#but it’s such a cohesive experience
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tropiyas · 2 years ago
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hi fi rush making my cry it’s so good
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tvlandofficiall · 1 month ago
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thresholdbb · 8 months ago
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I'm a Kai Winn apologist but not because I think she's a good person. She's a compelling tragic character
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sealrock · 3 months ago
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the four horsemen.
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refinedstorage · 4 months ago
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heavy traffic
Nobody Wants to Die 2024
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spearxwind · 1 year ago
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Hey, would anyone be interested in some fish serigraphy prints I made a couple years back in uni? I made them in sets so there's a few complete sets that come with a little box, and then i have some individual ones that cant be made into a set (both repeats and b-grades)
There's twelve designs total. Ten of them are of real irl fish and two of them are based on the monster concepts I developed for my comic DEEP
Ive had them sitting around for a while and i just keep forgetting to post about them constantly haha
They'd be 110eur per complete set (12 prints plus a handcut box thing) and 10eur per individual print (plus shipping for either case)
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shmowder · 8 days ago
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In case you missed it, Game Rant did an interview with Nikolay Dybowski about Pathologic 3. Here is the link for it.
And here are the bits that stood out the most to me:
Q: The non-linearity of time and how it will be related to the nature of the Town are also core story components. How did this affect design and direction?
A: Connecting non-linear time with a long, narrative-heavy story that involves many characters and cause-and-effect chains would be extremely difficult. We focused on what the player feels in the moment rather than on gathering information in the right order. The latter approach works well in shorter formats like Her Story or 12 Minutes, but in Pathologic, it would be overwhelming.
We wanted players to feel like “everything, everywhere, all at once”—similar to Billy Pilgrim in Slaughterhouse-Five. Different versions of reality coexist simultaneously, creating a “quantum” feeling for the player. Look at the time travel mechanic as an opportunity to correct mistakes, or even to make deliberate mistakes in order to unlock new paths and ideas. It is like a "sanctioned save scum."
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Q: Conversely, how will it (Pathologic 3) connect to and consider the events and characters in Pathologic 2?
A: Consider it as two subjective retellings of the same events. This is the same Town, the same twelve days, the same participants and events that occurred in the Haruspex’s story. But this is a different perspective. Like two witnesses recounting the same event in Rashomon, the stories vary greatly, each focusing on different details. Finally, we always give our heroes the right to make honest mistakes, forget, and even lie. Every narrator is an unreliable narrator.
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Q: How did Pathologic’s previous philosophical explorations help inform or play into the narrative and themes here?
A: Everything we now see as true and valuable, we’ve kept. Everything we’ve outgrown, like childhood clothes, we either reimagined and reinterpreted to give these ideas new meaning, or let go of them. After all, we’ve grown a lot (hopefully, along with the industry). When I first conceived Pathologic, I was 21 and completely alone. Now I’m 47, surrounded by incredibly talented people who enrich this universe as much as I do, and that makes a difference.
We’ve kept the idea of the tragedy of utopian projects. We kept the idea that the plague is a voice of the natural order—one that the thinking human mind cannot accept—and that it has its own truth. We retained the belief that evil cannot be defeated with its own tools or outplayed on its field; yet it can be defeated realistically in a different, orthogonal way. In another dimension.
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Q: It’s mentioned that the Bachelor is searching for an immortal man in Pathologic 3. Can you say if this is in reference to Mark Immortell?
A: No, there’s no connection between Simon Kain (one of the town’s rulers) and Mark Immortell (the director of the town theater). Mark is a clown. He awkwardly mimics Simon, parodying him, which is why he takes on this pseudonym. He's fully aware that he’s a jester, and the gesture itself is ironic.
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Q: What do you hope players will take away most from Pathologic 3?
A: The hope that humanity remains a promising and capable species.
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Also, new game pictures and screenshots dropped:
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(some are old ones I forgot to post)
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dkniade · 3 months ago
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I tried translating the description for the Tartaglia perfume in the Genshin Fragrances series (the perfume collab with Primaniacs), but I’m not fluent in Japanese so there might be grammar mistakes and nuances may be lost with word choice. So y’know, please take this with a grain of salt, and feel free to correct me!
This definitely follows the Japanese version’s characterization, haha
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Character: Tartaglia
Note: NSFW/suggestive, tone is slightly dark. Translation notes have a few violent example phrases
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But first, the layers of notes described on the website (in English):
Top Notes: Bergamot, Eucalyptus, Green Apple
Middle Notes: Jasmine, Orange Flower, Patchouly, Cumin
Last Notes: Floral Ozone, Nutmeg, Tonka Beans, Agarwood
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(Would that smell nice? Does that match the vibe in the description? I’m not a perfume person, so…)
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Product Description
朗らかな笑みが生む危険な光
A dangerous light that gives rise to a sunny smile
心を射貫くライトフゼアノート
A heart-piercing light fougère note
きらりと輝くオレンジフラワーの躍動感に乗せて、飄々と漂うシトラスハーバル。
A citrus herbal that drifts aloofly, matching the liveliness of a glistening orange flower.
冷ややかなパチュリの闇を背後に潜ませながらも、振り返ったその横顔にはトンカビーンズの温もりが宿り、柔らかな表情を覗かせる。
Though the chilly darkness of patchouli lurks in the background, the warmth of tonka beans dwells in that profile which looks back and shows a gentle expression.
それは心地良さと不穏な気配の、不思議なコントラスト。
It’s a strange contrast between comfort and a disturbing presence.
暗と明が放つ軽快な熱に浮かされ、どこまでも翻弄されるフレグランス。
Giving off darkness and light while caught in a flash of zeal, a fragrance that puts you at his mercy completely.
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If you enjoyed this, would you also like to check out how his Story Quest’s structure parallels his Character Story, how the Snezhnayan nursery rhyme is like in Chinese, and how he’s characterized in Chinese here?
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DO PEOPLE REALLY DESCRIBE PERFUMES LIKE THIS. I understand describing the actual ingredients (?) but the rest of it is very flowery. (Update: Primaniacs seems to specialize in interpreting manga/anime/video game characters as perfumes. I read through some descriptions for their other character perfumes; this is the style they use for all of them it seems.) The first two lines sound like a shounen anime opening… but the rest is like a reader insert imagine… And what’s with that last line??
(My initial translation for the last line “暗と明が放つ軽快な熱に浮かされ、どこまでも翻弄されるフレグランス” was “A fragrance that floats between a light heat emitting darkness and light, and toys with you endlessly” but after looking the words up in Weblio I think I messed up the definitions a lot.)
We really need to look up definitions for some words here… (using definitions and examples from weblio)
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朗らか (ほがらか):cheerful, bright, merry.
E.g. 朗らか微笑 (a bright smile), 朗らかに笑う (to laugh merrily)
射貫く(いぬく):to shoot through (a wall, the heart, etc.); to go through; to pierce; to hit (e.g. the bull's-eye)
躍動感(やくどうかん):energetic feeling; sense of liveliness; vigor
潜む(ひそむ):lurk (in, behind, under). E.g. 物陰に潜む (lurk in the shadows)
振り返る(ふりかえる):look/turn around; (physically) look back (at)
柔らか(やわらか):velvety (e.g. voice), tender, (physically) soft, mellow
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—velvety?? 柔らかな表情… 表情 means expression, so, “tender expression”? “Gentle expression”? (Looks back at item description.) I feel like I’m reading a M-rated reader insert vignette.
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心地よい(ここちよい)(adj.):comfortable; pleasant
心地良さ(ここちよさ)(noun.):comfort
不穏な(ふおんな):disquieting, unpeaceful
e.g. 不穏な犯罪 (a disturbing amount of crime), 形勢不穏なり (The outlook is grave.)
Hm.
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And now, the last sentence:
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放つ(はなつ): (of a light or fragrance) give out/off; send out; put forth; emit
芳香を放つ (send forth fragrance; smell sweet)
軽快な(けいかいな)(adj.):lightweight, light
e.g. 軽快な手(a facile hand), 軽快な挙動(agile/nimble movements)
熱(ねつ):heat, temperature; fever; enthusiasm
Oh, it could also mean enthusiasm?
浮かす(うかす): to float, to get up (?), to save (money), to be on the mind (??)
e.g. 熱に浮かされる(to be delirious)
Note: this is the same wording used in the perfume description
So “軽快な熱に浮かされ” isn’t “floats between a light heat” but rather something like “caught in a flash of zeal”…?
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どこまでも: anywhere; in every point, thoroughly; persistently
e.g. 彼はどこからどこまでも武士だ (He is every inch a samurai)
e.g. あなたにどこまでもついて行く。 (I will go with you anywhere.)
e.g. どこまでも目的を変えるな. (Keep to your purpose.)
翻弄される(ほんろうされる): (for people) be made a fool of (by)
e.g. 『源氏物語』に登場する玉鬘も数奇な運命と自らの美しさが引き起こす騒動に翻弄され続けた女性である。(Tamakazura in "The Tale of Genji" is also at the mercy of her fate due to the incidents triggered by her hapless fate and beauty.)
風波に翻弄される: to be toss about by wind and waves
e.g. 船は狂瀾怒濤に翻弄された (The ship was tossed about by the ranging waters)
e.g. 船は翻弄されていた。(The ship was at the mercy of the waves.)
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The ship examples sound way more sexual than the other example sentences on the page involving (heterosexual) humans huh
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There’s no doubt a sexual undertone with this last sentence. “Messed with”… “endlessly”/“thoroughly”… “at the mercy of”…
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“どこまでも翻弄されるフレグランス”
“A fragrance that toys with you endlessly”…?
“A fragrance that puts you completely at (his) mercy”?
“A fragrance that makes you completely submerged in him”?
using “submerged” to evoke the image of waves and water
But, that’s probably not the intention of the product description, and I’m just having fun here
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“暗と明が放つ軽快な熱に浮かされ”…
“A fragrance that gives off darkness and light, caught in a flash of zeal”…
…“どこまでも翻弄されるフレグランス。”
…“and puts you at his mercy completely”…?
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“Giving off darkness and light while caught in a flash of zeal, a fragrance that puts you at his mercy completely.”
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(Putting this together is.. oh my, lmao. That is about the most erotic perfume description I’ve ever read, and for Tartaglia of all characters🤣 I’d like to imagine this as a battle, but that doesn’t work for him either—in the Chinese version.)
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alchemicaladarna · 9 months ago
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I want to talk about the camera work and cinematography during today's stream, and give that some appreciation because the deliberate shots we get of Dapper, Pomme, and the landscapes too, were just CINEMA.
We know BBH is very intentional with his camera povs, like the F5's and such, but in this stream, he not only showed us Pomme and Dapper as the main characters and managed to capture their own experiences, but also roleplayed the Ghosties' reactions, as if we the audience, are actually characters in this universe, leading to some very much needed lighthearted moments of Bad nodding or shaking the camera at certain comments and conversations, like how the audience would react. Or some of the more heavier moments, such as Dapper and Pomme suggesting working with the soul vultures again and the ghosties shaking their heads rapidly while the chat says "NOOOOO" because that's how the camera would convey the dread the audience felt at the implications of the conversation.
...And then, conveying the sadder parts of Bad rping as his own ghost, watching Dapper and Pomme, yet unable to comfort or hold them because he physically can't. Just shatters my heart.
Of course, there were times when he goofs, like I'm not saying this whole stream and every shot was perfect, because that'd be ridiculous. And also, there's so much you can do when you're only spectating as a player, and not really given the CREATIVE MODE FLIGHTY POWERS to get a clear view of everything, but with what he had to work with, I'd say BBH did a pretty phenomenal job today!
At this point, I barely even know what I'm saying, but it makes me go crazy when players get creative with camera angles and play around with the cinematography of their streams just to give the audiences the best cinematic and immersive experience, and just finding new ways to rp in block game, which is already pretty difficult to begin with.
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darkenergyslivers · 4 months ago
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danhprt (Dan Hoopert) : 
Audio Synthesis: Through the Forest A short audiovisual experiment exploring generative sound design. Using terrestrial lidar scans and Houdini FX to create midi data 🌲🎼
Sound on!
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lovesodeepandwideandwell · 3 months ago
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I have no business enjoying The Golden Enclaves with all of its flaws as much as I do
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trans-axolotl · 2 months ago
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yayyy first harm reduction for sh chat done :) really appreciated everyone's patience because i felt very discombobulated and all over the place but i loved talking with everyone so much and learning together!!
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herbaklava · 9 months ago
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archival moodboard for @thelovemuse <3
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yanlideservedbetter · 4 months ago
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A rather bad picture of some nice lotus and beef stew I had last year. I'd always wanted to try it and I saw a Chinese restaurant near me that served it and had to get some.
As a whole, I don't think I would ever crave this dish, but I really enjoy the texture of lotus roots, so I thought it was nice. The roots aren't particularly flavourful, though, so I can imagine others wouldn't enjoy it much.
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theggning · 1 year ago
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Woof, calling AA4-6 "the Apollo Justice Trilogy" is sure a BOLD claim there, Capcom.
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randomfoggytiger · 5 months ago
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Shoulda Woulda Coulda: Create a Cohesive Canon by Eliminating the Mulder-Scully Baby
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How can one reconcile the unnecessary traumas of Scully's pregnancy, the insane adoption decision, and the bonkers revelation that Jackson isn't really Mulder and Scully's son?
I posit a rewrite:
Scully and Mulder are enjoying their happily ever after post Je Souhaite when they get a call from Billy Miles. Requiem, Bellefleur, full-circle, abduction. No pregnancy.
Scully and Skinner and Doggett and TLG do their best to find Mulder, but he still winds up "dead". This Is Not Happening rolls into Deadalive rolls into Three Words-- more time to explore Mulder's PTSD and Scully's trauma without a pregnancy. Both feel Kersh's boot on their necks; and, having paid their dues, turn the files over to Doggett and Reyes, choosing freelance consultation and subterfuge while healing and weeding out the last Consortium remnants.
Something something Mulder's arrested and framed and sentenced for a crime he didn't commit, something something escape and exile.
I Want to Believe unfolds: Scully relives the pain of her cancer and the death of her daughter through Christian while Mulder clings to the familiarity of the FBI. Near death, reconciliation, vacation. Now free, they redouble their efforts to stop Colonization.
2012. No Colonization. Mulder has nothing left to keep him going, having tied his identity tightly to the Truth since he found the files. Depression. Scully splits, his distance and her old pain points driving them apart. Temporarily.
Something something mytharc, Mulder and Scully are needed back at the FBI. Through their investigations, they trace everything to *insert bad guy* and his attempts to find and capture a remnant of the Parenti project: Jackson-- either an enhanced hybrid created from Scully's ova or the missing fetus Mulder found during the Emily arc. Scully wants to save him like she hadn't Emily; but, in the end, accepts that Jackson doesn't want to be a part of their lives and lets him go. Mulder and she lay more ghosts to rest along the way; and if there must be a Finale child, they adopt a reoccurring kid whose parents are slaughtered during Season 10 or 11.
The End.
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