#bruce bethke
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Cover illustration by Steve Fastner
#isaac asimov's robot city#isaac asimov#robot city#robots and aliens#robots and aliens 5#maverick#bruce bethke#steve fastner#robot#robots#scifi#sci fi#science fiction#ace books#1990s#90s#cover art#illustration#illustrations#book#books#book cover#book covers#paperback#paperbacks
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idk if this is right but i scrutinize anything that uses the punk suffix as a descriptor or for marketing. for example a game says its "holypunk" what does that mean? how does your game handle themes of religion and how does it react to a worldview where the human spirit is not only righteous but the point? where love undoubtedly is the main motivation for your characters and loss is the inciting incident
i have rule i semi-adhere to for media criticism which is to ideologically meet shit where it's at (or where it's presented to me). i like to call it the "i didn't make you market it that way" rule--like, if lancer's union was just presented as a sci-fi setting, that would be fine. i don't expect all sci-fi settings to be communist utopias! but when the creators of lancer use the word utopia like 20 times & bandy around words like 'mutual aid' and 'post-scarcity' and 'anticapitalist' when describing it, then to me that becomes absolutely fair game. similarly if someone says 'stardew valley is fun i like farming :)' then i'm not gonna reply with a long post about how it's ideologically petty-bourgeois--but if they say 'stardew valley is anticapitalist', then they've opened up that can of worms and it's fair for me to point out that the worms exist.
#this is abt a ttrpg someone recommended me#cuz like#based on the description its god of war without the themes of god of war#god of war is holypunk if only because#kratos is undeniably a human being in a world dominated and ruled by larger than life entities who have no qualms#abt sacrificing human lives for their own benefit#and kratos most importantly rebels against this system with a fundamental human drive#it is his love for his brother that motivates him#and in the norse era his love for his son#remember that punk was originally a slur meant for the downtrodded of society#and bruce bethke's coining of cyberpunk was because#he wanted a snappy one world title that conveyed the idea that technology could oppress and liberate the downtrodden of society#how cybernetics is how the fallen angel rises and how the rising ape falls#sonif you market it as punk i will scrutinize it as such#if you just say its x-core then idc
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The History of Cyberpunk
Or why every other SciFi Genre is called [something]punk
You know what? Let's do this. Because I have seen the discussion on whether or not Solarpunk is "punk" over the last few days and... people really gotta learn their history.
The first time a genre took the "punk" name was Cyberpunk. And for context we gotta talk a bit about the history of the Cyberpunk genre.
While some books that we in hindsight call "Cyberpunk" were released as early as the 1960s, the start of Cyberpunk as a genre got its start in the late 70s and early 80s.
The term was invented by Bruce Bethke, who published a short story in 1983 with the name "Cyberpunk". His idea was to juxtapose the term "punk" for both the mentality and the punk protagonists in his short story with the term cyber, short for the cybernetics they were wearing. And while the cybernetics have become a main stay in the genre, the punk attitudes are not always carried through...
Well, the title Bethke invented stuck, though. When 1984 Neuromancer was published, one of the most influencial works in the early days of the genre, he called it "a Cyberpunk novel" in the marketing. And from there... Well, the genre was suddenly named like that.
The 80s were definitely the decade that had the most influence on the genre, given that a lot of the big novels and graphic novels of the genre were released here.
A big influence was, no doubt, that 1982 the Blade Runner movie had released and had inspired quite a few writers and artists. (And yes, this makes Blade Runner a movie that released not only before the term Cyberpunk was coined, but also before the genre had a chance to define itself.)
Given that the genre was defined in the 80s, there are a lot of 80s anxiety kept within it about the rise of the Japanese economy, that are these days rarely questioned within the western Cyberpunk movement.
When the genre was coined and developed, Japan was the fastest growing economy in the world, being so influencial that they got to buy out several things in America. Something that kinda jerked white people in the US a lot. This is, why Cyberpunk originally depicted not only a capitalist hellscape - but specifically a capitalist hellscape were everything was bought out by Japanese companies, with many of those early antagonists being Japanese companies. And yeah... there was a lot of both anti-japanese racism, but also cultural appropriation of Japanese things in early Cyberpunk, at time surviving to this day. (But that is a story for another day.)
The general sense that Western Cyberpunk had, was always the idea of: We have a capitalist hellscape where the world is slowly dying and people are exploited with no end, while we have those kinda punky protagonists, who stand outside of the society and try to work against it. This being where the punk comes from.
Now, I could talk for length about how a lot of that punky attitude has been lost in more modern Cyberpunk media, but that, too, is a story for another day.
So, let me just talk about what happened then.
The term Cyberpunk really is darn catchy, right? So just when that name took hold, writer K.W. Jeter retroactively called his 1979 novel Morlock Night "steampunk". And guess what: This stuck, too. Though while the 80s Cyberpunk still stuck to the punk attitude, a lot of Steampunk did not. While for certain there is quite a bit of Steampunk that has kinda punky characters go against the quasi Victorian society of steampunk books (something most common in the air pirate novels I have read), a lot of other stories are more focused on a general sense of adventure.
But never the less... The genre names stuck and gave a nice baseline for naming other genre. We got Dieselpunk, Atompunk, Nanopunk, Arcanepunk, Dustpunk, Silkpunk and of course also Solarpunk and Lunarpunk.
And for the most part... The "punk" names mostly communicate: "It is SciFi with this kinda aesthetic/twist going on". Which is just how it turned out.
Funnily enough Solarpunk is for once a genre that brings back the punk, as it tends to include a lot of the ideals aspired to by the Punk counter culture of the 1970s: Anarchism, anti-capitalism, anti-consumerism, anti-classism, anti-racism, anti-colonialism and so on. Though other than with Cyberpunk and the real world punk movement, Solarpunk for the most part imagines a place, where those things are culture instead of counter culture.
I personally find it kinda sad, how for the most part Cyberpunk kinda lost a lot of the counter-cultural, revolutionary mindset. And how fucking defeatist the genre often is.
But again, it is a story for another day. Just as the story of Japanese Cyberpunk is.
#cyberpunk#solarpunk#steampunk#cyberpunk history#western cyberpunk#science fiction#scifi#william gibson#neuromancer#genre history#punk
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Cyberpunk
Cyberpunk, a subgenre of science fiction, emerged in the late 20th century and is characterized by its focus on advanced technology, cybernetics, and a dystopian society. This genre, often described as a fusion of "high-tech and low-life," juxtaposes the rapid advancements in technology with stark social decay, inequality, and corruption.
The origins of cyberpunk can be traced back to early influential works, with Philip K. Dick's "Do Androids Dream of Electric Sheep?" (1968) laying some of the groundwork. However, the term "cyberpunk" itself was popularized by Bruce Bethke's 1983 short story of the same name. It was William Gibson's novel "Neuromancer" (1984), though, that truly defined the genre, introducing seminal concepts like cyberspace and artificial intelligence and setting the tone for the cyberpunk aesthetic and narrative style.
At the heart of cyberpunk are several key themes. One prominent theme is the intersection of technology and human augmentation, where characters often possess cybernetic enhancements. This fusion of human and machine raises profound questions about identity, humanity, and the ethical implications of technological progress. Dystopian societies are another central element, typically depicted as futures where corporations hold more power than governments. These settings are dark, gritty, and oppressive, highlighting the dire consequences of unchecked capitalism and technological misuse.
Protagonists in cyberpunk stories are frequently hackers, rebels, or anti-heroes who navigate the seedy underbelly of society. These characters, often fighting against corrupt systems, embody a sense of rebellion and resistance. The concept of virtual reality, or cyberspace, is also central to many cyberpunk narratives, exploring both the possibilities and dangers of immersive digital worlds, where cyberspace becomes a battleground for control and freedom.
Visually, cyberpunk is heavily influenced by film noir, characterized by neon lights, rain-soaked streets, and a blend of futuristic and retro elements. Iconic films like Ridley Scott's "Blade Runner" (1982) and anime such as "Akira" (1988) and "Ghost in the Shell" (1995) have been pivotal in shaping the genre's aesthetic, creating a distinct and enduring visual style.
The influence of cyberpunk extends into modern interpretations through video games, fashion, and music. Contemporary works like the game "Cyberpunk 2077" and the series "Altered Carbon" bring cyberpunk themes to today's audiences, delving into issues like surveillance, data privacy, and the impact of AI on society. In fashion and art, cyberpunk inspires a unique style that blends futuristic elements with punk and grunge aesthetics, incorporating leather, metallic fabrics, and tech-infused accessories. Artists often depict sprawling, neon-lit cityscapes and cyborg characters, capturing the essence of cyberpunk's vision of the future.
Cyberpunk remains a relevant and influential genre, offering a critical lens through which to examine the complexities of our relationship with technology. Its exploration of the intersection between humanity and machinery, the implications of a tech-dominated future, and its distinctive style ensure that cyberpunk continues to be a compelling and thought-provoking genre.
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SANTIAGO, Chile: A Chilean court on Monday (Aug 28) confirmed jail terms for seven elderly ex-soldiers for the 1973 murder of beloved folk singer Victor Jara in the aftermath of the coup d'etat that installed dictator Augusto Pinochet.
The soldiers, aged between 73 and 85 and free men until the ruling, will now have to report to prison to serve sentences of between eight and 25 years.Jara, then 40, was arrested the day after the Sep 11, 1973 CIA-backed coup that overthrew Salvador Allende.
His body was found days later, riddled with 44 bullets. He had been held, along with some 5,000 other political prisoners, in a sports stadium where he was interrogated, tortured and killed.
Among other horrors, the singer-guitarist's fingers were crushed - broken by rifle butts and boots.
Jara was a member of Chile's Communist Party and a fervent supporter of the Popular Unity coalition that backed Marxist president Allende, who came to power by popular vote in 1970.
The body of a fellow detainee, Littre Quiroga, 33 - national prisons director and a Communist Party member - was found with signs of torture near that of Jara and three other political prisoners.
Monday's ruling - the outcome of an appeal by the convicted men - confirmed sentences of 15 years for the murders of Jara and Littre and another 10 years for the kidnapping of each, for ex-army officials Raul Jofre, Edwin Dimter, Nelson Haase, Ernesto Bethke, Juan Jara and Hernan Chacon.Rolando Melo received eight years for his role in covering up the crimes.
The men had first been convicted in 2018 and saw their sentences increased by an appeals court three years later - jail terms confirmed in large part by the Supreme Court Monday in what is the final ruling in the matter.
Jara, a pacifist singer whose lyrics spoke of love and social protest, became an icon of Latin American popular music with songs like The Right to Live in Peace.
He inspired musicians from U2 to Bob Dylan, and at a 2013 concert in Santiago, Bruce Springsteen paid tribute to him.
Pinochet ruled Chile until 1990 and died in 2006 without ever being convicted for the crimes committed by his regime, believed to have killed some 3,200 leftist activists and other suspected opponents.
In 2009, Chilean authorities ordered the exhumation of Jara's remains. He was buried in an official ceremony that year attended by then-president Michelle Bachelet.
Today, the stadium where Jara was held and suffered bears his name.
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This is my house. Note the new roof. (photo of house)
This is how I paid for the roof. (Icon of YDKJ Full Stream)
Any more questions?
- Nate Shapiro, on why he took the cameo in ydkj full stream
(Source: Bruce Bethke, about the Wild Wild West novelization)
#ydkj full stream#wild wild west#money dear boy#did it for the money#ydkj#you don't know jack#wrongydkjquotes#nate shapiro#you don’t know jack full steam
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For what it's worth, cyberpunk isn't especially punk either. The term was coined by Bruce Bethke in 1982 as the name of a short story he published. Whether it was directly referencing the story or coined anew, the term-as-genre was used in 1984 by Gardner Doizois in an article written for The Washington Post.
Gibson himself was resolutely opposed to the use of the term right from the inception and this lasted for decades when he complained about it again in an interview with Andy Diggle in 1997 (link to article below). Gibson's ideology can probably be best classified as somewhere between progressive liberal and neo-liberal depending on your era and your subject, but he rarely describes his own politics (although he seems pretty friendly with Clara Jeffery (editor in chief of Mother Jones) on Twitter.
Other members of "the movement" that would become cyberpunk in 1984 (most of whom are included in the anthology Mirrorshades, now available for free online fortunately) have predilections to right libertarianism while others, like Gibson have gravitated towards a kind of milquetoast political centrism - this tends to be articulated pretty well in the ideologies of their writing.
If you were to say - well cyberpunk, however the name is coined - has tendencies towards leftism, cyberpunk dystopias in the literature are intended as a warning, etc - this is also untrue, at least of locations like The Sprawl, which Gibson never considered to be especially dystopian. He articulates that pretty clearly in an interview he gave with Wallace-Wells in 2011 for The Paris Review (check the links below).
If cyberpunk were an ideology - and it's not, it's barely a genre and as Gibson notes in 97, more of an aesthetic than even a genre - it would be a kind of political fatalism and the belief that right wing privatization is an inevitability and little to nothing can be done to prevent the tendency towards climate crisis so your best bet is just scratch out the best living you can and hope that corporations will provide enough stability through a sense of self-interest.
i never understood what made steampunk punk. romanticizing georgian era england and industrial revolutions are some of the least punk things ever. youre putting gears on a top hat
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A bit of history on Cyberpunk 2077 and the cyberpunk genre itself
The origins of cyberpunk began when the science fiction writer Bruce Bethke wrote a novel with with this title in 1982. He gave birth to a slew of modern sci-fi terms, such as cybernetics (the branch of science aiming to replace human functions with computerised ones.
SciFi editor Gardner Dozois is usually credited for the popularization of the term "punk".
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Cyberpunk what is it ?
The word "cyberpunk" was coined by writer Bruce Bethke, who wrote a story with that title in 1980. He created the term by combining "cybernetics," the science of replacing human functions with computerized ones, and "punk," the raucous music and nihilistic sensibility that became a youth culture in the 1970s and '80s.
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Cyberpunk VR: A Virtual Reality Adventure into the Dystopian Future.
As technology advances, so does the world of gaming. With the release of virtual reality (VR) technology, gamers can now immerse themselves in entirely new worlds. One of the most exciting areas of VR gaming is the genre of cyberpunk. In this article, we will explore what cyberpunk VR is, the history of cyberpunk, and the potential of this futuristic technology. What is Cyberpunk VR? The History of Cyberpunk The Potential of Cyberpunk VRWhat are some examples of Cyberpunk VR games? What are the challenges of developing Cyberpunk VR games? What VR headsets are compatible with Cyberpunk VR games? Downloading Cyberpunk VR for an Immersive Gaming Experience
What is Cyberpunk VR?
Cyberpunk VR is a sub-genre of virtual reality gaming that focuses on a dystopian, high-tech future. The genre is characterized by its fusion of advanced technology and a gritty, urban setting. In a cyberpunk VR game, players typically take on the role of a lone hacker, fighting against the system and corporate entities.
The History of Cyberpunk
The term "cyberpunk" was first coined in 1983 by author Bruce Bethke. He used it to describe a new type of science fiction that focused on the intersection of technology and society. The genre gained mainstream popularity in the 1980s and 1990s, with the release of films like Blade Runner and The Matrix. The popularity of cyberpunk continued to grow in the gaming industry, with the release of games like Neuromancer and Shadowrun. These games explored the themes of a dystopian future and advanced technology, which are now the hallmarks of the cyberpunk genre. With the release of VR technology, cyberpunk gaming has entered a new era. Players can now fully immerse themselves in the world of cyberpunk, experiencing it firsthand as if they were really there.
The Potential of Cyberpunk VR
The potential of cyberpunk VR is vast, as it allows for an unparalleled level of immersion in the game world. Players can fully explore the dystopian world, interacting with its inhabitants and discovering its secrets. The technology also allows for a more realistic combat system, with players able to physically move and dodge attacks. One of the most exciting aspects of cyberpunk VR is its potential for social interaction. Players can connect with others in the game world, forming communities and alliances. This adds a new level of depth to the gaming experience, as players can work together to achieve their goals. What are some examples of Cyberpunk VR games?Some examples of Cyberpunk VR games include "Blade Runner: Revelations," "The Assembly," and "Technolust."What are the challenges of developing Cyberpunk VR games?Developing Cyberpunk VR games can be challenging due to the complex world-building and immersive gameplay required. It can also be difficult to balance the themes of advanced technology and a dystopian future, while still creating an engaging and enjoyable game.What VR headsets are compatible with Cyberpunk VR games?Cyberpunk VR games are compatible with a range of VR headsets, including the Oculus Quest 2, HTC Vive, and PlayStation VR. Cyberpunk VR is an exciting new genre of gaming that offers a glimpse into a dystopian, high-tech future. As technology continues to advance, the potential of cyberpunk VR is only set to grow. With its immersive gameplay and social interaction, cyberpunk VR has the potential to revolutionize the gaming industry. So, gear up your VR headset and prepare yourself to enter the world of cyberpunk!
Downloading Cyberpunk VR for an Immersive Gaming Experience
You can also download Cyberpunk VR from the official game website. Here is the link to the Cyberpunk VR download page on the official website: https://cyberpunkvr.com/. Please note that downloading the game from the official website may require additional steps such as creating an account and verifying your email address. Additionally, make sure to follow the instructions carefully to avoid any issues during the installation process. Read the full article
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The Shrine Keeper
A 1000-word story set in a far-future Japan after a distant apocalypse. The world is a different and strange place of biological beasts, cannibals, and pockets of humanity living in a retro samurai feudalistic society.
A free read, published by cyberpunk author turned indie publisher Bruce Bethke on his Stupefying Stories website. He has also acquired my short story "Something CUTE This Way Comes" which will publish within the next few weeks.
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This is the story where word 'cyberpunk' appears first time ever.
Copyright © 1980 Bruce Bethke. All rights reserved.
First published in AMAZING Science Fiction Stories, Volume 57, Number 4, November 1983
* * *
The snoozer went off at seven and I was out of my sleepsack, powered up, and on-line in nanos. That's as far as I got. Soon I booted and got -
CRACKERS/BUDDYBOO/8ER
on the tube I shut down fast. Damn! Rayno had been on line before me, like always, and that message meant somebody else had gotten into our Net - and that meant trouble by the busload! I couldn't do anything mor on term, so I zipped into my jumper, combed my hair, and went downstairs.
Mom and Dad were at breakfast when I slid into the kitchen. "Good Morning, Mikey!" said Mom with a smile. "You were up so late last night I thought I wouldn't see you before you caught your bus."
"Had a tough program to crack," I said.
"Well," she said, "now you can sit down and have a decent breakfast." She turned around to pull some Sara Lees out of the microwave and plunk them down on the table.
"If you'd do your schoolwork when you're supposed to you wouldn't have to stay up all night," growled Dad from behind his caffix and faxsheet. I sloshed some juice in a glass and poured it down, stuffed a Sara Lee into my mouth, and stood to go.
"What?" asked Mom. "That's all the breakfast you're going to have?"
"Haven't got time," I said. "I gotta get to school early to see if the program checks." Dad growled something more and Mom spoke to quiet him, but I didn't hear much 'cause I was out the door.
I caught the transys for school, just in case they were watching. Two blocks down the line I got off and transferred going back the other way, and a coupla transfers later I wound up whipping into Buddy's All-Night Burgers. Rayno was in our booth, glaring into his caffix. It was 7:55 and I'd beat Georgie and Lisa there.
"What's on line?" I asked as I dropped into my seat, across from Rayno. He just looked up at me through his eyebrows and I knew better than to ask again.
At eight Lisa came in. Lisa is Rayno's girl, or at least she hopes she is. I can see why: Rayno's seventeen - two years older than the rest of us - he wears flash plastic and his hair in The Wedge (Dad blew a chip when I said I wanted my hair cut like that) and he's so cool he won't even touch her, even when she's begging for it. She plunked down in her seat next to Rayno and he didn't blink.
Georgie still wasn't there at 8:05. Rayno checked his watch again, then finally looked up from his caffix. "The compiler's been cracked," he said. Lisa and I both swore. We'd worked up our own little code to keep our Net private. I mean, our Olders would just blow boards if they ever found out what we were really up to. And now somebody'd broken our code.
"Georgie's old man?" I asked.
"Looks that way." I swore again. Georgie and I started the Net by linking our smartterms with some stuff we stored in his old man's home business system. Now my Dad woudln't know an opsys if he crashed on one, but Georgie's old man - he's a greentooth. A tech-type. He'd found one of ours once before and tried to take it apart to see what it did. We'd just skinned out that time.
"Any idea how far in he got?" Lisa asked. Rayno looked through her, at the front door. Georgie'd just come in.
"We're gonna find out," Rayno said.
Georgie was coming in smiling, but when he saw that look in Rayno's eyes he sat down next to me like the seat was booby-trapped.
"Good Morning Georgie," said Rayno, smiling like a shark.
"I didn't glitch!" Georgie whined. "I didn't tell him a thing!"
"Then how the Hell did he do it?"
"You know how he is, he's weird! He likes puzzles!" Georgie looked to me for backup. "That's how come I was late. He was trying to weasel me, but I didn't tell him a thing! I think he only got it partway open. He didn't ask about the Net!"
Rayno actually sat back, pointed at us all, and smiled. "You kids just don't know how lucky you are. I was in the Net last night and flagged somebody who didn't know the secures was poking Georgie's compiler. I made some changes. By the time your old man figures them out, well..."
I sighed relief. See what I mean about being cool? Rayno had us outlooped all the time!
Rayno slammed his fist down on the table. "But Dammit Georgie, you gotta keep a closer watch on him!"
Then Rayno smiled and bought us all drinks and pie all the way around. Lisa had a cherry Coke, and Georgie and I had caffix just like Rayno. God, that stuff tastes awful! The cups were cleared away, and Rayno unzipped his jumper and reached inside.
"Now kids," he said quietly, "it's time for some serious fun." He whipped out his microterm. "School's off!"
I still drop a bit when I see that microterm - Geez, it's a beauty! It's a Zeilemann Nova 300, but we've spent so much time reworking it, it's practically custom from the motherboard up. Hi-baud, rammed, rammed, ported, with the wafer display folds down to about the size of a vid casette; I'd give an ear to have one like it. We'd used Georgie's old man's chipburner to tuck some special tricks in ROM and there wasn't a system in CityNet it couldn't talk to.
Rayno ordered up a smartcab and we piled out of Buddy's. No more riding the transys for us, we were going in style! We charged the smartcab off to some law company and cruised all over Eastside.
Riding the boulevards got stale after awhile, so we rerouted to the library. We do a lot of our fun at the library, 'cause nobody ever bothers us there. Nobody ever goes there. We sent the smartcab, still on the law company account, off to Westside. Getting past the guards and the librarians was just a matter of flashing some ID and then we zipped off into the stacks.
Now, you've got to ID away your life to get on the libsys terms - which isn't worth half a scare when your ID is all fudged like ours is - and they watch real careful. But they move their terms around a lot, so they've got ports on line all over the building. We found an unused port, and me and Georgie kept watch while Rayno plugged in his microterm and got on line.
"Get me into the Net," he said, handing me the term. We don't have a stored opsys yet for Netting, so Rayno gives me the fast and tricky jobs.
Through the dataphones I got us out of the libsys and into CityNet. Now, Olders will never understand. They still think a computer has got to be a brain in a single box. I can get the same results with opsys stored in a hundred places, once I tie them together. Nearly every computer has got a dataphone port, CityNet is a great linking system, and Rayno's microterm has the smarts to do the job clean and fast so nobody flags on us. I pulled the compiler out of Georgie's old man's computer and got into our Net. Then I handed the term back to Rayno.
"Well, let's do some fun. Any requests?" Georgie wanted something to get even with his old man, and I had a new routine cooking, but Lisa's eyes lit up 'cause Rayno handed the term to her, first.
"I wanna burn Lewis," she said.
"Oh fritz!" Georgie complained. "You did that last week!"
"Well, he gave me another F on a theme."
"I never get F's. If yu'd read books once in a -"
"Georgie," Rayno said softly, "Lisa's on line." That settled that. Lisa's eyes were absolutely glowing.
Lisa got back into CityNet and charged a couple hundred overdue books to Lewis's libsys account. Then she ordered a complete fax sheet of Encyclopedia Britannica printed out at his office. I got next turn.
Georgie and Lisa kept watch while I accessed. Rayno was looking over my shoulder. "Something new this week?"
"Airline reservations. I was with my Dad two weeks ago when he set up a business trip, and I flagged on maybe getting some fun. I scanned the ticket clerk real careful and picked up the access code."
"Okay, show me what you can do."
Accessing was so easy that I just wiped a couple of reservations first, to see if there were any bells and whistles.
None. No checks, no lockwords, no confirm codes. I erased a couple dozen people without crashing down or locking up. "Geez," I said, "There's no deep secures at all!"
"I been telling you. Olders are even dumber than they look. Georgie? Lisa? C'mon over here and see what we're running!" Georgie was real curious and asked a lot of questions, but Lisa just looked bored and snapped her gum and tried to stand closer to Rayno. Then Rayno said, "Time to get off Sesame Street. Purge a flight."
I did. It was simple as a save. I punched a few keys, entered, and an entire plane disappeared from all the reservation files. Boy, they'd be surprised when they showed up at the airport. I started purging down the line, but Rayno interrupted.
"Maybe there's no bells and whistles, but wipe out a whole block of flights and it'll stand out. Watch this." He took the term from me and cooked up a routine in RAM to do a global and wipe out every flight that departed at an :07 for the next year. "Now that's how you do these things without waving a flag."
"That's sharp," Georgie chipped in, to me. "Mike, you're a genius! Where do you get these ideas?" Rayno got a real funny look in his eyes.
"My turn," Rayno said, exiting the airline system.
"What's next in the stack?" Lisa asked him.
"Yeah, I mean, after garbaging the airlines . . ." Georgie didn't realize he was supposed to shut up.
"Georgie! Mike!" Rayno hissed. "Keep watch!" Soft, he added, "It's time for The Big One."
"You sure?" I asked. "Rayno, I don't think we're ready."
"We're ready."
Georgie got whiney. "We're gonna get in big trouble-"
"Wimp," spat Rayno. Georgie shut up.
We'd been working on The Big One for over two months, but I still didn't feel real solid about it. It almost made a clean if/then/else; if The Big One worked/then we'd be rich/else . . . it was the else I didn't have down.
Georgie and me scanned while Rayno got down to business. He got back into CityNet, called the cracker opsys out of OurNet, and poked it into Merchant's Bank & Trust. I'd gotten into them the hard way, but never messed with their accounts; just did it to see if I could do it. My data'd been sitting in their system for about three weeks now and nobody'd noticed. Rayno thought it would be really funny to use one bank computer to crack the secures on other bank computers.
While he was peeking and poking I heard walking nearby and took a closer look. It was just some old waster looking for a quiet place to sleep. Rayno was finished linking by the time I got back. "Okay kids," he said, "this is it." He looked around to make sure we were all watching him, then held up the term and stabbed the RETURN key. That was it. I stared hard at the display, waiting to see what else was gonna be. Rayno figured it'd take about ninety seconds.
The Big One, y'see, was Rayno's idea. He'd heard about some kids in Sherman Oaks who almost got away with a five million dollar electronic fund transfer; they hadn't hit a hangup moving the five mil around until they tried to dump it into a personal savings account with a $40 balance. That's when all the flags went up.
Rayno's cool; Rayno's smart. We weren't going to be greedy, we were just going to EFT fifty K. And it wasn't going to look real strang, 'cause it got strained through some legitimate accounts before we used it to open twenty dummies.
If it worked.
The display blanked, flickered, and showed:
TRANSACTION COMPLETED. HAVE A NICE DAY.
I started to shout, but remembered I was in a library. Georgie looked less terrified. Lisa looked like she was going to attack Rayno. Rayno just cracked his little half smile, and started exiting. "Funtime's over, kids."
"I didn't get a turn," Georgie mumbled.
Rayno was out of all the nets and powering down. He turned, slow, and looked at Georgie through those eyebrows of his. "You are still on The List."
Georgie swallowed it 'cause there was nothing else he could do. Rayno folded up the microterm and tucked it back inside his jumper.
We got a smartcab outside the library and went off to someplace Lisa picked for lunch. Georgie got this idea about garbaging up the smartcab's brain so that the next customer would have a real state fair ride, but Rayno wouldn't let him do it. Rayno didn't talk to him during lunch, either.
After lunch I talked them into heading up to Martin's Micros. That's one of my favorite places to hang out. Martin's the only Older I know who can really work a computer without blowing out his headchips, and he never talks down to me, and he never tells me to keep my hands off anything. In fact, Martin's been real happy to see all of us, ever since Rayno bought that $3000 vidgraphics art animation package for Lisas birthday.
Martin was sitting at his term when we came in. "Oh, hi Mike! Rayno! Lisa! Georgie!" We all nodded. "Nice to see you again. What can I do for you today?"
"Just looking," Rayno said.
"Well, that's free." Martin turned back to his term and punched a few more IN keys. "Damn!" he said to the term.
"What's the problem?" Lisa asked.
"The problem is me," Martin said. "I got this software package I'm supposed to be writing, but it keeps bombing out and I don't know what's wrong."
Rayno asked, "What's it supposed to do?"
"Oh, it's a real estate system. Y'know, the whoe future-values-in-current-dollars bit. Depreciation, inflation, amortization, tax credits -"
"Put that in our tang," said. "What numbers crunch?"
Martin started to explain, and Rayno said to me, "This looks like your kind of work." Martin hauled his three hundred pounds of fat out of the chair, and looked relieved as I dropped down in front of the term. I scanned the parameters, looked over Martin's program, and processed a bit. Martin'd only made a few mistakes. Anybody could have. I dumped Martin's program and started loading the right one in off the top of my head.
"Will you look at that?" Martin said.
I didn't answer 'cause I was thinking in assembly. In ten minutes I had it in, compiled, and running test sets. It worked perfect, of course.
"I just can't believe you kids," Martin said. "You can program easier than I can talk."
"Nothing to it" I said.
"Maybe not for you. I knew a kid grew up speaking Arabic, used to say the same thing." He shook his head, tugged his beard, looked me in the face, and smiled. "Anyhow, thanks loads, Mike. I don't know how to . . ." He snapped his fingers. "Say, I just got something in the other day, I bet you'd be really interested in." He took me over to the display case, pulled it out, and set it on the counter. "The latest word in microterms. The Zeilemann Starfire 600."
I dropped a bit! Then I ballsed up enough to touch it. I flipped up the wafer display, ran my fingers over the touch pads, and I just wanted it so bad! "It's smart," Martin said. "Rammed, rammed, and ported."
Rayno was looking at the specs with that cold look in his eye. "My 300 is still faster," he said.
"It should be," Martin said. "You customized it half to death. But the 600 is nearly as fast, and it's stock, and it lists for $1400. I figure you must have spent nearly 3K upgrading yours."
"Can I try it out?" I asked. Martin plugged me into his system, and I booted and got on line. It worked great! Quiet, accurate; so maybe it wasn't as fast as Rayno's - I couldn't tell the difference. "Rayno, this thing is the max!" I looked at Martin. "Can we work out some kind of...?" Martin looked back to his terminal, where the real estate program was still running tests without a glitch.
"I been thinking about that, Mike. You're a minor, so I can't legally employ you." He tugged on his beard and rolled his tongue around his mouth. "But I'm hitting that real estate client for some pretty heavy bread on consulting fees, and it doesn't seem real fair to me that you... Tell you what. Maybe I can't hire you, but I sure can buy software you write. You be my consultant on, oh . . . seven more projects like this, and we'll call it a deal? Sound okay to you?"
Before I could shout yes, Rayno pushed in between me and Martin. "I'll buy it. List." He pulled out a charge card from his jumper pocket. Martin's jaw dropped. "Well, what're you waiting for? My plastic's good."
"List? But I owe Mike one," Martin protested.
"List. You don't owe us nothing."
Martin swallowed. "Okay Rayno." He took the card and ran a credcheck on it. "It's clean," Martin said, surprised. He punched up the sale and started laughing. "I don't know where you kids get this kind of money!"
"We rob banks," Rayno said. Martin laughed, and Rayno laughed, and we all laughed. Rayno picked up the term and walked out of the store. As soon as we got outside he handed it to me.
"Thanks Rayno, but . . . but I coulda made the deal myself."
"Happy Birthday, Mike."
"Rayno, my birthday is in August."
"Let's get one thing straight. You work for me."
It was near school endtime, so we routed back to Buddy's. On the way, in the smartcab, Georgie took my Starfire, gently opened the case, and scanned the boards. "We could double the baud speed real easy."
"Leave it stock," Rayno said.
We split up at Buddy's, and I took the transys home. I was lucky, 'cause Mom and Dad weren't home and I could zip right upstairs and hide the Starfire in my closet. I wish I had cool parents like Rayno does. They never ask him any dumb questions.
Mom came home at her usual time, and asked how school was. I didn't have to say much, 'cause just then the stove said dinner was ready and she started setting the table. Dad came in five minutes later and we started eating.
We got the phone call halfway through dinner. I was the one who jumped up and answered it. It was Georgie's old man, and he wanted to talk to my Dad. I gave him the phone and tried to overhear, but he took it in the next room and talked real quiet. I got unhungry. I never liked tofu, anyway.
Dad didn't stay quiet for long. "He what?! Well thank you for telling me! I'm going to get to the bottom of this right now!" He hung up.
"Who was that, David?" Mom asked.
"That was Mr. Hansen. Georgie's father. Mike and Georgie were hanging around with that punk Rayno again!" He snapped around to look at me. I'd almost made it out the kitchen door. "Michael! Were you in school today?"
I tried to talk cool. I think the tofu had my throat all clogged up. "Yeah...yeah, I was."
"Then how come Mr. Hansen saw you coming out of the downtown library?"
I was stuck. "I - I was down there doing some special research."
"For what class? C'mon Michael, what were you studying?"
It was too many inputs. I was locking up.
"David," Mom said, "Aren't you being a bit hasty? I'm sure there's a good explanation."
"Martha, Mr. Hansen found something in his computer that Georgie and Michael put there. He thinks they've been messing with banks."
"Our Mikey? It must be some kind of bad joke."
"You don't know how serious this is! Michael Arthur Harris! What have you been doing sitting up all night with that terminal? What was that system in Hansen's computer? Answer me! What have you been doing?!" My eyes felt hot. "None of your business! Keep your nose out of things you'll never understand, you obsolete old relic!"
"That does it! I don't know what's wrong with you damn kids, but I know that thing isn't helping!" He stormed up to my room. I tried to get ahead of him all the way up the steps and just got my hands stepped on. Mom came fluttering up behind as he yanked all the plugs on my terminal.
"Now David," Mom said. "Don't you think you're being a bit harsh? He needs that for his homework, don't you, Mikey?"
"You can't make excuses for him this time, Martha! I mean it! This goes in the basement, and tomorrow I'm calling the cable company and getting his line ripped out! If he has anything to do on computer he can damn well use the terminal in the den, where I can watch him!" He stomped out, carrying my smartterm. I slammed the door and locked it. "Go ahead and sulk! It won't do you any good!"
I threw some pillows around 'til I didn't feel like breaking anything anymore, then I hauled the Starfire out of the closet. I'd watched over Dad's shoulders enough to know his account numbers and access codes, so I got on line and got down to business. I was finished in half an hour.
I tied into Dad's terminal. He was using it, like I figured he would be, scanning school records. Fine. He wouldn't find out anything; we'd figured out how to fix school records months ago. I crashed in and gave him a new message on his vid display.
"Dad," it said, "there's going to be some changes around here."
It took a few seconds to sink in. I got up and made sure the door was locked real solid. I still got half a scare when he came pounding up the stairs, though. I didn't know he could be so loud.
"MICHAEL!!" He slammed into the door. "Open this! Now!"
"No."
"If you don't open this door before I count to ten, I'm going to bust it down! One!"
"Before you do that-"
"Two!"
"Better call your bank!"
"Three!"
"B320-5127-OlR." That was his checking account access code. He silenced a couple seconds.
"Young man, I don't know what you think you're trying to pull-"
"I'm not trying anything. I did it already."
Mom came up the stairs and said, "What's going on, David?" "Shut up, Martha!" He was talking real quiet, now. "What did you do, Michael?"
"Outlooped you. Disappeared you. Buried you."
"You mean, you got into the bank computer and erased my checking account?"
"Savings and mortgage on the condo, too."
"Oh my God . . ."
Mom said, "He's just angry, David. Give him time to cool off. Mikey, you wouldn't really do that, would you?"
"Then I accessed DynaRand," I said.
"Wiped your job. Your pension. I got to your plastic, too."
"He couldn't have, David. Could he?"
"Michael!" He hit the door. "I'm going to wring your scrawny neck!"
"Wait!" I shouted back. "I copied all your files before I purged! There's a way to recover!"
He let up hammering on the door, and struggled to talk calm. "Give me the copies right now and I'll just forget that this happened."
"I can't. I mean, I did backups in other computers. And I secured the files and hid them where only I know how to access."
There was quiet. No, in a nano I realised it wasn't quiet, it was Mom and Dad talking real soft. I eared up to the door but all I caught was Mom saying "why not?" and Dad saying "but what if he is telling the truth?"
"Okay Michael, Dad said at last. "What do you want?"
I locked up. It was an embarasser; what did I want? I hadn't thought that far ahead. Me, caught without a program! I dropped half a laugh, then tried to think. I mean, there was nothing they could get me I couldn't get myself, or with Rayno's help. Rayno! I wanted to get in touch with him, is what I wanted. I'd pulled this whole thing off without Rayno!
I decided then it'd probably be better if my Olders dind't know about the Starfire, so I told Dad first thing I wanted was my smartterm back. It took a long time for him to clump down to the basement and get it. He stopped at his term in the den, first, to scan if I'd really purged him. He was real subdued when he brought my smartterm back up.
I kept processing, but by the time he got back I still hadn't come up with anything more than I wanted them to leave me alone and stop telling me what to do. I got the smartterm into my room without being pulped, locked the door, got on line, and gave Dad his job back. Then I tried to flag Rayno and Georgie, but couldn't, so I left messages for when they booted. I stayed up half the night playing a war, just to make sure Dad didn't try anything.
I booted and scanned first thing the next morning, but Rayno and Georgie still hadn't come on. So I went down and had an utter silent breakfast and sent Mom and Dad off to work. I offed school and spent the whole day finishing the war and working on some tricks and treats programs. We had another utter silent meal when Mom and Dad came home, and after supper I flagged Rayno had been in the Net and left a remark on when to find him.
I finally got him on line around eight, and he said Georgie was getting trashed and probably heading for permanent downtime.
Then I told Rayno all about how I outlooped my old man, but he didn't seem real buzzed about it. He said he had something cooking and couldn't meet me at Buddy's that night to talk about it, either. So we got off line, and I started another war and then went to sleep.
The snoozer said 5:25 when I woke up, and I coudln't logic how come I was awake 'til I started making sense out of my ears. Dad was taking apart the hinges on my door!
"Dad! You cut that out or I'll purge you clean! There won't be backups this time!"
"Try it," he growled.
I jumped out of my sleepsack, powered up, booted and - no boot. I tried again. I could get on line in my smartterm, but I couldn't port out. "I cut your cable down in the basement," he said.
I grabbed the Starfire out of my closet and zipped it inside my jumper, but before I could do the window, the door and Dad both fell in. Mom came in right behind, popped open my dresser, and started stuffing socks and underwear in a suitcase.
"Now you're fritzed!" I told Dad. "I'll never give you back your files!" He grabbed my arm.
"Michael, there's something I think you should see." He dragged me down to his den and pulled some bundles of old paper trash out of his desk. "These are receipts. This is what obsolete old relics like me use because we don't trust computer bookkeeping. I checked with work and the bank; everything that goes on in the computer has to be verified with paper. You can't change anything for more than 24 hours."
"Twenty-four hours?" I laughed. "Then you're still fritzed! I can still wipe you out any day, from any term in CityNet?"
"I know."
Mom came into the den, carrying the suitcase and kleenexing her eyes. "Mikey, you've got to understand that we love you, and this is for your own good." They dragged me down to the airport and stuffed me in a private lear with a bunch of old gestapos.
#
I've had a few weeks now to get used to the Von Schlager Military Academy. They tell me I'm a bright kid and with good behavior, there's really no reason at all why I shouldn't graduate in five years. I am getting tired, though, of all the older cadets telling me how soft I've got it now that they've installed indoor plumbing.
Of course, I'm free to walk out any time I want. It's only three hundred miles to Fort McKenzie, where the road ends.
Sometimes at night, after lights out, I'll pull out my Starfire and run my fingers over the touchpads. That's all I can do, since they turn off power in the barracks at night. I'll lie there in the dark, thinking about Lisa, and Georgie, and Buddy's All-Night Burgers, and all the fun we used to pull off. But mostly I'll think about Rayno, and what great plans he cooks up.
I can't wait to see how he gets me out of this one.
Copyright © 1980 Bruce Bethke. All rights reserved.
Brought to you by The Cyberpunk Project
Page last modified on Monday, October 2, 2000.
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Cybernetic implants and cyborg technology are not some antidote to corporate hegemony. The human does not meld with technology to transcend the limitations of humanity. Rather, technology and machinery pose direct threats to precisely that condition. We cannot, in Tsukamoto’s film, hack our way to a better future, or technologically augment our way out of collective despair. Technology—and the mindless rush to reproduce it—are, to Tsukamoto, the very conditions of that despair. Even at thirty years old, Tetsuo offers a chilling vision not of the future, or of 1980s Japan, but of right now: a present where the liberating possibilities of technology have been turned inside-out; where hackers become CEOs whose platforms bespoil democracy; where automation offers not the promise of increased wealth and leisure time, but joblessness, desperation, and the wholesale redundancy of the human species; where the shared hallucination of the virtual feels less than consensual.
#cyberpunk#john semley#politics#futurism#science fiction#literature#william gibson#donna haraway#bruce bethke#keanu reeves#lewis shiner#criticism#literary criticism#pessimism#corporatism#capitalism#counterculture#cyborg#cyberspace#transhumanism#aesthetics#retrofuturism#nostalgia#orientalism#fetishization#akira#blade runner#philip k dick#total recall#paul verhoeven
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food supply software
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#cyberpunk#the 1980 short story#written by bruce bethke#man coined the term#he legit just put words together til it sounded right#and he could've made loads of cash from the novel#but he refused to change the ending#so it never got published#mad respect#buy his novel on his website
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The term "cyberpunk" was first coined by science fiction author Bruce Bethke in his short story of the same name, published in 1983. This story, along with others like William Gibson's "Neuromancer" and Neal Stephenson's "Snow Crash," helped to define the genre and establish its key themes and motifs.
Cyberpunk is a subgenre of science fiction that focuses on a dystopian future where advanced technology has led to the rise of powerful megacorporations and a degradation of society. The genre often explores the intersection of technology and humanity, and the ways in which the two can enhance or conflict with one another.
One of the key themes of cyberpunk is the idea of a "technological singularity," or the point at which humanity creates artificial intelligence that surpasses our own. This concept is explored in works such as "Neuromancer," where the protagonist is a washed-up hacker who is offered the chance to connect his brain directly to the computer network, blurring the line between human and machine.
Another common theme in cyberpunk is the role of megacorporations in shaping society. In many of these stories, these corporations have become all-powerful, controlling everything from the government to the economy. This is seen in works like "Snow Crash," where the main character must navigate a world dominated by these corporations in order to uncover a conspiracy that threatens the entire world.
The genre of cyberpunk has continued to evolve and expand over the years, with new works exploring different aspects of the future and the effects of technology on humanity. In recent years, there has been a renewed interest in the genre, with many people finding a sense of nostalgia in the bleak futures portrayed in these stories.
For many people in the tech industry, cyberpunk offers a sense of home, as it explores the complex relationship between technology and humanity in a way that is relatable and thought-provoking. The genre has continued to be a source of inspiration for those working in the field, and its impact on popular culture is undeniable.
In conclusion, the genre of cyberpunk has had a profound impact on the world of science fiction and continues to be a relevant and thought-provoking exploration of the future. Its exploration of the intersection of technology and humanity, as well as the role of megacorporations in shaping society, has resonated with readers and continues to inspire those working in the tech industry.
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