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#because it has to be as an aspect of the art and storytelling and the innate existence of theatre as a collaborative process
grinchwrapsupreme · 7 months
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Listening in on two guys talking about queer theatre (i think) and one is talking about a director he knows who hates the term queer because he still considers it purjorative and has no interest in reclaiming it and the guy here in the cafe said that he had forgotten there were people who were in that camp and how "you cant offend me because im more interested in learning" and its genuinely interesting to hear what ive only really heard in internet discourse in real life especially from a couple middle aged men in like a practical context
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4arconinoma · 1 year
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also have finally started reading junji ito and now im mad that i havent checked it out earlier truly i cannot stop thinking about the stories now
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bc-jpeg · 1 month
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What do you think about Mumbo's art cam in the newer episodes?
I am personally still shocked like, HE CAN DO ART NOW? This man won't stop suprising me, I love it so much, also I don't see many people talking about that and I have no idea why because for me it's the best thing ever.
Anyways, hope you're doing good :D byee
the man does literally EVERYTHING.
when mumbo created @a.creative.junkyard for his art practice, only then I realized that he had literally been doing something like this for several years already. firstly for youtube, and after that he created many presentations of film projects to work with his clients, which already means a quite good basic skill in graphic design and especially the design eye.
still a big fan of his works from this account.
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I love how he got creative with the start of season 10, using his skills to add some fun to the editing by creating new slides for his episodes. the way he’s sincerely passionate about creating such things, I empathically feel his joy.
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mumbo started visualizing the whole stories through what he creates, and all the effort, work and fun is absolutely worth it. he may have had some small storytelling pieces before, but now it has definitely moved to another level.
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the hand drawn concepts. if you look closely at the video, he strokes the colors manually. mumbo gets so immersed in the process when drawing these concepts, it feels therapeutic even. I always liked to see the concepts of the other hermit’s bases, that they drew by hand. since my main hobby is drawing, it always brings me closer to people on some other level when I see their drawings. as a big fan of mumbo, I’m so infinitely happy that he started to show this part of the process too. these concepts always add even more to the result, I don’t know how to explain it in words. just more. more sense of life from a story, from a building itself.
mumbo has knowledge and experience, but it's like he's been focusing on other aspects while building on the server before. in season 9, he started moving in a different direction more, and now it has achieved clear visible progress, he’s more actively experimenting and isn’t afraid to take on something that he has never done. now mumbo is even more confidently saying that he’s proud of himself.
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this may seem insignificant to an outsider viewer, but
for a man who has been building redstone stuff and solid giant symmetry for several years in a row, it’s mind blowing.
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sunderwight · 4 months
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Imagine how much Shen Yuan and Airplane would hate it if an actual PIDW fan transmigrated in too, though.
Like, one of the guys who genuinely loved the stallion novel harem-building aspects, the weird-yet-vanilla het sex, the willingness to throw the plot out of the door just to have yet another interchangeable woman throw herself at the hero. Someone who only ever had nice things to say in the comment section, who unironically referred to Airplane as a master storyteller, who bought some of the VIP chapters (if he liked the wife Bingge was destined to wed & bed), couldn't name any of the monsters or sex flowers or most of the male side characters, had a Xin Mo keychain and once commissioned fan art of Sha Hualing (favorite wife) looking sexy in a pin-up pose, and told Peerless Cucumber he was a weirdo who took things too seriously on more than one occasion.
I think he'd bother Airplane the most. Shen Yuan would be annoyed and tell him his taste was in his ass, but that's about it.
But Airplane? I think at first he'd be inclined to enjoy having an uncomplicated "fan" of his work turn up. This guy actually praises him! He has nothing but flattering things to say! It's like a dream come true! Except... well, Airplane himself is perfectly aware of the decisions he made in his writing and why (he sold out deliberately, not because he thought it would actually make for a better story -- say what you will about whether or not it's worth it, but the man knows what he's doing), and also I suspect kind of resents his own popular audience whenever he has to interact with them for more than minute.
After all, these were the patrons he had to appease and appeal to, the readers he had to worry about offending or alienating, the ones who were paying the bills but also would have vanished at the drop of a hat if he hadn't given them a steady supply of what they wanted. It's not the audience he actually desired, it's the one he decided not to offend in order to maximize profitability. Peerless Cucumber might be a pain in the ass, but he's a pain in the ass who picked up on the story that Airplane himself originally intended to tell, and wanted PIDW to actually be that. Which has gotta be kind of gratifying, in a roundabout way.
I think it would stress Airplane out to have someone approve of the things he himself didn't even approve of. Like on the one hand this guy seems to have only a good opinion of him, but on the other hand it's based entirely on a false impression and Airplane actually agrees way more with Cucumber's assessment of his writing, because he wrote it badly on purpose. Since the guy has a good opinion, that's something Airplane can potentially lose, and he'd be most likely to lose it by revealing the truth about his own creative intentions and his actual tastes and inclinations. A ticking time bomb of disapproval that could go off at any moment to who-knows-what effect.
He'd hate it. Eventually every time User No.3 came around he'd just be like:
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[ID: A gif of Skeletor from Masters of the Universe gliding through a blue magical barrier and then reaching back to punch and shatter it. End ID]
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kurjakani · 3 months
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Ok YIPEE my overthinker serger manual (most likely just a prototype) is done. One of my pieces for my composition course. Here's scans, I'm gonna put an explanation under cut.
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Assignment was: find two photos which have a composition you like. Take one, break down the components, and create your own piece with those ideas.
My photo was a page from a serger manual, but I technically went with the composition of a manual in general. I like infographics and i like infographics used in art.
I was feeling a little empty headed, but my main thought was: how much is enough information? Because I often struggle with my answer being "never too much". It's technically great- but at points in my life it has lead to scattered understanding of things because I keep focusing on minute aspects of a Thing so the bigger picture dissappears. Its one of the reasons why i love manuals- i love page lists, i love when someone takes a subject and decides what is the most valuable knowledge here for you. It says a lot about the creator of the manual, its purpose, the machines purpose..
I also do like manuals because knowledge is unwieldy and no manual will ever be perfect.
I would rly like one day to make a better version. A bigger one, mostly, wherw the process to unrelated bullshit is slower, but also maybe some thread of info runs through it? There's a lot of storytelling you can do with what information you pick. Also it would be fun to have these threads of info run parallel and end in the same subjects.
Idk, everything is connected etc etc
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howtofightwrite · 8 months
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I'm writing a scene where a cultivater (chinese martial artists who fights ghosts) falls in a forest and I'm trying to figure out how someone who fights on rough terrain would train to fall. I tried looking at martial art/parkour/stunt man tutorials, but I feel like a lot of the basic techniques (rolling, and slapping the ground to distribute weight) wouldn't work well on uneven ground. I also tried looking at hiking advice but they just say to fall on your pack. Any insight?
Chinese cultivators don’t fall, they choose to reacquaint themselves with the ground.
That sounds like a joke, but the best way to understand Chinese cultivators and Chinese fantasy media is to realize that martial arts are the gateway drug to magic. And that will get you into a lot of trouble if you follow that all the way into Martial Arts Give You Superpowers, which is both the outgrowth of the western understanding of Chinese culture and a trope rife with orientalism. Cultivation seems simple on the surface when you’re watching Chinese media, but it’s more than martial arts, it’s more than religion, it’s more than mythology, (though it is all of those too) it’s a genuine transition into metaphysics that reorients how we understand and interact with the world around us. The concepts we see in cultivation come from real martial arts philosophy that you find in Tai Chi, Shaolin, and most other Chinese martial arts. They come from real religions including Daoism, Buddhism, a healthy dose of Confucianism, general mythology and mysticism from a wide range of subcultures, and, to an extent, Animism. If you aren’t doing your reading with the Eight Immortals, Journey to the West, The Legend of the White Snake, and others then you should dig in. I also really suggest watching the live action C-Dramas whether they’re true Wuxia or more Xianxia idol dramas (and in this case the idol dramas are better because the action is slower) so you can acquaint yourself with the stylized martial arts portrayals, a wide variety of choreography, character archetypes essential to motif based storytelling, and the most important aspect of all—wire work.
Understanding and conceptualizing stunt action done on wires is essential when you’re trying to visualize and create action scenes in any East Asian genre. Your first instinct might be to dismiss the stylized movement as unrealistic (it is) but remember that it’s also genre essential. Hong Kong action cinema has a very specific feel to it that’s very different from the way Western cinema structures and films their fight scenes. Even when you’re writing, you’ll want to find ways to imitate it through your visual imagery on the page.
Probably the best way to contextualize cultivators is that they’re wizards who do martial arts. They’ve learned to transcend the limitations in our understanding of reality through knowledge and study to perform superhuman feats. How superhuman? Well, it gets wild. They can be anywhere from Crouching Tiger, Hidden Dragon/Who Rules the World fly through the trees levels to Shang Tsung’s “I’m going to slam my hell reality into your normal reality because commuting to work is too much of an inconvenience.”
Which is to say, they don’t always fight ghosts. Sometimes they fight other martial artists, sometimes they fight other cultivators, sometimes they fight demons, sometimes they fight gods, and sometimes they fight incredibly overpowered monkeys. They’re often monks living in seclusion on a mountaintop, but not always. Cultivation is more of a state of mind. Anyone can do it if they learn how to absorb spiritual energy from the world around them through meditation and breathing exercises. Gods cultivate. Humans cultivate. Animals cultivate. Remember, the demons and the ghosts cultivate too. Sometimes, your master gets reincarnated as a demon. Sometimes, you do. The amount of wacky spellcasting you can do is dependent on how much energy you’ve cultivated, which is dependent on how old you are and how good at cultivation you are. Using the power means you need to cultivate more energy, the greater the spell or difficult the battle then the more energy is lost.
This is important to the question of: how does a cultivator fall?
Metaphorically? Existentially? Physically?
When we’re talking physically, wire work becomes very important. Think of your cultivator as being on wires. If they have the knowledge and understanding to do it, they can slow their own fall through the air to land harmlessly on the ground or twist over like a cat and launch themselves back off the ground to fly at their opponent in a counter attack. If they have the knowledge and understanding, they can teleport. If they lack the knowledge and understanding or want to trick their opponent, they can hit the ground like a sack of potatoes. If they’re relying on basics, they can also smack the ground to counter and spread out the impact then use the momentum from that fall to roll back onto their feet. They’ll do it no matter what terrain they’re on because it’s a basic technique that’s trained into their foundation to the point it’s a reflexive action. Any force distributed away from, and reducing impact on, important body parts like your spine is better than nothing. It’s better to sacrifice your arm than be paralyzed. At its heart, that’s the point of the technique. If you’re able to walk away with a functioning spine, it’s done its job. Your shoulder hurts? That’s normal. Your arm is sprained or broken? Sucks, but that’s better than the alternative that is paralysis and death. For reference, learning to fall was the first lesson my Wushu instructor ever taught me. It is that basic.
A lot of the time when portraying cultivators in media, the goal is to show them as being beyond the limitations of standard martial artists. How vast the gap is between the cultivator and the average human is dependent on both the setting and the cultivator. So, the average martial artist who possesses superhuman talents but hasn’t dedicated themselves to a life of cultivation and cultivators who are new to the path are going to be on the rung below and more likely to be knocked on their ass. Cultivators in the mid-range are more likely to have crafted or trained in solutions to being knocked on their ass which put them in a less vulnerable position while recovering and empowered/enhanced their martial arts. Cultivators in the top tier are usually straight up masters at spellcasting, if they deign to fight at all. Gravity need not apply. Rember, the time it takes you to hit the ground and roll to your feet is time your opponent has to launch a counter attack or move to a better position. Also, it means you’ve taken your eyes off your opponent. This is bad enough against a normal human opponent. Against another mostly immortal or ancient magic user this risks a terrible outcome.
Cunning and strategy are both as important as skill. Wisdom, knowledge, and hard work outweigh talent and raw potential. You’ll have to decide how esoteric you want to be and what limits you want to set. I really urge you to do this because the danger of power creep is real and especially prominent here. A character’s growth in power is often linked to their growth in character or their arc, as they gain a greater understanding of themselves and the world around them their skill increases. The self-discovery/self-reflection/self-interrogation/intense suffering to reach enlightenment portion is just as important and intrinsic to the martial arts portion of Martial Arts Give You Superpowers. It’s easy to focus on the Superpowers or the Martial Arts parts of the equation and miss the genre necessity of character growth. This growth often happens through heaps of steadily increasing trauma. Or, failing to undergo that by being too powerful and thus unable to progress is the joke like it is in Qi Refining for 3000 Years. (Go to hell, Bai Qiuran, you hilariously overpowered monstrosity.)
The irony is that the trajectory in character growth is the same trajectory the average student experiences when practicing martial arts. The only difference is that the power arc is inflated. This includes overcoming ingrained truths that you believe about yourself, about your own abilities, what you believe yourself to be capable of (both good and bad,) about your biases toward yourself and other people, your biases about reality in general, your understanding of good and evil, the potential upending of right and wrong, and facing the greater complexity found in the world at large. The stripping away of these illusions, coming to terms with uncomfortable realizations in a more complicated world, and the gaining of new understanding and confidence are vital to that growth.
Skill isn’t just represented in the power creep, it’s also found in a character’s sophistication and complexity in their approach to combat and life in general. Their awareness both of themselves and of other people, their ability to read intentions, their predictive abilities, their complexity in initiating their own strategy and tactics while also recognizing and countering the plans of others. It’s their insight into human nature and their cunning. It’s not enough to be powerful. The world is full of powerful people and not so powerful people who have the capacity to be just as dangerous. This isn’t Goku and Freeza slamming into each other while the planet explodes in nine minutes. You also need to be smart. It’s also not about being a better person. It’s about being a self-aware person. A person who is self-actualized. Monkey’s growth is in his awareness of the world around him through his experiences and in approaching problems differently rather than becoming less of a little shit. If you grow up in the West, one of the issues you’re going to face is thinking of these hurdles as materialistic rather than emotional or intellectual.
A lot of Western media misinterprets the concepts of “giving up” as physical sacrifice. One of the popular examples is physically sacrificing the person we love. In order to have enlightenment, we must be separated from them. We can’t physically be with them anymore. Whereas under a Buddhist structure, what we are actually sacrificing is our own ignorance, our own preconceptions, and beliefs that keep the world comfortable. Under this structure, we’re sacrificing our preconceived notions of who our loved one is. The person that we invented when we first met and we must force ourselves to come to terms with who they really are. The outcome of this isn’t necessarily going to be bad, but it’s still painful. The person we think we love could be perfectly wonderful. However, they’re not who we imagined. If we choose to hold onto the illusion we created, to ignore the realization that the illusion is the person that we love, we’ll only end up causing ourselves and our loved one more pain. We must fall in love with them all over again. Coming to terms with that is painful. All pain comes from ignorance. In sacrificing, letting go of, or overcoming our ignorance, we grow.
These are the emotional, intellectual, and spiritual challenges necessary for a cultivator because they allow the cultivator to level up. Yes, level up. Whether this is coming from the influx of gaming culture into media at large or because the concept synergizes with the Buddhist goal of progressing through the Six Realms toward nirvana, leveling up is how a cultivator’s increasing power is often depicted. Of course, once we reach the next level we can’t go back except by falling or failing and are no longer the person we once were. This then gets mixed in with Daoist principles of finding divine understanding by living in harmony with the universe. The more understanding we gain of the world, the more energy we can absorb as a result, but our original goals may be lost or changed in the process. If a character begins their journey on the path of revenge, their newfound contextualization of the situation that caused them immense pain may force them to give that revenge up or find they don’t want revenge anymore.
Failure is also an option and often a common part of the story. These stories usually follow characters through multiple lives and rebirths over hundreds and even thousands of years, especially if they’re also gods. This is the existential fall. The fall to the Dark Side. All our heroes are going to go through it at least once. This is also why a lot of Chinese media ends in tragedy with hope for the next round.
-Michi
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vforvalensa · 9 months
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I got caught up with the Golden Kamuy's author new hockey manga, Dogsred, and I also took the opportunity to start reading through Noda's old hockey manga that got cancelled early on, Supinamarada.
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For those unaware, Dogsred is effectively a do over of Supinomarada now that Noda has enough clout from Golden Kamuy to tell the hockey story he wanted with out fear of cancellation. Dogsred has the same premise, same characters, and same basic events to Supinomarada, but obviously Noda has changed as a story teller and manga artist since doing all of Golden Kamuy, and it's super interesting to see that side by side.
For one Dogsred is way more expedient, it manages to get through the story intro and the first hockey game in 8 chapters whereas the old series took 13. And I think one way in which Dogsred achieves this is by massively compressing the way information is delivered. This is super obvious in the first chapter of each series, in Supinomarada ch 1 there are a ton of flash backs and flash forwards between the lead up to inciting incident of the plot, the aftermath of that incident, and the tragic back story and takes about 15ish pages to set up the initial plot premise; the protagonist, Rou Shirakawa, is a teenage figure skating prodigy, before the series starts his single mother died in a car crash after falling asleep at the wheel due to exhaustion, and now Rou is competing in what might be his last figure skating championship because as a child he will no longer be able to support himself.
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Dogsred is significantly more direct and just has some random background characters say all that shit and conveys all that same information and more within about 5 pages.
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Dogsred also lets it's art do a lot more heavy lifting in regards to storytelling. The single panel of a car crashed into a pillar is way more dire and evocative than a whole page of a generically sad funeral, and we even get to see the dead mom in this one. I also find the handful of panels where Rou doesn't actually speak are really effective at setting up his character and mental state through expression and body language, and that's gonna be true throughout the series. Dogsred Rou is much more of a weirdo goofball than the Supinomarada version and he's got a ton silly little expressions and mannerisms in the style of the freaks from Golden Kamuy and it's lot of fun.
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Overall it feels like a way more confident manga than Supinomarada. Noda isn't trying to over explain things to make sure the reader understands every single detail of the plot or the rules of hockey. He's getting the details on the page really efficiently, usually while also working in a gag, and going harder on the aspects that are the big draws for bombastic sports manga, like the expressiveness of the characters and the dynamic sports action.
It's super cool to see how Noda has evolved as a manga artist and storyteller with Golden Kamuy in the interim and I'm really excited to see him get to tell this story he's been holding on to for a decade.
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thecruellestmonth · 2 months
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Juni Ba is holding a Reddit "Ask Me Anything" session on May 7 at 4 PM CEST (10 AM EST).
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Some of his answers in his previous interviews about The Boy Wonder, a reimagining of Damian's story—
This is a standalone graphic novel (Black Label), meant to be accessible to readers with no prior comic knowledge. It is meant for ages 13+.
Damian is Ba's favorite Robin, and he finds him very relatable.
On Damian comic influences, Ba says Son of Batman and Super Sons were two of his favorite books. *CORRECTION: In the AMA, Ba makes it clear that he's referring to Robin: Son of Batman, not the Damian: Son of Batman series or the Son of Batman movie. Which makes a lot of sense for someone writing a fairy tale about Damian, but I was confused.
Other than Damian, Talia and Jason are the characters that Ba has been most excited to work with.
Ba did the art for the "Happy Birthday Damian" story in Truth & Justice; while the art was a test run for some design ideas he's using in The Boy Wonder, the actual story isn't necessarily indicative of his own writing style or his version of the characters.
Ba is a big fan of Darwyn Cooke. Justice League: The New Frontier thematically inspired him here, possibly more than particular Batman comics.
Ba is aware of the racism discussion regarding the al Ghuls, and he intends to humanize them.
Ba started writing in 2020 or 2021, and the story is being released now after a period of waiting.
"This is very much I guess a Juni Ba book that happens to feature Batman characters."
To start us off, what can you tell us about the story of your new series, The Boy Wonder?
I usually introduce it to people by saying it's the story of a child with a lot of hang ups and preconceived ideas, both about himself and his family members. Over the course of this coming of age fairy tale he starts to learn about them, and himself, and grow into a better person. And it really leans into the fairy tale aspect to push the allegory and the magic in this story!
Why does Damian appeal to you so much as both an artist and a writer?
I find him both tragic and adorable. He and I share some things and I think that's why my brain started coming up with a story about him all by itself. Writing wise there's a fertile ground to tell a really heartfelt story. And art wise, he's such a fun character to draw. It's like a cute little gremlin who's always frowning and judging everyone, which can often backfire on him in funny ways.
How much does Damian's past with Talia and Ra's al Ghul influence Damian and this story?
A lot! They raised him after all, so that upbringing influences a lot of what he does. But that includes Batman too, even if his influence is more recent. There's a looming presence of all the parental figures and the pressure of what they'd have wanted you to do, how they would have judged you.
Since we were talking about Damian’s mother, there have been questions surrounding characterization and stuff, especially for characters like the Al’Ghuls, whose stories unfortunately do have a lot of racist elements in their origins. Are you doing anything to combat or alleviate those concerns in your book?
Stories often dehumanize them, so I try to do the opposite. I think I have a very character-driven style of storytelling, and a lot of the time I try to give the point of view of as many people as I can in the story.
There are five issues. Three of them have the Robins, and then eventually we get to my 2nd favourite team up, which is with Talia and it’s done from her perspective. The main goal was to try to give her more of a voice, because you start this story with a kid who tells you “My parents are messed up,” he was essentially raised to kill people, but we see how she was raised too, and the faults that she can see in her father’s philosophy.
Ra’s gets a bit of that as well later on, but the main goal was, I want to make it so that when you start the story with Damian, he has a lot of preconceived ideas about both sides of his family, which make his relationships to everyone very difficult. Every adventure he has, he gets to understand things in a different light by the end of every story, and one of them was, “What is his relationship to his mom like?” And you get to see it from the mom’s point of view and understand that she loves her son, but there are a lot of complications that come from being raised by someone like Ra’s.
Beyond that, this is an older Talia, more mature and less sexualized than the usual I’d say. As for Ra’s, I can’t say much, but a lot of what you see of him at first is rooted in Damian’s childlike, heightened, and scared perception. Just like the rest, it gets explored later.
It sounds like the book will see Damian coming to terms with his place in the Robin lineage. How does he feel about his brothers?
This Damian would probably say they're usurpers, ingrates, failures and profiteers! It's pretty hard being raised as the center of all the attention, as well as a successor who's never quite enough for his grandfather, and then when thrown into the Bat family, he becomes what feels like the fifth wheel. The last and least appreciated son. So his whole arc will be about processing that.
Is there a character other than Damian that you’re particularly excited to be writing and/or drawing?
Jason and Talia, by a lot. I think because the core of it is this is a world of people who seem very perfect. Damian works as this kid who feels like he’s not good enough for that. But aside from him, there’s Jason, who’s really a well-intentioned, good hearted person who really bad stuff happened to, and he’s struggling to get out of the traumatic impact of that. And I think the story works really well in showing that.
Talia is kind of the same. It’s someone who has a very idealistic view of the world and wants to essentially, be allowed to shape the world into what she thinks it could be, but she has to be under the boot of someone else who is not very reputable, and it has impacted a lot of her life in ways that she did not intend, including her relationship to her son and that’s also probably why those two characters also get like an issue told from their perspective. I really wanted to show you the inside of their mind and dispel a lot of the prejudice that Damian has about the way they are.
I really love the way you visualize Damian and the other Robins expressing themselves with their eyes. What design elements of the character were you most excited to highlight to help show readers what Damian was feeling in a given moment?
I do love using the eyes to express! It’s a very efficient and visually compelling way to do it, but more so than that I use character design. Their shapes, their colors, they all are designed to convey something relative to the story at hand. For example Jason takes cues from Taxi Driver and the general feeling of alienation and being a drifter. It’s all to give a shorthand into how he feels, to then unpack that and give it context. Everything is story basically. Damian looks like a cute angry potato! And that’s all because despite how abrasive he can be, he has to remain endearing and you must see that it’s still a kid learning.
Well, since this is your own thing, I assume that must mean that you’re giving your own spin on these characters. Is there anything without spoilers that you can tease that is going to be different? Like if you’re a long time reader going into this you’re going to be surprised by it.
I’m someone who really likes a more fairy tale and magical side to storytelling. Something that I added a bunch of, I mean, they talk about demons in the solicits of the first issue. It’s both an allegorical thing and a very, real thing that the magical aspects of certain parts of that world have been pushed more.
The other big thing for me was Damian is the heart of the story, so everything is seen from his point of view. So Batman looks a lot more like a dad. Talia looks a lot more like a mom, and with every one of the Robins, I try to take a core concept of every one of them and push it to the forefront to contrast it to Damian. So like, I would say that the more fun part of it would be observing how Damian interacts with what’s essentially kind of a mirror put to himself every time. But overall the idea is a sort of cartoon-making logic, of taking the general elements in various iterations of a character, synthesizing them for the story, into something recognizable but digestible.
The Boy Wonder has this beautiful visual style - fairy tale, as you just said - despite some strong moments of violence. Why did you choose to tell the story this way?
Fairy tales are great for allegory, larger than life concepts and leaning into the magical. There's also a story reason I can't spoil but it makes for a great framing device.
[...] There are narrative reasons in the book that I can’t spoil, but overall I’d say it’s because it’s my favorite format, as well as a great way to really lean into the larger than life aspect, the allegorical, the magical. Fables often contain a nugget of a message or meaning, and this is a coming of age story, so it fits rather well.
The Boy Wonder is as much about Damian as it is his brothers. Has that story not been told enough — how similar and different Bruce’s kids really are — and did you draw on your relationship with siblings at all?
Pretty much no one I talk to in the larger world ever even knows that there are multiple Robins, let alone read their stories. So I’m glad to be making a book that’s easy to access for new readers, with no prior knowledge needed, that appeals on its own and can tell them a cool story about family and overcoming pressure. A story that works both for the ones who know these characters and want a self contained tale, and the ones who know nothing and just want a fun comic to read. The comic is Black Label, which usually skews older, but this is a tale I wanted accessible from mid teens to as old as you want.
And I did pull from experience! I have two siblings, my best friends all do as well, and the inner workings of how you view yourself and your family members depending on where you fit is interesting to me. It’s very much a tale of reckoning with your assumptions about your family, as well as the impact your parents had on you and your siblings.
What about Damian Wayne is so interesting to you? Do you think he gets a bad rap even now in the grander DC Universe?
Damian is simultaneously the most insufferable and most touching little boy to me. There’s a mix of adorable and deadly that I find amusing to watch, and satisfying to write. Plus I sympathize with him on a few backstory elements which are the cornerstone of the whole story.
As for his reputation, I think I’m glad there’s a reminder that being coarse and ill mannered can hide a good heart.
What are some of the benefits of putting this out as a DC Black Label book?
Mostly freedom! I got to tell the story I wanted. I didn't have to worry about continuity, and thus made what I like making: a self-contained adventure that anyone can appreciate as a comic, with or without any prior exposure to that world. Plus we got to have fun with the design of the issues!
Do you have a favorite Damian-starring story that you drew on for this book? Or maybe another Bat Family story instead/as well?
I think my two favorites were Son of Batman and Super Sons. I just vibed a lot with the fun adventurous tone. But most of my inspiration comes from outside superhero comics, or even outside comics as a whole. I didn’t even reread those two books I mentioned aside from when I needed to check phrasing. In that case I read those, and the early Damian stories just to absorb how he spoke.
But outside superhero stuff, were there any influences that were working on you as you were writing this story?
So a lot of comics from the 60s and 70s, from France and Belgium.I have a thing for like 80s and 90s movies, including movies that I was not supposed to watch when I was a kid, so stuff that’s drama-oriented. The point of this book is, it’s basically a character study, mostly of Damian, but also Damian through his interactions with other people in his life. So, mostly the other Robins, but also his parents and more so his mother.
The events that happen are really just a setting for you to observe how the characters interact, and there’s a bunch of movies in the 80s that were really good at doing that and showing you a very flawed person and the way that they react to the world around them. So yeah, that’s more of a tone thing. The aesthetic aspect was really taken from 60s and 70s French and Belgian comics as well as very old sci-fi, fairy tales, and black and white photography.
What’s the process look like for you when you write and draw a comic?
Whoa. Let’s see. So the origin of every book is a little different, but usually I spend a year or two, maybe more just thinking about the story and putting ideas down and then once I have an idea of how every story step works into each other, I start storyboarding so there’s no script.
[...] I don’t write scripts because I prefer to have the storyboard of the thing already made, because that’s where I know if something is working or not. Then once the storyboard has been greenlit and all the corrections are done, the next step is drawing the final pages. I do the sketching on my tablet, and then I print that in blue lines and ink over that. It’s a recent thing, I started doing it the last few months. The Boy Wonder was made that way. [...]
[...] I mean, technically, I started writing it in 2020 or 2021. Yeah. I’ve been sitting on it for a while, and then I made a tweet about it and it got the attention of Chris Conroy, who basically runs Black Label. He just asked, like, “OK, sure. Show it to me. I want to see what that’s like.” Several months later, the book was greenlit by DC.
You talked about how Batman: The Animated Series is an inspiration for this. And also because it’s Damian, I assume that the Grant Morrison Batman stuff is also an inspiration in some ways. But what other Batman material were you inspired by, if any, when writing this book?
Well, I wasn’t so much using Batman as I was using other things. Like there’s a bunch of influences from a bunch of different places, but the superhero stuff was mostly influenced by Darwyn Cooke. So it wasn’t so much Batman as much as it was Cooke. Like the thought process I guess was, “What do I like about these characters? Like the concept of the superhero?” Because the idea came from me watching a documentary about The Dark Knight Returns and Frank Miller. They mentioned how he was given free reign to make the Batman book he wanted. I just had the thought of, “Yeah, that would be fun, having a superhero story where you can just do whatever you want. Like, it’s your personal take.”
I guess from then, my brain started imagining a story with Damian because he’s my favourite Robin and I have a lot in common with him in terms of his backstory. I think it was this sense of sympathy towards the kid and the story grew from wanting to talk about the feeling of “You’re not good enough to be a part of the group you’re in or the family you’re in.” So being a superhero was more of an allegory of, “I don’t feel good enough to be a part of those great people who seem so perfect.”
Then the Darwyn Cooke stuff came. He was probably the biggest superheroic influence, because he’s kind of the epitome of superhero storytelling to me. He makes all his stories very easy to understand, very accessible to someone who maybe has never opened or barely knows what that character is about. His storytelling is also strong on its own artistic terms and most of all, he has this great sense of making superheroes this idea of the ideal version of ourselves, like those people who, even if they have bad thoughts or flaws that they have to overcome, they always do the right thing and they represent the best in all of us, and there’s a sort of sense of joyful fun in the superhero stories that he does. He also can talk about very serious subjects through that at the same time. My favourite superhero comic is The New Frontier, and I kept reading it over and over again when I was rewriting the book just to look at how he was managing that balance of joyful, superheroic, and inspirational fun, and the more serious themes. So yeah, the biggest influence would probably be him.
When I was doing research for this, I noticed that this isn’t your first time with a Damian comic. It was the “Happy Birthday Damian” story for Truth and Justice. Even over there, there’s a lot of similarities in terms of the character design, and even to some degree, Damian’s own struggle with his family and all that. So did that story help inform or define where you wanted to go with the characters for this book?
Well, no actually because basically when they asked me to do that story, the way it happened was that I was originally approached for something else, and I said, “I don’t really want to do that, but I’ve been writing this Damian story just for myself. Would you like to take a look?” Truth and Justice was kind of a test like, “We already have this story written by Andrew Aydin, and the idea was, do you want to draw it? It’s kind of a test run.” So I just used the designs I had already made for my own book. The fact that the themes are very similar is kind of a coincidence and it was kind of funny actually. It was a good way to sort of try my hand at drawing these for the first time, get a sense of what works and what doesn’t. I would say my story is a lot more complex, and delves a lot more into the psychology of most of the characters.
This book is an anthology like you said, where it’s about Damian with all these characters. But in terms of the structure of the story, is there like a connection beyond that, like Monkey Meat is all about the corporation. So is there a connection like that in this story?
Yes. It’s a narrative cut into different, contained stories, basically. Because the idea is that Damian is on a quest to try and prove his worth by defeating an enemy, and it’s really more of a set up to allow for him to meet all the different characters that he does. But the goal is that every story progresses that main plot that he’s on and getting closer to the final showdown against the big enemy.
The whole point is this kid needs to grow up and understand the familial context that he was born into on both sides, like a lot of it is him learning how complicated his parents are, and the effect that they’ve had on the people around them and learning to move beyond the trauma and the more negative impact of being the son of a guy who dresses like a bat, or the descendant of a selfish egomaniac. The big plot of the thing is a young boy wants to prove his worth and every story is a step on that journey towards the final end.
For Damian, you said he’s your favourite Robin. You relate to him a lot, but was there anything beyond that that made you want to sit back and think, “Okay, this is the character that I want to give my own spin on?”
I love the concept of Robin. When I was a kid, that was probably the thing that I liked the most about the Batman world. The reason why Damian worked so well is that it was such a perfect way to also tackle the previous ones, so every one of them represents some aspect of what being a Robin is like, and you can use that as an allegory for being part of a group or family with a code and stuff. You can talk about being part of a group with specific ideas of how you should behave, what kind of things you should uphold as good.
Damian’s the runt of the family. He’s the kid who just showed up. He doesn’t really know these people. He has a lot of preconceived ideas and it was a good way for me to be able to also talk about the previous Robins through him. It’s not a meta commentary, it’s more like, “Why do you like these concepts? What speaks to you as a person when you watch those beacons of goodness do things?” Damian is kind of like the audience surrogate in discovering that aspect of things at the same time.
What’s Damian’s favourite sandwich?
Well, I’m going to try and focus on my version of Damian from The Boy Wonder specifically. That Damian, his favourite sandwich would probably be something made by the mystical creatures that serve his grandfather, who take care of the whole land that they live in. So it’ll probably be a sandwich made with vegetables and meat from supernatural sources, something that he would not be able to get in Gotham because no one even knows that this stuff exists.
I like the idea of how even his favourite food is inaccessible in the new place that he’s in, furthering the whole alienation that he’s experiencing.
If Damian had a favorite song, what would it be and why?
I’m now going to show my age and mention how my teen sister listens to these moody chill songs that sound like the softer version of the emo rock I listened to as a teen, so I’d say that style! (Don’t ask me to name them, I don’t know!)
A song from my angst phase? “Numb” by Linkin Park.
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chubphoe-linkclick · 2 months
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Hey so S2E9 'Three Stroires' was fucking bonkers
LETS TALK ABOUT IT
The episode is DENSE AS ALL HELL with things to talk about, the three main things being
The titles
The art style and style of storytelling
The dialogue (or lack thereof)
Lets speedrun some analysis notes of our three favourite members of the worst found family ever!!
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Storytelling Styles
All three stories are emotionally driven and told in dramatic styles without realism, though all for differing reasons.
QJ mimics the over-the-top Shakespearean reminiscent of his wife, believing himself to be the main character of a tragedy. Though this style of story telling is obviously campy and corny, it's also presented in a way where it's not immediately clear to the viewers that this isn't actually real -- it's a fabrication of the canon within the canon as a reflection of QJ's delusions.
LTC mimics QJ, however, his disposition leads to him seeing everything as a Greek Comedy as opposed to perma-victim QJ's Greek Tragedy. It also reflects LTC ultimately leaning into and revelling in killing other people as part of his hunter ethos and evolution. LTC's style does not need to be realistic because LTC isn't looking for meaning in his story, but for an experience that's enjoyable and satisfying.
QJ and LTC's style complement each other with both being able to come together to tell a more cohesive narrative overall, although each does so by focusing on themselves more than anyone else.
LTX is a silent cartoon telling of her life story, quite literally the story that's gone untold, bar the words of the gossiping crows (people with frivolous and passing interest in her life writing their own stories about the events she goes through). Her story telling style is a reflection of her mindset and being trapped cognitively as a child for all time, and is further indication that her personhood wasn't allowed to independently grow since becoming an orphan.
LTX's story is outside of QJ and LTC's narrative because she cannot speak, and thus her story does not matter. No dramatisation of reality to paint a certain picture is needed, nor is her story seen or understood in either of theirs. Her story is insular and disconnected from theirs because her personhood is disconnected from theirs.
LTX's story is told through the lens of LTC and LX's worldview: that the world is made up of beasts and hunters. There is only ever one human character (likely LX himself rather than QJ, based on how visually loyal everyone else's designs are) while LTX watches LTC straddle the line between animal (his nature) and human (his will).
Story Titles
QJ's part being called the "Inevitable Tragedy" is a reference to how he is the creator of his own misfortune as it was never based in reality but his own unchecked paranoia.
LTC's part is called the Fortuitous Comedy is because it was fortuitous for QJ to find out about the twins' powers before anyone else via Tianchen's confession and subsequent laughter. It could also be due to LTC reaching his perceived hunter-status by the fortuitous case of Deng being Liu Min's first requested kill (for the same reason LTC hates Deng, no less).
LTX's title being the "Sibling's Fairy Tale" is rather self explanatory, much like the character herself if you took the damn time to talk to her. It's childish, stuck in the past (trauma), focused on her brother and the other light of her life: their late-mother. Another piece of insight that I remembered hearing is that fairy tales don't always have happy endings, but they always have a moral to learn from. In this sense, Xixi's story is thematically the most important because no character has put that moral into practice (confronting the worst aspects of those you love, refusing to look away from the secrets they hide while you stay in a peaceful dream with their softness).
Additional Notes
QJ caring for the twins in Part II is a reflection of LTC being gaslit about reality (reinforced by QJ's fatherly love being absent in LTX's story), as well as a reflection of his sense of self and human autonomy only beginning and flourishing due to the circumstances QJ provided
LTX's story suggests that most of the time she spends with LTC involves her napping in some form, or that most of her time in general was slept away as if she was trapped in some strange dream.
The only betrayal even hinted at is LTC's betrayal of LTX's morality, a twist that literally shatters LTX's childlike world and forces her hurdling into reality. This is the only betrayal because the twins are the only two who have trust in one another among the three.
Someone else made a point about how even when the foxboy picks up the bow and arrow, he remains a fox. In LTX's eyes, her brother can act as a hunter but he's still a beast and that's not a bad thing.
The fact that most people are 'beasts' and there's only one human in all of LTX's worldview really is some solid symbolism and messaging, especially considering LTX is socially classified as an undesirable a la her disabilities. It's peak reclamation and pride in Oneself.
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valkyriexo · 3 months
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Divergent x Stray Kids
What faction would they be in ? | OT8 Headcannon
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A/N : these are my own opinions! Feel free to leave your own in the comments
Bang Chan
Faction : Abnegation
I feel like this one is such a no-brainer. Chan is naturally selfless and considerate, always prioritizing others before himself and ready to make sacrifices for the greater good.
In the Abnegation faction, where selflessness is the top priority, Chan would fit right in, gladly giving up his own wants to help others and make the community better without any complaints.
I think he feels a strong calling to serve a greater purpose in life, striving to make a positive impact on people and the world around him.
Even in challenging situations, he never backs down from doing what's right.
Chan is a natural leader, inspiring others with his passion and charm in all aspects of life, including their relationships.
Helping his friends and loved ones become their best selves brings him the most joy.
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Lee Minho
Faction : Dauntless
This one is a little bit of a tricky one in my opinion. Truthfully, i think he would be divergent. Although, assuming he wouldn't want to be outed as divergent, and would have to choose a faction, I think he would be in dauntless (Hear me out!)
Minho's personality aligns perfectly with the Dauntless faction's values and lifestyle due to his adventurous and exploratory spirit.
Driven by a sense of fairness and open-mindedness, he moves through life with an encouraging attitude, motivating others to follow their passions.
His relaxed demeanor and "live and let live" attitude make him likable and popular, traits highly valued in the Dauntless community.
Beneath his quiet shyness lies an intensely feeling heart, driving him to embrace challenges and leave everything else in the dust when caught up in something exciting and interesting.
HOWEVER, I think that he could also belong to the amity faction because I wouldn't necessarily call him a fighter ykwim?
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Seo Changbin
Faction : Dauntless
Muscle man???! WHAT CAN I SAYYYYY
Binnie is very adventurous by nature
He is willing to seek out thrilling experiences.
He thrives on physical challenges and eagerly faces his fears head-on.
Binnie's social nature makes him well-suited for the communal atmosphere of Dauntless, where shared activities and camaraderie are highly valued.
He enjoys being the life of the party and knows how to bring people together for a good time.
With his keen fashion sense and eye for aesthetics, he adds his unique style to the Dauntless community, making gatherings feel like celebrations.
Despite his outgoing nature, Binnie is observant and sensitive to others' emotions, always offering support to his friends when needed.
However, he may prefer to avoid conflicts if they involve him directly, prioritizing peace and maintaining a positive atmosphere.
Binnie's athleticism and dedication to fitness further emphasize his suitability for Dauntless, as he spends significant time honing his physical prowess in the gym.
His commitment to self-improvement and fearless attitude make him a valuable addition to the faction.
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Hwang Hyunjin
Faction : Amity
Art= Amity
Although he has a quiet demeanor, he possesses a rich inner world filled with creativity and imagination, traits highly valued in Amity.
He finds solace in daydreams and storytelling, demonstrating a deep sensitivity to art, nature, and the emotions of those around him.
Idealistic and empathetic, Hyunjin longs for meaningful connections and feels a calling to help others, aligning perfectly with the core values of Amity.
In a fast-paced and competitive world, he may sometimes feel out of place, yearning for a community that appreciates his unique qualities.
Hyunjin's sincere curiosity about human nature and his compassionate, nonjudgmental nature make him a perfect fit for Amity's emphasis on understanding and empathy.
He cherishes deep conversations and feels honored to listen and offer support to those in need.
Although Hyunjin may sometimes struggle with internalizing the world's troubles and negative emotions, his desire for peace and kindness aligns perfectly with Amity's values.
He understands the importance of setting boundaries to avoid feeling overwhelmed by the injustices of the world.
In Amity, where peace and kindness reign supreme, Hyunjin would thrive, finding fulfillment in creating harmonious relationships and fostering a sense of unity within the community.
His ability to connect deeply and initiate positive change makes him a valuable asset to the faction, embodying the spirit of Amity's ideals.
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Han Jisung
Faction: Candor
Jisung follows the beat of his own drum
His direct and straightforward approach to problem-solving aligns perfectly with Candor's value of honesty and truth.
Jisung prefers to tackle issues head-on, seeking straightforward solutions rather than relying on convoluted methods.
He is authentic and genuine,
Does not conform to societal norms.
While Jisung may not be inclined to socialize beyond what is necessary, he values sincerity and authenticity in his relationships.
Although his reserved nature may make him seem steady and predictable at times, he also possesses a store of impulsive energy that can lead him in bold and unexpected directions.
Candor values willingness to challenge the status quo and embrace change.
In Candor, Jisung would find an environment where his need for freedom, space, and unpredictability is understood and respected.
He would thrive in a community that values honesty above all else and encourages individuals to speak their truth without fear of judgment or deceit.
Also he's a yapper, and Candor's love to talk.
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Lee Felix
Faction : Amity
100% no questions ask. Like, do I really need to explain myself?
He's the sunshine boi
Felix excels at creating and maintaining a warm and friendly environment for himself and those around him, fostering harmony within the community.
For Felix, life is all about shared experiences and forming deep connections with others.
He thrives in social settings and enjoys opening his heart and home to friends, loved ones, and neighbors, reflecting Amity's value of hospitality and inclusivity.
In Amity, Felix would find a supportive and nurturing environment where his dedication to creating a peaceful and inclusive community is valued and celebrated.
His ability to foster connections and maintain a friendly atmosphere would make him a cherished member of the faction, embodying the spirit of Amity's ideals.
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Kim Seungmin
Faction : Candor
He is too honest lmao
Chan, you're half 52 next year??
In Candor, Seungmin would find a community that values his honesty and straightforwardness, where his dedication to maintaining honesty and integrity would be celebrated and appreciated.
People in this faction are very unlikely to show emotion, and let's face it neither does Seungmin
While forming close bonds with those who share his values and opinions, Seungmin believes in the power of hospitality and good manners, but he also isn't afraid to say what's on his mind.
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Yang Jeongin
Faction : Abnegation
He's just like his dad (Chan) fr
His innate selflessness and loyalty shine through in his dedication to supporting and helping those around him.
Whether it's lending a listening ear or offering a helping hand, Jeongin is always there for others, embodying the essence of service over self.
Moreover, his reliability and commitment to excellence align with Abnegation's emphasis on putting others' needs before his own.
Jeongin's ensures that tasks are completed to the highest standard.
He has a keen eye for detail and genuine eagerness to make a positive impact highlight his selfless and caring nature.
He takes pride in going above and beyond his responsibilities, finding fulfillment in serving others rather than seeking personal gain.
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ઇଓ A/N : these are my own opinions! Feel free to leave your own in the comments
ઇଓ M.LIST | Ko-Fi | Taglist | Thank you for your support ♡ | Consider leaving a comment, reblog or like ♡ | © 2024 Valkyriexo 
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theresattrpgforthat · 9 months
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Any TTRPGs where 'Genderfuckery' (i.e. playing around with gender in some form - trans characters, nb characters, in-game genderbending, crossdressing, etc etc - anything that 'fucks around' with gender and conventional ideas of gender) is a central mechanic or thematic element in some form?
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Heaven is Here, by Rae Nedjadi.
This is a game that is deeply stepped in magical surrealism, it is desperately mundane, it is laughter in a coffee shop, and sacrifices made to the moon. It is friendship bound up in art, in gender, and what it means to be human.
This game uses the Belonging Outside Belonging system, which encourages collaborative storytelling with simple rules. You are artists, people made of many layers caught up in entanglements with one another. You are magical beings, because to create art is to create magic. Art is expression and creation, tied intimately with who you are and who you wish to be. Discover what inspires you and what holds you back. What does your art mean to you? How do you feel about the art others create? What new forms of inspiration will you uncover?
Rae describes gender in this game as ever shifting. As artists, your gender is connected to your art and what you love. It is a game about big questions in mundane scenarios, called Moments. Currently there are four playbooks and four Moments, as the game is still in development, so it is likely best experienced in a smaller group.
Giant Metal Bodies, by TheGiftofGabes.
You have a Giant Metal Body. If you run out of juice, you’ll probably die, but you might just flee to die another day. If you survive at the end of your mission, it doesn’t matter. The war will continue to try and kill you another time. If you die, it doesn’t matter. The war doesn’t care about your sacrifice.
Giant Metal Bodies is a game about what it means to be a Giant Metal Body in a war much bigger than you, that doesn't care about you, and which will destroy you no matter what.
I know that there’s been a lot of talk about trans allegories in mech stories, so this game feels like a very fitting way to talk about the trans experience using tragic themes. It was also submitted to the Trans Fucking Rage Jam on Itch a year or so back, which likely has a number of submissions that you might find interesting!
Expanse, by TheTrueToad.
Expanse" is a short solo-RPG made for pondering and expressing one's own gender. Create an expansive map of values, colors, and textures for the landscape of your gender.
I love the example aspects that you can choose from in this game. You have your traditional genders, such as Masculine, Feminine, and Androgynous, but you also have options such as Purple, Timid, Voidlike and Witty. You will map out a landscape that represents your gender by drawing from a regular deck of playing cards, and reading the associated prompts. Each house in the deck responds to a different categories of aspects. I definitely am interested in how this game can provide alternate ways to think about gender; and you can create a lovely map along the way!
This game was made for the Trans Joy Jam, the counterpart for the Trans Rage Jam.
Elf Genders, by Lucian Kahn.
Elf Genders is a worldbuilding tool for creating your own new systems of fantasy genders. Most humans are women, men, or nonbinary, but maybe elves are… something else? Elf Genders helps you decide what!
This is not an rpg, but if you want to fuck with the genders of your fantasy game, this is a great place to start. This is a game session (or sessions, if you get really into it) to help you establish a setting and lore details of your elven folk, and what gender means for an elf. If you or your game group already have a game in mind, this is definitely worth looking at.
AetherNet, by Legendary Vermin.
The Internet as we know it ceased to exist after The Incursion, and in its place the sprawling Virtual Hyperreality of the Æthernet stretches horrible and festering in every direction. Plumb its depths in search of riches, miracles and ruins that the keepers of the mundane world will pay heartily for, just beware of the Daemons and UNGODS waiting for you in its depths, hoping to bend and shape your flesh to their own ends.
Make a character in seconds, ruin them for hours. The Player Book contains the minimum essential rules and setting information, and the Ref's Handbook fills in the other rules and tables you need to run the game.
The game itself takes place in a dystopian cyberpunk future where magic and technology are connected - and dangerous. There is actually a section in AetherNet titled “Genders” that asks you to roll 1d2 (or flip a coin) and roll a d6. This will give you one out of 12 options for your gender, which include options such as “a daemon bound you into a pact” or “once, you were a ship or space station and its crew”. Your Gender can also be changed or corrupted as you play, gaining qualities such as “without fear” or “too persuasive.” This is the most wild example of gender I’ve seen in a game so far, and I definitely recommend you check it out.
Sleepaway, by Possum Creek Games.
Sleepaway gives us long hazy days, chilled summer nights, kids screaming and chasing fireflies, crackling campfires, and a gaunt, cruel monstrosity forever hiding just out of sight, always asking, “What do you do next?”
In Sleepaway, you play as a group of camp counselors at a not-so-ordinary summer camp besieged by a strange and ominous cryptid, the monstrous Lindworm. It is a GMless horror game for 3-6 players, which uses the Belonging Outside Belonging system created by Avery Alder and Ben Rosenbaum. In it, players take control of not only their characters (which include archetypes like the Lifeguard, the Songleader, the Crafter, or the Athlete) but also the world around them, picking up Setting Elements to react to their friend's decisions. As the game goes on, the players also invite the Lindworm to play with them, causing horrific events to callously occur throughout the place space.
A Belonging Outside Belonging game, Sleepaway is a game that can be played without a GM, because each player will pick up a setting element sheet and be responsible for it throughout game play. This is the closest to what I was looking for when it came to gender, because your characters have gender options such as “A Robin,” and “A Particular Colour.” The game itself is a great setting to explore danger and liminal spaces, as summer camps are excellent places for self-discovery, as they take place away from your typical surroundings. Also, Possum Creek Games has a well-deserved reputation for making games that play well and make you feel something. You should definitely check it out.
Games I've Recommended in the Past
Women are Werewolves, by 9th Level Games.
Wanderhome, by Possum Creek Games.
Blood Feud, by Bläckfisk Publishing.
Gay Crime, Sapphics Against Capital, by Evey Lockhart.
Here, There Be Monsters! by wendi yu.
Dream Askew / Dream Apart, by Buried Without Ceremony.
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monk-of-figaro · 3 months
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Indirect Storytelling
@tayasigerson's recent (and amazing!) art of Sabin and Gau with Tiger Masks got me thinking about ways in which games can offer means of indirect storytelling that standard literature cannot.
I'm no expert on linguistics or the English language, so maybe "indirect storytelling" isn't the proper term. Or maybe I'm wrong about my assertion in the first place. But to me, the fact that only Sabin and Gau can equip the Tiger Mask feels like there's a character trait that is implied but never stated.
Why is it that only Sabin and Gau can equip the Tiger Mask? What is the commonality between the two that nobody else shares? What does this imply about their characters?
I have my own theories, of course - thoughts about how they both embody the idea of "wildness", both literally and figuratively; or maybe how they each have a connection to "nature" that is stronger than other party members; or maybe even their connection to each other has something to do with it - but the fact that something as simple as who can equip an item can be used to hint at character or plot elements is pretty wild, isn't it?
The Tiger Mask isn't even the only example of this in FF6. Probably the most famous example is the Memento Ring, which can only be equipped by Shadow and Relm, and to my immediate recollection is the only direct connection they share in-game. Everything else about their relationship is implied through Shadow's flashbacks (which only connect them by showing he was in Thamasa with a dog at some point in the past) and through Interceptor's uncharacteristic affection for Relm.
Because Shadow and Relm are not shown to have any real relation or connection, and in fact speak probably less than a dozen words to each other the entire game, the fact that this seemingly-random pair are the only ones who can equip the Memento Ring is really special (and easily missable). If everyone could equip the Memento Ring, it would lose its specialness, and we'd lose a key aspect of the Shadow/Relm backstory.
The Memento Ring also adds additional context by its description:
Ring blessed by departed mother's love. Prevents petrification, zombie, and instant death.
Most Relics in FF6 don't have as much lore behind them as something imbued with a "departed mother's love", so the fact that only Shadow and Relm can equip this strongly implies they each have a connection to this "departed mother". There are even fanfics (like this amazing one from @azurefishnets - A Nameless Memento) that use the Memento Ring directly as a plot element for the Shadow/Relm/Strago dynamic.
A third implication can be drawn from the fact that the Memento Ring prevents all instant-death techniques. Why is that? How and why does a departed mother's love protect against instant-death? What does that imply about the mother's own death?
In addition to the Memento Ring and the Tiger Mask, there are other items that can only be equipped by specific people. Here are a few choice examples:
Royal Crown (Edgar, Sabin)
Red Jacket (Edgar, Sabin)
Snow Scarf (Gau, Mog, Umaro)
All the "Suit" costumes, like the Moogle Suit (Strago, Relm)
Some of those make some sense - like the Royal Crown - but others are kind of open to interpretation. Maybe it makes sense that Mog and Umaro can equip the Snow Scarf, but why can Gau, and why can't anyone else?
What about the Red Jacket? Does that have some connection to royalty, or is there something else being hinted at? After all, red is not one of the Figaroan colors; it's the opposite of blue, which actually is one of the Figaroan colors. And why does it negate fire damage? Is there some connection with the desert heat?
Anyway, sorry for the rambling post. It just struck me how cool it is that gaming - and particularly FF6 - has this unique method of conveying story that is not possible with any other medium, and that's pretty cool! FF6 is also the only game that I can recall that uses equipment to convey (or imply) untold elements of the story like this.
As if I needed yet another reason to obsessively love the game so much.
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tgammsideblog · 8 months
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Lets talk about ¨The Many Lives of Scratch¨ and the possible hints to Scratch's past in the episode
So this episode starts with Scratch being sad that he isn't able to remember the way he died for some reason unlike many other ghosts. We know that Scratch has most of his memories repressed probably because of some trauma in based on the events of ¨All In The Mind¨
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I think this comes from how Scratch's death was likely an accident or something very abrupt, which could explain in part why he isn't able to remember it.
While this episode doesn't gives us any huge backstory reveal, i think it gives us some hints about how Scratch's human life was like.
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For starters, there is a lot of emphasis of Scratch being some type of artist. In Geoff's story he is a musician and in Libby's story he is both a theatre actor and dances with Molly against the wolf pack. Scratch spends a good part of the episode giving critiques to the stories others come up with, hinting that he cares about storytelling in general. I think this hints that Scratch worked as an artist or actor at some point in his human life. Him being interested in art and theatre is an aspect that has always been part of him, going back as far as him wishing to play a role in the movie in ¨Hooray for Mollywood!¨
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On second point, Scratch was very invested in Molly's story when she was saying that ¨he grew up in Brighton and loved the place.¨ and ¨he died in Brighton doing what he loved the most¨. We already know that the Mcgees' house belonged to Adia, so it isn't farfetched to believe that Scratch lived his life and died on Brighton. This is the closest moment that Scratch has a happy reaction from the story, almost as he was remembering something from his human life.
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On last point, the ending of Scratch saying that he is happy that his family and friends took the time to come up with all these stories to make him feel better makes me think that the conclusion to Scratch's arc in this season is going to be him moving on from his human past and seeing that what is important is who he is now. He is now happy and he has family and friends that care about him.
I think the last episode from this season is going to be Scratch learning about his past, coming in terms with that and understanding that what he should care about is the family and friends he has in the present. That bad things may have happened to him but he got a second chance to be happy in his afterlife.
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bumblingbabooshka · 2 months
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I’m fascinated by the previous ask’s mention of anime “or the Vulcan equivalent” since anime is literally just Japanese animation would Vulcan animation have a distinctive enough style to warrant a distinct name? What is the Vulcan cultures’ views on animation as an art form (in your opinion).
I don't know enough about animation or art as like an evolving discipline as it relates to society/culture to say much about it in an intelligent way but the newest Dungeon Meshi Extra makes me think about it in a purely 'what would be fun' way
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Vulcans also have an incredibly long lifespan so it'd be funny if Vulcans were used to listening to stories that are much longer than other species. [See: Tuvok singing his children a 348 verse story as a lullaby and his children loving it]
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You know those soap operas that go on for like decades? Vulcan soap operas are going on for CENTURIES.
I think a lot of the most popular stories on Vulcan center around enlightment or war. In fact I think a lot of Vulcan is probably dedicated to those topics - I headcanon that there are multiple museums and monuments about the many wars Vulcan fought with a heavy emphasis on the great toll it took on their people and how awful these actions were. They almost blew up everything with nukes! But then logic saved them...I believe this is also a common thread in stories that aren't about war - being saved by logic. A woman almost falls for charlatan...but logic saves her. A man almost kills his brother...but logic stills his hand. Etc Etc. A Vulcan author could probably write thousands of books in their lifetime, depending on the age they started. I think having an author with hundreds of books is fairly common and Vulcans are often a bit anxious about reading very good authors of other species...what if they die before they finish writing?? Television shows having like 40 seasons isn't that rare and I think their method of storytelling would probably have to differ from ours in order to facilitate that. That's interesting, isn't it?? I wonder about Vulcan media that isn't Surak's teachings. Like, Tuvok says he likes to read - what's he read about? In 'Riddles' Neelix mentions a "Proto-Vulcan Drama" called 'Clash on the Fire Plains' which has 23 parts. Tuvok apparently has this in book form in his quarters but he's often reading things off his PADD which I assume are also Vulcan literature. It seems that a lot of Vulcan stories we hear about are meant to teach some sort of lesson even if they are also entertaining. When it comes to ongoing media (EX: Television show) I think they'd probably follow a series of arcs and situations with the same characters learning and growing. If you start watching season 82 of a Vulcan program then go back to season 7 it's like a whole new set of characters but they just changed because of their experiences. (As your Vulcan friend will rant to you). It gets a bit ridiculous but it's a bit fun too~ I headcanon that Vulcans in Starfleet will often get together to watch popular Vulcan tv shows' new episodes...alleviates some missing home. Others join in and soon we're seeing tv shows from all over the universe! Surprisingly, Vulcan and Klingon programs are fairly similar in the aspect of 'a lot of battle focused shows which teach lessons' but the exact lessons differ, of course. Oh I bet Vulcan tv shows would also have so much intrigue and drama about clans and marriage and propriety etc which Klingons would love. Klingon: So T'Eyanra is going off with Sarun? Even though she was made aware that Sertik is ill and might be plagued with fever? Vulcan: Yes. And do not forget - Sarun's clan changed the water rights of her own, though she does not know this yet. Klingon: -settling in- Sarun's clan is without honor! That knave... -gasp- and the Ektinslahrah ritual is tonight! Vulcan: -also settling in- Indeed. Oh god this was about anime wasn't it? Well just apply all that stuff I said to anime somehow...Vulcan anime is like one piece's length and death note's complexity but with a shocking amount of painstaking slice of life. I think animation would be taken as seriously on Vulcan as it is on Earth - I can't think of anything that'd make them take it more or less seriously? I picture Betazoid animation would have a heavy emphasis on showing feeling though - like visibly as an ever present cloud behind the characters' heads and you have to know what all the colors mean.
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female-malice · 9 months
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Are you actually thinking of retiring, I ask? “I am,” she confirms. “I don’t think I’ll do this too much longer.”  Her decision, she tells me, has nothing to do with her age but is due to her sense of deep disillusionment with the type of films being made today.
“Creativity is secondary now to corporate profits,” she says. “The emphasis becomes not on the art or the artist or the storytelling. It becomes about satisfying your stockholders. It diminishes the artist and the art of filmmaking.” 
She laments the loss of “wonderful films by really great filmmakers, wonderful stories, great characters. That’s rare, isn’t it now?”
Given the calibre of the roles and the directors she’s worked with, it comes as no surprise that she says she “has no desire to see 90 per cent” of today’s offerings. In an apparent reference to American superhero films based on the Marvel Comics, she says: “I’m not interested in these big comic-book franchise films. I think that they’ve sacrificed this art that we’ve been involved in … for the sake of profit.” 
She loathes, for example, the “frantic editing” in today’s productions, unlike films of the past where the camera would linger on actors and allow dialogue to develop. “I don’t know if it’s because the filmmakers think that they can’t hold the attention of the audience anymore,” she says. “That kind of filmmaking drives me crazy.” Ageism is another aspect of Hollywood she criticises, observing that “even when it’s run by women, I don’t see a huge difference”. 
(continue reading)
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tamelee · 29 days
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First of all, hi, how have you been? :)
So there is this Sasusaku account on Twitter who loves to use novels to defend their ship. I know, nothing new.
But this person recently made a thread to debunk the idea that novels are not canon, and their thesis was that every work published by Shueisha is canon because they have ownership of Naruto; therefore, saying the novels are not canon is the same as saying the Naruto manga isn't canon either (according to them).
I know you have talked about this before, so I apologize if this ask comes off as repetitive and/or annoying, but I was just interested in knowing your opinion since you know more about these topics, so feel free to ignore this ask if you want to!
Have a nice day ^^
Hi! Doing alright thank you ^^! 
“every work published by Shueisha is canon because they have ownership of Naruto; therefore, saying the novels are not canon is the same as saying the Naruto manga isn't canon either”
Oh yes, of course. 
Which means that aside from the novels that retcon the original, the… 
Random, OOC storylines in games 
Third-party interpretations, subjectively written data-books or fan-books
Merch, promotional art and other marketing material 
Filler episodes/Movies
Dash generation Manga or whatever 
Sasuke- and Lee’s chibi-adventures Manga
etc—
...are also all canon.
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Because "Shueisha published it".
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Please make it make sense.
“But this person recently made a thread to debunk the idea that novels are not canon, and their thesis was that every work published by Shueisha is canon because they have ownership of Naruto; therefore, saying the novels are not canon is the same as saying the Naruto manga isn't canon either ”
No.
This is an incredibly flawed argument, because it’s already a non-negotiable fact that the Naruto Manga is canon. It just is. No question about it whatsoever.  
CANON=
The Naruto Manga is the authoritative framework that is the source material. This holds things like the rules, core elements of the story like: characters, themes, messages, the author’s intent etc- And fundamental canon holds the most significance of all within a franchise and provides consistency to the fictional universe in case publishing companies decide to expand on it.. 
By nature its intent is to reflect the original author’s vision; the Naruto Manga = Kishimoto’s vision. 
And everything that doesn’t align with it is simply not canon. 
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Therefore the only thing left to argue about is whether legal “ownership” by itself can determine whether something is canon or not. But that isn’t how you measure it alone because it ignores actual canon. I mean yeah, who would’ve thought you’d have to look at canon in order to determine whether something is canon??? 🤯 Wild, huh?
So no: you can’t and that’s not how it works.  
Everything Shueisha decides or publishes through their distributors is official. 
It is official because they are copyright-holders and own the intellectual property (IP) at large which has many different aspects to it. They do own most of them in order to manage it all.
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But not everything that is official is canon.
These are two entirely different things.
In fact, the only thing they themselves consider to truly be part of the ‘official’ timeline (which would establish ‘canon’ if it wasn’t such a retcon either) on the official site is Brt. It’s technically canon because chapter 700 exists, though it still makes no sense as it doesn’t stack up against the other 699 chapters and it still means nothing in terms of actual storytelling. Alas:
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And even if they did claim ‘canon’, it’s only as significant as the source makes it out to be. Not the amount of profit they can make because they are legally allowed to exploit the work as much as possible through distributions, adaptations, translations, trademarks at JPO and handing out licenses left and right to third-party organizations (‘Namco Bandai’ for example) which then get their own rights or having entire licensing devisions handle individual IP regarding characters (yes your little blorbo is intellectual property) who manage it in terms of advertisements, marketing/promotion and merchandising (think about these pop-up shops), like: ShoPro
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*Shueisha used to be owned by Shogakukan if I’m not mistaken and then separated at some point
It’s a business. And an insanely large one at that. They own so much more than you’d think, it’s a HUGE company (2nd largest publisher in Japan I believe) that doesn’t only own multiple magazines like Shonen Jump and its Manga, they also published the ‘weekly playboy’ and publishes things like many (light/erotic/graphic) novels and nsfw picture-books/manga etc. They will do anything as a business to make sure to profit commercially as is legally permitted within the established contract that varies per published IP and which they’re incredibly tight-lipped about. 
In the case of Naruto’s franchise, information that came after the Manga constantly contradicts not just actual canon, but also each other. Contradictions can’t all be canon or equally as significant at the same time because it needs a source— which we have; the Naruto Manga. It’s what holds the most significance.
That’s how you measure whether something is actually canon or not. 
“… therefore, saying the novels are not canon is the same as saying the Naruto manga isn't canon either”
Besides, if this was true, then canon wouldn’t even exist. Jfc. 
And yes, you can expand on canon like I said. That’s the whole point. It indicates a framework that allows publishing companies to stay consistent and keep their audience happy if they care to do so. But consistency in story or consistency in business doesn’t mean the same thing because it's motivated by two entirely different motives. The willingness to sacrifice artistic work and its audience in order to profit from it financially literally kills creativity in the industry as well as opportunities and it gives them way too much power. The stuff that’s coming out lately is garbage and it’s mostly thanks to people pointing fingers at someone random with their eyes closed, unconcerned about the consequences, and grant them and the business the authority to decide whatever the hell they want about things that already exist— and it never improves. (I’m always free to rant more about it but yk.) 
Like the person you’ve quoted, the motive isn’t to actually convince people that their terrible novels are canon, it’s that canon should give a ship in this case some significance when there wasn’t in the first place. To "fix" something that didn't need any fixing. It has nothing to do with the actual story. 
But canon does because it just is.
Non-negotiable.
Oh! you have a nice day too🌷 I apologize for the rants ><
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