vyxated
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vyxated ยท 8 days ago
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Chalk'd UI Update [14 November 2024]
follow up update!
+ Fixed the gameplay trait selection UI from not working properly (happens after aging up a sim/baby delivery).
+ Fixed Cupid's Corner UI.
+ Fixed Freelancer career panel from showing blue squares and glitching out.
You can download individual files here. Main mod has been updated on both SFS & Patreon ^^
Chalk'd UI Update [12 November 2024]
โš ๏ธ Before downloading this new update, please remove old versions and clear any caches!
Main Mod Page & Patreon post
+ Updated for Life & Death patch. Now requires the latest UI Cheats Extension v1.44.1
Added recolors for Soul Journey UI, Ghost Perks, and EP-related holiday/event flyers.
+ Changed folder name from "__Thepancake1 - More Traits in CAS" to "__MoreTraitsinCAS & Custom Wrench".
If you want to use other custom wrench icons, delete all files within it/the folder itself.
Let me know if you encounter any issues ๐Ÿซก SFS & Patreon links have been updated
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vyxated ยท 10 days ago
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vyxated ยท 10 days ago
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Hey, when will you update the ts2 ui mod? No pressure just asking
Heyy, maybe in a week if everything goes well. I can only hope nothing stresses me out this week to cause any more delays lol
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vyxated ยท 10 days ago
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Loading Screen Plumbob "Fix"
Made a quick mod to "get rid" of the grey llama image so that you can use custom loading screen mods made before Oct 22 Patch (Life & Death Update) alongside this. This is my attempt at explaining why this bug happens lol
You don't need to download this file if you:
Use loading screen plumbob recolor mods (they share the same image resources and work the same as this file).
Use loading screen mods that use custom images instead of the default green plumbob.
Use any loading screen mods that has been updated or created afterย Oct 22 patch.
download @ patreon
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vyxated ยท 10 days ago
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Chalk'd UI Update [12 November 2024]
โš ๏ธ Before downloading this new update, please remove old versions and clear any caches!
Main Mod Page & Patreon post
+ Updated for Life & Death patch. Now requires the latest UI Cheats Extension v1.44.1
Added recolors for Soul Journey UI, Ghost Perks, and EP-related holiday/event flyers.
+ Changed folder name from "__Thepancake1 - More Traits in CAS" to "__MoreTraitsinCAS & Custom Wrench".
If you want to use other custom wrench icons, delete all files within it/the folder itself.
Let me know if you encounter any issues ๐Ÿซก SFS & Patreon links have been updated
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vyxated ยท 12 days ago
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Hey! totally not rushing, but just curious if you have updated the chalkd UI mod?
Hey! I'm still in the process of updating it. This week's been stressful so I've only been able to work in small batches ~_~ I think I have like.. 15 files left to do out of 38 files
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vyxated ยท 15 days ago
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average monday at 1 tesla court
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vyxated ยท 15 days ago
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this hairline is a crime...
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vyxated ยท 15 days ago
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well ๐Ÿงโ€โ™€๏ธ as a reminder this blog is NOT a safe space for trump supporters but it IS a safe place for women, queers, trans ppl, people of color, undocumented people, and any marginalized group.
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vyxated ยท 15 days ago
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I've been lurking on twt to follow simmers that don't really post on tumblr so if you're there too, here's my bluesky acc :-)
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vyxated ยท 15 days ago
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Hey, I hope you are well and are having a nice day/night! I was hoping you could tell me what I'm doing wrong? I tried following a tut on how to recolour your Reflection & FrontGlo cas background and this flat box shape is there and I'm not sure why? I did ask a while ago but it probably got lost lol. Thank you for your time ๐Ÿ˜Š
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hey! ^^ that shape is from the floor 3d mesh to enable/allow for reflections, and due to the nature of it, you probably won't be able to recolor it the way you want it to w/ gradients, sorry
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vyxated ยท 15 days ago
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hihi ^_^ first, HUGE respect for your dedication and creativity!!! the stuff you do is so super cool!!!!!! second, this is probably a very silly question, but is there a file in any of your ui mods that could be moved to use a cc wrench override? i know it says there are conflicts with those so i must seem very silly right now ๐Ÿ˜“ but i'd also just like to know what file(s) contain the cc wrench replacement and if there's anything else in that same file
hi and thank you ^^ it shares the same file from the "Thepancake1 - More Traits in CAS" folder so you can delete that
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vyxated ยท 19 days ago
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if anyone is wondering why loading screens seem to break and show the grey llama image instead of the plumbob, it's because they changed the instance number of one of the plumbob image assets from 6aec0ad1d1ed59c2 to 6aec09d1d1ed580a.
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yeah, a simple change in the instance number is all you need to make a UI mod break, among a couple of other things ๐Ÿฅฐ this happens if your loading screen mod only includes the ScaleFormGFX file (where you change the background) and doesn't include the plumbob image assets that has the old instance #.
how it works:
Mod includes an old GFX file and its associated image asset(s) w/ the old instance # -> UI doesn't break, game reverts to the old loading screen as a result. (Think of TMEX's Clean UI that keeps the old main menu design.)
Mod includes only the old GFX file, while the image asset w/ new instance # comes from the game files' itself -> UI breaks, there's now a disconnect between the old GFX file and the new image asset.
(more details on why/how ui mods break the way they do at some other time)
so in theory, if you are to import all of the older plumbob image assets (before 22 Oct update) into your loading screen mod and keep the old instance numbers as they were, your loading screen will "fix" itself because the GFX file in your mod can now find the image asset that it was tied to, or as stated on the 2nd point above, revert to an old version of the loading screen.
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(plumbob looks janky because I didn't use the old image assets and used the new ones instead)
anyway. off I go to update my ui mods and come back in a few days ๐Ÿซ 
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vyxated ยท 19 days ago
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First of all!!! I love your art, mods/cc, overall style, and am SUPER thankful for your presence in the sims community! I am shy so the anon ask option being available is a bonus. Fr bless you a million times. You didn't have to share with us so I am just really appreciative. (: Going off of that shyness I mentioned, I lurk in discords of creators so I can keep updated on things and would be super happy to join your server if you have one? Sorry if that's weird
aww bless and thank you anon! <3 I don't have my own discord server and don't plan to create one, but if you want to be notified with my mod updates, you can join for free as a patreon member :] probably the best way to do so since it can notify you either via e-mail/website/app if you have it
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vyxated ยท 19 days ago
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cemetery wip
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vyxated ยท 23 days ago
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I just want you to know that you are going down as a LEGEND for the dedication and work you have put in with the color changing UI and the fact that you're willing to make other colors as well. THANK YOU, THANK YOU!!!
appreciate you anon <3 hopefully I'll be able to start updating things by the end of this week/early next week
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vyxated ยท 25 days ago
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hello! i hope you're doing well! i'm not gonna lie, your speed cas video has me in a TRANCE. i don't know why..but i love the way you make sims (hopefully one day you make more!) but i was wondering if you could share what sliders you use? there was one part of the video where you were adjusting the face and it was so intricate.. i NEED THAT
this one?? that was so long ago that I wonder if you got this sent to the wrong person ๐Ÿ˜† anyway, the only face/head sliders I have in-game are this chin slider/jaw slider, strabismus/cross-eyed slider (no longer available), mouth scale slider, and an ear tilt slider/pointed ear slider.
I don't use face presets/sliders other than the ones mentioned, but I do have body sliders/presets. I used to use them, but after removing and seeing my sims without it.. yeah I'd rather work with what the game offers :'D zerbu's more cas presets mod does help to add more variety to choose from and it won't mark your sims as modded afaik.
what I can say is that definitely play around with the sliders both in normal mode and detailed mode, as well as changing your view (front/side) in each mode to access different sliders
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