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hinamie · 1 month ago
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happy gojoday to all who celebrate
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uncanny-tranny · 1 year ago
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Amatonormativity has destroyed so many people's understanding and acceptance of themselves, and it's heartbreaking.
Yes, it is normal to be in your 20s, 30s, or older and not have lost your virginity, had a first kiss, or a partner. It is normal to say that you aren't ready for those things, too! It is normal if your life doesn't follow the "college graduate -> engagement -> buying a home -> 2.5 kids and a dog" trajectory that so many people have idealized.
So many people associate maturity with losing your virginity, or having a first kiss, or a serious relationship, and I think that's a dangerous association. Maturity isn't gained through those things, and you don't have to have those experiences to be considered "mature" or "grown." It is not a bad thing to go at your pace. Nobody else can live your life but you. If you end up having those experiences, that's great! But it should be done because you want to experience them, not because you feel "broken" and "immature" without them.
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afterartist · 8 months ago
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IVE DONE IT!! (not exactly sure what it is in this situation but it sure is done)
Rumble n Frenzy would bully screamer any chance they get
Soundwave on the other hand needs payed vacation because that man has to put up with so much crap
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ao3-crack · 11 months ago
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(x)
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theoldkyokodied · 2 years ago
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One wedding and three funerals
Background paintings under the cut
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#tomgreg#succession#tom wambsgans#greg hirsch#shiv roy#roman roy#kendall roy#yeah no im not tagging everyone thats too much#this is me going 'how much implications themes and symbolism can i fit in one painting'#yes i gave rose shivs haircolor. if we ever find out how she looks like and its not like this im just gonna pass away i guess#but yeah i hope yall connect the dots#i put waaay too much thought and work into this. i was googling pictures of all the actors as kids just for reference (sigh)#honestly kinda wanted to make tom and greg link pinkies as like. a pinkie promise. but that was too hard to draw in this angle#at least not without obstructing the view of the ring which is important to see so ya#my fave is actually the tomshiv wedding pic i went off with that. i love them... they should have run away to become sheep farmers fr fr#anyway im so glad im done with this UGH!! finally i can draw smth else without being like oh noooo i need to finish this#i see a lot of you wondering why there is no portrait of logan but one of ewan#it's bc the placement of the painting represent their standing. logans portray would not hang next to the stairs#his present portrait hangs at the end of it. all the way up at the top. alone and withering away#basically the picture you see underneath ewan to the right? its where toms parents would be. the right side of the wall is tom and gregs#and the left one is the roy siblings theirs. since they grew up rich rich. and tom and greg didn't#but ya thats why ewan hangs here and logan does not :)
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keferon · 7 months ago
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Yea...I ..hm
Mistakes on mistakes until.. Until I scratch a hole in my tablet because I can't stop drawing them👌
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royalarchivist · 2 days ago
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Bad: I don’t think people understand the effect QSMP had on some of the streamers in terms of like… The real raw mental impact, so I’m gonna set the stage for you. [...] Imagine that you were given a friend to play Minecraft with — like your best friend — BUT if this person dies, if they die in the game, you never get to talk to them again. Can you imagine what that’s like?
Bad: If you did not live through the QSMP, if you did not live through that, it almost sounds like, crazy. But I don’t think people realize how much of a joyous experience the Eggs were. They were SO awesome! They were literally so awesome to just hang out with and spend time with.
Bad: I’m not saying I regret it. To this day, I loved the experience. I’d do it all over again in a heartbeat. Even knowing how everything went, I would still do it all over again. [...] I would still do it all over again, because — even knowing like, all the trauma and suffering and stuff like that — because it was just… It was just that fun, it was just that fun.
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Earlier today during his stream, Bad shared his experience and thoughts about the Eggs and the significant emotional (and traumatic) impact they had on him and his fellow QSMP members.
This clip a very edited-down version since his commentary was ~13 minutes long, so I highly recommend checking out Bad's VOD if you have the time. (Timestamp: 47:36 - 1:00:14)
[ Full Transcript ↓ ]
———
Bad: To be fair Chat, I really think the QSMP... I don't think anyone really can relate to it, Chat. It's something that's so... I've told people this before, like– but it's hard to understand. Right? Like...
Where was I? Sorry Chat, I'm losing my train of thought. Look, let me explain Chat– here's the dealio, ok? Here's the dealio, and this is what I mean when I say like, it's important to keep this in mind, Chat. Ok? It's important to keep this in mind:
I don’t think people understand the effect that the QSMP had on like, some of the streamers, in terms of like… The real raw mental impact, so I’m gonna set the stage for you. This is the analogy I’ve given to every person who I’ve like, shared this with. Imagine you meet somebody– [He hears a strange noise] What the fudge was that? Did you hear that?
Anyway– Chip! The story I was just relaying to Chat, Chip, was this: I was sharing this story with them, I said–  I was giving them an analogy. 
Imagine Chat, for example, imagine that you were… playing Minecraft, with like– you were given a friend to play Minecraft with, Chat, like your best friend, and [unintelligible] were like, “Hey, you get to play Minecraft with this person, right? BUT if this person dies – they’re currently your best friend, Chip – but if they die in the game, you never get to talk to them again. Ever again.” Can you imagine what that’s like, Chip?
I don’t think a lot of people understand like, what that does, right? I’m not gonna say that like, it creates this situation, Chip, that like, messes with your head, but it– Chip – but it totally, totally does, Chip. It messes with your head! It literally puts you in a position where you’re second-guessing and thinking about everything, Chip! You’re thinking about EVERYTHING Chip! Ok? And that’s the problem, Chip– is you turn into a paranoid monster because of it, Chip! Like, you don’t understand Chip– I was- I was so afraid of every dirt block, I used to carry a shovel with me Chip, and I would specifically right-click dirt blocks that looked suspicious because mines, Chip– mines could not be shoveled! Like, I was crazy, Chip! But here’s the problem, Chip: that craziness is still there. I’m genuinely like–
I remember thinking Chip, that I would one day– I was like, “I’m going to move past–” here, let’s go up here, Chip. I remember thinking one day Chip, I was like, “I’m gonna move past the underground base, one of these days. You know, one of these days, I feel like I’ll be able to grow and achieve the desire to build a base that doesn’t have to be underground.” But I don’t think it’s possible now Chip, because I think… I just don’t know. I feel like the paranoia– there’s still like, residual leftover trauma from that situation, Chip.
But here’s the problem Chip: I don’t think I don’t think– I don’t think people understand it. Like, I just really don’t. But I also don’t blame them Chip, ‘cuz I don’t think it’s possible to fully understand it if you haven’t lived through it. Like, if you did not live through the QSMP… I’m talking about the QSMP, I don’t- I don’t know if that was obvious– if you did not live through that, it almost sounds like, crazy. But I don’t think people realize how much of a joyous experience like, the Eggs were. Right? I don’t think people realize it. Like, they were SO awesome! They were literally so awesome to just hang out with and spend time with, Chip. So, it’s just one of those things that–
[He’s interrupted by a loud rumble of thunder above them]
Did lightning just strike here? Is it thunderstorming out…? But anyway, Chip. That’s the food for thought.
But that’s the problem– Like, every time it rains in Minecraft, I have to like, look at the sky, and I get this weird, like, second--hand vibe because of the trauma. The trauma, Chip! The trauma is real! But that’s the point– I’m not saying I regret it. I, to this day Chip, I loved the experience. I’d do it all over again in a heartbeat. Even knowing how everything went, I would still do it all over again. 
[He falls down] Dangit, don’t come over here Chip, ‘cuz I’m coming back up! Ok.
I would still do it all over again, because — even knowing like, all the trauma and suffering  and stuff like that — because it was just… It was just that fun, Chip, it was just that fun. I really wi– I don’t think it’s ever gonna be possible, Chip, to give people that same energy, like that same experience. You know what I mean, Chip? I don’t think it’s ever gonna be possible again. Like, EVER.
Because… because like, one: I will say on one level Chip, I will say on one level, like– it’s sort of emotionally like… It’s emotionally devastating, and I think to actually go through that– and this is where like, if I ever do end up going to a– see a therapist, if I ever do end up going to see a therapist at any point, I’ll talk it over with them and be like, “Hey, what do you think about this?” Because I genuinely think on one level, like– it’s created this fear of forming attachments because of like, how things can go. You know what I mean? Like, the fear of getting attached to something and then potentially losing it. Like, it’s- it’s a genuine thing. I think people forget about that.
Like, at the end of the day, everything was RP, right? On the server. You know what I mean? Like, everything was RP, Chip. BUT at the same point, even though it was RP Chip, it was still like– there the reality of you were still playing like, with another person, and you were still getting that experience, and it felt like you were genuinely attached to someone and you didn’t want anything bad to happen to them. It was GENUINELY stressful, Chip.
But at the same point, I don’t regret it, and I don’t think it was a bad experience. I’m– 
Sometimes in life Chip, you go through stuff, and maybe you have a certain amount of like, things that like, can happen, that you’re like, “You know what, maybe this wasn’t a good thing that this happened,” but at the same point, you still aren’t necessarily upset about it, because… it’s like growing as a person, right? Here’s the thing Chip; even bad situations, Chip, can lead to an overall good outcome. Like–
Even if you’re going through something bad Chip, just because a bad thing happens doesn’t mean that only bad things have to come from that. That’s one of the things I tell people all the time, Chip, is that if you go through a bad situation, you can learn from it, and you can use your experience to help others. And you can be that– you can be, at the worst-case scenario, you can be someone for other people who are going through that same experience to lean on when they go through that.I think there’s a certain amount of comfort that comes from that; from knowing no matter how bad your situation is, you’re not the only person who’s experienced it. You know what I mean?
#Badboyhalo#BBH#Bad#QSMP#January 8 2025#Edited#I know folks are going to add their two cents on this subject in the tags / comments / replies (and as always you're welcome to do that)#But for the sake of my sanity please don't be an asshole to any of the CCs / ex-admins / fellow fans / anyone else. Thanks#Most folks here don't need a ''Don't be a dumbass'' reminder but I had to block someone for that earlier and it was a bit disappointing#This is going to be a Tumblr exclusive clip because I don't trust Twitter to have common sense or common decency about this topic#Tumblr exclusive#Anyways business aside – that black line on the side is just part of Bad's stream btw. He just Has That#Took too long for this to render otherwise I'd edit it out because it's annoying#I'm just realizing this screenshot doesn't even have Dapper OTL but it's the best one I have so I gotta work with what I got#Honestly; I still miss QSMP dearly... I love the core intent of the project and the multicultural exchange#I love all the language barriers that were broken and I loved all the stories that were told and watching beautiful friendships bloom#But I am still so angry and disappointed about how things ended and all the poor communication and the admin situation as a whole#It's a complicated feeling#I agree with pretty much everything Bad says here#It's ironic that he uses that analogy because I've said almost the exact same thing when explaining why losing any Egg was so devastating#We weren't just mourning for the characters. We were mourning for the admins too#I'll never forget that last stream with Tazercraft and Richas; and Pac ending stream in tears#I wish they'd done away with the Egg life system. I wish they'd done a lot of things differently#If the project ever does come back in some shape or form I hope they are more transparent about things and have better communication#I dunno how I'd feel personally. They would have to do a lot of work regaining people's trust#And frankly I don't think they'll ever regain that trust from a large portion of the community#I remember near the start of QSMP I saw a comment from a fan that simply said ''QSMP; please don't leave me feeling bitter''#I think about that comment a lot
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keiru-the-worm · 1 month ago
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and the winner of inanimate insanity issss.....SUITCASE
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alienboy51 · 7 days ago
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save me from them honest to god i can't take it anymore
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annasofthe11thdimension · 23 days ago
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Waltz
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quicksilversnails · 28 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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peacockrulz · 3 months ago
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Comic I made earlier this month. Based on a convo w/ a friend :]
bonus:
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Can you tell,,,shes my favorite,,,,
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valentimmy · 4 months ago
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I added color to it look at them
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xxplastic-cubexx · 2 months ago
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what kind of underwear do you think Erik and Charles wear (i'm not asking this to see them half naked) ((please believe me)) (((PLEASE)))
My Personal Belief is charles is a briefs guy while erik's a trunks guy. trunks/briefs kinda couple because i can
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and idk just a lil bonus or somethin. as i do.
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demigod-of-the-agni · 1 year ago
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The pishacha are manifestations of evil itself, locked within a cursed amulet. The wearer of the amulet is at the mercy of the demon, known for possessing humans and feeding off their host's chakra energy. However, if symbiosis is achieved, the pishacha can grant its host a myriad of powerful abilities.
I just needed to draw something cool okay. I needed to draw some cool goop and some cool looks okay. okay. if I didn't post this I would have exploded okay
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foryoupeko · 5 months ago
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Warm up sketch
It actually takes a lot of effort for me to not write dialogue like a queer
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