#background is an edited screenshot from the show
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candyheartedchy · 1 day ago
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HAPPY HOLIDAYS!!!
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demaparbat-hp · 2 months ago
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Mutual damage (a WIP)
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aria-greenhoodie · 3 months ago
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Gravity falls ocposting yet again
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Click for Quality!
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ryuki-draws · 2 months ago
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The first meeting of the trio aka Erik, you've got a big storm coming :'D
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pumpkinpuffgirls · 5 months ago
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NOTE: THE ABOVE IMAGE IS AN EDIT BY ME, NOT A SCREENSHOT OF THE SCENE
Crisis on Infinite Mirths - PPG Creator, Craig McCracken asked development team if the original Bubbles could beat up the "New One"
At the recent San Diego Comic Con showing of the new Jellystone special, one of the writers spoke to fans. Saying that they often communicated with the original creators of the series they used for the crossover, including Powerpuff Girl Creator, Craig McCracken.
On stage he said that in a note given to them by Craig, "Can you please have the original Bubbles beating up the new Bubbles somewhere?" To which they cheerfully agreed. In a chaotic fight scene, in the background they hid a part where 1998 Bubbles whacks 2016 Bubbles on the head.
Since the CN Latin America commercial, this is the 2nd time the 2016 series has been depicted in a negative light by official CN content. This time specifically requested by the series creator himself. It's understandable, a large part of why 2016 was the way it was, was because Cartoon Network didn't want to wait for Craig's contract with Disney over Wander Over Yonder to end. Going ahead without him. Craig didn't make 2016, and it's reasonable to believe that he may harbor some sour feelings for how CN handled his brainchild.
Unfortunately no clip of the scene is available online at the moment, as the only clips we have right now come from the Comic Con showing. We will likely have to wait until Jellystone: Crisis on Infinite Mirths releases on tv and streaming services to get a clip of the scene.
Reminder, I am not a news source, but did my best to report on this and source what I could
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No effects version of the image
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Original screenshot
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destiel-news-channel · 8 months ago
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[Image ID: There are three images. The first one is similar to a title card and shows a screenshot froom the show supernatural. Dean and Castiel stand facing each other. The screenshot is faded and superimposed with a blue background from a news show. In the front is a logo which says 'Destiel News Channel'. The second is a screenshot of Castiel from the same confession scene. At the bottom is a newsticker. The headline says 'There's much to be said about Destiel'. The subline says 'Did Ben Edlund just break the next seal of Destiel canon events?'. The third image is a screenshot of Dean from the same scene edited so that a text looking like subtitles spells out 'I love you'. /End ID]
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shidfart23 · 4 months ago
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[ID: A digital drawing of the Sphere from the 2007 Flatland film in a humanoid form wearing a dark suit and gold tie, against a neon red background, first in the background holding a deck of cards and with a speech bubble showing a graph in X, Y, and Z directions, then in the foreground laughing, "Ha! A fourth dimension does not exist!!". End ID]
kinda cringe but the foreground one looks so funny
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[ID: a cut out screenshot of the Sphere from the film, edited to be sitting at a table with food, his mouth open and leaning back, and a caption reading, "Eat yo food bitch damn! Fuck you lookin crazy for!" End ID.]
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vyxated · 2 years ago
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[ReShade 5.1+] Hide CAS UI & More
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Unlike build mode & live mode, there's no shortcut to hide CAS UI, which is much needed for taking screenshots with Reshade. With this ShaderToggler add-on (made by Frans Bouma/Otis_inf), you can easily hide the UI! This guide will cover how to install the add-on and showcase its features.
If you find this useful, do share the word around! All I ask is that you link back here if you want to share outside of tumblr :-)
📌 UPDATE 19/09/2024: updated both DX9 and DX11 files to fix the hide CAS BG & mirror toggles. Please redownload.
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How it works:
One of the features of this add-on is the ability to toggle on/off in-game shaders: UI, geometry, post-processing effects, and more (not reshade shaders). You do that by putting certain shaders together into a group which you can then toggle on/off. This is quite useful for CAS shots as you can't hide the UI when you use ReShade/GShade (unlike build/live mode where you can simply press tab). 
This add-on is made by Frans Bouma/Otis_inf so huge credit to him as without this add-on this wouldn’t be possible.
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Keep in mind that this add-on doesn’t prevent shaders (bloom/dof/mxao) from affecting the UI, it just hides the UI shader from view. This, along with a shader like ChromaKey/DepthAlpha that allows for transparent backgrounds, makes a great duo! No more cropping to exclude the arrows and editing out the background manually 🙌 (unfortunately alpha hair suffers a bit from it.)
What you’ll get by the end of this post:
A ShaderToggler.ini file that will hide CAS UI elements with the option to either leave the sim/trait icons and trait selections intact for posing your sims, or hide everything except for your sim. Great for taking close-up shots.
There'll also be a toggle to hide infant pillow in CAS, hide CAS BGs & mirrors, and hide camera UI when your sim is taking a selfie/picture in-game.
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// ReShade/GShade requirement:
For Reshade users: tested on Reshade 5.8.0 (w/ full add-on support), but it should be compatible with ReShade 5.1+.
For GShade users: 
To check if your GShade supports add-ons: check the ReShade version it's based on in the shader notification at startup, similar to the menu here (GShade x.x based on ReShade x.x). You can also check in the reshade panel and see if there's a menu for add-ons.
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📂 DOWNLOAD .ini file:
SimFileShare / Google Drive
🆕 DX9 & DX11 support
ShaderToggler.ini : DX9 version
ShaderToggler_DX11.ini : DX11 version
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// Installation:
First, make sure that you have the correct ReShade with full add-on support!
Grab the add-on from this github release. For non-legacy players, grab _v121.zip. For legacy players, grab _x86_101.zip
Extract the ShaderToggler.addon file into the game’s \Bin folder where your TS4.exe/TS4_64.exe is (where you had also installed ReShade/GShade).
Still in the \Bin folder, drop the ShaderToggler.ini file you downloaded. You’ll end up with both ShaderToggler.addon and ShaderToggler.ini in the same folder as TS4.exe/Reshade.ini.
The .ini file should be named ShaderToggler.ini for the add-on to recognize it and the toggle groups to show up. If you downloaded the DX11 version, remove the _DX11 suffix.
If you’re a GShade user: there’s a folder called gshade-addons; this is where you should place the ShaderToggler.addon file. Just move the add-on from the \Bin folder to the folder mentioned and you’re good. If this doesn't work, keep it in the \Bin folder.
Open up your game. If you see the add-on & list of toggle groups in the Add-ons tab, then you’ve successfully installed the add-on & settings! Restart if needed.
// Shortcuts (Updated):
Toggle main CAS UI (traits & trait selections excluded): Ctrl+ ]
Toggle sim/trait icons & trait selections: Ctrl + [
Toggle pillow for infants: Ctrl + ; (semicolon)
Toggle camera UI when sim is taking pic/selfie: Ctrl+ ' (apostrophe)
Toggle CAS BG mesh: Alt + ]
Toggle mirrors: Alt + [
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Previews:
in CAS:
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Hide CAS BG & mirror reflections:
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in Live mode (for Camera):
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note: you can use the hide pillow toggle to hide the phone object.
🆕 in Build/Buy mode, use caps lock to hide the lot outlines:
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// FAQ
Issue: add-on works, but the list of toggle groups doesn't show up.
This is likely caused by my config (.ini) file not being installed correctly. Put the .ini file where the TS4.exe file is, which is under the /Bin folder.
Issue: Add-on failed to load with error code 193.
This is caused by downloading the incorrect addon file. If you're a non-legacy (x64) player and downloaded the x86 addon file, you will encounter the error. Download the right version (_v121.zip) and that should fix the error.
Issue: everything shows up & are installed correctly, but the toggle groups don't have any effect/hide the UI.
This issue only happens if you installed Reshade/Gshade and selected Vulkan/DXVK. You need to select DirectX 9 or DirectX 11 instead for it to work.
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tagging @thefoxburyinstitute :-)
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tartsinarat · 2 months ago
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I don’t have much energy (on account of still being sick :/) but I still wanted to do something so dug up an old unfinished screenshot edit that I did a while ago but never finished until now
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But yeah this is from the au’s version of Eclipse Lake, which happens a bit later down the timeline than the original.
It’s set just before Hollow mind instead and I’ll explain the timeline differences in much better detail in a different post but it’s basically because Luz isn’t focusing on going home like in the og so she is seeking on ways of getting revenge on Belos and saving Pip and Eda.
But Amity has been wanting to cheer up her awesome girlfriend so she’s been secretly researching ways to create a portal door as a surprise, so Amity was the one who found out about the titan veins through the echo mouse instead and went to go find some titan blood without telling Luz.
If you’re probably wondering where Hunter is…He’s actually taking an extremely well deserved break :0 (lmao, just kidding he’s still apart of the Eclipse lake events) as Pip is surprisingly extremely efficient at sorting out tasks (normal Pip could never, this is all the brainwashing tea lmao) and so Hunter has unwilling ended up getting all his work done by Pip…
Hunter doesn’t want to admit it but he is happy about finally getting a break because he’s getting to do normal teen stuff and play with flapjack more often but he does feel like he’s getting replaced so there is complicated feelings there (it also doesn’t help that Pip is now getting all the attention from Belos and is on top of that able to do magic so Hunter is switching between “I’ve got to do as much as I can so I don’t get replaced” to “it’s kinda nice not being in mortal danger every five seconds and being able to hang out with Willow”)
But yeah onto the episode; Much to the displeasure and horror of Kiki she’s having to be supervised by Pip during the titan’s vein assignment so she’s extra cautious and paranoid about not ruining the assignment especially when in front of the Prince…
Hunter wanted to go with Pip but was then explicitly told by Belos to take a break as Pip was handling an extremely special assignment but Hunter immediately flipped into panic mode because after getting kinda jealous of Pip and he wanted to show his worth again to Belos so he ended up secretly following along as a scout in order to be the first to find the titans blood.
Belos obviously already knew that the vein was already decayed and full of Fools blood from when he went there years ago, so the assignment Kiki is on was actually just a wild goose chase created in order for Pip to secretly assassinate Kiki (who’s fucked up one too many times and knows too much about the actual day of unity plans so she’s obviously got to go.)
Amity and Hunter end up working together after stumbling onto each other searching for titans blood, though they’re bickering and fighting each other the entire way but aren’t as antagonistic with each other as Hunter has slowly mellowed out after hanging out with the emerald entrails more often so they do actually end up properly bonding :)
Uh until they accidentally stumble onto Pip’s attempt on Kiki’s life…
I’m personally imagining the spiderman meme with Pip, Amity and Hunter happening and then Kiki scampering away at full speed in the background.
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So yeah Amity is just majorly confused on the fact that she’s just randomly found Pip in the weirdest situation and place possible after months of no contact or communication…
It gets weirder for Amity as Luz never actually told anybody where Pip was and just vaguely said he was staying with family when asked as it wasn’t technically lying (Luz really didn’t want to break Pip’s promise on not telling anyone who he actually is so this is her guilt free way of avoiding questions on where he is)
Pip doesn’t even let Hunter or Amity think about the implications of this whole situation before running off to go catch Kiki and attempt to go for round two… Amity stops him mid way by grabbing his arm which wasn’t the smartest idea.
Because of the brainwashing tea and all the meddling Belos did with his memories, it genuinely makes Pips brain hurt when trying to recognise who Amity or anyone from when he lived in the owl house and so he usually gets really frustrated/aggressive when seeing someone from his past… so Amity interrupting his assignment genuinely made him kinda loose it and try to kill her instead.
The image is the aftermath but they both hit a draw because Hunter does manage to deescalate the situation by reminding Pip to focus on his actual mission instead.
I’ll probably continue this explanation through either a comic or text post :p
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armoricaroyalty · 11 months ago
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Film Grammar for Simmers
What is film grammar?
"Film grammar" refers the unstated "rules" of editing used in movies and TV. Different types of shots have different associations and are used by editors to convey different types of information to the audience. Many of these principles were first described in the early 20th century by Soviet directors, but they're used consistently across genre, medium, and even language: Bollywood musicals, English period dramas, Korean horror movies, and American action blockbusters all use many of the same techniques.
Because these rules are so universal, virtually everyone has some internalized understanding of them. Even if they can’t name the different types of shots or explain how editors use images to construct meaning, the average person can tell when the “rules” are being broken. If you’ve ever thought a movie or episode of TV was confusing without being able to say why, there’s a good chance that there was something off with the editing.
Learning and applying the basics of film grammar can give your story a slicker and more-polished feel, without having to download shaders or spend hours in photoshop. It also has the bonus of enhancing readability by allowing your audience to use their knowledge of film and TV to understand what's happening in your story. You can use it to call attention to significant plot details and avoid introducing confusion through unclear visual language.
Best of all, it doesn't cost a dime.
The basics: types of shots
Shots are the basic building block of film. In Sims storytelling, a single shot is analogous to a single screenshot. In film, different types of shots are distinguished by the position of the camera relative to the subject. There are three big categories of shots, with some variation: long shots (LS), medium shots (MS), and close-ups (CU). This diagram, created by Daniel Chandler and hosted on visual-memory.co.uk illustrates the difference:
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Source: The 'Grammar' of Television and Film, Daniel Chandler, visual-memory.co.uk. Link.
In film, scenes typically progress through the different types of shots in sequence: long shot, medium shot, close-up. When a new scene begins and the characters arrive in a new location, we typically begin with a wide establishing shot of the building’s exterior to show the audience where the scene will be taking place. Next comes a long shot of an interior space, which tells the where the characters are positioned relative to one another. The next shot is a medium shot of the characters conversing, and then finally, a close-up as the conversation reaches its emotional or informational climax. Insert shots are used judiciously throughout to establish themes or offer visual exposition.
Here's another visual guide to the different types of shots, illustrated with stills from Disney animated films.
This guide is almost 2,000 words long! To save your dash, I've put the meat of it under the cut.
Long shot and extreme long shots
A long shot (sometimes also called a wide shot) is one where the entire subject (usually a building, person, or group of people) is visible within the frame. The camera is positioned far away from the subject, prioritizing the details of the background over the details of the subject.
One of the most common uses of long shots and extreme long shots are establishing shots. An establishing shot is the first shot in a scene, and it sets the tone for the scene and is intended to give the viewer the information they’ll need to follow the scene: where a scene is taking place, who is in the scene, and where they are positioned in relation to one another. Without an establishing shot, a scene can feel ungrounded or “floaty.” Readers will have a harder time understanding what’s happening in the scene because on some level, they’ll be trying to puzzle out the answers to the who and where questions, distracting them from the most important questions: what is happening and why?
(I actually like to start my scenes with two establishing shots: an environmental shot focusing on the scenery, and then a second shot that establishes the characters and their position within the space.)
Long shots and extreme long shots have other uses, as well. Because the subject is small relative to their surroundings, they have an impersonal effect which can be used for comedy or tragedy.
In Fargo (1996) uses an extreme long shot to visually illustrate the main character’s sense of defeat after failing to secure funding for a business deal.The shot begins with a car in an empty parking lot, and then we see the protagonist make his way up from the bottom of the frame. He is alone in the shot, he is small, and the camera is positioned above him, looking down from a god-like perspective. All of these factors work together to convey his emotional state: he’s small, he’s alone, and in this moment, we are literally looking down on him. This shot effectively conveys how powerless he feels without any dialogue or even showing his face.
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The same impersonal effect can also be used for comic purposes. If a character says something stupid or fails to impress other characters, cutting directly from a close-up to a long shot has a visual effect akin to chirping crickets. In this instance, a long shot serves as a visual “wait, what?” and invites the audience to laugh at the character rather than with them.
Medium Shots
Medium shots are “neutral” in filmmaking. Long shots and close-ups convey special meaning in their choice to focus on either the subject or the background, but a medium shot is balanced, giving equal focus to the character and their surroundings. In a medium shot, the character takes up 50% of the frame. They’re typically depicted from the waist-up and the audience can see both their face and hands, allowing the audience to see the character's facial expression and read their body-language, both important for interpreting meaning.
In most movies and TV shows, medium shots are the bread and butter of dialogue-heavy scenes, with close-ups, long shots, and inserts used for punctuation and emphasis. If you’re closely following the conventions of filmmaking, most of your dialogue scenes will be medium shots following the convention of shot-reverse shot:
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To keep long conversations from feeling too visually monotonous, consider staging the scene as a walk-and-talk. Having two characters move through a space can add a lot of dynamism and visual interest to a scene that might otherwise feel boring or stiff.
Close Ups
Close-ups are close shots of a character’s face. The camera is positioned relatively near to the subject, showing just their head and shoulders. In a close-up, we don’t see any details of the background or the expressions of other characters.
In film, close-ups are used for emphasis. If a character is experiencing a strong emotion or delivering an important line of dialogue, a close-up underscores the importance of the moment by inviting the audience to focus only on the character and their emotion.
Close-ups don’t necessarily need to focus on the speaker. If the important thing about a line of dialogue is another character’s reaction to it, a close-up of the reaction is more effective than a close-up of the delivery.
One of the most iconic shots in Parasite (2019) is of the protagonist driving his employer around while she sits in the backseat, speaking on the phone. Even though she’s the one speaking, the details of her conversation matter less than the protagonist’s reaction to it. While she chatters obliviously in the background, we focus on the protagonist’s disgruntled, resentful response to her thoughtless words and behavior.
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In my opinion, Simblr really overuses close-ups in dialogue. A lot of conversation scenes are framed entirely in close-ups, which has the same effect of highlighting an entire page in a textbook. The reader can’t actually tell what information is important, because the visuals are screaming that everything is important. Overusing close-ups also cuts the viewer off from the character’s body language and prevents them from learning anything about the character via their surroundings.
For example, a scene set in someone’s bedroom is a great opportunity for some subtle characterization—is it tidy or messy? what kind of decor have they chosen? do they have a gaming computer, a guitar, an overflowing bookshelf?—but if the author chooses to use only close-ups, we lose out on a chance to get to know the character via indirect means.
Inserts
An insert shot is when a shot of something other than a character’s face is inserted into a scene. Often, inserts are close-ups of a character’s hands or an object in the background. Insert shots can also be used to show us what a character is looking at or focusing on.
In rom-com The Prince & Me (2004) (see? I don’t just watch crime dramas…) the male lead is in an important meeting. We see him pick up a pen, look down at the papers in front of him, and apparently begin taking notes, but then we cut to an insert shot of his information packet. He’s doodling pictures of sports cars and is entirely disengaged from the conversation. Every other shot in the scene is an establishing shot or a medium shot or a close-up of someone speaking, but this insert gives us insight into the lead’s state of mind: he doesn’t want to be there and he isn’t paying attention.
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Insert shots are, in my opinion, also used ineffectively on Simblr. A good insert gives us extra insight into what a character is thinking or focusing on, but a poorly-used insert feels…unfocused. A good insert might focus on pill bottles on a character’s desk to suggest a chemical dependency, on a family picture to suggest duty and loyalty, on a clock to suggest a time constraint, on a pile of dirty laundry or unanswered letters to suggest a character is struggling to keep up with their responsibilities. An ineffective insert shot might focus on the flowers in the background because they’re pretty, on a character’s hands because it seems artsy, on the place settings on a dining table because you spent forever placing each one individually and you’ll be damned if they don’t make it into the scene. These things might be lovely and they might break up a monotonous conversation and they might represent a lot of time and effort, but if they don’t contribute any meaning to a scene, consider cutting or repurposing them.
I want to emphasize: insert shots aren’t bad, but they should be carefully chosen to ensure they’re enhancing the meaning of the scene. Haphazard insert shots are distracting and can interfere with your reader’s ability to understand what is happening and why.
Putting it all together
One of the most basic principles of film theory is the Kuleshov effect, the idea that meaning in film comes from the interaction of two shots in sequence, and not from any single shot by itself. In the prototypical example, cutting from a close-up of a person’s neutral expression to a bowl of soup, children playing, or soldiers in a field suggests hunger, worry, or fear, respectively.
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The Kuleshov effect is the essence of visual storytelling in a medium like Simblr. You can elevate your storytelling by thinking not only about each individual shot, but about the way they’ll interact and flow into one another.
Mastering the basics of film grammar is a great (free!) way to take your storytelling to the next level. To learn more, you can find tons of guides and explainers about film grammar for free online, and your local library doubtless has books that explain the same principles and offers additional analysis.
Happy simming!
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asbealthgn · 2 years ago
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(the thrilling conclusion. also posted on ao3! here's some art of the kitten i did. part 1, 2, 2.5, 3)
The Corroded Coffin fan base find out about Steve entirely by accident.
It starts, of course, with the kitten. After Eddie’s had her for a few days he decides to make an official post on his Instagram, which is a big deal because he normally just lets his PR people handle posting. All he normally does is post shit to his story, but the kitten deserves more formal recognition than that.
So he picks his favorite pictures of her (his camera roll is filled to the brim at this point) and posts them with the caption meet the light of my life, Lemon Verbena Deathclaw Goblikon Munson (Lemon for short). It’s like kicking a wasp’s nest, but, like, the good version: everyone and their dog shares the post to their stories, edits set to any number of Corroded Coffin’s hit songs are spread across TikTok, coffintwt is in an uproar.
Several hours later, Eddie posts a video to his story. He films Lemon on the couch and asks her, “Miss Lemon, how does it feel to be the best, most famous cat in the world?” She responds by meowing loudly and trying to bite his camera. Steve is sitting on the couch, so part of his thighs end up in the video.
Aside from having great thighs, the odd sliver of Steve’s legs or torso or arms showing up in various photographs and videos that Eddie puts on his story over the next few days does not draw a lot of attention from the Corroded Coffin fanbase. If Eddie were to guess, he would probably say they assume it’s just Eddie or one of his bandmates. It’s not until Eddie posts a video of Lemon trying to climb onto the couch on her own and Steve’s hands make an appearance steadying her that people take notice. More specifically, the Twitter account that’s dedicated to posting close-ups of the members of Corroded Coffin’s hands posts a screenshot of the video with the caption those hands do not belong to our boys.
From there, it becomes a wild source of controversy on Twitter as coffintwt tries to figure out for sure if those hands belong to anyone in the band. There’s a lot of back and forth, but ultimately they seem to agree that the original poster is The Authority on the matter. Then it becomes a game of going back through other pictures of Lemon and trying to figure out if the guy showing up the background of so many of them is also someone outside the band. A lot of screenshots start flying around with captions like none of the corroded boys would wear yellow or the rest of the band other than eddie were in LA when this one was posted and so on and so on. 
A consensus is reached: Eddie has been spending a lot of time with someone not in the band, quite possibly a boyfriend.
On a rainy Tuesday three weeks after they met, Eddie lays back on his couch with Steve laying on his chest and Lemon laying on his chest. “They’re onto you, Stevie,” Eddie says. 
“Who’s onto me?” Steve asks, not looking away from the basketball game on the TV. He’s terminally offline and has been blissfully unaware of the saga unfolding. 
“Twitter,” Eddie explains. “My fans have noticed you in the background in a lot of pictures of Lemon and they’ve started putting the pieces together.”
Steve scratches Lemon under her chin and she purrs happily. “Why are they looking at me instead of her?”
“Hell if I know,” Eddie says, reaching around Steve to rub Lemon’s head. “It’s not like you’re super drop-dead gorgeous or anything.”
Grinning, Steve turns his head to kiss Eddie. “Thanks, baby.”
Before Steve can turn his attention back to the game, Eddie hooks his finger under his chin to keep Steve’s eyes on him. “I have a question for you,” he says, “Well, two questions.”
“What’s up?” Steve asks. 
“First, do you want to be my boyfriend?” Eddie knows that three weeks is kind of ridiculously fast, but Steve has practically moved in already, spending all his free time here and sleeping in Eddie’s bed most nights. So Eddie’s not super worried about what his answer is going to be.
Sure enough, Steve smiles. “Yeah, I do,” he says. He kisses Eddie before asking, “What’s the second question?”
“Well, since you said yes, do you mind if I post something about us to stop the speculation?”
“I don’t mind,” Steve says, “But can I tell Robin first so she finds out from me?”
Eddie nods. “Yeah, of course. Do you want to go ov—?” But oh, Steve is already pulling out his phone and calling Robin. Okay then. 
“Hey, Robbie! Just wanted to let you know that Eddie’s my boyfriend now….No, he wasn’t already….Well, we hadn’t talked about it….Okay, that’s kinda mean….No, it’s okay….Yeah, Lemon is great! Do you want to talk to her?” Steve holds the phone up to the kitten and she bites the microphone. Steve puts the phone back to his ear. “That was her….Okay, I actually have to go. I just wanted to tell you….Bye, love you!”
Steve puts his phone back in his pocket and then grins at Eddie. “Alright, I’m ready.”
“If there’s one thing about you, baby, you’re a go-getter,” Eddie says, laughing. He gets his own phone out and holds it out to take a picture of them. Lemon, who is fascinated by phones, looks up at the camera as he snaps the photo. Perfect. 
Eddie posts the picture with the caption the rumors are true, Lemon has two dads. she gets her looks from Steve’s side. Then he puts his phone down and wraps his arms back around Steve. He can worry about his fans’ reaction later. Right now, he has other plans.
“What do you say, boyfriend?” he murmurs in Steve’s ear. “Should we go put Lemon in the bathtub?”
tagging: @nburkhardt @stargyles @csinnamon-fox @manda-panda-monium @silly-jellyghoty @lifeisnotsobadonceyoustopcaring @starquirk @lightwoodbanethings @dramaticwriter @adaed5 @freyaforestafay @roaringgoodshow @sherrylyn628 @stevesbipanic @stevethehairington @henderdads @artiststarme @softboisteve @gregre369 @korixae @kokoshka67 @swimmingbirdrunningrock @piningapple @iwouldsail @thesuninyaface @aftermidnightwriting @hamiltonsteele @brassreign @bitchysunflower @homosexual-having-tea @adelicioustragedy @trashpocket @dramaticwriter @eddiemunsonswife @blackpanzy @bitchysunflower @adelicioustragedy @thegingerrapunzel @overhillunderhill @beckkthewreck @glittergluekintsugi @elyondelannoy @somegirlsomewhere @pluto-pepsi @shinekocreator @goodomensgurl @savory-babby @blues-tunes @babyblender @221b1tch
(tagging is having issues so i'll tag the rest in a reply)
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candyheartedchy · 1 year ago
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First | Previous | Next
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infinite-infinite-stars · 1 year ago
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What if... Who Killed Markiplier... but it's Ace Attorney Investigations...
"Ace District Attorney Investigations", if you will.
(Everything you see here was drawn by me, with some backgrounds/that one evidence photo being either screenshots from the show, or edits of official photographs of Mythea Castle, where WKM was filmed)
#who killed markiplier#wkm#ace attorney investigations#wkm fanart#wkm district attorney#captainsona#captain yona masters#''a burgundy-wearing prosecutor teaming up with a kooky detective? now why does that sound familiar- OH YEAH!''#anyway you guys ever notice that the da from what we're shown is a pretty piss-poor investigator?#they just kinda wander around aimlessly and allow people to shoo them away before offering up any information#like their alibis or lack thereof#it doesn't exactly help that wkm is a choose your own adventure without any choices#and I know mark's team was limited on budget and time or whatever and they meant for it to be more involved than what we got!#it's not their fault!#but still you can't deny that what we got isn't very satisfying as far as murder mysteries go#and I don't feel all that compelled to pretend otherwise!#so in the version of wkm that exists in MY head#da!yona is going to take the prospect of solving her dear friend's murder SERIOUSLY goddammit!#(the conclusion she's gearing up towards in the last two pictures#is that the party was a cover for mark's plan to kill the colonel; but it obviously backfired and mark wound up getting killed instead)#(that's her theory. as we all know it's not /quite/ accurate to what really happened but it's pretty close!)#(obviously she's unaware of any supernatural element to the whole thing at this point)#(or heck maybe in this version of events there actually isn't a supernatural element at all and she's right. I haven't decided)
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peony-flowerking7 · 10 months ago
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Duzhe, The Queen of Darkness
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Duzhe, Queen of Darkness
To a Human King was wed
but took a monster for her love,
and away from the Kingdom fled.
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Rough Sketch
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Clean Background
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Cleaned Sketch
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Clean Outline plus color
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With background, without border
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No effects and border
Just an au idea since rewatching Star vs The Forces of Evil, the show's ending was disappointing but that doesn't mean I don't appreciate the characters. Eclipsa is my all time favorite queen and this was a good practice for the smoke monster it's not my first time but I rocked it. Yes! Listen! Duzhe and Eclipsa don't have the same personality but the vibe is just there, anyways. Duzhe and Macaque were the perfect candidates ever since I rewatch the lost potential of SVTFOE.
This is just for fun anyways, I might want to do some screenshot editing for this au but it won't really follow a story. But I am super proud of this piece, Duzhe just fits Eclipsa and Macaque can do so good as Globgor. Her cheek marks are butterfly wings, so is her sign and basically the background ALL BUTTERFLIES!! Macaque does call Reader/Duzhe fairy sooo...it's just cute in my opinion. Also I feel like Duzhe would have the same VA as Eclipsa idk, still thinking about it.
I don't have a made up kingdom name so just roll with the ambiguous. Also, Macaque is so damn happy it's SO CUUUTE!! Look at his happy face full of glee and holding his spouse.
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nicole-ashwood · 2 months ago
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Double Exposure: A guide on how we make them pay and the signs that will show it's working
Yes, I know a lot of the hate is going to Deck Nine, and believe me some of that is deserved. But ultimately Square has final Veto power and dictates where the story goes thanks to studio mandates.
Either way, this first part is how we focus our own power and make the bastards fix this. You want change? Here's a guide.
Do not buy ANY more Life is Strange products. Corporate bastards only pay attention to cash flow. Hit their wallets.
If you have self control and decent writing skills, leave a review on Metacritic. Praise what works (Hannah, some of the writing, the inklings of a background plot revolving around an evil future Max), and damn everything else.
Everyone else? Try and do the same on Steam. Just make sure you have enough playtime (~30 min - 1 hour) so people will be more aware. Quality doesn't matter on Steam so much as the Community Score.
Attack the story and writing choices, not the cast and writers. Bosses exist for a reason, focus your fire if you plan on referencing anyone.
Do not dox, send death threats, or do ANYTHING that they can use to justify your dismissal. You want this fixed, don't stoop to their level.
If you can, vote in any game awards the series appears in. Hannah has another game on the way, we'll make sure she gets her proper praises then.
Get your opinions where they matter. Instagram, TikToc, Reddit, and Twitter are where the search algorithms look. Make sure people know how bad they fucked up here.
Return the game if you can, and just watch Let's Plays. Bleed them dry.
This game will only sell if we aren't loud enough. Games are expensive. Your average buyer will still look up reviews and scores before they pop down a 50.
You want change? Don't say it's hopeless and get to work.
You die when you lose hope, and if anything I at least plan on taking as big a chunk out of them as possible before then.
And now for signs we need to keep an eye out for.
Anonymous Employee leaks and what tone they are going with. If the leaks show us things like Arcadia Bay, character returns, or anything else that gives us a hint to the plot taking place in AB, those are good signs.
Keep an eye on anyone who might return, and what their upcoming work is. Rhianna/Chloe has the mystery Lead and is our best clue, but the actors for Joyce, David, Victoria, Steph, Alex, and Ryan are all people we need to keep an eye out for. If they plan on bringing in LiS 2, then keep an eye out for Daniel's actor. He is the only one who could really return.
Watch for updates to the Remasters and series wide collectors editions. Square is going to milk the shit out of any capstone game, and this is where they'll do it.
Look for collabs that feature Max AND Chloe. Those will be meant to keep the series fresh in peoples minds up until 2027/early 2028 (assuming the tweet screenshot I posted previously continues to be true).
Books that highlight Chloe's view will probably be on the way soon. A lot of the stuff we've seen regarding Chloe in this game points to them revising what they originally wrote so Chloe appeared less toxic then originally wanted (yes, I just heaved when I wrote that). These books will continue to soften her, and ensure that she is single for the next game. Yeah, I fully expect the next game to ape the theme of restoring bonds from the first.
Keep an eye on their LinkedIn. As of this writing, they have 101 employees, half of which are artists and designers. Expect that number to increase come January. The finance report for this game will be out by then, and Square will probably pour more cash into D9 to hasten the next games release.
This series can be salvaged. It needs to be salvaged, if anything because it's the loudest voice gaming has for those who are marginalized. This series, in our current hellworld, is too damn important to end on some bullshit pivot like this, but it's only going to make it if we force their hands ourselves.
If you are a fan.
If you care about LGBTQ+ issues.
If you want to help those who feel alone and without anything to look up to in life.
Then by the Gods you damn well better do your part.
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mask-of-prime · 4 months ago
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TLK: The Circle is Broken
You know, after giving the trailer a few rewatches, I realize now that the shot where Kiros is saying "There will be one Lion King" doesn't really sync up with his lips, it made me realize that he probably wasn't actually saying that in that shot. Possibly just a really spliced-up trailer trick to keep the viewers in mystery of how the full scene's gonna go.
Either way, I absolutely loved this shot of Kiros and am so happy to see him so clearly for the first time (and hearing him for the first time, I did not expect Madds Mikkelsen to do such a raspy voice. Made me wonder if just about anyone could've done his voice but Disney just wanted to score celebrity casting points by recycling their Marvel/Star Wars actors like they always do in their remakes lol).
I'm not sure if he's snarling or smirking in the screenshot, but just I drew the first thing that jumped at me, so I went with a conceited smirk bordering on a slasher smile. Also just a good excuse to show off my 2D Universe design for him.
I was gonna try and give him scruffy, pointed cheeks (I think the original movies made that feature so commonplace in male characters to represent that light part of the mane that grows on a lion's jaw), but his original realistic design influenced me so much that I just stuck with the barren cheeks. I'm gonna justify it by saying that it at least alludes to his voice actor's appearance (Madds Mikkelsen has kinda gaunt cheekbones I think)
Also, if the lioness in the background looks like a certain someone, it's because she reminded me of a certain someone. A lot of people (myself included) have been getting massive Zira vibes from this fierce lioness that pursues Mufasa and Taka in several scenes shown in the trailer, so I based a few of her features on Zira. I'm excited to know more about this white lioness, whoever she is. I mean, she appears to have some speaking lines if the shot where everyone is in the snow is anything to go off of.
(EDIT: Gave the lioness blue sclerae, felt like they'd make her stand out more)
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