#critical hit games
Explore tagged Tumblr posts
refinedstorage · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
heavy traffic
Nobody Wants to Die 2024
149 notes · View notes
gebo4482 · 11 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Nobody Wants to Die
Official Reveal Trailer
Website / Steam
76 notes · View notes
allmyandroids · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Nobody Wants To Die // 2024 // Critical Hit Games
24 notes · View notes
brutalgamer · 8 months ago
Photo
Tumblr media
Cyber-noir adventure "Nobody Wants to Die" arrives next month
Looking great in its latest trailer, Nobody Wants to Die has an official release date. Surprise, it’s launching next month.
14 notes · View notes
simseez · 11 months ago
Text
youtube
Nobody Wants to Die - Official Reveal 
2 notes · View notes
capsulecomputers · 6 months ago
Text
Nobody Wants to Die Review
Developer: Critical Hit Games Publisher: PLAION Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC Release Date: Available Now Price: $24.99
A #noir styled #mystery set in a #dystopian future? Sounds promising. Can PLAION and Critical Hit Games manage to hit that sweet spot with Nobody Wants to Die? Check out our review of this unique take on the genre inside to see what we think.
1 note · View note
twohitgames · 7 months ago
Text
Nobody Wants to Die trae el cine negro a consolas y PC
Nobody Wants to Die, la historia al más puro estilo del cine negro de Critical Hit Games y Plaion, ya está disponible hoy en PlayStation 5, Xbox Series y PC a un precio de venta recomendado de 24.99 €. Nobody Wants to Die es una experiencia innovadora que tiene lugar en una futurista ciudad de Nueva York, inspirada en las películas de estilo del cine negro, que ofrece una estética claramente…
0 notes
cgbosss · 11 months ago
Text
youtube
Nobody Wants to die cinematic trailer
Coming to consoles and pc.
Official Site:
Tumblr media
0 notes
thedas-elf-lover · 22 days ago
Text
A slightly deranged review from a long time Dragon Age fan.
What this game promised to be in terms of a Dragon Age game: - Most romantic - Offer a few key world state choices that would have great plot impact, which emphasis on wanting to give players choices that have a visual impact, not just codex. - The most complex, deep companions yet. - Choices that matter.
What I got: [SPOILERS] - The shortest, chastest romances I've ever seen, where the end goal is quite literally sex. The final romance scene is the sex scene, after you've been locked in for some time. No sex before marriage, lol. Even the shortest romance in DAI is longer than the longest romance in this game. It's probably the least sex positive game out of them all. - The only choice that has visual impact is the Solas option, and even that doesn't really give anything major. Solas has maybe one unique line? Otherwise, there is no major change. The other two choices (Did you disband the Inquisition? Did you vow to save or stop Solas?) have no difference, either. It's a matter of do you want your Inquisitor to say "comrade" or "friend." The Inquisition doesn't matter. The South gets nuked off-screen anyway. In codex. So two of the three world state choices we get are mostly represented in codexes anyway. - I have nothing against the companions in Veilguard, but to call them the most complex is somewhat... false. Solas is a complex character. Thom Ranier is complex. Vivienne de Fer is complex. Fenris, Anders, Merrill, Isabela, Morrigan, and Sten are complex characters. They are characters who contain complexities that are not easily swept away. ALL the Veilguard companions are your next door neighbors. They're normal. There's nothing wrong about that, but they don't challenge you. There's nothing to think about. Lucanis isn't going to make you seriously consider your morality, despite being the "prince" of the Crows - hired killers. Neve's standing and possible privilege as a human mage in a magocracy is never commented on. These are just two examples, but the same applies for the rest of the companions. None of them are HIDING anything. I will reiterate that there's not anything necessarily WRONG with that, but it does mean they lack the flare of drama that previous companions had that made them brain-scratchers. - Choices don't matter. No matter what Rook does or says, you're railroaded into a scrappy, heroic person who is always right. The worst thing you can do in this game is just NOT do the companion quests. - Despite being a RPG, there is no roleplaying. It's more action/adventure. But it gets a little slow in places for an action/adventure. And it doesn't have enough roleplay value to be a satisfying RPG. - Pretty much the only reason I can see replaying this game is to see the opposite city routes. You don't have to finish the game to get the full romance, either. - No lore continuity. Elves, qunari, dwarves, and humans just living in peace in Tevinter. Some fantasy where poor communities aren't racist doesn't explain this away. - Orientalism in Rivain? - Reducing what was originally a story about slave liberation and rebellion to "love and murder" over Solas' ex situationship. - The game can understand gender that exists outside a binary but somehow can't understand multiculturalism. - Why does Bellara, a Dalish elf, have white guilt?
Some disorganized additions:
- Tonal whiplash. You go from losing a supposedly beloved companion to the final romance scene (the sex scene) in the space of 5 second. - You can't speak to your companions outside cutscenes. However, you can go around the Lighthouse snooping on your companions having nice conversations amongst themselves. - Not a SINGLE companion bothers to check in on the PC even once. You played as a Grey Warden who lost Weisshaupt? No one cares. Emmrich will check in on Davrin but not you. The only point in the game where they show even a smidgeon of care for you is after the Regret Prison, but they don't actually show it. You're pulled out and it immediately cuts to a war table scene. No emotional reunions. - This is Found Family - but only for the companions. Bellara has the opportunity to see Neve as a sister figure, but not you. This could roll into the lack of roleplay value in this game, but it really adds to the lonely element of this game. - "Okay guys, we lost the big game. Let's all take a step back and do some self-care exercises." But the game is Weisshaupt and the South is getting nuked. - Characters often feel like caricatures of themselves. Oftentimes this game feels like a fanfiction of the story and characters it's representing. Some of the things the characters say are not things that normal people would say. Because Rook never builds more than an entirely superficial relationship with their coworkers, it's entirely believable that the most moving thing Rook can think to say, whenever the obligatory Sad Moment happens to a companion, is "[Insert Name Here], I'm so sorry." - You could replace the Inquisitior with a cardboard cut out and it would have more life. - We already had a story about a disapproving parent who is hurtful to their queer child with Dorian. There was a missed opportunity with Shathann to explore the Qunari's view on gender, but only the Tevinter characters are allowed to talk to Taash about different gender identities. When Shathann talks about qunari gender identity, it's oppression. This game's handle on cultural identity is awful. And then they fridged Shathann. - Did you know Elgar'nan and Ghilan'nain, the ancient elven gods (we won't say Evanuris even though that's shorter and more believable to Andrastians who might balk at the idea of ELVEN gods), have escaped from their prison and are blighting the world? The elven gods escaped and they're blighting the world, because they're blighted and escaped prison and are elven gods and are blighting the world, Elgar'nan and Ghilan'nain, those gods, who are elven, and escaped and are blighting the world. - This game is Young Adult. This game is YA with all the darker, grittier elements from the previous game filed away, presented as "politically correct" with "ethical piracy" with no continuity in characterization because Isabela Dragon Age 2 would NOT say any of that. It's if Genshin Impact was a Dragon Age game, complete with the canned body language (cross arms). - The villains are one-dimensional. Aelia's "Minrathous dark truth" AKA Batman villain, Butcher dies after 1 moment of glory, the Dragon King is nothing sauce, if Elgar'nan was just a little bit more intelligent he'd have just smashed that moon into Thedas and called it a day, Illario's speech is ripped right from the Lion King. Gone are the days where antagonists had complex reasons for their actions. Gone are the days where characters were put into situations were there was NO good choice for them to make and we could judge them with the nuance they deserved. - Also did you know: Whatever it takes?
On the bright side, the CC is great.
1K notes · View notes
astronnova · 11 months ago
Text
Tumblr media
side order but........................ its different
1K notes · View notes
hyunpic · 10 months ago
Text
Tumblr media Tumblr media
HYUNJIN for ELLE KOREA & CARTIER
958 notes · View notes
refinedstorage · 7 months ago
Text
Tumblr media Tumblr media Tumblr media
home is where the heart is
Nobody Wants to Die 2024
118 notes · View notes
gebo4482 · 7 months ago
Text
youtube
Nobody Wants to Die | Launch Trailer
Website / Steam
23 notes · View notes
asha-mage · 3 months ago
Text
Metaphor: reFantazio really stares you dead in the eye and says 'democracy is not some magical system that ensures moral good. Even if you could take away all the barriers and practical difficulties, even if you could guarantee beyond a shadow of a doubt that the entire nation voted, and the vote could not be tampered with, and that it was a genuine expression of their true belief of who was most fit to rule with no other concerns taken into consideration- that still would not keep people from elevating strongmen and demagogues and tyrants. Their is no promise that the 'will of the people' will always be the most moral, the most practical, or the most wise choice. People are short sighted and easily swayed and ruled by their biases and instincts, and more then that they often lack the time energy and understanding to make the most wise choice.'
And then as you are staring into the black void of hopelessness it keeps going and says 'And that's okay. People have lived beneath unjust, imperfect systems since the dawn of civilization. All these things, from Republics, to Theocracies, to Monarchies, to Dictatorships- they are all human creations and so reflect human flaws. It's okay. It doesn't mean you stop living, stop helping other people, stop trying to do the best for those you care for. It doesn't absolve you of your duties and responsibilities to others. Dream of a better world, and do what you can for the people you can and you might just make the world a better place, the same way everyone throughout history has- one day a time, and one choice after another.'
287 notes · View notes
brutalgamer · 11 months ago
Photo
Tumblr media
Billed as a neo-noir adventure, here's the just revealed Nobody Wants to Die
Unveiled late yesterday by PLAION and developer Critical Hit Games, Nobody Wants to Die is looking like a cyberpunk/noir mashup.
1 note · View note
fruitcd · 1 month ago
Text
Still thinking about the DATV banter where Bellara gets upset at Taash because the Lords of Fortune loot elven ruins but then because we're not allowed to have interpersonal conflict or character flaws in this game five seconds later Taash assures her that they have "the Keeper from the Dalish clan" appraise artifacts and return them to their rightful owners, as if it's not bizarre to claim that ONE guy from ONE clan could know every single ancient elven artifact and who its rightful owners are and how to return it to them. Not to mention they don't even bother giving this Dalish clan a name or location! He's just from "THE Dalish Clan!"
334 notes · View notes