis like many others. But this was different, this threat brought right to their doorstep, right on top of their home and safe haven. Ikora clenches her fists in her lap again. How dare they. Taking the traveler and their home.
Ikora continues her meditation with her evened breathing to prevent herself from feeling overwhelmed, when she hears the tell-tale sound of a jump ship flying overhead. She looks up and sees what she believes to be the guardian’s ship, now hovering to settle in low orbit as they transmat out of the vehicle.
She rises and looks back out toward the cradle, feeling a sort of kinship to it out here half undone and lonely on its own. Ikora hears the guardian’s footsteps behind her with what seems like misplaced confidence, all things considered, and she feels… Wait. She feels the presence of the guardian as she always had, including their light.
The guardian’s light? How? Ghaul cut off the traveler! Ikora kept her surprise inward as she argued internally over this. The guardian had proven to be quite extraordinary, maybe they were somehow unaffected? But there was footage of them falling from high up, like a puppet cut from its strings along with their ghost being spotted searching for them.
Even so, if it’s possible to have the light returned and the guardian found a way, not all was lost then. If they have that knowledge then that could mean there’s still a chance to turn all of this around. A spark of hope ignites within her chest as Ikora basks in the familiar sense of that background hum of light coming off the guardian, although a part of it seems a little… Changed.
What that could mean she doesn’t know nor have the wisdom at this present moment to determine. But what it did mean was in her mind a turning point as Ikora addresses the guardian, confiding in them her concerns while still sticking to the wisdom of their faith in the light. And she considers the reappearance of the guardian before her as a sign of that wisdom being true.
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Ahem.
Introducing Nanim, heir of House Exeltis of Baldur's Gate
AKA, if Larian isn't going to give us a nonbinary companion, I'm going to make one up myself.
Quick Class details:
Wild Magic Sorcerer with a noble background, half-drow, they/them
Meeting:
In the wreckage of the Nautiloid crash, you find them cornered by three sheep. As you approach, they warn you in a panic to stay back, and the sheep attack. The aforementioned sheep are actually polymorphed Intellect Devourers.
Starting Cantrips:
Minor Illusion
Mage Hand
Shocking Grasp
Ray of Frost
Dancing Lights (drow heritage)
Starting Spells:
Disguise Self
Color Spray
Skills:
History (noble background)
Persuasion (noble background)
Arcana
Religion
Personality:
Starting off by saying they're Lawful Neutral. They grew up nobility with strict rules about when and how to behave and what to do in regards to their Wild Magic surges, so they firmly believe that anyone who is in charge is in charge for a reason, and any rules they set are SET for good reason. You can sway their opinion on this by investigating into the people in charge; for example, initially, they're on the druids' side on the tiefling vs druid conflict, because it's THEIR grove, they're allowed to let in whomever they choose, the refugees are infringing on the rules they set by staying. However, when you find out Kagha's there because Halsin's gone and Kagha's been dealing with the shadows, Nanim's like "wait a minute. You aren't qualified to lead at ALL" and reevaluates their opinion.
They are VERY sheltered as to how the world works. Courtesy of their upbringing.
Very optimistic and charismatic, VERY loyal, and will judge you if you AREN'T loyal to the company you keep. Extremely eager to explore, with little regard to personal safety due to being a Wild Magic bomb all the time. On the more negative side, they're careless, naive, a bit insensitive and pompous due to their status, very impulsive, and hedonistic. They like luxury, they don't believe in challenging rules to help those affected negatively by them, they think they're greater than they are (sorcerous hubris at its finest) and that all their opinions are correct, and they chase novelty like an addiction.
They also zone out. A lot. Like, in the middle of a conversation, a lot. It's often filled with impulsive thoughts that they're sorting into "yes" and "no" piles (examples: "Should I ask Astarion if he's also part drow? If I smack Shadowheart's braid, will she kill me? I want to poke Karlach, just to see if she's REALLY on fire or if it's illusory.") an you can use the tadpole to listen in. Don't get caught!
They're genuinely afraid of confronting their negative traits or admitting they might be wrong about something, in denial about things that don't fit their pre-established idea of themselves. Unintentionally condescending at times. Craves friends and romance both, has no idea how either work (has been to brothels, sure, but hasn't ever had a genuine connection with someone). Likes music, plays the lute. Very vain.
Approval:
Following pre-set rules (the druids want the refugees out of the grove, the refugees want your help, you refuse to challenge the druids)
Being willing to engage with your surroundings (Eilistraee's sword, the Blood of Lathander, touching the button in Withers' crypt)
Refusing to deal with rule-breakers (the Zhentarim)
Researching/being knowledgeable about religion/history/magic (successful dice rolls)
Staying out of problems that don't concern you (declining to get involved with Ethel vs the brothers)
Taking charge and standing up for your companions (telling the Gur that Astarion's under your protection, standing up for Gale when the others want him to leave, telling Mizora off when she comes to punish Wyll)
Literally anything positive to do with the drow twins at Sharess's Caress
Disapproval:
Defying the order of things (helping the refugees, telling Minthara you'll help her)
Picking the safe route/electing to leave something alone (non-confrontational dialogue choices, abandoning the Blood of Lathander)
Dealing with blatantly bad characters (the Zhentarim, the goblin camp, that paladin that wants to steal the gith egg, Viconia, Balthazaar, Mizora)
Being genuinely dumb (licking the spider, drinking Thisobald Thorm's brew, giving your blood to Araj, waving to Vlaakith, drinking Priestess Gut's potion)
Getting involved with other people's conversations when they didn't ask for you (convincing Rolan's siblings to stay at/leave the grove, interrupting Kagha vs Arabella)
Selling people out (Astarion, Isobel, Shadowheart)
Prying into other people's heads in your party on purpose (Gale, Shadowheart, themself)
Being rude to friendly characters
Being modest and/or humble (downplaying yourself or refusing finer things in life; they want luxury and rewards, damn it!)
Some general, non-personal-quest-related dealbreaker moments (ie, moments where Nanim will permanently leave your party):
Betraying the grove (you have to roll intimidation a few times to avoid this)
The Dark Urge kills a companion on purpose (non-combat, specifically by giving in to the Urges)
Goading Orin into killing whomever she has captive
This is a very long post, so I'll split the Nanim lore into multiple parts (their history, their quest, their romance, etc) and link them here when finished.
Part 2: Nanim's History
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