#but like i'm interested in the destination of the actual plot. i actually do have some interest in that i just think the characters
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beauzos · 6 months ago
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reading this new fantasy book that just came out called Five Broken Blades... i'm like 200 pages in. it's very readable but to me the writing is pretty shallow and lazy. i think that's a shame. the author is so insistent upon insta-love that we have no time for the character relationships to actually develop, so every "emotional" scene feels extremely undeserved-- because they are. even the pre-established relationships feel incredibly forced, undeserved, and illogical in terms of what the characters should actually be feeling.
it's rather tiresome, i think. like can we not have the characters naturally bond over the course of the novel. this is nearly 500 pages. why do we have to rush everyone falling in love within 100 pages. the characters are super shallow because of the rushing too. like ya, they all have dramatic backstories or weird things going on in their past, but there's no sense of mystery. information is given too willingly. let the stories of the characters naturally unfold. why are we speedrunning the characters and their relationships??
this is a book that really wants to be viewed with depth but it's as shallow as a kiddie pool. lol
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digitalagepulao · 2 months ago
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My sincere Black Myth: Wukong review
Full disclosure! This is from a recent but earnest fan of JTTW as the original novel, as well as all the social, cultural and religious layers of it. I've seen my fair share of adaptations and derivative media, from shlocky to silly to grimdark to cutesy. I'm a bachelor in visual arts, with an interest in the field of game development since high school. I am also, white and brazillian, and have talked with other jttw fans, both Chinese and not, on this game. If any of these are for some reason motive to not read further, then fair enough. Hope you have fun and continue to enjoy the game, do not let me or my opinion stop you!
Now to the review proper <3
First things first, let the obvious not remain unsaid. This game, is supremely gorgeous. In every sense of the word, and I mean this fully, it's a work of art. The sound design, the character concepts and execution, the animations, the voice acting, the visual effects, the UI design, the cinematography, the 3D scanning of actual historical artofacts and heritage sites throughout China, and everything beyond and between, are phenomenal, full stop.
This was never a debate, I'm sure, but I don't think I can in good conscience not praise them for their work. It's no news that Asian talent, not just in China either, have been often hired to supplement projects on the West, and we can all agree it's about time they got to shine in their own AAA project. My issues with the international game industry notwithstanding, I hope this brings some much needed acknowledgment and appreciation for Chinese culture and arts, both traditional and modern!
Now, from this point on, THERE WILL BE SPOILERS, so proceed with caution!
(word count: +1.8k)
I also deeply enjoy their choices in arcs to revisit. Some like the Flaming Mountain arc are classic picks to adapt but still a very good match to the whole Six Senses throughline. I don't think you can do a JTTW 2 electric bogaloo without bringing up Niumowang and his family in some way (um, put a pin on that), but the other arcs like Yellowbrow or Black Wind Mountain aren't as explored imo, so it's nice to see them being given a bit of a spotlight.
(speaking of the Yellow Ridge arc, whoever made the executive decision of Lingji Bodhisattva being a Xaanxi singer is, genius!!)
I'm also kind of in love?? with Bajie's design and role in the story overall?? Gameplay wise he sticks around just enough to not feel lonely, but not too long to be a nuisance or overstay his welcome. He's no Atreus (GoW) or Ellie (TLoU) of course, but he doesn't need to be, and most importantly, he isn't trying to be, which I feel is admirable of the devs. Given the visible inspirations from the recent God of War games, it would have been easy to lean a bit too hard on it, but I'm glad they didn't overreach.
Him having a more complex love life is also a nice touch imo. It explores more his womanizer ways in an interesting way, and I appreciate it. I love when people complicate the pig! Also, the way he treats Xiaosheng (Destined One) like a nephew?? The scene on the Huaguoshan throne??? I'M GONNA CRY!!!
I think, I've run out of positive things to say.... time for the spicy takes.
I, kind of detest the premise by default. I'm not a big fan of "Superman is Dead" plots, cus it's usually either done for shock value, or taken so lightly that the weight is totally lost. I have such a love-hate situationship with the introduction cutscene because of this. On one hand, it's phenomenal cinema, and seeing Wukong stand up to the Heavenly armies in glorious 4K high fidelity graphics is delicious. On the other hand, the whole debate they are having has me going "?????", not because I don't get it but just, why?? Why did this have to be the premise?? (put another pin on that)
Also the set up and call to adventure is kind of blergh.
Now is as good a time as any to talk about the gameplay. It's, okay. If you enjoy trying to figure out the most stylish combos, or to mash buttons, then you'll definitely have fun. I was sorely disappointed that I pretty much have been going through the bosses rather easily. Chapter 1 it was mostly the struggle of learning the controls, but I never stuck to a boss for longer than seven tries (Whiteclad Noble, the snakeman that you are). Chapter 2 I only struggled on Tiger Vanguard, because I was sorely underleveled and had missed a pathway to explore before him. After that I second tried him. Chapter 3, I have and I'm not joking, gotten halfway through first or second trying every boss.
Mind you, this is not being some godtier gamer or whatever, I'm pretty average and only a recent player of soulslike games too (maybe playing Lies of P made too OP, but I sincerely doubt it lol). No, this is me saying that if you do explore the game and not rush through it, you won't struggle nearly as much as some people have and still are. Most of the final chapter bosses can be trivialized with the chapter's Obsession Realm gimmick artifact, which isn't in itself a bad thing, just feels like an odd choice personally.
Which leads me to, the level design. So far? Preeeeetty lame! It's very pretty and fancy, but so chockful of invisible walls that it feels stiffling and discourages exploration. I can never tell what is meant to be a path or just fancy scenery, and I never know when a jump will get walled or send me to my death by fall damage. When it's not being confusing, the level design is either a bunch of looping circles, or straight lines. And so far, besides a few interactables and loot, there is not much else to look at. That is, bad level design, plain and simple.
Also, the animations are glorious, but what is the point if I can't see the enemy?? That camera is my true nemesis, and I mean that. the fact that a boss can be beyond my field of vision at ANY POINT when I'm locked on and it strifes sideways, is dreadful. GameScience, FIX IT. It is also, very hard to tell what parts of a boss will damage me if I collide with them or not. The Kang-Jin Long fight was baffling on a design point of view, same for Captain Lotus-Vision. Some clearer hitboxes would be swell.
This is the point where I say my main issue with the game lies: it's very pretty, and adoringly crafted, but it lacks substance design wise. I feel like it needed to cook more, the level design polished more so I wouldn't get lost every five minutes, and clearer.... well, everything. Mechanic explanations, level progression, gimmicks, etc. It all needed to be less murky and convoluted to understand.
It also needed more meat in between bosses. I have yet to run into common enemies that give me actual trouble, so it ends up being just a jolly waltz from boss to boss. Boss rushes are fun and great, but not as the base game experience (for me at least). I had to stop one boss away from completing Chapter 1 cus I was just so exhausted. And I had been playing for like, an hour and a half?? That left a sour taste in my mouth, I'll be honest.
Okay, I'm gonna pick open those pins now.
#1 the Flaming Mountain Arc. I'm gonna be very real here chat, that was so cringe. What do you MEAN, Red Son wasn't Demon Bull King's biological son, and Princess Iron Fan was forced to drink from the Childbearing River??? And Red Son hates him????When I watched that cutscene, I had to pause and walk away for a moment, legitimately. This plotbeat is SO WILD to me, I got nothing to say. Just, why??Soooo bizarre. And that the Flaming Mountain Keeper has such a presence in Iron Fan's life is also, weird?? Not bad weird, just Weird, but that's like a nitpick more than an actual criticism. Ping Ping is fine though, I like that Bull has a daughter with Princess Fair Fox, that's cute and interesting. Wish she was in a better plot and adaptation but lol
And #2, the premise. Now we are getting to the meat of it all.
The underlying premise of the whole plot, including the true ending, is flawed by default. The premise runs on what is sometimes called as a "conspiracy theory plot", as in, "what if the gods were bad actually??". It's reddit movie theory content in very short terms, and while it had a place during the 00s grimdark years pre-Marvel, it's become quite a jaded and boring take nowadays. Now you may say that it comes from a genuine desire to show distrust and critique to insitutions and the powers than be, and I can see that.
There is a hiccup in that though.
In JTTW, Wukong is the Mind Monkey because of the religious text and subtext of the stories. Its interwoven in the whole thing, and makes it cohesive. It still offer critique and mockery to institutions, without entirely invalidating their foundations. Not only for genuine fear of prosecution, but because, shockingly, religion and belief is a major component of human society in general. But going back to my point, JTTW is *already* a critique of institutions and the power that be. Adding further layers into it feel like angst and edginess just for the sake of it, and that feels hollow to me.
To go further, this intent also clashes with their own plot. See, they bring up that Wukong's Mind, his Sixth Sense, died. Thus they need another Mind to guide his other senses and reform him, so that he may be reborn.
For one, that is such a convoluted way to do a reincarnation plot, it feels complicated just for novelty sake. Secondly, Wukong being the Mind Monkey, as I said, implies a tie to the underlying themes of the Journey as a person's path to enlightenment. If enlightenment itself is flawed because the gods are flawed/evil, then both themes are clashing. By making a "what if the gods were evil all along" plot while also going by the laws and order of said gods, then what are we even fighting against? What is the point of this whole rebellion between Erlang and Wukong??
my friend @ryin-silverfish said it best a while back, and I'm paraphrasing here (do pitch in or correct me if needed! <3), but the issue with these conspiracy narratives is the inherent anti-religion of them. They don't believe in anything, and thus they cannot properly retell the story of JTTW through a postmodern lense, because they refuse to engage with the religiosity that runs throughout the story.
It also leaves a sour taste in my mouth, because this game will likely be many people's first genuine experience with the JTTW mythos and story, and I tend to be concerned for how much this will "sour the pot" in the conversation. The novels are sadly innacessible enough as it is; the sheer size of them scare many people away, not even to mention the amount of underlying cultural context you'll miss out without proper footnotes and commentary. Most people will not engage with them directly, and certainly not most gamers.
While the narrative of someone embodying Wukong's spirit is not new in itself, I do find that it coexisting with such a poor premise and spin on it will be a sore first experience for new fans, and I can only hope that them meeting fans of the OG novels won't cause much friction in the fandom (we have enough as it is imo).
It also concerns me that, sadly, people and gamers in particular, get too swept up in the ooh-aah beauty of flashy sfx and highly detailed graphics, and fail to notice some of the underlying issues in game design. As I said, this game is a work of art, but it has flaws, and I don't think people are speaking of them enough. No, the issue is not "lack of diversity" or whatever the hell.
It runs deeper than that, and it's an issue I've come to see in recent movies as well. I'm aware it might just be different cultural expectations of the pacing and span of a story, and it may as well be! But I think if there was more care given to the bones of a media, it would bring much needed longevity and weight to these wonderful artworks.
All this said, I wanna see what acolades this game gets and see what the devs are cooking up with the DLCs (they said at one point the game was supposed to have 12 chapters and my god, that game would be TOO LONG. So glad it didn't get like that!), and further more see how this ripples in the eastern game dev scene. While this is a flawed game with a flawed story, it can be the first on a genuinely wonderful wave of new creations, not just by GameScience, and overall I'm hopeful for what might come next!
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thewertsearch · 6 months ago
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GG: ok, so what is the plan? […] CG: OK WELL THE MOST IMMEDIATE POINT OF BUSINESS IS CG: YOU SEE THAT GLOWING BLUE SCREEN BEHIND YOU? […] CG: YOU NEED TO TURN THAT FUCKING PIECE OF SHIT OFF.
The Fourth Wall again?
So far, it's really only been relevant to the non-canonical Hussie interludes, but maybe it’s dangerous for Watsonian reasons, too. Gamzee certainly seems interested in it...
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It did belong to Jack originally. Maybe Derse can still make use of it, so it needs to be disabled before someone like DD gets any clever ideas.
CG: I'M NOT GOING TO SAY MUCH ABOUT IT. CG: BUT SUFFICE TO SAY THERE ARE JUST SOME THINGS YOU DON'T WANT TO SCREW WITH. […] CG: THEY ARE FORCES WHICH IF HANDLED RECKLESSLY WILL NULLIFY THE BASIC ABILITY OF INTELLIGENT BEINGS IN ALL REAL AND HYPOTHETICAL PLANES OF EXISTENCE TO GIVE A SHIT.
Oh, I get it. Karkat’s taking a little break from canon himself, and explaining to the audience that too many meta shenanigans would eventually ruin the story.
I’m absolutely in agreement with this. A fourth-wall break in the wrong place could completely ruin the comic’s dramatic stakes. This is a goofy comic, and we have fun here, but going full Deadpool would tear the plot to shreds.
CG: […] MY ROLE AT THE MOMENT IS TO ACT AS A SORT OF GO BETWEEN FOR YOU AND YOUR FUTURE SELF CG: TO HELP ALONG THE PROCESS OF MAKING THESE PLANS CG: WHILE YOUR FUTURE SELF IS DELIBERATELY VAGUE ABOUT SOME STUFF SO AS NOT TO "JINX" THE CONCEPTION OF THE IDEAS IN THE FIRST PLACE I GUESS?
I like this idea. It allows Future Jade to guide her past self’s actions, but filters her guidance through a layer of indirection. Present Jade will be getting some help, but she'll still be able to come up with her own original ideas.
Jade really doesn’t want her plans to be stable-looped into existence, and I can get behind that sentiment, too.
CG: MEANWHILE TIME IS KIND OF RUNNING OUT HERE, WHERE I AM CG: WE'RE COUNTING DOWN TO SOMETHING CG: SOMETHING LOOMING ON THE TROLLIAN TIMELINE AND NO ONE KNOWS WHAT IT IS CG: AND MY TEAM IS KIND OF FALLING APART CG: I'M COMPLETELY LOSING TRACK OF EVERYONE AND WHAT THEY'RE DOING.
It's been a while since we've done a Veil roll call, actually. Let's give it a whirl.
Karkat is coordinating with Jade on what may or may not become the Scratch plan, and trying to keep tabs on his deteriorating team.
Vriska and Terezi are fighting a proxy war using John and Dave respectively.
Aradia has exploded, and the status of her ghost is currently unknown.
Kanaya is trying in vain to dissuade Rose from the trajectory that Scratch and the Gods have set her on.
Gamzee has recently developed a hatecrush on Dave. He also has some huge hidden importance to the comic, and he’s going to be attacked close to the end of the countdown.
Eridan is planning to confront Jack with his 'awesome' new Science Wand.
Tavros is on his way to confront Vriska and there's like a 98% chance she's going to paralyze him again.
Feferi is consorting with monsters in her dreams. She's also destined to be killed, but her assailant is currently unknown.
The only trolls who (as far as we're aware) aren't up to something are Equius, Nepeta and Sollux.
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mithrilhearts · 17 days ago
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Maeve's 4k Follower Event
Battle of the Plot Bunnies
2024 has been a great year of finishing up fics for me, so it's time to unveil some new ones! I'm so excited to be able to do this, and have you guys help me essentially decide which fic gets tossed into the actual WIP pile next! Which is to say, THANK YOU for your continued support!
There are eight plot bunnies I've plucked from my Ideas list that I'm interested in developing further. Some of them have drabbles already, some have a little outlining attached, and some have barely even a working title.
Each fic will have a small summary and some bullets of information attached to it so you get an idea of what the plot/concept is!
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✨ Feel free to ask me about any of those fic ideas for more information if you like! I will provide what I can!
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First Round (Release Date: 10/27)
Battle of the "Modern" ideas
Battle of the "Erebor Never Fell" ideas
Battle of the "Based on another story" ideas
Battle of the "Maeve's Choice" ideas
Semifinals
Battle of the "Cottagecore vs Dragons" Themes
Battle of the "Soulmate vs Time Travel" Tropes
Finals
Battle of the "Cottagecore vs Time Travel" Ideas
‼️Fic Summaries/Information below!‼️ All information below is subject to change as the fics develop
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Modern AUs
Courtesy Call - Rated Explicit
While trying to make a most courteous call to pull his RSVP from his cousin's birthday party versus not showing at all, a misdial directs him to a particularly spicy line that's all about receiving a good time with oneself. The man on the other end is both baffled and challenged by a sudden new caller to his private line, but takes the challenge with everything his voice can provide. - Outdated Ficlet
Sweeter Than Honey - Rated Teen+
Bilbo Baggins runs a successful honey farm on the west side of the Brandywine River. His peaceful days of honey handicraft grow tense as a new logging company, owned by one Thror Oakes, draws closer to his land. It’s how he meets Thorin, a lumberjack living under the thumb of his grandfather, the owner. They should have been adversaries - the two are on opposite sides of nature, but as it is so often said: opposites attract. - Outdated Ficlet - Basic Information/Ideas via ask game
Based On Another Story
No Place Like Home - Rated Teen+
Smaug the Terrible was destined to be slain by a hero in king's armor. To prevent such a fate to pass, Smaug, an enchanter of great power, invaded the kingdoms of Erebor, Dale, and the Greenwood, stripping its citizens of their memories, and taking the throne. Banishing the three kings in an attempt to secure his safety, Smaug took the best part of each king, making them more vulnerable than ever. No one was smart enough, nor brave enough, or had enough heart to stand in his way. Until a most unlikely creature tumbles in. - Influenced by Alice in Wonderland & The Wizard of Oz - Basic Information/Ideas via ask game
Forged in Dragonfire - Rated Teen+
Durin the Deathless is a legend to every dwarf that knows the tale. A king, a dragonslayer, and one who possessed great power to do so. The blood of the dragonslayer was to pass from firstborn to firstborn, but as the war calmed, such rumors fell to myth, and those myths became lost with time, even as Smaug sought retaliation some generations later. A retaliation that was deadly, just as it was successful. Erebor had finally fallen. After many years of hardship, a wizard shows himself in Ered Luin, seeking the only dwarf who might be able to rekindle a little dragonfire in his blood to take down one of the world's deadliest creatures. One who is hellbent on claiming every kingdom in Middle Earth beneath his claws. - Influenced by Skyrim - Basic Information/Ideas via ask game
Erebor Never Fell
Heartstones - Rated Teen+
It’s believed that dwarves are blessed in one of two ways: by their heartstone, or their heartcraft, both a calling of the soul. When Thorin is convinced he has neither, a quest for his happiness takes him far beyond the Misty Mountains to the West. It’s in the West that Frerin is convinced they’ll find Thorin’s calling. Be that a happiness of the heart or the craft. - Outdated Ficlet - Basic Information/Ideas via ask game
Thief of Hearts - Rated Mature
Bilbo retired from his life of gentle burglary years ago to care for his ailing mother. With Belladonna's illness getting worse, he seeks out the aid of an enchanter, who is said to give people anything they want in exchange for a little task. Bilbo's task is to burgle one little stone from one lonely mountain under the nose of its king. Lucky for him, Erebor is preparing to host a grand party in hopes of finding a spouse for the oldest prince. It's the perfect distraction, and no one will see him coming.
Maeve's Choice
Twice In A Lifetime - Rated Mature
Just days before the siege on the Dimrill Gate, Thorin voices his guilt about his inability to keep his people safe when Smaug took the mountain. In the middle of an angry prayer to Mahal himself, the ringing of an anvil is the last thing Thorin remembers before waking up within the rolling green hills of the Shire. It’s there he’s greeted by a set of hazels he’d never forget. Not in this lifetime. - Outdated Ficlet
Wretched & Divine - Rated Explicit
After the battle, Bilbo continued to keep the Arkenstone close to his chest to protect those around him. He suspects that there’s more to this ‘Dragon Sickness’ than just the gold, and must figure out how he can save Thorin from his madness. All of this while trying to deal with the dwarf’s fascination with him with an intensity that rivals the obsession of finding the Arkenstone. Or: What if Bilbo had never given away the Arkenstone to Bard and Thranduil, and Thorin never kicked the gold sickness. - Outdated Ficlet
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crow-caller · 2 months ago
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A lot of terrible ideas have a nugget of a good idea in them. Of the terrible books you've read, which one stands out as the most, "if someone less insane and better at writing got a hold of this idea, it could be quite good"?
There's few books I've covered which I don't think this about! The more bombastic failures often are the ones I see more potential, as opposed to more commonplace sucking (we can't improve hush hush. let's just leave it)
REAPER'S CREEK! It haunts me how much potential there is to explore what the book almost does: what if you were 12, abused, and learned you could rewrite all of existence to be anything you wanted? That's the premise of the book, and it serves as a clear power fantasy for the author I'm not sure he ever separated himself from. The odd choices later made by the god-kid protagonist reflect the fact he Can't grow up- there's absolute horror there. He can have everything he wants, forever: how is he meant to grow or mature? He accidentally removes his mother's eyes and makes her love him anyway. He maybe forces a girl he has a crush on to love him. He removes his best friend's free will. The book (unfortunately) deserves more credit than I think it gets for engaging with these themes at all, but it does it so badly when it could be really good. Child abuse as a cudgel which traps someone perpetually in childhood even when it becomes detrimental to them becoming an adult
PERFECTED! A book about human pets is a really good idea and that's why it has existed before and will again. There's so many angles to explore this, whether it be the personhood of the inhuman or the dehumanization of the oppressed. The culture and history of how this becomes normalized could be fascinating social commentary. You could let Missy live. This one you'd need to scrap like, the entire plot and most of the concept, but you could still stick to the 'wealthy luxury humanoid pets for the mega-elite raised to know no other life' basis.
TENDER IS THE FLESH This is my most controversial review and look, I wish I'd gone into more detail too, but I still don't like the book. But it's obviously a great concept, like Perfected, about a world where eating human flesh has become normalized. Tender just really failed to execute the deeper themes of capitalism and dehumanization in my opinion but the concept is very solid. This is why it's a concept that exists in many other pieces of media. We love cannibalism.
THE COMMAND MENT! Okay, again we would be doing such radical change it wouldn't be the same thing, but the idea of 'we proved god is real so we invented a vaccine to keep his influence out of our brains' is really really funny and could be interesting. This could probably happen in FL.
FALLEN! The rare 'very generic para-ro' entry, but Fallen actually has potential it nearly explores about reincarnation horror. I've been really into the idea of a para-ro twist based on Fallen, where someone learns they're the reincarnated true love of an angel, destined to meet and be together... but then realizes (as she does in the book!) every time the angel meets her, he causes her death, usually at age 16. Suddenly his pledges to be together, the fact he remembers when she doesn't, becomes sinister. he loves her so much he can't stop killing her.
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zalia · 11 months ago
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Experiencing Destiny 1 as a D2 player
I picked up Destiny 1 in a sale recently despite being told a lot about its problems, and honestly I'm really enjoying playing it! I feel a bit like a time traveller visiting important places and events from the past.
I also have friends who played Destiny nearly from the beginning and it's fun to go back and go 'ooooh that's what they were talking about!'. I am also very aware that if I had started playing it without already being invested, I would be having considerably less fun. (Also, being fair, much of the fun is doubtless novelty after playing *mumbletymumble* hours of D2 over the past couple of years).
But it's genuinely been really interesting from a design and narrative perspective going back to it and seeing where the story began and how things have changed and I wanted to ramble about it. Full disclosure, I have played up through the first couple of missions of The Taken King. There are also things I can't comment on such as Crucible (because getting enough players for a match has not happened yet), events (no longer happening) etc. Also haven't managed to run a raid yet but hopefully will eventually!
I will start with the bad, to get it over with. A lot of stuff here will be well known and honestly it's probably less interesting than the good/thinky stuff.
The Bad
Oh boy I have maligned D2's New Light introduction so badly since it is miles ahead of D1 just by merit of actually having one! D1 gives you the opening run through the Cosmodrome where they tell you what buttons to use and then refuses to explain anything ever again. (This very definitely ties into it being a game I enjoy now but would probably not have enjoyed if I wasn't already invested)
You don't realise how many QoL improvements D2 has until you have to go to orbit and select a new destination every single time. Also no fast travel points. And no you cannot just look at a map of the place you're traversing. Fashion is difficult too.
Up until Taken King, I am not sure why they bothered hiring voice actors for anyone except Ghost, Elsie Bray, and maybe the Speaker. And I have no idea why they hired Bill Nighy for that part (I mean I do, it's because they wanted to use Big Names for marketing but still...). The Vanguard could easily be replaced with cardboard cutouts because they are basically uninvolved in anything until Taken King begins. I know they aren't involved in every seasonal plot now, but they do appear and develop.
The story and writing is... well, it makes an attempt to exist. It does not succeed until The Taken King. I went in knowing what happens in the story and I'm still not actually sure what happens in the story because it is basically someone's pre-first draft bullet points of a narrative. The only reason I knew I was starting different storylines is because the mission popup tells you which storyline it is. 'I don't have time to explain why I don't have time to explain' is a meme for a reason, but another bit which I think illustrates the point well is from House of Wolves. Petra tells you that Skolas has entered the Vault of Glass and this is bad so you need to stop him. It is never explained before then what the Vault of Glass is, what it does, why it would be bad for Skolas to be in there, or... anything. While D2 can be obtuse, and sometimes leaves important info in easily overlooked lore tabs (or in vaulted content), it at least tries to tell you what the story is. I feel like D1 actively resents that players do not read the bullet points and fill in everything the writers had in their heads. Another example is the Devil's Lair strike. it's the first one you take on in D1, and after doing it in D2, I was expecting backstory and build up. Nope, you just get sent in with nothing to really explain what is going on, who the House of Devils are, what a Servitor is... I know it had troubled development and the story got torn apart and remade very close to launch, and it really shows in the early stuff. It's a series of missions that were made and then had to be strung together with the thinnest of threads. It gets better in Taken King, but at times is still not great. You first encounter the Taken on Phobos, I think Ghost asks about what they are. I was expecting more discussion about them and what they are and how horrifying it is. But nope, they just exist now and we're all fine with that.
So. Much. Grinding. The pinnacle grind was annoying in D2, the grind to just get your light up in D1 is so much worse. You will be doing bounties desperately to try to get your rep up with the various groups just so you can actually get fragments of story and quests. You will be grinding just to level up your subclass and it takes ages.
The places you visit are very expansive - even the Cosmodrome is significantly larger - which is great when they're used well, but a lot of the time they feel very empty, there to make you play for longer to get between areas than because there is anything to do.
The Good
The game is gorgeous! I'm loving getting to see Venus and Mars and the Dreadnaught. They're beautiful environments. Everything feels very expansive which can be very cool (as above, it can also be less good). When used well, it feels like there are so many mysteries and secrets hidden in this abandoned world. There are hidden bunkers and spaces, huge Vex structures and ruined cities, tunnels burrowed beneath the Cosmodrome and the Taken King's dreadnaught. It's genuinely fun to explore (up to a point).
It does an excellent job of making you genuinely feel like it's post-apocalyptic and the existence of humanity is precarious. And you, the Guardian, are brand new and everything is trying to kill you. You don't have multiple gods stored in your vault in the form of guns! Everything feels more dangerous. For example, I think if D2 is your intro, you look back at the Great Disaster and the first Crota fireteam and go 'but how did that happen when I go onto the moon and take out ogres with a single punch? The biggest threat in the Abyss in Crota's End is falling into a pit or getting hit by a pendulum! Yeah no I get it now. In D1 you are much less powerful and it makes swarming thralls and normal enemies much more of a threat. Things feel dangerous in a way that D2 rarely manages. I'll talk about this a bit more in depth later.
By making your supers and abilities less powerful, they have weirdly made them more useful. In D2 I usually save mine for bosses since it feels like a waste to use them on normal enemies. In D1, it makes absolute sense to use your abilities basically as soon as you have them. You should absolutely use your Golden Gun on a normal Hive Knight or Fallen Vandal!
There's some great atmospheric touches. I love hearing the snippets of distorted music when I'm near a Rasputin bunker. Going into some of the ruined buildings on Mars or Venus where it's dark and suddenly seeing so many red Vex eyes staring back at you is chilling.
The opening mission of Taken King is fantastic. Genuinely creepy and the Taken in general in D1 feel much scarier and threatening than in D2.
All the different enemy factions are different colours and designs! I love that!
Weapons still go brrrrr in a very pleasing way. And getting new gear feels genuinely satisfying in a way that it rarely does in D2. I junk 99% of the armour and guns I get in D2, in D1 I end up being much more considering of whether something is useful. Legendary weapons and armour feel precious!
I keep picking up random Warmind weapons to turn into Banshee that I know lead to an exotic quest and I am enjoying the feeling of that being another Secret Thing I am discovering.
Honestly, I really like Banshee's weapon bounties - you get given a prototype weapon to test out and gather data by doing certain things (killing X number of a certain enemy etc.) and that gains you rep. And you can then order a legendary version of the weapon from him to be delivered the next Wednesday.
Thoughts/Observations
Knowing that the 'original' story was seemingly going to focus more on Rasputin, and an exo version of him getting stolen by the Hive makes the appearance of some of the Hive areas on the Moon make more sense. There's some bits that are high tech in a way that feels very at-odds with what we see of the Dreadnaught and, other Hive locations which lean much more towards the organic and magical.
Similarly, Rise of Iron feels a lot more hard sci-fi than much of what Destiny has become, and has such a huge Rasputin focus. I believe it was partially developed by an outside studio, so I do wonder if it was based, at least in part, on the 'original' story of Destiny, and was either too far into development, or the other studio just never got the memo about the change in tone.
Vaguely related to the above, but way more speculative, I wonder if Banshee was originally meant to be a Rasputin exo, then that story got shifted to Felwinter, but the seeds were used for the story of Banshee having been Clovis Bray.
Honestly while it's fun to think about, in general I find the obsession parts of the Destiny community have with 'the original story' (of the 'maybe they're finally going back to the original story!' type where the unspoken idea is that this was the perfect undiluted pure story that was 100% planned and set in stone) to be fundamentally misunderstanding how creating stories work. I can guarantee that even if that first story had been used, after 10 years of multiple writers etc. it would still be in a very different place than where the people who came up with it initially thought it would go. It would have evolved and changed and shifted, even if it was following the same vague plan. That's just what stories do.
Oh wow, suddenly all the Nightmare Hunts in Shadowkeep make way more sense! I get it now!
Actually I get a lot of references now XD
Oh wow Shaxx sounds so depressed. I guess this was before he started therapy.
So many identical caves...
Thoughts on Power Creep
D1 leans much more into the post-apocalyptic setting and it does an excellent job of making the existence of the Last City, humanity, and Guardians feel precarious. Everything seems more dangerous, more of a threat. You really are part of the last bastion of humanity. And there's a few ways this is done.
First, you are much less powerful. Yes, you have supers and grenades, but they do much less damage (and are much less flashy) than in D1. There has been a huge amount of power creep! You won't be one-shotting bosses, even normal Vanguard Strike bosses with golden gun easily.
Legendary weapons feel rare and special, and I am still using Blue weapons at times because sometimes I have to just to get the higher light level. I have reached level 40 and have only just got my first exotic armour pieces which I bought from Xur! They are FR0ST-EE5, an exotic I have never bothered with in D2, but in D1 the recharge for abilities when sprinting is genuinely handy. I don't have any exotic weapons at all yet!
It leads to a very different playstyle - I play much more carefully because I cannot just charge in with something like Osteo Striga and wipe out a room with a few shots. In D2 we have killed multiple gods, taken down an Empire, and forged alliances. In D1, we're just some random Guardian and the gameplay reflects this.
And I hate to say this, but I also kind of get the YouTube/Stream BNFs who complain about things not being hard enough. It's just... they're completely wrong about the reasons and the solutions.
They seem to think that what is needed is more enemies with higher health, and nerf Divinity because it makes it too easy, and everything should be designed to stop normal players being able to do it. And it... it doesn't work? Ghosts of the Deep was fun, but holy fuck the health bars on the enemies make it feel grindy and dragged out. Legend Avalon was a slog because there's Too Much - too many elements at the same time so it's just overwhelming instead of fun. (Starcrossed on legend is tough, but feels more enjoyable and managable. I'm looking forward to doing it again instead of dreading it).
More difficulty isn't what makes D1 feel harder, being weaker is what does this. I have no doubt that if I could put my D2 stuff against D1 enemies I would decimate them. But in D1 I am a lone Guardian with scavenged gear and yes, I have the Light and can be resurrected, and it gives me an edge vs normal humans, but not a crazy amount.
In D2 I have so many exotics and weapons that I can just throw them away. I can have intricately crafted builds to take on any enemies! I am basically one of the most powerful entities in the solar system.
And that's not something you can really scale back. They did it with Red War at the start of D2. Maybe they could do it as a result of Final Shape and do smaller stories focused on Earth and recovery and what you even do after your purpose for fighting for so long is gone (and I think there is value in those stories! I would love it personally). But uh... I don't think most people would actually be happy having everything nerfed on such a scale. Give up your 999,999 Celestial Nighthawk boss damage, for a Golden Gun that with a bit of luck might one-shot a yellowbar?
Give up a lot of creativity in terms of what you use and how you play, in exchange for a tougher game with way less choice for builds, but one that is potentially more atmospheric and in-keeping with the post-apocalypse and the dangers of the solar system?
I don't have an answer for that! And it's not even the most important thing. Gamer BNFs gonna always want to prove that they're better than everyone at pressing buttons, and forget that the majority of players are casuals. But it's been interesting playing a different type of difficulty, rather than the forced difficulty of insanely high HP and Too Many Things.
Power creep is a real issue in a lot of long-running media (just look at superhero movies, or many many monster of the week TV shows). You're in a position of feeling like you need to one-up yourself every time. Every new villain has to be the biggest and baddest, and so you have to become more and more powerful to combat that, which means the next villain has to be even bigger and badder.
With Destiny we've gone from a scrappy underdog, to a god-killer.
I'm reminded of Osiris talking about Saint in The Sundial lore.
'I watched him grow from neophyte to demi-god'.
King of fitting for us to have done the same as Saint's inspiration.
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a-may-w · 3 months ago
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My Thoughts On MHA Ending and Bakudeku
*MHA SPOILERS AHEAD*
This post is mainly gonna be me rambling but I wanted to get it out of my head before it consumes me whole. I cannot believe the ending we got. For multiple reasons. Deku being a teacher, Shigarki never being redeemed, but, most shockingly of all to me, the near complete victory Bakudeku shippers got---let me explain. For YEARS the main argument against Bakudeku was that Uraka/Deku was endgame and that, despite how much people shipped Bakudeku, it would NEVER be real. But then. But then, Hirokoshi didn't make Uraka/Deku cannon. Correct me if I'm wrong (please actually do if I am I kinda speed-read the last chapters in a haze) but Uraka and Deku were never confirmed to be dating. They were never confirmed to have dated. They were never confirmed to even have expressed feelings to each other and they sure as hell were never confirmed to have kissed---looking back on it, I don't know if ANYBODY kissed in the MHA manga, but, thats besides the point---Deku and Uraka were never confirmed to have been romantically involved. Which, just, blew my mind when I read that. Not because I was a super huge Uraka/Deku shipper but because I thought it was destined. Deku is the main male character, Uraka the main female one, and with hints at their relationship from the start that's just how super popular, mainstream stories go. Just like Aang and Katara from ATLA, but NOPE. Even more, he made Toga/Uraka cannon?!?! I'll be honest when I first saw Hirokoshi hinting at them being sexual towards one another I thought it was just fanservice and him being a creepy dude sexualizing lesbians (which I mean...he is doing) but their is WAY too much plot relevance and WAY too much actual romance for it to not be considered a real relationship. Both of them had unrequited feelings for Deku that they bonded over and formed an intense, but ultimately kinda beautiful relationship about. Hell, the last time Uraka and Deku interact in the manga it's just Deku comforting her about Toga dying. And yeah, you can argue their relationship grew with Uraka making that speech at UA and both of them being similar in their ultimate pursuit to save people, but, I feel like Toga/Uraka really throws a wrench in the whole possibility of their relationship. To me Uraka loving Toga felt like she was her moving on from Deku. So, already Bakudeku shippers have gained a major victory with the ambiguity of Uraka/Deku, but now it times to talk about the relationship of Bakudeku itself. Listen. I'm not really Bakudeku shipper. I never really read the manga for ANY ships, I was mainly just interested in the OFA/AFO lore. But. I have fucking eyes. And holy shit do they see a lot. You know the meme where its like "If you've been rivals for more than seven years you're no longer rivals, you're just gay?" Yeah. Yeah. Bakugo's redemption arc, him nearly dying several times to save Deku, him calling Deku "Izuku", him calling himself "Kacchan", Bakugo CONSTANTLY talking about "catching up to" Izuku, thinking about him and Dekus shared love for All Might while he dies, and, most damning of all I think, him crying because Deku lost his quirk and they "Can't be rivals forever/a while anymore" and then laughing with him bittersweetly. Like, holy shit. And then, the epilogue (which, I do have issues with the epilogue but that's besides the point) he mainly funded a, most likely very expensive super-suit, so Deku could be a hero again and they could continue being rivals. Like...????? Jesus christ dude. Like I don't know maybe I have gay glasses glued to my eyes but I don't know how else to read this. But, the argument I'm trying to make isn't that Bakudeku is cannon, or that their soulmates, my argument is that Bakudeku shippers have essentially won. Bakugo and Deku being friends and eternal rivals with neither of them having any canonical female love interests to Bakudeku shippers, who were shipping these two when they really shouldn't have, is victory. The ending of MHA is essentially victory for Bakudeku shippers. And that is WAY closer than I EVER thought Bakudeku shippers would get.
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whumpster-fire · 4 months ago
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Okay so I was just on a road trip and I decided to start listening to the Wings Of Fire series on audiobooks and after finishing the first sub-series I gotta say I'm loving it so far.
What I Expected: Warrior Cats but with dragons.
What I Got: Warrior Cats but with dragons meets Underland Chronicles (levels of Going This Hard with the dark themes and gore and fucked up stuff) meets A Series Of Unfortunate Events (general competence and trustworthiness of most of the adults in these poor kids' lives for most of the series). Like, not that Warrior Cats doesn't go hard with messed up stuff, but this series kind of gives me Underland Chronicles vibes in the way that it does it.
The setting and premise: In A World Ruled By Dragons... that apparently used to have a human civilization that was destroyed by dragons in an apocalyptic event long go but that's not important right now, (humans are still around but almost completely irrelevant to the plot with one notable exception), the seven tribes (species) of dragons have been dragged into an utter clusterfuck of a war because one of the tribes had a civil war due to a succession crisis and have managed to drag nearly everyone else into it. An ancient quite recent prophecy made by some guy who is still very much around states that this completely pointless waste of life will be ended by five children born under a specific celestial alignment, who will have the power to decide the victor of the civil war. A cross-species secret society known as the Talons Of Peace with the noble goal of getting everyone else to stop doing WWI With Dragons decides that the best way to make the prophecy go smoothly is to raise the destined hatchlings themselves in secret and keep them safe from any of the parties with a vested interest in the war's outcome, until they are ready...
In other words a pretty bog standard "Chosen Ones" children's fantasy plot, but what I love is that from the very beginning of the first book, Wings Of Fire pulls absolutely no punches with the fact that the main characters are child soldiers, and the supposed "good guys" organization is not only pretty sketchy for acquiring five eggs under circumstances of varying legitimacy (read: definitely kidnapped at least two, one more supposedly abandoned, one sold by deadbeat parents, one supposedly donated for the cause but it's unclear) but also is just as guilty of trying to use them as pawns for their own political goals as everyone else, and are not even actually neutral in the war.
What I also love is that the DoD (Dragonets of Destiny) are the worst fucking child soldiers ever and this is largely because the Talons Of Peace are completely fucking incompetent and massively fucked up every step of the "grooming kidnapped hatchlings into child soldiers" process.
Failed at kidnapping eggs. Literally in the very first chapter one of the eggs supposedly predestined to save the world is killed. One of the main characters is the last-minute replacement and literally not even the right species that's supposedly specified by the prophecy (and has psychological issues because no one has let her forget it)
Assigned the very important task of raising the Chosen Ones and teaching them the skills they will need to save the world to three dragons who were utterly horrible with kids and didn't want the job. Left them to it with no oversight for years and years.
Decided to raise them isolated from the organization they're supposed to be loyal to, in a fucking cave, giving them literally zero real world experience with so many essential skills like, say, navigation, or flying in actual weather. The main characters literally had a "Puppy Mill Animals Seeing Grass For the First Time" experience.
Did not research / pay attention to the basic biology and culture of the species the kids belong to. One of them, Clay, spent his whole life being told he tried to murder his adoptive siblings when he hatched because the surrogate parents had no idea that for his species the first in a clutch to hatch instinctively helps break their siblings' eggshells for them. Another is from the aquatic dragon species which has their own sign / bioluminescence language they use to communicate underwater. She was not taught any of this despite one of the surrogate parents being the SAME FUCKING SPECIES AS HER. And also, y'know, the negative amount of effort put into every single parenting decision related to Glory.
Literally the only thing the Talons Of Peace actually succeeded at was making the kids bond to each other, but managed to instill less than zero loyalty to the organization they were supposed to obey due to being left to be raised in isolation by emotionally and physically abusive parental figures. Later, the guy who made the prophecy, after checking back in and discovering that one of the children was the wrong species, thought fixing this mistake by having her murdered and replacing her with another kidnapped child would in any way work. As a result the Talons Of Peace now have five Chosen Ones who have ditched them and wanted absolutely nothing to do with them and their plans. As of three books into the series they are still doubling down on the "kill and replace the more annoying members of the group" plan and still seem to think that the surviving members would somehow accept this.
I also think it's noteworthy that, like, most of the remotely competent and trustworthy allies the DoD have are other child soldiers that they have run into along the way. Like, at this point we have Peril (Skywing Queen's attempt at making her very own Azula), Anemone (magical prodigy small child on a leash), Deathbringer (Nightwing secret agent who Glory accidentally flirted with while in disguise within the first five minutes of attempting her own unrelated spy mission), Fatespeaker (one of the Talons of Peace's backup plan dragonets who they somehow put even less effort into than the main five). And, like, Clay's siblings who are also a bunch of kids fighting a war.
Also I don't know if this was Tui T. Sutherland's intent all along or if it was audiobook reader Shannon McManus's artistic license, but. Whoever decided to give the Nightwings - a tribe from an inhospitable island who act like they're smarter and more cultured than everyone else but are mostly a bunch of pompous idiots, who have a decrepit and useless royal family, notoriously inedible "cuisine," and a plot to colonize and genocide one of the other tribes for land and natural resources - British accidents is a goddamn genius.
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mikuni14 · 9 months ago
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I wanted to reply to this post by @italianpersonwithashippersheart and it turned out to be a very long text, so I'm posting it separately 😉
I have a tactic of reading posts on Tumblr, that as soon as I start reading and see that the author is going in a direction that I know I won't like, I immediately stop and move on (ALTHOUGH sometimes the author writes something I don't agree with in such an engaging way that I read it to the end for intellectual pleasure, or it's someone I like with whom I disagree just this time, but I read it anyway because, after all, I like that person for a reason 😚). That's why, fortunately, I usually (<- key word, usually) avoid fandom wars and problematic fandom behavior. I do this because I know how irritating fandom can be sometimes, especially when a it goes to war to defend its blorbo, or ship, or the entire series. And I regret to say that defenders are the most aggressive... Personally, I don't mind fans living on ships, their blorbo, squealing about them and so on. (I mean, I do that!) Unfortunately, as I'm sure you all know, so many fans who live it, LIVE IT and it's not just fun for them, it's the meaning of their lives. This is where the attacks on actors come from, like the recent attack on Nut, a homewrecker 😆 in Pit Babe, having the audacity to be friends with the actor playing Alan AND HE BELONGS TO SOMEONE ELSE!, or, as in the case of DFF, tearing Ta into two parts by his ukes two fandoms lmao. Unfortunately, such behavior poisons a positive fandom experience and even I can see it, even though I try very hard NOT to see it.
It also seems to me that DFF viewers could be divided into two distinct groups: DFF fans and BL fans 😉 I'm a DFF fan and that's why I'm interested in meta, theories and Tan. I like PheeJin for their dynamic, but, I don't really care if they end the series as a couple. Besides, for me DFF is a mystery/thriller/slasher/social commentary series with BL elements, in which I DON'T HAVE to have a happy ending for BL relationships to be happy, I only want Tan to be happy. However, someone for whom DFF is only a BL series could be frustrated because 1) there is no monogamy 😬 2) there is "cheating" 3) the characters behave unpleasantly 4) the characters behave in ambiguous ways and it's often not clear what they think and whom they truly love 5) the characters behaviour becomes unpredictable and non-standard and often problematic 6) the plot keeps getting weird, instructions unclear 7) what about my ship?? *panic*
Regarding the concerns about the ending of the series: in any other series I would have EXACTLY THE SAME worries. But I look at DFF in two categories:
as a slasher
as a story about life, without a moral lesson
This makes me NOT worry about the ending because:
if you look at it as a slasher and my favorite film of this type, i.e. Scream and to some extent also Final Destination, there is no moralizing here, because the victims are often innocent and still die, because this is the rule of this genre: people die in masses
if we do NOT look at it as a story with a moral lesson, we also get rid of the compulsion to judge, like, did they deserve or not to die?
I know that in the DFF fandom we often joke, more or less seriously, that we would like this one or that one to die, or for everyone to die, but this is completely normal behavior when consuming media in which someone gets hurt. In the case of DFF, emotions are high because we naturally stand on the side of someone who is bullied and we see how others, through their actions or omissions, or often making stupid mistakes, saying cruel words in anger, contributed to the great tragedy of the entire family. But what I noticed is that the series does not actually moralize. It emphasizes very clearly that Non is a victim, but he is not entirely innocent and has made many stupid decisions himself, having had other choices, while also showing why he makes such choices. It shows Por as a complete asshole, while showing his environment and expectations towards him, but it does not absolve him. It even shows Keng not as a typical sweaty, brutal pedo, but someone who is genuinely concerned about Non, AT THE SAME TIME showing the issue of his pressure on Non, the money, the grooming.
The series presents dry facts, shows characters from different sides, in different situations, it also shows how events move from point A to B and further along the letters of the alphabet :) all the time discovering new facts that explain more and more, sometimes posing a seemingly already explained situation in a completely new perspective.
Personally, I don't get the impression that the series even WANTS us to moralize in our high glass tower, because the series clearly shows that the innocent, defenseless and vulnerable suffer and no one helps them. That a stupid event can lead to tragedy with the butterfly effect. That sometimes things happen beyond our knowledge, that we are just a pawn in someone else's game and, despite our sincere intentions, we cannot stop the course of events. And that the poor have a hard time and lose entire families and their future, with the first fatality in the series being the only son and the future of the richest family.
Therefore, I am 99% sure that:
we do not know all the facts that can turn all our predictions, judgments and faith in what is happening on the screen 180 degrees
whatever happens to Tan, Phee and Jin, I doubt it will be presented as a punishment/reward for anything
Tan can kill them all and not be the winner, Phee can kill Tan and live with it for the rest of his life as a loser
there is no way for the series to end sensibly AND with "the victory of good over evil" and"justice", because evil has been winning all the time and every kick to Non's face, the death of his parents, Tan's "madness", the death of two young people, the trauma of the others were proof of that, also all the lives lost and their future in which change for good is possible
At the moment, I have nothing to complain about the 10 episodes so far, for me the series is run logically, and any question marks that appear in my head, I am calmly waiting for their answers in the next episodes. THERE IS HOWEVER ONE THING THAT WILL ANGRY ME ABOUT THE ENDING: IF THE SERIES MAKES TAN A CONVERTED SINNER WHO CHOOSES LOVE, PEACE AND FORGIVENESS AT THE LAST MOMENT 🤮 I don't even want to think about it. This is the worst thing that can happen.
Despite everything, I still believe that the series will not do something so stupid at the end, that from a painfully realistic story about life with hints of a thriller and a slasher, it will turn into a fairy tale with a moral lesson, in which good (the established social order) will be rewarded and evil (anarchy represented by Tan) will be punished.
I have my dream ending, but whatever, it's my fantasy 😍 But at least 3 BL series from recent weeks ended exactly NOT the way I wanted, so I'm resigned to the fact that DFF may also fail in this matter 🤡
tl;dr everything will be fine, and if it's not fine, we have a great team to sit together and bitch together 🥳
@italianpersonwithashippersheart I fucking love rant posts 😤😤 I LOVED YOURS 💖💖💖
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spirk-trek · 1 month ago
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Saw your post about struggling with life and I don't have any fic recommendations but maybe it'd be a nice distraction to share something you've been working on? Do you have any WIPs? Ideas? No pressure. I like to share my creativity with others when I'm down so I don't get stuck in my own head when life gets hard. Love your writing ❤️❤️ If that's too much right now you can just delete this and think about Jim and Spock kissing for a while ❤️
aw, anon, thank you. i like this idea a lot. it actually did help distract me :)
i wrote this almost a year ago after watching the tng episode 'future imperfect.' i have a little more written, but this is all i have ready to share without editing <3 ironically enough, super angsty. whoops. the plan was (is?) to have jim suffer a reoccurrence of vegan choriomeningitis (it's mentioned in the mark of gideon he almost died from it when he was young). it causes his memories to revert back to before he had it. each time he wakes up he's "moved forward" in time, aka his memories, but this also means the disease is progressing and killing him faster... ouch.
anyway! enjoy!
~*~*~*~
Conditions aboard the bridge were entirely normal.
It was a statement Spock would come to repeat several times in his logs. Conditions were, indeed, entirely normal. Alpha shift had recently begun, so with coffee dispersed and stations dutifully filled, the Enterprise was humming to life with familiar sights and sounds. Jim scratching tiredly at his jaw. Spock watching him without intending to. Jim grinning when their gazes caught each other’s.
Normal. Typical. Routine.
Spock swiveled his chair back around to face his station and began reviewing the updated positional reports. They were still halfway between one destination and the next, meaning a day heavy with scanning, navigation, and probe arrays which would follow the ship through space like silvery fish in the wake of a whale. Spock scanned over each plotted path until his chair tipped back imperceptibly.
“Anything interesting, Mr. Spock?”
Spock’s back remained straight, eyes forward. “As your use of that word is frequently subjective-” 
He froze as the weight behind him shifted forward, breath ghosting over his ear and down the side of his face. It smelled of mint. A meager sip of coffee. A fresh day.
“Oh well,” Jim lamented. “I suppose we’ll j-”
The half formed word cut off as he straightened abruptly. It was peculiar enough for a crease to appear between Spock’s brows before he turned to find a similarly confused expression on Jim’s face.
Then, he fell.
Consciousness fled the Captain all at once, jaw slack, eyes rolling as he went boneless, crumpling inelegantly to the floor. Spock’s reaction stuttered along with his heart below his ribs, stillness creeping into the world like death. 
 “Alert Doctor McCoy.” Spock gave the order to whoever decided to carry it out, ejecting himself from his chair and falling to his knees just as Lieutenant Uhura stood and took a step toward the Captain’s fallen form.  There was no expression in his suddenly pallid face, no hint of the man who had leaned into Spock moments ago. 
Spock spread long fingers over the side of Jim’s face, and a sensation so cold crept into him that he felt bile threaten to lurch up from the bottom of his stomach. 
It was... nothing.
Nothing. No pull from the meld points, even as he pressed the pads of his fingers to them, ignoring the circling of the crew. It did not matter if they could see his hand begin to shake as it parted from Jim’s brow, sliding instead to press against the side of his neck. Checking his pulse was not strictly necessary; Spock could hear the heart continue to beat below him even without contact, but he could not feel him. His essence. His spirit. Jim.
As members of the crew continued to surround them, Spock had to fight off a sudden swell of possessiveness which beckoned his limbs to curl around his t'hy'la. To force his mind inside the other’s and find where he had gone. To lead him away from those in this world who did not understand him as he-
“What happened?” 
The question was urgent, carried tightly through the warp of a Russian accent. The molten edge to Spock’s vision receded, but the feeling deep within him did not.
“The Captain has had a sudden loss of consciousness,” he answered promptly in a voice that was not his own. He forced his hands, heavy, clumsy, useless, away from the points on Jim’s face again. They had gravitated upward without any accompanying decision by their owner, and Spock found he did not know where to put them. He left them to curl like dead tree bark against the blackness of his knees as Sulu squatted down on the other side of Jim’s body. His gaze bounced between Spock’s face and his Captain’s chest, which rose and fell irregularly. Nobody spoke. Then, the swish of doors.
“Where is he?”
Spock sat back, preemptively accepting the doctor’s protrusion into the space when suddenly, his breath caught in his own throat. Or had it been Jim’s? He blinked hard against an impending dizziness, their bond shattering back through the walls of his mind so intensely, for a moment he was not able to tell their consciousnesses apart. He stared wide eyed at the still form on the ground, unable to feel relief through the sour, neon emotions writhing into his head.
Grief. Fear. Pain.
“Spock? What the devil-”
Through the sudden onslaught of disorientation, he somehow managed to witness Jim resurrect himself. Hazel eyes snapped open, wide and unseeing even as Jim scrambled to his feet, and the first action he took was to lunge at McCoy, savagely taking the hypospray from his hand and throwing it across the room with such force it sent smoke and sparks flying from behind shards of a shattered screen. The sudden burst of their bond had simmered again to an unsteady flow of crackling static, half formed impressions finding their way to him like last season’s leaves through a shallow stream. 
Fear. Aloneness. Panic. 
He stood, approaching Jim without a second thought. The man would not look at him. He was a cornered animal, glinting with sweat, whites of his eyes visible around wild, dark irises.
“Jim.”
When those eyes finally swiveled onto him, they were a stranger’s. 
“Stay away from me,” he hissed, teeth bared, shoulders hunched. 
Their connection stuttered again and disappeared altogether. Spock barely resisted the urge to clutch an arm around his abdomen at the feeling of loss.
“Jim,” he said again weakly, almost to himself.
“I said stay away!”
The Captain looked down as if he hadn’t noticed his own body, scrambling clumsily for his phaser and looking it over until he found the controls. A hand grabbed at Spock’s shoulder from behind.
“Spock. I don't think that’s Jim.”
Spock frowned at the realization that, for once, he did not have the one tool at their disposal which could tell them for sure. The connection of their bond continued to lie dormant. Dark. 
There was a click, and everyone in the room froze. Jim noticed and looked around, leveling the phaser at them. 
“I’ll shoot,” he threatened, and Spock grew colder still at the realization his voice was wavering. The breath released through his nose shook, and moisture gathered unmistakably along his row of lower lashes. Spock couldn’t help but take another step forward and those wild eyes turned onto him again. Jim’s hands around the phaser were shaking so violently, the movement dislodged a hair to curl over his forehead.
“I said I’ll shoot!”
“Spock,” McCoy hissed. In his peripheral vision he could see the doctor’s hands raising slowly in surrender. “I think he means it.”
Spock forced his feet flat to the floor. Blinking slowly, he kept his eyes raised to meet Jim’s. I’m here, he pushed out over the connection, but the sensation of the thought dropping off unheard into space was almost palpable. Jim did not react to him, instead switching his gaze to any number of faces in the room. All strangers to him, just as Spock was now. 
“Where is he?”
The question was asked quietly, as if the answer was feared. Spock’s brow furrowed and he cocked his head.
“Where is who, Jim?”
Hazel eyes blinked owlishly at his name but then hardened again. A full body tremor dislodged a tear from each eye, traversing down the sides of Jim's face and dropping from his jaw to leave wet ovals dotting his chest.
“You know who!” 
Spock raised a brow, outwardly calm. “I do not.”
“Kodos.” 
The name was hissed, pain and fear crumpling Jim’s expression, wilting him. Spock shared a look with McCoy. As Jim watched them, his anger flared again. 
“I said where is-”
The sentence weakened and he was blinking, fingers loosening around the phaser until it nearly slipped from his grasp before he tightened his fist around it again. His weight rolled backward and he took several stumbling steps away. This time, it was McCoy who stepped forward, hand twitching toward his spare hyposprays. Spock remained still, as if any movement may cause him to miss something crucial. Dark eyes stayed trained on Jim as he regained tension in his posture. He used his free hand to prop himself against the red shelf at the perimeter of the bridge, his free hand leveling the phaser with some difficulty.
“I asked where Kodos is,” he said emphatically, pleading at the same time as demanding. His chest heaved as he flicked eyes up to McCoy. “Get- Get away from me with that shit.”
Spock nearly swallowed his own tongue in surprise at the language used. He saw several members of the crew exchange glances. 
McCoy raised both hands again. “Jim, we don’t-”
The hand around the phaser flexed and he jerked it around deliriously. He pulled at the collar of his uniform, sweat now pouring down his face. 
“Don’t give me that bullshit! Tell me where he is!”
Jim’s hand slipped from where it was propping him up and he sank to his knees, chest slamming into the shelf as he did. He bounced back, pulling the phaser into his lap even as his eyes barely remained open, pushing with his heels until he collided with the wall. The doctor seemed content with the risk of approaching him, and although Jim’s body gave an almighty twitch of protest, slack hands appeared too weak to attempt to hold onto the weapon when McCoy slipped it away and sent it scattering along the floor.
“What’s happening to me?” 
Spock could hear the question from where he stood, but only just. It was quiet. Distant. He sounded like… a boy.
“We’re gonna figure that out,” McCoy told him softly before pulling a hypo out of his back pocket. Once again Jim seemed determined to get away but his feet slid for purchase against the carpet unsuccessfully, lips parting as he listed to one side. McCoy grasped one golden shoulder and righted him.
“Please. I’ll be good, I…”
McCoy stuck him in the arm and Jim whimpered, looking absolutely despondent even as the spray began to take effect. McCoy grabbed him by the jaw and turned him so their eyes met.
“We’re here to help you, not hurt you. Now, go to sleep.”
And with that, Jim once again collapsed into nothing. The doctor let him continue his descent until he laid flat on the floor, guiding him onto his back. After a quick scan he looked around the room.
“Well? Who’s gonna help me get him down to sick bay?”
~*~*~*~ to be continued...?
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highfantasy-soul · 8 months ago
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I usually don't post about The Bad Batch, but here's at least one post about it: I will be SO IMPRESSED if they actually keep Tech dead!
One of the main sticking points I had with the entire concept of the show and the 'reject clones' (ugh I hate that they're called that and I WILL NOT call them anything to do with 99, they don't deserve it) was that they undercut everything I found interesting about the clones. The idea that everyone has been created to be the same, yet they still clawed for their own identities within the sterile and controlled ranks, they were just normal guys - no special powers up against those with the force and machines of war, they followed orders - even when they knew it would lead to tragedy or wasn't what they thought was right they still had to do what they were told, the fact that they failed - a lot, and one of the biggest things: they DIED.
They were literally created to be cannon fodder to DIE and be replaced by the exact same model time and time and time again. We would get to know a new group of clones for ONE episode, but when they died, we still felt it - though they were created to be red shirts to die and non one to think about them again, the writers of the Clone Wars showed that they mattered - each and every one of them. That they still clung to individuality and companionship with one another even though they knew they were destined to die in this war and be replaced without a second thought.
The Bad Batch flew in the face of this: they were a group of superheroes we were supposed to feel bad for? They didn't follow anyone's orders, no one had ever died from their group, and they looked down on 'regs' as less than them. And of course, they were resistant to the chips in their brains because they're just so special.
So, if they actually keep Tech dead, it would be such a ballsy move that would turn the tone of the show on it's head. Suddenly, the Bad Batch would no longer have plot armor, they'd be just like any other clones (I mean, not really, but closer than they ever had been before).
I'm pretty sure they'll reveal he was saved by the empire and experimented on a la the special assassin units they just introduced (or like Echo), but if they actually stick with it, I'll have so much respect for the show.
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nomsfaultau · 4 months ago
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Daily ask №27!
Turn the lights off x Fault edition because why not!
For context TTLO is my unpublished fic that I'm working on. The main plot is that Tommy accidentally gets into the cryptid world where he meets new friends and uncovers the truth about his past.
1. In TTLO cryptids are people who have died in some unusual way and then stayed in the community's memory as folklore, cautionary tales, etc. After some emotions and belief are poured into them, they reappear as monsters aka cryptids. That could include anything from vampires to sirens to a girl who cut their head open on a rock and emerged as some mushroom monstrosity. Now that that's out of the way, what sort of cryptids would Fault characters be, if they were one?
2. What sort of a cryptid would YOU be? On that note, I might've made you canon in TTLO for the funsies. You're a mute author who lived in the main town quite some years ago, but one time the town's connection to the other towns got temporarily cut off for whatever reason and with that, a paper and ink shortage happened. You, due to not being able to express your stories and ideas, went completely mad and wrote all over your walls with blood. And died shortly. Now you're chilling in the cryptid world. Thoughts?
3. Do you have any fic ideas that you really enjoy but don't even try to fulfil because you know you won't be able to? Share 'em!
4. How would YOU like to mess up my story if you got the chance to enter it? Yk how I interact with the Fault characters but in reverse. Go on, cause chaos.
5. Would you actually be interested in me ranting about TTLO? Not in asks, of course, just in general? °👉👈°
Philza.
There’s an old man who lives at the edge of town. Been there far longer than you or me, and some say our grandparents could claim the same, and so could theirs. His smile is meltingly warm, but something ain’t right. Might be the look in his eyes, distant, like he’s lookin at a memory instead of you. Might be the crows that always circle over head, like they know he’s already decomposing. The old man’s nice enough folk if you ever talk, but don’t ever linger too long. Not that you’ll run out of welcome; it’s the opposite you best be worrying about with that one. Every few years a kid gets too curious, gets taken underwing by the old man. He collects the oddballs, the ones who don’t quite fit in. Always young, always someone who won’t be missed. The kids who go to him look happier but…only for a little while. Hard to smile when you’re gone. Anderson was the most recent, good head on that one. He is going big places one of these days. Or was. Now his only destination is 6 feet under. And the old man? Well. There’s a young man who lives at the edge of town. Been there far longer than you or me, and some say our grandparents could claim the same, and so could theirs. 
Wilbur. 
Nobody looks the homeless in the eyes. Fingers drumming on dashboards, pinned on stoplights and passengers and mirrors and anywhere but the man on the street corner whistling for loose coins. Nobody looks the homeless in the eyes, and so no one sees when the winter hollows them out to something hopeless. No one sees when starvation claws out everything inside until all that’s left is hunger, hunger, hunger. No one sees when life leaves those eyes. No one sees. Today there was a new stranger in town. It doesn’t draw more than glances despite being a head taller than the crowd. No one can bear to look the new stranger in the eyes. Maybe he doesn’t have any. But the town does notice when people begin to go missing, if only because these ones were important enough for their deaths to matter. The new stranger doesn’t beg like the others do. He doesn’t need to. The new stranger whistles a jaunty tune as it drifts in and out of so-called society, its lips stained with blood. 
The Blade. 
A good soldier never falters, never loses, never ceases. They say he was the best soldier, once. The war was a brutal one, long and cruel. Maybe there was honor in it, maybe there wasn’t. It doesn’t matter so much when there’s an enemy before you and a threat to your life. It matters even less when you’re losing. The fort was over run, the flag long since ripped down. His fellow warriors bled out in messy, unremarkable ways. Sudden, with no time to mourn or care, as if they weren’t his brothers in arms. The invading army was taking prisoners if you lay down your weapons and accepted indignity. Not for a second did he consider surrender, though there wasn’t a hope of surviving when outnumbered twenty to one. But a good soldier never falters. They say he was the best soldier, once. He did not hesitate, throwing himself at the next foe, and the next, fighting tooth and nail. One man can’t take on an army, but he tried. The soldier fought day and night. It was not an enemy that laid him low but the collapsing of his own exhausted body. Sleep claimed him once and for all. But a good soldier never loses. They say he was the best soldier, once. So he simply picked himself back up and continued until panting and soaked in viscera he alone stood in the husk of the ravaged fortress. And yet, he had not yet won. A soldier’s duty does not end with one battle. One man can’t take on a war, but he did. The soldier hunted down every last opponent, a wave of slaughter shredding through battalions until the brutal was over. But what is a soldier during peace? Nothing. Relentlessly, the soldier continues to wage war upon any and all he encounters, prowling the wilderness and waiting for the next fight. Because a good soldier never ceases. They say he was the best soldier, once. They don’t say what he is now. 
Tubbo.
You hear about Rhodes’ kid? Shame. Damn shame. Such a sweet kid, friendly. Too friendly. Got drawn in like a moth to flame with those- well, I mean cult’s strong language and I don’t want to tread on toes with whose god is right, but…mm. Bad sorts. Sweet as honey, sure, but I had a feeling in my gut it was going to break bad when the kid started hanging around at their church meetings. Should’ve opened my mouth, but you know how desperate they were for friends. You remember the news article, right? How many pieces did they find the kid in again? Somethin like four hundred thousand? Huh. Well all I’ll say -and you don’t tell Rhodes this yah hear? He don’t need no more heart break. But I don’t see how the cops figured out it was them. And- and you really can’t repeat I said this- but I could’ve sworn I saw his kid today, handing out fliers for that cult like they weren’t all arrested years ago. Hey! I know they’re dead! And yet…well. Couldn’t’ve been anyone else. Maybe it’s nothing, Mrs. Fletcher, but I saw Jasmine talkin to them, and- and has she come back from school yet? …oh. Maybe we should round up the search party. Better safe than sorry. 
Tommy. 
They had to chain the door to the water tower, though it’s far too late. Not that anybody lives in the surrounding town anymore despite all the new vacancies; they say the tap still tastes of iron. The chain is bulky and intimidating, but everyone knows it was locked before too and it didn’t save anyone. If anything it makes it a challenge, and all the threatening signs they put up after would only tempt more dares from reckless teens if the town still had those. It had to have been a dare gone wrong. Had to be. Because otherwise that meant there was someone in town who’d drag a teenager all the way up a water tower just to drown him, and nobody could handle the thought. The faucets ran red for weeks after. The health officials swore up and down it was safe despite the color. Maybe they were right. Maybe what happened after had nothing at all to do with the dead kid, but nobody really believes that. Because even if no one held that kid down thrashing and gurgling, surely there was someone to blame. Everyone, maybe. The friends who pressured him to climb up, the parents who didn’t enforce curfew, the maintenance worker who forgot to lock the facility. Each dragged out, their every flaw magnified and contorted into something intolerable. The lucky were ran out of town mottled with bruises. The justice didn’t stop there, of course. Onto the bully who must’ve driven the teen to it, the neighbor who could’ve warned the parents when he snuck out of the house, the passerby who might’ve seen them crossing the street. Fewer and fewer survived the trials, the fingers pointed at one another quick to turn into claws. It spiraled out into uncontrolled accusations, mobs descending upon any and all and soon unraveling into pure anarchy. The town ripped itself apart. Literally, viscerally. The rivers ran scarlet with their blood, staining the banks and their hands. It couldn't be helped. The town had developed a taste for blood. 
brooo your world building is so sickkkkk ahhh.
2.Yeah that’s probably how I go out tbh. I’d not be functional without the ability to write or draw. Hope someone at least copied down the bloody words otherwise that was waste of time smh. Some people just don’t appreciate the fact that the ~5 liters of blood the average person has doesn’t actually go that far. 
And God already assigned me vampire for my monstersona. But a couple years ago I had a dream about a fallen angel who was deeply in denial about it. They were a thick ring of white feathers and periodic wings covered in golden eyes that wept as they were forced to confront the fact that the human world was soon to be invaded by demons, and the forces of hell would be slaughtered. So like ideal bod am I right gamers. 
3.Not a fic, but a game. Multiple endings. Had it before SBI, but more vague notions in the years I’ve had it. Starts with Phil moving into a new house. Some clear trauma hidden, world building set up. Then teen hero Tommy stumbles into his house suffering a concussion, thinking it’s his house. Real bad off. Phil helps him out natch, ends up with a bleeding kid asleep on his couch and is just trying to cope with that. When Tommy gets better he’s freaked out and defensive and runs away immediately. But also…now he knows someone who can do stitches. And so the next time is weeks later and he’s dragging in a hissing and panicking fellow teen hero, who is far less okay with a civilian knowing they’re hurt and possibly learning their identity. Cue Phil beginning to run into more and more teen heroes and slowly earning their trust. It’s mostly about picking the right dialogue to build up rapport, though with some minigames for things like giving the kids medical aid, getting them the right presents that are helpful for either vigilante or civilian life, and making tasty food to fill their scrappy bodies and win them over. It is very, very difficult though. 
Cause like. The reason they’re all kids is because heroes kinda don’t last long enough to become adults? It’s a very gritty setting, focusing on the factors that drive kids of all different backgrounds into becoming heroes and the poor ways they cope with the pressure. With Tommy it’s like a sanctioned way to get out his anger issues and receive adoration. Techno’s dead parents were villains so he feels like he has to prove he isn’t like them bc of societal pressure. Probably in foster care, so it’ll be time consuming to try and adopt him. Tubbo was meant to be a sidekick but got shoved into the role, technically with the support of a hero agency but there’s way too much pressure to fill an adult role. It’s a toxic situation, but Tubbo is convinced he has to do this to save everyone (but himself) and the heroes have enough power to make things very difficult for Phil if he tries to help Tubbo too much. Niki is absolutely seething about the state of things, and is honestly more a vigilante because she refuses to sit back on corrupt ‘good guy’ practices. She’s homeless, but wary of any authority figures so has to warm up to consider crashing at Phil’s. Stuff like that idk its very nebulous and I’m kinda making stuff up rn. Thoughts about abusive parents, or parents that force into the good hero role in a perfectionist way (Ranboo maybe?), maybe a kid starting villainy? It’s a very extended cast thing. 
Some are way more trusting, others have bad experiences with adults, others think Phil is a civilian and so needs to shut up and be protected. Bonding scenes like helping protect a secret identity, or distracting a villain in a fight, or patching up wounds, or baking to keep up with superhero metabolisms, or giving life advice (be it for prom date or nemesis). Phil is running around herding cats and lots of the time supporting one means others might not stay safe. Also Phil in the past got like ptsd from a villain attack and so has to deal with his own problems, idk details. And also finds out his corporate job is helping the BBEG uh oh. Phil probably get kidnapped to draw out all the heroes to save him. Or, well, the ones with negative relationships are unlikely to help, making it harder for the rest to succeed. 
The endings come into play considering how many kids you’ve managed to take care of/win the trust of/get to safer situations. Some are far far harder to convince to trust Phil, or may be down but Phil’s ability to help may be limited. Essentially, the higher the relationship bars are with everyone the better the ending. Neutral or negative relationships lead to stuff like injuries or deaths, though not necessarily related to the kid with the low stats always. Cause obviously you’d care more about the kids that you went through the effort of getting their routes right. So it could be like a teammate failed to help, or they weren’t able to cohesively function as a group, or Phil hadn’t knocked in enough sense to stop being self sacrificial/more invested in taking the villain down than making sure no one’s hurt, or the kid that could’ve dragged the injured one to get healed by Phil didn’t trust him and the injured hero died without medical intervention. With better endings being very difficult since a lot of the kids have conflicting needs and you’d have to play like perfectly to get even good stats with everyone (impossible to max out everyone). But that leads to things like no one getting hurt, and progressing to getting kids with the highest stats into safer lives thereafter and more support for others.
4.I don’t know too much, but based on the world building I would try to disrupt all the folklore that the characters survive off of. Make like a youtube/podcast debunking all the myths, get hella famous, and do everything I can to disrupt the word of mouth belief that the cryptids rely on. In the human world I'm hailed as fighting disinformation. In the cryptid world I'm like thanos probably.
5.I am SO DOWN oh my God yes please. 
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cyphyree · 1 year ago
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Ok as much as I loved Kill La Kill. Why did they make it Like That? Is there some sort of... cultural significance to being clothed/unclothed I'm missing? Or just fanservice?
😎
😐🕶
I have no idea LOL
I'm not well-versed in Japanese culture or relationships with clothing tbh, but it's super interesting to think about.
I do know that KLK is based on the history of Japanese school uniforms, how their designs were derived from military garment. It's a way of saying "your role in society is pre-destined, your fate is to be loyal to the nation," something like that, and KLK takes that idea and injects it with anime steroids.
And I guess that fanservice is used so prevalently in anime that the creators wanted to subvert expectations and to actually use fanservice to talk about an interesting and introspective topic?---but also to have its cake and eat it too? I think it's largely successful in its commentary, but uh, it definitely has a very different approach to heavier topics than, say, Utena.
It's really weird that this show ended up as one of my top 5 fave shows ever, it would've been such a hard sell for me. Fanservice is everywhere in the show, and yet I consistently just. Forget about it because I'm invested in the plot... but like for real please believe me :'U
looking for wholesome fanart for KLK is a nightmare tho
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twig-tea · 10 months ago
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My Universe Round-Up
This was a series of 2-part short stories, essentially each the length of a movie but they're more episodic which makes it an interesting format to get a wide variety of actors, directors, stories, and tones. And all of these vary widely. Most of the actors are very green, which means the performance quality falls all along the spectrum, but overall emotions often fall flat. There are a handful of different directors too (each directs a few of the stories), so these really feel different. The only two things that don't vary are the production quality (middling; sometimes some decent camera shots, but few sets and extras, sound is sometimes shirt-muffled or otherwise messed, the usual hilarity of royalty-free music choices) and awkward subtitles.
The subtitles deserve their own paragraph because I think they're potentially the worst kind, in that they look fine but then every once in awhile the translation is the opposite of what it should be. Having a bit of Thai knowledge and experience with Thai pulps really helps navigate these.
The other thing to say about the structure of this series is that there is a neat thing where each story sets up the next with either a character appearing in the next one or having been mentioned in the previous one. So they're all in the same universe but are otherwise unrelated. Sometimes you can guess whose story you'll get next (like a side character), sometimes it's a real stretch (like the waiter at the noodle place the characters ate at once).
As a really brief summary of what these are actually like in terms of narrative, they took as many tropes as they could think of and then treated them seriously. It could have been interesting, if they had something to say, but I'm really not sure they did. There are a lot of difficult circumstances covered, sometimes with hope, sometimes with nihilism, and it often feels like the story is about the characters around those who are dealing with difficult circumstances rather than those who are experiencing it themselves. Honestly this felt like a film school project about trying out difficult tropes, rather than folks with something to say about a specific topic.
Tropes [note, almost all of these are a dark/sad version of these tropes and end sadly or open]: bodyswap, mistaken identity, in-love-with-your-sibling's-friend, destined lovers, enemies-to-lovers, love triangle, coach/athlete, fake-date-turns-real, twincest, age gap, paid companionship, terminal illness.
Warnings for this series overall: murder, attempted sexual assault (in multiple miniseries), incest (only very lightly speculated about), ambiguous relationship with a minor, cheating, intimate personal violence, death of parents, death of a partner
If you're going to try any of them, I'd recommend episodes 5-6, which were the story Right Time, Right You as a starting point--it has some of the better acting, an open ending, but still some of the dark themes (treated not as dark as some of the other segments) so it's a good litmus for if you should try any of the other parts out.
The one I most enjoyed watching was episodes 7-8 You Are My So(ul) Mate which unsurprisingly had actors who have acted before, and was one of the rare happy endings. The last one, I Wish You Love episodes 23-24 was maybe the best done overall (least annoying flashbacks for sure, decent pacing in the romance, comparatively decent acting) but warnings for the ending.
Details of each 2-part miniseries with rating and specific warnings beneath the cut for anyone still curious about any of these stories! My goal here is to give you enough info to watch whichever ones might interest you so I do spoil twists below when I think it's important to help people decide whether to watch. Feel free to ask questions if you're still not sure or have specific things you want to avoid.
Ep 1-2: Casanova Begins
4/10: Not recommended unless you like bodyswap
This plot was doomed to never fly with me; a dead lover tries to seduce the man he left behind in the body of the man he thought his lover was going to cheat on him with. I love supernatural stuff but bodyswap is a hard hill to climb and 2 episodes just isn't enough time to do it well. That being said, the actors did surprisingly well in the scene where all is revealed and they're saying goodbye. There's a stinger, and it did NOT work for me--people are not interchangeable.
Ep 3-4: Marry Go Round
6/10: Decent pulp with a good underlying message, but you have to not mind slapstick
I like the way one side character from the previous series brings us into the next, it's a neat way to tie these otherwise unrelated stories together. For a slapstick comedy of errors, this worked surprisingly well. The misunderstandings are well set up and make sense, characters have motivation for continuing the shenanigans and the continual additional complications build to absurdity but it all holds together in a very slapstick comedy way. Mei being willing to marry her friend's boyfriend to help keep their secret is top tier allyship. I wish the fujoshi had been chewed out more; she was invested in exposing them as a couple for her own curiosity/excitement and that's gross, and I don't like that she got any credit for their happiness. The mom being a secret fujoshi herself [and, it's implied, very ok with their relationship as a result] was a little on the nose lol The performances in this one were a little weak on the comedy; slapstick like this isn't easy to do well and the comedy suffers from this not being these actors' strengths. All that being said, the underlying message that marriage equality is the right thing and having to stay in the closet causes so much strife for everyone is one I can get behind.
Ep 5-6: Right Time, Right You
7/10: Decent plot, acting, themes. A bit rushed, but good pulp. Warnings for references to intimate partner violence. Ambiguous ending.
I enjoyed this one; I love the in-love-with-your-sibling's-friend trope, I love smiling-to-hide-pain, and I love pining. I love the complicated feelings around not being ready to let go of the love you have for someone even if they hurt you. I love wanting to do something for your friend because you see them hurting, and not knowing what will help. I love your sibling and best friend always being able to read you and ferret out your secrets. The framing in this one was interesting, there were a lot of on the nose imagery with the fence, the rope, the cigarettes. I really liked the dynamic between these characters, Mhok really felt like a younger sibling; a little willful, pouting when he is ignored, or not taken seriously, stealing his sister's breakfast, tagging along. And the ending was sweet. It's clear that Phat feels something, though he's been explicit that he's not ready to open up to anyone. And we basically end with very tenuous possibility. Not for anyone who is not ok with ambiguous endings.
Ep 7-8: You Are My So(ul) Mate
6/10: Fun trope-y pulp. Again you have to be ok with slapstick comedy, and I docked this one for internal inconsistencies but the chemistry was on point.
Ahhh one of my favourite romance tropes, dreaming of your destined person before you meet, and then experiencing the dream in reality! I appreciated that Butr's mom really did have a gift, and that he didn't believe and wrestled with the ethics of that. I also really liked that they tried to engineer a coincidence and had one anyway; I'm a sucker for magic/fate is what you make it. The actor playing Butr looks like a Footloose-era Kevin Bacon when he smiles while ducking his head, and the other lead is from My Cuisine, so I was pre-disposed to find them extremely cute. I do love shy4shy. That being said, a lot of the melodrama was around coincidence, and it was clear the overeager senior was just scouring campus for the guy, so there was a double-standard with the "coincidence" that would work (at least in the eyes of the protagonist) so a lot of it doesn't really hold together if you think about it very hard.
Episode 9-10: Lucky Love
5/10: rough especially with the language gap, but the leads have an interesting dynamic
Content warning for an attempted asault in this one. Annoyed-strangers-to-lovers where one guy has just broken up and is drunk and belligerent about it, and the other is not taking his shit. I really like Jeng as this taciturn dude who shows caring through food. The ex is still around, Meen is still clearly not over him, and goes through the stages of learning to prioritize his own feelings and truly let Noll go. Jeng talks mostly in innuendo, which paired with the bad subs (bad enough that sometimes they say the opposite of what's meant) means that a lot of this one is lost in translation. Because of the short runtime and the amount of time Meen spends getting over his ex, they can't get far, but the show gives the sense that they'll just keep on as they've been going. All that being said, Meen wears dangly earrings and has a femme best friend who is fantastic, and I am a simple person who enjoys her simple pleasures, so I actually didn't mind watching this one.
11-12: The Camp Fire
4/10: really disliked the twists in this; the horror was ok. Warnings for blood, ghosts, references to drowning, on-screen death.
Content warning for blood, ghosts, death (more details follow). Horror BL starring Kaonah and Turbo. Two guys who have been chatting online agree to meet in person but it turns out they already know and dislike one another; now they're stuck toughing it out at the campsite rather than let the other chase them home. Turns out this is a classic BL love triangle wherein one of the boys thought they were competing for the same girl, but his "rival" loved him the whole time (this is not the twist, it's fairly obvious). And that was my first frustration; Talay was unwilling to admit any kind of feelings for Camp even though Camp tries to reach out, even though he's clearly been in love the whole time and now has the excuse of their anonymous conversation and meeting. But then we get into the real spoilers, with the double-twist that honestly ruined this for me. First, it's revealed that June the girl who Camp loved is dead, and she died after being rejected by Talay (implying she killed herself) after Talay pretended to be into June so that she would not take up Camp's offer to be together. This made me really not want to root for this couple at all, Talay's character is awful at this point. Then Camp hears this story and decides to admit he likes Talay anyway, which felt extremely rushed if not absurd, and then June haunts them in earnest and snaps Camp's neck on screen. And then in a second twist, we find out we've been watching a film within a film the whole time, and Talay and Camp just met for the first time for filming this and have just started dating in real life. But we spend so little time with the "real" Talay and Camp that I wasn't invested in them at all as a pair.
13-14 Friends Forever
4/10 friendship in this is great but upsetting on the romance front, and the actual execution was rough and full of unnecessary flashbacks; content warning for coach/athlete, unnegotiated kink (slapping during intimacy), dubious consent (for the slap not the intimacy), murder (not shown on screen), and ghosts
So spoiler based on the content warning, this is a story about a coach who seduces one of his athletes and then murders him so that the athlete won't expose their relationship and get him fired. The sexy scene is consensual but the coach introduces pain without any context or consent, and it's just kind of shrugged off. The coach is creepy from jump so I enjoyed none of the couple's scenes. Beyond that, my issues with this were the massive use of flashbacks in a 2-episode short. They basically re-showed ep1 in ep2. The acting is ok, and the friendship (which is the actual story) between the guy who is murdered and his team is extremely cute, it was heartening how much this team supported their teammate dating the coach and how much they missed him and cherished his memory after his death. But this could have been one episode, or they needed something more to do.
15-16 Fake Love
4/10 flat acting and more flashbacks than actual new shots (half of ep 15 is a flashback of the other half of ep 15, and then we get it AGAIN in ep 16).
In this story a university student is trying to show up his pushy ex by blackmailing a campus 'prince' to pretend to date him. He finds out that his fake boyfriend used to have sex with his ex, and gets upset. They make out and then avoid one another. Fake boyfriend gets beat up and they reunite and admit they both lie to protect their reputations. There's an implication that Pol was being judged for being slutty and Peem was being judged for being poor, which I would have liked as a theme if they then hadn't undermined this by framing Pol as being "good now" at the end. Open but tentatively happy ending.
17-18 Pisces of You
3/10 WHY IS THIS SO DARK DANG. TW attempted sexual assault, blackmail, speculation about incest (really mild),
Ok so this is about twins being jealous and confused about their feelings; Mild is here and he sexually assaulted one of them (idk how young these actors are but this was hard to watch though he doesn't get far). I don't mind what they're doing around twins pulling apart, falling for other people and putting them first, being confused about their feelings, throwing away their future for an unrequited love (this is actually super realistic), regretting their decisions. But goddamn that was painful AF and these baby actors really struggled to actually deliver on these difficult and complex emotions.
19-20 1626
6/10 decent short story but barely a romance. Warnings for age gap.
Follows one of the twins' love interests from Pisces of You; we find out why he wasn't interested in the twin, it's because he has his own love interest in his former tutor 8 years older than him (16 and 24). For what could have been a really cringe story, this was handled relatively well. They were careful that these two characters barely touched, and made the feelings between them very ambiguous and confused. The ties between them were very confused too; they both had family trauma and had helped one another to the point where desire and debt seemed to be inextricably mixed up. I appreciated the choices made in this one. Again, not what I would consider a "romance" story per se. And again, the ending is ambiguous.
21-22 Refund Love
2/10 incomprehensible, terrible acting, terrible plot, zero chemistry, infidelity, manipulation, and weird unclear moralizing around a thinly veiled allusion to sex work
This one, I don't even know what to say. It's trying to be clever with the way it parcels out information, but it ends up being just frustrating and, in the end, nonsensical. I won't even try to avoid spoilers or fake impartiality here, because I really think nobody should watch this one. This is all about jealousy of your significant other taking a job as a "companion" for other people. There's lying, manipulation, and attempted fake relationships for jealousy purposes. I'm sad because this also has a side GL couple, but they made no sense. This couple claimed to have orchestrated their boyfriends deciding to spy on them together (how?) in order to....see if they cared enough to fight for them, after one had already broken up with her man and the other was going to? What in the world was the endgame?! MAKE IT MAKE SENSE. Anyway they really shoehorned in a relationship in this one with two guys--one of whom just broke up, the other who is thinking about whether or not to break up, and who spent only one day together, most of which under false pretenses--and I didn't buy a second of it.
23-24 I Wish You Love
5/10 big themes, decently handled to a point, but the story was about how helping the terminally ill character helped the abled character find purpose, and that sat wrong with me. Warnings for discussions of terminal illness and character death (not shown onscreen), as well as loss of parents.
This episode was set up as a ghost in the mirror story, but the supernatural element disappears pretty quickly and is actually just an excuse to bring together the two main characters (who knew each other before but one thought the other was dead) back together. This story is trying to deal with the very serious issue of chronic illness and what it's like being young and unable to do the things other people do, and the suicidal ideation that can come from being isolated and having a limited time left anyway, as well as the regrets about missed opportunities. It was also dealing with the sometimes awkward feeling of sorting out the love of friendship and the love of romance, and transitioning from P'-Nong to Faen, especially with the additional fear of loving someone when one of you has limited time. The supernatural element comes back at the end to grant one wish, and to give the character who is sick a chance to undo one regret. It's implied Marwin died, but we don't really see him process having completed their bucket list, instead we get Pond reflecting on what he'll do next and how this experience has given him meaning. This episode had fewer egregious flashbacks than the other episodes, and better acting (one of the main characters is actually one of the series directors, and the other is Winner aka Wai from My Dear Gangsta Oppa, as well as War of Y and Nitiman), but did also use an instrumental auld lang syne in the background of a dramatic scene that was distracting, and some awkward we-don't-have-budget-for-an-actual-ambulance-or-emergency-personnel moments. Overall it was one of the better offerings from this series but I wasn't thrilled with how it made the terminally ill character's death a teachable moment for the one left behind, even though that was honestly flagged as the point throughout the two episodes, so is maybe my hang-up and a little unfair. At least this series framed that it was about Pond the whole time (we start and end with him).
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bonearenaofmyskull · 11 months ago
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This will be my one and only post on the subject of post-s3 canon-compliant Hannigram...
...unless ofc the show gets renewed, which, at this point--it won't, lbr. Martha de Laurentiis was the show's champion and navigator of the rights issues, and she has literally died. If anyone else is championing it, I don't know about it. Maybe something can come through eventually as the new company leadership gets shit figured out, idk. But I'm not holding my breath.
That's the key point here which most of these asks don't seem to recognize: they want me to give an opinion on the state of the relationship, and whether or not Hannibal and Will can be together for a long term and maintain contentment in their relationship with each other: the Happy Ever After Question. But what these asks are most notably NOT doing--even though the askers always frame it as if they are--is asking me about the kind of storytelling would be likely in a continuation of the show: the Plot? What Plot? question. They want to have their plot cake and happily eat it ever after too. And it just doesn't work that way.
These are really very, very different questions. And what would happen if the show actually did come back has as much to do with what would have to happen to resurrect the show out of rights oblivion and then negotiate endless contracts AND how the creatives own lives and circumstances may have changed them and their points of view over the years, as well as the years themselves.
And because the show is very likely never coming back it's really a moot point now. Fantasize however you want. Write fic however you want. It's your damn story now, not the creatives. So in answer to the first, Happy Ever After Question, yeah, sure, why the fuck not. Let Hannigram have forever. But wait--you like plot with your porn? Then by all means give them some conflict. Tear them from the seams, their skin, their bones. Does that make you happy now?
But stop pulling down other people who are doing it in a different way than you're doing it, even if you can't understand it. Yeah, you know who you are....
As for the ~cANoN~ question, let's also be real for a second. If the show were renewed TODAY, it will have been more than a decade between seasons three and four, and Bryan Fuller has been pretty clear that Hannibal and Will are together during that time. So CAN they stay together for a period of years? Yeah, sure, why the fuck not. Obviously they HAVE.
But also--if the show were to come back, would they be destined for angsty shit and conflict and, yanno, PLOT? Again, obviously. It's a ridiculous notion that the show would continue without it. Flip side of that, though, is the equally ridiculous notion that seems to be floating around that if they can't be Disney princesses in their happily-ever-after together, then they can't be together at all, or at least, not for long. That's also absurd.
So let's touch base with what we know, and not what we each individually prefer.
Let's pretend--perhaps ambitiously--for a minute that if the show did ever come back it would be following the plan that we were left off with. It would stretch into 3 more seasons, with Cuban, Korean, and Cajun dishes iirc for episode titles. Bryan Fuller was pretty clear that season four would dive into an untapped portion of the books, revisit season one in a "really interesting way," and be pitched as Angel Heart meets Inception. Will might achieve happiness but not till the ending of the whole thing. That's what we know. Sorry I can't cite any of this; I haven't looked up a Hannibal article in half a decade.
So, leaving aside specifics and just getting to the question at hand, what we do know from season 1 is that Hannibal and Will were together. So, logically, they're probably together in any theoretical season 4. And OF COURSE they would be--they just spent all of S3 apart. You gotta vary this shit up. And they have to have internal and external conflicts, because writing 101. And the internal conflicts are meaningless--as would be all the rest of the preceding show--unless they're deeply and passionately invested in and love each other. That was the whole frickin' point of S3.
I don't honestly even understand how any of this is a question or a debate. Why are y'all even arguing in this the year of our lord almost 2024, and making me grumpy by sending me endless asks about stuff that's been answered for years and years. Why did I have to read with my OWN TWO EYES that someone who joined the fandom in 2016 (!!!) is so #FandomOld that people are afraid to argue with them????
...
So, y'all, this is all I'm willing to say about a potential continuation and ending of the show:
In a simple sense, the pattern the show was setting up is S1 & S4 Hannigram is together and solving crimes (at least in some weird Angel Heart way), S2 & S5 is semi-together, semi-apart Baltimore State Hospital for the Criminally Insane thing (with other stuff), and S3 & S6 on-the-run culminating in Something Big (probably at least partially apart). That doesn't mean this is the way the show would go, but it'd be very easy to write Clarice or an expy coming into the story to chase them down and end up mentored by them (either one or both) with this format.
As for the very final ending of the whole thing, the ending *I* would write may not be the same as what Bryan Fuller would write, but to me it seems both obvious where the show should go and that it would be completely and utterly satisfying to shippers and non-shippers alike. And I have run my theoretical ending by devout Hannigram shippers, and it met their approval. So if I can come up with something that both works for them and works for my sense of completionism in storytelling, then I'm sure Bryan Fuller could. He's way more practiced than me.
I have consistently said that I do not relate to the notion that it'd be better to have them together in one's imagination than it would be to actually see Mads and Hugh acting together in the ACTUAL SHOW, regardless of how that ends. Because here's the thing: my imagination is boundless and endless, and I can get an unlimited amount of Hannigram doing whatever the fuck I please whenever the fuck I please. More show, on the other hand, is rare as hen's teeth. I would take that miracle if I could get it.
The End.
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y-rhywbeth2 · 9 months ago
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Listening to Gale tell me about how Elminster is the most formidable wizard in the Realms and etc etc and one thing that does stick out in BG3 compared to BG2 is the power level. In my entirely subjective feels, BG3 feels more like BG1 - or maybe Shadows of Amn - with a slightly higher threat; Throne of Bhaal had you massacring an entire Tethyrian army sent to fight you and saw Elminster run for life rather than fight you.
5e got rid of epic levels, but it feels a bit like we've got the base campaign and an epic level campaign that were kind of shoved together into one plot: it's weird because the threat level is higher than Shadows of Amn, but the actual characters feel a little lower than it. Like we're missing the second half of the game, perhaps?
I think one of my problems is that I'm playing the Dark Urge; you give me a portion of a god walking around, high priest and a should-be Chosen who is destined to bring about the apocalypse and... that gives me epic level campaign vibes, but Vel's half-mortal big sister would annihilate him. Sure, you let me play a demigod, but you didn't quite capture the feel of sheer power. It's partially the 5e thing but as far as FR crpg protagonists go, Tav and Durge feel pretty weak (which is interesting, in the latter's case, because taking a trip to Cania is reminiscent of the Hero of Waterdeep, who was epic level kind of implying they were at that stage. Blame the tadpole?)
I don't really have a point to this babbling; my opinions are - naturally - subjective, and I'm not really complaining, it just feels weird to me for some reason. Is it the level cap? Is it the pacing maybe? Is it the pacing that's not suiting the sheer scope of the plot?
(That said; I do not want a sequel. If Larian does anything more I'd rather they just flesh out what's already there (without rewriting or retconning what exists). But no sequel - Not everything needs a sequel, just a good story with an ending.)
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