#but… tons of folks i know have one… and it would be useful to give my art better reach… maybe actually get commissioned sometime….
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i can hear the devil whispering in my ear. he’s telling me to get a bluesky
#marzi speaks#i don’t wanna i’ve only ever been on tumblr i like it here#but… tons of folks i know have one… and it would be useful to give my art better reach… maybe actually get commissioned sometime….#WE’LL SEE. biiiiig maybe
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#feels#lgbtq#mj best of
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With kids, a lot of folks want to predict their future careers. It's phrased kind of like a joke, but you'll always hear Aunt Myra telling a kid that she'll probably be a famous writer or an artist because she picked up a pencil. This kind of thing sticks with the kid, you know.
They're usually wrong, as we all know. Nobody can predict the future, and if they could, they wouldn't waste it on a kid. Not a single one of the adults around me figured out that I would be owning a ton of shitty collapse-era Plymouth/Dodge products.
Well, Uncle George said something about me scraping out a subsistence lifestyle by collecting and reselling the scraps left from American megacorporate inefficiency, but honestly he said a lot of things that were later proven true. Nobody believed him, though, which is the important part.
Plus, it puts terrible pressure on the kid. I thought I was going to be an astronaut. Lots of anxiety is produced chasing that kind of dream. You have to be pretty good at math and science and gym and memorize the name of all the planets to do that. They don't even have as many planets now as they did when I started. Didn't see that coming. I'll never get that time back, time that I could have spent more productively playing Sonic & Knuckles or the somewhat less popular Sonic & A Debilitating Ring Addiction.
What I'm trying to tell you is not to put too much pressure on kids. Ask them what they want to do, and then tell them it's probably not gonna happen. Tell those kids to aim lower. Introduce them to carburetors. No, not the expensive parts-store Edelbrock shit, they won't be able to afford that. I'm talking Carter. Single-barrel, baby. Now that's achievable, and it gives the kids something immediately useful to learn: new swear words.
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That Wingless Wing AU, I’m guessing that it’s probably like a 25-75 of whether people have wings or not? Because otherwise Jack and Janet wouldn’t hate the idea of wings, because they’d be normal, expected.
Anyway, what would the wings look like? Would they be regular bird wings? Angel wings? Bat wings? Dragon or devil wings? Any and all combinations? What do you think everyone’s wings would look like, and is there any meaning behind them?
Also, if the Joker removed Tim’s wings, I can only guess that it would leave a NASTY couple of scars. It would be easy enough to hide them… at least until Tim gets injured. How do the Batfam react when they realize what happened?
Finally, you specifically used the word “hybrid” to refer to winged people. Does that mean they have other instincts/characteristics, and are there other types of hybrids?
(Sorry it’s such a long ask!)
Og post for anyone who wants to check it out!
Fantastic questions! Let's get into it ^^
I didn't think about specifics for winged/hybrid population distribution, but it would be on the lower side. Less than 50%, but you could play the Drakes' attitude as a common sentiment of rich folk (something about dehumanization, lack of rights, history, increased prevalence of hybrids, etc).
In Gotham, the social attitude about hybrids is better. The Waynes are famous for their wings, after all, and Martha Wayne had gorgeous wing decorations/jewelry.
As far as wing type, it depends on how far you want the AU to go. For this one specifically, it's simpler for there to only be winged hybrids. This still opens the AU for tons of exploration on the types of wings each person has (although, I'm curious if Penguin is a hybrid and how that works).
Overall, their instincts/needs/behaviors are similar. There may be some small distinctions (like wing type care or personality), but they all desire connection, a nest (both in a metaphorical "home" sense and a physical cuddling space), helping their loves ones, preening, and calls/coos/vocal stuff (not all of them are birds). Add more if you'd like!
Dick's wings are colorful. He's also more vocal and cuddly. He's often cooing and being physically affectionate with others (such as rubbing his face against someone else like some birds do).
Jason's were white. Because of his inability to take care of them, they were grey/dirty and wilted at first. If you want to hc the Lazarus Pits gave him his wings back, then they came back black (like a crow or raven).
Oof.... So I know I said Joker saw Tim as a bird with his wings... But I really love the idea of Tim having dragon wings. They had holes and were shriveled due to his constant disuse and the amulet. The wings he makes for Robin are mechanical bird ones, but he does miss his own wings.
Cass isn't a hybrid, but she does understand the others' instincts. She gets eerily good at mimicking different calls and will be first to drag someone into the nest.
Steph has gorgeous bird wings that are one vibrant color. Purple sounds like a cop out, so maybe a midnight blue or deep pastel yellow.
Damian and all of the al Ghuls have bat wings. Bruce, on the other hand, has red wings that he uses black temp die for patrols.
Jim Gordon doesn't have wings. He would not have made it to Commissioner if he did (anti-hybrid sentiment has gotten better, but not enough). I can't decide if Barbara should have wings or not. Either way, she can't use them when she becomes paralyzed :(
Duke's wings are either orange or yellow with cool black highlights and patterns to them ^^
Alfred is not a hybrid, but he was in a thruple with Martha and Thomas Wayne. He helped them with their preening and helped Bruce (and later all the batkids) as well
I could give all of them specific meanings behind their wings/what animal they are closest to, but not now. Instead! Let's get into Tim's scars.
TW: wing removal, torture, JJ
The Joker was not kind nor careful about the removal. The pain and gore were as much the point as the removal themselves. Tim still wakes up choking on his breath over the feeling of his wings being removed. The physical pain, emotional, and hybrid instinct hell were brutal for the kid.
The scars were gnarly, but his parents paid for treatments to lessen how much they etched into Tim's skin. By the end, they were a bit thinner and paler. They were still very visible but not as painful to look at.
For humor and angst sake, let's say the batfam learns about Tim's missing spleen. He shows off the scar and shrugs.
The others are having a reasonable breakdown over Tim losing his spleen when one of them asks, "Have you lost any more body parts?"
Tim pauses too long.
The Bats freak out some more.
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I have gotten so many messages from folks who see what's happening to Jews right now, how literally any statement from us that isn't straight up "death to Israel!" "tear it down!" "river to the sea!" etc. - no matter how tempered in other ways or critical of the Israeli government it is - anything even mildly supportive of the terrorism victims/their families in their grief and/or Israelis deserving to live is getting dog piled to an absurd degree. And yes, that primarily targets Jews (because we're the ones primarily speaking on it) but it definitely is also hitting anyone not Jewish who says this as well. Immediately, overnight, the left has made any position that respects everyone's human rights and allows Jews room to grieve our murdered and missing family and friends without telling us they deserved to die in terrible ways completely radioactive. Like literally even the most milquetoaste statement attracts numerous hysterical commentators. And because it's so toxic, people are afraid to speak up.
And I've now heard from a lot of gentiles that they had no idea how deep the rot of leftist antisemitism went, how they've been seeing this unfold with horror, and are afraid to speak up.
Here's what I'll say: those messages give me a lot of strength, because they help me remember that I'm not insane, that this is horrendous, and we are seeing in real time exactly who would have helped the Gestapo find us if they were sufficiently convinced that this is "decolonization." That yes, the backlash really *is* that bad. I hear that affirmation and I appreciate it, and I understand your fear, because it was mine too. I myself strongly considered at the beginning not saying anything about this until I could do so without being harassed. (I decided against that because I am physically incapable of shutting up when it pertains to my people, but I understand the sentiment.)
Here's the thing: this is never going to end - those people who take seriously the question "are Jews people?" are going to be the vocal minority unless and until we all speak out. Jews are 2% of the US population and 0.2% of the world's population - there are literally more self-identified Nazis in America than there are Jews. I would honestly be surprised if there weren't more horseshoe theory leftists in the world than Jews also.
That being the case, we really do need our allies to speak up with us. I think if we all spoke up at once, it might be enough to break the silence-taken-as-agreement and shame everyone but the avowed antisemites (rather than the thoughtless and opportunistic ones) back into keeping their antisemitism under wraps. Which does have the effect of bringing the mob under control. Jews have faced a ton of mob violence in the form of pogroms throughout our history and backlash to Jewish victimhood. (Tl;dr - "How dare you make me consider how I might have benefited from or been complicit in hurting Jews? This is actually the fault of the Jews." is a disturbingly common thought process.) (You may also be wondering what I mean by "opportunistic;" I can explain in another post if people are interested.)
I know it's scary. I am well aware that you might lose friends from this. I personally decided that if those "friends" valued Jewish lives so little, they were never my friends to begin with, but it's different for non-Jews. They may genuinely be your friends. I'm not demanding you do this for me or my community, but I am asking you to consider what your line is for your friends. And if you are able to talk to them, to ask them what makes this group different from all other groups in terms of deserving compassion and human rights, it may just help us to quiet the mob.
And, if nothing else, just privately reminding those of us who are speaking about it that we are grounded in reality and compassion helps combat the mass gaslighting going on.
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how do i try to put this for people who get confused about aromantic lesbians and gays. not every aro lesbian is like this so disclosure: i am talking about my experience as an aro lesbian, but i feel like it's still important to discuss. lesbians can be aromantic and asexual, and even both- i am on the ace spectrum, so i can be considered an aroace lesbian. the thing is, i still experience lesbian and sapphic attraction even if it's not necessary romantic.
the way i try to phrase it is i have a deep attraction toward all dykes: butches, studs, bulldykes, femmes, lesboys, transbians, non binary dykes, intersex dykes, transmasc, ftm & trans male dykes, transfem dykes, genderqueer dykes, male dykes, bigender dykes, genderfluid dykes, two-spirit dykes. and sapphic identifying women, men & people. i'm dyke oriented. i want to be around other dykes of any identity- i want to live in domestic environmnets with other lesbians & dykes, taking care of one another, making sure we're alright.
i want to be there for other dykes in my community. i want to come visit to check on how they're doing when they're sick. i wanna be there to listen to the stone butches when they feel estranged. i want to give them groceries that i didn't end up liking but i know they would. i want to laugh and joke and goof off with other dykes. i want to be there to listen when they have gender or identity dysphoria. i wanna go bowling with the butches. i wanna workout at the gym with the bulls. i wanna go clothes shopping with the lesboys & boydykes to find them clothes that make them feel like themselves. i want to give other dykes a place to stay when they're going through hard times. i want to befriend with the weird "crazy" "ugly" dykes who are freaky. i want to be there when something scary happens so i can provide comfort and support. i want to help give resources and aid to other poor dykes who need it.
there are a lot of ways to be a dyke, lesbian, or sapphic. whatever you want to call yourself under this umbrella, there are a tons of ways to express it. i don't have to want to cuddle, kiss or hug other dykes in a romantic fashion. maybe i like surrounding myself with other dykes. maybe i just really prefer the company of other dykes. it's not that hard to wrap one's brain around once you break it down like that. there's a million other ways to be in someone else's company and spend time together. i assure you there is more to adult relationships than sex and romance. those are wonderful things for the people who enjoy them, but for those of us who are aromantic and/or asexual, there are many other ways to enjoy the company of other folks in a very queer fashion.
happy pride to every aromantic spectrum lesbian, dyke & sapphic person, you deserve to be seen and heard just as much as every other dyke. you matter
#lesbian#aromantic#lgbtqia#lgbtq#lgbt#queer#butch lesbian#butch#femme#femme lesbian#non binary lesbian#nonbinary lesbian#ftm lesbian#transmasc lesbian#aroace lesbian#arospec lesbian#arospectrum#arospec#aro spec#quoiromantic#cupioromantic#demiromantic#aspectrum#aspec#aspec lesbian#aspec dyke#aromantic dyke#aro dyke#dyke#sapphic
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gojo satoru
"okay so don't get mad-" you sigh as soon as you hear gojo, already throwing your hands up in air, "no, i don't wanna hear what you did or whatever happened, i'm in my zone so don't tell me anything."
he sighs, coming to lay down in your bed, right besides you, "hear me out though. i promise it's not even as bad you think it might be."
"oh yeah? i don't wanna take my chances though." you turn your eyes back on your phone, going through the website to see if you find something cute to wear for the new year party geto was going to throw.
"look at me before i throw your phone down the window, sweets." you dramatically gasp, side eyeing him as you bring your phone to your chest, "threatening me then calling me something cute huh?"
you put your phone down, turning your body to him, "okay tell me what you did." he scoffs, looking offended, "i didn't even do anything." he looks at you with a small grin on his lips, "so turns out i forgot that there was an end of the year meeting at the clan house tonight. and like you know this is the one event i have to attend so come along with me?"
you look at him, confused and boredom, "why do i gotta go? not that i'm saying we're ready to get married, but you haven't even wifed me up. you haven't put a ring on my finger yet. why do i gotta attend?"
he laughs, pulling you in for a kiss, "oh baby, but everyone just knows about us. and i really need you as my emotional support with all those annoying old folks. attend this thing with me? please?"
you can't even hide your smile in front of him even if you tried, "yeah sure sure. i don't know what they put in their food, but it's always so good."
his face instantly lightens up, cupping your face and placing a soft kiss on your lips, "great then. you might start getting ready because we have an hour max to get there." the light from your face drains away and gojo gets out of the bed before you could attack him.
"i swear you really get up in the morning with the goal to make my day worse than the day before's."
he winks at you and stands in front of the bathroom door as he looks back at you, "as much as i love seeing you get angry, you might wanna join me here before we get late."
you try and get ready as soon as possible but the dress you had to put on was taking tons of time. "why is this skirt so hard to tie?" you sigh, pushing your hair away from your face, "satoru are you sure we are doing this right?"
he stops to look at the phone on the floor besides him, "that's how they're doing in this video."
after another ten minutes of putting it on and taking it off because it did not look right, you're finally done with the dress. you let out a long breath, looking at the full length mirror on the floor, "finally.." (idk how to explain but basically i imagined something like utahite wears. long, wide sleeves and wide skirt on bottoms. let me know if you know what it's called <3)
gojo gets up from the floor, dusting his own haori and looking at you up and down, "you look very unwrappable in this." you turn to him with a frown, "ew shut up, give me like ten minutes and we can go."
he lets out a sigh, "take all the time you need, i'll be in the living room." you chuckle, "don't worry i'll be done in time so we don't be too late."
you touch up your hair and makeup, putting on perfume and packing your bag with your essentials before you head out the room. "i'm done."
he looks at you with a smile, "you look beautiful, as usual." he gets up from the couch, walking to you. "i don't feel like going.." he cups your face before kissing your lips ever so softly. you smile into the kiss and pull back to look at him, "i know you don't, but you gotta. and i didn't dress up for you to say you don't wanna go."
you intertwine your fingers together with him, grabbing the keys from the side table, "keep behaving like this and i'll have to be the man in this relationship and drive us there." he laughs, grabbing the car key from you, "i would never let you drive, or do any hard work as long as i'm here." you cringe when he blows you kiss.
"prepare yourself to listen to all their crap. and not act out." you chuckle as you lock the front door, pulling him down to place a kiss on his lips, "we'll leave as soon as possible, yeah?"
he nods with a sigh, "i hope my ears don't bleed."
was supposed to upload this on new years but i forgot :P
#jjk fluff#jujutsu kaisen#jjk imagines#jjk x reader#gojo satoru#gojo satoru x reader#gojo x reader#jujustsu kaisen x reader
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I... am haunted? By my Midi-chlorian theory?
Cause they are PROBABLY? Some sort of Symbiotic Bacteria?
Which was my theory. Cause "micro-organisms" is vague af? And doesn't exactly tell us what KIND? But it's probably not a mammal or some sort of fish? So like... helpful blood bacteria. Got it! No different then a good gut biome. Makes perfect sense!
Yeah, THIS one has? For some reason? A hyper sensitivity to fundamental forces of reality? But I mean? Monkeys with type writers, right? Something, somewhere, was bound to get it. Some organisms get better smell to survive, some get sensitive whiskers. The blood bacteria got jacked in to Reality's newsreel. Some low ranking admin privileges.
Still? Needs a HOST to survive though. Doesn't, itself, even really HAVE a brain.
Cause it's a Bacteria.
A Bacteria and... and Bacteria can be multiplied. Grown. Obviously? Midi-chlorians refuse to do so outside of a living body. Or the Sith and various other researchers, bother ethical and UNETHICAL, would have figured out how to crack Midi-chlorian development.
They ALSO? We can only assume? DO NOT mix. As in? Any Midi-chlorian's? Removed from the Original Host™ die off pretty promptly. (In time with the blood rotting or new body assimilating the fresh, donated, blood.) So you presumably, couldn't take from, say, Skywalker and give to an average farmer, and have that farmer become mildly force sensitive.
Even THOUGH? The BLOOD? Is where his Midi-chlorians are! So PRESUMABLY? So long as he and the farmer had compatible blood types? That SHOULD happen! Because Anikin his a SHIT TON of Midi-chlorian bacteria in his blood and the farmer would be receiving some of that High Production Strain.
Not saying the farmer would ever become a powerhouse. But? There should? Be a difference? Even if it was only temporarily.
Yet? It seems? Like Midi-chlorian strains? Just don't MIX. They split off, during development of a child, begin cultivation of their own unique colony, and never again! Shall the stains blend. I'd go so far? As to say? They probably ATTACK other Midi-chlorians in THEIR space.
Like part of the immune system. Disease, poison, parasites, and of course? Those filthy, FILTHY Other Midi-chlorian Colonies trying to encroach upon THEIR resources. Get! GET!
Which is where? All past attempts have FAILED. Because they? Had an END GOAL first, and they worked their way backwards. Approached it all with either preconceived notions or complete derision of the subject matter. Ignoring countless culture's collective MILLENNIUMS of knowledge on the subject. The observations. The notes. The folk remedies and early sciences.
Arrogant. Forgetting or outright dismissing. Because THEY were better. THEY were SMARTER. Surely, THEY would crack the code! Unlock the SECRETS of this MYSTICAL building block of the Force!
Achieve... POWER.
But? The thing IS? Primitive? Does not and HAS not? Ever meant stupid. It means young. New. Doctors and scientists, doing the best they could, with what they had. To help as many as they could. The Force? It was a mysterious thing. They knew the shape of it. The edges, but not it's depths. They could observe.
If they did X... Y occurred. Medicine A? Brought about B and C side effects, avoid it going forward. Use Medicine D. So forth and so on. Building upon the knowledge of the past.
But OH, THEY? Didn't have fancy modern medical technology! Didn't know the modern terms! So obviously they were superstitious idiots!
Thus, attempt after attempt. Failed. Usually with innocent people, paying the price. Because Power. Because Fame. Because they could rule the galaxy and go down in history books... if only these simple little bacteria would COOPERATE. But.... they don't. Do they?
Because you lack understanding.
You. Can Not. Remove Them. From The. HOST.
They DIE.
They can exsist in exactly ONE(1) environment. Their NATIVE environment. Where you found them? That's where they need to STAY. If you found them in a tree? The need to stay in THAT specific tree. Dirt? Well then! Dirt from THAT specific region of THAT specific PLANET. No moving! Cease! Desist!
Are the Midi-chlorians in a baby? The start up strains were donated! Congrats! THEY LIVE THERE NOW. They are now NATIVE to the BABY. Can not exsist OUTSIDE the baby! In fact, will immediately begin to die! Outside that baby!
This is WHY Sith Alchemy is so fucked up. Lots of live experimentation and forcing Midi-chlorians into statis. Body horror everywhere. No mas! It DOES NOT SPARK JOY.
Which?! That leads me to my point! The part of all this THAT FUCKING HAUNTS ME!!!
Bacteria can be multiplied if you give it the right food. Fuck, it WANTS to multiple. WANTS to go gangbusters. Just? Absolutely apeshit. Thick enough in the blood to turn it all into PASTE. It doesn't have a brain. It can't look around and think to itself "hey, maybe we should slow down, we're straining the environment".
It's bacteria. Ultimately, in the end, JUST Bacteria.
Yes, it may be the medium by which we connect to The Force... but IT itself? Has no intelligence to negotiate with. Just like the cells in your body. And JUST like the cells in your body? It can be a cancer. Could kill you, if something went wrong.
If SOMEONE, deliberately, made things go wrong.
All in the name of "Science".
Yes, once again, I consider the SI-OC, even as I consider Midi-chlorians themselves. What "feeds" such a bacteria? A healthy body, presumably. Connection to the Force? Kyber, most likely. Force powerful items. We know they "call" to those who are Sensitive. But! As we know? The part of your body that can actually FEEL that call? Is the Midi-chlorians in your blood, which then transfers the information to it's host.
It is the Midi-chlorians that want that specific Force object. In all likelihood, because it benefits them. That it benefits you? Is a lovely side effect. That is can be used for things? Neat! Good on you for figuring that out! It would still call you to collect pretty, shining, rocks, even if you couldn't use Kyber for SHIT. You would be COMPELLED.
NEED it.
It makes the Midi-chlorians inside you go Brrrrr. Mmm, yes, happy chemicals. Positive reinforcement! You should continue to do OTHER things that help the Midi-chlorians! Like meditation, eating well, and being around others! Go on! Hug that baby! Yeeeeeah, good energy makes LOTS of Midi-chlorian food! (Bad energy too. We are not picky. But that Does Not Feel Nice. So like.... why tho?)
So! Consider!
You have yourself an UNETHICAL AF scientist. The Board does NOT UNDERSTAND THEIR GENIUS etc etc. They have completely lost their shit. Unfortunately, they have money. And Slavery and desperation abound. There are ugly, UGLY pockets of darkness in this galaxy.
They? Have An Idea™! (It is a terrible, horrifying idea)
This scientist? Is going to crack the Secrets of The Midi-chlorian! Become Famous! It is a plot heard many times before, sadly. Just as sadly? SI-OC's parents, who were on their way to the temple, never make it there. Make no mistake! Good people. Upset, of course, that they will be losing their daughter. But? As all good parents do?
They made the decision they thought was best for their baby girl. A lifetime of being understood. Supported. Of stable food and safe beds. A good, quality education they would never be able to afford. Being able to help people someday. They love their daughter. Weep for losing her. But sometimes? Loving your child? Means letting them go.
Not forgotten. NEVER forgotten. But somewhere better then they could ever give her. Safe from those who would see their child in chains.
They do not make it.
But they do not go quietly. When those bastards come for their little girl. They make it cost dearly. Not dearly enough. Never, ever, enough. But one of the other passengers is able to get off the emergency beacon. So the Jedi will know. They will come.
It... it has to be... enough...
And it is.
And they do.
But it is not just a pirate attack. Not JUST slavers. No... no this is far more horrifying. Far worse indeed. The Shadow sent to rescue the child? Stumbles into a festering shitshow. The sort that takes a TEAM to unravel. The not-pirates are mercenaries, are closing in fast. He send his data in full, in one big lump as an emergency download.
Capture likely eminent. They're experimenting on Force Sensitives. Need Back Up.
Help.
The Doctor is, of course, DELIGHTED! An adult specimen AND a child! Comparisons and contrasts! They ramble on, unhinged, to the horror of the Shadow. Who's eyes are locked on the Crecheling in a cage. He knows help will come... but will it come fast enough?
No. Not really.
But what keeps HIM from falling? Is the Crecheling that needs to be taught. Ironic, in a way, that the very thing their capture demands and demands? Is what helps them escape, however temporarily, their cages. Meditate. They are told. Or else.
Surrounded by stolen artifacts of Light.
Meditate.
Meditate.
Imagine, if you will, a dialysis machine. It filters the blood, yes? Pumps it outside the body? A terrible process. Trial and error. How far is too far? At what distance, do the midi-chlorians begin to die? The doctor kills... so, SO many innocent. Not their prize specimens. Jedi are hard to get! But slaves? Easy enough.
The Shadow can not Fall, he reminds himself. Can not give in to his grief or rage. His horror, his sorrow. It... it is so hard. To remember the Light. In this dark place. But the Crechling helps. The kyber, the artifacts. When... not... Not IF! But WHEN he gets out of here? He thinks... he thinks he should retire. Being a Creche Master sounds lovely, to be honest.
Bright. Peaceful.
The doctor completes their horror machine. He can not stop them from putting on SI-OC. After all... HE is done growing. It filters the blood, you see. Nice and close to the body. Through and around Force rich materials, in medical grade tubing. Exposing the Midi-chlorians directly to the energy they feed off of. Filter in a mineral solution to use as building blocks.
It WORKS.
The midi-chlorians in SI-OC blood start multiplying far faster and too far greater concentration then ever before. Slowly but surely boosting their Force Sensitivity as they go. What a rousing success.
If it weren't slowly killing SI-OC.
Ever imagine? What would happen if someone reached over and slowly started turning up the sensitivity on your eyesight? Your hearing? Your taste, touch, the FEELING OF YOUR BONES? If every breath was sandpaper, and every thought an adrenaline rush?
Could you imagine? FEELING the galaxy BREATHE? Knowing for a fact that your body had been specially designed for a certain level of sensitivity? And you had been broken? Because someone wanted to see if you could handle HIGHER?
Power without the support structure? Burns everything down.
Just because something CAN be done? Doesn't mean it will work the way you fantasize it will. Reality is not a story book. Where Power comes in pretty little packages, to be bought or sold or stolen. Midi-chlorians were always Bacteria. And trying to fuck with your own micro-biomes for more power? Was always destined to end in death and disease.
For you. For someone else. For every innocent you dragged into it.
They scoffed at the "primitive" scholars who warned not to fuck with it, yet still treat it like its a mystical power to be seized.
The Shadows that finally track down the lab? BURN it wil a VENGEANCE. It is a place of horrors. And initiate SI-OC is very, VERY sick. They aren't even sure they can risk taking her to Coruscant. Too many people. Jedha? Probably safer. Luckily their library has something that...? MIGHT? Be able to help treat this?
SI-OC probably never stops Tasting Time™ and seeing the Pretty Colors™ but? At least she becomes? Largely functional? Probably needs a disability animal. One that's mildly force sensitive, so it knows when she's ~~drifting~~ again. Keep her from walking into traffic or off a landing platform.
The random bouts of prophecy and mind reading are a bit disconcerting, but like? Lay off! It's not SI-OC fault! Be nice! She can't help it! Don't be rude! D:< she basicly has tiny Force Nexus in HER BLOOD. So WHAT if she occasionally stops to admire a sunrise that hasn't existed for thousands of years? It's probably pretty!
The younglings? Very understanding. Adults are a bit creeped out. But like? Eh. Just EXTRA Jedi-y Jedi... they guess? (No, no not really. This one had a serious Force Incident. But like FUCK we're breaking rank to tell outsiders that sooooo..... Sure? Yeah. Let's go with that!)
Ironically? I bet? Anikin gets along great with her? They're team "WHY YES, THE FORCE IS VERY LOUD. WHY ARE WE SHOUTING? SO YOU CAN HEAR US! OVER THE FORCE! WHAT DO YOU MEAN IT'S NOT THAT LOU-?". He got it naturally, she got it by getting fucked over. But? They can both go?
"Hey, you feel that thingy in the-?" *vague hand motion* and get a "oh YEAH! Wonder what's THAT'S about?". Does anyone else feel it? No. Is it obvious to THEM? Yes.
Will Anikin punch your lights out, if you mock his disabled friend? *boss music starts playing* R U N. Padme would help. Tag team, fuckeeeeer! *from the highbar with a steel chair*
Community is EVERYTHING. And sometimes? It's you, your secret wife, your brother-mentor-dad, the Clone army you adopted, and the perpetually Force High/Vaguely Brain Damaged jedi you call your best friend! And the droids. And your secret wife's body gaurd squad. And the younglings your friend-... actually? You know what? Your family's kinda big.
Awesome :)
@legitimatesatanspawn @babbling-babull @spidori @hdgnj @hypewinter @leftnotright @the-witchhunter @lolottes @mayfay
#minji's writing#midi chlorians#Midi-chlorians theories#si-oc#star wars prompt#minji's ocs#Midi-chlorian theory au#dont fuck with your micro biome kids#its not worth it#midi-chlorians are fucking bacteria#fight me#long read#long post
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I saw a comment about how Colin will be furious with Pen when he discovers she is Whistledown, because of Mariana. He will be mad she ruined Mariana’s life.
Let’s talk about that and break it down. And I know I’m going to piss some folks off with this take but meh.
Mariana tried to trap Colin. Plain and simple. She wanted a husband for her unborn baby, but whether she admitted it or not, she wanted a handsome and well-heeled husband. Enter Colin. Sweet snowflake Colin. Mariana lied, manipulated, and entrapped Colin. She tried to get him to sleep with her in order to cover up the baby. Mariana was self-serving, which she needed to be in the situation. But not some wilted flower of sunshine and rainbows who Pen crushed with a rock.
Also she was incredibly cruel to Pen. She was kind in many ways but she was cruel when she basically told her that she’d never get a man like Colin. The underlying “you’re fat and plain” subtext in Mariana’s comments to Pen is there.
Pen did what she did because she loves Colin but because Mariana also hurt her badly.
Don’t get me wrong, Pen is not a victim. She writes as Whistledown as a way to express herself, to be SEEN by the Ton, and to basically get back at those who have wronged her and those she loves. But she didn’t ruin Mariana’s life. Mariana ended up safely married to a well-heeled man who will give her comfort and security for the child, ultimately what she wanted in the end anyway.
Yes, Colin is going to be angry. VERY angry. At first. But I think Colin is not going to be as surprised by the news as some folks anticipate. Pen sort of dropped a clue, inadvertently, in their first kiss scene. She says Whistledown had to write about them, “it would be suspicious if she did not”
The word suspicious is the clue. And look at Colin’s face when he hears that. He catches the word and it confuses him, gets his brain whirling BUT then Pen makes him feral with her request and all the blood rushes from his brain to his southern hemisphere.
I think the anger we will see will be short lived. It will be a serious argument and scene but it’s not going to take four episodes to resolve. I also think that anger might fuel the “we break some furniture” scene Luke and Nicola keep teasing. Why do I think that? I’m glad you asked.
In romance novels, we use the trope of the hero and heroine so angry with each other that it fuels the passion. The rage morphs into passion and the main couple ends up ripping each other’s clothes off in a frenzy. I call it the “I’m so angry with you I can’t see straight but I need you naked and writhing beneath me NOW!” Moment. I think we’re going to see that somewhere and the Whistledown reveal scene would be one place that would fit it perfectly. Go feral Polin.
Thanks for staying around for more of my ramblings, if you made it this far.
I’m thinking of doing some analysis of scenes in season 3, like I did when I was on my Jonsa bullshit for GoT. But who knows.
#romance novels#romance#romance writers#polin#bridgerton#be a writer#stupid random thoughts#polin bridgerton#bridgerton thoughts#bridgerton spoilers#bridgerton netflix#colin x penelope#colin bridgerton#penelope featherington#a writers thoughts
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Do you ever think about how weird earth religions have to seem to twisted wonderland? Cause even to outsiders here, some of these religions rituals are fucking weird sounding.
Like, my Yuu is catholic (slightly to the left tho. More like folk catholic christopagan type shit) and id imagine him explaining communion in the worst way possible
"So. Your main ritual is cannibalism?"
"Well metaphorically yes. Although if Jesus could turn water into wine I see no reason why He can't turn wine into blood"
"...and you do this why?"
"it brings us closer to God"
"Dawg do you know how fucking insane that sounds?"
And my other Yuu isn't religious but he is a massive nerd with a weird fixation of ancient Greek religion (projecting) so imagine explaining a Dionysus madness ritual to the Guys
"yeah so just a shit ton of people- usually women- would all get together and just drink wine like it was their last day in Earth and dance and stay up for days until they temporarily went insane and then they just released that whole mess of a situation into the public"
".... And what happened to the public?"
"well one key aspect if this ritual was tearing apart a living offering to Dionysus with their bare hands, and sometimes that offering was a person so..."
"..."
"y'know..."
My Yuu is a semi practicer of Chinese folk religion. She's also half Chinese with a grandmother that really held onto those traditional ideas of yin and yang balance
She never really talks about her homelife or what her family was like in her home world. But, Yuu keeps having little slips of random things that confuse everyone.
Ace: Man, Deuce. You're acting insane right now.
Yuu: Of course he is. Probably had a lot of chicken recently.
Ace: What does...that have to do with anything???
Yuu: Chicken is a yang food. Boys eating too much yang makes them wild.
Deuce: Poultry is...bad for boys?
Yuu: Mainly chicken. Eat more duck.
Ace: Why duck???
Yuu: Its a yin food.
Deuce: How???
Yuu: It's wet and cold if you think about it.
Ace: Why are you eating wet and cold duck?????
Religion isn't gonna really come up in any of my fics past Yuu having to explain their altar once Ace and Deuce start coming over to Ramshackle a lot.
Yuu gets to give the wonderful origin story of Li Nezha...and explaining nothing.
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It would be awesome if you could recommend some solo ttrpgs! I've been getting into them a lot lately and want to know more of what's out there. Especially journalling ones, as I enjoy creative writing. So far I've looked into (and will probably buy soon) Firelights, Apawthecaria, and Fox Curio's Floating Bookshop.
Also, I love this blog a ton. Already there have been some awesome games I've learned about from you, including the one you're currently working on. Excited to give it a try sometime! Keep being amazing 💜.
Theme: Solo Journalling Games
Thank you so much for your kind words! I'm certainly excited to run Protect the Child for folks, play-testing it so far has been really fun!
As for your ask, solo games and journalling go hand in hand. These next few games are just a sampling of what I've added recently to my Solo Games folder on Itch.
Cats Know Things, by Mushroom Witch Games.
CATS KNOW THINGS is a light-hearted game meant to tell a humorous story of intrigue, all while pretending to be a very nosy cat.
But you are no ordinary cat.
You are a very special feline who, through some magic you cannot explain, can communicate with your human, an individual who wishes to make their mark in society by any means necessary. The two of you decide to start a society page, (a very fancy type of tabloid newspaper dedicated to a particular location) revealing the glitz, glamour, and inner turmoil of the town’s most notable individuals.
Use a d6 and a d10 to generate numbers, and sneak into places to listen into secret or private conversations. Then bring this news to your human companion, so that they may relay this gossip in the local society page. You need to find 6-8 scintillating stories before the week is up, so that your human has enough to print.
If you want a game full of scandal and cute furry little rumour-mongers, this might be the game for you!
Lingering, by Meghan Cross.
The last thing you remember, you were dying.
Now, breath fills your lungs once more and your eyes open, slowly shifting side to side as you attempt to regain your bearings. You are alive. But you are…changed. Your human form is gone, and in its place is one that is different, foreign, animal…
In Lingering, you play as a person who has died, only to find yourself alive again in an animal form, unable to move on to your eternal rest until you settle business left unsettled from your life.
Throughout the course of a game, you will make several attempts to communicate with a chosen human, hoping to convey a message to them so they can assist you and help you move on once and for all.
This game uses a deck of cards and some guiding adjectives to determine how your attempts at communication will go. Over eight rounds, you’ll flip cards while guessing as to whether each card will be higher or lower than the previous one, and a successful guess means a successful interaction. The details of those attempts are what you’ll be journalling, and Lingering provides a number of questions that you might try to answer with each attempt.
This game takes place over eight rounds, so it’s excellent if you want a short, contained game. It also has a two-player option if you want to try this game out with a loved one.
Dragon Dowser, by HatchlingDM.
Dragon Dowser is a solo journaling RPG using the Carta SRD by Peach Garden Games. You play a mysterious character known as a 'Dowser'. Your aim is to locate abandoned dragon eggs and return them to your Sanctuary. If you succeed before expending your resources, the hatchling you rescue will be reared to change the kingdom forever!
This is a lovingly crafted game that uses card suits to represent four different kinds of ways your character will be tested, as they interact with different cultures, explore new landscapes, and dea with various conflicts, both human and nature-made.
You’ll travel across a grid of cards that provide you with journaling prompts as you travel. You’ll expend resources to overcome obstacles, looking for a dragon egg, represented by an Ace! Once you return this egg to a sanctuary, you’ll journal about your experience of raising the hatchling. Based on the games you’ve mentioned so far, I think Dragon Dowser is right up your alley.
EDEN, by blasez-faire.
You are Judaiah Clark, the Head Botanical Researcher at the Southern Sector of Eden. You are here for exactly 10 days, and were a last minute choice after the sudden disappearance of ■■■■■■ ■■■■■, the last person to hold this position. You are not here for work. Investigate.
EDEN is a single-page game that takes place over the course of 10 in-game days, with two questions that you will have to answer in your journal for every day. You are expected to write up a report with detailed notes, so much of the extrapolation taken from each pair of questions is going to come from your own imagination. To help with this you might want to come up with names for other characters, draw a map of the Southern Sector, or go into detail about the plants that this research station grows.
One thing is for sure - this is going to be a horror story. If you like games that give you a lot of room to stretch your creative wings, and you also like writing terrible endings for your characters, you might like this game.
Black Mountain Numbers Station, by Simon de Vet.
You wake one morning to the sound of a voice on the radio reading a series of numbers. On impulse, you jot them down. These numbers will become your life.
Black Mountain Numbers Station is a one-page, solo-journaling game about a mysterious broadcast, and about finding patterns in randomness. Using a unique dice mechanic to prompt you to describe your journey, you will tell a short story of obsession, frustration, and discovery.
This game is uses a 6x6 grid with boxes that you’ll need to fill when you roll a pair of dice. You’ll trigger evens when you roll doubles or find a certain pattern on the grid as you fill it, and in both of these cases, you’ll write special journal entries. The game ends when you fill your Frustration track, which symbolizes listening for too long without learning anything new. What exactly you learn, however, is up to you.
Bound, by K Ramstack.
Bound is a single player setting agnostic game about the connection between two people as they travel to a destination through the destruction of the world on a journey they will most likely not complete.
You will create two characters, their relationship to one another, the destruction that haunts them, and the motive for them to move forward.
During the game, you will be asked to write scenes in first person, switching perspectives between characters, and using their personality traits and subjective conceptualizations of each other to answer prompts.
Bound has a single and two-player version, and uses two decks of playing cards, one for each character. Each card will relate to a prompt on the prompt table, but only the highest ranked prompt will be answered. Each prompt will ask a question about the relationship, and how it changes.
If you want a deeply emotional game with a beautiful layout and lovely art, this is the game for you.
The Narrator Paradox, by psychound.
The Narrator Paradox is a one page solo-narrating game where you try to tell a story … if your protagonist will let you. In it, you determine the five acts of your story based on an oracle, then make rolls for your plot beats to see if you can wrangle your protagonist into the prescribed narrative. If you can't, they defy you and take the story into their own hands. Wrestle the story into shape against a rebellious hero, or lose them forever and have to finish the story without them in it.
Using the Major Arcana of a tarot deck, two six-sided dice and a coin, The Narrator Paradox has a number of different ways that you’ll try to keep your story on track. However, with so much randomness, your protagonist is sure to have a mind of their own. This feels very much in tune with how many writers talk about their characters as if those characters have their own desires, so if you’ve ever related to that you might enjoy this game.
Also Check Out...
My Solo Games tag! I use this tag for every recommendation post specifically for solo games.
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Hear me out…
Jaden getting addicted to reader’s smile as she becomes his own addiction
Smile Struck Introduction
pairing: yandere! Hood Drug Dealer Jaden 💸 x Fem Reader
summary : meeting of course, its a little long but enjoy n give feedback! I love Jaden omg
warnings: drugs will be involved in most of his stories… he’s a drug dealer duh! and cursing
Authors note : check out my oc profiles to learn more about jaden
Jaden liked to drive to clear his head. Of course, he could relax at home. But something about driving with no purpose other than to think and listen to music calmed him. There was no destination, that would ruin the relaxation. He just drove until he felt calm. He could think straight. Breathe easy.
And he loved his car. He cared for it like it was his first and only child. He never let his car get dirty. Never missed an oil change. Hell, he never even let the gas go below a quarter of a tank. His car was just one of the things he was proud of. His career choice although illegal, he was proud of.
He always made sure his family was straight. He played it safe, he had little to no enemies, and his criminal record was clean. He also had respect. In his hood, people knew and respected him. He didn’t sell to kids, he didn’t go around starting fights, and he didn’t bring the cops snooping around in the area.
It was a Monday night, people weren’t exactly blowing up his phone trying to get served, so he had time for his relaxing drive. As his drive neared its end he stopped at a nearby gas station. His car would attract attention of course, but nothing most folks weren’t used to. This was the inner city, with plenty of tricked-out cars.
He wanted a pack of gum and a bottle of water. Also to fill his beloved car with premium gas. He loved to chew gum. Later you’d notice when you kissed him you could taste it.
He hopped back on the highway to head home. He felt great. Things were good for him. Business was good. Life was good. His mom didn’t have to worry about much. That’s what mattered most to him.
A smile on his face as he drove, was soon removed. He felt the powerful jolt of another car hitting his rear. He was a player but not too player for a seatbelt luckily. He was unharmed …. But his most prized possession was not. His jaw clenched as he unbuckled his seatbelt to get out of his car and assess the damage. Oh, and curse the other driver the fuck out!
They were 100 percent at fault. They rear-ended him. He would never drive so recklessly not in his baby! When he stepped out of his car he was bombarded by you.
“OH MY GOD, ARE YOU OK??? IM SO FUCKING SORRY PLEASE DO NOT CALL THE POLICE!!!”, you screamed frantically with tears streaming down your face. In your disheveled state, you grabbed him, hands all over his chest checking for injuries.
Wow, you were breathtaking even in tears and in shock. He had expected some ugly ass old man had hit his car. Not you, the most gorgeous woman he had seen in a while. He had to get on your good side. So instead of cursing you out as previously planned he grabbed your hands and held them to his chest, “I’m fine, are you ok? no cops sweetness I promise.”
“Oh hello, my goodness, yes I’m ok, but I’m sure my car isn’t, and I don’t even want to think about what I’ve done to yours.” You replied hands still in his against his chest.
“Don’t worry we’ll get it fixed, from the looks of it mine is still drivable… but yours … you should probably call your man to pick you up.” He was fishing, he hoped and prayed you didn’t have a man. And even if you did, no one he couldn’t get rid of.
“Uh no actually I don’t have a boyfriend, I’ll call my dad, he’s going to kill me …fuck.” With that realization, you began to sob. Cute, you were a little crybaby.
“Shh shhh, I can drive you, and I can get it towed I know a guy it’s free.” He cooed; he already didn’t like to see you cry. Especially if he could fix it. He had tons of connections, none with a tow truck though, no worries he’d pay.
“No that’s too much, I fucked your car up, and now you’re helping me, you should be getting my information and taking my dumb ass to court.” You replied.
“Oh yeah that, let’s exchange information, I just need your name and number my insurance company can sort the rest out.” That was a lie, he didn’t plan on filing a claim, and he had enough cash on him to cover the repairs. But he did need your name and number.
“Of course, it’s f/n l/n, 000-000-0000” you spoke while he inserted it in his phone and texted the tow company.
“Got it, my guy is on the way with the tow truck, oh and I know a nice repair shop it’ll be the cheapest I told him to take it there. I’m sure I can get you a low price.” Now that was the truth, his uncle had one of the best repair shops in the city. The price would be free because he would pay and not tell you.
“My gosh I can’t thank you enough sir, you are so nice, especially considering the circumstances” You couldn’t believe the kindness and mercy of this handsome … very handsome stranger after you hit his very expensive car.
“No problem, it’s what I do. You can call me Jaden, not sir, sweetness. Hop in, I’ll take you wherever you need.” He replied with a smirk.
And that’s when he saw it…. Your smile. Your smile was so big, bright, and beautiful. He swore he almost fell over. Your smile was natural he could tell you never had braces but cared for your teeth. They weren’t fake like the veneers lots of girls would get these days, they were natural in color. He swore he could count all 32 of them.
You were gorgeous before. but something about that smile. It did things to him, his mind, his body. He knew he would do literally anything to keep that smile on your face. Whatever it took, whatever he could do. And if it was something he couldn’t, he’d become a better man for you so he could.
He had to see you again. He had to make you want him like he wanted … no needed you. Even though you had nearly demolished the back side of his first love, and when he thought about the damage, he damn near threw up. You had given him the opportunity to insert himself into your life, so maybe it wasn’t so bad after all.
So, as he drove to your apartment, you two talked, starting to get to know each other. You both liked what you saw and what you heard. He realized you were new to the city, no close friends, or relatives. No way to get to and from work while your car was being repaired. So, he offered. Of course, at first, you declined it was too much. You barely knew each other, he had already done so much, what about his job? He reassured you and told you he owned his own business it was fine, what else would you do? So, you agreed. He was elated, now he could see his sweetness every day. At least for a little. But no, it wouldn’t end there, he was smooth. He’d ask you out before your car was fixed. Fuck that he’d ask you as soon as possible. He didn’t mean to rush things. He just knew you were perfect for him.
The first day he came to pick you up, you texted him to honk and just text he was outside. But he was a gentleman at least for you. He came to your door and knocked. You were shocked but smitten by the gesture. Even more so when he had breakfast ready for you in his car, opened all the doors for you, buckled you in, and asked what you wanted to listen to. That same evening, he asked you on a date at the end of the week. To which you agreed. You were excited, he was kind, and so many other things. Your rides to and from work were filled with laughs and smiles from both of you.
On that Saturday evening, you two went on your first date. He made sure to trap all week so he could spoil his darling. He took you to a very nice restaurant. He sat beside you in the booth, not across from you. He liked to be closer to you. His large body blocked you in and you couldn’t even be seen by outsiders he liked that. Your outfit was beautiful. For work, you still looked stunning, but you dressed more formally, not yourself. But here with him on this date, you let your creativity flow in your outfit. He was fly, and you matched it. It wasn’t revealing but man did it arouse him, you always did.
At the end of your date at a mom-and-pop ice cream shop. Where of course once again you insisted on paying, he frowned at you and pulled out a stack of cash. Your displeasure disappeared once you two were at the table sharing ice cream. You even used the same spoon. You didn’t realize it, but he did, it was intentional he was even feeding you. He made sure you got a spoonful first, so he could taste you off the spoon. When he drove you to your apartment and came to a park you turned to him, “Jaden, I don’t want to seem fast, or like a hoe or something but I really like you. Thank you for everything, from my car to the perfect date.”
If he could Jaden would dap himself up. He knew he had a game. But with you, he had to be careful, you were special. He turned to you and spoke up, “It’s no problem sweetness, any man would do it for the woman he’s interested in.” He said as he grabbed your hand from the console intertwining it with his and kissing the back of it.
Whew, your pussy was on fire. You had to get out of this car before he had you in the backseat. Then he’d really think you’re a hoe. Of course, he wouldn’t but you thought so. “Jaden uhm I should probably head inside, would you … would you like a kiss?” You could barely get it out before he grabbed the back of your neck kissing you deeply. You were starstruck, while he seemed so calm, so reserved. But inside he was crazy for you. The kiss was perfect, your lips and his lips together sent a chill down his spine and made this dick throb. He willed it down. He would be good to you.
“Goodnight y/n, let me walk you up, I’ll text you when I get home. You will call me before you go to sleep, sweetness?”, He asked.
“Of Course, Jaden,” you replied.
He planned on making you some part of his life the day you met but this week and tonight’s date sealed the deal, and if that wasn’t enough, you smiled at him with all 32 of your teeth before you closed and locked the door to your apartment. There it was that smile; damn he was absolutely sprung.
#exophelia#darling core#darlingcore#yandere vent#obsessive love#yandere thoughts#yanderecore#yandere#actually obsessive#obsession#obslove#obsessive yandere#obsessivecore#obsessive thoughts#soft yandere#black reader#black fanfiction#black fem reader#black fem!reader#yandere x reader#yandere oc#yandere imagines#yandere x darling#yandere oc x reader#tw yandere#fem reader#yandere insert#fluff#starbox#Jaden
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Hot Take: Be On Cloud and Sammon out GMMTV-ed GMMTV with that lame-ass 4 Minutes finale
(TW: Ummm, this ended up being a rant, so don't read this if you enjoyed that finale.)
WOW.
This is not the central thesis of this post at all, but I need to get this off my chest, FIRST OF AWL: GET AN ORIGINAL OST. WOW.
LIKE, ACTUALLY, I want to not get into this, but I actually need to talk about this for a second. ICONIC OSTs like, SAY, "Why Don't You Stay" or "Just Friend" (OR THE DARK BLUE KISS THEME SONG, THE BEST ONE) are meant to invoke THE SHOW FROM WHICH THAT SONG HAILS, AND THE FEELINGS THAT THAT PARTICULAR SHOW MADE ONE FEEL. WHAT THE FUCK WAS 4 MINUTES THINKING?! THIS SHOW WAS NOT KINNPORSCHE. NOT AT ALL. I FELT NO KP FROM 4 MINUTES. I hope Jeff Satur sues BOC for copyright infringement. ANYWAY.
I mean, this is gonna be messy, but in yet another case of shippy roooooomance, a kind of rooooomance that's supposed to leave us feeling like the central couple is worth redeeming against both the obstacles that the story gives them, AND/OR a weak script as well (I wrote about this recently during a rewatch of The Eclipse), I mean, BOC and Sammon just threw an otherwise really amazing storyline to the dogs.
We were supposed to get a lot of moral and ethical loops closed here. I would have been okay with a Ton Kla redemption! I would have been okay with Korn living the rest of his life in pain and suffering for neglecting Ton Kla! Instead, they're both "redeemed" by their own deaths?! I get Win being upset, but Win, you knew who you were sleeping with! Come awn!
AND. I'm supposed to believe that Great is worth redemption because he threw a corrupt government minister under the bus and prevented his parents from coming back to Thailand, while we see him walking away from a woman having a heart attack???? Like, THAT'S NOT GOOD!!!! He's had a messy life, but he's not necessarily a good person, folks!!! HELLO!!! "He's a good person?!" TYME?? Like, Great's hot, BUT LIKE, DON'T BE LIKE THAT, TYME, GURL, ACTUALLY LOOK THRU AT WHO YOU'RE DATING.
ALSO, TYME, HIPPOCRATIC OATH, DUDE. I KNOW YOU WANT THAT GUY DEAD, AND HE DESERVES BAD THINGS, BUT YOU CAN'T MAIM HIM PURPOSELY, HOMEY, YOU'RE ABOUT TO BECOME A PROFESSOR.
And LIKE, WHAT THE FUCK, putting a whole new story point about Warit's kidnapping from some dude named Wanchai who we don't even know, and finding out that Warit is a general?!?! It was JUST CONFUSING.
Also, Den dating a patient. I know medical ethics are probably different in Thailand, but they cannot be THAT DIFFERENT, friends, they can't (right? right?).
And. Finally. TYME GOT SHOT MULTIPLE TIMES IN THE CHEST AREA. He survived after two months of recovery?! HE SURVIVED POINT-BLANK SHOOTING?!?!?!??!?!?! AND GREAT SURVIVED HIS POINT-BLANK SHOOTING, TOO?!?!?!?!
LISTEN. LISTEN. I get that BOC wants GreatTyme together. JesBible are a good pair. It's fine Great and Tyme are together. It's nice.
But there was an ACTUAL storyline, told WONDERFULLY for seven episodes, that had these characters in moral and ethical chokeholds that could have received different and very much more appropriate endings. This is fiction, of course, but the moral and ethical prisons these characters were in were very real-to-life by way of what humans value, and how you balance those values against the real-time decisions that humans need to make for themselves and their families.
Instead, BOC took the wild GMMTV playbook of late (The Eclipse, 23.5, Only Friends, Wandee Goodday, even Last Twilight and My Precious) and just railroaded ethical explorations for, my GAWD, guitars and boats. GUITARS AND BOATS! If either Great or Tyme had died, how would the story have expressed regret, uncommunicated feelings, unsolved mysteries?
The ending sucked the mystery out of this series, and frankly, made light of the fact that we were not in a Series Y for seven-eighths of a runtime, only to truly suck us back into Y territory -- real, sugary, cheesy Y territory, GUITARS, THE KP OST OMG -- that just clashed with the tonality of what was shaping up to be a great queer crime murder mystery show. GMMTV already does this. BOC did not need to go there.
Funny that some of us are watching Kidnap now, and commenting (I'm stealing @shortpplfedup's words here) that Kidnap is not a crime BL, but a crime BL. Kidnap knows what it is: it is shaping up to be a fun, unserious Y series that's centered around two himbos not really understanding the consequences of their decisions, and being googly while doing it. It seems to be taking its unseriousness seriously. Good on GMMTV for taking initiative there.
4 Minutes? 4 Minutes needs moral closure, not sappy romance. I could have used a hint that we were gonna get punked earlier. I wouldn't have taken this show as seriously as I did if I had known otherwise.
#4 minutes#4 minutes the series#jesbible#jes jespipat#bible wichapas#greattyme#great x tyme#tyme x great#WOW
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some of the shit thats being demanded of an archive run by volunteers is more than a little ridiculous. Putting the onus on, amongst other things, not having a timeline for when emails will be responded to- and not seeing that a quintupling of their usual attendance in a discord meeting would cause things to get a little crazy- does little more than reduce the feeling of seriousness for the rest of your cause. Cmon now
i mean, i do hear you on things like responding to emails. what was frustrating in that board meeting was that they didn't have a good process for taking questions and made it incredibly confusing to know how to do it, and then, when people would ask for a better process/clarification, board members would simply say, "then use our contact us form!" despite people knowing that they don't have time and energy to respond to those promptly - or, possibly, to even read them. so it felt like they were trying to just push us off either way.
i disagree with you on preparation for the meeting, though. there was just no way they couldn't have expected a much bigger meeting than usual, because the issues that have come up in the past couple months have covered such a range of issues - from racism to AI stuff to mistreatment of volunteers - that there was bound to be interest. the board had been receiving tons of messages via that contact us form. their own volunteers warned them that it would be a big meeting. @end-otw-racism was publicly encouraging people to attend and even shared what kinds of questions people could ask about racism! there was no reason not to be better prepared.
i also want to emphasize that there otw does not have to be a scrappy, incompetent organization. they have over a thousand volunteers and more than a $2.5 million budget surplus. meaning that money is not needed for their next six months of operating expenses, nor has it been dedicated to anything else (at least publicly). they have so little idea what to do with that money that in 2022 they only earned ~$90 in interest income, meaning that money has not even been invested prudently. it's ludicrous. and it's not unreasonable to expect that an organization use its resources properly. i know tons of nonprofits that would be thrilled to have $2.5 million (which is five years of otw's operating expenses - an absurd amount to have in reserve!) that are far smaller and scrappier.
back to this meeting - there were lots of very simple things they could have done differently. they could have appointed other otw volunteers to moderate the channels so that the board members could focus on actually answering questions. they could have frozen messages in the main channel earlier when it was already looking chaotic (they did not do so until halfway through the meeting), but simultaneously had a separate channel for questions so that those were not lost. they could have made a policy of only one question per attendee so that some folks were not hogging the conversation. all of these things could have been done in the moment when they realized how much of a shitshow the meeting was becoming.
when an organization that people are supporting and donating to cannot adequately respond to constructive questions and feedback, that is pretty unacceptable. and so many of us are coming in with a lot of distrust because otw has failed and delayed on so many of their commitments to fans of color in the past. i'm not inclined to give them the benefit of the doubt - they have to earn people's trust back. this meeting was not a step in that direction.
#end otw racism#ao3#otw#otw board#organization for transformative works#archive of our own#fandom racism
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What Chip's current condition may possibly mean for both him and the crew (a theory of sorts)
Spoilers for ep. 109 and 110. Heed the warning.
Okay, so ever since ep. 109 came out I've been frantically reading about undead and what does it mean for your pc to be undead. I stayed silent about it, cause I wasn't sure if Nik could fix this, but now that ep. 110 is out I'd like to share some of the things I found, for folks like me, who do not know much abt DnD yet.
So, in a long list of features the undead have, most prominent problem is how hard it is to heal them. None of Jay's or Gillion's spells can heal Chip now, we'd need a spell that normally damages people, like necromancy spells, since they have a reverse efffect on the undead, and none of them has access to that currently. Not only that, once Chip's health reaches zero at this state, that's it. No death saves, no going unconscious or going down. That's it, which is why the moment he turned undead, Jay started spamming the temporary HP canon. So Chip doesn't lose any of his core health pool. If he did die in this state, from then on, only a spell called Wish (if I'm not mistaken a lvl 9 Sorcerer wish, so Gillion could do that if he cranked up three more levels in sorcery real quick) or True Ressurection could save him. But these two spells would also bring Chip back to life as a regular person, not the undead, so it would be cool to seek out someone who could do that for them at the most convenient time.
To balance it out, Chip is resistant to a shit ton of attack types, including poison, physical, necrotic and many other. To top it off with Chip's evasion skills, I'm giving him good chances to either minimalize or negate most damage in this form. And well, considering everything, he'd be wise to take every opportunity to do so, joke damage taking is no longer an option, I think. Also Gillion needs to be very careful with radiant damage around Chip, cause it's very effective on the undead. Chip getting hit by Gillion's strike may damage him greatly, and the two need to be very careful around each other from now on :(((
And the most interesting thing I found is the Undead Hunger variant. Some undead can just live on for centuries and be fine without a need to feed on something. But some, even the intelligent ones like Chip, may need a bit more than that, and given that very ominous intelligence check Grizzly made him roll at the end of the day, I'm thinking he's implementing the hunger rule on Chip. Lemme tell you a bit about it.
So Undead Hunger is a Variant Rule that DMs use on player characters that are undead sometimes. And that means that once in a while Chip would have to feed on some sort of specific type of morsel to satisfy his craving, or suffer the cosequences. There are two variants of undead that can make roll for this: Inescapable Craving or Diet Dependent. The player in that case rolls for willpower, which DMs usually make a wisdom or intelligence check. In our case Grizzly chose intelligence, and Chip passed with a 19. The DC for Inescapably Craving Undead is 25, but the DC for Diet Dependent Undead is 15. So from that I deduced that Chip would be a Diet Dependent Undead, since he passed the roll.
Hunger for the Undead is like addiction to the living. This means that unless Chip can resist it with a succesful roll, he may become more agressive, anxious, violent or even self-destructive the longer he is denied a preferred meal. If he can't eat, he'll have to roll for keeping himself at bay every three days. He doesn't have to roll if he eats.
So you may ask now: what happens if he fails one to many times? This is the interesting part. So if Chip fails his once per three days intelligence check, the DM will make him take ability damage. That means that one of his stats (wisdom, strength, dexterity etc.) will reduce by a whatever number Grizzly sees fit (Chip can get all the lost points back the moment he eats). In the guide I've read it says that wisdom is the most crucial ability score to lose, tho I'm unsure if the DM takes away only from wisdom or if he can take any of the stats, I may need to read more on that. But the thing is, the more rolls Chip fails, the more wisdom he may loose, and please note, Chip does not have much wisdom to begin with (but he does have high intelligence so thank the gods for that at least).
The less wisdom Chip has, the more desperate he gets when it comes to eating. He may start seeking out more risky ways to get fed or do things he normally wouldn't to get it. Hunger can't kill him though, it may just make him lose himself (hence that comment of Grizzly's about him needing to hold onto his sense of self, at least that's what I think that is). Once Chip reaches wisdom score 0, Bizzly actually loses control over him, and Grizzly takes over Chip and he plays Chip as he was a wild enemy beast. In that state Chip can throw himself on anyone or anything that can provide him food, his mind completely lost. He can hurt others, attack his crew. He can do anything the DM determines a starved mindless beast would do.
He can come back to his senses once more, when he does feed on whatever is decided his preferred meal is, all his wisdom regained and all, but the consequences of his actions, when he was not himself, the dreadful realisation that he is now a monster, who needs to be kept in check so he doesn't hurt the people he loves...This may be a lot for Chip to take. If this were to happen, he'll need a lot of his crewmates' support and reassurance, and a lot of honesty will be demanded from Chip. He'd have to warn people around him and make sure everyone knows how he's feeling, if he needs help in finding food. Casue hiding this hunger may result in tragedy.
And of course, it doesn't help that they are where they are now. In any case, if Grizz decides that Chip's favourite meal is humanoid flesh (beyond cruel is what that would be), they are fucked, basically. If it is the flesh of any other creature or animal, well they are also fucked, because they are in a motherfucking Black Sea, so good luck finding anything consumable like this either way.
But hey, of course do remeber that in the end these are just my conclusions based on what I read. Grizzly might not be even using any of these rules, cause he's the DM and he can do whatever he wants. I just thought that based on what we saw, this is very likely to happen (consider it a theory of mine for the time being). If you would like to read more about it, I'll leave you the link to this one really good website that I found most of the information on. I can't confirm its relaibility, but it looks very informative, comprehensive and thought out, and thus far was the most thorough source I found, so I'm personally willing to trust it. But please do find out for yourself. That'll be it, see you and I hope you had fun reading!
Link to the website: https://www.realmshelps.net/monsters/aboutundead.shtml#undeadhunger
UPDATE!!!!!!!!!!!
Tags written out by the wonderful @dinzeeyz !!! They explained here what is ACTUALLY happening to Chip, not a theory, facts from the boys themselves! Please make sure to read them!!!
Well, there it is folks! Of course, I do not mind that I was wrong! The fun part in theorizing is not being right or wrong, but the journey one takes to find out the truth! And the truth is SO much more horrifying than I could ever think! You see, I was kinda thinking abt ways for Chip to still function while undead, but there is NO FUNCTIONING WHATSOEVER APPARENTLY. Grizzly's not playing, and the prospect of losing Chip forever is real oh dear OMG, that's absolutely insane!!! Please feel welcome to discuss this, I'll be definitely making more posts about this once I have a little more time but holy shit guys. We need to fix that boy up F A S T. If we lose Chip, I'm not recovering-
#jrwi riptide#just roll with it#chip jrwi#gillion jrwi#jrwi#theory#undead#jrwi spoilers#spoilers#jrwi riptide spoilers#GUYS GUYS GUYS#this theory has already been disproven by rolled and THE TRUTH IS EVEN CRAZIER#pls check out the update#https://www.tumblr.com/bu-blegh-ost/730136739405086720/tags-written-out-by-the-wonderful-dinzeeyz?source=share
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Buckle up, we're overanalysing Mischa's name
Firstly, it just cannot be his legal name on the documents. Mischa is always short for Mykhailo (equivalent to English Michael). Secondly, Bachinski is actually the Russian spelling of his surname, and, well, there was little chance of the writers using the correct form back in 2008. Ukrainian spelling is Bachynskyi! Thirdly, in Ukrainan and some other Slavic languages every person is supposed to have their father's name attached to their name. For example, if your father is Taras, and you are Andriy, than you would be Andriy Tarasovych. We do not know Mischa's dad's name, so for the sake of this exploration I'm just gonna go with Mykola (I just like this name and it is popular enough). That turns Mischa Bachinski into Mykhailo Bachynskyi Mykolayovych (Михайло Бачинський Миколайович)
+ I'm not sure, but Misha probably is a more accurate transcription of Міша than Mischa (update: i am now sure. Misha is objectively correct)
Now onto the etymology (sorta). The name Michael was gender-neutral with Hebrew origin (vaguely meaning "who is like God" or "gift from God", the second version is less accurate but I like it cause it plays well into my headcanon of Mischa being a miracle baby since it was unlikely for his mother to have a normal pregnancy after the radiation exposure). Odesa is a city with a lot of Jewish population so yeah. And also Michael is the name of an archangel in the Bible.
But as for Mykhailo specifically, a random Ukrainian article says:
Little Misha is an inquisitive and good-natured boy. He is very independent and likes to have his own responsibilities around the house. If Misha gets into good company, then there is no need to worry about him. Mykhailo is unsure of himself, so his parents need to encourage him more often. The owner of such a name is easily offended, but not spiteful. He is in poor health. Mykhailo's main shortcomings are that he gives up easily and never admits he is wrong. In love, he is very persistent and patient. Mykhailo can pursue his beloved for years. He does not know how to make compliments and give gifts. He proves his love not by word, but by deed. Tends to slight obesity and often has poor eyesight. The name suits Sagittarius, Capricorns, Aquarius. Not suitable for Pisces.
I only picked out the at least somehow interesting stuff, cause the article is long and you can read it yourself with the help of Google translator if you'd like. Also it has a section of female names the owner of the name is likely to get along well with, and it has no mention of Natalia (Talia), but Tamara was first on the list🥹
In Russian language Mischa is a way to say bear. In Ukrainian language Myscha is a way to say mouse. This is lowkey symbolic and I should use it in a fanfic at some point. Imagine Mischa telling everyone his name means bear and technically not lying, but in his mother tongue it actually is a tiny little animal. One of my headcanons is that his mother called him myshko (the way to say "little mouse" when reffering to someone directly. The subjective form is myshka, an even more affectionate/сute version is myshenya, myshenyatko)
Literally every noun in Ukrainian language has A TON of affectionate/сute versions, here are just some of such forms for Mischa: Mykhaylyk, Mykhaylychok, Mykhaylonko, Mykhaylochko, Mykhalyk, Mykhas, Mykhasyk, Mykhasko, Mykhasyo, Myshko, Mischenka. This isn't even a half, but some are quite impossible to translate. My fav versions are Mykhaylyk, Mykhasyk and Mykhalyk, they are also the most popular but basically all of them can be used if you wanna call him affectionately hehe
thank you for your attention folks🐭
#i am somewhat confident in this stuff only cause im ukrainian and totally not obsessed with this musical#(if it wasn't clear from this whole ramble xd)#i am normal about mischa i am normal about mischa i am no#mischa#mischa bachinski#mischa rtc#ride the cyclone#rtc#gus halper#mischa bachynskyi
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