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#character narrative
deception-united · 5 months
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Writing Tips Master Post
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Suicidal Urges/Martyr Complex
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
1000 Follower Post
2000 Follower Poll
Writing Fantasy
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archerdepartures116 · 17 days
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Ill post this au( inspired by tweet above) i started on my twt on Tumblr too
First part
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more comic panels below
Second part
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Third part
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Fourth part
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Shenanigans side extra
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this is currently an ongoing series, if this does well here, I will continue posting these in bulk (~ ̄▽ ̄)~
for more frequent uploads, you can follow my twitter at ArcherD116, feel free to ask me ab this au and give your suggestions!
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foundfamilywhump · 6 months
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being aromantic and into whump is like. shoutout to whump for being a great opportunity to engage with stories about intimacy and vulnerability and powerful emotion and physical interactions with other people and intense relationships that are not presumptively based in romance. what would i do without you.
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axydoesstuff · 1 month
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Miyazaki i see what you did there
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notbecauseofvictories · 5 months
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I'm re-reading the Discworld series for reasons, and honestly the most relatable part of reading these as an adult is how many of the protagonists start out being tired, used to their little routine and vaguely disgruntled by the interruption of the Plot. Sam Vimes wants to lie drunk in a gutter and absolutely doesn't want to be arresting dragons. Rincewind is yanked into every situation he's ever encountered, though he'd much rather be lying in a gutter too. (Minus the alcohol. Plus regretting everything he's ever done said witnessed or even heard about fourth-hand in his whole life.) Granny Weatherwax is deeply suspicious of foreign parts and that includes the next town over; Nanny has leaned into the armor of "nothing ever happens to jolly grannies who terrorize their daughters-in-law and make Saucy Jokes"
Only the young people don't seem to have picked up on this---and that's fortunate, because someone has to run around making things happen, if only so Vimes and Granny and Rincewind have a reason to get up (complaining bitterly the whole time) and put it all to rights. Without Carrot, Margrat, Eric, etc. these characters don't have that reason; they're likely to stay in the metaphorical gutter and keep wondering where it all went wrong or why anything has to change.
............well, that's not quite true. You get the sense that Vetinari knows how much certain people hate the Plot. And as the person sitting behind the metaphorical lighting board of Ankh-Morpork, he takes no small pleasure in forcing the Plot-haters specifically to stand up, and say some lines.
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bixels · 5 months
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Learning that fans hated Applejack and called her "boring" is crazyyy to me because I genuinely, unironically believe AJ's the most complex character in the main six.
Backstory-wise, she was born into a family of famers/blue collar workers who helped found the town she lives in. She grew up a habitual liar until she had the bad habit traumatized outta her. She lost both her parents and was orphaned at a young age, having to step up as her baby sister's mother figure. She's the only person in the main gang who's experienced this level of loss and grief (A Royal Problem reveals that AJ dreams about memories of being held by her parents as a baby). She moved to Manhattan to live with her wealthy family members, only to realize she'll never fit in or be accepted, even amongst her own family. The earlier seasons imply she and her family had money problems too (In The Ticket Master, AJ wants to go to the gala to earn money to buy new farm equipment and afford hip surgery for her grandma).
Personality-wise, she's a total people-pleaser/steamroller (with an occasional savior complex) who places her self worth on her independence and usefulness for other people, causing her to become a complete workaholic. In Applebuck Season, AJ stops taking care of herself because of her obsessive responsibilities for others and becomes completely dysfunctional. In Apple Family Reunion, AJ has a tearful breakdown because in she thinks she dishonored her family and tarnished her reputation as a potential leader –– an expectation and anxiety that's directly tied to her deceased parents, as shown in the episode's ending scene. In The Last Roundup, AJ abandons her family and friends out of shame because believes she failed them by not earning 1st place in a rodeo competition. She completely spirals emotionally when she isn't able to fulfill her duties toward others. Her need to be the best manifests in intense pride and competitiveness when others challenge her. And when her pride's broken, she cowers and physically hides herself.
Moreover, it's strongly implied that AJ has a deep-seated anger. The comics explore her ranting outbursts more. EQG also obviously has AJ yelling at and insulting Rarity in a jealous fit just to hurt her feelings (with a line that I could write a whole dissection on). And I'm certain I read in a post somewhere that in a Gameloft event, AJ's negative traits are listed as anger.
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Subtextually, a lot of these flaws and anxieties can be (retroactively) linked to her parents' death, forcing her to grow up too quickly to become the adult/caregiver of the family (especially after her big brother becomes semiverbal). Notice how throughout the series, she's constantly acting as the "mom friend" of the group (despite everything, she manages to be the most emotionally mature of the bunch). Notice how AJ'll switch to a quieter, calmer tone when her friends are panicking and use soothing prompts and questions to talk them through their emotions/problems; something she'd definitely pick up while raising a child. Same with her stoicism and reluctance at crying or releasing emotions (something Pinkie explicitly points out). She also had a childhood relationship with Rara (which, if you were to give a queer reading, could easy be interpreted as her first 'aha' crush), who eventually left her life. (Interestingly enough, AJ also has an angry outburst with Rara for the same exact reasons as with EQG Rarity; jealous, upset that someone else is using and changing her). It's not hard to imagine an AJ with separation anxiety stemming from her mother and childhood friend/crush leaving. I'm also not above reading into AJ's relationship with her little sister (Y'all ever think about how AB never got to know her parents, even though she shares her father's colors and her mother's curly hair?).
AJ's stubbornness is a symptom of growing up too quickly as well. Who else to play with your baby sister when your brother goes nonverbal (not to discount Big Mac's role in raising AB)? Who else to wake up in the middle of the night to care for your crying baby sister when your grandma needs her rest? When you need to be 100% all the time for your family, you tend to become hard-stuck with a sense of moral superiority. You know what's best because you have to be your best because if you're aren't your best, then everything'll inevitably fall apart and it'll be your fault. And if you don't know what's best –– if you've been wrong the whole time –– that means you haven't been your best, which means you've failed the people who rely on you, which means you can't fulfill your role in the family/society, which makes you worthless . We've seen time and time again how this compulsive need to be right for the sake of others becomes self-destructive (Apple Family Reunion, Sound of Silence, all competitions against RD). We've seen in The Last Roundup how, when no longer at her best, AJ would rather remove herself from her community than confront them because she no longer feels of use to them.
But I guess it is kinda weird that AJ has "masculine" traits and isn't interested in men at all. It's totally justified that an aggressively straight, misogynistic male fandom would characterize her as a "boring background character." /s
At the time of writing this, it's 4:46AM.
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monteruu · 2 months
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feeling displaced
[image id: digital illustration of john egbert from homestuck. he is standing partially behind a floating panel with large yellow and blue clouds and a bright sun with the words "Thanks for Playing" floating in the sky being slightly cut off. john's windsock hood is seen trailing off in the white background behind him and draped partially over the panel next to him. he has no expression as he stares at the camera. end image id.]
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themightyhumanbroom · 6 months
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It's always risky killing off a character but if you have to, you must have them HAUNT the narrative. Let their death and absence be constantly felt at some level.
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haliaiii · 8 months
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Juno’s champion
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ampleappleamble · 7 months
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haven't seen this on here yet so:
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in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
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noknowshame · 6 months
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always a fun time when real life people are doomed by their own narratives. like guys you know it doesn’t have to be like this right? this isn’t a stageplay the foreshadowing isn’t real until you make it real
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asexualenjolras · 3 months
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It's so genius that Inside Out 2 uses Anxiety as an antagonising character that opposes Joy, Sadness, Fear, Disgust and Anger without making her an antagonist, or villain. She is trying to protect Riley just like they are, but she is so caught up in her own ways that she doesn't see the bigger picture. And that's exactly what anxiety feels like.
When she realises this, it causes a panic attack (which is also beautifully depicted) and she spirals.
Anxiety is a genius character, and it is so important to me that the other emotions don't attempt to push her out of Headquarters or out of Riley's life but instead find ways of coping with her.
Because Anxiety shouldn't control your life, but she will still be in your life. And it is possible to live with anxiety.
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roseofcards90 · 2 years
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agentravensong · 7 months
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thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point. instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
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acertifiedmoron · 2 months
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one thing about asoiaf is that it frequently invites you to have sympathy for characters who've carried out varying degrees of morally repulsive acts (most apparent with pov characters such as theon, cersei, tyrion, and jaime but also sandor, joffrey, and even viserys). and most of these characters have received some equivalent of, what may look like 'narrative comeuppance' : theon flayed by ramsay, cersei made to perform her walk of atonement, tyrion sold as a slave, jaime losing his hand, joffrey's painful, drawn out death etc. except the scenes really aren't framed like that since the series doesn't seem to buy into that idea. all these incidents are not just deserts but moments of horrible injustice against these characters. and that's a little series thesis statement in itself, no neat category of monsters whose misdeeds can be addressed by a single moment of karmic justice but people like you and me who hurt others and have been hurt and continue on living. it's saying, here's this person who is capable of great cruelty influenced and motivated by their experiences with the world, but will you also hold understanding and sympathy in your heart for when the world is cruel to them in return? given what most fandom discourse looks like... the answer to that question is unfortunately a resounding no for a lot of readers.
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one. two. three…delicate lines carved into a pale pink thigh. Sharp and neat and still too clean for the filth and disgust that clings to her mind. The burn from his touch overpowering the sting of fresh wounds. The stain of dark  wells up, quivering with each calculated exhale. 
one. two. Three…she counts between her breaths. Finally the barrier is breached, rivulets streak the curve, soaking into the towel beneath. Still *too* neat. she swipes her fingers, smearing vermillion into an abstract self portrait. She digs into the flesh with nails still painted to match that lilac gauze. Chipped and cracked and broken. So much changed. So much lost. 
“What do you mean he broke up with you? I thought you two were in love?” Spools of golden silk fan across the lush of green. Jules is sprawled in the yard, bright emerald pools focused on the robins egg sky. She’s uncaring of the breeze that shifts her skirt. unflinching from the sun baking her pale skin tinted pink. unbothered at the frenzied crawl of an ant up her leg. 
Olivia, protected beneath the shade of a tree, knees pulled to her chest, tears at the blades of grass near her hip. Each pluck of her fingers rips the greenery up at the root. She breathed violence now. With a cheek pressed to the steeple of legs, O avoids looking at her little sister. Avoids answering the question. 
Jules has taken Olivia’s silence as permission to continue. “Momma said it’s because you had sex with him at prom.” She doesn’t mean to wound her sister. It’s an unintentional stab. “She said, now that he’d gotten the milk for free, why would he buy the cow? I don’t even know what that means. What does a cow have to do with anything?” Olivia rolls her eyes, still silent, willing Jules to shut up. “She called you a –.”   
Higher up, flesh that would stay hidden beneath summer shorts, her shaking fingers are set to work again. Slick with blood her grip slips, she has to regain her hold repeatedly. Her cheeks are stained with angry tears. Broken tears. Shame filled tears. 
The pain is different. Sharper. Angier. It feels like a release. And when she drops the razor, coated in red, a quivering, sob lined exhaled bubbles past lips chewed raw. Lines of red streak down her thigh, soaking white cotton pink. Olivia sniffs around her tears and smears fingerprints across. This time her carving is anything but neat. Those four little letters jagged, crooked, LOUD against porcelain. 
S L U T
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