#best audio visual provider
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shivam-video · 5 months ago
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National Games GOA 23
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Executive Summary :
The 37th National Games Goa 2023, inaugurated by Prime Minister Shri Narendra Modi, was a landmark event held at Pandit Jawaharlal Nehru Stadium in Goa. With over 10,000 athletes competing in 43 disciplines across 28 venues, this grand spectacle required a cutting-edge visual setup. SHIVAM VIDEO proudly served as the visual partner, delivering India’s largest perimeter LED wall, over 8,000 sq. ft., in a unique zigzag shape. Additionally, we installed 12 high-brightness, robust & weatherproof LED walls of varying sizes, totaling 10,000+ sqft Outdoor LED. Despite numerous challenges, including strict security protocols, weather conditions, and logistical constraints, SHIVAM VIDEO’S innovative approach and technical expertise ensured a flawless execution. The distinctive zigzag perimeter LED wall and the high-resolution outdoor LED walls garnered widespread acclaim, setting new benchmarks in event technology and enhancing the overall spectacle of the National Games.
BRIEF/OBJECTIVE :
The 37th National Games Goa 2023, was a major national sporting event featuring over 10,000 athletes across 43 sports disciplines at 28 venues. The client’s brief emphasized precision & accuracy during the entire setup process, maximizing performance & visual quality of our LED Walls, strict security restrictions, limiting manpower movement and transportation due to the Prime Minister’s presence. Detailed designs were provided, specifying the installation of a perimeter LED wall in a unique zigzag shape. The event required a visually stunning and technically advanced setup, with hot backups and high-end technical equipment to prevent any video lagging. The objective was to execute a flawless LED installation that was clean, aesthetic, and precisely matched the provided designs. SHIVAM VIDEO was tasked with delivering India’s Largest Perimeter LED Wall, over 8,000 sq. ft., and 12 high-brightness, weatherproof LED walls , over 10000+ sqft LED ensuring an impressive visual spectacle that met the high standards of this prestigious event.
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CONCEPT :
The concept for the visual setup at the 37th National Games Goa 2023 centered around creating an awe-inspiring and immersive experience for the audience. SHIVAM VIDEO conceptualized and designed India’s largest perimeter LED wall in a unique zigzag configuration to maximize visibility and impact. The design included varying panel sizes (500mm x 500mm and 500mm x 1000mm) to fit the rectangular, non-circular layout of the stadium. This innovative design maximized visibility and impact while fitting the stadium’s layout. Additionally, High-Brightness Outdoor LED Walls featuring vibrant, best-in-the-industry panels were used to ensure stunning visuals from all angles. Rigorous testing was conducted at our warehouse to ensure optimal performance. The setup incorporated high multi Watchout servers, 4K processors, 4K switchers, and fiber optic cables to deliver flawless execution without any issues. This comprehensive approach ensured a visually striking and technically advanced setup that met the event’s high standards.
EXECUTION/AMPLIFICATION :
Executing the visual setup was a monumental task that required meticulous planning and precise coordination. Shivam Video deployed a dedicated team of technicians and engineers who worked closely with the event organizers to meet the high standards expected. Over 8,000 sq. ft. of perimeter LED wall was designed in a zigzag shape, the largest ever in India, using high-resolution panels of 500mm x 500mm and 500mm x 1000mm. Given the presence of Prime Minister Narendra Modi, stringent security measures were in place, limiting transportation access. Our team had to manually carry the LED panels from designated points to the installation site, increasing manpower and logistical efforts. Configuring content for the non-linear, zigzag LED wall required advanced technical solutions and careful synchronization. We also installed 12 high-brightness, weatherproof outdoor LED walls of various massive sizes (60ft x 12ft, 88ft x 12ft, 20ft x 10ft), totaling over 10,000 sq. ft. The setup included 12 Watchout Servers, 20+ 4K Processors and 4K Switchers. Long fiber optic cables were used to connect the console, which was placed at a considerable distance from the LED walls. Our technical team worked closely with the operations team to oversee the installation and operation, ensuring seamless execution despite challenging humidity levels and time constraints. Additionally, skirting and delay LED walls were installed to enhance the visual experience and ensure real-time content display across the venue. Throughout the project, Shivam Video maintained a rigorous testing protocol at our warehouse to ensure all equipment was in optimal condition before deployment. Our collaborative approach with the client allowed us to adapt to evolving requirements and deliver a visually spectacular event. Our professional team adjusted the brightness levels based on ambient lighting conditions, calibrated colors to ensure consistency across the display, and set appropriate refresh rates to minimize motion blur, resulting in a visually stunning output that met the specific requirements of the client.
Results/Scale :
The successful execution of the visual setup for the 37th National Games Goa 2023 marked a significant achievement for SHIVAM VIDEO and set new standards in event technology. This high-profile event, which was televised nationally, showcased our innovative zigzag perimeter LED wall, earning widespread recognition and acclaim. The high-resolution, weatherproof LED walls provided clear and vibrant visuals, significantly enhancing the spectator experience and engagement. Despite the logistical and security challenges, Our meticulous planning and technical expertise ensured a flawless installation and operation of over 18000+ sq. ft. of LED walls(in total). The event demonstrated our capability to handle large-scale, high-profile events, reinforcing our reputation as a leading visual solutions provider across India. The unique design and seamless execution were widely discussed and appreciated, establishing a benchmark for future events. Client satisfaction was evident, as our ability to adapt to stringent security measures, meet tight deadlines, & deliver a high-quality visual setup that exceeded expectations. The 37th National Games Goa 2023 was a grand success, underscoring our commitment to innovation, quality, and excellence in delivering cutting-edge visual solutions for large-scale events.
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Know More About :- 
1. How LED Screens Are Revolutionizing Events & Marketing?
2. More than 17+ Booths at Auto Expo 2023 by SHIVAM VIDEO
3. Outdoor LED Wall for Backstreet Boys DNA World Tour
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studioaudio · 2 years ago
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Studio52 Audio Production is a renowned company specializing in a range of audio services that cater to diverse business needs. Here's a brief description of some of their core offerings:
IVR Recording: Studio52 provides Interactive Voice Response (IVR) recording services, enabling businesses to create professional and customized automated voice systems. These IVRs streamline customer interactions, offering a seamless experience and efficient call routing.
On Hold Message: With Studio52's On Hold Message services, businesses can keep their callers engaged and informed while waiting on the line. These professionally crafted messages showcase the company's products, services, promotions, or any other relevant information, enhancing the caller's experience.
Dubbing: Studio52 excels in professional dubbing services, transforming audio content from one language to another without compromising on quality or authenticity. Whether it's for films, TV shows, documentaries, or corporate videos, their team ensures seamless lip-sync and a natural flow of dialogue.
Voice Over: The company boasts a vast selection of skilled voice artists who can provide captivating voiceovers for various projects. From commercials to e-learning courses, explainer videos, and more, Studio52's voice over services elevate the impact of the content and engage the audience effectively.
Studio52's commitment to excellence, attention to detail, and a team of experienced professionals make them a trusted choice for businesses seeking top-notch audio solutions. Their IVR recording, on hold message, dubbing, and voice over services have garnered acclaim from clients across industries, reinforcing their position as a leading audio production company.
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silversodas · 10 months ago
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I Think There Are Actual Hints That Vox and Alastor Work Really Well Together or More Like They Have All They Need to Work Together
So we know that Vox and Alastor like to define each other by how their preferred medium is better, but what’s interesting is that’s just how they define each other, Alastor being an old fashioned radio and Vox being a sell out TV, but that’s not what they are, what they are is Audio and Video. We even see when one might have done better with the others help, like Alastor’s commercial that he did for the hotel
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His Audio was fine enough, got your attention, but holy shit, the video was awkward at best, it makes you uncomfortable watching it. And it makes it even more awkward when you can tell Alastor is overcompensating with his voice. But what he did know was a little impressive, some people pointed out that he probably did the editing himself. I believe that these out of place skills such as summoning tech and knowing how it works are remnants of Vox. Just like How Vox is always Smiling when he needs to take control of a situation is remnants of Alastor
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They probably learned these things from each other. As a matter of fact the way Alastor kept jumping from scene to scene in the commercial was similar to how Vox kept jumping from visual to visual in the beginning of stayed gone, going vary fast to keep attention. Speaking of which
Stayed Gone is an example where Vox is really strong in visuals, buuuuut probably needed a little help audio wise
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Alastor knows how to lure you in with what you hear, Vox pulls you in with what you see, and yeah he snatches your attention right away and (like I said earlier) jumps from visual to visual and you can’t help but be transfixed
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Buuuuutt that’s Vox’s problem, they are just watching, his audience can’t even grasp what the fuck he is trying to say because Vox is overcompensating with visuals, and it’s how Alastor verbally slaughtered him in stayed gone. Alastor is so charismatic and experienced with capturing an audience with his voice alone that Vox immediately loses his.
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Because, just like how Audio can’t do all the work, neither can video, and one can’t overcompensate for the other, they need to flow together
But I have noticed this a while back, what made me think that they probably work really well together, or rather they have all they need to work together, is what @cringefailvox said about the different outfits that characters like Vox and Alastor wear during songs that have symbolism to it
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Like how Vox always dresses as roles that are the leader or face of an organization Bishop/TV Chef/Captain. Roles that have power, but are at the whims of many people and need the approval of said people to stay in power
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While Alastor is dressed in more subservient roles Nun/Busboy, roles that are essential to run the organization but often go unnoticed, but can pull the rug out from under said organization if they decide to leave. In other words, it might be symbolic that he is a support (until he decides to take it away)
So Vox being the front runner and presenter basically being everything you see (Which is ironic because Vox means The Voice) and Alastor providing support and stability (he honestly doesn’t do to bad with support, stability is up for debate though) is another way they, in theory, could make a good team.
But the team up would work just like audio and video unfortunately, video is not the most important part, but it’s the part that gets the most credit. while audio emphasis and supports video, it’s part goes unnoticed until it’s not there. And Alastor’s ego has an ass so fat it’s aw inspiring that he can fit it through the door, so that may have been ONE of the reasons he said no to joining Vox (not saying it’s the only reason or even main one)
Vox may even see the potential for exactly what their partnership could be and it’s a reason why he took it so personally when Alastor shot him down
And it’s just so interesting that Vox and Alastor act like forces that should be pitted against each other but their capabilities show that they would go together like peanut butter and chocolate (in theory)
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ozzgin · 4 months ago
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wtf HOW WAS ROMULUS OZZIE Hello??????? I CANT WAIT TO WATCH ITRTR i miss david 8 tho 😓😓 “you finger and i blow” ok gorgeous whatever you say
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Ok ok, I let it sit overnight so I could formulate a less feral opinion. I'll do my best to be objective, though you should keep in mind that I'm very biased when it comes to the Alien franchise.
Alien: Romulus First Impressions
Plot. The movie takes place between Alien (1979) and Aliens (1986). If you've seen the old Alien movies, you will notice it follows the same formula: somewhat slow beginning, a grand reveal, a lot of high-stake escape attempts, shady android behavior, and the classic, speedy succession of plot twists where you think you're safe, only to be surprised the very next moment.
While this movie is meant to behave more like the pre-2000 releases, it does bring some novel elements, which, in my opinion, helped build its own authenticity. Additionally - and without spoiling you - it will involve its own Xenomorph variation. Fantastic idea, and I cannot believe it hasn't been done earlier.
The cast is a group of orphaned youngsters who want to escape their space mining colony. You're introduced to a dystopian, grimy world of overworked humans who've never seen the light of the sun. The main character, Rain, is accompanied by her "brother", Andy, an android programmed to take care of her after the death of her parents. Here's another aspect I enjoyed: an anxious, imperfect android who seems to display an emotional bond with his human.
Rain's friends discover a shipwreck which may contain enough sleeping pods to take them away from these unbearable conditions. Their plan is to sneak in, take the pods, and speed away to a more humane station while in cryosleep. The twist? It's not just any regular ship. They have stepped into the Romulus and Remus research station, operated by Weyland-Yutani, and haunted by yet another failed attempt to contain the Xenomorph horrors.
Characters. Let me tell you, this was a breath of fresh air. Prometheus and Covenant have left me rather skeptical when it comes to a competent cast, yet from the ashes of pathetic military personnel rose a bunch of kids who are built for survival. Rain reminded me so much of Ripley - extremely intelligent, efficient, and strong. Her friends are equally brave in the face of disaster. This was a 10/10 cast, and I'm so glad they finally found the balance between being terrified and still navigating the situation without catastrophic mistakes.
Visuals. The imagery was an absolute treat. They seamlessly combined modern special effects with throwback, retro detailing. The futuristic equipment and locations reminded me a lot of Alien: Isolation. Upon further research, it seems that the director was indeed inspired by the game! It made everything so nostalgic and immersive. The Xenomorph design was flawless as usual, involving a lot of body horror.
Audio. I am desperately waiting for the album to be released on Spotify, because the soundtracks were amazing. The music was composed by Benjamin Wallfisch, who seems to have rather big movie titles under his belt, such as It, and It: Chapter Two. Safe to say this man knows how to instil terror in you. They made sure to incorporate some of the classic pieces, then expanded on that. The alert beats reminded me of Covenant, while other tracks provided their own take on the story. The intro of the movie is aided by dissonant chanting in the background, hinting at the ancient, religious imagery used for the Xenomorphs.
Conclusion. Overall, I'd say this is a must-watch for any Alien fan. It is a tribute to the classic movies, but it still offers a brand-new take to the Alien Universe. The movie had some moments of complete silence - staying true to the "In space, no one can hear you scream" quote - and everyone in the cinema held their breaths. It will keep you on your toes.
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finniestoncrane · 7 months ago
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Could you possibly write a smut thingy with Egon Spengler as the reader(female) professor? Love your work!!
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Egon Spengler x Fem!Professor!Reader, word count: 1k i am refreshing my memory on learning styles and turning my least favourite word into a positive thing with this one anon lmao ❤ he gog on my ped until i geeeeeeeeee👻 request info • prompt list • send me a request • kofi • masterlist minors DNI!! 🔞 cw: i've attmpted a bold reader once more, confident reader, masturbation/handjob, ruined orgasm ehehehe
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As your students filtered out of the small seminar room, you noticed Egon trying to push against the currents, standing a whole foot taller than most of them, some of them more, and catching your eye with a small, awkward smile as he managed to get through the throngs.
He stood silently for a moment, awkwardly fiddling with his glasses before he spoke to you.
"Your attendance is impressive."
"Is that surprising?"
You teased him with a coy smile, watching the way he was flustered immediately. He was usually so firm, unflappable, especially given his line of research, but around you he seemed to lose all confidence.
"N-no, I was admiring it. Pointing it out. That almost seemed like more students going out than have your class on their schedules.
"What can I say? I know how to keep them interested."
You turned, walking to the desk in the corner of the room with a distinct wiggle to your hips. Egon's pupils widened as he watched you, mumbling to himself.
"I can see why."
"How can I help you, Doctor Spengler?"
He was snapped out of his daze, eyes flitting swiftly back up to meet yours in a panic. Not only had he been caught drooling over your backside, now he had to think of a lie on the spot.
"Uh... I wanted to... discuss with you the... importance of..."
It hit him, a strike of inspiration, a good follow-through from his previous statement.
"... The importance of adapting your teaching methods in order to engage with the largest proportion of students. I imagine it's something you're very familiar with, given how interested your students are. Is this something you work on? Or does it come naturally?"
You smiled softly, watching as he relaxed into his excuse and deciding to punish him, just a little, for not being more straightforward with you.
"Well, I think it might be slightly natural on my part. I can read people very well, Doctor Spengler."
"You can?"
He tensed up as you walked out from behind the desk, taking slow, purposeful steps towards him.
"Oh yeah, I know what's going on inside their minds. What they need... or what they want. You might even consider me an example of your psychic studies."
He swallowed deeply, pronounced Adam's apple bobbing in his throat as he pushed his nerves down, his face remaining as calm as was possible in the face of your bold approach. You were close to him, and only coming closer, backing him into the board on the wall, with nowhere else to go.
"So... how does this help with your students?"
Egon's efforts to keep up the facade were admirable, but you could see the slight blush on his cheeks, the way his eyes darted from your body to the ceiling, and youhad to admit that this more sheepish nature, as opposed to his often blunt and dry responses, was doing a lot for you.
"It helps to know how best to reach them. I know that some students prefer to listen and learn, that works for a majority. Audio and visual learning is the sort of default state. But others need a different approach, and it's important to facilitate that. I find it benefits those who can't just ask for help to offer them a more... tailored approach of my own accord."
He seemed to get the message, as his cheeks flushed a deeper hue, his glasses steaming up slightly in the center of the lenses. Sensing that you were perhaps offering a more suggestive opportunity to him than he had expected, he continued to play along.
"Can you... can you provide an example?"
"Of course, Doctor Spengler, let's take you for example! I think that you're probably the kind of person who learns better in a one-on-one environment. Perhaps you would be better suited to some private tutelage."
Ever stoic in appearance, even now as he felt his pants beginning to tent with his growing arousal, Egon nodded, considerate and firm.
"Yes, that does sound very appropriate."
"Mhm... and you strike me as a kinesthetic learner... Someone who requires a very tactile, hands on approach..."
He had begun to agree with you, but the words were strangled into a soft yelp as your hand met his crotch. You felt his cock pulsing against your palm, a twitch of the length as your fingers travelled up towards the belt of his brown slacks.
Undoing it with ease, you turned your attention to his fly, undoing it and reaching into the fabric to pull his cock free. His body fell against the wall, completely undone by that first gesture, quivering as you began to stroke him.
A heat rose within him, bringing with it a confidence that bolstered his own movements as he leaned his head down, nuzzling against your neck. His soft curls tickled at your skin, his breath soft, panting, into your ear as you worked his cock.
Egon's hands pulled at your waist, tugging you, bringing you closer to his body, wanting to feel you on him as he threatened to reach his climax. But as he began to cling tighter to you, body keening, you pulled away, watching him stumble after you. He bucked his hips once into the air, an instinctual urge to search for friction, to continue his impending orgasm, but instead all he found was your knowing, mischievous smile, arms folded across your body, eyes lidded as you watched him push his cock back into his pants.
"I do think that's all we have time for, unfortunately. But did you learn anything valuable from our discussion, Doctor Spengler?"
He grumbled a little, disappointment on his face.
"I think I did."
"Good. Well. If you ever need to recap anything, my office door is always open."
As you walked away from him, he raised an eyebrow, smiling with suspicion, but hope. He was quick to follow you, however, following like a lost puppy. If you weren't going to your office now, then at least he could take a seat outside and wait for you. He was very willing to put off the rest of his day's work for the chance at some more of your private tutoring.
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felassan · 4 months ago
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Dragon Age: The Veilguard settings details - Display and Graphics
This post is under a cut due to length.
This information comes directly from the game.
DA:TV menu 'pages': Display, Graphics, Audio, Controls, Gameplay, Interface, Accessibility, Other.
For some of the settings, additional detail on a specific one (the one that was selected at that particular point during the video, e.g. "Window Mode" was set to "Full Screen") is given after the general explanation/definition of the setting itself. These are in italics at the end of an entry.
DISPLAY
Display Mode
Active Monitor: Select the monitor for game display. Window Mode: Switches between full screen, windowed, and borderless windowed modes. You can press ALT+ENTER at any time to switch between full screen and windowed modes. In full screen mode, the game will play on the entire screen. Screen Resolution: Changes the game's display resolution. The game's level of on-screen detail is determined by the number of pixels it contains. Higher resolution increases the number of pixels displayed, which will result in a clearer image. This comes with a potential cost to performance. Refresh Rate: Sets how often your display will refresh game visuals. A higher refresh rate means a smoother picture, depending on your computer's hardware. Frame Rate Limit: Sets the maximum framerate for the game. VSync: Synchronizes the game's framerate with the display's refresh rate to prevent screen tearing.
Calibration
Brightness: Adjusts the intensity of the game's visuals. Makes all visuals lighter or darker. Contrast: Adjusting the contrast will change the difference in color and light between the brightest and darkest parts of the screen. Enable HDR: HDR (High Dynamic Range) mode provides enhanced color and contrast ranges. This option can only be enabled on supported displays. HDR must also be enabled in your operating system. Use the HDR Calibration option below to adjust. HDR Calibration: Launches the HDR calibration tool which adjusts the HDR settings to best match your display. The maximum brightness level should generally be adjusted to match what your HDR display will support. Measured in nits. This is only available when Enable HDR is turned on.
Upscaling
Unsample Method: Improve performance and visuals by rendering the game at a smaller resolution, then "upsampling" to a larger resolution for display. The pixels that make up the difference between the two resolutions are generated using advanced algorithms. Unsample Quality: Select the desired quality level for the upsampling method selected. DLSS Frame Generation: DLSS Frame Generation can generate additional frames that boost your overall frame rate. In order to use Frame Generation, you must have an NVIDIA RTX 40-series graphics card. NVIDIA Reflex: NVIDIA Reflex is a technology that helps reduce input latency while playing the game. In order to take advantage of NVIDIA Reflex's feature, you must have a supported NVIDIA graphics card. Anti-Aliasing: Anti-Aliasing smooths out pixels along the edge of objects that can look sharp or jagged in certain situations. Temporal Anti-Aliasing (TAA) uses information from current and past frames to address aliasing issues. The high setting uses a large range of frames and will result in a higher quality anti-aliasing effect, but with a higher performance cost.
Resolution Scaling
Render Scale: Controls the resolution the game is rendered at relative to your display resolution. Settings below 100% may decrease visual fidelity, but can improve performance. Settings above 100% may increase visual fidelity, but can negatively impact performance. Dynamic Resolution Scaling: Automatically lowers the game's resolution in real-time to maintain the target frame rate. Target Frames Per Second: Determines the target frame rate for dynamic resolution scaling. Minimum Resolution Scale: Determines how low the resolution can be scaled when Dynamic Resolution Scaling is active.
GRAPHICS
Graphics Preset
Graphics Preset: Graphics presets are predefined configurations that simultaneously adjust multiple graphics settings to achieve a balance between visuals and performance. Restart required for setting change. Maximizes visual fidelity by setting most graphics options to their highest values. Recommended for the Ultra hardware specification tier.
Textures
Texture Quality: Selects the level of detail and resolution for textures applied to objects in the game. Higher settings will result in more detailed textures, potentially at the cost of performance. Restart required for setting change. CPU - Moderate. GPU - Moderate. VRAM - Major. Texture Filtering: Adjusts the appearance of textures at varied angles and distances. Higher settings will increase texture quality, though potentially at the cost of performance. CPU - Minor. GPU - Moderate. VRAM - Minor.
Light and Shadow
Lighting Quality: Adjusts the appearance of shadows, reflections, and light-scattering. Higher settings increase the visual fidelity of light effects. CPU - Minor. GPU - Moderate. VRAM - Major. Contact Shadow: Contact Shadows improves the appearance of shadows when objects are close to one another. It fills gaps between objects and shadows that can occur with static lighting. CPU - Minor. GPU - Moderate. VRAM - Minor. Ambient Occlusion: Ambient Occlusion is a technique to simulate soft shadows where objects are close together or where surfaces meet. This makes the scene look more realistic. Disabled when Ray-traced Ambient Occlusion is enabled. CPU - Minor. GPU - Major. VRAM - Minor. Disables Ambient Occlusion. This potentially increases performance at the cost of visual fidelity. Screen Space Reflections: Screen Space Reflections simulate reflections of objects and light on visible surfaces. Enabling this will result in high-quality reflections. Disabled when Ray-traced Reflections are enabled. CPU - Minor. GPU - Moderate. VRAM - Moderate. Volumetric Lighting: Adjusts the appearance of volumetric lighting effects. This simulates how light interacts with atmospheric elements like fog, smoke, dust, and clouds. Higher settings increase the quality of these types of elements. CPU - Minor. GPU - Moderate. VRAM - Minor. Sky Quality: Adjusts the appearance of the sky, clouds, and celestial bodies like the sun and moon. CPU - Minor. GPU - Moderate. VRAM - Minor.
Ray Tracing
Ray-traced Reflections: Enables the use of Ray-Tracing to simulate realistic reflections of objects and light on reflective surfaces. This is a more advanced technique and requires specialized Ray Tracing compatible hardware. CPU - Major. GPU - Major. VRAM - Moderate. In selective mode, the game will only enable Ray-traced Reflections in specific areas that can best take advantage of the feature. Ray-traced Ambient Occlusion: Enables the use of Ray Tracing to simulate soft shadows where objects are close together or where surfaces meet. This makes the scene look more realistic. This is a more advanced technique and requires specialized Ray Tracing compatible hardware. CPU - Major. GPU - Major. VRAM - Moderate. Ray-Traced Ambient Occlusion is always on. Ultra Ray Tracing: Enables the highest level of ray tracing effects, which provide better quality visuals at the cost of performance. This setting is available on the Ultra and Custom graphics presets and is only recommended for high-end graphics cards.
Geometry
Level Of Detail: Adjusts the distance at which objects are visible and the level of detail as they get father away from the camera. Higher settings increase the visual quality of objects at distance. Restart required for setting change. CPU - Major. GPU - Major. VRAM - Moderate. Strand Hair: Strand hair simulates the appearance and movement of individual strands of hair. Enabling this will result in more realistic and natural-looking hair. CPU - Major. GPU - Major. VRAM - Moderate. Terrain Quality: Terrain is the natural landscape and ground surfaces. Higher settings will increase the detail and overall quality. CPU - Moderate. GPU - Major. VRAM - Moderate. Terrain Decoration Quality: Adjusts the appearance and detail of terrain elements like rocks, vegetation, and other environmental objects. Higher settings will increase the quality and density of the terrain elements. CPU - Moderate. GPU - Major. VRAM - Moderate. Visual Effects Quality: Adjusts the quality and detail of visual effects throughout the game. This includes particle effects, decals, and screen effects. Higher settings will result in higher quality effects. CPU - Minor. GPU - Moderate. VRAM - Moderate.
Camera Effects
Depth of Field: The Depth of Field effect causes some elements of the scene to be in focus, and others to be out of focus. This effect is generally only used in cutscenes and conversations. CPU - Minor. GPU - Minor. VRAM - Minor. Depth of Field is only enabled in cinematic sequences. Vignette: The vignette creates a subtle darkening of the image towards the edges of the screen during cinematics and gameplay. This is generally used to enhance the atmosphere of scenes. CPU - Minor. GPU - Minor. VRAM - Minor. Motion Blur: Motion Blur slightly blurs fast-moving objects. This helps make motion appear smoother and more natural. CPU - Minor. GPU - Minor. VRAM - Minor. Post Processing Quality: Adjusts the overall quality of the post process effects above like depth of field, bloom and motion blur. Higher settings will result in higher quality effects. CPU - Minor. GPU - Moderate. VRAM - Minor. Field of View: Adjusts the field of view, which changes how much of the game world is visible during gameplay. A higher field of view allows you to see more of the game world. CPU - Major. GPU - Major. VRAM - Moderate.
[source]
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detailtilted · 3 months ago
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NEW Enhanced Edition - CHICON 2009 - Main J2 Panel
youtube
Direct link to video. Link to YouTube channel. (14 videos available.)
My latest video is finally up. 48% of the footage came from the video AgtSpooky sent me. Her video was already on YouTube, but not properly credited to her. My other main source (41% of the video and most of the audio) is shown in my comparison screen shots below. All sources, even if I only used a few seconds' worth, are credited with links on the video description.
This is a long one at 68 minutes! As usual, there were many funny moments. There were also two separate times when Jensen went into older brother mode and helped Jared with something.
I'll be working on CHICON 2010 next, which is the next convention that I have videos from AgtSpooky for. Those videos had also found their way onto YouTube, but once again were not credited to her.
Also I want to credit @j2spntranscripts who has truly incredible video-finding skills. They've found some lesser-known clips that I hadn't run across on my own. I've referenced the videos they've found to help refine my subtitles if nothing else, and sometimes to provide a better view of the action for small portions of the video. They also have some impressive playlists on YouTube that not only collect all of those earlier con videos they've found, but also put them in order. (It's still a work in progress, but they've done a lot already!) And they're not only in the order that the panels occurred, but all of those many short video clips are sorted in the order in which those clips took place within each panel!
Before/after comparison photos...
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A recap for anyone not familiar with this project…
In December 2023, I started this project to enhance old convention videos. I'm upscaling the videos and making other visual improvements, adding extra content to clarify various references, and adding good color-coded subtitles so you can better understand the sometimes-chaotic audio.
My goal is to publish the best, most complete, and most watchable versions of these older convention panels yet seen, but this is only possible thanks to the fans who captured the footage in the first place and were generous enough to share it with other fans. My video descriptions on YouTube will always credit my sources.
If you have any old convention videos you'd be willing to contribute to this project, please message me! I can also be reached at [email protected]. Even if your videos are on YouTube, the original files, if you still have them, may upscale much better. If I can get them to upscale, I'd happily send the upscaled files back to you for your own collection whether I use them or not.
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ladytabletop · 1 year ago
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Do you happen to have any resources regarding accessibility in ttrpg design? About design, colours, phrasing of text or anything else that could be helpful!
I spent wayyyyy too long compiling all this - but it's important, and I appreciate you asking!!
Accessibility is a subject near and dear to my heart, and I will say up front that I'm not sure universal (aka accessible to everyone) design is possible, because people's needs can vary even within the same subset of similar disabilities (such as limited vision or blindness). BUT that doesn't mean we don't try to design for and make our games available to as many people as possible. Mismatch by Kat Holmes is a great read on design for accessibility in general, as is Invisible Women by Caroline Criado Perez. You might also check out literally anything Alice Wong has ever done.
To start, I recommend this article on the Lenses of Accessibility.
(for reference, this article is about web/graphic design, so I'm going to try and distill the most salient points for game design)
We are going to primarily focus on a few of these lenses:
Color
Font
Images & Icons
Layout
Readability
Structure
Keyboard
More details under the cut.
Color
Why does color matter? Well, for starters, there's a lot of colorblind people out there. Contrast affects readability. Autistic people and people who suffer from occular migraines might be affected by particular vivid colors. There's lots of reasons to consider color and the work it is doing in your piece, but in general you can provide a black and white, high contrast version of your game to help users.
There are tools out there to figure out if your contrast meets certain readability standards, such as this one.
Font
Dyslexia and other visual processing issues can make font choice really important. Plus, some fonts really affect readability. Additionally, line height, justification, and size of text can affect readability.
Best practice would be to provide a plain-text version of your game (and beware of "dyslexia-friendly" fonts which may or may not actually help - sticking to a basic readability font like Arial, Tahoma, or Verdana, is safest). I like this style guide for reference.
Images & Icons
For visually-impaired people, it's important to use alt-text, descriptions, and/or captions to help screenreaders properly translate images. Tons and tons of details that could go into this, but there are better people than me to describe it.
Layout
We've talked about this a bit, but there's tons of resources for this. There was recently a great writeup about Yazeba's Bed and Breakfast in terms of layout that I highly recommend.
Readability
More of the thing we've already talked about - it really is a combination of all the other lenses that comes down to readability. Audio versions of your game are always a good way to avoid the restrictions of screen readers, but can be expensive to produce.
Structure
This is tables. Tables are a nightmare for screenreaders, but including them as images can also be a problem. The short solution is "don't use tables" but that's not necessarily great for seeing people. The section in this blog is really great when talking about options for structure.
Keyboard
Debated on whether to include this, but given how many games are being read as purely digital files, I think it's important to have workable interactive elements that can be navigated through without a mouse. Some of that is going to come down to the programs being used to open your files. But if there are things you can do on your end (such as labeling form fillable fields on an interactive character sheet), they're worth doing!
Please understand that this isn't an exhaustive list. There's tons of resources out there and technology and standards are constantly changing.
It's also is important to note that even doing one of these things is helpful. You might look at this list and go "wow that's too hard" but I promise you, it's worth it. My games do not all have accessible versions! That's something I'm trying to rectify. The biggest part of that for me is thinking about accessibility from the start instead of at the end! But we can start today, and that's better than not starting.
The most important thing to remember are that disabled people are NOT a monolith - needs will differ from person to person. Accessible design makes gaming better for everyone!
Final Resources:
Accessibility in InDesign
Accessible-RPG
A11Y
Accessible Design for Teams
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gold-pavilion · 6 months ago
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Informative reminders about LIDENFILMS (Tokyo Revengers' animation studio):
In light of the TR season 4 announcement, here's some facts I happen to know about LIDENFILMS and would like to share:
- It's a small studio that only began operations in 2012.
- As far as has been observed, treats their workers fairly and gives them a reasonable/humane amount of work.
- Unafraid of animating LGBT content on mainstream shounen anime for TV!! Has handled TR very respectfully in this aspect. - Has workers so content that they have the will and time to be in the TR fandom too, drawing fanart and enjoying the characters outside studio time. I believe this is always a good sign.
- Has staff that cares greatly about the material. I've personally read directors giving extra contemplation to scenes, audio staff celebrating getting an emotional scene just right, and various expressions of effort and passion. I also believe this is a good sign.
LIDENFILMS also:
- Is heavily criticized for not having more high-budget time-consuming animation.
- Is often mocked for not being on par with high-budget shows in terms of visual detail.
- Still fits in wonderfully animated moments, just within constraints of their reasonable work times and manpower. Which, unfortunately but realistically, isn't every shot every episode.
- Again: in a gargantuan anime industry that sadly has NEVER been able to have animators unionize, as far as research shows, provides fair treatment.
- Again: goes places where TV-aired series/shounen do not regularly go. TR streams on Disney+ and the studio isn't on the best economic grounds and they STILL handle things that usually result in enormous industry pressure, such as lgbt themes.
Please consider these points!
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shivam-video · 5 months ago
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How LED Screens Are Revolutionizing Events & Marketing?
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Gone are the days of static banners and forgettable presentations. In today’s experience-driven world, attendees crave engagement, and marketers need to cut through the noise. This is where LED Screens come in, transforming events and marketing campaigns into dynamic, immersive experiences.
From Boring to Impressive: The Power of LED Backdrops
Imagine a product launch where the stage backdrop isn’t just a logo – it’s a vibrant showcase of your brand story. With LED screens, you can create high-resolution visuals that seamlessly integrate with your event theme and messaging. Live product demos, captivating videos, and even real-time social media feeds – the possibilities are endless.
Creating High Impact Visuals : The beauty of LED screens lies in their ability to deliver stunning, high-resolution visuals. Unlike traditional banners, LED backdrops can display anything from intricate graphics to dynamic video content. This not only captures the attention of the audience but also enhances the overall ambiance of the event.
Seamless Integration with Event themes : LED Backdrops can be tailored to match the theme of any event. Whether it’s a corporate conference, a music festival, or a wedding, these screens can adapt to the mood and tone, providing a cohesive visual experience that reinforces the event’s purpose.
Engagement Beyond Imagination: Interactive LED Experiences
LED technology goes beyond visuals. Interactive floors that respond to movement and touch can turn your event space into a playground for attendees. Imagine conference attendees leaving footprints with their company logos, or guests interacting with a virtual reality experience projected onto the floor. This interactivity fosters a sense of connection and excitement, making your brand truly memorable.
 Enhancing Audience Interaction : Interactive LED floors and walls can transform passive spectators into active participants. This level of engagement is particularly valuable in marketing, as it creates memorable experiences that leave a lasting impression on the audience.
Creating Immersive Environments : Interactive LED setups can create fully immersive environments. For example, an automotive company could simulate driving conditions using LED floors and walls, giving attendees a firsthand experience of their new vehicle. This not only showcases the product in a unique way but also allows potential customers to engage with it on a deeper level.
Targeted Reach : LED Screens for Strategic Marketing 
The beauty of LED screens lies in their adaptability. Unlike static billboards, LED displays allow you to tailor content to specific demographics. This is a game-changer for targeted advertising. Imagine reaching high-potential customers with laser focus by displaying relevant content on LED screens in high-traffic areas.
Dynamic Content Delivery : One of the key advantages of LED screens in marketing is their ability to deliver dynamic content. Advertisements can be scheduled and changed in real-time, allowing marketers to display the most relevant content at the most appropriate times. This ensures that the message reaches the right audience, maximizing the impact of the campaign.
High Visibility in Prime Locations : Placing LED screens in high-traffic areas ensures maximum visibility. Locations such as shopping malls, airports, and busy city centers provide an ideal platform for reaching a large and diverse audience. By strategically placing these screens, marketers can ensure that their content is seen by a high volume of potential customers.
The Future is Bright : LED Screens are here to stay 
LED screens aren’t just a trend; they represent a significant shift in how we experience events and marketing. With their versatility, captivating visuals, and interactive capabilities, they offer unparalleled opportunities to connect with audiences on a deeper level. So, the next time you’re planning an event or marketing campaign, consider the power of LED screens. They might just be the key to transforming your brand message into an unforgettable experience.
Why LED Screens are Transforming Events 
Cost-Effectiveness Over Time : While the initial investment in LED screens might be higher compared to traditional signage, the long-term benefits far outweigh the costs. LED screens are durable, energy-efficient, and require minimal maintenance. Over time, this translates to significant savings and a better return on investment.
Versatility Across Different Events : Whether it’s a corporate event, a trade show, or a music concert, LED screens can adapt to various settings. Their flexibility allows for easy setup and customization, making them suitable for any type of event. This versatility ensures that the screens can be reused across multiple events, providing consistent quality and impact.
LED Screens in Corporate Events 
 Enhancing Presentations : In corporate events, LED screens can significantly enhance presentations. High-resolution displays ensure that every detail is visible to the audience, whether they are seated at the front or back of the venue. This clarity is crucial for maintaining engagement and ensuring that the message is effectively communicated.
 Live Data and Social Media Integration : Corporate events can benefit from the real-time data and social media integration capabilities of LED screens. Displaying live tweets, audience polls, and data visualizations can create a dynamic and interactive experience, encouraging participation and keeping the audience engaged.
LED Screens in Concerts & Festivals 
 Creating Stunning Visual Effects : For concerts and festivals, LED screens are essential for creating stunning visual effects. These screens can display synchronized visuals, live footage, and animations that enhance the overall experience. The result is a visually captivating show that complements the live performance.
 Audience Engagement Through Interactive Features : Interactive features such as live social media feeds and audience participation elements can be integrated into LED screens at concerts. This not only keeps the audience engaged but also encourages them to share their experiences online, amplifying the event’s reach.
Conclusion
LED Screens have revolutionized the way we approach events and marketing. Their ability to deliver high-resolution visuals, create interactive experiences, and target specific audiences makes them an invaluable tool for any marketer or event planner. As technology continues to advance, the possibilities for LED screens will only expand, offering even more innovative ways to engage and captivate audiences.
Know More About :-
1. From Ordinary to Extraordinary: LED Screen Innovations Elevating Indian Events
2. HYBRID CL Series – Our Latest Innovation
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moonshynecybin · 7 months ago
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what would you consider essential marc and rosquez watching? i don’t mean races but the stuff happening around it, there seems to be so much and idk where to start 😭
BIG ass question. i think it depends what you want outta this and how you best interact with content slash consume information. for me (not to brag but. winner of multiple historical essay writing competitions in high school. for context on the kind of freak i am bringing to the table here.) the research is kind of the fun part ! like i just started googling shit! i would go to inactive blogs and just search 'marquez' on them to see what would happen ! a lot of the times that works ! but it also takes a lotttt of time lol so i'll chuck some good resources your way, why not...
okay im not sure how basic we're talkin here but um. background. so the documentaries are, i think. the best place to start. theyre entertaining and offer a good amalgamation of clips to provide context for the actual racing. and like i know you de-emphasized racing (which is fine lol who cares) but it really is like the most important thing in the world to these fools and its a pretty visual sport so i think its at least helpful. like yes sepang IS about the press conference, but its also about the conversation they have ON the race track using their motorcycles. which is also somewhat a conversation that they HAVE been having all year long...
i'd start with hitting the apex (2013), its a GREAT introduction to the "characters" that does a lot of legwork to contextualize everything. lays the scene for where vale is at coming into his relationship with marc (both personally, wrt to marco simoncelli, and career-wise concerning his flop at ducati), and also how insane marc's whole deal is in general. the second half is. materially a study on what him entering the premiere class did to the sport as a whole. the introductory chapter in many respects
marc marquez: all in. MY introduction and blissfully free online. marc comma in his own words, with all the implications of that. a self-produced documentary where he is giving feedback about the edit of said documentary straight to camera and no less vulnerable because of it which is very marc imo. revealing both intentionally AND unintentionally about his whole deal with injury, vale, and his image.
motogp unlimited. im gonna be real kind of boring. like i would still watch it ! but do it kind of later, once you know the major players so youre automatically more invested. it doesnt really give you more than marc says himself in all in tbh, and i get the sense him and vale were NAWWWT interested in doing more than the bare minimum for it.
marc's rookie doc. free and subtitled on the youtubes. the first half of this is deadass just him wanting to fuck vale so bad while every comment from vale has me saying GIRL. out loud because the foreshadowing would be genuinely shocking if this was fiction. anyways the laguna seca of it all....
next i would hit up PODCASTS ! i think it makes sense after the documentaries, because these are all podcasts that arent strictly about rosquez (even if they are in many ways the main characters lmao) and personally it helps to put faces to lesser known names that might pop up before i listen to a purely audio product and get lost in the soup of sounds. the paddock pass podcast has two retrospective episodes about the 2015 season that are really good at context, oxley bom pod has a fun recent episode on valentino that i love, again just poke around a lil
videos. these guys have never filmed a lot of content together tragically. what i wouldnt give for someone to make them do an escape room. anyways ranch visit HERE (post explaining the ranch visit here). sepang presscon (sowwy) here. vale unhinged podcast interview the month after marc's documentary came out here. vale retirement interview where he gets asked about marc here. vale talking about asking marc to the ranch here. vale postrace at argentina 2018 here. UCCIO postrace at argentina 2018 here. theres a lot moreeeee just go on my blog archive and filter for rosquez and vids its easier lol
journalism. hello. okay so you should genuinely spend some time reading through mat oxley's stuff he can write (theres a paywall but you can run that shit through wayback machine). he also loves an insane comparison which i do enjoy.... again this is one that can be solved by googling his name and tacking on 'marquez' or 'rossi' or a specific time period or race it will probably reap some dividends. in terms of specific ass articles this one is kind of load bearing in terms of sepang and some of the interpersonal competitive tensions at play. that being said there are manyyyyyy crazy interviews and snippents of articles from other journos floating around motogp tumblr (like literally too many to link) adn its fun to dig around to find them, but mat oxley gets a shoutout because i was reading this article TODAY !
other content. honestly one of the best resources I'VE found for plotting out the arc of their relationship is @kingofthering's everyrosquezpodium series. you can REALLY see it play out lol. also her tagging system rules she very neatly lays out years and races... so if something jumps out at you, CLICK ITTTT ! also all of @ricciardoes fave presscon moments series. insane.
all this to say a small little rpf fandom like this rewards some digging! i would just recommend following narrative threads that interest you ! its also a small fanbase that is pretty research oriented, so if youre ever confused about somethin, just shoot an ask or run a search on someone's blog (@kwisatzworld has endless vale resources and @batsplat is one of the most thorough researchers ive ever seen, for example) like for real theres so much... i also have a primer that i made forever ago that has some links on it so you can peruse that if you so wish. but frankly a lot of it is just using those research muscles and being sufficiently deranged enough to be screenshotting reddit threads at one am so you can post them to tumblr because they mentioned marc and vale in the same sentence and that lit up some of the neurons in your brain
(and i know you said outside of races but i think theyre good benchmarks as turning points soooo you should do some diggin on laguna seca 2013, jerez 2015, argentina 2015, ASSEN 2015, sepang 2015 obvi, argentina 2018, and misano 2019. those are the big tentpoles of insane rosquez relationship drama imo. i mean theres many more but. im limiting myself.)
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copperbadge · 6 months ago
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Hi Sam. A potentially stupid question. Image descriptions for screen readers. Do they work the same way for audio and video? As in are they needed or helpful? I'm finding conflicting answers when I search for this.
Not at all a stupid question! I think sometimes it can vary by community, to be honest.
Screen-reader users, visually impaired folk, and others for whom IDs are particularly relevant, feel free to chime in; I'm going to ramble and you likely have more useful stuff to say. Remember to do it in reblogs or notes, as I don't post asks sent in response to other asks.
I'm not visually impaired, and I don't use a screen reader and thus am not really able to speak with firsthand authority. In the past, when I've asked, I've heard that in-post text is better than alt-text for images; even if that stops being the case, I prefer to use in-post text because there are people who aren't screen-reader users who also like the IDs. I do too, actually. And generally I've heard that video as well as image should be described. I don't do straight audio generally, but when I do, if it's a song I don't bother because the title is there and lyrics are googleable, if it's speech I like to see/give a transcript.
I like when videos have descriptions especially, because I am almost never in a position to play a video I see on my dash. If the video doesn't autoplay I don't want to hit play because then it will load with audio and I'm usually either a) somewhere I can't have audio or b) already listening to something and unwilling to turn it off. If the video autoplays it's muted, but if it's audio-heavy there's the same issue. So if someone posts a video without a description/transcript, unless it has captions, I can't engage.
There are a lot of guides out there for how to write IDs and I kind of think, based on conversations I've had, most of them are bullshit by people who don't use screen readers. In my experience, which is not universal but is relatively comprehensive, people who can't see an image often do not want a precise objective description as we're instructed to provide.
There's a great essay that touches on this, Against Access, where the writer, who is Deafblind, talks about how he doesn't want a diagram, he wants an emotional evocation.
Why are you telling me, telling me, telling me things? Your job isn’t to deliver this whole room to me on a silver platter. I don’t want the silver platter. I want to attack this room. I want to own it, just like how the sighted people here own it. Or, if the room isn’t worth owning, then I want to grab whatever I find worth stealing.
I've had people get shitty with me about putting "feelings" into my IDs, but the majority of people for whom those IDs are necessary have told me they like it because, for example, saying "She looks like she's about to commit violence" is a subjective opinion but conveys something that "A woman is standing with arms upraised and a frown on her face" does not. And if you're describing an image but there's not a ton of meaning to it, describing it in clinical detail is wasting time. A paragraph describing a fortysomething white guy and all the clothing he's wearing and the room he's in is not as helpful, on occasion, as simply saying "This is a photograph of me in my bedroom." It depends on context, which is your call to make, and the only way to get good at that is to do it.
But again: this is my experience with my readers, and even John Lee Clark, quoted above, doesn't speak for his whole community. So I would suggest that the best way to get an answer for this is just to ask your readers what they'd prefer. If you have friends who use screenreaders, ask them. If you don't, or if you don't get a response from your readers, I would do what you feel is best until someone tells you otherwise, and then be gracious and discuss it with them so you can better understand their needs. In my experience, when someone is genuinely trying to make a more welcoming space for disabilities -- as opposed to making virtue-signal attempts to Be The Perfect Ally -- they get a lot of slack when they don't get it exactly right. It is better to make a welcoming space for people to feel safe telling you that you fucked up than it is to pretend you're never going to fuck up.
So yeah, as someone who is more or less fully sighted, that's my two cents, but if you really want to know what your readers want, you know...I'd ask them. :) Good luck, either way.
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major-comet · 5 months ago
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RvB Survey Results Video - Favorite Character Intros
Hello everyone! I know @asphodeldreams will probably be making a post of his own about it since his blog is primarily where we're hosting all of the survey stuff, but I did want to make a particular post about this here since this has been pretty much all I have done for the past couple weeks.
This video is a compilation of all of the answers we received to the question of "Most memorable character introduction?", which we received roughly 259 answers for out of the 308 people who took the survey (full disclosure for transparency, asphodel and I also took the survey and added in our own answers. those numbers are included in the 259/308. answers where someone wrote in multiple intros were split apart and counted for each character submitted. if my math in the video doesn't add up please let me know, i did my best but math and I don't get along very well.)
If you have any questions about why I made a choice I made, or have any other questions / comments / concerns, then feel free to shoot me an ask or comment on this post! I plan on trying to make a few more videos like this for some of the other questions, but with grad school starting up next month my free time is gonna be a bit more spread around, so that will probably be a slow process. This is really more of a bonus, anyways - just something to help people visualize some of the results a bit better, doesn't actually impact when we upload new batches of results. It's also a great way for me to practice my video editing skills so I can feel justified in keeping that on my resume, lol. more detailed information about how i did the tallying / editing is under the read more (what the video refers to as “the description), but I hope y'all enjoy :)
Some characters are shown with just one clip, while others may have multiple. Reasons why some have multiple include, but are not limited to; - Being initially introduced in a mini-series, and providing a main series clip in addition - Re-introductions of the character at a later point - I couldn't find one good clip to use for the video - I really just wanted to use a second clip for that character, lol
So some characters have multiple clips, and some have longer clips because I could not find a good way to cohesively edit certain scenes.
If multiple people suggested the same scene for multiple characters, then for the most part those characters are generally all just lumped in with whoever had the most votes.
When I was initially trying to get it onto YouTube, I made a few editing changes - like putting music under some Season One clips. After giving up on YouTube, I removed all the visual effects I added, but left some of the music because otherwise the scene just sounded really quiet mixed in with everything else, and I had grown rather fond of some of the music spots. Also, I did my best to kind of equalize the audio mixing, but I definitely didn't get it perfect. Shouldn't be anything too surprisingly loud, though.
This took me Way longer to make than I would care to admit, and I had a nightmare of a time trying (and failing) to get it past YouTube Content ID, but it's finally up now and ready for all to see :)
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kaiowut99 · 26 days ago
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ARC-V “Dub-Uncut” Series Masterpost - A Lance99 Project
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Ladies and gentlemen! (And all in between!)
Thought to get a little masterpost going for this [mini?-]project and compile stuff as more ground gets broken on this, lol. As mentioned in my release of episode 1, this is a project that's been on the backburner for a while as I worked on other things (and dealt with a drive failure in '22 that made me have to restart)--the original catalyst being an attempted Dub/JP OST edit years back with episode 10 [being a fave of mine] that I got up to the eyecatch with prior to stuff like UltimateVocalRemover providing much cleaner vocal isolation--and after working on/off on it for a while, I dipped into it more over the past few months to finally get it polished and finished up.
If you were around for my little 5D's "dub-uncut" mini-project working off the erroneously-uploaded-without-music episodes uploaded to the official Spanish YGO YouTube channel a few years back (and if you weren't, do feel free to check it out!), the concept here is pretty much the same: I find that there's some potential in the 4K/KCM dubs, but overall it's usually hampered by the dub's music [which especially hurts for ARC-V given the solid Japanese score by Kotaro Nakagawa], some writing/voice-direction choices, and other little oddities/cuts; the goal is to re-score the dub with the Japanese soundtrack, while also modifying the dialogue in spots to be closer to the Japanese dialogue while editing it to the Japanese footage (using either dialogue from other episodes or Duel Links/Cross Duel voicelines as needed)--oh, and also fixing "Zuzu" back "Yuzu" bc why. There may be some scenes where I'll have to use the Japanese audio with subs if 4K cut something and I couldn't quite work enough editing magic to make something work, but we'll cross that bridge when we get there. And I'm hoping to do a fair amount of episodes, but would love to work on the whole series if able.
Along with the more accurately-paced dialogue, I’ve also translated the OP/EN (using the singable translations I've worked on for the lyrics), the title cards, and previews (where I also threw in the corresponding lines to the Japanese preview from the next episode, if able) to give this an actual “What if they actually did this uncut” feel, along with some visual translation edits to that effect as feasible. I also commissioned voiceover artist mattsindt over on Fiverr to provide narration for the pre-OP prologues used throughout ARC-V that weren't dubbed, and I love how they all came out. I'll be going into more of the specifics with each episode’s own release post, as I did with episode 1's, so check out the tag here to see what I’ve done with them! If you’re curious about how things look/sound as I edit everything, check out the work-in-progress videos and posts I’ve done here.
Footage-wise, I chose to work off the raw DVD video I've had for years (encodes for episodes 1-4 provided by GX_ST), largely because they have touchups done to the art/animation after the episodes' airings on TV that aren't used in the CR/Amazon TV masters that make up the 1080p downloads available. (I do think the dub itself works off the DVD masters overall, and I may see if it's feasible to try and splice that footage as needed with the 1080p downloads, since the DVD masters are unfortunately not at their total best for a show that aired in HD... pls save us Discotek].) (That said, I might shift to those in mid-Synchro since that's about as far as the saved DVD footage I have goes, so... we'll see, lol.)
I'll also be posting these over for download over on NeoArkCradle (where I also share my GX subbing work), with both a) the more hardsubbed video using the translated OP/EN and visual translations and b) dual-audio .mkv files using Crunchyroll's subs as edited by me for the JP audio (funny how I said years back I wouldn't sub ARC-V since CR took the wheel on it, but with the revisions I made/will make to be more faithful, I guess I am in some way lol), along with "Signs/Lyrics" subs for the dubbed and Japanese audio, which may also contain dub corrections as needed depending on how later episodes go.
Anywho, the show must go on, so check these out below! And always check this original post as episodes are added or in case any of the links break! Note that season breaks are denoted like this; arc breaks are in italics.
Current Update (11/27/24): Project launch! Episode 1 is now live below.
Pre-Maiami Championship Arc
A Trail of Light -- The Pendulum Summon (Swing Into Action)
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gatheredfates · 6 months ago
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Oh my goodness, I can't believe we're here! This is the FIRST Compendium update for Dawntrail! ☀️ In the end I didn't need the extra weekend off; I just put this together in-between trusts (don't judge me).
I hope everyone is having a fantastic time with the new expansion. I am especially excited to see how this document expands as I find new things in its advent, so please let me know if you make/find anything interesting!
While I don't think the Compendium will have anything pertaining to spoilers, I will try to note where resources/communities contain them going forward. Resources may update without me knowing, however; please do your best to engage with content keeping the possibility of spoilers in mind. Thanks!
With that said, however, as of today (07/06), the following resources have been added to Sea's Community Compendium for XIV Creatives.
LARGE SCALE
XIV Modding — In the online game known as FINAL FANTASY XIV, modifications usually fall under the “tools”, “mods” and “plugins” categories. The purpose of this wiki is to provide a semi-comprehensive breakdown of the existing tools & ways to mod the game cosmetically, ie visuals, audio & other on-screen assets.
*Please note: Modding is a direct violation of the games ToS and discussion of it in game will earn you a ban. Its inclusion in the Compendium is for collection purposes; I am not responsible for what you do with the tools should you download them.
FRIEND / CASUAL SERVER
A Walk Across Etheirys — We are a group of friends, and story-lovers, who have chosen to make the slow journey through every zone of FFXIV we can! We take these walks by expansion, remembering them for what they were and what they meant to us, and aim to add new ones as they arise.
LORE
A Comprehensive List of Halonic Swears — For your Ishgardian fanfiction and lore reference. Created by @rosestarart.
SEAFLOOR
We're a Tumblr Community now! For people unfamiliar with the concept of Communities, I encourage you to check out the tumblr post by staff made about them here. However, copy/pasting what I have written in the Compendium, the Community functions as so:
SEAFLOOR (A FFXIV Community) is a Tumblr community whose duel-purpose focuses on my projects — the Compendium, question drives and screenshot events — whilst also reblogging member created works, resources (including events, commissions and looking for content/roleplay/free company posts), affirmations and other xiv-related content. If you are interested in supporting my projects without the social aspect of a Discord, I highly encourage you to join the Community. Everything hosted on the Discord will be cross-posted there; you will not miss out on anything. As Communities are still in beta, members need to be manually invited. If you would like to join, please like the tumblr post here. Once Communities are out of beta, I will remove this section to better reflect its true public status.
I'm hoping the Community will function as a member-curated dash, resource hub and visual diary for my projects and member created works. There are no hard feelings if you want to leave the Discord and only join the Community. Please do what makes you comfortable!
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Want to submit? You can either fill out the google form here or send me an ask with the relevant information!
Is my space suitable for the Compendium? Most of the time, yes! Below the read more is some more information/stipulations. Again, all the below information is accessible on the document! 🌻
Below are the following things I do not accept on the Compendium:
Personal/Single-Character LFC ads.
Content intended for or can be used for bullying, harassment and OOC gossip. E.g. ‘Secrets’ blogs, receipts, callout posts, etc. This does not include in-character tabloid blogs used to generate RP.
Communities that do not have an RP/writing element (large-scale exempt).
Anything I find personally distasteful or goes against the spirit of this project.
Common-sense rule applies.
FAQ.
I want to put my community on the compendium but we have an application process. Is this okay?
Yes! Just note somewhere in your application that's a requirement. The only thing that is mandatory for the Compendium is that you must be open to new members or have a public-facing/accessible facet. There's no point advertising a community if no one can join it in some way!
I want to put my community on the compendium but I only have x number of members —
Also totally okay! People don't start with large communities. Activity is a must but, whether your server has two or two thousand members, if you're looking for new people to join, I'd love to help you find people.
I want to put my community on the compendium but I worry its too niche?
Okay, and? If your Eorzean Fishing Alliance has four members but you roleplay every second weekend, I still want to know about it.
What resources/communities can I add if I'm not the owner of them?
Mutual consent is extremely important to me, so anything that isn't a large-scale community OR a publicly accessible resource must be endorsed by the owner/admin/moderators in order to be added to the compendium. I operate under the assumption that a resource posted to a public space (tumblr, googledocs, youtube, etc) is open to all. A large-scale community is one with a significant member count or openly advertises itself as being accessible to everyone for whatever purpose it serves. If in doubt, please get in touch with me. I'm happy to contact your community owners for you!
How active does a community need to be?
If you find a community has not been active in about two/three months, send me a message and I'll take a look at it. Communities have ebbs and flows, especially event spaces that may take hiatuses depending on member interest/life events. I'm not strict in my implementation provided a space isn't dead. If a link or anything is broken, absolutely contact me about that.
I have [insert a question not stated here]?
No drama! Send me an ask or use the #Compendium channel in my Discord!
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ajnarentalsblog · 20 days ago
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