#android games 2020
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lovelybrandt · 2 months ago
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Sorry Was Private 404 No Available!!! 😭⚠️🗑️
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kronixstudios · 6 months ago
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BreakFree - Virus Shooter : Updated Gameplay! Swap can now be unlocked with in-game items!
Download for free on Android and iOS!
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laviaceae · 2 months ago
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your art has spiked my interest haha what’s tower of hanoi and how/where do i play it?
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OKAY.
TOWER OF HANOI IS THE BEST GAME YOU ABSOLUTELY, 110% GUARANTEE NO REFUNDS, HAVE NEVER HEARD OF.
LET ME EXPLAIN.
(also known as: i win at all times ever and im glad my tawahano propaganda pays off, HAH!)
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Have you ever heard of... END ROLL? Walking On A Star Unknown? Farethere City? These are all relatively niche RPGMaker 2000 games made by a Japanese game creator known as Segawa (せがわ), with END ROLL being the most popular among Western Fans (you might see the main character, Russell, in some fanart with OMORI or Yume Nikki characters for example)!
In fact, for followers of mine who are In Stars and Time fans, END ROLL was credited as one of the inspirations for that game!
TOWER of HANOI is another game made by Segawa, one released in November of 2020, and one of the final games they've made in RPG2K (so they've got an absolute mastery of the engine).
I'll be in part directing this post towards ISAT fans since that makes up the majority of my followerbase on Tumblr, so there may be ISAT spoilers (including Two Hats/Act 6 Secret spoilers) up ahead! There will also be mild TOWER of HANOI spoilers required to explain the game's premise. Proceed at your own risk.
Section One: So, what is TOWER of HANOI all about?
TOWER of HANOI is a narrative-driven RPG with multiple endings (2 'true endings', 3 'bad endings') set in a futuristic, post-post-World-War-Five society. The game mostly takes place within the TOWER, a hyper-realistic virtual reality simulation currently undergoing playtests that was built to be able to rehabilitate HANOI (androids that look and sound and feel emotions like humans do) who have dangerous levels of mental instability.
The stability of a HANOI is measured through their Stress Level, a numerical representation of that HANOI's mental state. HANOI are generally considered by society to be more of technology or property than people (like your computer or your phone would be), and as such have no rights and are often mistreated by humans. More than 50% of HANOI hate their human employers.
In order to combat the dangerous upward trend of HANOI Stress Levels (caused by their mistreatment), the TOWER was created. In it, HANOI are expected to fight and defeat virtual enemies that approximate humans in order to destress through violence. Upon a successful completion, HANOI are to be returned to their human employers.
Because the TOWER is currently undergoing testing, groups of HANOI are accompanied through the TOWER by a human "Inspector" who is expected to report any bugs or issues they encounter during their playtest.
You play as one of those human Inspectors; Inspector No.102, Coral Brown.
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(this is my art! you may have seen him in my ISAT au as taking the place of Siffrin).
He's 33 years old, kind, calm, and soft as a marshmallow. He's also a human being who believes in the rights and wellbeing of HANOI, and sympathises with their suffering. As a child, he was raised by a HANOI instead of his parents, which may have contributed to his feelings towards them.
Over the course of the game and as you progress through the TOWER you'll get to meet and intimately know the ten HANOI under Coral's care with Fire Emblem-esque Support events depending on how many times you bring each of them to battle. These can be between Coral and the HANOI, or the HANOI between eachother. (There are more than 100 of these such events to collect in total!)
TOWER of HANOI's characters are both charming and tragic. They each have incredibly well-realised personalities, backstories, and relationships both with the Inspector taking care of them and eachother. It's easy to imagine day-to-day interactions in Headquarters (your hub area) between them all.
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You have Adams, a HANOI built for missionary work and who's Stress Level is the lowest out of all ten (and actually below the 'dangerous' stress threshold)! He's silly and mischevious and adores spicy food. Despite this, he's here at the TOWER because he doesn't believe in God, despite that being an important part of his 'role' in the world. When did he stop believing in God, and why? What is his relationship with the people at the Church that took care of him?
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Or Mira, a Childcare HANOI that reminds Coral of the HANOI that looked after him as a child. She loves children, but has to constantly grapple with the fact that she can't have any and that any children she takes care of will eventually, inevitably leave her. How will she and Coral resolve the fact that they both remind eachother of someone they knew in the past? How will she interact with the other HANOI?
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There's also Nanashi, a cheaply-made HANOI for miscellaneous chores who's trust and care for humanity has been completely shattered due to his ties with the mafia. He wasn't even important enough to be given a name until Coral gives him one upon their first meeting in the TOWER. He hates humans, hates Coral, and refuses to trust him, instead convincing himself that Coral is merely faking his kindness to get him to let his guard down just to use him like all humans he's ever known have done. Will Coral eventually be given Nanashi's trust? What will he do once he leaves the TOWER, and has to be sent back to the mafia where he came from?
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Finally there's Kimon Noroi, a HANOI who resembles a child that fulfils a very special purpose. Noroi is what's known as a Yorimashi (憑坐), and uses her body to allow spirits to occupy it and commune with the living. She's seen how terrible humans can be because of the spirits she's seen and can come across as a bit standoffish (though she's really just as much of a menace as Adams is), and definitely, definitely, definitely doesn't miss the Priest at the shrine she lived in before coming to the TOWER at all! How will she interact with Adams, both having people they miss back at home? How will she interact with Mira, who's like a mother figure to her in this place?
As you progress, you can find the answers to all of these questions, as well as the identities of the six other HANOI I've not even mentioned here- all as well-written and interesting as these four.
However, the HANOI aren't the only faction in the game to worry about.
The very NPCs and enemies you'll be fighting along the way are coming to life, gaining sentience, and realising they want something more in their existence than eternally repeating dialogue chains and fetch quests and death in battle.
The head of this 'rebellion' of 0s and 1s, a computer virus named Shunya, acts as the main antagonist for the majority of the game, but even she isn't... 'evil'. She has her own found family, a group of bugged enemies she's befriended along her journey, all of whom want her to realise her dream of "melting" down the TOWER and returning all of the 0s and 1s inside to their base state of not thinking, not feeling, and not being in eternal pain.
Should you fight these people, if their emotions really are real, and defeat them without caring about their plight? Is it right to, to disregard the thoughts and feelings of 0s and 1s for the sake of the wellbeing of the HANOI Coral's grown so attached to? Should you follow the 'role' you've been given, or disregard it and create your own?
TOWER of HANOI excellently tackles the dichotomy of themes between 'roles' in societies and the 'dreams' people have, and nowhere is this more apparent than Coral Brown himself. Throughout the game, there will be multiple events and opportunities in order to control Coral's own Stress Level, and how he feels towards both the side of HANOI and the side of 0s and 1s he's stuck between. Lower his stress and he'll side with the HANOI and enjoy his job, and at higher stresses he'll begin to hate it, being unable to eat or sleep as he starts feeling awful for the 0s and 1s he spends his time killing in the TOWER....
These branch into the two main 'True Routes' of the game, depending on your Stress Level... but I shall leave the specific nature of those to discover in your own playthroughs. :)
If you've enjoyed ISAT, there's a good chance you'll enjoy TOWER of HANOI. Not only is one of the creator's previous games an inspiration for ISAT, they share a lot of similarities in their characters. Coral and Siffrin are very similar as protagonists, and as for others...
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(Loop artwork credit to Insertdisc5 from In Stars and Time)
I could write a whole essay on how these two are so painfully similar and would kill eachother on sight. Maybe I will one day. Who knows. Me when I have a guide character lacking half of a face that has Fucking Issues TM stemming from intense jealousy and shares some visual similarity with our main character. Just look at them. This is the sole reason for the twohats warning. Just look at them.
Section Two: Wow, that's so cool and awesome Mx Lav! How do I play TOWER of HANOI?
You can check out the official website here, and the official downloads page here! I'd recommend following the instructions on this website to get the game working faster (because RPG2K is a pain in the ass on modern systems).
...
...Oh? It's all in Japanese? ...Well-
Section Three: --WAIT WHY IS IT ALL IN JAPANESE??
Yes, that's TOWER of HANOI's One (Big) Thing. The one thing you have to look past in order to actually play the game; it's all in Japanese, and an English translation will never be made (unless Segawa-san lifts the translation ban).
However, you don't actually need to know Japanese to play the game. I sure don't! And all of the other English-speaking fans I know that have played this game don't either.
There are three main ways to accomplish this, but I'll only discuss two here:
Sugoi Translator or similar translators. Sugoi Translator (or Sugoi Toolkit) is a machine translation tool that automatically grabs and translates the text in game you're looking at. The translations themselves make a good amount of sense, too! It's a little difficult to set up, but once you've calibrated it once you never have to worry about it again. This is definitely easiest if you want to read all of the dialogue in the game, including flavourtext (as yes, all 10 HANOI and Coral have unique flavourtext for every item in the game...), but is only available for free on the 15th and 16th each month and is otherwise only available to download on the creator's Patreon.
Google Lens. The easier, plug-and-translate method of the two. Simply download the Google Lens app and point it at the text on the screen, it'll read and translate it for you. The translations here are a little goofier (and sometimes, depending on your phone camera quality or lighting conditions, can be difficult for the app to pick up), but it's easy to complete a playthrough with just this tool alone.
If you can't get past this game's One Big Thing, I get it. It's a hard game to sell to people precisely for this reason. I'm at least glad you've read this far down into the post to get to this point and have showed interest in the game. And now you now about a game you didn't before, and you also have an itty bitty bit of context for all the non-ISAT stuff I post here. But this game has had me in a chokehold for the past two years and I promise that, if you can get through it, it's extremely worth it.
If you have the time and you're willing to try, please do! I love this game with all my heart and it's such a shame that most Western fans will never have easy access to it. I shill this game with all my heart, for realsies.
Section Four: Trigger/Content Warnings
If you've played a Segawa game before, you knew this section was coming. Segawa-san's games often tackle heavy or dark themes, and TOWER of HANOI isn't an exception. I'll add a list of content warnings here just so you aren't surprised by anything.
Suicide, both on and off screen
Self-harm, on-screen through dialogue
Themes of terminal illness, on screen
Hospitals (on screen, a majority of one of the game's dungeons takes place in one)
Death (on-screen)
Abuse (off-screen, but portrayed through dialogue)
Child harm/death (mentioned)
Kidnapping/Child kidnapping (mentioned)
Horror elements (no chase sequences, one jumpscare through an optional and hard-to-find sidequest)
Sexual Assault/Abuse (Not on-screen but talked about extensively, can avoided if you avoid Melitica/Merrytika's dialogue)
Mishandling of discussions surrounding gender identity (this character's identity is shown generally throughout the game to be a positive/supported thing, but some dialogue and design choices are quite ignorant/transphobic- though not maliciously. This can be avoided if you avoid Kathy/Cameron's dialogue)
There is also a substantial amount of screenshake employed near the end of the game. This list is from memory and limited from the amount of dialogue I've personally seen/translated, so it's probably not fully comprehensive. But it is thorough.
Section Five: Conclusion
oof... You've made it to the end! This took me the better part of a day to write, and I'm glad I finally got to advertise my favourite game on main. I hope... any of this makes sense, and that you enjoy! Even if you decide TOWER of HANOI isn't right for you, you at least know a little more about something you didn't before. Thank you so much for getting to the end, and I wish you the best!
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the-monkey-ruler · 5 months ago
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Gado Fight (2020) 鬼斗
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Date: January 9, 2020 Platform: PC / Android Developer: Leiting Games Publisher: Leiting Games Genre: Fighting Theme: Fantasy Also known as: 墨斗 Type: Rewrite
Summary:
Gado Fight (鬼斗) is a one-on-one fighting game by the Taiwanese company Leiting Games. It was released in January 2020 for Android and April of the same year for Steam. It is based on the Chinese classic novel Journey to the West, which in turn is also based heavily on Chinese mythology.
Source: https://www.giantbomb.com/gado-fight/3030-82478/
Link: https://www.youtube.com/watch?v=jaqtC9joPys
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ikemenfangirl · 3 months ago
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OTOME101 : Light and Night
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Light and Night first appeared in March 2020 with Official site and voice actors lists https://www.facebook.com/share/iXCfd79MxX3G6Tcd/?mibextid=WC7FNe
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💜 August 2020: Introducing the 4th male lead
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💛 May 2021 Introducing the 5th male lead
Game launches on June 24, 2021
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💗 Truth or Dare Starting from October 2021 Increase his love, get a couple avatar, and update your and his moment. (timeline status)
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✨ WISH UPON A STAR Starting from January 2022
It’s gacha random for items, totals spins to exchange an another 6 star cards.
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☀️ Each chapter of the main story is very long.
🌙 this game is good if you like long-lasting love story like a drama series.
⭐️ If you like passionate and hot love scenes, there is only a few beautiful description shown in some cards events.
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Game : Light and Night By: Tencent Platfrom: iOS, Android
🔻 Official site Mainland China : https://love.qq.com
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Taiwan : https://lan.tw.gamehours.com
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South Korean : https://lightandnightkr.haoplay.com
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woodchipp · 2 months ago
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OMORI and Detroit: Become Human's Plot Twists - How A Bad Plot Twist Ruins The Story Instead Of Enhancing It
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In the 2020 game OMORI, the story's plot twist is that the main protagonist's sister, Mari, didn't kill herself as the player was led to believe - instead, the main protagonist himself accidentally killed her in a fit of rage after an argument they had and his best friend subsequently covered that up by staging it as a suicide.
In the 2018 game Detroit: Become Human, the plot twist of Kara’s story is that Alice, the seemingly human child Kara took care of after the two broke free of Alice’s abusive father, was actually an android all along. 
What do they have in common? The answer’s simple - not only are they emblematic of their respective games’ shoddy writing, they detract from the story they’re supposed to elevate.
First things first - both twists don’t make sense upon scrutiny. OMORI’s plot twist in particular hinges on a huge contrivance - the fact Basil just so happened to be present in Sunny’s house (for reasons the game leaves unexplained) at exactly the right time to witness Sunny committing manslaughter and come up with a plan to absolve him of any blame. Furthermore, the twist’s insinuation that Mari overworked Sunny and didn’t tolerate his mistakes comes out of left field, as Mari was consistently portrayed as kind and flawless (both in Sunny’s dreams and in the real world via the photo album)  throughout the game up until that point.
Alice’s twist only works because the story lies to the player: Kara finds a magazine with a picture of Alice’s model at the beginning of the game, but it’s conveniently blurred. While there are some hints that Alice is an android, such as the fact that she refuses to eat even when food is presented to her, this clashes with one of the main levels of Kara’s story, which has her looking for food and shelter for Alice’s sake. This implies that Kara deliberately ignored Alice’s true nature, for reasons that will be elaborated on later.
Alice’s twist, however, does have some solid hints at the very least. That brings me to a problem exclusive to OMORI’s twist - the game spends most of its runtime hinting at the red herring of Mari having hanged herself as opposed to the twist of her having been shoved down the stairs. The only tangible clues to the twist are the prevalence of staircases in the brief cutscenes before Sunny fights his fears and the hands motif, but they are not enough. If the point of the reveal is that Mari didn’t kill herself, what’s the point in hinting she did?
Secondly, the twists’ linchpin characters are flat in terms of personality. Alice is the quintessential “little girl” in videogames: cute, small, withdrawn, barely cries (she doesn’t even go into hysterics at a concentration camp), constantly needs to be cared for and protected, at most steers you in the right moral direction if you do something “problematic”, even if for her sake. This, allegedly, is supposed to stem from her background, as she was abused by her father, but even the android that Kara spots and that makes her confront the truth has the same quiet, demure, sad demeanor, implying that it’s simply how Alice’s model is programmed to be. Alice is not a character: she is a pet you are supposed to find adorable. The twist that she was never a “real” human, therefore, falls flat on its face: she doesn’t prove anything about the depth of emotions androids can experience. For all intents and purposes, she is the doll racist humans see androids as.
Aside from a brief interaction with Hero in the first several minutes of the game (which is promptly forgotten as soon as it ends), Mari spends most of its runtime only as fuel for Sunny and his friends’ grief. She is given no personality beyond being the Team Mom, isn’t fleshed out in any objective flashbacks (as in, flashbacks not colored by Sunny’s perception of her), and if the vision Sunny experiences on Two Days Left is her ghost, she isn’t plussed in the slightest by her dear little brother profaning her memory by deciding to keep up Basil’s lie. The one flaw the game tries to give her - perfectionism - has no bearing on her character until the moment the game uses it to give Sunny a reason to lash out at her, and the negative impact said flaw had on her life before the argument is glossed over. OMORI’s point that her desire to be perfect was the reason for her downfall, therefore, falls flat on its face: for all intents and purposes, Mari is perfect. 
Finally, both twists are detrimental to the stories they are in.  Supposedly, the twist of android Alice is meant to make you question whether or not you, the player, are going to love her all the same even after learning that she’s not human (although the question should be moot since all three protagonists are androids and the most popular one in the fandom is the most machine-like one). What the game fails to answer, however, is why Kara refused to accept reality and deluded herself into thinking Alice was human to the point of endangering both of them for the sake of playing pretend (this, on top of everything else, makes replaying the game much more frustrating, as you no longer care to give Alice proper shelter as she doesn’t really need it). The implication is that she, herself, believes an android child is inherently less deserving of love as a human one, an interesting concept of internalized bigotry that is never explored. Even worse than this, what before could be seen as a touching relationship between an android and a human, who despite the hatred surrounding them can form a family out of natural love, is now nothing more than two androids following their programming: Kara keeps being a caretaker as she’s supposed to do, and Alice keeps being the perfect little child as she’s supposed to be. While they both rebelled against their abusive master, it means that, at their core, they didn’t even deviate in the first place, and instead forced themselves back into their pre-programmed roles. This is the complete antithesis of the message of the game, which is that androids are more than their programming and they are, instead, people.
Similarly, OMORI’s plot twist turns what could’ve been an interesting story about such topics as teenage suicide and suicide bereavement into a farce. It’s one thing to play this game under the impression Sunny and co. are struggling to live a life their beloved sister and friend unexpectedly removed herself from, but it’s very different to replay it with the knowledge that all the pain Kel, Hero and Aubrey went through was pointless since Mari never killed herself in the first place and stemmed from one of their friends desecrating her corpse. Without warning, the story turns from being about overcoming the grief of losing a loved one to suicide into being about grappling with the guilt of a manslaughter and a huge lie that destroyed multiple friendships - a lie Sunny directly facilitated by lying to his friends by omission to save his own skin. The only character in the game to call Sunny out on this is his suicidal depression (!!!), and its arguments are framed as irrational self-loathing so they’d be easier to dismiss; the game’s best ending, meanwhile, has him conveniently avoid the consequences of his confession by moving town, not caring anymore about the feelings of his friends (or the well-being of Basil, whom he leaves to bear the brunt of the consequences). None of this would’ve been a problem if the game simply focused on Sunny moving on from blaming himself for his sister’s suicide instead.
So, this brings me back to the post's title - not only should a good plot twist be properly foreshadowed, but it should enhance the plot when experienced multiple times. The twists in OMORI and DBH fail to do so, and create the impression they were haphazardly inserted into the plot for the sake of subverting the audience's expectations, with little thought given to how they retroactively affect said plot.
Unfortunately, the only expectation they manage to subvert is the expectation of a completent story.
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writingmochi · 1 year ago
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the future is not a straight line. it is filled with many crossroads. there must be a future that we can choose for ourselves. - kiyoko, akira (1988)
cast: jake ✗ fem.reader (featuring many other idols)
synopsis: as the world entered the middle of the 21st century, many things have changed for the better or for worse in the newly united korea peninsula: the preparation for the succession of the new conglomerates of the past decade, the uprising of deviant androids, and the new layer of life shield by walls of codes. in the middle of it, two beings are trying to understand each other and the situation of the world they live in; an unknown territory
genre: cyberpunk, cyber noir, psychological thriller, science fiction, dystopian future, politics and philosophies regarding artificial intelligence and humanity, romance, drama, angst, mature content (war and revolution, explicit smut)
based on: video game cyberpunk 2077 (2020) and detroit: become human (2018), anime serial experiments lain (1998), and tv show succession (2018-2023)
status: to be released
message from the moon: remember that this story is fiction and do be careful and read the warnings at the top. all the idols mentioned here are not what they are in real life.
in celebrating one of my muses' birthday, here is a series that i have been ideating for about a year now! i know it's very unconventional but i want to explore more of this genre, especially since i don't see it much in enhablr *thumbs up*
taglist? right here
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TEASER
project android | cyberspace advertisement | the rebellion
INTRODUCTION
united korea | from south seoul | from north seoul
cyberspace interactive
it's your chance to use cyberspace! want to know the databases and the characters more? come visit us! coming soon, 2024
THE STORY (tentative date and amount of parts; will always gonna be 3 acts but may divided into smaller parts)
act 1 (2024)
no matter where you go, everyone is connected- iwakura lain, serial experiments lain (1998)
warning(s): tba
act 2 (2024)
i am superior in many ways, but i would gladly give it up to be human - data, star trek: the next generation (1987-1994)
warning(s): tba
act 3 (2024)
man is an individual only because of his intangible memory. but memory cannot be defined, yet it defines mankind - puppet master, ghost in the shell (1995)
warning(s): tba
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taglist: @raeyunshm @endzii23 @fluffyywoo @camipendragon @hiqhkey @wccycc @cha0thicpisces @y4wnjunz @yeehawnana @beansworldsstuff @kimipxl @blurryriki @reallysmolrenjun (special tag for @ujunxverse as the very 1st supporter for this series XD)
© writingmochi on tumblr, 2021-2024. all rights reserved
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indie-ttrpg-of-the-week · 4 months ago
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Hardwired Island
90s nostalgia isn't cool anymore, its all about that early aughts nostalgia, so I propose we have transparent plastic prosthetic limbs, like those bootleg PS2/Wii controllers Touchstones: Bubblegum Crisis, 90s Cyberpunk Anime in general
Genre: Cyberpunk What is this game?: Hardwired Island is a cyberpunk game about being broke citizens in the first space station city on earth 
How's the gameplay?: Hardwired Island uses a 2d6+Bonus system, inspired by PBTA, but the game itself isn't exactly that. Hardwired's character creation is one of its big draws, being fairly simple but allowing many different character concepts, maybe you're an android street fighter, wanting to enter the big leagues, or an ex-military drone operator, wanting to atone for your crimes, character creation works by picking a background, Occupation, and 2 traits, which lets you get really flexible with your character! Backgrounds have misc abilities and determine your character's skills (which you get to create yourself, so if you want your character to be really good at niche internet drama, you can!), Occupations give you powerful abilities that make you really good at things that other people can do worse, and traits are just random abilities and events in your character's history. The Big Thing about Hardwired is its financial shock system, whenever your character makes a big purchase, such as for example a prosthetic, they might get more financial stress, which can end up leading them into a crisis, where they might need to reach out to a friend to get a place to stay, or move back with their parents, or make shady deals with the mafia, and so on. Hardwired's mechanics are Narrative-first, meaning they exist to create interesting drama for characters, and that makes it a very fun system for just making cool stories
What's the setting (If any) like?: Hardwired takes place in the far future of 2020, on a giant space station city, where the rich prosper and the poor toil. Hardwired is really keen on the "boring dystopia" aspect, there's definitely interesting stuff! but players are assumed to be common laymen trying their best to get by, of course this doesn't mean their ADVENTURES have to be boring! a package delivery gig could end with dealing with the strange Dreamers, bizarre AI with weird powers, or an investigation on an anonymous street artist could end in inciting a riot against a local bank, and so on!
What's the tone?: Hardwired will try to crush your players, it is not a pleasant world, there's kindness everywhere, and good people to be found, but the world is overwhelmingly against you
Session length: 1-2 hours is realistic enough
Number of Players: 4-6 is the recommended amount by me!
Malleability: Hardwired's mechanics are kinda rooted in its setting, but a crafty GM could likely do something interesting with them, I've been working on a hack for my own cyberpunk setting, for example!
Resources: a Google Sheet is available, and that's honestly kinda all you need, its not a very complex system. There's two or so expansions, one of them includes a playable cat occupation!
So I hesitated a lil on posting this game because i know people have Opinions on this game, but this game's great and im tired of pretending its not. It's a definite must play for any cyberpunk fan, in my opinion
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for-those-who-wait · 3 months ago
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Would love to see more of your android Hunter au! Love the idea it just won’t leave my head…
A question I would have for this is Hunter still like a replica of Caleb? Sorta like an Astro boy type thing going on here or what? If so what’s the story behind that if you are willing to share.
Never played become human, despite years of saying I will bc it looks made for me jksskkm, so sorry if I’m missing something there.
Yes I'm so glad!! I'm a very big fan of it and I am very tempted to write something for it (I too have been possessed)
The short answer is that Hunter was made in Caleb's image—as close as Philip could get! Very much an Astro boy situation where he's made as a sort of replacement that was programmed to experience, interpret, and interact with the world exactly as a human would.
As for the long answer and the story behind it, my thoughts are "take canon and replace witches with androids" and that's your initial argument between Philip and Caleb. I haven't thought about it too much but my initial idea is that before the revolution, they both lived in Detroit and worked with androids, and both worked at CyberLife (Caleb because he's naturally fascinated with them and Philip because he's just following in Caleb's footsteps [call it brotherly bonding or unhealthy obsession, take your pick!]), but it's Caleb that sees the early signs of deviancy and sees something more within androids that Philip just can't fathom (that being the capacity for free thought and will). Philip sees this as a betrayal—How dare you see humanity in these machines! How dare you try and extend the sanctity of the human soul to these inhuman bodies of plastic!—and like in canon, he kills Caleb for that betrayal.
Now this all happened in the late 2010s and early 2020s because for some reason, Detroit: Become Human is in a technologically advanced version of our world where CyberLife was founded and androids were first created in 2018 (the actual game and android revolution take place in 2038). I think it would be a few years until Philip does kill Caleb, let's say 2027 or so (because androids pass the Turing test in 2022 and 2027 is the year that a million androids have been sold, so the concept of deviancy was able to marinate a bit and I think that's enough time for the signs to start popping up and for Elijah Kamski, the CEO of CyberLife, to start being weird and existential about it).
So it's 2027, Caleb is dead, Philip is never considered a suspect, is never tried, and the murder is never solved. He is so incredibly not well (my man needs magical levels of therapy and his ass is not getting it). At this point, Philip has been working at CyberLife long enough to have a pretty high status. He totally has the authority and the power to request a custom android to be built off-the-books, probably because of threats or blackmail or whatever other abusive tactics he can pull as a superior to most employees at the company. Because it's freaking weird to make a child android in the image of your brother that was mysteriously murdered.
But Hunter is made like a regular factory-set android with no personality, no emotions, etc. but Philip of course knows exactly how to fix that (he's been working at CyberLife for nine years, he can do these things). It's his version of a sort of middle finger to Caleb, giving an android emotions and free will. Kind of like "Hey, you know how you thought androids were capable of having human emotional intelligence and conscious individual thought and a soul and humanity? Well actually I'm going to give these 'emotions' and this 'humanity' to your android and show you that they aren't real." And he does this by just being the absolute WORST android/child/whatever caretaker in the existence of the entire world in every single possible way because "See? Its blood is blue and it's not dying when I bloodlet it, it's clearly not human. Ah, see how it's become completely catatonic as a result of repeated trauma? Clearly this is just malfunctioning software. It's obviously just broken. See, Caleb? See how wrong you were about androids having humanity?" This man is evil and stupid
Hunter doesn't have Caleb's memories or anything, and let's call the tooth gap a manufacturing error from doing things under the table that Philip (who doesn't do chassis repairs) can't fix without CyberLife setting off alarm bells. It's probably in 2028 or 2029 that Philip packs up and moves to Gravesfield and that leads to the rest of what I talked about in my other post, where Hunter is completely isolated and kept ignorant of the ongoing revolution come 2038, and still doesn't obtain freedom until a long while after that
Thank you for the ask!! I will happily ramble about this AU whenever somebody asks about it. You should totally play the game if you can. I'll be the first to admit it's got issues as a civil rights allegory (thanks, director David Cage) but it is a fun time and such a cool concept and the characters are great and we love Detroit: Become Human in this house. Sorry if any of the terms weren't explained well, I will happily specify more so if anything is unclear, just let me know! Planning on making more content for it at some point :))
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splatsvilles-fashionista · 3 months ago
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played any fashionable games lately? besides splatoon i mean.
I've primarily been rotating between Splatoon, Deep Rock Galactic, and Elden Ring in the last couple of weeks, though in the case of the latter I did recently wrap up my second playthrough of the DLC and is taking a bit of a break from it because the final boss is exhausting, and not in a fun way. It inspired me to replay Sekiro for the first time since 2020.
But to actually answer the question I think the most fashionable game I've been playing is a tabletop-inspired roleplaying game called Citizen Sleeper. You play as an android with an emulated human mind who has just escaped their corporate "owners" and set about trying to build a life on a large circular space station known as the Eye. It's a pretty dystopian, but ultimately hopeful narrative, less interested in the suffering caused by the cruel capitalist systems it depicts than the strength and solidarity of the common folk living within them.
And it has some really good sci-fi fashion, too. It leans really hard into the synthetic materials and heavy work uniforms necessary for people doing manual labour in maybe the harshest environment imaginable (space). The outfits are well-worn, patched, and personalized, except when they're not, immediately marking the people wearing them as someone on a different rung of the economic ladder. It's all around just very very good at using its fashion to tell you things about the people wearing it, and I think that is always just wonderful.
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I could go through literally every single outfit in the game and talk about the things I like about them individually, but instead I'll just show a couple of my favourites here. Definitively check out Citizen Sleeper if it sounds interesting, it's really excellent and the soundtrack is just lovely.
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scribble-dee-vee · 9 months ago
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Writeblr Intro circa 2024
Hi writeblr!! Sooo, I've been around here since about 2014. (Yes, I am ancient.) However, I've been dormant for the past 4-5 years. Blame college and a brief stint on Twitter. Now that I'm active again, I thought I should make an updated writeblr intro so ppl know my Deal. Basically, I want to engage with other folks who write fiction (esp original SF), and that's a little easier if I have a clear post that outlines what I do. Here to make connections and hear about your blorbos :)
About me
Hi, I'm Vee! They/them, 23, 💖 🤍 🧡
I do journalism/comms in western New York
My literary jam is feminist/adult SF and gothic lit (OG or modern) 🥀 ⚔️ 🌙
Enthusiastic about gay people, body horror, and sociopolitical allegories
I cook, run, play tabletop games, and occasionally draw. Other than that, I'm mostly writing (for work and for fun)
If you were on pre-2020 writeblr, you likely know me from my eight billion daily tag games. (I still like tag games and appreciate u for tagging me. I have also gained adult responsibilities and better mental health, so I respond very slowly now. <3)
Always happy to get asks or dms, tho as I've noted: I may reply slowly.
Sometimes open to beta read! I only read one longer project at a time, but it's always super fun :)
I tag very consistently – happy to tag triggers for followers/moots
Fun fact: I love mushroom hunting and worked as a mycology TA. #cottagecoreera 🍄 🧚‍♀️ 🌱
About my creative writing
I write,,,, feminist/adult SF with gothic leanings (surprise!)
Longform and short! Trying to do more short writing this year, and I'll likely share a bit on Tumblr. It's easier to clip a short story than a 150k novel, god bless.
The Aesthetic: moral g(r)ays, Victoriana, androids/cyborgs, Women™, monstrous femininity, incessant Hamlet/Frankenstein motifs, extremely boring socioeconomic worldbuilding, evil queens and/or dilfs, psychosexual witchcraft, probably a cat. Also, an ominous, plot-relevant letter laced with anthrax from your unhinged and brilliant ex-wife. Open if you dare.
Major projects
I'm going to be writing some short work this year, but these are the longer projects that I have going in the background. If I reblog blorbo-related text posts, they probably have something to do with these.
Let me know if you want to be added to any project-specific taglists 😎
Heart of Lead – Series
The big one
Perpetually evolving
Never ceasing
Pls send help I can't stop adding shit
5-book gothic fantasy epic that I'll definitely publish one day but probably no time soon! My bastard child, my wicked firstborn, my greatest love <3
Character-oriented political drama set in a pseudo-Victorian, dystopian oligarchy where everyone's heart is made out of metal. It's about coming of age and discovering queer identity in a world that is absolutely fucked. God is an extraterrestrial lesbian who gives ppl very traumatizing magic powers. There are cyborgs, shapeshifters, and morally gray women in STEM. It's tight as fuck idk what else what to tell u.
Book 1 is about achillean monarchists, and book 2 is about sapphic anarchists. There are only two genders, I guess.
At this point, I've drafted most of the books at least once. Working to refine a lot of raw material atm!
Tag: "heart of lead tag" or "hol tag"
Lost Letters – Book
Aka the current active HoL WIP, and book one in the revised series structure
Length: 80k as of now; around 120-140k when the first draft is finished, I presume.
Genre: adult fantasy, gothic, noir detective drama?? um?? If you want me to frame it in BookTok terms (why?) it's a dark academia villain x villain tragic romantasy. Hrgh.
Summary: Cyborg soldier goes to college, joins a shady socialite frat, and falls in love with the jilted heir-apparent to the throne. Hilarity ensues.
(By "hilarity," I mean a militant revolutionary faction and a tragedy of Greek proportions.)
POV characters: Charles (the cyborg), Dale (the heir), and Cecelia (Charles' sister, a junior detective, the love of my life and potentially the Chosen One???)
This book is twisty and dark and immensely fun to write.
I'm about halfway through the first full draft! Hoping to share snippets and vaguepost about my children here.
Tag: "lost letters tag" (also "hol tag," tho that one's less specific)
The Last of Mortal Tourists – Book
The next longform project on the docket!
Length: a standalone work that will hopefully fall on the shorter novel/novella spectrum.
Genre: literary SF, cyberqueer, psychological space quest
Summary: The consciousness of a dead coding genius, trapped inside a spaceship, seeks a new planet to sustain their sister, the last surviving human, after the destruction of Earth.
If you're here to get wildly philosophical about gender and the myth of essential self, this is the story for you! That's why I'm writing it, lol. 🏳️‍⚧️ 🚀 🤖
This one started out as a short story (100% finished) which I want to expand.
POV: Archer Alto, the coder. Spaceship? Human? Soul?
Supporting Cast: Pandora, the last human, and Abby, a holographic impression of Archer's childhood consciousness
Tag: "the last of mortal tourists tag" or "tlomt tag"
If you read all this way, you get a whole bouquet of flowers that are certainly NOT poisonous: 🌸 🌹 💐 🥀 🌺
<3
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jadesimsyt · 1 year ago
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my ENTIRE occult CC collection, part one (1/2)
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please subscribe here in solidarity of the hours it took me to create this video and gather these links. plus, check out the video here!
holy jesus, this took long.
skin tones:
https://lamatisse.tumblr.com/post/685872705693728768/lore
https://octetsica.tumblr.com/post/729149311056773120/brand-new-occult-skin-tones-colorized-in-every
skin details:
https://www.thesimsresource.com/downloads/details/category/sims4/title/life-s-a-beach-siren-skin/id/1663024/
https://www.patreon.com/posts/halloween-set-72680995?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator
https://www.patreon.com/posts/halloween-set-72680995?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator
https://www.patreon.com/posts/simblreen-2020-2-43117579
https://www.patreon.com/posts/makeup-set-71489302
https://www.tumblr.com/ddarkstonee/189988213053/ddarkstonee-skin-n6-48-colors-teen
https://www.tumblr.com/ddarkstonee/633473745947951104/happy-halloween-skin-n1348-colors-teen
https://tekri.tumblr.com/post/179466077549/cyclops-this-has-been-a-long-long-long-time
https://www.patreon.com/posts/succubus-devil-73759581
https://www.patreon.com/posts/simblreen-2020-2-43117579
https://pyxiidis.tumblr.com/post/128420702911/ghost-skeleton-makeup-by-pyxis-hello-everyone-i
https://pyxiidis.tumblr.com/post/122701548141/devils-backbone-a-skin-by-pyxis-this-skin
https://obscurus-sims.tumblr.com/post/188717790078/skin-n14-44-swatches-20-colors-2-styles-with
tattoos:
https://pyxiidis.tumblr.com/post/166301660956/interstellar-alien-overlays-by-pyxis-a
https://redearcat.tumblr.com/post/630384225991966721/arms-scar1-maxis-match-base-game-new-mesh-teen
https://pyxiidis.blogspot.com/2018/02/intergalactic-supernatural-overlays.html
https://www.patreon.com/posts/simblreen-2019-30922912
https://pyxiidis.blogspot.com/2017/06/video-kid-android-overlay.html
https://www.simsfinds.com/downloads/292699/zombie-scars-tattoo-sims4
https://pyxiidis.blogspot.com/2017/04/devils-backbone-maxis-zombie-skin-2t4.html
https://pyxiidis.blogspot.com/2017/10/interstellar-butt-ton-of-alien-stuff.html
https://pyxiidis.blogspot.com/2017/10/interstellar-butt-ton-of-alien-stuff.html
https://ms-marysims.tumblr.com/post/187959139264/tattoos-set-witch-s-mark-hq-compatible
https://isaiahillustrates.tumblr.com/post/665141261764804608/wicked-fingertips
https://mmfinds.tumblr.com/post/179948697747/lunanelfeah-nebula-tattoo-sims-4
https://valhallansim.tumblr.com/post/145927887477/18-blackwork-chest-tattoos-as-the-second-part-of
https://public-ccfinds.tumblr.com/post/690508501911470080/c-cerberus-sims-s-craft-your-frankie-stein-with
https://www.thesimsresource.com/downloads/details/category/sims4-accessories-female-tattoos/title/scale-tattoo-v1/id/1451691/
https://obscurus-sims.tumblr.com/post/188666511423/just-small-gift-for-you-guys-glowing
https://www.patreon.com/posts/halloween-set-72680995?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator
https://obscurus-sims.tumblr.com/post/626971034312114176/ddarkstonee-set-of-genetics-makeup
https://tekri.tumblr.com/post/185590149219/siren-ears-big-spiny-pierced-fish-ears-for
https://pyxiidis.tumblr.com/post/179538353771/dionysus-things-for-cloven-folk-by-pyxis-satyrs
https://maxismatchccworld.tumblr.com/post/187736701210/witchy-face-tattoos-i-made-this-because-that
https://northernsiberiawinds.tumblr.com/post/633512821567717376/witch-make-up-collection-face-painting-n2
https://www.patreon.com/posts/plague-face-eyes-59979319
https://obscurus-sims.tumblr.com/post/188666511423/just-small-gift-for-you-guys-glowing
https://www.patreon.com/posts/tattoos-set-s-30255671?epik=dj0yJnU9MFd1dlMwNEpqbDNnNjlqb2dSWUVQRExBQnB2dWhOYWomcD0wJm49M2hWMWRSYUlRdXdSZ0paZS1VQmhJdyZ0PUFBQUFBR1ZSYlBJ
ears:
https://evoxyr.tumblr.com/post/618677877246951424/galatic-earpresets
https://zaneida-and-sims4.tumblr.com/post/182431089413/ears-branches-skin-detail-download-sfs
https://divadoom.tumblr.com/post/648549234000429056/loopy-hearts-ears-bgc-available-for-all-ages
https://zaneida-and-sims4.tumblr.com/post/182431089413/ears-branches-skin-detail-download-sfs
teeth:
1,2.https://rotteneyed.wixsite.com/website/product-page/teeth-vampirica
3-7.https://sewersims.tumblr.com/post/186583477664/hay-whats-up-there-are-4-different-teeth-styles
8,9,11,15,20.https://yooniesim.tumblr.com/post/709550825947742208/baby-monster-mini-teeth-set-5-sets-of-teeth
10,12-14,16-19,21,22,24.https://maxismatchccworld.tumblr.com/post/185834653120/uxuie-teeth-downloads-bgc-new-meshes-all
23.https://pyxiidis.tumblr.com/post/123921851591/unnatural-selection-makeup-by-pyxis-today-i
presets:
https://www.patreon.com/posts/face-scars-eyes-45633899
https://www.patreon.com/posts/plague-face-eyes-59979319
eyes:
https://www.thesimsresource.com/downloads/details/category/sims4-sets/title/life-s-a-beach-temptress-eyes/id/1662846/
https://www.thesimsresource.com/downloads/details/category/sims4-sets/title/life-s-a-beach-temptress-eyes/id/1662846/
https://www.thesimsresource.com/downloads/details/category/sims4-sets/title/life-s-a-beach-charmer-eyes/id/1662849/
https://www.thesimsresource.com/downloads/details/category/sims4-sets/title/life-s-a-beach-charmer-eyes/id/1662849/
https://www.thesimsresource.com/downloads/details/category/sims4-sets/title/life-s-a-beach-charmer-eyes/id/1662849/
https://www.thesimsresource.com/downloads/details/category/sims4-sets/title/life-s-a-beach-charmer-eyes/id/1662849/
https://www.thesimsresource.com/downloads/details/category/sims4-sets/title/life-s-a-beach-charmer-eyes/id/1662849/
https://www.thesimsresource.com/downloads/details/category/sims4-sets/title/life-s-a-beach-charmer-eyes/id/1662849/
https://www.patreon.com/posts/halloween-set-72680995?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator
https://www.patreon.com/posts/halloween-set-72680995?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator
https://lady-moriel.tumblr.com/post/639936181865414656/android-and-cyber-eyes-2-different-eyes-textures
https://lady-moriel.tumblr.com/post/639936181865414656/android-and-cyber-eyes-2-different-eyes-textures
https://lady-moriel.tumblr.com/post/639936181865414656/android-and-cyber-eyes-2-different-eyes-textures
https://lady-moriel.tumblr.com/post/677460070785744896/maya-eyes
https://sims3melancholic.tumblr.com/post/633434566022021120/download-credits-obscurus-sims-info
https://sims3melancholic.tumblr.com/post/633434566022021120/download-credits-obscurus-sims-info
https://www.patreon.com/posts/57318370
https://www.thesimsresource.com/downloads/details/category/sims4-makeup-male/title/life-s-a-beach-mermaid-eyes/id/1663485/
https://bunbunzsims1.tumblr.com/post/632847050301718528/%CF%9F-monster-eyes-%CF%9F-halloween-gift-face-paint
https://www.patreon.com/posts/happy-halloween-43353764
https://www.patreon.com/posts/set-of-genetics-40660935
https://www.patreon.com/posts/happy-halloween-43353764
https://www.patreon.com/posts/set-of-genetics-40660935
https://www.patreon.com/posts/40660935
https://www.patreon.com/posts/skin-highlight-32531241
https://www.patreon.com/posts/skin-highlight-32531241
https://pyxiidis.tumblr.com/post/176376842361/gossamer-fairy-stuff-by-pyxis-its-surprisingly
https://www.patreon.com/posts/simblreen-2020-2-43117579
no seriously, please subscribe.
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thegoober010 · 6 months ago
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the essay I wrote on twst 😋😋
Twisted wonderland is a game produced by Disney and was released on march 18, 2020 in Japan and soon after was released January 20th, 2022 worldwide. How many downloads does this game have though, you may ask. Well it is currently estimated that Disney's Twisted Wonderland is at a good 1 million downloads. The reason for this is due to the fact the game is incredibly comedic yet also invokes a lot of thought into a person, the storyline is incredible and although the game mechanics can be somewhat strange to people and a bit hard to get at times, it is an incredibly fun game that can not only easily get you attacthed to the characters and story but also get you attacthed to the fun of it's game features. There are daily rewards for logging in, fun music challenges, as well as a gacha feature and battles! All of this combined with it's amazing stories and characters, there's no wonder why it has so many downloads and positive reviews! The game itself takes up about 8.7 GBs of storage but to a regular iphone user or android user with lots of storage, it really is no problem! Twisted wonderland also has a lot of lore and it is very interesting, it's setting is in a school and many of the students are also based on disney villain one example of this would be the character Riddle Roseheart as he is based on the villain 'Queen of Hearts' from Alice in Wonderland. Other examples of this occuring would be with a character like Leona Kingscholar who is based on Scar from 'The Lion King', or perhaps Azul Ashengrotto who is based on Ursula from 'The Little Mermaid'. These characters that I have been mentioning also all have one thing in common, since they are based off of the main villains in these stories, in this game they are the housewardens, aka the people who are mainly in control of the dorm and representing it. There are also vice-housewardens in this game which basically help in taking care of the dorms as well and also help in representing them in case there is a problem with the current house-warden. Usually vice-housewardens are based on the villain's helpers. Examples of these would include Floyd and Jade Leech who are twins and are the vice house-wardens of Octavinelle, Octavinelle is the dorm that Azul Ashengrotto is the housewarden of, and the twins are based off of Flotsam and Jetsam from 'The Litte Mermaid' and are Ursula's helpers,. More examples of this can include Trey Clover, who is the vice-housewarden of Heartsybul, which is the dorm Riddle Rosehearts is the housewarden of, and he is based off of one of the cards that help the Queen of Hearts, or we could take a look at Ruggie Bucchi who is the vice-housewarden of Savanclaw, which is the dorm that Leona Kingscholar is housewarden of, and is based off of the hyenas who help Scar in 'The Lion King'. These characters each have their own problems, backstory, and charm to them, each character is incredibly complex yet at the same time so simple. Examples of this include the housewardens, the vice-housewardens, and the students themselves as well as the teachers. (Part 1)-
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derangedfujoshi · 8 days ago
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what is this guy from? /genuine question : o
Ah yes, I forget to always mention all characters and series are usually tagged from top to bottom, left to right!
Anyway he's Angepitoyeir from Mega Man X DiVE, previously a mobile only game that came out in 2020 and now available on iOS, Android and Steam as well with the name Mega Man X DiVE Offline! I don't go there but OH how I love his design!
This is him in his full candy pop shota glory!
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satoshi-mochida · 2 months ago
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Rainbow Sea for Switch, PC launches September 20 - Gematsu
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Multi-ending adventure game Rainbow Sea will launch for Switch and PC via Steam on September 20, publisher G-MODE and developer Shirokurohitsuji announced. It will support English, Japanese, Korean, Traditional Chinese, and Simplified Chinese language options.
Rainbow Sea first launched for iOS via App Store and Android via Google Play on December 31, 2020.
Here is an overview of the game, via G-MODE:
Overview
One ship. One year. Seven lucky gods. Twenty-two endings. Rainbow Sea is a multi-ending pixel-art visual novel based on the Japanese myth of the Seven Lucky Gods. It depicts a year in the life of a Human who was chosen as a candidate to become a god, living among the Seven Lucky Gods, who do not seem to open up much to her. You—as the Human—can explore the treasure ship and make choices to change the storyline. All twenty-two endings are true endings, and only you, the player, will be able to find what the real story hidden behind all of them is.
Story
You wake up in an unfamiliar storeroom where you can hear nothing but the sound of waves. As you are trying to figure out why you are here, your reflection in a mirror speaks to you. The reflection tells you to lie, then disappears. When you leave the storeroom, you meet people who call themselves the Seven Lucky Gods. According to one of them, Daikoku, you are a Human who was chosen to become a god. Most of them do not seem to welcome your sudden arrival. Once the treasure ship returns to the human world in a year, will you become a god and join the others on the ship? Will you return to your original world as a human? Or will you…? Your bittersweet year with the Seven Lucky Gods begins.
Gameplay
Move around the treasure ship, setting off trigers by talking to the gods and examining objects on the ship. Events are triggered when certain conditions are met, such as the level of affection from the gods, the weather, and the time of day. In the events, you can make choices to change the story. Every real-life second counts as a minute in game, where you can be active from 6:00 AM to midnight. Note that if you are not eating or sleeping enough, you will fall asleep sooner than that. After one year, on New Year’s Day, you will reach an ending, chosen depending on the events you have seen and your choices. It takes roughly two hours to complete a playthrough.
Watch a new trailer below.
Official Trailer
English
youtube
Japanese
youtube
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cookinary · 7 months ago
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I redrew (and redesigned) my Portal boi because he definitely needed a refresh!
Sum details:
His mask broke during the long fall in Portal 2 but he kept it anyway
I'm going with the stupid "Portal 2 happens 50 000 years into the future" theory because it's complete nonsense and I fucking love it so, because he spent so long in the Relaxation Vault, he got very pale (he was already pale in Portal 1 but not as bad)
For the same reason, his hair grew pretty long (he shaved it after escaping)
He got the massive burn scar on his left arm from an energy pellet grazing him
Oh yeah, trans rights also
And I just realized that I never shared his backstory here so it's under the cut if you're curious!
In chronological order:
Mitch creates Aperture
He puts Ophelia at the head of the entire facility
Ophelia realizes that Pedro would make the perfect test subject so she wipes his memory -it's the first and only time that a full memory wipe is done on a subject- She then realizes that watching him test would make her feel bad so she gives him the mask to hide his face. That way, she can watch him test without any remorse.
After a few tests, she puts him in a cryo-chamber (because she wants to put him through much harder tests that have not been invented yet)
Mitch and Denny are (forcefully) hired as test subjects but are brainwashed. They are both put in cryo-chambers
Not long after, Ophelia decides to turn herself into an android so she can live forever and control the entire facility. The scientists warn her that this can cause severe memory loss and mild insanity. She does it anyway and loses all memories of her human life. She now has full control over Aperture.
Judging all the scientists useless, Ophelia floods the Enrichment Center with a deadly neurotoxin
Portal 1 happens
At the start of Portal 2, Pedro is woken up by banana Pedro (who is a core in this AU) who wants to help him to get out of here.
Basically the same story happens. But Pedro eventually encounters Mitch and Denny who try to take him down. He kills them in return (Denny didn't have his long fall boots)
They finally get to Ophelia. Though, contrary to Wheatley (who got corrupted by the mainframe), Core!Pedro was actually planning to take Ophelia's place from the beginning. He stuffs Ophelia in a potato battery (she appears as an hologram being projected from the weird eye/circle thingy on it) and sends she and Pedro down the elevator shaft
Pedro's mask breaks during the fall, which leads Ophelia to realize that his face feels familiar after they reunite
While going through old Aperture, Pedro and Ophelia learns the truth about themselves (thanks to all the pre-recorded messages)
The rest of the game happens pretty similarly, except that at the end, after shooting Core!Pedro into space, Ophelia tries to get Pedro back to testing (after all, he IS the perfect test subject). Pedro refuses and attempts to destroy her. He fails, but Ophelia gives up and lets him go as she does not want someone who will try to destroy her 24/7
Basically like in Blue Sky, Pedro ends up in a small town where the people help him back to full health. He settles here and eventually finds out he has great cooking and baking skills and gets his own little cake shop (I'm not sure I still want this to be the post-game for this AU but I'll leave this here anyway)
These notes date back to 2020 HOLY SHIT IT'S BEEN 4 YEARS
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