#calhoun burns
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nerds-yearbook · 1 day ago
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The last episode of the Mask cartoon aired on November 26, 1986. The series ran for 2 seasons and 75 episodes. ("Cliff Hanger", Mask, TV Event)
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eatgecom · 1 month ago
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A cool double-sided design of the 1985 animated television series - M.A.S.K.(Mobile Armored Strike Kommand).
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adrian-sheppy · 9 months ago
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for star trek au. want to make more . we wll see. . info dump under cut. its a bit disjointed
this whole au endevour has had me reading all the wikis for andorians. like “transgender” on andoria would be a blanket term because of the four named “canon” sexes (and the unnamed sexes that would fall “between” these!. and who knows how many genders.) i'm not gonna get into it here . there's a lot to say .
andorians are militant and family oriented. child rearing is very important. they suffer near constant population issues; one cause is that they need four people to have one kid. andorians are traditionally polyamorous and pansexual but they wouldnt use these terms . barney cant cut it in an andorian polycule so barney dating one guy (WHO IS VULCAN!!!) and neither of them wanting kids = traditional andorians instantly dislike him. guy with the biggest target on his back. joined star fleet so people back home would stop eviscerating him. like now when barney loses an antenna he is treated nicely instead of being roasted until it grows back! so cool . andorians in star fleet would be more accepting of untraditional andorian relationships . i.e jennifer lower decks . but gordons a vulcan so thats gonna cause some issues also...
...dont get me started on gordon's relationship with Vulcans and how they would treat him... like NO ONE talks about sybok outside of final frontier (i think he was mentioned in snw ?) not even in DISCO where the s'chn t'gai family is a FUCKING FOCAL POINT. they pretend he doens't exist because vulcans put things into boxes and rationalize them away . and when they cant? dont acknowledge it. call it irrational and move on... and then in comes gordon (number one hater of the vulcan science academy btw) and he cant regulate his emotions like the majority of vulcans can. he makes many vulcans uncomfortable by just EXISTING. its like the prejudice spock has to deal with but times 100x because he CANT keep his cool. it's used to discredit him and to question his vulcan heritage . and its called a “defect” primarily by vulcan doctors. his brain is just more similar to a humans than a vulcans. its a congenital disorder by vulcan standards.
they were both dealt shit cards and born into a culture that doesn't work for them (or gordon finds out later about said culture and see it has no room for him), so waht do? escape to the stars. misfits congregate in star fleet. and barney runs hot like the vulcan deserts and gordon runs cold like the ice moon of andoria and in eachothers arms they are at home and accepted for being the outcasted assholes that they are . . . . . ... and gordon is a chocoholic. love wins.
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abnomi · 2 months ago
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PSYCHOANALYSIS ON CHARACTER PASTS IN WRECK IT RALPH!!!!!!!!!!!!!!1!
ok... so you know how some characters were never given a backstory to play off of? (like Turbo for example)
i dont know for certain the psychological impact that not having a past could have on video game characters (or if they would even care), but what i do know is that it is objectively damaging to not have anything that came beforehand to work with.
imagine being tossed into a world, have whatever code implanted into your brain tell you specifically what you need to do, not have any choice in the matter, and then be forced to go from there. whether or not the individual believes they need a past is irrelevant; they lack one, regardless.
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the psychological differences between video game characters with a past and those without come into question... are those who have a solidified memory of who they were before more or less susceptible to growth over time? or are they both intrinsically equal? maybe it depends on who it is, what game theyre from. some could thrive off of the idea of not being latched onto a past that was chosen for them, while others could long for at least some semblance of an in-between.
all things considered, it would be significantly more difficult to have a broad understanding of emotions when you aren't granted access to the same grace that those with a "before" may have. without any memories, you'd have to rely on your external surroundings to achieve any kind of development; a noticeable contrast to those who already have at least some internal understanding of themselves that came with their programming.
characters who begin their life with a clean slate may be bound to being more actively involved with the world around them because it's how they have to learn. if they don't, they're going to get stuck in the same mindset for an indiscernible amount of time until some kind of external force pulls them out of it. they don't have knowledge of their initial life; all they have is the current moment.
a big factor that correlates with all of this is the psychology of nature vs nurture. in short, "nature" is the deterministic aspect of genetics (or in this case, code) influencing who one may be, while "nurture" is how one's development is influenced by the role that one's surroundings might play. in humans, we experience both of these; they go hand-in-hand. in the WiR universe, however, it's not always guaranteed that a character will have a chance at having both at once.
those with a past get both nature and nurture, bundled into one package. however, those without are only presented with nurture, tossed into a world and expected to move on from there (maybe with a faint sprinkle of nature, but not anything that goes beyond an implication of what their life was like before spawning in). they have limited options compared to the ones who don't have to start off on a blank slate.
something else to keep in mind is how without the presence of a past, there will be far more variations between the same character across different locations. without any code telling them who they used to be, they will learn about who they are through their environment and go from there. of course, no single character will be the exact same, but code largely determines the mindset of a character and how they process the world around them.
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in Turbo's case, i personally think it wouldn't matter a whole lot to him because of its irrelevance to his main concerns, but it undeniably had a strong hold over his behavioral development as an individual; he is very immature. he had no foundation to start off with... well, other than the message that was branded into his mind, dictating every decision that he has ever made: he has to win.
he acted like a child when he first came around because, in a sense, he was one (not literally HAHA, i think of him as in his late 30s). his game was plugged in for about five years before he had the biggest tantrum of his life, and keeping in mind how game characters are technically immortal until the moment they're unplugged (unless they die in another game before then), this really wasn't that much time in the grand scheme of things. it was hardly anything at all.
without a healthy outlet to process his feelings, coupled with an unnerving lack of life experience beforehand, of course he'd lash out a lot! of course he'd be overwhelmed by his own emotions to the point of not knowing what to do with himself!
that doesn't excuse his behavior at all, as he did have opportunities to change for the better or learn from his mistakes, but he chose not to. he was too stubborn for his own good.
maybe part of the reason he's so hellbent on being the best is not only because it's lodged into his code to feel that way, but also because it would feel like betraying what little personality he was coded with to go against it. yes, he's never been too keen on the idea of having anything or anyone tell him what to do, but consider this: he's clinging to his own identity, protecting what small fragments he was given and holding onto them for dear life. he doesnt have a past; he has goals, and losing said goals would be losing himself and the footing he has on his own identity. he's defined by succeeding, and he refuses to let this go. this is more headcanon-territory but it is fun to explore concepts like these!!! bro is internally empty.......
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Felix has a past, yes, but it's vague and uncertain. he had a father, but does he even know what the man looked like? who he was beyond a name and an heirloom?
notice how it took thirty years for the handyman to shift his perspective on who Ralph was as a person. this could likely both be a product of the nicelanders and himself all being programmed with the belief that "Ralph is a bad guy," thus internalizing it, combined with the external influence and pressure Felix upheld being the good guy. (EDIT (LOL!!!!!): i know felix doesnt hate ralph but constantly being surrounded by everyones fear of him would have at least made him cautious about interacting with him)
his younger years have no hold on how he makes decisions, especially considering how absent said years are. his code only hints at the idea of a father, alongside the foundational belief that he is good.
his lack of a clear upbringing contributed even more to his sheltered persona, oblivious to the hardships that everyone else might face. combine this with how every NPC he surrounded himself with never dared to criticize him, he was prone to experience stunted empathetic development. he was never a bad guy by any means, but his lack of exposure to difficult situations did not fare well for his psyche.
that isn't to say he hadn't ever been in any difficult situations before. the roadblasters incident absolutely shook him to his core and likely cut deep into him, as he hadn't ever experienced anything similar to it before. without a fleshed-out past, he didn't have a bright idea of what hardships might linger just beneath the surface.
to his credit, he has changed for the better, now having more awareness of how others feel and function outside of himself. he makes sure to treat everyone with equal amounts of dignity, regardless of any preconceived notions he might have. :-]
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when it comes to Calhoun, her experiences shape her significantly, directly being the cause of her hypervigilant and instinctual nature. it can't be ignored that she suffers from PTSD due to how her character's life was mapped. this demonstrates that having knowledge of who one was before isn't always necessarily a wholly good thing. not to say that her condition makes her broken in any way! it just brings difficulty into her life that wouldn't have been present otherwise.
there is some goodness that can be brought to the surface from this; just as it isn't completely good, it isn't completely bad, either. on the opposite end of the coin, she knows how to keep herself and others safe. if it weren't for her predetermined past, she'd potentially face more struggles on the battlefield.
not only that, but it helps us, as the audience, empathize with her character, along with Felix. we learn that she isn't simply intense and nothing beyond that; she's just been through a lot. on top of all of this, she is very emotionally mature and understands how to push through horrific situations, especially when necessary. it is her job to do so, after all!
Calhoun's heavy experiences may be part of her character's mold, but they do not define who she is. a past only steers a character in an approximate direction; it does not 100% determine how they grow from there. we directly see evidence of this when she moves forward and marries Felix :-]
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and then there's Vanellope :-] she did have a past, but it was ripped away from her. how does she cope with this? by defining herself and becoming her own person, unrestricted by her code. she didn't start off as a princess, she started off as Vanellope.
even when she had the chance to reclaim her status as princess, she didn't, instead choosing to stick with the version of herself that she passionately created. there's a great chance that she wouldn't be the silly little booger we all know and love if it weren't for her time to think about who she was and who she wanted to be; the omission of her past was a significant contributor in how she now presents herself, unconfined to how she is apparently "supposed" to be. she has more room to choose for herself.
she doesn't let anyone else tell her who she is, holding her handcrafted identity with pride. her eccentricity is nowhere near a flaw, making itself known as a strength. her perspective of the world is unique to her and allows her to emotionally connect on a deep level with Ralph.
one doesn't need to be tied to a past to be a person. it doesnt put any more or less weight on anyone's worth, and we see this as clear as day with her character! starting off with nothing, she grew into her own skin and found her sense of self all by herself without the guidance of anyone else. i am so proud of her. i love my baby ok
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above all else, having a past isn't a surefire way to predict how one may develop; it is only an aspect of who someone is. an important aspect, yes, but there are many other things to consider in the sea of personalities and experiences...
the biggest difference between having one and lacking one is ultimately how an individual character might go about how they change over time and how long said progression might take. the past is only a starting point; a pre-written map without a marked destination created in order to provide a basic concept of who exactly one was earlier on. being left without one leaves some with a need for more effort to figure life out, and this distinction will affect everyone in many different ways. at the end of the day, though, a map is just a map. the road itself is what matters most đź‘Ť
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sacreblugh · 6 months ago
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im on the pot 🤑🤑
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jackbugz · 9 months ago
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I'm 16 now (I drew this on my phone)
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3-inch-doodles · 1 year ago
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blasting you all with Tron freehoun
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freakinglegs · 2 years ago
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They inflated him,,
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formulaheart · 7 months ago
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Somebody HAS to let me tell them about how Noah Calhoun and Jay Gatsby are the same but different and how The Notebook and The Great Gatsby are the same but different
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macroy64 · 1 year ago
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A Collage
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This is a big collage of Characters, Celebrities and my friends.
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the-unknown-void · 2 years ago
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my motivation comes in large bursts if you can tell. One moment I'm not drawing at all, next moment I'm drawing literally everything.
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the right middle drawing is a furry version of my furrified design of my friend(@salted-skies)'s SDV oc Rylee, just so you know!
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comicgeekscomicgeek · 4 months ago
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She dialed that phone just like Rory Calhoun.
top tier simpsons bit tbh
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getoutofthisplace · 8 months ago
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Dear Gus & Magnus,
Soccer game after school/work today. Gus is still getting a foot on the ball, but not aggressive enough to really make an impact, and at one point someone flying a kite in an adjacent field proved too much of a distraction, but he had fun, which makes me and Mom happy. Game ended in a tie 3-3. The boys are referring to themselves as "The Ice Skulls," which I originally interpreted as "The Icicles." Season record: 1-0-1.
Dad.
Little Rock, Arkansas. 4.11.2024 - 5.33pm.
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badmovieihave · 1 year ago
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Bad movie I have Wagon Train: The Complete Season Five 1961-1962
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jackbugz · 1 year ago
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a look into my evil and twisted mind
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inkzectz · 3 months ago
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THE SIBLINGS EVER
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Use your head. But don’t be afraid to believe in things either.
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