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#but i like the idea of androgyne and have for a very long time
aparticularbandit · 2 years
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Also someone definitely referred to me as he earlier and just. That was so nice. SO nice.
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I think about Lycion and his relationship with beauty soo much
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Looking at him, we can see that he easily meets the elven beauty standards. He has long silver hair, clear skin, and androgynous form: he's the picture of a youthful, pretty man.
And yet.
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He experiences such a visceral reaction to his own body. Despite looking like your stereotypical pretty boy, he doesn't fulfill the expectation of being vain in the slightest (at least not in this form).
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In fact, we see in the extras just how badly his body dysmorphia got to him. This was not a passive discomfort or a shallow desire. Lycion was trying to destroy his body. He hated living in his skin so much he was actively self harming in multiple ways in an effort to punish himself.
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It's not until he uses ancient magic to get his beast form that his perspective of himself changes. The magic required him to be heavily tattooed over his whole body and we can clearly we can see that he wears these marks with pride. But that's not where any of this ends for him because despite having the solution to his problem, Lycion can't be a wolf all the time.
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This means that he has to learn to cope with existing as an elf still, and what stands out to me is how Lycion's hair is almost always in his face. Even now, in the body he likes more, he hides. Whether this is a lingering discomfort or just a habit, there's no saying, but it makes me sad.
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Especially in this panel, where it's clear that a lot of his hair had been pulled forward to cover his face rather just the few strands. His expression looks so hollow. He looks tired and uncomfortable. This isn't the casual playfulness he usually has. I think this is a peek into the idea that it's very self soothing for him to use his hair as a shield when he's forced to stay in his human body for too long.
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I think that his hair is so important to him because we can see that it's the only trait that carried over into his wolf form. This means that when he's forced to be human he can cling to the single part of him that's shared between his current body and his preferred one.
In summary: I love him so much
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lapis-maid · 2 years
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i wish my body were in an even remotely acceptable state for attempting to present fem in public but oops, lifelong obesity rears its ugly head and prevents me from looking even a little passable in anything besides long pants and baggy shirts
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asherashedwings · 2 months
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PICOS SCHOOL DESIGN DUMP
Pico
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So, I decided that my previous designs for a lot of these characters are going to be more-so their designs during the events of the Pico’s School games. So when they were kids. Like, some will be a bit different, but for the most part, that’s how it is. So then these new designs are them as adults.
When trying to figure out Pico’s design, I didn’t know how I wanted his outfit in this new design to differ from his previous. Cuz like, that’s already the perfect Pico fit. But then I realized “omg, it’d be so much funnier if I DIDN’T change it.” Cuz he is definitely the type of mf to be wearing the same clothes he’s had since middle school.
Like, Cass or Nin come back for a rematch, and they both look super different, and then they look at Pico and he looks NO DIFFERENT than last time they saw him.
Darnell
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I immediately broke my rule with the previous designs with Darnell, cuz I just really liked the previous design’s outfit and was like “eh, imma use that for his adult design, and just change the kid design.”
I imagine he got that varsity jacket like, custom made, and it was like super fuckin expensive. But like, when he got it, he decided “wait, I don’t want the sleeves” and just ripped them off 💀
Can’t have long sleeves when you’re always working with fire ig.
Nene
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I think Nene is the one I’ve drawn in alt. outfits the most. What can I say, I just really like drawing her and messing around with her clothes. So I had a lot of previous pieces of mine I could look back on for reference.
The main change that isn’t outfit related is her hair. I just decided to dick around and see what looked good, and landed on that. I think it looks pretty good, idk.
Also, gave her a WWJD bracelet cuz sometimes I forget she’s Christian and I thought it was funny.
Reminded me of this one stupid idea I had, featuring my very headcanoned version of the G-Squad:
Like, the G-Squad are doing their whole cult thing, worshipping the Peniliens, when the Pico trio burst in, and Nene says something like “THERE IS ONLY ONE LORD AND SAVIOR, AND HIS NAME IS JESUS CHRIST.”
And then they kick their asses, idk.
Also, here, them as kids. Pico just got spikier as he got older
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Okay, time for some antags 💥💥💥
Cassandra
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She was actually the first redesign I made in this batch.
Main change: Beard. I just sorta wanted to make the Penilien duo more androgynous. I imagine that they don’t really care about transitioning that much, since they don’t have the same gender roles and stereotypes as humans. Just “I’m [insert gender here], that’s it.” Also, I just think Cass slayed with a beard.
I also wanted to incorporate shapes from their alien forms more into their human disguises. So I gave Cass these big sleeve things to sorta emulate the big bulky arms she has in her true form.
One of her pincers is also chipped. This comes from the fact that in Pico’s School, one of her horn-hair things is shorter than the other, and I wanted to find a way to incorporate that.
Damien
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I don’t think there’s much to say here that I have already said while talking about Cassandra.
I imagine Damien does less to hide his alien features, since he has a huge superiority complex and thinks Peniliens are superior anyways, so like, why hide his true colors? Why hide what makes him greater than everyone around him?
So yeah, that’s why he keeps his tail out.
Nin
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YIPPEE, HEAVYILY HEADCANONED CHARACTER TIME‼️‼️
So Nin differs with the whole “previous design is them as a kid” thing, cuz he doesn’t really age past his age in Pico’s School. Cuz bro dies.
(Also, quick HC timeline: Pico 1 and “Pico 2” (the conflict with the robo-kids) both take place in middle school, while what I call “Pico 3” (the conflict with the G-Squad) happens in high school. So that’s why Nin appears less child-like; he’s a high schooler)
So like, I hc that when Pico killed Nin, Nin pulled some necromancy bullshit and revived HIMSELF. Cuz idk, that feels like some bullshit Pico’s School would pull.
So now he’s undead. His hair also sorta resembles horns cuz it’s sorta to symbolize his devotion to the Peniliens. If y’all are interested in hearing all the HCs I have for the G-Squad (or just PS in general), I might share more at a later date.
That’s all for now tho.
Bonus:
My color palettes for these fuckers. They’re all named after the MSI songs I associate with each of them. I do not support MSI, I just really like the music and it reminds me of Pico’s School for some reason, so I always listen to a lot of it whenever I get sucked back into this fandom
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genericpuff · 1 month
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Since you made a post about lore Olympus’ fashion,could you tell us what kind of fashion characters in rekindled usually wear?
For the most part, considering it's a modernized retelling just like LO, I try to focus on the character's personality first and then refine from there.
Currently where Kore is in her character arc, she's very cottage-core in her outfit choices, favoring light springtime colors that compliment her skin tone. She also often wears dresses and skirts both because she thinks they're pretty, and also because it gives her a lot more range of motion, she doesn't like being constricted or too revealing. Even when she wears dresses and skirts that are on the shorter side, she'll still usually be wearing leggings and/or shorts underneath. That said, her fashion choices will change and develop as her character does throughout the story, she has a few different phases that she goes through that start to go outside of her comfort zone, so keep an eye out for that ;)
On the flipside, Hades is often wearing pressed suits and has grown used to wearing the same wardrobe often as, like the rest of his life, he's fallen into a very standardized routine. That said, he also wears his Mortal Realm garb when he's doing his job addressing the mortals, as it's standard protocol to keep all modern amenities away from them (including expensive suits lol) That said, when we see him in more casual settings such as the Olive Branch restaurant, he and his brothers are usually wearing more modern Mediterranean outfits, including colorful button-ups and sandals (though Hades often still sticks to his darker color schemes as it's, again, what he's accustomed to). Like Kore, Hades will also be going through some fashion developments as the story goes on and as he learns to step outside of his own comfort zone. I've got some future suit ideas planned for when the story moves on, I wanna give him some more flair than his default settings from LO 😆 (trust me, that moment when Persephone teased him for wearing nothing but black suits is gonna come back into play eventually LOL)
Artemis and Hermes are both really athletic so their clothing often reflects that, they both like tracksuits and sportswear, though Artemis is seen a few times throughout the series so far wearing Mortal Realm garb because she's someone who's often working in the Mortal Realm.
Hecate is a lot of fun because not only is she a lot more androgynous, but I also get to come up with fun outfits that reflect the witch side of her.
Apollo is a very "slap it on and get on with the day" kinda guy (especially considering he works long shifts with lots of early mornings) so a lot of what he wears are hoodies, t-shirts, cargo shorts, sandals, etc. He doesn't need much to get by and considering he works with Helios, he never really needs to bundle up too much LMAO
Demeter is one of the only gods who's always drawn in Mortal Realm attire as that's where she mainly resides. This largely includes Mycenaean-style garb, such as the chiton and peplos.
I've found this particular site very helpful for providing both inspiration and context to specific outfits where Ancient Greek standards come into play. As for the modern outfits, it's really just about having fun meshing the characters' personalities in with modern fashion styles of Greek fashion. It makes for a lot of outfits that are made up of flowing fabrics with lots of color and movement accessibility.
Just wait until we get to Aphrodite and Ares though. Whooo I have plans for them LOL
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explodo-smash · 7 months
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Are you one of the people expecting bkdk to be canon? I just learned that there are people that sincerely believe Hori would have Deku and Bkg have an explicit confession of love. That he's going to be the first popular mangaka to have a endgame gay ship. I am in so many mlm ships of shounen but I've never had the delusion that the author would make them canon despite the evidences otherwise. Like I thought it's fine to ship mlm as long as we stayed in our lane and never harassed the author.
After speaking together, we do believe based on the evidence in the series that BakuDeku being canon is not an even vaguely unreasonable conclusion to reach. We think the story is written in a way you can reach that conclusion easily, so much that even casual viewers who aren’t shippers are questioning the nature/potential conclusion of their relationship.
One of the most consistent and convincing lines of evidence for us has been Katsuki taking on roles/positions traditionally reserved for female heroines/love interests (if you’ve seen anyone call him “narratively androgynous,” this is what they’re referring to). In the context of Jump magazine, we have a number of shonen heroines and love interests to compare Katsuki to. The similarities are so striking that many notable people (including the VAs for the anime) have taken to calling him the heroine of the series.
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However, we do think things like homophobia (whether it’s the writer or the audience/consumerbase at large– in this case we’re primarily referring to the audience), the safety of everyone involved, and timing are all unpredictable factors people have to take into consideration when writing/reading a story of this magnitude. Needless to say, if Horikoshi is indeed planning an endgame for bakudeku, he’d also have to take these factors into consideration.
Horikoshi has a record of being pretty in-tune with his fanbase. He definitely keeps some eye on bnha’s reception–for example, he mentioned a while back that both the people who love Katsuki and the people who hate him will have something to look forward to in this finale (we can now see what he meant lol). He’s very likely aware of the people who love bakudeku and the people who loathe it. 
Taking into account that he tends to be very intentional with his writing choices, he’s written this story in a way that not only centered bakudeku’s relationship over others (notably Izuku + Ochako’s, the character he’d presumably end up with if things were going predictably?), but also went the extra mile to distinguish their relationship as unique, closer than all their other relationships, the “biggest pillar of the story” (x, x). He didn’t have to do all of this. This extra push is what’s giving bakudeku that undeniable chance at an endgame right now, because it’s come to a point where no one can ignore the implications of scenes like this:
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On the flip side, we don’t think people’s hesitation is unreasonable. It’s scary! If bakudeku were to fall flat of all this buildup/our expectations, it wouldn’t be the first time the romantic implications between a pair of boys in a story like this was ignored. Hell it wouldn’t be the first time a popular pair in general, (gay or not) got ignored in favor of what the author just felt like doing, regardless of what any previous developments in the story or interviews or official artwork would have us believe. There’s enough written evidence that canon bakudeku wouldn’t be surprising, but there’s also (at the time of writing this response) still room for things to go another direction, for all of this to be recontextualized and passed as something else. 
As per social norms/patterns of behavior, this would be disappointing as hell but not surprising. Especially for people who have been let down before, we completely understand the need/impulse to distance oneself from the idea/hope that bakudeku may become canon.
In all honesty, if it turns out bakudeku isn’t canon or left open-ended (say, an ending where they’re partners of some kind/the closest to one another without that explicit romantic confirmation), we would be frustrated/heartbroken. Not because we feel like Horikoshi shouldn’t do what he wants, he should. But because there’s been a clear effort to bring LGBTQ+ readers into the fold, and tell and portray our experiences in MHA. Horikoshi has done a beautiful, incredible job of writing various LGBTQ+ and marginalized experiences as a metaphor in his stories. Toga is a prime example. This is something that readers around the world have noticed, and it’s something MHA is special for (see this data x, and the further context/commentary on it given here x). 
We think it’s intentional. This story and the relationships in it have invoked experiences close and personal to many of us. Things are in a state right now where we wouldn’t just feel baited, we feel like readers would have a right to feel unsatisfied.
That being said, feeling unsatisfied doesn’t equate to feeling empowered to harass or bother others. Especially not Horikoshi himself, and also including other readers who had differing expectations. This is really the case across the board. We should all be able to control our anticipation/expectations without becoming assholes. 
It’s not just the shippers, by the way. People who work on the series or work closely with Horikoshi have rooted for bakudeku to go beyond. Izuku and Katsuki have already done what a good chunk of the readerbase thought impossible and became friends. People see their writing, their potential, and they want more. The voice actors (x, x sorry for the crunchy pic it's all i've got atm), academics (x), musicians (x, x) , editors (x) and more have all kind of rallied around Bakugou and Deku’s bond, with a particular sensitivity towards the deeply and uniquely intimate nature of it + how it evokes romance.
We’d like to see MHA exist free of the burdens previous popular shounen series have had placed on them. But that’s a conversation for the ending. As far as the fanbase goes, I think it’s super important people practice humility and caution when speaking to others. We have NO way of knowing what will happen. People who have been traumatized by situations like this in the past have a right to be anxious, people in general are allowed to withhold judgment until we have all the information we need. However, we don’t think having hope or confidence that this narrative might lead us to a canon bakudeku is unwarranted or delusional.
At the end of the day one thing is true, and this was something we had to fight to “prove” much longer than we had to prove Bakudeku had romantic potential - it’s that Kacchan and Izuku’s lives are going to be forever intertwined in this new era of their world that births from the finale. 
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They’re forever intertwined in a way that’s not replicable for any other character in the series, and that’s amazing all on its own. We’ll just have to wait and see how far they take it! Thanks for reading if you got this far, and Happy Holidays!
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nejis-desk · 5 months
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Jack Jeanne Complete Collection - Interview with Ishida Sui and Towada Shin Translation
This interview is from the Jack Jeanne Complete Collection art book, it’s available on CDJapan and Amazon jp. You can also purchase a digital only version on bookwalker jp. I encourage anyone reading to purchase the game (if you haven't already) or the art book itself to support Ishida and Towada directly. 💕
This is a VERY long interview so I apologise for any typos or errors I may have missed.
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An interview with Ishida Sui and Towada Shin, who both worked on writing the story of Jack Jeanne. In this interview they reveal what went on behind the scenes during production, rejected story ideas and much more. This interview was conducted remotely on the 9th of February 2021.
Interviewer: Yui Kashima
How did Ishida Sui end up making an otome game?
—How did the production of Jack Jeanne begin?
Ishida: It was sometime around Autumn 2015 I think… On an old personal site that I used to run, I received an email from the company Broccoli to an email address that I no longer use. It was a commission request for character designs.
—In 2015 Tokyo Ghoul was still being serialised wasn’t it?
Ishida: Yes. Usually job offers like that go through Shueisha first, so I contacted my editor asking why this one was sent to my private email…  At the time, in addition to working on Tokyo Ghoul, I was also drawing illustrations for a tear-off calendar and very busy with various other things, so when my editorial department heard about the offer they seemed very shocked like "What!?".
—Why did you decide to accept the offer even though you were so busy?
Ishida: I would often receive offers asking for me to draw manga or illustrations, so I figured that this one was a similar case. However, some words in the email caught my eye. Like ‘Gender Swap’, ‘Takarazuka’ and ‘All Boys Opera'. When I saw these concept ideas, a dream began to swell in my chest and I felt like giving it a try.
I think if it had just been a normal character design job, I would have turned it down. However just from reading the short brief in the email my interest was piqued. While in discussions with the Young Jump editorial department, I also casually mentioned the kind of offer I’d received to Towada-san.
Towada: Yeah, Ishida-san asked me for some advice. I was also drawn to the ‘Gender Swap’ and ‘Opera’ concepts. I could easily visualise the setting of the story. Additionally, it seemed like it would be a story that included many different themes such as gender. When I thought about that, I figured that Ishida-san would be a good fit, since I knew he would be able to draw something that went beyond all genders.
Ishida: I’ve been drawing androgynous characters for a long time, so Towada-san and I talked and wondered if that's what they must be looking for. After that, I created my own proposal and submitted it to Broccoli.
—You created your own proposal, Ishida-san?
Ishida: When I looked at the original proposal that Broccoli had sent me, a lot of it differed from my personal tastes. It was a very upbeat and dazzling story. It would’ve been hard for me to match my art style to that, so in my proposal I noted things like ‘if it were me, I’d do something more like this’. I was interested in this unpolished gem of a story, so I thought it would be a waste to turn it down altogether. I wanted to at least try throwing my own ideas into the ring, so I spent a week creating the six main characters and sent them in.
—At that time, I heard that the game wasn’t titled ‘Jack Jeanne’ yet, but was instead called ‘Jiemarie’.
Ishida: At first, I wanted to try creating a word that doesn’t exist. So using French as a base, I came up with ‘Jiemarie’ as the game's provisional title. But then a month later when I was reconsidering the title, I looked at it again and thought, damn this looks lame. So I hurriedly called Towada-san on Skype and we entered a discussion that lasted about ten hours over what the title should be.
That’s when we decided on ‘Jack Jeanne’. The male roles take the name from the knight, or the ‘Jack’ in a deck of playing cards. And the female roles ‘Jeanne’ take from the word parisienne and Jeanne d’Arc. When these two terms are put together, I feel like you can comprehend what the game is about with a bit of nuance. Plus you can shorten it to ‘JJ’… That’s also the title of a magazine though (lol).
—Taking on another job whilst your manga was being serialised sounds like it would be tough on you both physically and mentally.
Ishida: I think I must’ve been a bit unwell (lol). My body was fine, but being able to work on something other than a serialised manga was a lot easier on me mentally. I may have seen it as a way to escape, so I didn’t feel that working on two projects at the same time was difficult. When it comes to game development, I can only create what I’m capable of, and there was no set release date yet. Of course, I would work on and submit things whenever I could though.
—What kind of things would you submit?
Ishida: I would sketch character designs, discuss and create story elements with Towada-san and try to put Univeils history into chronological order. Then I would share the progress with Broccoli and have meetings and such with them. In the beginning, rather than having to draw anything yet, it was mostly just brainstorming and planning. That’s why I think I was able to do it all concurrently with the serialisation of my manga. 
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How Ishida Sui and Towada Shin know each other
—Do you chat with Towada-san often?
Ishida: Well yeah, she is my older sister after all.
Towada: We talk a lot. When we both have the time we chat over Skype.
Ishida: Once we start the conversation can last up to five or six hours. We mostly talk about things that happened throughout our day. When I’m talking to someone I often bring up something that’s happened to me and ask their opinion on it. She became someone that I could chat with whilst working on my manga. Ever since my student days we’d talk until early morning, I usually told her about storyboards I’d drawn.
—At the Ishida Sui exhibition it was revealed that Towada-san had even given you advice on some of your earliest works.
Ishida: Yeah that’s right. It was a work I’d prepared for a 'bring your own work along' induction course in Tokyo that I attended back in my student days. It was a manga about two characters who eventually became the prototypes for Tsukiyama and Hori Chie in Tokyo Ghoul. It was only about 30 pages long, however when I showed it to Towada-san the day before the presentation, she told me that she thought my linework was too thin.
Towada: Yeah, the overall linework of the manga was thinly drawn. Once I told Ishida-san this thought, he began tracing over his linework and making it thicker. And then when he looked at it again, he said “Yep, I need to redraw the whole thing”.
The linework being too thin was only my personal opinion and the presentation was in Tokyo the next day, so in horror, I began hastily telling him, “You won’t make it in time, stop, stop!”
Ishida: All I could think about was that the lines really were too thin, so I wanted to redraw it. All of the screentones had already been affixed to the panels, but I didn’t want to bring something along with me whilst knowing it wasn’t the best that it could be.
Towada: Ishida-san handled the linework and I helped with redoing the screentones. We worked throughout the night and finished redrawing the whole manuscript. Once it was done, it wasn’t even comparable to the previous version, the lines were powerful and the characters' expressions conveyed a lot. I was seriously worried though (lol), I didn’t know if we’d complete it in time.
Ishida: I couldn’t think about anything other than the lines being too thin, so I wasn’t even worried about whether I had enough time or not.
Towada: I fell asleep halfway through, but you continued and boarded that Tokyo bound flight without having slept a wink, didn’t you?
Ishida: Yeah. I let Towada-san sleep and continued applying the screentones myself right up until the very last minute. I was still applying them whilst on the plane and also after my arrival in Tokyo. I used screentone number 10 a lot, so I remember the scenery around me gradually began to look grainy like the screentone. It felt as though I was hallucinating.
—Sounds like it was a tough manuscript to complete. Towada-san was also the author for the Tokyo Ghoul novels, has your relationship always been one akin to work partners?
Ishida: When it was decided that Tokyo Ghoul would be getting a novelisation, I was given other authors' works to look at. However, none of their styles really clicked with me, and they didn’t seem right for the series. I knew that Towada-san wrote, so I tried reaching out to her.
Although back in the days of Tokyo Ghoul’s serialisation, Towada-san and I didn’t talk as much as we do now. If I had any concerns I would just try and sort them out by myself. We’d always gotten along as brother and sister, however we didn’t really start to have a ‘work partners’ kind of relationship until we started working on Jack Jeanne together.
Towada: That’s true. Back then, we only occasionally conversed regarding the novelisation of Tokyo Ghoul. Before :re we only spoke once every few months over Skype. As Ishida-san said, it wasn’t until I started working on Jack Jeanne that we really started properly talking to one another.
—How often would you contact each other?
Towada: Depending on what stage we were at, we would bounce ideas off each other once every three or so days. Ishida-san would make a request like “I’d be happy if this part of the script was done within the next two weeks.” And then I’d present what I’d written and we’d discuss it and then I’d return to writing again. This process was repeated until Jack Jeanne reached its completion.
—Was Ishida-san the one that reached out to Towada-san to write the script of Jack Janne?
Towada: He didn’t ask me specifically to write the script, early in development he’d ask me to help with some research like “I’d like you to look up some information on this, could you help me?”. I’ve always liked ikusei games and within that genre I also enjoy romance and otome games. So I think that’s why it was easy for Ishida-san to consult me about it. We’ve had a common interest in games ever since we were kids.
Ishida: Back then I played games like ‘Pinnochia no Miru Yume’ and ‘Angelique’. I wanted to try and conquer Marcel in Angelique but it was one difficult game, so it was a tough task. Before I could even raise any flags with him, the training aspect of the game was so hard that no matter how many times I played I never got any good at it.
Towada: I’m the type that loves playing games, so after talking with Ishida-san, I went on to play every popular otome game that had been released around 2015, as well as every Broccoli published otoge. I completed every single character route in those games. I began analysing otome game trends and Broccoli’s brand identity and relayed my findings to Ishida-san. After that, I went along with the Jack Jeanne production team and Makasano Chuuji-san from Shueisha, who was the scriptwriter of the Tokyo Ghoul anime. We all visited the city of Takarazuka for research.
Ishida: I was also supposed to be there for the Takarazuka trip but since I had my manga to worry about, I had Towada-san go and take in the atmosphere in my place.
Towada: I did have to gather material but I think I visited Takarazuka a total of five or six times. From morning I would watch the Takarazuka theatre from afar and simply watch the guests move about, soaking in the atmosphere of the city.
Along with the Takarazuka plays, I also watched student plays, in total I probably went and watched one hundred shows. Theatre shows that are performed by professionals are fully realised and flawless. So getting to see the contrast to student plays, where they progress and improve until the show is complete was a very helpful reference.
I’ve always enjoyed watching plays, so everything I had to research overlapped with my own hobbies. I still shared my own input with Ishida-san though.
Ishida: I’d never formally been asked to write a script before… I felt like a fraud (lol). I think it’s because I’m not very good at being considerate of other people. I don’t think I’d be able to work with anyone other than Towada-san on something.
—Why is that?
Ishida: Well, for one I don’t want to talk to anyone for long periods of time (lol). Because Towada-san understands what aspects of a story are important to me, she’s also able to comprehend what I mean when I talk in abstract concepts. We could save time by not needing to have any pointless discussions.
Towada: Back then Ishida-san was still very busy publishing his manga, so bringing in all sorts of new people to work on the project probably would’ve put quite the burden on him. That’s why I wanted to help him out in some way.
After researching all sorts of things, I ended up participating in a production meeting for Jack Jeanne, but I was not expecting that I myself would end up being in charge of writing the script. Rather, I was more just looking forward to getting to play a game made by Ishida-san. As things progressed though, I was asked to try plotting things out, or to write part of the script to be used temporarily. Eventually I came to think, why don’t I just write the scenario myself?
I’d never written the script for a game before though, so that’s what had been holding me back. Unlike novels, it’s commonplace to not have to write descriptively. Novels are made up of dialogue and descriptions, like describing the setting and characters' expressions or emotions. So I had to spend a lot of time working out how to write to properly convey a story through dialogue alone.
When I first started getting the hang of it, I tried writing a script that still included descriptions but I quickly stopped. Jack Jeanne is about theatre, so I figured that it would be easier to convey the presence and narrative of the story through conversation. I usually write novels, so I was uncertain, but since Jack Jeanne has sprites of the characters on screen, I thought that I could do it. I suppose it’s closer to writing for a manga rather than a novel.
~ ~ ~
The rejected character routes
—Before Tokyo Ghoul was completed, what kind of things did you work on?
Ishida: The first two years were mostly spent creating the game’s world and mechanics. Like deciding how many performances there would be, how the plays would be presented. Would it be a dialogue drama? Would there be mini games? Things like that. We also had to decide whether summer break would be included or not, how raising affection would work and how the choices would be presented. Those are the sort of things that were talked about first.
—You got to watch over the entire game’s development then.
Ishida: At first, I got carried away and envisioned a stage play game full of skill mechanics that I personally enjoyed. A busy game full of specs you can raise and improve in mini games, however when I explained these details to a friend of mine, they were like “You’re just imagining a game that you would like, right?”.
They asked me if that’s what the eventual players of Jack Jeanne would be looking for. That same friend said that since it’s a story that deals with the theme of theatre, it would be better if the player could witness the performances themselves. So I took that advice and the prototype of the current Jack Jeanne was created. I told all of this to Towada-san and had her handle the script.
Towada: You can’t write a script without knowing how the game’s system works after all.
Ishida: Now that I think about it, before Tokyo Ghoul was finished, rather than build the game's foundation, all I was really doing was scattering the sand to prepare for said foundation.
When Tokyo Ghoul entered its endgame especially, I really had to concentrate on it, so I took a six month break from Jack Jeanne. Ending a story requires a lot of energy and attention, so I left the practical work of Jack Jeanne to Towada-san and only supervised the music production and attended any important meetings.
—So during serialisation you were making preparations to jump right into it afterwards?
Ishida: Yes exactly. I wasn’t able to do much practical work, so I had Towada-san prepare the script in advance for me. And for the time being, create one character route.
—Which character was it?
Towada: It was Shirota. I wrote about the equivalent length of a short book and it was more or less complete. In the end, we scrapped the entire thing though… Because the atmosphere in the beginning was quite dark.
Ishida: It was dark because I was too used to Tokyo Ghoul. It included issues like a troubled household and severe bullying. Reading something like that wouldn’t put the player in a happy mood.
Despite it being a story about the theatre, my attention drifted to other topics which didn’t fit. And it was me who had asked Towada-san to write something like that… A couple months after the Shirota route had been completed, I read over what Towada-san had written for me once again and realised that it was a bit too gloomy. I’d forgotten what prompt I’d even given to her in the first place (lol).
The first character portraits and CGs that I created were for Shirota too. The reason being that Shirota is the only second year student and he was already a complete individual, so he was easy to create for. As for the third year students, there’s three of them, Fumi, Kai and Neji. Along with Kisa, Suzu and Yonoga are also first years, so continuity and character relationships need to be taken into account in order to create them, so they were a little more complex.
—How did the other characters come to be?
Ishida: At the proposal stage, the first character that I created was Kai. It’s a game where characters will be falling in love and confessing to one another, so first off I wanted a character that was handsome. Then I made Fumi who would be Kai’s partner. After that, I think Shirota was next.
Towada: At first you created the characters by basing them on plays didn’t you?
Ishida: I’m a fan of Yamamoto Shugoro’s work ‘Kikuchiyosho’ so Shirota was created using that as a base. In Shirota's case the genders are swapped, but Kikuchiyosho is a story about a girl who is born into a samurai family and raised as a boy. It has an element of androgyny and portrays the confusion and anger concerning gender quite well.
—How did you select the plays to base the characters on?
Ishida: I chose plays that lots of people are familiar with and would be easy to assign characters to. Kai is ‘The Phantom of the Opera’, Fumi is ‘Salome’, Neji is ‘Faust’ and Yonoga is ‘Shintokumaru’. Kisa and her classmate Ootori are ‘Don Quixote’. Ootori ended up becoming a side character though.
—So Ootori was originally meant to be a main character?
Ishida: Yeah. If I were to compare it to Tokyo Ghoul, Ootori is in the same position as Tsukiyama. I wanted a pompous character like that in Quartz. However I may have made him a little too unique (lol).
I received feedback from Broccoli that they want the main six characters to be an elite group, so a more easy to approach character would be better. So I moved the bright and cheerful character that I had originally made as Onyx’s Jack Ace over. That character was Suzu.
Making the characters personifications of plays started to become difficult to stick with though, so I abandoned the idea entirely halfway through.
—Despite appearing glamorous, the characters are all dealing with their own issues, like certain complexes and family troubles. I think that they’re all conflicts that are easy to sympathise with, how did you decide what the backbone of each character's conflict would be?
Ishida: First I created the character's appearance and then decided what personality would match them. Like with Fumi, when I began to think about making his story about the unique struggles that come with being born into a respected family, if becoming a successor was going to come into question, then he needed to have a brother.
In this way, I worked backwards from the vibe of his appearance and created his home life. I did the same with the other characters too, thinking things like ‘to have a personality like this they must not have parents, or they must struggle with expressing themselves’.
I think that if you let your characters do human-like things, then aspects of them that are easy to sympathise with will be born.
Jealousy, setbacks due to failure, inferiority complexes… Each and every character naturally ended up having some form of theme attached to them.
—I feel as though Kisa had a different sort of personality than that of a typical heroine.
Ishida: To put it simply, I want my protagonists to be fighting something. If they’re not giving it their all, then it’s no good. If they’re just standing around, then you can’t empathise with them.
—There’s times where she draws others towards her or supports those around her. She also has some masculine aspects to her.
Ishida: I think that I’m moved by characters who make me think “This kid’s really admirable”. That’s why I made Kisa a girl who works hard no matter the difficult situation that she’s in. I like Kisa and I’m sure Towada-san feels the same way.
Towada: She’s the result of both of our preferences. While due to the game’s setting, she of course has struggles related to being a girl, but I was careful to write the main thread of her story in a way that transcended gender and instead simply showed her charm as a human being.
—Regarding gender, I was impressed by how neutrally it was portrayed.
Ishida: Yes. Originally, I was going to make Shirota a character with a feminine personality, but I ended up scrapping the idea. In the end, he ended up having more of a masculine mentality. The premise of Jack Jeanne is that boys also play the female roles on stage, but it’s not a metaphor for anything and I didn’t want it to raise any questions. I simply wanted to give it my all creating plays with that setting and create something new and refreshing.
I don’t struggle with any gender related issues myself, so it’s not like I can fully understand what it’s like, but in general I’ve never considered gender to be a very big deal. If someone born male were to tell me “I have the heart of a woman” then I’d just think ‘ok cool’.
To me it feels strange to place so much weight on such an issue. I don't see why others need to be bothered by someone else's gender, I'm not since I myself am not able to speak for such experiences.
Towada: At first, it was possible to take that direction with Shirota but as I continued to write, I came to realise that there was no need to exaggerate any emphasis on his gender identity.
To those looking from an outside perspective, it may seem like a unique identity such as that is a person's defining trait, when in reality it's only just a portion of their whole self. If you consider it to be all they are, then you end up denying the other aspects of that person.
Whilst considering the individually of each character, I kept in mind to write them in a way that seemed natural for them.
—The side character, Tanakamigi Chui of Amber, had a very striking presence. How did you go about creating him?
Ishida: I wanted someone that’s easily understood to be the antagonist, so I went ahead and tried to draw someone who looked like an unstoppable genius. Despite being a second year, it’s as if he controls the school. I wanted an enigmatic and intriguing character like that. Once I named him Tanakamigi Chui I felt as though he was complete and his inclusion in the story was quickly decided on.
—On the flip side, were there any characters that you had a hard time creating?
Ishida: I had to think a little harder about the other members of Amber. They needed to have the aura of the enemy but since they’re only villains in the context of the stage, they’re not actually bad people. So it was hard to find that balance between them.
Visually they’re edgy and have a talented vibe, but they also have their own individual quirks, they’re not all homogeneous. I struggled with Kamiya Utsuri especially, I wanted him to visually look like he could be a Jeanne while also still looking like a boy, so it was difficult to get him right. I didn’t have to do many redesigns though and all the other characters came to be without much trouble.
What I actually had more trouble with, was the fact I made the cast too large. I initially created almost double the amount of first year characters, but when I looked back over the script that Towada-san created, I told her “There’s way too many characters, please cut some of them out.” To which Towada-san replied, “Ishida-san, you’re the one who created them in the first place.” (lol).
Towada: That’s because the cut characters had already appeared in the script (lol).
Ishida: I feel that when there’s too many characters a lot of them get wasted, so just like that I end up creating and scrapping a lot of my characters. I think even Broccoli were surprised by the amount of times I’d suddenly tell them “Oh that character doesn’t exist anymore.”
—Apart from characters, were there any other aspects of the game that were abruptly discarded?
Ishida: The performances I suppose… Originally I had wanted there to be a larger variety of shows, but if you were to put all of them in the script it probably would’ve ended up being three million characters long.
In the beginning of development, I had originally planned for each character's route to have a different final performance. There’s six main characters, and including Kisa’s route, that would total to seven unique shows.
Before that there’s the newcomers, summer, autumn and winter performances, so I arranged to have a script written for each. Basically I wanted to include more shows and increase the amount of sub stories, but that would be confusing to play through and development would never end. The game engine has its limits too, so I decided to keep it simple.
Towada: It would’ve been difficult to play through all that as well (lol). For the final performance, we settled on it being one show and letting the player enjoy it from each character’s perspective instead. And even then, there’s still over 20 different endings to the game, so it still took a long time until everything was fully complete.
—Newcomers, summer, autumn, winter and the final performance, were these five show’s scripts all original?
Towada: Yes. However at first, like the characters, we had planned to base them on famous productions. Like Shakespeare or fairy tales. We figured that players would find it easy to get immersed in plays that they were already familiar with.
Ishida: For the newcomers' performance, I thought we could have a show called ‘House of Biscuits and Candy’ based on Hansel and Gretel. I had also originally planned to use each character's motif to base the plays on.
Towada: Like Shintokumaru, right?
Ishida: Yeah yeah. I even went as far as getting permission to use it, but if the show were to be following a story that already exists, then the script would be bound to it. Once I understood that it would make it difficult to relate the stories to Univeil, we decided to create the plays ourselves.
Since I acquired the permission to adapt Shintokumaru though, maybe I’ll have to make a manga about it someday…
By the way, the one who was saying “Let’s do this” and then changing it to “Nevermind let’s not” was all me. I’ll start on something wholeheartedly thinking that it’s the right choice before realising halfway through that I can’t actually take it anywhere and stop. Jack Jeanne’s development was full of trial and error.
Whenever I’m about to start something, Towada-san will express her concerns with my ideas but I always end up pushing on with them only to ultimately scrap it.
I probably have at least ten books worth of scrapped drafts alone. I had no real knowledge of how to properly craft a story. I hadn’t drawn anything other than Tokyo Ghoul, so even though I had no idea what the fundamentals of storytelling were, I misunderstood that I could write other kinds of stories too. This time around I studied and revised each time… I really learnt a lot.
Towada: You learn things by doing them, so I think I just got used to it (lol). Also, you don’t commonly see stories presented within stories, I thought that it was a rare case for a game especially.
~ ~ ~
The story behind ‘Lyrics: Ishida Sui’
—You also wrote the lyrics for each of the songs used in the performances didn’t you, Ishida-san?
Ishida: Yes, that’s how things ended up. It goes without saying, but no one, including myself, thought that I’d be the one writing the lyrics.
Originally Broccoli brought in several professional lyricists and had me look over what they’d written. However I couldn’t help but feel that they were lyrics I’d heard somewhere before, or they at least didn’t leave a unique impression on me. I did feel the finesse of a professional, and they were beautiful lyrics that fit the story in one way or another… But the words used didn’t touch on the core of the story. 
The songs in Jack Jeanne are stage songs that Neji wrote for the members of Quartz. So unless you’re familiar with the setting and understand how the characters are feeling, then you won’t be able to write lyrics that perfectly fit the scenario.
While I knew that my lyric writing technique would be far from that of a professionals, I thought that no one understands and loves these characters more than me, so I approached Broccoli about it. I’d poured my heart into not only the character designs, but also the story and system of the game, so I didn’t want to compromise on the lyrics and have them pale in comparison.
So, to the best of my ability, I wanted to at least try my hand at writing them. I had Broccoli check whether or not what I’d written was viable and asked them “If there are no problems, then please let me write the lyrics.”
—Did you sing the temporary vocals for the songs too?
Ishida: When I submitted the lyrics to Broccoli, I got the normal response of “Thank you, we’ll leave the temporary vocals to you.” Along with this message they also wrote “You can hire a professional vocalist if you’d like, or you could record the temporary vocals yourself.”
Because of this I started thinking that maybe I should record them myself. Similar to how one wouldn’t be able to write lyrics for the songs without a deep understanding of the story, if you weren’t the one who wrote the lyrics, you wouldn’t know how they’re supposed to be sung either.
So, after deciding that I had to be the one to do it, I made preparations to acquire some audio recording equipment and downloaded some editing software. I divided up the parts and harmonised with myself and over the course of three days, I finished recording the temporary vocals. That’s more or less how I did it.
—When recording yourself singing, being self conscious about it can interfere, can’t it?
Ishida: I don’t think I was possessed by him or anything, but… When I tried to go all out, as expected I felt a bit hesitant, so I began recording whilst imagining I was Neji.
In the game, Neji is the one who writes the scripts, so surely he would also write the lyrics and subdivide the song and do everything himself. So I got through it thinking like that. In that pumped up mental state, I sent in the temporarily recorded songs but all Broccoli said back was “Alright, let us know your upcoming schedule”, I got so carried away that I was somewhat bewildered by the cold response (lol).
~ ~ ~
Recruiting via DM, gathering specifically selected creators
—It appears the creators you gathered to handle things such as the concept art and music are all people whose work you enjoy.
Ishida: Yes. Almost everyone was sent a targeted offer. For example, I’ve always loved the concept artist Lownine-san’s work ever since I was a student. I suppose you could say I was jealous of how high quality their artwork is… They’re someone who I thought I'd never be able to beat in my entire life. Lownine-san is an amazing artist who is especially good at blending characters into their backgrounds.
When we were creating Jack Jeanne, I wasn’t sure if I’d be able to pull something like that off, so I definitely wanted to recruit Lownine-san for the job. After getting permission from Broccoli, I reached out to Lownine-san myself through Twitter DM’s. I had only appreciated Lownine-san’s work from afar, and we’d never actually interacted before, but we did both follow each other. I received a reply that Lownine-san was fully on board to accept the job.
Towards the end of Jack Jeanne’s development, I got the chance to speak with Lownine-san, so I asked them “Could you teach me how to draw?” They gladly accepted this request and taught me how to draw whilst screen sharing over Skype. However, in about 10 minutes, they’d already drawn such an amazing piece that I felt I should just put my pen down (lol).
Towada: You were a little down after that, weren’t you?
—Had you been a fan of Kosemura-san, who was in charge of music, since you were a student as well?
Ishida: Yes, I’ve listened to Kosemura-san’s music a lot since I was a student. When I was brainstorming what kind of music would fit Jack Jeanne, Kosemura-san’s ‘Light Dance’ immediately came to mind, since it fit perfectly. Because I didn’t have any personal connections to Kosemura-san however, I didn’t know how to get in contact with him, so I made the request through Broccoli. I only found out about this recently, but apparently Kosemura-san almost turned the offer down*, I was quite shocked to hear that (lol).
*When the initial request was sent, it was under wraps that the game was being made by Ishida Sui, and since Kosemura-san didn’t have much experience in writing game music, he wasn’t optimistic about the offer. However, later, when he learned that it was a game being made by Ishida Sui, he readily accepted the offer.
—How did Seishiro-san, who was in charge of the choreography, get chosen for the job?
Ishida: A very long time ago I saw the group Tokyo Gegegay appear on a program called DANCE @ HERO JAPAN and I remember thinking ‘this group is crazy good’ and I was immediately charmed by them. After that, whilst I was looking through more videos of Tokyo Gegegay on YouTube, I happened upon a studio workshop video and discovered Seishiro-san.
—What about him caught your eye?
Ishida: Whilst first and foremost his dancing was super sexy, it also had a certain strength to it. I remember thinking that he danced in a way that embraced the best elements of both masculinity and femininity. And that had stayed in my memory ever since. When Seishiro-san was recording motion capture for the game, he allowed me to interrupt and even taught me some of the choreography.
(note: you can watch Seishiro dance here, he is also the choreographer behind this RADWIMPS music video!)
—I hear you’ve known Gyudon-san, who was in charge of making the movies, since your Tokyo Ghoul days. 
Ishida: Yes. Around the time volume 13 of Tokyo Ghoul was set to be released, we held a still image MAD (Music Anime Douga) contest. The grand prize winner of said contest was Gyudon-san, who at the time was still only a student. The way they made a video by manipulating the manga panels to move so fluidly was really cool and stood out from the rest. 
Around when Tokyo Ghoul had ended and :re was about to start, I had Gyudon-san make a minute long video for me. After that, Gyudon-san grew in popularity and became someone whose work is in high demand, so they seemed very busy.
However when Jack Jeanne was announced, we were able to have them create a promotional video for us. Since I’ve known them since Tokyo Ghoul, I figured I couldn’t go wrong entrusting the job to Gyudon-san. They didn’t just deliver their finished work without a word either, Gyudon-san also made a variety of suggestions and worked on the project with a positive attitude. For the videos used in the performances, I was asked to provide materials and became very involved in the process. I think it took about two weeks… Despite the really tight deadline, Gyudon-san allowed me to catch up and was super helpful.
I was also the one who reached out to Touyama Maki-san, who was in charge of creating the in-game chibi characters and the 4koma manga used for promotional purposes. During Tokyo Ghoul’s publication, Touyama-san would draw short comics for the series as a hobby, I thought they were a nice person for doing so. Their art was great too and I was very thankful. So when it was decided that we’d be displaying chibi characters during the game’s lesson segments, I wanted to leave it to Touyama-san and sent them the offer.
(note: this is the MAD that gyudon won the contest with, they now regularly make moving manga CM's for jump titles, they make the Choujin X ones too!)
~ ~ ~
The winter performance moves into Quartz’s ending, and the divergence in the story since the beginning of the year drastically branches off
—The performances, packed full of each of the character’s skills, continue for a year and pass by in the blink of an eye. Once the new year breaks, it feels as though the atmosphere of the game drastically changes. What were your intentions behind this?
Towada: That’s when the character route specific endings begin. So we packed all the needed material to set them up into the winter performance.
Ishida: The winter performance is like an ending for Quartz as a whole, so we packed it full of good lines and scenes without holding back. I may have used up all of my cards but by using them all without compromise, we were able to make the story reach a nice peak. After that, the story switches to focusing on each character's individual ending.
Towada: We used a lot of great material in the winter performance, which meant the final performance would have to be even better still. In a good way, it gave us a higher hurdle that we now needed to overcome.
—So you needed to create even more anticipation heading into March?
Towada: From January to March, each character’s route is completely different. From the new year onwards I needed to create seven different scripts, so it was very challenging. The amount of text for the last three months of the game alone just about eclipses the amount of text from up until the winter performance. There was so much to write that I began to fear I wouldn’t even be able to finish it.
Ishida: Having more choices that drastically change the ending of the game makes the player feel more involved. So, despite it making things tougher on ourselves, around the time we were working on the autumn performance is when we began thinking about how the game’s big branches should work. Along with the main routes, we also planned for there to be the option to deepen your bonds with the side characters.
—How did you go about creating the confession scenes?
Towada: Before the winter performance, to some extent each character has already grown closer to Kisa, so I kept in mind not to disrupt that flow. Since if I didn’t make it a confession that respected both Kisa and her suitor’s feelings, then I felt it would spoil the fun.
—Is that how you approached the ‘realising Kisa’s a girl’ scenes as well?
Towada: Yes, I suppose so. As I was writing the script, I knew that a point was going to come where Kisa would have no choice but to acknowledge the fact that she’s a girl. There’s characters that realise her true gender once their bond deepens and on the flip side, there are some who don’t realise it at all. There’s also the case of Yonaga, who knew Kisa’s situation from the beginning. I guess you could say each reveal followed one of these three patterns. Those who came to realise it, those who didn’t notice anything and those who knew from the start. I think they ended up being nice variations and I put careful consideration into writing them to make sure none of the realisations felt forced.
Also, the beginning half of the story is akin to that of a sports drama about teenagers putting on shows together, so the room for romance to be added is limited. That’s why, when I first started adding romantic elements to the character routes, it felt strange to me, so I discussed it with Ishida-san. I wasn’t able to effortlessly soak the story in romance. I think I had to rewrite Shirota’s ending at least three times…
Ishida: Shirota was who you tried writing an ending for first after all.
Towada: Shirota and Kisa aren’t the sort of people who’d be all flirty, and Shirota’s initial route was already muddy, so it was difficult to pull everything together. However, once I stopped trying to write in a way that forced romance on them and instead wrote them becoming closer as partners, things went more smoothly.
It may not be a stereotypical sort of love, but it was a human love. I thought that the natural way these two would be drawn together wouldn’t be through whispering sweet nothings to one another, but instead by coming to understand one another without having to exchange words at all. Once I’d completed Shirota’s route, to some extent, I continued writing the other routes in a similar way.
Ishida: While it’s true Shirota acts like that, the other characters all act differently. To the point some aren’t even comparable. In contrast to Shirota, Suzu’s route ended up being more of your stereotypical kind of romance. I thought that it would be nice for each character to have their own unique form of love.
Towada-san’s strong suit is writing a love story with your more classic otome guys like Suzu and Kai. I have no idea about that kind of thing, so I left Towada-san to pour her own ideas into their routes. On the flip side, characters like Fumi and Neji were dyed more with my own ideas. Neji’s way of flirting especially were mostly lines that I requested.
Towada: He’d say “Make him say something like ‘Try seduce me!’ Because I want this CG to appear.” (lol).
Neji especially plays with his words a lot, so unless Ishida-san told me what wordplay to write, I wouldn’t have been able to expand on it. Ishida-san has a very unique way of phrasing things, so I asked him for advice a lot to make sure I was making Neji speak in a Neji-like way. I then arranged the lines and created events in order to reach the intended goal. I constructed the route in a way that wouldn’t disrupt the flow of the story. As for Fumi, Ishida-san wrote his route himself.
Ishida: Yes, I wrote it all myself.
—Well isn’t this quite the exciting plot twist?
Ishida: I turned into quite the young maiden myself (lol). Even though I’m clumsy at it… I began wondering why I ended up loving writing it so much. I added some lines that have more of an adult and deeper meaning to them, so when I played the route myself I was like “Woah!”.
Towada: It’s more interesting if at least one character is that way. From the early days of production, I’d quietly wanted Ishida-san to write a character himself, so I was happy. I was unsure how to deal with Fumi too, so it was a big help that Ishida-san took him on. His route ended up being a lot sweeter than I’d been expecting though, it got my heart racing (lol).
Ishida: I was also the main writer for Kisa’s solo route. There’s no romance in it, but it’s an ending where long lasting friendships are born and it ended up being the kind of story you’d see in an uplifting shoujo manga.
Towada: It’s full of Ishida-san’s flair, I loved it.
Ishida: If love is a lie, then how do you face that lie? That’s the sort of thing I thought about. Kisa is lying about her gender and pretending to be a boy, but Neji, Suzu, Fumi, Yonaga and so on, are also hiding lies within themselves.
The fact they’re all hiding their true motives is something that they have in common with Kisa. Whilst hiding, the two grow closer. I think that a confession is a scene where all these lies intersect and burst open. Everyone is lying, and I thought that was like a play, without realising it I think that slowly became the theme of the work. 
As people, we meet others whilst lacking something and some people end up becoming a necessary part for someone else. I wanted to see a drama like that. Despite it being a game with confession scenes, I wanted it to be a story that both women and men alike are able to identify with.
~ ~ ~
From thorns to rounded edges, how the style of work transformed 
—If there was a small novels worth of rejected material, then how many books worth of words made it into the final game?
Towada: In terms of paperback books, probably about twenty volumes worth.
—Because as well as the main scenario, there’s also the sub scenarios and the stage plays?
Ishida: As much as time allowed, I put my all into creating the game. However there was a deadline for things like the voiceline recordings, so I was working both day and night to get things done in time.
Towada: I was only getting around three hours of sleep. I feel like at one point Ishida-san didn’t sleep for four days.
Ishida: I was in a serious pinch so I don’t remember it well, but when I was writing the script I would hole myself up in a manga cafe for around thirty hours at a time. Multiple times a month. Once I felt as though I’d written to a good point, I’d go home only to return to the manga cafe again. Why? Because I was sleeping in the manga cafe. I mays well have been living there…
Towada: Once Ishida-san had finished writing his part of the script, he’d have me check it. So at the same time, I’d have Ishida-san check what I’d written.
Ishida: For a period of time it seemed like Towada-san was always awake. Whenever I would send a check request she always responded right away regardless of the time, so I figured she must not be sleeping.
So that my productivity wouldn’t be affected, I made sure to sleep at a regular time, however I’d be awake for like 30~40 hours at a time and then sleep for 10 and then be awake again for another 40. My sleeping patterns would repeat in this cycle. During Tokyo Ghoul’s serialisation my sleeping patterns were similar, so to some extent I might’ve gotten used to it.
—That’s just like Neji-senpai, isn’t it?
Ishida: Yeah yeah, I worked in a similar way to him. However in Neji’s case, he can complete a script just one day after coming up with the idea for it, so he works way faster than us. It took us around two months to write parts of the script, so Neji really is a genius isn’t he? I was writing whilst wishing I could be like Neji.
After experiencing writing a script, I’ve come to have a lot of respect for authors. Writing is completely different from drawing. When writing I need to really concentrate on it, I can’t multi-task or think about anything else. Whereas with drawing, there are some things that can be done as long as you can move your hand, so I can talk to someone whilst drawing or watch a movie in the background or work whilst thinking about other things. I can’t do that when I’m writing though, I was starting to wonder if I really had to think so deeply about everything I wrote.
—During the production of Jack Jeanne, as you worked on the script or the lyrics etc, did you notice any changes in how you worked?
Ishida: For Tokyo Ghoul, I was always consciously adding things, meaning I would draw everything that I came up with. I thought that it was fine to only put 20% of my output into the characters and dialogue. However, when I was working on Jack Jeanne, I began to think that my method of just adding things was incorrect and that I should also consciously remove things. It’s ok to just be left with what’s necessary. My way of thinking ended up being the exact opposite to before.
—What brought about this change in thinking?
Ishida: It was early in production, when I had asked Towada-san to write Shirota’s route for me, I got concerned about the ‘sharpness’ of the story. As I mentioned earlier, I ordered Towada-san to add this and that and sent her walking on a long journey. Except, what lay completed at the end of that road was such a painful story that even I myself was shocked by it. When I looked down at the world I had created it was as if I’d received a psychological shock. I think I even smelt the faint scent of blood.
—From thorns to rounded edges. I still remember the comment you made during a press conference saying, “I was careful to not kill off any characters”.
Ishida: Stories where characters die are usually fast paced with high stakes, however, the kids at univeil are living a different kind of story. I had to consider the best way to create drama in that kind of setting. I thought about it a lot and it may have only ended up being possible because of the fact it was a game.
—Why is that?
Ishida: Because of the flow of the dialogue, backed by Kosemura-san’s music while it's being read out by all of the voice actors. It all comes together as one… That’s what I think at least. Writing and illustrating are Towada-san and I’s main domain of expertise, but I think that it was thanks to all of the other various creators involved that we were able to create something new.
—Do you think anything about yourself changed, Towada-san?
Towada: It came down to the fact I wanted to create something for Ishida-san whilst there were also things that I wanted to add myself. This dilemma caused me trouble at times, however when I started to consider what components I should add, or which ones I should remove, I began to discover what elements I liked and what my own skillset was. 
The way that Ishida-san and I go about creating stories is different. I came to understand that Ishida-san’s strong point is creating impactful scenes, whilst mine is plotting and world building. Ishida-san being in charge of the pivotal scenes would make things more exciting, so I concentrated on writing everything else whilst keeping the balance in mind. Through working on Jack Jeanne, I’ve become able to say that my strong suit is being able to create a story that flows well.
It may be true that by working with other people, you come to understand more about yourself. Starting with Ishida-san, I also looked at what the other creators were doing and thought ‘so this is how they interpret the story.’ Seeing what they came up with made me notice different approaches that I hadn’t thought of.
I’d write whilst listening to Kosemura-san’s music and decide which way to take a scene. Or I’d watch Seishiro-san dance and think about how I could make the performances more exciting. We were all connected in some way. Novels are usually written alone by one person, so I came to learn the thrill of working on something in a team.
—The way you all came together as gears to create a single work sounds similar to the story of Univeil.
Towada: True. I never thought I’d experience something straight out of my youth again at this age. Being helped by other team members or being supported by them, being motivated by simple phrases like “It was great” or “I like this idea”.
For example, when I was working on the final phases of the story, I was just writing and writing with no end in sight, I couldn’t take it anymore and my pen just stopped moving. During this dire moment so close to the end, my proofreader messaged me saying, “You’re almost done.” And with that simple message alone, it was as if a burst of light appeared before my eyes. Everything had gone pitch black, but they lit everything back up again. Ishida-san also wrote some of the script, so I didn’t feel as alone.
Ishida: At that time I left all my drawings alone and decided to solely focus on the scenario.
Towada: Yeah, because I hit a point where I wasn’t able to write it on my own anymore… When Ishida-san sent me the script he’d written, it was interesting and I let out a breath of relief. I felt the joy of being able to see someone else's work. I was the same as the Univeil students who find joy in performing with others. I definitely wouldn’t have been able to do it if I was alone.
Ishida: You’ve got that right. I think that if anyone was missing from the team, it wouldn’t have worked out. Not to mention that in my case, everyone’s contributions were directed to me, and they were all people that I’d personally gathered.
With manga, even if it comes to the worst case scenario, at the very least it would all just fall on me. However this game isn’t just something I made on my own, I need to contribute as much as I can or the efforts of everyone around me will go to waste as well. There was a moment where I felt afraid of having such a heavy responsibility placed on me. However, if I had tried to do it all on my own, I think I would have given up.
By listening to wonderful music, reading interesting scripts and moving forward together with everyone, I was inspired. Coming together with fellow creators to make one work came with a lot of challenges, but it was fun. It was refreshing being in an environment working alongside other people, and because of it I was able to experience something new.
—Has working alongside other people changed the way you work at all?
Ishida: Right now I’m still in the state immediately after being swept away by the raging waves of a storm, so I’m not sure how I really feel yet. I’m in the phase of just watching what becomes of Jack Jeanne as the waves subside.
Even though the script and illustrations were done, like bonus stages lots and lots of new tasks kept popping up. So I was still busy with work up until the beginning of October last year. When I looked at some of the thoughts people had on the demo version of the game, it felt as though what we’d all been working so hard on had finally taken shape, and I was relieved.
Working on this project I’ve come to learn both the hardships and the fulfilment that comes with creating something with others. So, I suppose I’ve started considering working on something by myself again… I’m not trying to say that it’s in my nature to want to work alone, I think I’m just experiencing some kind of aftershock. I think the waves are returning.
Towada: I’m still working overtime and supervising Jack Jeanne (lol). Like checking content that will be posted on social media, as well as the 4koma manga. Content is still being released and there have been bug reports from some people who played the demo… Meaning that my journey is still not over yet. I think that things should calm down once the game has been released for a while.
Ishida: Yeah, probably after around five months (lol).
—After their final performance, the members of Quartz all threw a party to celebrate. Did you and the rest of the creators do the same upon the game's completion?
Towada: I celebrated with Ishida-san as siblings. And then afterwards we got swamped with work again (lol).
Ishida: Yeah, we didn’t end up meeting with the other developers or the voice cast. Big project after parties aren’t as common these days, but I do want to hear everyone’s stories of any struggles they had.
Towada: There were way too many people involved in total for me to be able to speak with them all, but I’d still love to convey my impressions to them. Like letting them know what I thought was good, or letting them know that a certain thing really helped me out.
Ishida: Ideally I would like to gather everyone and really have it feel that ‘this is the team of people that created Jack Jeanne’ and I’d like to express my gratitude to them all in person. I hope that an opportunity like that will come one day.
~ ~ ~
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sad-endings-suck · 4 months
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Mizu’s Period
I’m getting kind of sick of the weirdly agreed upon headcanon within the fandom that stipulates Mizu simply must not menstruate very much if at all, solely because Mizu is often injured, possesses a slender build as well as an athletic lifestyle, and in many ways is androgynous in appearance (but that last point is always unspoken ofc).
There also seems to be an odd obsession with using fanon theories that are not directly disproved nor proved in the canon, such as “Mizu never eats enough” as evidence for the Mizu’s Uterus Is Not Like Other Girls Reproductive Organs™️ headcanon, that presumes Mizu is just so special she’ll bleed from everywhere except her pussy.
Like… is it perfectly possible that Mizu does not often get her period due to her extremely active and dangerous lifestyle? Yes, of course! Does Mizu’s slender and athletic frame make this seem like more of a possibility? It could, but her physique in of itself is not “evidence” per say, especially since Mizu’s body looked exactly the same when she was living a much easier and more comfortable lifestyle on the farm with Mikio, and they clearly had plenty of food. Mizu also wasn’t training intensely if at all for the 8-12 months she was married to Mikio. Yet her build remained the same. So it’s perfectly probable that Mizu’s physique is most greatly impacted by her genetics and thus not greatly affected by physical activity.
And for everyone that’s about to shout “but women athletes that compete at the highest levels often loose their periods for a while!” yes absolutely, some of them do. They also work out for 2-6+ hours a day six to seven days a week, use treadmills, bench press, and eat ridiculously curated diets that specifically target certain macronutrients and involve carefully curated portions that must be eaten at the right times on the right days. The fuck makes you think Mizu is doing all that?? My girl inhales whatever food is put in front of her as long as she has good reason to believe it is safe (i.e not poisoned). Do you really think modern day Olympic power lifters, track and field runners, artistic gymnasts and rhythmic gymnasts are all slurping down full servings of soba or dumbplings just whenever? Fuck no. Also, the current top women athletes in the world from the aforementioned Olympic sports I just mentioned, all have vastly different body types. As well as extremely different dietary needs, training routines, workouts, and just plain genetics that would have naturally given them certain bodies regardless of sport.
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as evidenced by the above photos of various female olympic athletes: power lifter (top left), track and field runner (top right), artistic gymnast (bottom left), and rhythmic gymnast (bottom right).
Mizu is not a power lifter, or a sprinter, or an archer, or anything of the sort. Mizu does not train to be incredible at one thing, nor does she base what she eats or how she trains on when she will be preforming at a specific event (such as Olympians do). She is a swordsman, a blacksmith, and an all around athletic person that needs to stay in a state of constant readiness for any physical activity. Such as climbing, swimming, horseback riding, using acrobatic techniques, performing martial arts, working on a farm, and so much more. All of which is presented as such in canon. Not to mention Mizu lives as a lower-class individual in Japan during the 1600s. What ever gave you the idea that she was dieting and training like a modern athlete? Mizu is not a sportsman, she’s a killer.
So can we just stop, please? Plenty of people menstruate. Its perfectly normal and natural. And as someone who has been at a much lower weight at different points in my life with less than desirable health conditions (to say the least), menstruation does not magically halt just because you (stranger on the internet) thinks it “logically” should under such circumstances. That’s not how it works. Bodies are weird, and everyone’s body works a bit differently. And if Mizu actually was as sick and muscular and thin as everyone seems to have headcanoned her as, then how the fuck is she mopping everyone she fights? If Mizu is “so active and low weight that she can’t be getting her period” then how do you explain the fact that she is able to preform at peak physical level while being so active? Make it make sense.
And for the love of god, please stop acting like menstruation is “special” or “other” or “weird”. It’s not. Get educated, and get over yourself.
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hillbillyoracle · 1 year
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Androgynous/Masc Leaning Capsule Wardrobe Ideas
In honor of International Nonbinary People’s Day, I offer you the clothing advice I wish I had like 15 years ago. I prefer a small well curated wardrobe but it is so tough to pull that off as a nonbinary genderfluid person. I spent years struggling to make my capsule wardrobe work for me. Every example I saw was either with feminine clothes or with the world blandest men’s clothing. 
For reference, I’m AFAB and live in Kentucky - very hot and muggy in summers, can get quite cold (-20 F) in winter but it’s usually mild with highs are in the 30F-40F range most days. This is the advice I’d give my younger self if I could. 
Focus on 10-15 Core Items
While I am fluid, I consistently spend most of my time “inbetween” these days. Having a neutral to masc learning main wardrobe with some feminine items to mix in wound up working best for me. So here’s the masc leaning base wardrobe I recommend. 
~3 x Button Ups - I went with short sleeve Hawaiian shirts for myself because I love bold patterns. You can find a lot of Hawaiian shirt these days that don’t have stereotypical “island” patterns on them while still being pretty light and breathable in summer. If your style leans more classic, consider oxford cloth button ups. You might need more button ups if you work in a business casual setting. 
~3 x Tees - I like graphic tees, specifically hand screen printed ones so that’s what I go with. But if your style is more classic then consider investing in some good quality solid color tees. 
~3 x Casual Tops - for me this is a tank top, turtleneck, and a Henley. But you might consider a collarless button ups, plain long sleeve shirts, and ringer style long sleeve shirts. 
~3 Pants - for me, I have black and stone washed denim since those are my favorites. I look for tapered fits over skinny or boot leg where I can. I have one pair that’s a jogger style I quite like. You might look for chinos or khakis if you have a more formal dress code at work but they’ll still work with graphic tees and other tops if you style them right. 
~3 x Layers - for me this is a cardigan, a flannel, and a hoodie. You might consider v neck or crew neck sweaters, cable knit sweaters, and fair isle sweaters as well. 
Feminine Clothing Module
What’s nice about this approach is that you can then create a feminine clothing module that plays nicely with your main wardrobe. 
For me this looks like
1-2 Dresses - I have a maxi tee dress and a long sleeved linen dress since that works more for everyday wear for me. 
1-2 Skirts - I don’t have any presently but the next big feminine swing I have I’ll be ordering a nice linen skirt in my favorite color. 
1-2 Casual Tops - I don’t have any presently after my last big wardrobe edit but business casual shell tops, camisoles, and cowl neck tops work well here. 
1-2 Layers - I have a linen blazer in a women’s cut and a long striped duster. You might consider a kimono style shrug/wraps, sweaters in a more feminine cut, and women’s cardigans
You don’t need a lot here because so much of the main wardrobe can be mixed with a feminine element or two and it becomes much more feminine - especially if you’re AFAB but even if you’re AMAB. It doesn’t take a lot a feminine clothing to make an over all outfit look more feminine and subtle touches work just as well as more overt styles ime.
Sizing
Sizing is tricky as hell. I’m plus size (size 18-20 in women’s pants) and especially trying to find masculine stuff with the right fit is a pain. I really recommend going in to try things on if you’re able but if not get comfortable with the idea you will likely need to send things back. Yes you can take measurements but those measurements are still listed with different proportions in mind. 
For men’s clothes I lean toward a slightly oversized fit - as most men I’m around do. For women’s clothes, I lean toward a slightly tight fit - as most women I’m around do. Look at the people around you and see which fits they lean toward and opt for that where you’re able to for yourself. 
Shoes, Outwear, Special Occasions
Shoes - I tend to opt to go neutral in my shoes and outerwear. Not in color or pattern mind you but gender. For shoes, I currently have 3 pairs - a pair of crocs (with spikes), running shoes/sneakers (old Champion brand slip ons), and a pair of Doc Martens. These are good options if you’re AMAB too because the sizing is unisex or available in similar styles for men and women. Other good options are Vans, Chucks, any hippie sandal brand you can think of. “Nicer” shoes are great but often pretty gendered. I lean toward getting “nicer shoes” that are opposite my assigned gender when I do grab them. 
Outerwear - I also tend to opt for gender neutral options for outerwear too. Since it doesn’t get terribly cold here, I stick to a micropuff jacket from North Face and layer a black denim jacket over it when it gets cold. When I wear it with masc stuff, blends in. When I wear it with feminine stuff, it adds a slight edge I like. Pea coats are decent options as well. If you live some place real cold, a lot of the long winter coats are basically the same between genders, just different fits. 
Special Occasions - I would recommend not worrying about special occasions until or unless they come up. I have the same two “special occasion” dresses that I’ve been using for years because they come up so rarely and I can’t bare to spend too much money on something I’ll wear maybe once or twice a year. Formal wear is highly gendered and if you learn androgynous it’s a tough needle to thread. For those events with hosts you know, it’s worth reaching out to them to see what they think makes an outfit “formal” - could be nicer cuts or materials, could be rigid gender norms - can’t know until you ask. 
For most special occasions, I do not know the host, so I default very structured looks in accordance with my assigned gender. Still feels a bit edgy but no ones gonna have the guts to say it’s wrong. For AMAB folks you might do the inverse, more flowy looks and colors while still adhering to your assigned gender. All depends on the level of familiarity you have with the hosts and the flack you’re willing to catch. 
Outfits
Some masc leaning outfit ideas: 
button up, hoodie, pants, boots
graphic tee, flannel or cardigan, pants, sneakers
turtleneck, pants, boat shoes
button up, tie, cardigan, pants, chelsea boots
Some fem leaning outfit ideas: 
button up, cardigan, skirt, sneakers
shell top, wrap, pants, sandals
graphic tee, skirt, sneakers
dress, sandals
Conclusion
Hope this was helpful to someone out there! 
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anilyan · 17 days
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Venti theory before i go to sleep
Not so crack theory: Venti is Phanes and is the androgynous being born of the alchemical marriage between the Primordial One and Istaroth, before she was betrayed by the Sinners
(I should really go to sleep)
Also yes, I also think Istaroth has the ability to create alt looms of fate through those seeds she gives away, those basically grow into trees that are databases not controlled by Celestia
And I am using this lore in my old mondstadt fic, Nameless (actually soon to turn into trilogy, since vol 2 is about venti rewinding time and vol 3 is present time story and I took so long to plan all the lore with all the canon crumbs and theories we had...)
Here is extra stuff I claimed in my fic and repeat in the notes of chapter 14, that basically got confirmed in some of the next videos:
Teyvat is theoretically 2 worlds, the version we know and the mirror world. Not sure if the mirror world is the abyss but I chose to go with that for the fic. But it’s likely, and we can even see similar world structures in Honkai Star Rail, especially in Penacony, where the world there is literally mirrored and a dream too.
Cycle: People die » are absorbed by the roots » are supposed to travel to the top of the world tree (inverted, so top is in abyss) to become Irminsul fruit / stars » said stars form constellations that determine people's fate, or more accurately, since they are all in a dream, are data that allows the tree to predict their fates » it’s because people exist as stars that their fates and presence can be summoned in the form of shooting stars
Dainsleif confirmed that the leylines can be woven to determine Fate / have their records changed. The Loom used to weave them is a Symphony, or in other words, Remus’ Symphony of Fate is very similar or the same thing as the Loom of Fate. Add to that some Penacony’s parallels, and you can infer that the Symphony is controlled in the floating palace , that is actually a Grande Theater, by the Sun(day) (potentially Phanes), and it’s reflected by the moons (Aria, Sonnet and Canon, so the musical associations are fitting). Considering that the 3 moon sisters are also probably the mythological Moirai who weave Fate, yeah, that tracks.
I made up the part about the seeds given by Istaroth being used to create an alternate database that can contradict the information on Irminsul, but who knows, maybe I got it right. I mean, just recently I saw people associate her with Khaenri’ahs soldiers because they used the 8 pointed Ishtar star in their uniforms, so with her, anything is possible. Venti got a badass mom.
Some videos I suggest that basically confirmed some of the ideas I am going for (and that explain several of the reasons I say what I say):, from most recent and relevant to oldest and not so relevant
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First off, I wanna say that I mean no disrespect to the artists who worked on Hazbin Hotel. It’s just that I’ve been seeing people make redesigns of Hazbin characters, and though I don’t usually participate in stuff like this (it seems fun, and you are all incredibly talented. I just feel kinda bad tinkering with someone else’s work like this), the show made me frustrated, and frustrated induced brain-vomit started sloshing around in my skull so noisily that it’s been keeping me up. And, well, I had to get it out somehow.
So…here ya go, I guess. It’s nothing crazy or new. It’s just a few disgustingly rough ideas for this very specific version of Charlie that I kept seeing in my head. They’re far from polished or anything, and they’re definitely missing some key details because I’ve been hyper-fixating on trying to get the face right lol. I might make a full body illustration later, but I have commitment issues so who knows how far this’ll go. That is to say, don’t expect any more of this or the other characters unless 1) my brain decides to torment me with more literal demons or 2) I, by some miracle, become a more productive person. Plus, Tumblr’s a new thing for me, and I don’t know what I’m doing with this yet other than posting art and then disappearing for years. Seriously, you have no idea. It’s a wonder that I posted for a second time.
Anyway, the direction of this design is pretty obvious. I went with the lamb/goat motif because I liked the idea of inverted/parallel symbolism. I was toying with a “wolf in sheep’s clothing” concept where they appear to be a lamb in this form but actually shift into a more wolf-like dragon sorta thing when prompted. Their wardrobe is supposed to be an extension of the innocent lamb deception as the ruffles and looseness are meant to be kinda reminiscent of fluff while communicating a sense of privilege (a white untainted by the grit of Hell… something that probably wouldn’t last long). I was also inspired by white goth and catholic goth aesthetics (I blame Ethel Cain) as well as those insanely beautiful ball-jointed dolls. I don’t know if I captured that well (to be honest, the more I look at those digital renditions, the more I hate them). I considered adding a pair of spectacles coz I thought it was cute lol, and because I thought it could be a way for them to try and seem more human.
If I were doing a rewrite (which I have ideas for, but I should probably focus on my actual original characters instead) then:
1. They would be agender and androgynous (I’d go the Good Omens route and make most angels/non-human entities largely genderless as gender is a human construction, one that most angels wouldn’t really concern themselves with)
2. They would be kinda elitist and naive but still sweet
3. Their intentions would not be entirely insincere, but they would not be acting without selfish goals
4. They would be an eldritch abomination
5. There would be possible exploration of their role as an antichrist as well as basically being a tool of war for their papa’s self-gratification
6. Their pops would suck
7. More horror
8. Like, it wouldn’t not be funny…but horror’s my genre so….
9. They would not suck at fighting, but death is traumatizing and so is being the cause of it (squeamish)
10. That being said, could make friends with Death??
And that’s all I feel like writing. Hopefully I update this lol
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hotluncheddie · 2 months
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t4t chubby autistic steddie GO
i have been thinking about this (nsfw from twitter!!) art lately so i am here with u <3
even tho i get nervous to write trans characters, idk why, i just don't wanna mess it up i think
but im doing my best!! bc autistic and gender exploration are very lovely wonderful cozy subjects so i'm gonna focus on that
this is such a string of ideas but - 4 u <3 :3c
Stevie leaves with Eddie and Robin, taking their trust fund and leaving their parents to it - too the rest of their lives - without her. Like the Harringtons always hoped, really.
Stevie doesn't need them, the money is useful but they offer nothing more to her.
She's able to buy an apartment. In Chicago. With her loves. They learn how to live. How to live together. How to be at peace.
There's big bright widows in the main space, with light and air and the sunset. The two bedrooms are cozy and warm and it's a place for them all to grow.
'There's chips here.' Eddie says. They have a matching day off and she's trying to practice what it is to do nothing, to truly rest. Eddie helps, by being there, keeping her still with his hands and his love.
But Stevie tenses up, she was snacking, has been snacking, trying to learn her hunger signals better - what they feel like to her. It was always a rule not to east in her room, not to eat between meals. But she was hungry, she had a snack.
'I'm not judging, I'm saying so we remember to take it out next time one of us goes to the kitchen.' Eddie says, coming back from changing the tape, kissing her. Kissing her and kissing her.
Stevie relaxes.
'You've gained a little weight.' Robin says, laying on Stevies thighs on the couch, crocheting while Stevie watches sports and rubs her knuckles agains her teeth, twirling a strand of Robins hair in her fingers.
She looks down at her best friend. Robin looks back at her.
Robin smiles.
'It's good. You look more like you than you ever have before.'
Stevie smiles back. Tries not to cry.
Stevie letting herself change, relax. Unlearn those eating habits that helped her feel in control. Instead allowing herself to enjoy, and eat the things she wants to, the things she likes.
Eats pasta every night for a month and doesn’t feel bad about it. Doesn’t force herself to eat kale because she hates it, spinach is good enough. She is good enough.
Eddie gets little chubbier, in this new life. After recovering from nearly dying. Explains to Stevie in his long lilting way that he likes it, feels more protected, like his skin isn’t so fragile now.
He’s never liked his body but now he truly knows how short life is, and, maybe he can learn to like this new one. In this new place, in the love that surrounds him.
Plus, the bats destroyed his chest. So without that in the way, no longer lurking and potentially ruining his day. He realises he can shed that background fixation he always seemed to have with thinness. The idea that it would make him look more masculine or more androgynous. Curves were for girls and Eddie was not. That.
But now, now, who fucking cares. He’s alive. He needs to eat.
Steve feels a finger trailing over her hip, dipping into the band of her underwear, skimming over her crack and the the ridges of stretch marks that lead up to her waist.
'So so pretty' Eddie whispers, and it's filled with so much awe, so much grace, so much reverence and love.
Stevie shivers, feeling endless and grounded and like her body is here and hers and everything she ever dreamed of because it exists now.
She puts her hand under her loose shirt, cupping her belly. Skin still sleep warm and the energy of her palm seems to cover her whole body in warmth, in light and softness. Tinging and bright. Still being traced lightly by the love of her life. But being loves by her own hands, now, too.
She exists. And finally, everything is beautiful.
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pasta-in-the-pudding · 6 months
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how do Julius and Jason flirt with someone they are interested in making their s/o? Separate of course. What are their strong points? Weak points? Shy or confident? Awkward or sweet talker? Observe you from a far too learn all your interests or just take you on a once in a life fairy tale date and hope it works? Kiss on the first date or wait? Things like this!
You are my favorite blog!🖤
Aw, thank you friend! It feels so good to be people's favorite!
Thank you so much for requesting!!
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Julius The Dressmaker
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Julius is a very interesting person when it comes to dating
Usually he will just try to be himself, but if he picks up on something you find attractive, he will adapt to fit that standard for you
He is very confident when it comes to making someone his s/o
If he wants something, he will do everything in his power to get it
Something that does change from person to person is dependent on whether you are more masc presenting or more fem presenting
If you are fem presenting, he will try to be "manly" for you. He will still be himself, but he will just kind of "masculinize" certain features of himself
If you are masc presenting, he will be more soft and "feminine". Again he will still be himself, just sort of accentuating his feminine features
If you are androgynous he will probably just do whatever he thinks you will like better
He tries to be super smooth with his sweet talking, but most of it just comes out as "sweet" rather than "smooth"
Which is still fine, just not exactly what he wanted
Honestly he probably won't bother to learn much about you other than a few likes and dislikes of yours, he wants it to be a surprise for him when you two are dating
So chances are, he will instead just build up a friendship with you (by friendship I mean very flirty acquaintances), and then ask you out randomly and hopes it works
You could literally just be walking in the hallway and he will ask lol
He isn't much of a "special date" guy, so he'll likely just take you out on something where you two can be alone
An empty movie theatre, shopping, eating at a restaurant, etc
During this time, he will try a little harder to pick up on your likes and dislikes, as well as what you think of him
When it comes to the idea of having a first kiss on the first date, he is of the mind that whatever happens happens
If the opportunity presents itself, he will of course take it
But if you aren't comfortable doing that quite yet, or if he can't get a read on how well you like him, then he won't
He is very go with the flow when it comes to the date itself, it is just sort of whatever you wanna do
If the date goes well, he will ask you on another
and another
and another
Until maybe your 4th or 5th date, then he will ask if you like him enough to become his partner or if you need more time
He is sort of impatient though, so don't drag him along too long or he might lose interest
Jason The Toymaker
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Jason is a very "traditional" lover if that makes sense
He is very romantic in every sense of the word, and will make sure he woos you to the best of his ability
He learns almost all of your interests, likes and dislikes, both from observing you from afar and talking to you
Once he knows your interests, he will slowly start building a relationship with you
He isn't very flirty, as it just doesn't suit him
He isn't necessarily shy, moreso bashful
He will shyly offer you small gifts, muttering some excuse about how he was just clearing out some clutter and definitely didn't make something just for you
Speaking of gifts, a lot of his gifts are handmade
He thinks that gifts have more value if they are made specifically for someone
When it comes to asking you on a date, he will kind of take a leap of faith
He will set up a romantic picnic in the garden, set to be taken place at night with some candles for the lighting
He will set it up with your favorite foods and drinks and maybe some of your favorite music
He will ask that you allow him to lead you with your eyes closed
He will place his hands over your eyes and lead you to his little spot, and when you arrive he will uncover your eyes with a "tada!"
He will continue standing behind you, observing your reaction
Assuming you take it well, he will then move to stand in front of you, taking your hands and proclaiming his love for you
Not in an overbearing stalker way, but in a sweet, thought out way
And then you will feast on the foods, talking and laughing the night away
After this, he kind of just assumes that you are romantic partners
BUT he refuses to make any advances (such as your first kiss) until he is sure you are completely comfortable
He also waits for a while because he isn't quite comfortable himself
He isn't terribly used to physical affection, and it will take him a while to accept the idea of kissing
He is fine holding hands and maybe some light affections like pressing your foreheads together, but other than that, he will want to wait
Just be patient with him because I promise you, it will pay off
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moonshynecybin · 4 months
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it’s probably been said already but rosquez howl’s moving castle
INSANE!!!!!!! vale's tiny earring vaguely androgynous wizard swag... old man marc... this got long?? under the cut
and see the thing is. i think this is a unique kind of torture for someone like marc. truly. like marc knows he's hot. marc enjoys people thinking he's hot. even in this universe, where he's sadly running the family shop so alex doesnt have to, i simply must believe he has six pack abs and is in fact invested in making people look at them. like he views his body as a machine, hes very active, he would NOT enjoy all of the new aches and pains and limitations that come with being magically EIGHTY. so after the witch of the wastes (uccio?? someone jealous and in love with vale LMAOO) brushes in to the hatshop that night and hates marc on sight/fundamentally alters his body, i think he IMMEDIATELY starts militantly looking for a solution.
the solution: the wizard valentino is this oft elusive but INCREDIBLY charismatic wizard known by whisper and rumor to a. be insanely powerful and b. eat the HEARTS out of his young suitors. and marc (CRAZY MAN.) goes oh well im not hot anymore so he wont do that to me. i will make him fix me! and then he invites himself into vale's home and refuses to leave! says i am your new HOUSEKEEPER. and you will help me break my curse thank you :)
BUT: instead of a mystical and powerful wizard, hes confronted with the HOT GUY that he met several weeks ago that he helped escape from the witch of the waste's GOONS. he was like. walking home. and vale (in his big poofy shirt) whisks him into a scheme... looks at marc all bright eyed mischief... and marc hasnt had any enrichment in his enclosure in so long and just feels LIT UP from the inside, falls into step with vale immediately, matching him as they go. feels ALIVE for the first time since alex took his apprenticeship in another town... so he helps vale escape, flirts with him a LOT and laughs even more. smitten. but crucially and unfortunately, he also has NO idea who vale is throughout this. so later when he walks in the door and finds out that the guy he has a major crush on is also THE WIZARD VALENTINO. who also has a small FLEET of HIGHLY SKEPTICAL teen boy apprentices that marc is now kind of in charge of coparenting and like. convincing to clean their rooms, its a bit of an insane time to be marc.
so some WILD but highly amusing control freak behavior from marc ensues.. lots of little frictions as he arrives... pushback from the kids, vale acting cold and dismissive, a brand new body that doesnt do what he wants it to do... but after a while, marc MAKES space for himself. forcibly improves their lives. settles in to a FAMILY and CRUCIALLY starts emotionally fulfilling the little feral animal inside him that yearns to throw himself off of motorcycles at high speeds. get this many adrenaline seeking freaks that know MAGIC in one place and they are inventing new types of danger Know This. marc is with vale and the kids doing insane shit. and for the first time since he took over his family's shop, he is allowing himself to do what he LOVES. find his purpose. enjoy a community. relieve some of the crushing weight of familial responsibility. its literally the best hes ever felt. and he is. SO in love. so so in love.
BUT im gonna pull something from the novel here: marc is also an incredibly powerful sorcerer. has been forever. he just has NO IDEA. like i see marc literally his entire life using magic in little ways to influence all of the crazy thrill seeking stuff that he's done, but entirely unintentionally. but vale fucking knows. could see it the second they met. in FACT. marc has already broken his curse (marc doesnt know that). but he likes sticking around vale. so he's unconsciously keeping himself old so he can avoid leaving. truly, like when he isnt thinking about his body and hes normal and happy he looks like his actual age. marc with silver hair just laughing with vale and the boys... smile lines staying there but wrinkles fading more and more as time passes... he doesnt want to go back to his old life!!! back to being unremarkable in the hatshop like he knows he should!!! and everytime he remembers he looks decades older... but vale doesnt want to lose him either. so he doesnt tell him. but he also vant make a move with it hanging over them like that... so they live in a fraught equilibrium of pining that is also lowkey a marriage LMAO. like you are coparenting. jesus.
EYE THINK. that the breaking point here is alex returning at some point. talking with marc. and marc is. SO happy to see alex. smiling as hard as he can. but also he looks older than he's looked since he first arrived. all of that responsibility and guilt rushing back for abandoning his life at the hatshop. and it TEARS into vale like omg i am keeping him here selfishly away from his brother.... so he sends him away, "breaks" his curse. and marc thinks hes being DUMPED. and thats how the divorce happens....
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the-s1lly-corner · 1 month
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hey, may i request hcs of laughing jack + slenderman x nonbinary, afab!reader who gets misgendered/bullied a lot but is too scared to correct/stand up to ppl? happens to me a lot :[
laughing jack and slenderman x afab!nonbinary!reader
im so so sorry you keep getting treated like dookie- as a fellow afab nb i totally get your pain with the misgendering, people just need to hush up
notes: reader is afab and nonbinary, established relationships, both canon characters have limited knowledge of lgbt topics but thats mostly because they hardly interact with people or media
cws: transphobia, canon typical violence, mentions of stalking
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laughing jack
doesnt get to interact with many people much, so hes a little limited on his knowledge- and given that he originally started existing in the Victorian era? hoo boy- hes not transphobic or otherwise lgbtphobic but there is some ignorance
can see himself as using some labels once he gets more educated on it, though! always headcanoned laughing jack to be gnc!
tries to help you appear more androgynous or masculine if thats what you want! he doesnt mind playing dress up with you, and hes definitely going to take it as a moment to turn it into a game and try to cheer you up!
openly mocks the people who bully you, as well as outright saying that theyre just a bunch of jerks who... dont deserve nice things to head their way.. to keep the description vague
similar to slenderman, hes going to go out and get some vengeance if things get ugly enough
he doesnt like going out without you, hes a bit clingy.. but the sight of you being so distraught really makes his insides coil like snakes.. does not like it at all
even tries to push for you to carry him around in his box so he can just jump and slash anyone who says anything- though thats not a very good idea... would give him away quickly
slenderman
he doesnt understand much about gender, and honestly? i can easily see him being agender, or maybe gender apathetic simply due to him not showing interest in his own identity. he rarely wants to be perceived anyway
despite not knowing much about it and not caring how others see him, he can understand just a little bit on why it matters to you- especially when youre seen as something youre not and harassed for it
rest assured that if he ever finds out someone is harassing you, he will silent them quickly. out right offing them or stalking them over a period of time, the result will end in you having one less person on your back... then two.. then three.. and so on
actually the fact that people seem to either go missing or skip town not long after messing with you makes many keep their mouths shut- and before you even think that might prompt someone to harm you under the guise that its YOU doing it, slenderman isnt going to let that happen
he listens to you if you need to talk about your feelings on it, hes unsure of how to verbally help you affirm your gender identity but if you outright ask him how he views you; he tells you that you pass in his eyes regardless of if you present more femininely, masculine, or androgynously.. though that may be because of his aforementioned limited knowledge on the topic... hes supportive nonetheless!
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onehopefuldreamer · 11 months
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Why I can't help but always romance Persephone in Stray Gods
1 - Prickly on the outside, soft on the inside personality trope
This is probably the biggest reason because it's also probably my most favourite personality type of all when it comes to fictional characters. I am so very weak for ladies who kick ass and look scary but are secretly huge sweethearts. And Persephone is this trope to a T. Sure, she's big and scary, no one can deny that. But she can also be so sweet. She helped Calliope when she left Olympus, she saved Chastity from her abusive husband, she takes to mentoring/helping Grace so quickly, she is happy to help Medusa if Grace offers her help and even goes as far as admitting that this help was long overdue (something Apollo never does by the way). These are just some instances we become privy to during the game.
I'm absolutely sure there are more times when she was secretly kind, especially to people who needed help but had no one in their corner. Because while her personal philosophy is that no one else can help you keep your head afloat (born out of her own experiences no doubt) she's shown to actively be giving advice to and helping Grace as well as genuinely worrying about her safety and doing what she can to keep her safe. She's also obviously remorseful for not having been able to exact the change Calliope wanted so badly after becoming part of the Chorus and sympathetic about Freddie's fate. She cares and she cares deeply. She simply does her best not to show it because experience has taught her that others don't tolerate her being weak or deign to offer her sympathy no matter how dire the situation she is in. This naturally leads to:
2 - A character who is all alone and without a supportive system but refuses to give up
This is sort of a subsection of the prickly on the outside, soft on the inside trope, I know, but I cannot help but love characters who have had a traumatizing past and been forced to deal with it on their own. I always, ALWAYS want to be in their corner and if they happen to be ladies I never fail to fall in love with them. I find it absolutely amazing that anyone can preserve their integrity and remain kind after being hurt so badly both in fiction and in real life if I'm honest. To me these are the real heroes - people who have been hurt but refuse to let that hurt turn them into monsters. If there is a character like that in any media I partake in, no other characters stand a chance. Not really.
3 - Mary Elizabeth McGlynn's voice
In reality this is actually pretty much tied with numbers 1 and 2 but I had to keep some semblance of order so here we go.
I am very much someone who has always and forever been weak for beautiful voices. And out of the whole VA cast giving life to the LIs it's Mary Elizabeth McGlynn's voice that never fails to make me swoon or give me chills. She's so very good at what she does this woman. Her delivery is flawless both when it comes to her spoken and sung lines. I can physically feel Persephone's pain when she asks Grace "Please, don't do this." as well as her anger and bitterness when she sings "I gutted a god." or says "The only god I killed deserved it." for example. This adds so much to the character for me, you have no idea. I cannot honestly say if I'd have loved Persephone so much if she had been voiced by a different actress. But the combination between tropes I love and her sublime voice created a perfect storm so now no one can even compete with Persephone. Not even Freddie. And I love Freddie. She's just not Persephone. I'm sorry.
4 - Persephone's design
I love Persephone's design so damn much! I can't decide what I love most - her badass haircut, her cool tattoos, her slightly weird but somehow totally working for her outfit, her make-up that suits her perfectly, the colour of her hair and eyes or her androgynous look. Everything comes together flawlessly and creates one total and extremely gorgeous package. I don't know who worked on her design, but bless them, they really knew what they were doing.
The amount of screenshots of Persephone I have is obscene and I keep taking more because I simply cannot get enough of how stunning she is. Even when I was replaying to romance Freddie, Apollo and Pan I still kept taking screenshots of Persephone and being distracted whenever she was in the frame because her look is just so... I am running out of adjectives meaning "beautiful" here... Let's go with alluring.
The way she looks just does things to me I can't even begin to describe. I might be ace but even I can tell when someone is objectively hot and Persephone is scorching. Aesthetic attraction is huge for me and I guess her looks hit all the right buttons because I can't help staring at her and going "Wow!" pretty much all the time. Basically this screenshot of Grace is me every time I look at Persephone:
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And speaking of that, one thing I have found I am particularly weak for when it comes to her design is the way she looks when she's drawn in profile. I don't know what exactly it is about her profile but I just melt every time I see it. It really did not help that this was part of her introduction to us in game:
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How was I expected to pay attention to anyone else after that?!
I have a whole collection of screenshots of Persephone in profile that I should post alongside this to reinforce my point but again - the way she looks does something to me and I apologize to everyone else but I cannot possibly pay any attention to them when I have this in front of me. I'm only human...
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