#aos vfx
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ryder616 · 1 year ago
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More AoS Twitter so you don't have to 😉
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inkofamethyst · 8 months ago
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March 13, 2024
Happy covid-iversary, yay. "Two weeks to stop the spread," is a saying that will haunt me my entire life, I think.
I didn't actually journal on March 13 which is a shame in hindsight, but I remember not doing much. I lounged around my house because classes were cancelled, I picked my sister up from school, and we went to get ice cream. A lot of other people from my/her high school had the same idea, so the line was long, and I was too awkward to say hi to the people I kinda knew (but I always thought they were cooler than me (I genuinely think most people are cooler than me... which might be a problem in some respects, but I'll deal with that later.)).
Anyway I coded for 5 hours straight and got a working encounter system, a working character creator, and a working opponent set generator. There's still a lot to move from my note to the script, but, the game works, and everything I've written runs as intended. Is it fun? Well, right now, it's all the same. Name yourself, fight one-fight two-fight three (each only requiring one or two inputs), game ends. It was exciting the first couple of times, but now I want to add more for more variety, of course.
[edit: wrote the above a couple days ago and after a break it has returned to being kind of fun. I've also learned that instantaneousness kills all tension, so I wrote a few basic functions to delay and separate lines in various ways. Anyway I'm going to hold off on doing much more transcribing/coding from my pseudocode, since I don't want to get too far ahead of the final project timeline, and I don't even really know what the expectations are, so I could be way outside of bounds here and I just wouldn't know.]
[edit 2, next day: New plan. Going to write more detailed pseudo/update poorly-detailed pseudo, do some story planning for the secret ending that I don't intend to get to but hey yaneverknow, and try to balance mechanics/come up with items/do a bunch of the little things that sap a surprising amount of creativity.]
I also binged She-Hulk, and I loved it?! I thought it was going to be awful and cringey the way people online (dudes?) talked about it, but it was genuine, and meta, and actually had me laughing at times. I mean, that last episode? Come on!!! Sure, some of the vfx were just alright, but it's a show, and after six-odd years of AOS, I'm used to it. I'm glad they leaned into the unseriousness. Also,,,, Matt Murdock is such a hottie. The quips, the law banter, the violence, ahhhh. My dnd-friend strongly endorses Daredevil, but I've held off because I was afraid of the violence, honestly. But I'm a big girl, and I'm very good at closing my eyes.
Today I'm thankful for a successful antiquing run!!!! Early last semester I heard about this antique market, and I finally put in the effort to get there today, and it was amazing!!! I was looking for shared housewares (found the specific item I was looking for!) and unique vintagey jewelry. Didn't quite manage to find anything truly vintage, but I got a darling piece of simple costume jewelry and the most fantastic mug that's shaped like a head of lettuce (this description does not do its beauty justice). The necklace will be perfect for when I finally make my way to the opera, and the mug is like something a fairy would drink from. I stayed within my budget which means I have just a little bit left in my allowance to thrift for clothes, maybe on Friday or Saturday (since I'll be in lab all day tomorrow).
By the way, the antique store was amazing. It has at least five floors (I got tired after three and a half) and is filled to the brim with some of the most eclectic stuff you could ever find, with old-timey radios playing music from various eras throughout. Magical. I could waste a lot of money there.
Oh wait, before I go, yesterday was such a busy day that I didn't even journal but I:
Met up with a lab/classmate and their partner for a lunch and a stroll in the city which was fantastic. My original plan was to go see Dune and also to pick up some (red, short, block) heels I'd ordered, but I didn't end up liking the heels on me very much, and I was enjoying the pair's company too much to cut the time short with a three-hour movie.
Went to a paint night through a diversity org I'm in which was also fantastic. I painted a cute little mushroom scene! I don’t really consider myself a visual artist and I’m not a huge fan of acrylic but it was very relaxing so I’d love to try watercolor sometime. Also like,, because this isn’t my "preferred medium" it was SO nice to not be stressed about perfection and just go for it.
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chaienes · 4 months ago
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Leia a duologia #OHomemFantasma do autor #ChaieneSantos. Disponível em inglês, espanhol e português.
Trecho:
— Muito bom, velho mago. Este é um dos nossos segredos. Mas é uma pena que você não vai poder contar a mais ninguém.
O portão se abriu, fazendo um barulho estridente. O mago entrou olhando para todos os lados, tentando decorar cada detalhe daquele castelo. Aquele era um lugar fantasmagórico. Havia uma sala com uma escada em caracol e, no teto, uma cúpula que deixava entrar ligeiramente a luz do dia, tentando quebrar as sombras. Teias de aranha cobriam os cantos da sala e Juan viu um lagarto escalando a parede. Castiçais de cor dourada presos às paredes clareavam o frio ambiente com suas velas...
Ouviram vozes e alguns passos adiante havia bruxos, conversando. Adentraram uma sala de jantar, onde eles estavam sentados, tomando um vinho tinto. Assim que entrou, todos os olhos se voltaram em sua direção. O silêncio foi quebrado por um deles, que perguntou a Klaus.
— Este é o mago poderoso que fazia os inquisidores morrerem de medo? Não me parece tão perigoso assim. Está tão velho que vejo a sombra da morte ao lado dele, com seu capuz negro e a foice.
#book #livro #film #creativewriting #scifi #studios #executiveproducer #HBO #netflix #Fantasia #Fantasy #Wattpad #VFX #booktok #booktokbrasil #booktokes #booktokespanol #booktokusa #webtoon #booktokesp #scenicrights #streaming #ott #kindle #amreading
https://lnkd.in/dnszxea8
https://lnkd.in/g-xSfi4
www.chaienesantos.com
https://lnkd.in/dKNBTc6J
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postsofbabel · 4 months ago
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practice1herts2023 · 6 months ago
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Red and Blue Development - 6
Dragon Priest - finishing touches
This week I created beauty and technical renders inside Marmoset and beauty renders in Unreal Engine. I posed my model inside Zbrush and exported it into the program. I used the Light and Shadow assignment scenery for the Unreal renders. Furthermore, I created a VFX for the draconic spell for the posed asset.  I entered my finished project into the 2024 Rookie’s award to gain feedback and contacts from industry professionals.
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Technical and beauty renders - Marmoset
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Unreal engine renders
Unfortunately, during my first export, I faced a strange bug inside Unreal Engine 5.3. The metallic maps were faint and unrecognizable compared to the Marmoset renders. I re-exported the textures as TGA files, and it didn’t seem to work. Later I realized that the program recognized the compressed metallic -AO-roughness map as a normal map and it caused the issue. Furthermore, I adjusted the roughness by multiplying it in the material editor to achieve a less shiny metallic surface for the armor.
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andrewghung · 5 months ago
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painting layers of information 1. drawing
2. local color
3. local color variation (gradients, blushes)
4. texture (photobash sometimes)
5. big forms (light vs shadow / cast shadows, edge contrast)
6. secondary forms (half tones forms, forms turning on the same plane like muscles or clothing folds, edge contrast)
7. AO (-1 value group darker)
8. speculars (+1 to 4 value groups brighter) + specular temperature contrast (vibrating cool color inside specular)
9. specular texture (half light, depends on material)
10. material contrast/mixed material (e.g. rusting or wet or dents) (also opacity speculars for 100% reflective things bc theyre like a mirror with a local color. im probably never actually drawing in an actual mirror material unless its a literal mirror, which in that case its more like a window)
11. contact (changes shape, ie. squish / squash / stretch)
12. overpaint visible brush strokes
POST FX
13. local color variation 2 because it probably got lost (overlay)
14. bounce light (hue variation)
15. light falloff (big gradient)
16. rimlight (hue variation)
17. vignette (multiply)
18. bloom (screen)
19. vfx (wind, dust, things with a shape)
20. vfx particles (dots)
21. blurs (motion, iris)
22. sharpness
23. color balancing
24. noise
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mrvfx · 10 months ago
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Hoje, embarquem comigo em uma jornada acelerada pelos bastidores da criação! Este filme nos leva diretamente ao coração do processo de texturização, renderização e animação do icônico Delorean, a máquina do tempo de De Volta para o Futuro! 🌪️🔥 Assistam agora e descubram os segredos que transformam esse clássico em uma obra-prima animada. Este é apenas um gostinho do que está por vir: um take exclusivo da nova introdução do canal Mr.VFX! 🌟🎥 Não percam a oportunidade de fazer parte desta jornada visual. Inscrevam-se, curtam e compartilhem para mais conteúdos fascinantes de VFX, animação e inovação visual! 🚀🎨 #MrVFX #Delorean #DeVoltaParaOFuturo #VFX #Animação #MáquinaDoTempo #InscrevaSe #Curta #Compartilhe CLIQUE EM GOSTEI, FAVORITE, COMENTE E SE INSCREVA! https://goo.gl/r1NIyT
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aftereffectsprojects · 2 years ago
Video
vimeo
REAL shaders pack Motion Design from Antony Parker on Vimeo.
✔️ Download here: templatesbravo.com/vh/item/real-shaders-pack/28252762
The most ever ambitious shaders pack (Update [information on project page]) 500 physical shaders for Element 3dv2 is here! Suitable for any video projects! Make your video more epic visually and realistic! Awesome for VFX/Motion/3D designers, 3D modeling, Game development, for VR/AR content. Setup very quickly every 3d object and get the best and professional visual quality.
More than 1500 tiled 4k photo real textures, Diffuse, AO, Normal, Specular and Displacement maps.
Can be used with Unreal engine, Unity and other 3D software
500 Element 3Dv2 shaders in 11 categories for every taste! Food Glass Ground Metal Paper Plaster(concrete) Plastic Stone Textile Tile(brick) Wood
25 already epic openers for your logo or text
60 bevel
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initiumseries · 2 years ago
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i know a lot of people adore aos and it did really well domestically in terms of ratings but personally, i thought everyone on the show was super flat in terms of chemistry and i also couldn’t get into some of the cast’s acting. i watched both parts because i found the premise and story interesting enough to look past all that but even the writing was often poor imo. nothing was ever developed properly, the ml didn’t have chemistry with either actress, and none of the other dynamics on the show really had the chemistry nor were they fleshed out. the whole show is honestly carried by lee jaewook, the lead actor, imo (for the first season at least) and the cool vfx. but that’s it… it’s just the aesthetic. and the finale was stupid so there’s that
LOL fair enough. What was the finale? My friend messaged me PISSED about the finale and then I googled and found that the finale led to "mixed reviews" which is always code for "people hated it" lmao. Yeah for me I couldn't get past s1 ep 3. It wasn't engaging me, I didn't really believe anyone, the acting was wooden and that whole guy took over the body of this other guy and had sex with his wife...like honestly, a body swap is the fastest way to throw me out of a drama. It's stupid. And that was even more stupid because like...why would you just...GIVE the emperor your body? What was the end game there? Like...? It just wasn't giving what it needed to give and the VFX were still...cheap, and if I wanted cheap VFX I'd just watch the Flash. Like, it was the same with Red Sky, if you're going to include VFX into a show, for me it just has to be seamless or else what's the point? Maybe it improved, but from what I saw I just sighed. No redeeming qualities lol.
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marvelthismarvelthat · 5 years ago
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me on twitter about d*kedaisy last week:
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aos writers this week: anyway snowflake and deke are perfect for each other and they’re gonna bang. snowdeke rise!!!
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agentlukaofshield · 5 years ago
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They are really leaning into mystical stuff this season huh?
Ley lines, animal sacrifices, blood magic, gotta love it 
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bunnykaye · 6 years ago
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those shots of Zephyr One are LITERALLY BREATHTAKING
WOW
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stargazerdaisy · 6 years ago
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Okay that actually looked cool.  
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chaienes · 9 months ago
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Leia a duologia #OHomemFantasma. Disponível em inglês, espanhol e português.
Trecho:
— Muito bom, velho mago. Este é um dos nossos segredos. Mas é uma pena que você não vai poder contar a mais ninguém.
O portão se abriu, fazendo um barulho estridente. O mago entrou olhando para todos os lados, tentando decorar cada detalhe daquele castelo. Aquele era um lugar fantasmagórico. Havia uma sala com uma escada em caracol e, no teto, uma cúpula que deixava entrar ligeiramente a luz do dia, tentando quebrar as sombras. Teias de aranha cobriam os cantos da sala e Juan viu um lagarto escalando a parede. Castiçais de cor dourada presos às paredes clareavam o frio ambiente com suas velas...
Ouviram vozes e alguns passos adiante havia bruxos, conversando. Adentraram uma sala de jantar, onde eles estavam sentados, tomando um vinho tinto. Assim que entrou, todos os olhos se voltaram em sua direção. O silêncio foi quebrado por um deles, que perguntou a Klaus.
— Este é o mago poderoso que fazia os inquisidores morrerem de medo? Não me parece tão perigoso assim. Está tão velho que vejo a sombra da morte ao lado dele, com seu capuz negro e a foice.
#book #livro #film #creativewriting #scifi #Fantasia #Fantasy #Wattpad #VFX #streaming #ott #kindle #amreading
https://lnkd.in/dxJCTat
www.chaienesantos.com
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sulan1809 · 2 years ago
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Viewtful Joe - O Herói Tokusatsu da Capcom
Viewtiful joe é um personagem de uma franchise de games que leva o nome do personagem principal. No primeiro game, Joe é um cinéfilo fanático, apaixonado pelos filmes do Captain Blue. Um dia, quando ele estava assistindo um filme ao lado de Sonia, uma figura sombria derrota o Capitão Azul e chega da tela para puxar Silvia para ela. O robô do Capitão Azul, Six Majin, é retirado do filme pela figura, e leva Joe de volta com ele. Joe é confrontado pelo Capitão Azul, que lhe dá um V-Watch. Isso permite que ele se transforme em seu alter ego, Viewtiful Joe, sempre que Joe diz a palavra "henshin". Mais tarde, ele também adquire Six Majin como seu próprio robô pessoal.
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Todo o gameplay geral de Viewtiful Joe apresenta a tradicional plataforma 2D side-scrolling misturada com gráficos 3D cel-shaded. Habilidades conhecidas como "VFX Powers" concedem ao jogador ações especiais para combate e resolução de puzzles, como desacelerar ou acelerar o tempo. Viewtiful Joe foi aclamado pela crítica por seu estilo visual e jogabilidade únicos, ganhando vários prêmios de várias publicações da mídia. Depois de ser um pequeno sucesso comercial, o game gerou algumas sequências com lançamentos vistos em outros consoles, como PlayStation Portable (PSP) e Nintendo DS(Viewtiful Joe: Double Trouble). Uma adaptação em anime do jogo e uma série de mangá também foram produzidos. Viewtiful Joe foi elaborado por Hideki Kamiya, o famoso designer que criou Devil May Cry, e com o sucesso astronômico do primeiro game, surgiram outros, tais como o ultra-hard DMC 3: Dante’s Awakening, cujo modo hard da versão japonesa se assemelhava ao modo normal da versão norte americana...
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Vale ressaltar um certo personagem, Dante, da popular franchise Devil May Cry, que aparece como personagem convidado em Viewtiful Joe, bom, pelo menos pra quem tinha um PlayStation 2...
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ilexvici · 7 years ago
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If no-one else will do it then I will
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