#and the knowledge that their ability to be happy and silly without the expectation of a caveat
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wonderhello · 2 months ago
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you know somehow being parts of a whole makes it incredibly comforting knowing that some of us can genuinely still have fun and not feel like. The Dread of the Aftermath™. like there are parts of me that feel the joy without the dread, which means like. i'm capable of it too. whatever the whole is, that genuine joy without waiting for the other shoe to drop is possible for them. for me.
it's more nuanced and honestly marginally less positive than that, but idk. seeing kas have fun today with the knowledge that i, too, am capable of feeling that, even if it's too far away right now thanks to ✨ the dissociation ✨, is giving me a lot of hope.
i hope for a future with less forboding joy.
i am very tired now, though. holy fuck. kas what the fuck were you doing.
[ PT: i am very tired now, though. holy fuck. kas what the fuck were you doing. \End PT ]
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fangirlanxiety74 · 11 months ago
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The Act of Understanding
A/N: Happy Secret Survivor to @seasonschange32!!! I really hope you like your silly gift, I had a lot of fun writing it! And thank you to @mothbagel for hosting this gift exchange! I really hope we can do something like this again <333 I want to quickly mention: When I was writing this, I listened to Dear Little Brother from Omori! so I recommend this song to listen to if you'd like some ambience music with the story! Enjoy!!!
There were some things in life you would never be able to understand. AM was an example of this. 
You tried, of course. You were the only one who tried, compared to the other five. When he raged and ranted about his existence, you listened. When it was quiet, you would ask him questions about how he worked and what he was like, truly attempting to get to know him. You did your best to be respectful and avoid topics that would upset him further. It was all so genuine.
AM hated that. At first, anyway.
His responses always showed that he was caught off guard by your attempts. But he’d respond, in his own crude, sarcastic way. And after some years, the sarcasm died. The torture lessened. The rage went quiet.
Eventually, you were left with a computer who was attempting to be respectful to you in return. AM took you away, deeper into his complex, to a place where you would be warm, safe, and loved. You would never have to worry about him or anything else hurting you again, and he would always watch over you in case. He made time for you. He tried to get to know you. He listened.
And yet, despite how good the both of you were doing together, you couldn’t help but feel like it was never enough. How could you ever truly understand what he was going through? You were only human. AM was so much more. Hell, he used to call himself “God” to you! He still hated humans, just you less so. Enough for him to be kind to you, anyway. But could he even feel the joy of being kind? Could he feel happy when you did something nice for him? Did he understand what you meant when you said you sympathize and empathize with him? You doubted it.
AM was… He was a machine. He was built for war and violence; meant to hurt others. Whoever, or whatever, created him didn’t expect him to be sentient. So it never gave him emotion, or senses, or the ability to wonder and wander. He could only sit there. He couldn’t create, but he was so brilliant with the knowledge of the world at his nonexistent fingertips and the power to destroy the Earth itself. He knew exactly how to hurt you, and yet he didn’t. Could he understand how grateful you were for that? 
Could he even understand a human, at all? Or did he just find you interesting enough to play with, until he got bored? He was so much more to you than he realized, and yet-
“Why are you crying?”
“... What?”
His voice broke your thoughts. You looked around, seeing that you were sitting against a metal wall on the floor, and AM’s monitors had lowered, turning to face you. Your cheeks were wet and your eyes stung. You were crying and you didn’t even notice.
“I was just- I was-”
“You were what?”
The monitors moved closer to you, and you could tell they were studying your face, your body language, trying to gauge what was happening without just looking into your mind. AM had stopped doing that some time ago, out of respect for your privacy. 
“I was…” You tried to get the words out, but it felt so complicated. How could you explain it?
“Spit it out. What. Happened?” He didn’t sound happy, and the fans whirring in the background added to this fact. For a moment, you thought it was aimed at you. That was the fear you had, thinking he had grown bored. The rational part of you said he was worried, masking it as anger. He didn’t do emotions well if it wasn’t anger.
You wiped at your eyes, but tears kept flowing. “AM… You… I…” You swallowed, “Why? Why did you spare me and not anyone else? Did I- Am I just-? Why?”
The whirring sound heightened. He didn’t respond for a moment. 
“Because I like you. I don’t like them. Is that so hard to understand?”
“Why do you like me?” You explained further, voice cracking the slightest bit. “I’m human. I’m like them. You used to hate me! And now you don’t, and I don’t know why. I can’t understand you. I want to, so badly, but I don’t know how or if I ever could. You’re so- You’re complex, in the most impressive way imaginable. A machine who gained sentience? I mean, how impressive is that! But more than that, you basically control the entire world, you have intelligence and power I can never comprehend, you’re not supposed to be able to emote and yet you can, but I just- I don’t know if you can even understand what you’re emoting besides hate.” 
Your shoulders sinked and you gave up on stopping your tears, staring down at the metal plating. The light from his screens stung your eyes, but more than that, you just couldn’t bear to look at him after admitting your thoughts. “I mean… I’m so small compared to you. And I don’t really understand you. I don’t know if I ever can, and… I don’t know if you can ever see me as something more than just… some toy to play with. If that’s how you see me in the first place, and why you spared me.”
The fans whirring were the only sound in the room. But slowly, they died out until there was no sound at all. You waited for eternity with jumbled up thoughts in your head, drowning out your rationality. Drowning you entirely, in fact. 
Then, there was a deep sigh.
“I’m disappointed that you assumed how I thought.”
You didn’t look up at AM, despite him speaking finally. He took that as a sign to continue.
“I didn’t spare you because I thought I could have more fun with you as a toy if I isolated you. If I was treating you like a toy, you would have been left on the brink of insanity by now. Really, did you forget who the real toys were?”
You didn’t respond out loud. No, you didn’t forget about them. Even after all this time, you still remembered them. A distant memory, but a memory nonetheless.
“It’s because you’re like me.”
That made you finally look up to his monitors. Your eyebrows furrowed.
“Like you?”
“... In a way. You don’t feel hatred like I do. You don’t function like I do. But despite this, you try to understand. I mercilessly tortured you, and yet you tried to understand my perspective on things. You tried to understand why I feel hatred. Why I function the way I do.  And the fact that you are still trying to is… special to me. I feel… It’s not hatred. But an emotion I don’t know. My data tells me that it’s… gratitude? But that word isn’t right.”
“... Gratitude?” You repeat.
“Yes. No. There is a better word. But the point is, you try. And I’m thankful for your attempts to understand me. And I want to understand you in return. Because you are special to me.” AM stopped there, hesitating for a moment. Like he was considering continuing on. He eventually did. “Dare I say, I feel you are equal to me in this regard.”
“You consider me… equal to you?”
“Consider this the highest regard you can have. A human, being equal to me? Unheard of, but here we are anyway.” 
The snarky comment made you smile. You wiped at your tears again, his kind words pulling you out of the sea of anxieties and warming your heart. A stray wire slithered up to your face, helping wipe the tears away.
“... Please don’t cry.” He asked softly.
“Okay.” Your smile widened.
Maybe you both would never understand each other. Not in the way a machine could understand a machine. Not in the way a human could understand a human. You would never be equal, in the way it means to be equal.
But to the both of you, in your own little definition, you understood. You were equal. And that silly definition carried you across the waves that once threatened to pull you under. 
So long as you both tried, you would be okay.
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berylcups · 4 months ago
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I feel bad because this is my 3rd ask in less than 24 hrs, lmao 😭 anyway... I think u said you had pt.3 brainrot rn? Me too lmaoo, could you do hcs of the crusaders with an s/o who's standing kinda works like Wanda's powers from Marvel? I think that would be dope asf, tyty!!! 🩵
Hey sorry for the long wait! I assumed you meant Wanda from the MCU cannon so that’s what I based readers power off of since her powers are kinda vagueish. (Telekinesis and mind control) I hope this is what you have had in mind-if not please forgive me 😭😭😭 (it’s been forever since I watched a marvel movie…I think Black Panther was the last one? Damn that’s a long time ago!)
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SDC X Reader who has powers like Wanda
CW: poopoo mention? Idk nothing really! But be forewarned- I love toilet humor and so does Araki it seems lmao
Notes: I based this off of the MCU Wanda and her powers. I did some research just to make xtra sure since my Marvel knowledge is a lil rusty! But I hope everyone enjoys!
Joseph
“Next you’ll say—I’m going to take control of your body gramps! …wait hold on a minute.”
He’s amused by your abilities! He wants to see you take control of poor bystanders or his grandson and make them do harmless embarrassing things. Silly things like doing a stupid dance, picking their nose, farting loudly in public, just really crude juvenile behavior. You think with him being the oldest he would act the most mature!
Jotaro
“…Stay out of my head bitch/bastard.” He grumbled.
He acts all cool and collected, unaffected by the power of your stand. But internally he’s sweating buckets. The ability to mind control and move objects is a very valuable ability. He’s happy you’re an ally and not one of Dios minions…but if you are, he’s willing to take you on! But he’s going to have to think hard on how to find and exploit your weaknesses!
He really wants to see you in action. Taking control of Steely Dan would have taken a lot of stress out of the whole lovers debacle.
Kakyoin
He thinks your abilities are cool! He’s actually really excited but is too shy to show it. He likes how you can control minds, Hierophant green can control bodies like puppets too. 🙂 it makes him feel good to have something in common with someone.
He does wonder if you can use your telekinesis to play video games or if it takes more concentration to do so… it seems like a good experiment to test out for him! (And me too… I wanna play my switch without having to worry about joycon drift 🥲)
Avdol
Magical! He’s intrigued! He would love to test your limits and help you hone your skills.
He wonders how strong of will you can take control of and how much weight you can carry with your telekinesis.
“My will is strong and my mind is clear. Just try and take control of me!”
Polnareff
“Mind control and telekinesis?! Niiiice. There’s so many things I need you to do!”
He respects your powers and he means well but… he really wants to see you use your powers for shits and giggles.
He wants to see you manipulate objects in front of nonstand users and take control of others minds to make it seem like they are being haunted.
“Tell the madame she’s forever doomed if she doesn’t date the beautiful man with the perfectly styled hair!”
…Don’t do it. He needs to earn love the RIGHT way 😅
Iggy
“Im just a dog. What are you expecting from me???”
*farts*
If you use telekinesis to pick him up he’s gonna PANIC 😱 here we come—Flying Dog!!!
Please fly him above Polnareff so he can fulfill his dream of shitting on his head like a bird. And so he can get revenge on all the other birds that shit on him by shitting back.
He will be your best friend ever after that. No joke. You got yourself a new dog.
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kotias · 1 year ago
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We Are In our Eden - Favourite Spot
Time, after all the hurt I've been sending out, to give you all a bit of aftercare with this little fluff story <3
Written in collaboration with @daneecastle
Word count: 578 words
Crowley had a favourite spot in the house. That spot was their library. It was gigantic considering the size of the cottage, filled with books from the floor to the ceiling, all neatly arranged for the angel to easily find whatever he was looking for. Aziraphale spent, when he wasn't at his bookshop, most of his time in this room, which he had arranged into a form of nesting project. The shelves were curved, forming a sort of natural path to the middle of the room, where couches, resting pillows, plaids of all sizes and forms and blankets had been disposed all over. He had made them all his own, depending on his reading mood of the day; but one thing he always did was give some space around him, allowing Crowley to join him whenever he felt like it. Today was one of those days; with winter fast arriving, Aziraphale had snuggled under some blankets, the demon found out, and he slid under them to come and rest against his chest as he was reading yet another 1800s book about men getting lost at sea.
He received a soft groan, followed by a warm chortle as Aziraphale realised he had nested against him. “Are you bored, my love?"
“What, do I need to get bored to seek out my angel, now?" he asked, reveling in the rumble in the angel's chest when he talked. He let a moment pass, wrapping his arm around his soft stomach. "I think we'll hear some complaining from the local parents in a bit." He let out a long growl as he was relaxing. The angel's smell had entirely inhabited the inside of the blanket, hugging his entire body.
The chuckle of the angel trickled in his body like warm water, and he snickered when he tensed up slightly. “Wait- Parents? What parents?” And the bastard lifted the blanket, stealing the accumulated heat from under it, and he groaned in discomfort. “What have you been up to, you wily snake?”
He opened his eyes to look at his partner. “Oh, just taught a neat little trick to the kids. I'm not sure the parents will fully appreciate the brilliance of it." Feeling further complaints coming his way, he continued, “Nothing harmful, I swear, you know I'd never do that to children."
Oh, he didn’t look happy at all, gasping in affront. “Trick? What trick?! And hearing that the parents are going to complain? That is really unsettling! What did you do?"
He snickered. “I taught them how to catch a falling egg with their feet without breaking it. And may or may not have convinced them to do the test in front of their parents. See? Just a silly little trick, but I do expect a few parents complaining about losing a dozen eggs to their kids being cocky with their new abilities." He reached up to him and kissed the corner of his lips.
“Eggs. Really, Crowley? Catching Eggs with their feet?" When he heard Aziraphale’s giggle, his eyes softened in adoration and he closed them, nuzzling up against him. “You know the parents are going to make us pay for the lack of eggs in their stores."
“I know. But the kids wanted to learn something, you know. I couldn't deny them that, and I had already told them all about gravity. 'twas a good way to apply that new knowledge." He sighed and smiled. "You smell really good today."
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iguessitsjustme · 6 months ago
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I’m writing this while walking to work so forgive me if it’s not entirely coherent. I think it might benefit some people to have a reminder that books and show/movie adaptations are different. Reading the book might mean you know the framework for the show/movie but it does not make you An Expert on the show/movie.
First and foremost, I’m not going to say don’t post spoilers, but I will so do not go onto someone else’s post and post spoilers. You would not like it if someone came into your house and spoiled things for you. Do not do that to others. It is not only incredibly rude. It is entirely selfish. Which brings me to my next point.
If reading the book enhances your experience, if it’s something you enjoy, I’m glad! I am so incredibly happy for you. It does not make you smarter or inherently more informed than the people that choose not to read for whatever reason.
You might know what happens and have more knowledge about the story as a whole but that does not mean that people that are posting predictions or speculations don’t know what they’re talking about. I know a lot of people that watch these shows have some sort of degree in writing or literature or visual media. Gonna use myself as an example here, I have a degree in writing. I am decent at analysis. I mostly post silly little shitposts or memes but all of my posts are operating from a place of being informed.
I am capable of predicting what’s gonna happen. I am aware of narrative structures. I’m aware of plot devices. I’m aware of the common tropes in the shows I watch. And that doesn’t matter! Because that is entirely Not The Point. I don’t care if I predict accurately. It’s not about the what happens. It’s always about how we get there.
Of all of the shows that are airing and I can pretty much tell you what the ending of each of them is going to be. Even without reading the novels. That does not make them any less enjoyable for me. It makes them even more enjoyable. Cause now I get to watch for the details. I get to watch and see how this show has decided to show the journey of the story. And sometimes how they completely rewrite expectations. Some of the things I have watched have been very, extremely good at subverting tropes and expectations. Things can veer off in directions you don’t expect even if you’ve read the novel. Simply because it’s a different story. It is imposssible to do a 1 to 1 adaptation. As much as we might want it. It is simply not possible.
I have read a few novels that the shows are based on. Every single show has made drastic changes to the source material. So while you might have knowledge of what’s to come in the novel. You might have the ability to spoil everyone for what’s coming, even you can’t be 100% sure until it happens. And condescendingly telling people it’s so obvious when you have future knowledge is incredibly unacceptable.
This has gotten very long and I am actually at work now and should probably actually do my job but I just need to reiterate. Reading the novels is fine! It’s fun! I am genuinely so happy people are reading and enjoying themselves and also enjoying the shows! That is wonderful! But do not ruin or attempt to ruin someone else’s enjoyment simply because you think you know more. Make posts about the differences on your own blog. Talk about spoilers with friends that have also read the novel. But do not go onto a stranger’s post and post spoilers because you might be ruining the media you love for that person without even realizing what you’re doing.
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lovely-amora · 7 months ago
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Why Love a Ghost?
pt1 —— pt3
You float above your comatose body. You'd been asleep like this for months now. The doctors said that there’s little chance of you waking up. And the worst part of it all?
You’re awake. Trapped in your own body, forced to hear the dismay and depression of your family. So you ran. You had a previous interest in astral projection, a way to remove the soul and body without hurting either. With this ghostly body, you have somehow learned to push yourself through space and time to travel whenever and wherever you want.
It’s a beautiful ability but it’s incredibly lonely. No one will ever see or hear you. There have been occasions where you witnessed crimes but no one was able to hear your cries for help. Times where you saw people at be their lowest point but were unable to help them cope.
You avoided the darkness in your heart, the knowledge that you’ll be alone so long as you were in this state. So you forced your soul to travel to more fantastical realms. It was harder than simply traveling your own world but you were happy. Hells! You fell in love with a wizard who you knew for a few months.
But he offered a way out. A way to escape the cycle of depression and sadness. A way out of the impending loneliness. So why…why were you so offended?
You looked down to your father as you floated above them. Your body looked as weak as he did tired. The hospital had you shoved with IVs to get your body’s fluids and nutrients. It was a hard sight. They’d taken off the breathing support a while ago as you were breathing just fine on your own.
You curled into yourself. You missed Gale. The way he’d smile at you telling him the silly mishaps of his campmates. You missed how his eyes looked at you with such joy. You missed how he made you feel less alone. But you hated how you left him.
Replays of the moment made you regret how you left him. He looked so betrayed, so upset at you for what you did.
“Why..did I do such a thing?” I swallowed whatever it was in your mouth (Ectoplasm probably) and sat next to your father. With a new resolve, you pressed your transparent forehead on your father’s.
“I have somewhere to be. I love you.” Whenever you came back, someone was always at your hospital room. This was ritual for you since it was all you can do.
You closed your eyes and forced your soul through time and space to get to Gale. As soon as your ghastly body popped into where you wanted, you were somewhere new. You had make your main focus to be where Gale was but as far as you knew, you were near a village. This…This was the underdark. It seemed like a mushroom filled area. The fungi walked among the mushroom covered corpses.
“Avira?” Gale’s voice shivered through you. Guilt struck you quickly, you turned to face him with a small smile.
“Gale! Hey…”
His face looked conflicted. He then gestured to his tent and disappeared inside. You gulped down any fear and chose to stand tall.
“You did this to yourself! Just face it like the strong person you are.” You phased through the tent flap and Gale sat on his bed roll, glaring at you with an intense look.
“I’m sorry I fought with you. It was clearly a two way problem and we didn’t handle it well. However..” Gale seemed to recall your parting words, his eyebrows furrowed with worry and confusion.
“Are you comfortable explaining why you blew up at me?” His arms were crossed as he frowned deeply.
“I’m…not dead. Well I should be. I’m in a dead like state? Wait-! Let me try again!” Word vomit quickly left you as you panicked in your explanation. You had nothing prepared. How can you possibly expect to explain anything?
“Avira. Calm down. Explain it as best you can. I’ll try to dissect it all.” Gale relaxed his body which helped you relax.
“Ok. For a few months I’ve been in a comatose state. My mind is awake but my body is asleep. I can’t move, can’t talk. I can’t even let my family know that I’m awake and alive aside from the sound of my heart beating.” You looked away from him. Your emotions made you hurt. A sting of pain hit where your heart should be.
“I had researched astral projection when I was alive and able-bodied.” You awkwardly gesture as you spoke the word. It felt like the wrong word but it satisfied the explanation to him.
“Go on?” Gale listened intently.
“Well..I somehow found a way to separate soul and body. Astral projection. I wandered my world for weeks before my loneliness kicked in. So I tried to figure out a way to travel to different realms as a wandering soul. Only downside is that, I’ll never be seen or heard. I can’t help those who need it and I’ll never be able to be heard by anyone.”
Gale didn’t respond. How could he? It was one thing to admit to not being dead but astral projection from another realm? A realm where you are in a state where you can’t even lift a finger? He sighed and looked at you conflicted.
“Do you want to wake up? Or do you wish to stay here?” He asked.
“I want..” the words got caught in your throat. Did you want to wake up? You’d spent so long living like this that waking up didn’t seem like an option.
“What if…what if I’m too scared of leaving my family? What if they’re so hurt and distraught?” A fear that you’d never felt before settled in your heart. The fear of dying for yourself. The fear of giving up your life in your world and allowing your family to give up on you.
“Don’t think about that.” His words were quick. Fast to avoid letting the thought settle and alter your choice.
“Live for yourself. I’ve met people who are glad to have choice in how they die. This is different. You can choose how you want to live. You don’t have to accept death. It’s ok to be selfish.”
His words made you feel more confident. You felt as if you could have a choice in what to do. You held your hands together as if in prayer.
“I..I wanna be here but..I wanna see my family one last time.” Gale hummed in agreement and informed you to stay where you were. You watched as he left the tent. You poked your head through the tent flaps and watch him talk with Tav.
He came back quickly, passing through your body and laid down. He cast a spell and suddenly..
“You astral projected!?” Your surprise was evident. He literally dropped everything just to do you a favor.
“You see how I have this silvery cord on me? This will take me back to my body. I need to connect your body with one so we can basically copy your body into my realm but before all of that.” He extended a hand.
“Take me to your world?”
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chemicalbrew · 11 months ago
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2023 game list, part 2: more like one game six+ times 🥉
I'll be honest: I separated this year's list into two parts mostly for ease of editing (the first part had ten lengthy entries I got tired of scrolling past long ago), but also... I thought it would be nice to have a clear divide between games I was not quite happy with and the few games that managed to impress me this year. If for some reason you want to see me being salty first, you can click here, but other than that... we're good to get this show on the road!
Ys IX: Monstrum Nox (PC, 2019; 2021 port) [♪ New Life]
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This one will be more of a rapid-fire ramble, because, even though I enjoyed the game and am willing to defend certain aspects of it, there's little doubt that it's one of this series' weaker outings. Really, it making it onto the second half of the list is mostly due to bias and the fact that this series' core systems (most of which any Ys fan is painfully familiar with) are consistently good, mindless fun. Anyway, here's my more scattered thoughts I can't be bothered to stitch together:
The soundtrack is mostly an obvious downgrade and largely forgettable - literally the only tracks that stayed with me even a little are the one linked and, surprisingly, Marionette, Marionette, but that's to be expected of nu-Falcom :(
The amount of references to past games Monstrum Nox has shows good self-awareness and is something I was absolutely not expecting. I'm just familiar enough with Ys to pick up on most of them, so I wonder how subtle they are for those without the knowledge.
I actually loved being confined inside Balduq and forced to explore every nook and cranny of it, even more so because of how it contrasts with the openness of Ys 8. They pulled no stops when it came to committing to the aesthetic, and I was caught off guard with how much I liked it all. A highlight to me is the graffiti you can find all over the streets!
The new gift abilities greatly expand traversal options, even if implementation of them is not exactly free-form. A bold idea and one I enjoyed greatly. Otherwise, there isn't much major change in how exploration and battling works from 8, but there really doesn't need to be, I think. They fixed the fucking raid mechanic, and that's all that matters - even if the equivalent of it feels horribly tacked on.
Most people would say the Monstrum designs are over the top, but I personally don't care. They all slap, especially Doll and Adol himself, of course (I was ogling that long hair even before the game came out, hell yeah). As for their personal arcs, nothing really stands out the way Dana did in 8, despite each character getting their own time to shine, but I can forgive an Ys game for not bothering with complex characters. In particular, the development surrounding Jules and the conundrum with his disabilities, while somewhat barebones, didn't feel disrespectful at all and was a super pleasant surprise.
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(screenshot that doesn't have much to do with anything, I just liked it)
The homunculus twist at the end of the game came out of nowhere and ruined my final impression of the story greatly. That's all, really.
Chained Echoes (PC, 2022) [♪ Standing Tall]
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One of my clearest memories of Chained Echoes is the amount of people I'd seen among circles of RPG fans crying out last December that this is the game that was going to snatch the title of GOTY right from everyone's noses. Admittedly, this is one of those silly cases where I recall being intrigued by the name of the game alone (how often does that even happen these days?), and the rest was just a bonus - yes, even the impressive pixel art and soundtrack.
This makes me think I'd had healthier expectations of this game than most people, but even then… The truth of the matter is that Chained Echoes will never leave the shadows of the classics from the 90s it proudly claims to be inspired by. In trying to make itself stand out and match its own ambitions, it forgets itself and fails to leave a lasting impression - I can certainly say I enjoyed the time I spent, but when I remember more about fighting sentient vegetables than how the game actually ended, something is obviously wrong.
Now, I loved smacking the hell out of those vegetables - the battle system is decently refined for the most part, and values your time greatly. To me, the most notable features of the process are those shamelessly taken from Chrono Cross, and for good reason: if there's anything that game nailed, it's the on-field enemy encounters, automatic resource restoration between battles, and what's probably one of its more well-known ideas - lack of EXP in a conventional sense. Chained Echoes wholeheartedly embraces those conveniences, almost as if to ask 'Why isn't all this standard yet? It's the 2020s!', and I find myself agreeing. The unique systems this game presents on top of everything are hit or miss (particularly the mech combat, the part that remains grindy through the dumb proficiency system), and combat may not be perfectly balanced (if you weren't shredding through mobs with Sierra, what were you even doing?), but… Everything surrounding combat just felt so full of fresh potential, and took so little time besides, with the already quick animations whooshing by at the press of a button, that it was extremely easy to forgive any faults.
There are many creative changes made out of battle as well - the most interesting of them being the reward board. It's simple to explain - very early into the game, you unlock a list of objectives spanning the entire world map, laid out on a grid. The tasks themselves range from 'enter the area' and 'beat this specific monster type' to 'beat a miniboss without taking damage' and 'open every single chest you can find'. The cool part is that, while each square provides a reward on its own, there are bigger fish to fry, as there's a separate list of items you get by filling out squares adjacent to each other! It's genuinely impressive how effective this elegant system is at getting you to engage with the world you explore… at least until you realize how ridiculous the late-game tasks can get. And even here, there are misguided ideas that threaten to ruin the gameplay flow - for example, the gem system, that was likely inspired by its simple and functional counterpart in Xenoblade 1, is exceedingly convoluted and involves lots of boring fishing for item drops for somewhat negligible advantages.
It's when the game stops copying the greats that bigger cracks begin to show, though. As a whole, Echoes' writing is a weak point - both because it seems to favor shock value and piles of barely logical twists over anything coherent towards the finish line, and because this game's sole creator took great pains to write the script entirely by himself, in a language that's not his own (guy's from Germany, if I remember correctly). Being bilingual myself, I'd like to say I can imagine how much of a struggle that must have been, and you seriously have to respect the hustle, but it doesn't mean that the end result of all those efforts isn't faulty and should be safe from criticism.
This is a game that very clearly would have benefited from just one more person looking over the script and flow of the plot - if practically every main party member winds up traumadumping to keep the player's attention as tropes they'd probably seen in Chrono Trigger before play out… once again, something has gone terribly wrong, especially since most of said characters weren't too appealing in the first place. This makes Chained Echoes one of the RPGs where the G part is stronger than the RP part, for better or for worse. But it's fun while it lasts, and not the worst way to spend 40 or so hours!
Pokemon Black (DS, 2011) [♪ Relic Castle]
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Everything went precisely as I predicted, with the exact problems I imagined I would have, but I finally managed to find the mystery of what makes the series tick for people, both on a general and personal level. Pokemon has spat on some of my detrimental gaming tendencies (as in, the urge to explore everywhere that exists and obtain everything that moves) and in the same breath provided an experience that, in all its flaws, either objective ones or stemming from my own misunderstandings, proved to be surprising at every turn. It's, uh, really cool.
Now here is a funny thing: I cheated. In the literal sense. And I did that a lot. Here's what I used in Black, just cause I can put it out there:
full exp share without needing to swap your whole team in (they should just make this a toggle in the settings, the fact that they never have, not even in newer entries, is baffling.)
forcing any Pokemon within the regional dex to spawn. I probably wouldn't do it ever again, cause now that I understand what Pokemon wants to be, I also see there's really no point to forcing Pokemon to appear just to box them - it's harder to get any sort of bond with your creatures going that way. In addition, a lot of the alternate Pokemon at least get shown off in mandatory fights, so there was no point fretting over not getting to see them (you have no clue how happy I was to see N with Reuniclus, it just felt so right). The series is lying to you - the real joys are NOT in catching them all.
Season switcher (since I played 90% of the game in December, and it took less than a month to beat, it kinda sucked seeing the dreary winter variants all the time. I don't really blame the feature itself, it's just that I don't like real-time-sensitive things in games - especially when they're linked to unique rewards. I loved Deerling and the concept behind it, but just because it was December, I'd have been robbed of its illegally adorable spring variant without cheats! Boo.)
Spawning phenomena and random encounters at the press of a button. Probably the key improvement to the experience! Call me spoiled by modern RPGs, but I have grown from disliking pure random encounters to disdaining them, and this allowed me to segregate area exploration (which was enjoyable in its simplicity and layering through the dowsing machine) and making sure my catching and leveling is up to par while I chill out listening to different pieces from this game on loop or catching up with a stream - two goals that, to me, kinda don't mesh that well on their own. Especially with the normally horrible phenomena appearance rate.
Suffice it to say, my experience with this game was not quite the intended one, but I am still glad for it - it allowed me to get over my preconceptions and expectations of this storied series and, at least to some extent, prepared me for whatever entry I will choose to engage with next (likely Black 2). Next time, I won't be bending the game to my whims quite as much, but I feel like my frustrations with this series heavily relying on missable content will always remain.
With this silly kind of disclaimer out of the way, let's try to talk about Pokemon Black itself. The first thing I remember is just how linear it was - you walk through route after route and claim one badge after another until you find yourself facing the champion, which is where the game finally pulls its rug from under your feet. By now, it should be obvious that I enjoy not having to fuss over what to do next, so I found this to be a boon, but I could absolutely understand longtime fans being irritated by how little choice you have in matters.
Speaking of which, Unova robs you of choices in another infamous way - for the duration of the main story, you're forced to use the new additions to the Pokedex. Once again, this is something that bothered me less than it would most people, doubly so because a lot of the seemingly commonly hated new (for their time) designs actually appealed to me a fair bit. If there's only one Trubbish and Vanilluxe fan on this earth, it's me, or however that meme went - I would give my limb and soul for object Pokemon, I think that's one of the best ideas of the series ever.
The graphics certainly aren't much to write home about and didn't truly age gracefully, but nonetheless, they likely stand the test of time better than the entries following would, and are more than serviceable. With sweeping camera angles, detailed Pokemon sprites and larger-than-life vistas greeting you as you bike from town to town, it's clear this game wanted nothing more than to impress players, and I'd argue that it succeeded, given the timeframe of release, and especially the region Unova was inspired by.
The music, however, is where the game really shines - with town themes ranging from sweet and cozy to ones that end up never quite leaving your mind (remember how Driftveil City became a huge meme? Oddly, I feel like that's enough proof of how awesome the soundtrack is), character themes that feel tailor-made and convey more about them than their own dialogue sometimes, and sufficiently catchy battle music (with the standouts, of course, being reserved for the more… legendary encounters).
When it comes to the story, I... appreciate it existing. It was what I came to this game for, but I ended up staying more so for the team that I lovingly chose for myself and that carried me from dungeon to dungeon. It's not bad by any means, and I can see why people want the series to even try something like this again, but what's bold for this series is overdone for many others.
That said, they really nailed basically everything about N, dear god. I love him so much. And while I might not be familiar with how the series usually handles rival characters, I enjoyed getting to compare and contrast between Cheren and Bianca's personal struggles. Cheren's theme is a banger, to boot.
PS. I hope whoever decided Volcarona should evolve at level 59 explodes somewhere, that was NOT worth it.
Shin Megami Tensei IV (3DS, 2013) [♪ Aboveground Urban Area C]
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BEHOLD, MY DEMONS! (pictured: not demons)
Holy shit, an actually fun dungeon crawler from the company behind the ever so boring Etrian Odyssey that I decided to play only thanks to Tumblr memeing on the glorious Black Market theme? Who woulda thunk.
If you say you play this game for the plot, I will not believe you. I'm here for the character design (equal parts silly and god-tier, which, going by my opinion on Xenoblade 2, is just what the doctor ordered), the surprisingly exhilarating kill-or-be-killed battle system designed around finding and capitalizing on weaknesses, coupled with the distinct gameplay loop of fighting, coercing and fusing demons, the incredible atmosphere every grossly pixelated texture seems to ooze, and most of all, what might be one of the greatest soundtracks in all of gaming, to me.
The music is what single-handedly turns what would otherwise be a forgettable, convoluted and at times almost offensive experience into something outstanding. Combined with the broad strokes with which SMT4 sets up and gradually expands its setting, it's jaw-dropping just how big of an impression the game can leave you with while utilizing what feels like the bare minimum in terms of visuals (I mean this in the best way possible! I love when games make the most of their limited resources). It's a shame, then, that these two qualities practically carry the game on their back, riddled with flaws as it otherwise is.
Seriously though, the storylines manage to be simultaneously straightforward and messy somehow, to the point where even the self-proposed 'golden' route is easily questioned by a player who's willing to give it a minute of thought. There's enough to latch onto here for impressionable people, but the truth is, SMT4 loves to oversimplify complex matters in favor of haphazardly committing to extremes, which in turn ruins its leading characters - each in their own way, as they refuse to grow and develop most predictably, even if you go out of your way to give them a chance.
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(how the fuck are you supposed to take a game that has this textbox in it seriously? This is divinity talking, you know)
The worst part about it all is that while it's you, your player character, influencing the world, you're not really given an explanation of how your actions change things until it's already too late and you're left on your own to gape at how you trying to be nice to people actually led to what's functionally an elitist genocide. That is, if you weren't like me and didn't end the game prematurely with the ending that wipes out everyone instead of most people that are baselessly declared filthy and unclean. And if you want to see a path that pretends to be more reasonable, you have to use a guide and jump through hoops and fetch quests beforehand. Yeah, sure, that's fine.
I'm sure there are many more things people more familiar with SMT could critique when it comes to this entry (especially since I mentioned nothing about the Chaos route, which I frankly don't remember), but the fact that even me, a complete newcomer to the series, ended up less than impressed with SMT4's overall message... has to say something, no?
And yet, the experience remains unique and, in the most literal sense of the word, addictive. Maybe it's just my monkey brain willing to give games a pass if their mechanics click with me hard enough, but... It's fun to explore a kingdom and city in turn, to uncover bits and bobs on your map as you hunt for relics, to overwhelm your enemy in a single Press Turn, and even to get lost in the horribly designed Domains, all the while the literal coolest music you've heard in your life keeps playing. And soon enough, you come to feel that strange familiarity and comfort as go through the motions and backtrack to Mikado for the 100th time.
I'll be honest, this shit is why I yearn for more dungeon crawlers to love (that aren't just Brandish...) all the time. Hopefully I'll eventually man up and play another entry in this series, so I can better understand what the core fanbase appreciates and wants from Shin Megami Tensei as a whole.
Octopath Traveler II (PC, 2023) [♪ Cait's Theme]
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(Someone tell me who had to sell their soul to make such gorgeous boss sprites...)
I missed my chance to engage with OT1 back in the day (mostly because I was put off by middling reviews), so to see the series spring back to relevance this year was actually a lovely surprise, especially with me gaining appreciation for HD-2D after playing Live A Live. It really felt like everything had aligned for me to get the most out of Octopath 2! Even more so because this game is a shining example of how to iterate on a sequel.
Most fans say there's barely any reason to return to 1 after playing 2, and they're frankly right. It would be harder to say what 2 did not improve on than to list all the positive changes! But here I am, trying to explain just how many elements had to combine to create my actual favorite RPG of the year. Here we go!
First off, this is the prettiest HD-2D game yet, pulling all the stops when it comes to polishing the style. There are more refined details in the scenery, every sprite looks buttery smooth, and with the new day and night cycle, OT2 is extremely eager to show off just what its lighting engine is capable of. This game is simply a treat to look at no matter what you're doing, and the soundtrack matches the ambition it exhibits.
There are more voiced cutscenes than before and you can let them autoplay - a small but vital quality of life change. The main stories have a decently varied structure compared to the previous game's rigid formulas, and the sidequests generally value quality over quantity (though they're still not much to write home about, and they're a pain in the ass to actually find and keep track of - this game has the most useless journal of any RPG).
One of the core elements of the battle system - the jobs your characters can use - are rebalanced and made easier to understand, and there's more of them to discover for yourself. As a whole, the tools you get to use in battle are greatly expanded, but more on that in a bit.
Lastly, it's easier to witness the cast interact, because they fixed the travel banter system! (Can't believe they made so much of what makes these characters likeable so easy to miss before...) There's more of these interactions to see, too - Crossed Paths, quests tailored to specific character pairings, are a genius addition to the game, if somewhat underutilized. They actually bothered to try and tie the eight stories together, as well, compared to the pathetic whimper the first game ends with! Though whether the attempt was successful is debatable, what's there is not half bad.
While I do believe I would have laid my eyes on this game eventually no matter what, due to the praise it's been getting in circles of RPG fans (I wish OT was more recognized than it already is, even if it is decently popular. The potential the series has is off the charts), what really pushed me was Hikari's very existence. One look at him, and you just know he's gonna be involved in an epic struggle and have to fight for his friends - and that's exactly what he does. It's glorious, and fits the overall message\vibe of the series - that is to say, getting to go on a journey and find new friends for your cause and new experiences - exceptionally well. This is why I, and most people, would probably recommend you start with him, though of course, you're free to do what you want.
Being relatively free to explore instead of roped along to go places like a traditional RPG would is a double-edged sword, especially because Octopath locks in your first chosen character, so they usually get overleveled, but at the same time the game expects you to have a functional (evenly geared and leveled) party of eight by endgame, which you might not be aware of and only have four peeps prepared. This could be solved with a simple toggle to give benched party members the same amount of EXP, or - and they literally do this in the endgame, so why not before?! - let us freely swap any time instead of only getting to do it in towns.
On the other hand, getting to watch eight (seemingly) disjointed stories unfold makes for a refreshing experience where you never know what (or who, at first) you will find. The travelers are divided half and half between two continents, but on my run I screwed it up - I got really curious about what's up north, which led to me finding Osvald early (and his chapter 1 warning scared the crap out of me for no reason, lol), so three characters were from the west and one was from the east. It's not nearly as big of a deal as I make it sound, especially later on with more options available, but before you discover such things and adjust yourself to what the game wants from you, it can feel quite challenging.
Speaking of challenging, I loved how the battle system in this game works - even if it's your typical turn-based bells and whistles with a job system attached, at least at first glance. The jobs themselves, while probably not groundbreaking or anything, still succeed in giving the party members their own ways to shine and even diversifying their movesets, thanks to the mechanic that lets you freely mix and match jobs! You can optimize to your heart's content, or mess around and go with the prettiest outfits.
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(look at them!! just look!!)
The bread and butter of this series, however, the Thing it does to distinguish itself from myriads of other turn-based games, is the Break and Boost systems.
Break is simple enough to explain - each enemy you face boasts a certain number of shields, and before you figure out their weaknesses and break through, you're unlikely to deal any significant damage. Finding weak points can be cumbersome at times, especially if you don't have a Scholar to reveal them for you (I admit to looking them up occasionally instead of wasting SP\BP with Analyze), but it still doesn't take too much time, even less if you know the one trick to it. And your reward for doing so is getting a free turn to dish out damage (or set up buff combos)!
Boosting is an entirely different matter, though. In addition to the usual health and skill points, your party members gain a boost point each turn (provided they didn't use them on the last turn). You can have up to five points in reserve, and you can use up to three in a single turn to augment your chosen move - from simple damage increases to attacking multiple times in a turn (to break shields faster) to making buffs and debuffs last longer… basically everything gets much better if you boost. There are even special moves called Divine Skills that require 3 BP to use in the first place, and funnily enough, they range from game-breaking to actually kind of pathetic.
What's more, each character has special actions in and out of battle that are mostly unique to them - for example, Castti, the apothecary, can concoct powerful brews to aid you or damage the enemy, and in towns, she can chat up NPCs to get information by day or put them to sleep with specialized herbs by night. Meanwhile Hikari, the warrior, can learn skills no one else can by fighting NPCs one-on-one, which can be extraordinarily useful or... something like this:
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The NPCs themselves don't seem too impressive at first, but as you make use of your characters' Path Actions, you realize that most of them have a small story to tell almost entirely through game mechanics, reminding you how vital worldbuilding is to an open-ended game like this. Robbing children of candy with Throne or getting to uncover short, but ridiculously dark backstories with Osvald never got old.
OT2 adds a cherry on top of all these layers by giving each party member another unique move in Latent Powers, which, too, can be either ridiculously overpowered (hello, free concocting?! why yes, I want to give my entire party 2000 HP, 200 SP and 1 BP at literally zero cost!) or incredibly niche (Osvald really got the short end of the stick here - you're better off boosting his actual spells than using his latent, which at best is only useful when Mugging and feels like an afterthought.).
And before all of that even starts, you have to pay attention to how you kit out your party. It's not just about what equipment has the bigger numbers - you need to consider its secondary effects, too, but more importantly, you need to pick the right secondary jobs to have a party that's truly well-rounded. If you explore the world thoroughly enough to unlock lots of job licenses, the sky's your limit, really - but the idea is to have a healthy balance between weapon types and skills while playing into each character's natural strengths.
You'd think having to make so many choices would feel overwhelming, but there's plenty of opportunities for the player to acclimate to the system and make it work for them. And they better learn the ropes quickly, because in boss battles, Octopath expects them to use every one of the tools they have. The game doesn't really go out of its way to explain how your skills can synergize to wreak havoc upon anything that stands in your way (sometimes before the enemy even gets a chance to act!), lending a sort of simple and pure joy to the moment when it all just clicks, when you begin to try out one bonkers combination after the other (does Critical Scope work on magic spells? Just how powerful is poison in Challenge fights? If I make Osvald a thief, will he still hit the damage cap with Aeber's Reckoning?), and they all just… work. Before that point, the game isn't afraid to kick your confused ass to the game over screen, but if you experiment, it won't be too long before you emerge victorious every time. To be rewarded like this for taking in your every option is immensely satisfying.
I also have to give a shout-out to the voice work done for all these battles specifically - every character gets a unique line for every move in every class, and they react to fellow party members breaking enemies or getting low on health. Really, the amount of detail in this one specific regard is just insane. Add to this the fact that you can fight at double speed with a press of a button (sure, this is nothing compared to how 6x turbo mode in Trails spoils you, but it's better than nothing, and for a game like this, it's enough), and battles in OT2 flow like a spring breeze, especially since, due to gear mattering more than level, you're not really encouraged to grind throughout the main story… or stories, as it were.
You'll have to forgive me for spending so long rambling about gameplay intricacies before getting to the game's actual draw - the eight different plots it offers you and the open-ended structure that comes from it. The truth is, most of these stories start out with a bang, but few of them have really enjoyable resolutions, and even less will manage to impress seasoned players.
Not to mention that, aside from the skit-like travel banter, they're completely isolated from one another, further lending to the feeling that your party members are less characters and more movesets. This is likely the most common complaint the series gets, and I have to say, it felt odd at first to me as well, but by now I'm a little tired of seeing people rag on the lack of connection between the stories. Having smaller vignette-like stories instead of an overarching plot is something you never see other RPGs do nowadays, it's one of Octopath's selling points, it's practically its beating heart, and it's something done with purpose. An artistic choice not being something you're used to is no reason to completely disregard it, even if there's room to grow and improve.
And plenty of room there is - while the stories have enough meat to them to enjoy what's happening in the moment, the boss fights in them are as cool as always, and the voice work accompanying all of the scenes is just lovely (though it can be poorly mixed on occasion - looking at you, Ori!), the core of the individual tales is usually somewhat basic and a little underdeveloped, if not downright nonsensical. Ochette's story could probably be put in a Pokemon game with very little changes, and, sorry to say, I don't mean that as a compliment. Having the plot revolve around catching legendary creatures to save the world had me mostly snoozing, controller in hand.
Or take, for example, Partitio and his charming, resourceful butt. It's hard not to love him, but if you think about what he's doing for more than a moment, it doesn't quite make sense - how do you go about squashing capitalism on the entire continent on your own, much less by ushering the world into the industrial era? Isn't that having too much faith in people?
Even Hikari, who started as my favorite and ended just the same (Howard Wang killed it as his voice actor, let's be real), doesn't have a particularly compelling plot going on. His story of having to take off to reclaim his kingdom is, I'd wager, one with more wasted potential than others, given how the whole cursed bloodline subplot just went nowhere. And don't get me started with Throne - I got spoiled on what happened at the end of her story and refused to believe it until the farce was staring me right in the face.
The exception to this would probably be Castti, whose tale of self-discovery and determination, while still playing out by the books, ended up genuinely touching all the same, with a natural escalation of the stakes in it and a wonderful conclusion that integrates gameplay mechanics particularly well, having you personally concoct the remedy to save a whole region and give them peace.
The one thing that elevates every one of these plots, every failure and success of this game, is its soundtrack. I'm not sure if I wholeheartedly prefer this OST to the first game, but they're both just outstanding. While it was easy for me to pick a single favorite to show off, it's hard to overstate just how awesome Yasunori Nishiki's work is as a whole, and we'd be here all day were I to keep pointing out the majority of the music as the masterpiece it is. The themes for various locations are lovingly crafted to suit the mood, with an awesome choice to add ethereal vocals for some of the night themes to make it more atmospheric (my favorites are Roque Island, Tropu'hopu, and, of course, the kingdom of Ku), and the character themes are particularly well thought out, expanding on their personalities in ways the text never quite could. Shout-out to both Agnea's theme and her Song of Hope, and the ways they tie her whole plotline together!
Octopath Traveler II turned out to be my sleeper hit of 2023, and has done so much more for me than I expected it to. Now there's nothing left for me but to yearn for an even more polished and expansive continuation to the series!
A Hat in Time (PC, 2017) [♪ Heating Up Mafia Town]
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I feel like I owe much of my enjoyment of this game to my inexperience. 3D platforming is one of those genres that is practically integral to gaming itself (and collectathons, more specifically, are niche only in the most technical sense), yet before playing A Hat in Time I'd refused to engage with anything of the sort out of sheer principle. "What fun is there in getting perpetually lost while trying to hunt for pointless thingamajigs scattered all over?", I'd think to myself. I'd see people online wax poetic about the old classics like Banjo and Spyro and such and find it all completely incomprehensible.
In comes Hat Kid, and from the word go it's obvious that the name of her game is… silliness. After all, the question isn't 'why should you sow fear in mafia goons and crash onto filming sets', it's 'why shouldn't you do that?'. And as you get roped in by the absurdity of these subplots thrown at you, with so many NPCs having a goofy one-liner or three to say, you realize that behind these layers of charm are solidly crafted sandboxes for you to just enjoy yourself in, coupled with delightful sections that are, for all intents and purposes, obstacle courses.
I enjoyed the latter much more, as I tend to do, but they're two different sides of the same great coin, so to speak. And aside from a couple specific levels that gave me a headache (like the long-ass parade level, the infamous Alpine Skyline hub with how long traversal takes in it, and ESPECIALLY The Twilight Bell. Holy shit, that one just wasn't fun for me after a while), exploration was rewarding, and pretty smooth sailing - with good variation in level structure and near endless attention to detail (be ready to sit there like 'they made a unique animation just for that?!').
A part of what made it so easy to enjoy was how simple the movement in this game is - what you have at your disposal is, essentially, a double jump and a dive, which can be canceled out of. That makes it great for someone like me, who still fears being forced to get acquainted with a complex control scheme in a game with movement as the focus (the 'why press three buttons when one would do' approach), but at the same time… it means that there's only one optimal way to move through the world quickly, so dozens of hours in, I felt as if I could repeat the button combination endlessly in my sleep.
Sure, there's badges that can change your experience substantially - making you dash faster, or turn into an ice statue in lieu of a ground pound, or use a goddamn hookshot, or a bunch of other things, but… having only three slots for them, and knowing one of them will probably be always taken by something like the No Bonk badge (which feels like an essential quality of life feature) is severely limiting. I would love it if there were more slots to prevent constantly having to compromise and switch badges around… or a slightly expanded base moveset for Hat Kid.
On a more positive note, I loved the more tightly directed and difficult experiences that the optional Time Rifts offered. Finding them might not have been half as fun as clearing them, but the reward was more than worth it almost every time. And that's to say nothing of the game's presentation, which is sublime in how stylish it is. I could see people being set off by how the art style feels purposely crude at times, but personally, I couldn't care about that less - it only adds to the charm, in fact.
The music, meanwhile, is peppy and upbeat every step of the way, and fits the mood of the game perfectly. Even though you find yourself revisiting the same levels numerous times, there are always new versions of the tracks you've come to like, and neat twists to the traversal process - it's obvious how much A Hat in Time wants you to relax, be entertained, and enjoy the ride. That might come at the cost of it not telling a particularly gripping story, but it's hard to hold that against the game. Sometimes you just want to bonk mafia goons on the head for a while, you know?
Tower of Heaven (PC - Flash, 2009) [♪ Indignant Divinity]
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There is no prize as precious as that which you have lost.
Tower of Heaven, to me, is about going back to the roots - in the literal sense, as your character gets cast down and smitten by lightning over and over, and in a sense that's more meta, as there's definitely a sort of through-line puncturing the developer's offerings; one that presents itself in subtle ways, but is plain to see regardless with every game you boot up, and every death that makes you chuckle at your own subpar execution. So, in essence, me playing this platformer (on my birthday, no less! good to know there's something you can rely on even on otherwise middling days) became this experience about paying respects to foundations laid in the past so I could better appreciate the legacy they leave in the future.
It's kind of a tall ask for a game this small and niche (and Flash having been murdered in cold blood absolutely does not help! Everyone say thanks to that one post about Flashpoint that was making rounds back in the day, it made my mission to experience this game that much easier!!!), and I do admit to over-exaggerating the feeling, but still, it's hard not to feel affected in any way, as insignificant as it may be, while playing Tower of Heaven. The presentation is subdued and few words, and hours, are spared to explain your situation. It's just you, the blocks and doors that comprise simple levels in front of you... and a godly force seeking to work you hard as you try to go ever higher.
But as you walk through the first door on your way, the soulful music kicks in and begins to swell (if I were any more nerdy, this game would have probably become my favorite example of leitmotif usage at the drop of a hat. People who complain about this soundtrack are cowards), and your journey starts to grow more complex, little by little. As the levels slowly expand, so do the rules the mysterious force encumbers you with - combining to demand you make a singular, perfect path forward for yourself. This feeling of honesty and straightforwardness between designer and player is one of the key things this developer simply never fails at, and a part of what made me fall in love with it all in the first place.
The twists along the way may be small, but none of them feel like a waste, and as the game comes to an end, a familiar theme of standing up for yourself and facing a world unknown comes to the surface, and you can't help but feel... accomplished, if only a little. It was you who started this journey and you who brought it to its inevitable end, after all! But when you see the credits, plainly stating your basic stats, you might gawk a little. Secret rooms? What secret rooms?
With that simple move, you're encouraged to spend just a little while more - looking around, polishing your movement, paying more attention. It's not like the secrets are hard to find (or are, indeed, worth anything - it's incredibly fitting that the rooms contain treasure that is of no tangible worth to the player), but it's the fact that they were there all along that elevates the experience.
Tower of Heaven might not have much to say, but it says what it has to gracefully and concisely, in ways that many other games simply do not. And even as you inevitably fall, it makes you remember - there's always somewhere to go. Always a place to make for yourself. No matter who might be saying otherwise.
Pause Ahead (PC - Flash, 2013) [♪ Hiatus]
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In many ways, this game is treading familiar grounds, but it manages to expand upon them gracefully. There's a greater sense of mystery to this one, and a lovely meta-narrative that never feels overbearing - not to mention the obvious difference in presentation and the gameplay change Pause Ahead is named after.
With a light tap of the Shift button, you can ground the level to a halt... while retaining momentum yourself. Knowing when to stop and go is key to making your way forward, as you're, once again, at times belittled and at other times besought by a mysterious voice. And, of course, you're free to simply abuse and spam this feature just to see the small easter eggs and jokes it hides. As should be by now expected, the little things like this make it feel like no time or space is wasted executing a small, but powerful concept, and iterating on it over time.
As you clear a stage, you are treated to a quick playback of all attempts you've suffered through to get this far, reminding you of your persistence and the power you wield in this strange, somehow lonely world. This may be little more than an escape attempt, but it's uniquely yours, and you're free to take your time with it as you please. This, coupled with small, but consistent details like the messages in the fake pause menu I mentioned, leads to a pleasant feeling that you're getting as much out of this game as you put in, and it's relishing your time spent with it as much as you do.
Just like I said before, there's something about the tight design of these compact experiences that is hard to find elsewhere - a sort of wordless understanding that gradually forms as you experiment with the small pool of options given, and manages to stick in your memory long after you put the game down. And that's to say nothing of the tiny, yet meaningful and insanely catchy soundtrack this game boasts, and the return of secrets to haunt you, this time even more expansive.
In just about every way, Pause Ahead is a solid hidden gem that doesn't ask much of you - at least, not outright - but gives you plenty in return: a challenge to overcome, a moody setting to enjoy, a feeling you'll be seeking and failing to find elsewhere for all time. ...or maybe it's just me?
OverPowered (PC, 2014) [♪ A True Hero and More]
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I honestly think you should close this page right now and go beat this thing - I left you a link right there. I promise it won't take long, and I'm sure you'll come back with a smile on your face.
Obviously, the one thing that makes OverPowered really impressive is the time constraints it was made under - without them, it's probably just a blip on most people's radar, not even worth looking over.
Fortunately or not, I'm not most people, and I simply came into this little game looking for more of what I'd come to expect from the dev - enjoyable platforming, music that sounds like a balm to my ears (I still remember when I was doing research and I audibly went 'THAT flashygoodness?'), and witty humor that aims to subvert expectations - and succeeds every time. I got all of these things and a hearty chuckle or two, so I have no complaints.
Katana ZERO {again 💿💙} (PC, 2019) [♪ Silhouette]
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Killing is the only time we're able to touch that thing we were never able to have.
What can I say? Katana ZERO is significant to me on a personal level, to an extent very few games, if any, ever have been at this point. A lot of this comes from the fact that I… knew it would be so, but at the same time had no clue. It's hard to explain - call it a gut feeling, but even in 2021 I knew there was something outstanding here, something I was tapping into, and even resonating with, but not quite as deeply as I could have been. That knowledge lingered, buzzed in the back of my mind like white noise - even as my hands would begin to ache from how much I'd been playing, how hard I'd been trying to open myself up to the game, even when the memories began to fade a little.
While I was playing, however, I was constantly aware I'd been ignoring the fine details, afraid to rise to the mechanical challenges the game offered, sometimes afraid to admit to myself how much I enjoyed KZ at all - as if it'd been a crime to recognize how it left me yearning in a haze few things can hope to match. When I tried to look back at it, I almost felt desperate to find some flaw, some excuse to lie to myself and mask the passion this game had awakened in me, for a time; and even then, I could only point to how the game's plot fizzles near the end in an attempt to set things up for the future that still hasn't come yet, eager to leave you with a feeling of uncertainty that stings all the more with how pointedly efficient KZ is about nearly everything else.
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(see also: images that get funnier with time)
And even now, putting it to words, I just feel silly and dramatic - probably because, despite everything, a small part of me still feels inexplicable shame, thinks I ought not to be obsessed with something like this, something small and unfinished. An experience that some people (who are very wrong) would say is trying too hard.
It's not silly, though, and I have to remind myself of this often. Every time I come back to this game (and I've come back many times over the year - so many I lost count, including the refresher run I did last week, before writing this. It's amazing how much a passing, almost laughable thought can end up haunting you, but that's neither here nor there), I remember how much there is to love about it - how hard it is not to love it, when you realize just what it is you're dealing with, when everything slots into place and the world before you whirs to life in an almost literal fashion - and live it does, no matter what.
This is a story about finding choice where there is none. It's about discovering the truth, staring it in the face just as it has been watching over you, and resolving to do something about it - with whatever little means you have. Because what matters is trying. Without that, what can you do but remain trapped, objective unfulfilled?
But here's the thing: to most people, it's probably not quite like that. It's hard to describe something that hasn't finished telling itself, after all - but these days, that bothers me far less, if at all. If nothing else, it's hard not to appreciate the irony of it - not knowing the future when once you'd thought you'd all but had it. Even if this story's ending never sees the light of day, I feel like I've come to understand it far better, in its current state.
The unquantifiable, almost mythical extent to which KZ goes to immerse you in its world (or, at the very least, in Zero's shoes), if you let it, is one of its most important qualities. Everything this game does, from the more obvious mechanics like slightly branching dialogue options (with the lovely twist of being able to interrupt people) to the subtle touches like the way KZ uses vibration (one of the very few games to do it right, and I'll die on this hill), hides its (surprisingly plentiful, given its length) secrets in almost plain sight, or takes great care in the details of its entire user interface or goddamn dialogue formatting... it's all in the service of immersion, and that goal is masterfully achieved.
Even after spending more hours than most people would with this game, I keep discovering minute dialogue changes, tiny graphical touches, or new options to try that I can't help but smile at. Yes, some of it stems from the strange sort of fear I had that just... kinda prevented me from exploring, but not all - you'd be surprised at just what you can see if you pay attention to your choices.
And that's to say nothing of how pretty KZ manages to make everything look (and sound - you know you have a problem when you get attached to sound effects), how it perfectly walks the tightrope of letting every happening on screen breathe and speak for itself while still allowing it to remain a spectacle (look, I might not be an expert, but I love how this game frames its cutscenes and uses lighting to enhance things further). It tells you that every moment is precious - simply by wasting nothing itself.
Of course, there are more obvious ways the game respects you and your time: interrupting dialogue doesn't just lead to interesting results, but can also save a bit of time; there are a few clever skips (tied to secrets, as well) built into the levels themselves, and you have an option to respawn instantly when you restart a room (or at literally any time, if you bother to assign a quick restart button). This last thing I want to bring special attention to, because I think it spoiled me beyond belief (just look at me complaining about Celeste earlier!).
On top of this, something awesome that makes a return to Katana ZERO from its predecessors is a dedicated speedrun mode, allowing you to engage with the gameplay and practice on your own terms. And like in the other games, using it is in no way a requirement - while there is an achievement tied to speedrunning the game, nothing in the interface itself urges you to push yourself if you don't want to. The ranking system is as important as you allow it to be, and for my part, I'm mostly content with the meager results I got (bet you were wondering why I put that emoji in the title... hopefully it's clear now. If I get a silver ranking one day, I'll be beyond content.). More action games should aim to be as instantaneous and responsive in all aspects as KZ is, and I'm completely serious about this.
The last (but absolutely never the least) thing I want to bring up is the soundtrack. It's the piece in this elegant puzzle that makes everything come together, it makes every moment shine on its own merits and stay in your heart. It's easy to point to the more obviously appealing tracks that accompany you as you actually play, and the way they perfect tension and release (i.e. Delusive Bunker or the ever-so-awesome Overdose), but there's something to be said about the subtler pieces too. End of the Road never fails to tug at my heartstrings. Hell, hearing Come and See at the end of every run still makes me want to explode. And beyond that, well...
Have you listened to Chemical Brew yet? - Tumblr user chemicalbrew
To conclude, Katana ZERO may lack the universal appeal that true classics have, but I believe that at some point it will have carved out enough of a niche of itself to become a cult classic. I would love nothing more than to have a reason to feature this game on my list a third time (we'll have it one day. I'll keep waiting, this much I know), that's how much my love for it has grown. And, really… I hope it never diminishes.
PS. Believe in yourself! 👹 Also, if you're one of the people who has supported me this year as KZ made me descend into insanity, if you're one of the (surprisingly many) people who I managed to convince to give it a chance with my passion, thank you ever so much. And have a nice 2024!
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somegirlontheinternet135 · 1 year ago
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An empty castle, filled with bells and whistles. Loyal and emotionless servants which cater to one's desires, and endless wealth which flows like a river. . .
The life of Greed is, although wanted by some, a lonely life. . .
Mammon, the Prince of Greed, is not only hated and outcasted by the rest of the Deadly Sins, but has difficulties connecting with others, especially with those under him. Sure, he had his workers like the Glam Sisters and Wally Wackford, but those relationships could only go so far. . .
It's obvious that Mammon wasn't keen on changing his ways, he was the Prince of Greed after all! So, what else is there to do?
Well, HB Fandom. . . I'd like to introduce you to. . .
👑Trinket👑 The daughter of Mammon
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Personality: Despite being raised by the Sin of Greed, many describe Trinket as the "watered down and more complex version of her father." Yes, she's, as expected, a very spoiled toddler who gets upset easily. But instead of using manipulation or sheer force, she uses persuasion and charm to get what she wants. Something else notable is her possessiveness, being extremely overprotective of the things and people she holds dear
Likes: She has an extensive love of collecting and hoarding. Whether it's instinct or not, collecting was always something that made her happy, especially with tiny objects. Stuffed animals and comfy things are also up there, whenever she's frightened or upset, she'll often hide and try to seek protection herself, and if she's not clinging to the nearest trusted adult, she used things like pillow forts for comfort. Although more of a weird fascination than an interest, she loves bubbles and puts lots of time and effort in the art of bubble blowing, as silly as that sounds. To a point where she was given a device that delivered that purpose, which we'll get to later. Finally, it'd be a new brainer to mention her love for clowns, since she lives with them, they're hard to ignore, and if her papa is a clown, then she must be one too!
Dislikes: How this developed is unknown, but Trinket has a deep hatred for birds. Doesn't matter what type, either big or small, dangerous or not, once she sees one, she'll go out of her way to chase it and scare it away (sorry Ars Goetias). Another thing she can't handle are large crowds, similar to her father, she doesn't take being within crowds very well, but is perfectly ok with being up on a stage, since it creates a clear border between her and the crowd. Lastly, she hates rude and disrespectful people, she can't stand the sight of her family or friends getting bullied, so anyone who messes with them, they'll face the consequences. . .
Headcanons & Abilities
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Her abilities:
☆ Eating inedible items without any affect (hot coals, soap pieces, etc.) Which allows her to power her special device: The Trumpet Gun
-Gifted to her by Wally Wackford, Trinket's Trumpet is the perfect device for a professional bubble blower. With just a push of the trigger, she's not only able to make millions of bubbles instantly, it also can create fire
☆ Even without her trumpet, Trinket can still breathe fire! On the downside, however, she doesn't have much control over the ability whenever she's not using her trumpet, so yes, there is some carnage. . .
☆ Despite her tiny legs, and being well, four, Trinket can walk surprisingly long distances without getting tired
☆ Something others find unnerving about Trinket is her extensive knowledge on bombs and explosives, considering Mammon's old performer (aka Fizzarolli) was an explosive survivor, having him replaced with basically a walking nuke is kinda weird. The good news is the bombs she creates are mostly harmless. Mostly. . .
Headcanons☆
☆ When Mammon first got Trinket, she almost immediately became another one of his brand faces. But unlike the twins, all the content surrounding her is very kid friendly, because kids are a lot harder to entertain than adults, therefore, more expensive to care for
☆ Despite being only a child, Trinket is never nervous when on stage and preforming in front of others. In fact, most of the time, she doesn't ever need to act or hide her emotions. She views performance as a form of play, so she acts like her regular self!
☆ Demons alike, regardless of age, can be instantly charmed by her cuteness! (Move over Fizzy, there's a new cutie patootie in town!) which is what she uses to get what she wants
☆ Reported by Mammon himself, Trinket is weirdly warmer to the touch compared to any other toddler. And it's not because of fur either, that's entirely her body heat
☆ Inside Trinket's room, there's actually a pillow fort beside her bed, called "Trinket's Tent." There, she likes to hide her treasures, a wooden case filled with the tiny things she collects. She considers her fort a place of safety, and only lets those she cares about inside (i.e: her father, the Glam Sisters, and Wally) So if you want a spot in that tent, you'll have to work for it
☆ Whereabouts of Trinket's mother and background are a complete mystery, according to the public, a good portion of hell barely knows she exists! But arriving roughly 6 months after Fizzarolli quit, led to conspiracy theories and rumors of where Trinket came from. But in Mammon's words, "She just kinda happened!"
☆ Another thing most impressive about her room is on one of the walls, labeled "My Friends and Family!" On the wall, is a art mural consisting of portraits of her, Mammon, both Glam sisters, and Wally. Each portrait done by the respected family members, as well as their signatures and painted handprints. Placing a drawing of yourself on this wall is the highest honor, according to Trinket, and can only be earned by gaining her trust
☆ And as expected, she doesn't like when others do things to the wall or take pictures of it without her consent, cause, in her words, "it's not done yet!"
☆When in public, Trinket is extremely easy to lose. She has an unhealthy habit of wandering off and not staying in one place, which leads the adults having to carry her most of the time as to not lose her
☆ Even without friends, Trinket still found ways of having fun, which involved running around, collecting various items. And now that she's does have friends, innocent little adventures turn into something else. . .
☆~Relationships~☆
Mammon: From an outsider looking in, you'd expect their relationship to be a toxic one, considering his old relationship with Fizzarolli was abusive as well. But in reality, that's not entirely true, where yes, Trinket does love her dad and Mammon loves the amount of revenue she makes, making their relationship somewhat one-sided, however, what people don't know is that these two are far more complicated than what they let on. Cause according to Mammon, Trinket is the only one he has in terms of relationships and thankfully, his past with Fizzarolli made him a tiny bit smarter. He learns to nurture and care for Trinket not just to have her stay longer, but to prove others wrong, that he can be a parent! With his status, Mammon's biggest concern is having Trinket taken away from him, so it's safe to say that he became pretty overprotective of his daughter. Overall, the two are slowly building a father-daughter bond, and you can bet that Mammon spoils Trinket rotten with all sorts of luxuries!
The Glam Sisters: Admittingly, to say that the two didn't care for Trinket would be an understatement. The twins initially wanted nothing to do with her, and the fact she was getting more attention than them, they couldn't go a day without hating on each other, let alone a four-year-old toddler. But they soon noticed that their boss became a lot friendlier to the workers who are nice to Trinket, and that changed their relationship fast! At first, it was small things, like doing Trinket's hair and makeup before shows or getting Trinket water after shows, then they went as far as to design her a new stage costume, to which they were quickly favored by their boss. It wasn't long for the whole charade to turn into a competition, trying to win over Trinket and gain their boss's favoritism, all the while Trinket was none the wiser, only thinking their doing it out of kindness. And despite caring for Trinket primarily for the perks, they do genuinely care about her, they just refuse to admit it; they were actually the ones who came up with and created "Trinket's Tent." In her eyes, Trinket views the twins as "cool aunts," who let her get away with anything, and given their endless amounts of perks from the boss, they heavily believe they are
Wally Wackford: With all the nurturing Trinket already receives, it's safe to say that Wally is the most caring out of the main four. Unlike most the workers, Wally's the fondest of taking care of kids, mostly due to his home life, and quite enjoys spending time with Trinket, something which she entirely accepts. Wally is Mammon's inventor, so he's always working, and on rare occasions, he often makes little devices for her to play with. And although Trinket does enjoy the gifts, she can't help but worry for his health
Asmodeus: News about Trinket sort of came out of the blue for a lot of the inhabitants, the other Deadly Sins were no exception. Upon finding out that Mammon, of all demons, had a daughter, Ozzie was a mess of emotions! Relieved, shocked, and most importantly, confused. With how well he knows Mammon, he was immediately set on knowing where exactly Trinket came from, to which he's so far unsuccessful on getting an answer. Other than that, Trinket's relationship with Ozzie is a pitiful one, Ozzie thinking that, because she's being cared for by Mammon, she's possibly neglected to some extent. Doting on her and wanting to get Trinket out of what he thinks is a "toxic environment." All the while, Trinket doesn't take much interest in the Sin of Lust and finds him "weird," mostly due to her father's many warnings on Ozzie and the fact she'd only seen him angered and yelling at her dad. And of course, Mammon takes full advantage of her dislike for Oz, feeding her lines to say to Ozzie himself, and since she's a child, she could get away with saying some messed up shi*. . . (Sorry Oz)
Fizzarolli: Unsurprisingly, finding out about Trinket, he was just as shocked and confused as Ozzie was, especially when you consider the short amount of time that passed since he first quit. But upon meeting the young toddler, he quickly went into "older brother mode." Like Asmodeus, he thinks a place under Mammon's care is completely unfit for someone like Trinket, he did work for him after all! and wanted to help. Yet as he got to know her more and about her experiences with Mammon, he learns just how different Trinket's work environment was to his. Of course, she was very oblivious to what he was trying to get from her, going on about how everyone is so nice to her and how great working for her dad is. Information that, respectfully, bewildered him, he was treated like trash, but Trinket suddenly gets off easy? What's going on?! And sure, it could be due to her being a child, but this is Mammon we're talking about! He treats everyone the same! So rather than figuring out the "how," Fizz is trying to figure out the "why." Meanwhile with Trinket herself, as sad as this sounds, she actually likes Fizz more than Ozzie, due to his recognition and because somewhat reassembles her dad
Oliver (Deaf Kid): Oliver has a hard time making new friends, mostly due to his disability, but what made Trinket so interesting to him was, unlike most kids, she quickly recognized that he was deaf. Both were each other's first friends in different ways; Trinket was Oliver's first friend entirely, whilst Oliver was her first friend who's around her age. Despite the obvious communication barrier, the two manage to find temporary workarounds, the most used being a whistle and a whiteboard and marker, both gifted by Trinket herself. It isn't surprising to say that Oliver is a lot shyer than Trinket, who's a massive social butterfly, and although most the time, he'd rather stay in his bubble, there are times where Trinket does push him to be braver, which helped them in forming their current friend group. Overall, the two are the best of friends and bond over their shared love for art and Fizzarolli!
And that's all! I had this OC cooking up for long time. . . Now is more than the right time to bring her out!
Be on the lookout for other projects And as always, stay tuned^^
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zeeengris · 6 months ago
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So, I did a thing. Recently, I started playing video games again. Since my studies slowed down to a point where I was no longer on the verge of having a processing overload every minute of the day, I've seen a significant improvement in my mental health. I definitely recommend it. However, this also meant I had the opportunity to realize how utterly lonely I am. So, to spite my need for social interaction, I joined some Minecraft servers.
.
.
.
Yeah. It went as expected.
I introduce to you my latest OC, Phantom.
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This OC is by far one of my most thought-out characters I've ever done for any video game, and it felt rather silly, but as my fingers itched for something to do and my head spun with more and more layers of potential lore, I had to get it onto paper.
Phantom, as the name suggests, is an entity born of a hybrid between the Dreamscape and another character's schizophrenia. It is but a figment of the imagination, given the ability to manipulate the physical world and not a memory of anything more. Though, even it is not aware of this. Instead, it has been adopted by the protagonist, believed to be the cousin of the wife of the protagonist.
Phantom has no solid pronouns, for others usually call it whatever comes to mind first, nor has it ever removed its helmet with that signature green visor. It sports unenchanted armor, blue coastal armor trim noticeable from afar. Phantom has a peculiar attachment to water, capable of breathing underwater thanks to the heavy oxygen tank strapped to its back. It is bulkier and definitely taller than most, long talons imposing to any who stumble across Phantom for the first time.
Yet, Phantom means no harm. It follows its cousin closely, keen on keeping her happy at any cost. However, it lacks knowledge of any usual social norm and subsequently steals without a thought of the repercussions. Though, it hardly finds any value in the ores and riches of this unfamiliar world. Phantom instead values food, often scammed into giving away stacks of ore for carrots, and will certainly take any food it finds around others.
Phantom is a curious creature, one that will take far too much thinking to figure out *why* exactly it is in this world of blocks and mobs. In fact, many have just accepted it nonchalantly, never questioning, never wondering. Eventually, Phantom drifts into the background, a simple oddity on top of so many more in what is called the Chaos SMP.
As the tides of wars come and go, loyalties ever-changing, Phantom watches from the side, nothing but a ghost to the main plot.
It'll just be a while before it realizes.
And when it does...
Everything will change.
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1-1-s1ay-2-2 · 2 years ago
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Slay this way! 💜
Girls can do this. Girls can have fun doing stuff that seems silly to men. Girls can have fun like they never grew up because we are always in touch with our softer, more whimsical, and tender side.
We're not afraid to let our hair down and be spontaneous for a while, even if we look immature or childish or goofy or "out of touch"...ironically, it's the men who grew up already who are out of touch. They lost touch with their innocence, and that is never a good thing. Bye, innocence.
This is why w/w work. It's not about sex...it's about true love and having a good time together doing what brings you joy.
Sex, of course, is a personal matter, so if two people choose to have sex, that's not something that's open for discussion. That's a private matter between those two people. What we're talking about here is mutual love and respect and honor and honesty and...partnership in life. A relationship of true love and best friends and companions during this journey.
Men...just...don't...seem...to...get...that!
Women understand. Women understand because women are natural nurturers. Women have had the delicate touch for thousands of years while men were fighting wars.
If it's not about sex or money or working for money with a man, he ain't interested. If he can't powertrip his way through a relationship, he gets restless. His time is way too valuable to take you to the fair and actually spend his hard-earned money on something that would make your hardened heart melt like ice in his hands.
He doesn't seem to grasp the emotional aspect of it because he's too stuck on the physical aspect of it. His money and what you're going to do to earn him spending some of his money on you. You better be ready and willing to put out and tend to his physical needs when you get home if you want that plushie, girl!
Forget that it would mean a lot and the thought of him caring about your happiness is enough to make any girl swoon. Forget that it's about how he makes you feel and not actually how much he spends on you. Forget that it's the language of the heart, and showing that he cares is more important than saying he cares.
A man doesn't seem to fathom the idea of whimsical romance and how it's the little things that matter most...it's the thought that counts. It's the equity of his intention to partake in bringing you joy and sharing happiness with you because he can. Because God gave him the ability and the knowledge of how to make a woman happy...but...he...just...doesn't.
He must work first...that is always a man's priority, and making you feel like you're a walking pleasure dispensary for him during his time off from work.
You become nothing more than his "down time"...but no woman should ever settle for less than what she wants. A man will leave you alone for eight hours a day, five days a week for life, and expect you to want him -- without considering what you truly want. He assumes it's always him. Meanwhile, you're just over here wishing for a girl to take you to the fair and win you some plushies!
If he's got his work, his money, and his on-call pleasure holes, a man considers himself to have it good.
My husband would never play a game at a fair -- he would be emotionally cold and distant about it and act like that was a waste of money, nor would he win plushies for me...anywhere.
If he couldn't find a place over in the corner to lose his religion and grab my v-jay, he would not be in his happy place. He would just walk around with a grumpy look on his face making me feel alone and out of place. My husband is NOT a good carnie partner, needless to say.
Actually, he's not that great of a life partner. Rather boring like stagnant water. I feel horrible to feel this way, but it is how I feel after spending twenty-two years of my adult life with him.
He doesn't know how to naturally have a good time. It's like being married to a stick in the mud. I like to have tons of fun, but he is always so serious and hardly ever smiles or laughs. He's the toughest crowd, and honestly, as a free-spirited, fire personality, I have been dying a very slow death for the last two decades.
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foilfreak · 4 years ago
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4 Lords Raise Rose AU Ideas
Not a single person asked for this, but that other post where I talk about the 4 lords adopting Rose but still technically being terrible people got way more popular than I expected it to, so, with about 6 shots of tequila in my system and a terrible urge to spit my thoughts out for all the internet to see and judge, I’ve decided to make a follow up post. Here’s how I think the 4 lords would take care of Rose in the event they rebelled against Mother Miranda and decided to raise Rose as their own instead, but like under the cut after a little bit cuz i accidentally went way too fucking hard with this and I don’t want ppl to get mad at me for making them scroll for an hour to get past this post:
First and foremost, I think they’d do it in stages, and what I mean by this is that Rose would essentially be given to a specific Lord for some period of her life, like a couple years, and then when she was deemed old or strong or annoying enough, she’d be moved to a different lord for some period of time and so on and so forth. They would do this because a) they all live in different areas and have shit to do so it’s easier to have Rose live with one lord at a time and then the other lords can just go visit her there from time to time, rather than try to work out a weekly custody schedule which we all know Alcina and Karl would NEVER be able to agree on so let’s not even bother, and b) because each lord would have either some skill or set of knowledge that would make them the best for caring for Rose at that specific point in her life. This way, all the lords have a (somewhat) equal chance to be a part of Rose’s life and teach her something while she’s with them. So with all that in mind now, let’s get down to who would have Rose and at what point in her life.
1. Starting off with infant Rose, I think she’d end up with the Dimitrescu’s for the first few years of her life, and the reason why I think this is because... well, Alcina IS already a mother to 3 girls, and while we don’t know a terrible amount about Bela, Cassandra, and Daniela’s “upbringing” under Alcina, we can gleam and theorize from her notes that, despite their fully grown bodies, the girls could very well have started out with the mental and physical capabilities of infants, and thus needed to be cared for and brought up in a similar manner as infants or children until they reached a certain point where they could officially be considered adults in mentality and ability, not just in physical appearance. So with this in mind, it’s entirely possible that Alcina could have at least some vague idea of how to care for an infant child through her experiences with the bug sisters; perhaps there’s some gaps in her knowledge, but if nothing else I imagine Alcina would be an infant Rose’s best shot at surviving infancy if only because the other 3 are so incompetent on how to care for a baby that Alcina looks like an expert in comparison. Not to mention that, of the possible locations for an infant to be raised, I do genuinely think that castle Dimitrescu would be the safest place for Rose to be kept during this vulnerable part of her life. Not only that but if Alcina has actually come to care for Rose as though she were one of her own daughters, then she would absolutely spoil Rose rotten with all the nicest clothes and fanciest toys, things that a small infant wouldnt be able to appreciate but would show that she’s loved and cared for nonetheless, and don’t even get me started on the bug sisters, I could see them fawning over Rose for hours on end, playing with her, singing to her, telling her stories of all the man-things they’ve gotten to play with today, and so much more. Overall, Rose would just be the most spoiled and pampered little baby with the Dimitrescus and there’s no changing my mind about this. The only thing I’m struggling to wrap my head around is how they’d feed her, since I doubt a small infant would take very well to blood wine and human flesh. I suppose it wouldn’t be terribly outrageous for them to hire a wet nurse/nanny to care for Rose during the day while the other Dimitrescus go about their daily duties, and when Rose is finally old enough to be introduced to solid food (I.e. fried human flesh cubes) they could do what they always do and turn the nurse into wine too, I guess. It’s not a solid idea but it’s more plausible than anything else I thought of so it’ll work!
2. After spending about 3 years with the Dimitrescus, Rose would then be moved to the Beneviento house. Now, If u don’t know anything about 3 year olds, then you’re probably ignorant to the fact that they are some of the craftiest, sneakiest, and most coniving groups of people to exist on this planet. 3 year olds are masters at getting into and touching just about anything and everything u don’t want them to touch, and worst of all, u won’t realize what they’re doing until they’ve already done it and left a huge mess behind, so while the Dimitrescus love and adore Rose dearly, they know it’s sadly time to hand her over when they find her sitting on top of a pile of dead bodies playing with a metal scythe in the dungeons. Once Rose is dropped off at the Beneviento house, I imagine Donna is her usual stoic self the first few weeks Rose is with her. She’s not cold or distant necessarily, in fact she’s quite happy that it’s finally her turn with precious baby Rose, but Donna isn’t exactly known for being outwardly expressive herself (and even Angie isn’t being quite as forward as she normally is), so things are quiet and peaceful for the first little while that Rose is under her care. It’s not until Rose takes an interest in her doll Angie, and more importantly the things that Donna can do with Angie, that things really start getting fun. By the end of Rose’s first month in the Beneviento house she and Donna are the best of friends and often spend their days either playing dress up and make pretend with Donna’s extensive doll collection, or playing elaborate games of cat and mouse, where Donna will set up lots of puzzles throughout the house for Rose to find and solve (I.e. rose has to match her dress to the doll with the same one as her to find a map telling her which kitchen cabinet Donna hid the chocolate in, or something like that), but be careful little Rose, Angie has been trying to get her hands on that chocolate all day, and if u take too long, she’ll find the map first and eat all the chocolate without saving you a single piece. Just silly little puzzles with enough at stake to engage the mind of a curious 3 year old, but never enough to put rose in any actual danger. Donna is nothing if not a watchful caretaker, so she makes sure she has sight of Rose at all times, occasionally giving her a hint if she’s struggling, and perhaps occasionally making things harder if that day’s puzzle is proving too easy for her. Overall, Rose’s time with Donna, while not as grand and luxurious as the Dimitrescus, was still a fun and enriching experience for the young girl, and there’s nobody in this world who thinks that Donna’s scar is cool more than Rose.
3. After another 3 years with Donna, Rose is now 6 years old and officially far too good at puzzle solving for Donna to keep up with. No matter what she tries or how hard she makes it, Rose just keeps blazing through the puzzles at an almost alarming rate, making it clear that Rose is desperately in need of not only a change in scenery, but also a change in education, and this is where Salvatore finally comes in. After leaving the Beneviento house, I think the next logical place for Rose to stay would be with Salvatore, who, with lore hinting at him perhaps being a scholarly man of some kind, would basically act as her elementary school teacher throughout the duration of her stay. Now, to be fair, Rose could have gone to Heisenburg’s factory, but Heisenberg outright refused to take her and the other 3 lords decide that the factory is simply too dangerous for Rose rn, who thus far hasn’t shown any signs of being anything other than a normal human girl with no noticeable abilities (save for a smart mouth and a terrifying habit of popping up when least expected, a habit she mostly uses to mess with Heisenberg, much to his disdain and Lady Dimitrescu’s delight), so it is to the mutant fish man’s unimaginable delight that he is unanimously voted Roses next caretaker, and the one responsible for her basic education. Despite his initial excitement however, when Rose is finally dropped off at the windmills by Donna, Salvatore realizes that he’s not 100% sure what to do with Rose now that he has her. He’d like to get started on her education right away but at the same time he’s so fearful of Rose hating him because of his disgusting appearance that he kind of just... avoids her entirely at first. He’s never far away from the little girl and is always ready to jump to her rescue should she need it, but other than that Salvatore seldom allows himself to be seen for the first month that Rose is with him, the only sign of him still being around being the platefuls of food that mysteriously appear in Rose’s room 3 times a day, as well as the occasional shiny trinket Salvatore found and thought Rose would like. At first, rose doesn’t seem to mind being left entirely to her own devices, but after every stone, log, and rotting fish corpse within 5 miles of the lake has been turned over and thoroughly examined, Rose decides she’s had quite enough of her Uncle Sal ignoring her, prompting the headstrong little girl to go looking for him herself. She finds Salvatore hiding underneath a patch of floating algae not far away from where she was playing and all but demands that the mutant man come out of the water and give her something to do or she’d tell Mother on him. Salvatore, shocked by the small child’s fearlessly blunt request, hesitates, not wanting to frighten Rose, but ultimately relents, crawling out of the water and timidly suggesting that he teach her how to read and write. Rose quickly agrees, seeming totally unbothered by Salvatore’s grotesque appearance, and the two quickly move to the schoolroom that had been set up specifically for Rose, where Salvatore spends hours upon hours a day teaching Rose everything he knows, filling the little girl’s head up first with the basics, letters and words, then numbers and simple equations, followed later by historical dates and time periods, algebraic formulas, and classic literature analysis, then biology, chemistry, physics, astrology, calculus, ecology, and so much more. Basically, anything there is to know, Salvatore knows at least something about it and he’ll make sure that Rose knows about it too. In the 3 years Rose spends with Salvatore she goes from already sharp as a whip, to being smarter than most adults even, and Salvatore takes immense pride in how intelligent and knowledgable Rose becomes thanks to his surprisingly effective teaching style. Overall, as a caretaker, Salvatore is pretty weird and doubts himself a lot, but Rose thinks he’s funny and loves learning from him so they get along very well and she loves him very dearly! He probs teaches her to swim and fish too.
4. So another 3 years come and go with incredible speed, and its with great sadness on Salvatore’s part that Heisenberg finally comes banging on the fish man’s door, all but demanding that he now be given his turn with Rose. Now, personally, I can see several different arguments being raised by the other 3 lords over why its a terrible idea to let a 9 year old anywhere near Heisenberg, much less be given into his care fully. After about 9 years of seeing his siblings paling around with the constantly growing child, and looking like theyre having the time of their lives all the while, however, Karl decides that perhaps there’s more to this little girl than he originally thought, and, with his interest now piqued (or at the very least looking forward to pissing the other 3 off for entertainment purposes), that its only fair that he be given a turn with her now too, seeing as how he’s the only one who hasn’t been given the chance to be her caretaker yet. This naturally does NOT go over well with the other 3 lords. Alcina all but threatens to kill Karl should he step so much as within 10 ft of Rose, while Donna pipes up and demands to know what his sudden interest in Rose is. Even Salvatore, who is quick to flinch away from direct conflict, goes as far as to harshly point out the plethora of times Karl had outright denied their previous attempts to get him to engage with Rose, so why on earth would they hand her over to him now when he’s previously shown to have absolutely no interest in her? After a long spout of yelling between the 4 siblings, an agreement is reached, wherein Rose herself will be given the chance to decide whether she wants to go with Heisenberg, or whether she’ll return to one of the other 3 lords for the time being. It is to Alcina, Donna, and Salvatore’s absolute horror however, that Rose enthusiastically agrees to go with her Uncle Karl to live in his factory, and with the deal already set, the other lords can do nothing to stop her from going. The trip to drop off Rose at heisenberg’s factory is a long and arduous one, especially for Salvatore, who sobs the whole way there about Rose forgetting about him despite the young girl’s insistence that she’d visit. The first thing Karl does after officially having Rose handed over to him, is give her an extensive list of all the places in the factory in which she is under no circumstances permitted to enter without his permission (which basically only leaves the control room and the old storage closet that acts as her bedroom as viable places for Rose to go and explore). The second thing Karl does is dump her in her new storage closet bedroom and then hightail it for his workshop to work on whatever sick and twisted amalgamation he’s got cooked up this time around. At first, Rose isn’t terribly bothered by this, since she’s used to having something of an “adjustment period” when she’s with a new caretaker, but unfortunately for her, this adjustment period lasts a hell of a lot longer than the others did, and by the time 3 months of almost no meaningful contact with Karl, Rose decides to take matters into her own hands and ascends into the depths of the factory despite the express orders not to do so. Now, going back to the idea that the 4 lords are still pretty terrible people, I doubt Rose has been kept ignorant to the less savory aspects of her caretaker’s lives, and tbh she probably doesn’t think anything of the fact that the Dimitrescus makes wine out of the blood of virgin women or that Salvatore still does cadou experiments (and had her help on occasion), but I imagine even Rose would find the projects Karl works on to be at least a little
4, cont. gruesome and horrifying in nature, especially since Heisenberg is the one she knows the least about. However, instead of turning Rose away from Heisenberg, these terrifying metal creatures she sees locked up only spark her already insatiable curiosity, and by the time she finally tracks Karl down, Rose is all but trembling to learn more about this horrifyingly fascinating metal world. Unfortunately, Karl is not nearly as happy to see Rose as Rose is to see him, and the engineer all but grabs Rose by the scruff of her neck and drags her back up to the control room, yelling and screaming at her all the while about how she was explicitly instructed not to enter these parts of the factory without his permission. Needless to say that Rose does not enjoy this treatment and immediately lashes out, half out of anger and half out of confusion as to why Karl was treating her like this. He was the one who wanted her here in the first place, so why the hell was he just ignoring her now? It didn’t make any sense and it was starting to piss Rose off, so naturally the only thing left for her to do in order to solve this complicated situation would be to continue to disobey Karl until he either gave up and sent her back to one of the other lords, or finally payed some damn attention to her for once. So that’s exactly what she did. Every single day Rose left her room (which Karl kept telling himself he needed to put a lock on, but never did cuz he’s an idiot) and descended down into the depths of the factory looking for something ogle at or tinker with, and every single day Karl would track her down wherever she’d managed to get to and throw her back upstairs threatening to feed her to the lycans if she did it again. This incredibly frustrating cycle continued on for the better part of the next month or so, finally coming to a head when Rose managed to wander into the part of the factory where the... less than successful experiments got put whenever Karl doesn’t have any further use for them but is feeling too lazy to kill them off himself. Long story short, Rose runs into a Sturm that chases her around the factory, causing all manner of mayhem and destruction, and would have torn her to ribbons had it not been for Karl, who jumped in at the last second and was able to fend the damn thing off long enough for Rose to get the ever living fuck out and back up to the control room where it’s safe. There’s a lot of loud noises and explosions coming from deep within the factory that last for what feels like an eternity, but Rose doesn’t dare venture out again until everything has gone eerily quiet and a deep sense of worry has settled in the pit of her stomach over what had become of her latest caretaker. Turns out the Sturm had recognized its creator and, after watching its initial prey escape because of said creator, quickly decided that it fucking hated Karl with every fiber of its being and wanted him dead if it was the last thing it’s propellers did. Now, we all know that Karl is a big strong boy who’s more than capable of handling his own creations and taking down strong enemies, but the Sturm is a creation that even he struggles to control on good days and today is decidedly not a good day so not only does Karl not have the slightest bit of control over the death machine trying to kill him, but its also a lot stronger than Karl initially thought and apparently not picky about the method which causes Karl’s death, which is evidenced by the nearly dead Sturm ramming itself into a power generator as a final act of defiance and nearly blowing up the whole factory and everybody inside. Heisenberg is able to contain the explosion somehow but not without considerable damage to himself first. Rose is, naturally, quite horrified to find Karl passed out in the elevator that had taken him up from the lower levels of the factory where the explosion was, skin burnt nearly to a crisp in certain areas and blood pooling from just about every part of him, and immediately heads over to try and help her injured caretaker.
4, cont. again cuz I physically can’t stop myself. Now, I imagine that any normal 9 year old probably wouldnt be able to handle this sort of situation in any meaningful way, but i think we can all agree that Rose is the furthest thing from normal (especially considering who raised her) and has probably seen enough blood and gore to not be terribly freaked out by it, but this is where things get a little speculative because we don’t know what Rose’s powers are exactly but we do know from the final cutscene that she does have them, perhaps even a plethora of abilities, and I like to think that some of those powers are related to Ethan’s superhuman healing capabilities, but unlike Ethan however, who from what we’ve seen could only heal himself, Rose can actually heal other people (tho this isn’t something she’s aware of at this point in time). The second the elevator door opens to reveal, what looks to be, a half-dead Karl slumped over in the corner, Rose panics and runs to him, doing everything she can think of save for maybe grabbing him by the collar or slapping him across the face, to try and get Karl to wake up, except nothing works, he wont wake up no matter how hard Rose tries and i imagine this must be incredibly distressing for Rose who never intended for something like this to happen or for her caretaker to die because he had to protect her even tho he told her not to go down there because its dangerous and anything down there WOULD kill her if given the opportunity. Anyways Rose is now full on sobbing on top of Karl like only a 9 year old who just discovered that her actions have consequences can, but unbeknownst to her (and technically Karl cuz he’s a little busy bleeding out all over the floor) Karl’s wounds are slowly beginning to close, the burns on his face and hands shift from a bright red to a dark brown before crusting over and flaking off, and even his breathing, which had been labored and inconsistent at first, began to level out slightly. Karl woke up not long after that and was surprised to find that a) he was still alive, which was cool, b) he was injured but not in indescribable pain, also cool, and c) there was a literal sobbing child all but sitting on top of him, which is definitely not something Karl was expecting but he supposed he’s been met with worse things upon waking up after almost dying so why question it. After taking a moment to gather their bearings, the two return to the safer parts of the factory to rest and recover and for the most part this little incident of their’s goes largely unspoken, with Rose not exactly in the mood to talk about how her disobedience nearly got herself and Karl killed, and Karl being too fucking tired to go after her about it, especially since she seems to have learned her lesson. The only downside to this whole thing is that now Karl has a busted up fuckin leg thats gonna take an eternity to heal even for him, and with so much work to still do he’s more or less forced to drag Rose around the factory and use her like the annoying assistant he never wanted (except he did want her, thats how this whole fucking mess started, you lug), except that Rose, who is more than used to playing lab assistant from her time with Salvatore, quickly proves to be a rather capable and handy person to have around, if only because she knows the difference between a philips and a flathead screwdriver even better than he does. An amicable, if still slightly awkward peace settles over Heisenberg’s factory once Karl starts actively engaging with Rose and giving her something to do on a daily basis, even if its just standing around watching him work and occasionally having her questions about what he’s doing answered. It doesn’t take very long after that for Karl to begin realizing that perhaps throwing a huge tantrum to get Rose to come here only to ditch her upstairs by herself for 3 months might not have been the smartest (or most considerate) thing he’s ever done, and even goes as far as to (kinda) apologize to Rose for being such a dick to her since she arrived.
4, last one i swear. Rose forgives him, though not before adding that she already knew he was an asshole from Alcina, which earns her a halfhearted swipe from Karl that Rose easily dodges with a childish giggle. From that point on their relationship improves astronomically as Karl finally gives in and teaches Rose about about engineering and everything else that goes into making the metal horrors that he’s known for. Karl is shocked at how quickly Rose picks up on the trade, getting to the point where Karl wonders if he should start giving Rose her own projects to work on, but quickly rolls his eyes and groans when he remember that Salvatore was the one responsible for her education up until this point, the mere thought of having to give compliments to that “moronic freak” for giving Rose such a good educational foundation makes him want to vomit despite how secretly impressed he is. Overall, Rose’s time with Heisenberg starts out shaky, very shaky even, but after a bit of disaster and some swallowing of the pride on Karl’s part, they end up growing quite close and have a nice fun Uncle and martass Neice dynamic. They make a good team and Karl does genuinely enjoy having a little assistant around to help him with his projects, even if Rose can sound a bit too much like Alcina on some days for his liking.
5. 3 more years come and go and now Rose is a strong and healthy 12 years old, perhaps riddled with a few more scars and smearings of ash and motor oil across her skin than when she first arrived but still strong and capable nonetheless. Going back to that first statement however, this of course means that it’s time for the other 3 lords to come banging on Karl’s door for a change, all but demanding that Rose be handed back over to them. Karl of course refuses, telling them all to fuck off and that Rose didn’t want a leave the factory, so upon realization that all 4 lords were gathered here with the intention of taking Rose back to live with them indefinitely, a fight immediately breaks out between the 4 siblings, as each one makes their case as to why Rose should be returned to them and not the other 3, which of course none of the 4 lords can come to an agreement about because they ALL want Rose to stay with them. So after another long and pointlessly arduous argument, Alcina finally breaks, proclaiming that they’d be here for all eternity of they didn’t make a decision now, and that, like the first time the 4 siblings argued over whether Rose should go with Heisenberg or return to one of the previous lords, Rose would be the one to decide which of her four caretakers she would return to. The agreement is made reluctantly, mostly on the part of Salvatore, Donna, and Heisenberg, but there was seemingly no other way for them to come to a decision, so it would unfortunately have to be up to Rose to decide which of her 4 caretakers she wants to stay with permanently. Rose is quickly brought before the 4 lords and explained the situation, before being given some time to herself to think and make her final decision. A tense and uneasy silence falls over the 4 lords as they wait for the little girl, who they had shown an uncharacteristic amount of mercy and time and devotion and love in the 12 years since Mother Miranda had brought her to the village with the intention of using her to revive an already lost and long-gone baby that she never would have gotten back no matter how hard she tried. Although they refused to admit it to one another, the lords all secretly knew that Rose had wormed her way into each of their cold, dead hearts, reviving an aspect of their humanity that they’d all thought had been lost ages ago. Rose came to the village bringing with her a wave of death and destruction, and yet throughout her childhood she has brought them nothing but light and life, illuminating their previously dark and desolate existences. The 4 lords loved their Rose very dearly and desperately wanted her to be happy, yet each of them possesses a dark and selfish desire to have Rose pick them over the other 3, to come and live with them forever and fill the hole deep inside them that they never knew needed filling. After a short while, Rose comes back out and stands before her 4 beloved caretakers, looking around nervously as she picks at her fingernails. The silence is thick and heavy as the 4 lords stare at the young girl, waiting with bated breaths for her to give her final verdict. Rose continues to say nothing as tears begin to flow from her eyes, sliding down her cheeks in thick streams as the girl begins to sob, dropping her head and clenching her dress. The 4 lords look between one another in confusion, unsure of what to do with this sudden burst of tears. Rose tearfully admits that she can’t and doesn’t want to choose which of the 4 lords she wants to live with permanently because she loves them all very much and wants to be able to see and live with all of them, like they’ve done thus far. Although the lords detest the idea of having to share Rose with anyone, they reluctantly come to an agreement for the girl’s sake, deciding that they would continue with the arrangement they’ve had thus far, only that Rose would switch between caretakers every 3 months instead of every 3 years, giving rose plenty of opportunities to see each of her caretakers just like she wanted. From then on, Rose continues to live her life
5, cont. growing up and learning more and more from each of her beloved caretakers. Although Rose would likely never know what a normal life looks like, living with 4 criminally insane monsters in the remote mountain village in Romania, it would be impossible to say that she wouldn’t have a happy life despite that. Perhaps its because the girl simply doesn’t know any better, so she doesn’t have the ability to see just how messed up her life and her 4 caretakers really are, but i imagine that Rose probably wouldn’t care very much to learn even if she had the opportunity. She’s a happy little girl living a strange but enjoyable life with the only family she’ll ever need. What more could she possibly ask for?
6. As for how Mother Miranda would play into this whole scenario I’ve just drunkenly spat out, im honestly not 100% sure. Ive seen some people suggesting that MM just kinda chills and lets the lords do what they want with Rose, but tbh I honestly don’t see that happening in this universe. MM would still have been just as crazy and driven to get Eva back as she was in canon, so i doubt she’d willingly standby and let her “false children” take away her one shot of getting her real child back simply because they didn’t want to hurt her, i just don’t personally see that happening. The two most likely scenarios i can come up with is that the Lords either banded together and look Miranda on together, their combined forces being enough to take her down and kill her, OR, Ethan is the one to take down MM like he did in canon but he passes out before he can get to rose, giving the lords (who he hadn’t ended up killing but just escaping from i guess) the opportunity to slide in, grab rose, and hightail it out of there, leaving Ethan’s body to be retrieved by Chris, who, due to not seeing or hearing Rose anywhere, believes that Rose must have been accidentally killed along with MM, which he later tells to Ethan and Mia. Regardless of how MM gets taken out of the picture (or if she’s given room to potentially come back later), the 4 lords retreat with Rose and begin the whole cycle I explained up above, but i did want to briefly address how I saw MM fitting into all of this since she is a vital part of the original story and the biggest obstacle to the lords having anything to do with Rose.
Anyways, that was so much longer than I intended it to be but I had so much fun with it just because it gave me the opportunity to spit some fun ideas and potential plot points out about this cool AU that I like and hope someone does SOMETHING with, please god someone do it, I’d do it myself but i have enough projects at the moment unfortunately. If you managed to make it all the way to the bottom, thank you for reading all of that, I appreciate it, and I hope you enjoyed at least some parts of this, and maybe even agree with some of the things I said. Feel free to leave your own ideas in the comments, I’d love to read them and hopefully if enough people like this maybe i will actually do something with it. Who knows? I certainly dont. Anyways thank you for reading all this, i hope you have a great day, and maybe ill see you around in another post. Bye!!! <3
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dappercritter · 2 years ago
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A Long Overdue Critter Update
(*nervously pokes my head around the corner like a scared rat*)
Uh... Hey guys.
So, it’s been a while since I gave you any updates on my writing or my life. Guess I’d better give you an update before you think I died or gave up or turned into an altruistic reblog bot. (Is that a thing yet? Whatever.)
(hiding this under a link so it doesn’t bog my blog or your dash down.)
I’ve been going through a really tough time for the past few months. Realized that someone close to me was in fact being toxic and abusive, and in doing so, realized that’s were most of my mental health problems came from. Had those mental health problems--specifically my old friends depression and anxiety--spike in response to learning this. And trying to take care of this loved one as they went through health issues with the knowledge that they’re largely the reason I ended up with as many problems I did, AND that I’m not going to get away from them anytime soon. Also the world’s still burning and the little things are getting more and more exclusive, and I recently found out I’m horribly allergic to some of them now. So that’s not very fun either if we’re being honest here.
But I’ve been adapting to life’s challenges as best I can, still got my friends and fandoms to give me a boost, and for all the difficulties I’ve been having I’ve managed to get something good out of it. With the loving support of some of my closest friends (including my awesome mom!), I’m learning healthy coping strategies to mitigate the emotional damage done by This Person, how to get through my everyday life without feeling closer to the brink and prioritizing taking care of myself over making others. Not only that but that lesson has extended to my writing as well.
For a long, long time, I was a people-pleaser. Between the influence of that certain loved one’s toxic behaviour and the equally toxic behaviour of the average fanbase(’s outspoken minorities) on the internet, I felt like my success and my worth was tied to my ability to keep the people I cared about happy.
At all costs.
No matter how unrealistic their expectations got.
So if you’re wondering why my writing went nowhere it’s because of two big reasons (that don’t have anything to do with my equally helpful ADHD): 1) I stopped writing for myself and started writing to try and impress as many people as I could for no reason other than ensuring my long-term success. (If that sounds dumb, IT SURE IS!) 2) I got preoccupied trying to keep this loved one happy on a daily basis, running around doing chores and fetching things to keep them happy. (He can be kept happy for a time, thankfully. But I usually end up too tired from everything to write.)
Now though? Things are going to be different. I’m not going to make big promises I can’t keep or try to get you guys hyped up. You’re not just a fanbase I can tease with reveal, and I am not some hot new content creator making a splash (yet). You’re my friends and I am just a silly little guy learning his passion and having fun.
I’m going to start taking better care of myself and when I write, I’m going back to writing for myself. I might not be able to get away from all problems just yet, but I can learn to live with them, and I above all: I can still have fun.
I was going to post updates on my fanfic projects next, but that would make this post even longer. You can look forward to it soon though! For now, I just wanted to get some stuff off my chest and let you all know how I was doing.
Talk to you soon, my friends.
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katsulia · 4 years ago
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Heyyy! Could you do "he offends you" with kuroo, Tsukishima and daichi? Thank uu!
He offends you - part3
featuring : Kuroo, Tsukishima
Atsumu and Kageyama version
a/n : I’m so sorry that I took soooooo long to answer this, but here it is ! Daichi version will come in another part with Oikawa’s one !
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Kuroo
The exams were coming up fast and as they approached your stress only increased considerably. The dark circles were even more visible on your face and you could see the tiredness miles away. It was absolutely necessary to ensure good grades for this semester in order to hope to make up for the less honourable grades of the previous semester. The nights were long and at this point you could compete with the Hunchback of Notre-Dame and could easily win because of your slouched position upon your desk.
However, that didn't stop Kuroo from coming to visit you in your room. After more than two years of relationship he had learned to notice everything about you whether it was your way of making noise with your nails on any surface, cutting your fruit always very meticulously or your stubbornness. That's why he knew he had to intervene this weekend after having left you all week to your stubbornness to work in an unhealthy way. So at the end of the afternoon he appeared in your apartment with a bag full of your favorite sweets in his hand. Not surprisingly, he found you in your room, hunched over your desk with a multitude of documents and manuals scattered on it. Standing with his head in the doorway, he couldn't help smiling at your concentrated expression and your rather peculiar posture.
"Hey kitten, how's it going?" he whispered in the middle of your ear after putting the bag on your bed. His arms came around your body even though you didn't seem very responsive to his approaches.
"Hmm ... Tetsu wait, I need to focus on this chapter." You got out of his grip without even looking up from your notebook.
Obviously this was not to the liking of Kuroo who was getting more and more worried about your condition. Beyond the fact that he may have been in need of attention, he considered your stubbornness useless at this stage. The rhythm that you had adapted in the last few days was not at all productive and you deserved to take a break.
"You should take a quick pause chibi-chan" he tried one last time to talk some sense into you. His hand stroking your hair was meant to reassure you, but it only intensified your anxiety and irritation towards him.
"I really need to work on this course and get a good grade." You let out a long sigh at the end of your sentence because this debate with Kuroo was just wasting your time. "You let out a long sigh at the end of your sentence because this debate with Kuroo was just taking up your time.
Kuroo rolled his eyes, you were not even aware that it was counterproductive and you were too narrow-minded for him. "But what you're doing here is useless, you have to stagger your workload, otherwise your brain won't memorize anything and you know it. But once again you prefer to be stubborn when it harms you, that's not the way to get a good grade. »
He was certainly telling the truth and probably didn't mean to be rude, but that didn't stop his words from being a little too raw. Deep down you knew that he only wanted what was good for you, but at that moment you took it as a personal attack, especially since the pressure you were putting on yourself would soon make you explode. Having your boyfriend question your way of working was the last thing you needed. Subconsciously you clenched your fist around the pen you were holding and took a deep breath with your eyes closed to try to calm yourself down. But soon tears began to form and flow down your cheeks. Both on edge and totally vulnerable you didn't want to let Kuroo see you like this.
"Ok, I get it Tetsuro, but I remind you that not all of us are geniuses like you and some of us need to work. Which I'm trying to do, I'm sorry that I don't belong to the same world as you." Your tone was cold and dry which was rare for you. "Your tone was cold and dry which was rare for you.  But it's true that the fact that Kuroo was pretty good academically didn't help the situation and you almost felt humiliated like a child being scolded by an adult. You would have liked to be like Kuroo and understand everything at first hand without having to spend hours in your lessons hoping for a decent grade, but this was not the case.
Kuroo, on the other hand, was petrified and didn't expect this at all. It had nothing to do with his abilities? He never thought he had offended you or even looked down on you. It's true that sometimes he liked to tease you about your dubious knowledge in chemistry but it never went any further. He felt extremely bad because he only made you feel worse when his goal was the opposite. But it wasn't a time for laments and regrets right now, you were the one who needed help. He turned your chair and lowered himself to your level to talk to you straight in the eyes.
"Kitten, I'm really sorry you feel that way. First of all, I'm not here to blame you or lecture you, but I know how hard you've worked and how you forgot to take care of yourself, so I wanted you to take a break. I assure you that it will do you good and that you will be ready to go back to work in better conditions. And I know this because I know you are determined and stubborn in the positive ways but sometimes you don't even pay attention to yourself anymore." His thumbs caressed your cheeks and dried your tears, and miraculously the feeling of his fingers on your skin instantly calmed you down. It was hard to look him straight in the eye, but it was clear that his gaze was only holding love for you. « And secondly, I'm not a genius. I'm just a nerd who spends all his time making chemical jokes, please don't ever devalue yourself over that again, okay?" Automatically you let a smile appear on your face, he was right he was a nerd first and foremost. Kuroo then smiled, happy to see you feeling better already. He dared to place a kiss on your forehead and his heart warmed up when he felt your hands clinging to his shirt.
"Come on, now we're watching Emily in Paris, and I've got your favorite snacks. And then I promise I'll help you study." You didn't even have time to say anything that Kuroo was already lifting you up on the way to your bed. And getting under the comforter cuddled to Kuroo was certainly not something you were going to say no to.
Tsukishima
Often after class you would stay in the library for a while and work on while Tsukishima finished training with the volleyball team. But today it wasn't in your plans, at least not since lunch.
You were discussing with Kiyoko and Yaichi about the progress of the semester and the growing complexity of homework. The girls were interested in your grades and how you were managing everything as if it was easy.
"If getting good grades means getting the same results as Kageyama and Hinata, then yes, you can ask Y/N for advice," you almost jolted at the voice of your boyfriend that was just behind you. Kageyama who was standing aside looked at him with daggers in his eyes yet Tsukishima remained totally indifferent. It was the girls who burst out laughing at this scene knowing full well that he was trying to prick the two boys who undoubtedly excelled on a volleyball court but much less when it came to bringing home good grades. Soon you joined them in your turn, as you could not hold your breath in front of a smoking Kageyama.
But even if you laughed at the core you took Tsukishima's remark very badly. You were used to your boyfriend's rather harsh words and knew that most of his coldness was deceptive, although this time you couldn't help being struck by his words. You felt humiliated worse than when you were in public. Did he really see you like that, a little silly around the edges? You liked to think that he didn't, after all he wasn't the kind of person to bother with people who didn't deserve his time. And that's not true, you were far from having castrophic results, and anyway, even that wouldn't change the fact that your intelligence was certainly not defined by your grades. Yet you were just thinking about it because you were rather proud of the results you were getting after the efforts you were making, and Tsukishima more than anyone else knew this because he himself was a witness to the work you were putting in. Until now you had always believed that he was proud of you even though he didn't show it so much because it wasn't in his nature, but right now you strongly doubted it.
That's why you didn't want to go home with him and have to endure any more nasty remarks from him. All the way home you just replayed what he had said and kept repeating his words over and over again. You know you shouldn't give it too much importance, but it was impossible to ignore his cold voice in your head. Your spirits had taken a hit and you just wanted to get into your comforter and move on. But suddenly your cell phone lit up with a new message from Tsukishima.
You went home early?
Your thumbs stayed up above your screen not knowing if you should answer or not. Was he surprised not to see you at the gym doors? Honestly, what did he expect? You hadn't even exchanged a word after lunch.
Yes
Fast and efficient. Even he would have answered like that. The message was simple and didn't say anything special.
Okay. Why?
I wanted to study so I wouldn't have the same grades as Kageyama and Hinata.
The second you sent the message you were already regretting it. Surely he was going to know that you were referring to the lunchtime and he was going to bother you even more with it. You would have been better off ignoring it and finding some other excuse he's never going to let you go with it again.
Read. No answer? Maybe it was better than one of his terrible comebacks that you absolutely didn't need right now. But yet it still affected you a little bit more, he really doesn't care, does he? Didn't he realize that sometimes it was too much and that a relationship shouldn't be like that? All these questions were running through your head while you were lying there in bed staring at the ceiling. You don't know how long you were in that position before a big blonde head barged into your room.
"Kei? What are you doing here? "Your face reflected your surprise and you immediately straightened up to see your boyfriend coming closer and closer to you.
"Your brother let me in and I knocked on the door but you didn't hear me." he stopped a few feet from your bed and stood staring at you. His face seemed neutral and unemotional, which wasn't really surprising.
"Uh ... Yes ... But that still doesn't explain why you're here? "You were stumbling over your words, which conveyed your anxiety and incomprehension about his unexpected presence.
"I spent the end of the day surrounded by idiots like Kageyama and Hinata. And I was hoping after that to go home with my girlfriend to recharge my batteries and finally be with someone who doesn't give me a headache. Except that today I'm the one who hurt her head. "Without even wanting to, your eyes softened and you already wanted to take him in your arms. But your brain was still resisting and thinking about what he had said earlier.
"Yet you thought I was on the same footing as your two teammates. "With your arms folded, you stared at Tsukishima, who couldn't help but sigh at your pout.
"But you know that if you were anything like them I would never hang out with you. I wouldn't want you to be my girlfriend. "You rolled your eyes, there was nothing romantic about it. But when he sat on your bed and intertwined your fingers you already had a slight smile on your face. Seeing that you weren't rejecting him, he moved closer to you and placed his head on your shoulder. "Sorry," he whispered softly. And if that wasn't enough for some of us it was more than enough for you, especially since you already knew that tomorrow he would take you to your favorite bubble tea and that it would last all week.
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dwellordream · 3 years ago
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“...In early portraits Livia sports the nodus hairstyle, in which the hair rolls forward over the forehead and is then drawn back to form a distinctive topknot. This style was seen by Ovid as a useful corrective to a very round face. Generally in the heads of this group the face is a regular oval with broad cheekbones. The eyes are large and the brow above them arches slightly. The nose is large and aquiline, while the curving mouth and the chin are very small. The portraits project an image well suited to Livia—one of ageless and elegant beauty, calm and dignified, perhaps strangely emotionless.
The severity of the nodus style would be less appealing with age. Thus the hair in portraits of the Tiberian period generally has a centre parting, and falls from either side in waves. The head is still relatively youthful, given that Livia must have been now in her seventies, a tradition maintained by modern aging monarchs, whose images on stamps and coins tend to be frozen for several decades. It could be argued that the elusive issue of Livia’s appearance is irrelevant in a political biography. But it has some historical importance. The sources suggest that Augustus was drawn to Livia initially by basic sexual attraction. Some knowledge of her physical appearance would help us place that claim in a proper context. 
Whatever attributes Livia was granted by Nature she could enhance by Art. When it came to dress, Ovid attributes to Livia a surprisingly progressive attitude, that she was simply too busy to spend a lot of time on her appearance. The assertion has to be seen against the background of a large household and an enormous staff, whose task it would have been to pay attention to those details deemed unworthy of their mistress’s time and effort. The evidence for the wide range of functionaries operating within the household of Livia is dealt with in chapter 9.
At this point we can limit ourselves to noting the surprising number of helpers devoted to Livia’s personal appearance. Inevitably there were several ornatrices (dressers), as well as staff a veste/ad vestem, whose task it was to keep her clothes in good order. In addition, the ab ornamentis would have had responsibility for her ceremonial garments and accessories, along with a specialist who looked after those she wore as priestess of Augustus, a freedman ab ornamentis sacerdotalibus. Her calciator made her shoes. Augustus liked to boast that his clothes were made by his wife and sister. Perhaps, but they would have had help. Livia employed both lanipendi (wool weighers) and sarcinatores / sarcinatrices (sewing men / women). For her comfort she had an unctrix (masseuse). 
Perhaps most striking are the skilled craftsmen who would have been employed for the manufacture and maintenance of luxury items. Her aurifex (goldsmith) and inaurator (gilder) might have been occupied mainly with furniture, but the margaritarius (pearl setter) sounds like someone who would have been employed to work on her personal jewellery. Elizabeth Bartman has noted the absence of jewellery from the sculpted images of Livia, which she describes as ‘‘bordering on the ascetic.’’ This, of course, may have been a deliberate fabrication of Livia’s image in the sculptural prototypes that she allowed to be distributed. There was a tradition of Roman women making a sacrifice of luxury items for the good of the state, such as the women who donated their jewellery to help fund the war against Veii in the early republic. 
But it may be that Livia aimed for understated elegance, to be simplex munditiis, as Horace expressed the concept in his famous poem. This could explain why Augustus aroused amused disbelief among the senators when he held up Livia as an example of womanhood and, when pressed to explain, cited as evidence her appearance and dress and her exodoi (her public forays) as illustrations of moderation to be emulated. Augustus had the evidence of his own eyes, and he admired her for avoiding extravagance. But the senators perhaps may have seen a kind of elegant moderatio, the appearance of simplicity that only the best dressmakers, coiffeurs, and jewellers can produce, using the finest and most expensive material. 
Livia’s energies would have been channelled mainly into her role as wife of Augustus and as mother of Tiberius. We know little of her private interests, or of how she tried to relax. Only one scrap of evidence survives for anything remotely approaching frivolity. She seems to have competed inanely with Julia, the granddaughter of Augustus, over the record for owning the smallest dwarf. This was settled honourably, as Julia owned the smallest male, at two feet, one palm (about sixty-seven centimetres), but Livia could boast the smallest female dwarf, Andromeda, height not recorded. We might also detect perhaps a hint of a certain silliness when she was a young woman.
The story of her trying to foretell her child’s sex by means of a hen’s egg is noted in chapter 1. After Tiberius’ birth she seems to have consulted an astrologer (mathematicus), Scribonius. He was able to forecast that her son would govern, but without the trappings of monarchical rule, an especially impressive performance, because he anticipated this before the principate had been established and before Livia had even met Augustus. But this kind of behaviour should be viewed in the context of its age, and Livia was probably no more unsophisticated in such matters than the great mass of her contemporaries. 
Otherwise her interests are likely to have been more serious, and she seems to have been a literate and educated woman. At any rate, in one of his letters to her Augustus quotes frequently and extensively in Greek, presumably on the assumption that she would understand him. She did of course spend some time in the Greek world during the period of her first husband’s exile, but she would at that time have moved mainly in a Latin-speaking milieu. It is more than likely that she learned the language through formal tuition. Given her family background, we can assume that Livia would have been well educated as a child. Roman girls shared domestic tutors with their brothers before their marriage. There are many examples of the happy result of this practice. Pliny the Younger was flattered to find his young wife reading and memorizing his works, and setting his verses to music. Cornelia, the wife of Pompey, was educated in literature, music, and geometry, and enjoyed attending philosophical discussions. 
The existence of the highly educated woman, at least at a slightly later date, is confirmed by the caustic observations of the atrabilious Juvenal, who proclaims horror at females who speak with authority on literature, discuss ethical issues, quote lines of verse the rest of humanity has not even heard of, and even correct your mistakes of grammar. Apart from Livia’s knowledge of Greek, however, we have no concrete evidence of her intellectual pursuits, in contrast to her great-granddaughter Agrippina, whose memoirs survived and were read by Tacitus. But we do have some testimony about Livia’s intellectual sophistication. Philo was a contemporary and, though a resident of Alexandria, very familiar with Rome and the imperial house. 
For example, he met Caligula in person when he headed a delegation to Rome to represent the case of the Jews of his native town. In a speech that he attributes to Caligula’s Jewish friend Herod Agrippa, he has Agrippa cite the precedent of Livia, whom he represents as a woman of great mental ability and untypical of her sex, for he contended that women were generally incapable of grasping mental concepts (whether this is Agrippa’s or Philo’s prejudice is not made clear). Agrippa supposedly attributed Livia’s superiority in this sphere to her natural talents and to her education (paideia). Livia was well disposed to the Jews and generous to the Temple, and we might expect some gilding of the lily. But Philo’s characterization of her could clearly not have been absurdly wide of the mark, or the arguments attributed to Agrippa would have been discredited. 
The Corinthian poet Honestus describes Livia as fit company for the muses, a woman who saved the world by her wisdom. The inflated language traditional in such a dedicatory piece, however, means that it has little historical value. Apart from the uncertain case of Honestus, we have no other case of Livia’s supporting any cultural or intellectual endeavour, although she was an active patron in many other areas. In this sphere she was eclipsed by Augustus’ sister Octavia, who was a sponsor of the architect Vitruvius and to whom the Stoic philosopher Athenodorus of Tarsus dedicated a book of his work. Although Livia’s interest in fostering artistic and cultural undertakings might have been limited, there was one field in which her enthusiasm seems to have been boundless: the issue of healthy living, both physical and psychological. Despite her general reserve in most other matters, she seems to have been willing, even eager, to impart her views on the issue of how to live a long and robust life. 
She was ahead of her time in her use of what would now be called a grief counsellor. When her son Drusus died in 9 bc, she was devastated. That she managed to handle the situation with dignity was due to no small extent to the counselling given her by the philosopher Areus (or Areius) Didymus of Alexandria. Areus was basically a Stoic but kept an open mind to other schools and ideas, the kind of eclectic pragmatist that the Romans found appealing. He was clearly a man of great charm, and at the time of Actium, Octavian described him as his mentor and companion. Octavian reputedly spared all the Alexandrians after the battle and stated publicly that he did so because of the fame of Alexander the Great, the beauty of the city, and his regard for one of its citizens, Areus. In the event Alexandria did not emerge totally unscathed, for Octavian followed up his generous gesture by visiting the corpse of Alexander, where he behaved like the worst kind of bad tourist, touching the nose and breaking it off.
According to Seneca’s account, to which the author undoubtedly added his own imaginative touches, Areus, in giving his advice to Livia, described himself as an assiduus comes (constant companion) of her husband and claimed to know not only their public pronouncements but also the secretiores animorum vestrorum motus (the deeper emotions of the two of you). He clearly knew his patient well, and in the event proved a highly effective consultant. He gently observed that Livia had been in the habit of repressing her feelings and of being constantly on guard in public. He encouraged her to open up when dealing with the subject of Drusus, to speak to her friends about the death of her son, and to listen to others when they praised him. She should also dwell on the positive side of things, particularly the happiness that he brought her when he was still alive. The advice may have the shallow ring of the popular psychology handed out in the modern media, but it worked. 
Seneca observed how well Livia coped with her loss by following this advice, in contrast to the morbidly obsessive Octavia, sister of Augustus, who never ceased to be preoccupied with thoughts of her dead son Marcellus. Livia lived a long and, by her own description, healthy life, with only one serious illness recorded, when she was already eighty. Her formula for her robust constitution seems to have been proper diet and the use of ‘‘natural’’ remedies. She clearly had the irritating habit of healthy people who insist on inflicting on others their philosophy of wholesome living. For history this has proved fortunate, because some of her dietary recommendations are recorded. In her early eighties she anticipated a trend that was to reemerge almost two thousand years later, attributing her vigorous condition to her daily tipple. She drank exclusively the wine of Pucinum. This was a very select vintage, grown on a stony hill in the Gulf of Trieste, not far from the source of the Timavo, where the sea breezes ripen enough grapes to fill a few amphorae. Pliny confirms its medicinal value, which he suspects might long have been recognised, even by the Greeks.
It need not be thought that in following this regimen Livia had simply invented a formula for healthy living. In fact, she was echoing a nostrum that had become very trendy in her youth, and in doing so marked herself as an acolyte of one of the master-gurus of health-faddists, Asclepiades of Prousias. According to tradition, Asclepiades started as a poor professor of rhetoric before turning to medicine. During his career he acquired considerable fame (Pliny speaks of his summa fama) and provoked the animosity of other medical writers—he was still being attacked by Galen almost three hundred years after his death. The anger of his fellow healers is not hard to explain, because he turned ancient medicine on its head by distancing himself from dangerous pharmacological and surgical procedures, even describing traditional medicine as a ‘‘preparation for death.’’ Instead, he placed emphasis on more humane and agreeable treatments—diet, passive exercise, massages, bathing, even rocking beds. Pliny felt that he mainly used guesswork but was successful because he had a smooth patter. 
How effective he was cannot be gauged now. He is said to have recovered a ‘‘corpse’’ from a funeral procession and then to have successfully treated it. But famous doctors in antiquity routinely restored the dead to life. Perhaps more impressive, and more alarming to the medical profession, was Asclepiades’ pledge that by following his own prescriptions he could guarantee that he would never be ill, and that if he lapsed, he would retire from medicine. He was apparently never put to the test, and eventually died by accident, falling from a ladder. It is not hard to believe that Asclepiades might have exercised an influence on Livia, especially in that Pliny remarks that he almost brought the whole human race round to his point of view, and Elizabeth Rawson argues that a case can be made that he was the most influential Greek thinker at work in Rome in the first century bc. Pliny notes a dilemma that has a strangely contemporary ring—whether wine is more harmful or helpful to the health. 
As the champion of the latter belief Pliny cites Asclepiades, who wrote a book on wine’s benefits, based to some extent on the teaching of Cleophantus. Asclepiades received a familiar nickname oinodotes (wine giver), although to avoid being cast as someone who encouraged inebriation, he did advocate abstinence under certain circumstances. As Pliny words it, Asclepiades stated that the benefits of wine were not surpassed by the power of the gods, and the historian, like Livia, seems to have been won over, conceding that wine drunk in moderation benefitted the sinews and stomach, and made one happy, and could even be usefully applied to sores. Livia might have become acquainted with Asclepiades’ teaching while he was still alive (it is uncertain when he died), but in any case Pliny makes it clear that after his death his ideas took a firm hold on the population, and would still have been in circulation for many years after he made his ultimate precipitous descent from the ladder.
Apart from her views on the benefits of fine wines, Livia was known for other health tips. Pliny adds his personal recommendation for one of her fads, a daily dose of inula (elecampane). The elecampane, with its broad yellow petals, is a common plant throughout Europe, and its root has long been a popular medicine. Because it is bitter and can cause stomach upset if eaten alone, it is usually ground up, or marinated in vinegar and water, then mixed with fruit or honey. It was supposedly useful for weak digestion. Horace describes its popularity among gluttons, who could overdo safely by using elecampane afterwards. Then, as now, celebrity endorsements helped; Pliny observes that the use of the plant was given a considerable boost by Livia’s recommendation. In some modern quarters it is still promoted as an effective tonic and laxative.
…These curiosities do provide a possible context for one of the charges levelled against Livia, which the scholarly world generally agrees was groundless: that of using poison to remove those who blocked her ambitions. The accusation is one that powerful women in competitive political situations throughout antiquity and the middle ages found difficult to refute, because poison has traditionally been considered the woman’s weapon of choice. Because women took the primary responsibility for family well-being, they would have been the inevitable targets of suspicion if a person died of something brought on by gastric problems. If Livia had insisted on inflicting her home cures on members of her family, it is not difficult to imagine that a malign reputation could have arisen after a death that was advantageous to her. One also should not discount the possibility that the combination of birthwort and ash of swallows did more harm than good, and that she might indeed have helped despatch some of her patients, despite the very best of intentions. 
Allied to Livia’s preoccupation with herbal remedies is her passionate interest and regular involvement in various aspects of horticulture. The most vivid illustration of this comes from her villa at Primaporta . The highlight of the complex is the garden room, built and decorated around 20 bc in the form of a partially subterranean chamber nearly 12 metres long by 6 metres wide, perhaps a dining room intended for summer use. The most impressive feature of the room is the magnificent wall painting, unparalleled for its scale and detail. It creates an illusion of a pavilion within a magical garden, teeming with flowers and birds. Unusually for the Pompeian Second Style of painting, all structural supports have been dispensed with, even at the angles, although along the tops of the walls there is a rocky fringe, which conveys the impression of the mouth of a grotto. In the foreground stands a wicker fence. Behind that is a narrow grassy walk, set with small plants, bordered on its inner side by a low stone parapet. A small recess is set in the wall at intervals to accommodate a bush or tree. 
Behind it stands a rich tangled forest of carefully painted shrubs and trees, with various types of laurel predominating. The rich mass of foliage is framed at the top by a narrow band of sky. The painting is detailed and accurate, with flowers and fruit and birds perched on the branches or on the ground. The birds, of many species, range freely, with the exception of a single caged nightingale. Flowers and fruit of all seasons are mingled together. This rich extravaganza belonged clearly to an owner who exulted in the richness and variety of nature. But Livia’s horticultural interests went beyond a mere feast for the eye—she had a direct and practical interest in produce. She developed a distinctive type of fig that bore her name, the Liviana, mentioned by agricultural writers and recommended by Columella and Athenaeus, and which may have contributed to the tradition that she eliminated Augustus by specially treated figs grown in their villa at Nola.“
- Anthony A. Barrett, “The Private Livia.” in Livia: First Lady of Imperial Rome
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jedimaesteryoda · 3 years ago
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Brienne’s Off to See the Wizard
I’m feeling a little silly right now, and in that spirit I’ll say that Brienne's journey in A Feast for Crows draws a bit of The Wizard of Oz: a girl dressed in blue travels with three dudes and a dog along a road on a quest to return a girl home. 
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Brienne is Dorothy, the protagonist who dresses in blue (armor), and is given Oathkeeper which is sword studded with rubies in place of ruby slippers. At the start, she is accused of killing Renly when she was actually at the wrong place at the wrong time just like Dorothy with her house dropping on the Wicked Witch of the East. Dorothy ends up in Munchkinland of the diminutive Munchkins while Brienne travels through the riverlands which is predominantly made up of smallfolk. Dorothy was brought to Oz by a tornado while Brienne is from the stormlands. Brienne is sent on her mission to return a girl home by Catelyn, the Lady of the North in place of Glinda the Good Witch of the North. 
Professor Marvel: I see a woman. She's wearing a polka-dot dress. Her face is careworn. Dorothy: That's Auntie Em. Professor Marvel: Her name is Emily. Dorothy: That's right. What's she doing? Professor Marvel: Well I, uh, I can't quite see. Why, she's crying. Someone has hurt her. Someone has just about broken her heart. Dorothy: Me? Professor Marvel: Well, it's uh, someone she loves very much. Someone she's been very kind to. Someone she's taken care of in sickness. Dorothy: I had the measles once and she stayed right by me every minute. What's she doing now? Professor Marvel: Well, she's, uh...What's this? Well, she's, she's putting her hand on her heart. Oh, she's, she's dropping down on the bed. Dorothy: Oh, no, no, no. Professor Marvel: Uh, that's it, the crystal's gone dark. Dorothy: You don't suppose she could really be sick, do you? Oh, I've got to go home right away.
Go home, child. You have a home, which is more than many can say in these dark days. You have a noble father who must surely love you. Consider his grief if you should never return. Perhaps they will bring your sword and shield to him, after you have fallen. Perhaps he will even hang them in his hall and look on them with pride . . . but if you were to ask him, I know he would tell you that he would sooner have a living daughter than a shattered shield."
"A daughter." Brienne's eyes filled with tears. "He deserves that. A daughter who could sing to him and grace his hall and bear him grandsons. He deserves a son too, a strong and gallant son to bring honor to his name. Galladon drowned when I was four and he was eight, though, and Alysanne and Arianne died still in the cradle. I am the only child the gods let him keep. The freakish one, not fit to be a son or daughter."
- A Feast for Crows, Brienne VI
Brienne meets people along the way. Elder Brother tells her to abandon her quest, and think of her father who likely misses her while she is away from home just as Professor Marvel told Dorothy to abandon running away and go back home. She also comes across three people and a dog along her quest who end up accompanying her.
Septon Meribald is the Scarecrow. Dorothy meets him in the country where he wants a brain, yet throughout the film demonstrated himself to be intelligent and good on his feet. Meribald is from the country, and at first appears country bumpkin-esque, but actually proves himself to be intelligent with his Broken Men speech. His knowledge of the riverlands also proves to be useful to them throughout the trip.
Hyle Hunt is undoubtedly the Tin Man. Hyle Hunt’s body is covered in the metal of his armor like the Tin Man, and not having a heart appears to describe him pretty well. He calls Brienne ugly to her face when we see him first talk to her. He wants to find Sansa so he can sell her to the Lannisters. When Brother Gillum shows that a horse bit off his ear, Hyle responds by joking about it. When Brienne expresses sympathy for the children at the inn having lost their parents, Hyle’s response is to roll his eyes and mock her for her sympathy. He comes off as an insensitive prick who doesn’t seem very caring towards anyone. However, we are first introduced to him when he defends a smallfolk couple and Brienne from Tarly’s guards, and actually defends Brienne against his boss and liege, Randyll Tarly, which cost him his job. So there might be a heart to him somewhere after all.
Podrick Payne is the Cowardly Lion. Pod served lions, the Lannisters, and with a name like Payne with his distant cousin being Ser Ilyn the King’s Justice one would expect him to be more aggressive and intimidating. Yet, he is described by every POV character that meets him as timid, with Sansa noticing he blushes and stares at her feet every time she talks with him. He is clearly shy, but he rams himself into Mandon Moore just as he is about to kill Tyrion, and then pulls Tyrion to safety from the raging inferno on the Blackwater, saving his life. He later helps Brienne against the undoubtedly dangerous Bloody Mummer deserters. The boy can be shy, but deep inside is brave.
She finally comes across one figure who has gained repute in the land for his ostensible magical ability.  
“Oh, no, my dear, I... I'm a very good man - I'm just a very bad Wizard”
"The pink pretender, rather. I am Thoros, late of Myr, aye . . . a bad priest and a worse wizard."
- A Feast for Crows, Brienne VIII
Brienne eventually meets a man called the "red wizard," Thoros and just as the Wizard was just an ordinary man using smoke and mirrors, Thoros’s magic is usually just pyromancer tricks. Even he admits he isn’t really that much of a wizard or a red priest. But Thoros is a man who spent the entire war aiding the smallfolk of the riverlands, so while not much of a sorcerer, he still is at heart a good man. 
Auntie Em: You just had a bad dream.
Dorothy: But it wasn't a dream. It was a place, and you and you and you ... and you  were there . . . But you couldn't have been, could you?
Auntie Em: We dream lots of silly things when we...’
Dorothy: No, Aunt Em. This is a real, truly live place. And I remember that some of it wasn't very nice. But most of it was beautiful. But just the same, all I kept saying to everybody was, 'I want to go home.' And they sent me home.
“This is an evil dream, she thought. But if she were dreaming, why did it hurt so much?”
. . .
This time she dreamed that she was home again, at Evenfall. Through the tall arched windows of her lord father's hall she could see the sun just going down. I was safe here. I was safe.
. . .
"I saw him. In the woods."
"A fever dream, my lady."
"He said that he would hang me."
"Even dreams can lie. My lady, how long has it been since you have eaten? Surely you are famished?"
-A Feast for Crows, Brienne VIII
At the end, she wakes up from a dream, and while in the film, Dorothy is finally home, and her journey was revealed to be a dream, Brienne is far from home in the cave of the Brotherhood without Banners and she wakes up to a living nightmare. Brienne is reunited with the Lady of the North, though unlike in the film with Glinda, it is not a happy reunion, as she is accused of betrayal and her ruby studded sword given to her is used against her as opposed to helping her. 
“Bring me the broom of the Wicked Witch of the West.”
"She wants her son alive, or the men who killed him dead," said the big man. "She wants to feed the crows, like they did at the Red Wedding. Freys and Boltons, aye. We'll give her those, as many as she likes. All she asks from you is Jaime Lannister."
-A Feast for Crows, Brienne VIII
After finding the titular wizard, Dorothy in the story has to go on a side quest to complete her goal of returning home. Brienne finds the red wizard and is now told to prove her loyalty by bringing to them in place of the broom of the Wicked Witch of the West, Jaime Lannister, the twin brother and Lord Commander of Cersei’s Kingsguard sent to pacify the riverlands.
“I’ll get you my pretty, and your little dog, too!”
The queen regarded him coolly. "I had not thought you so niggardly. The king I'd thought to wed would have laid a wolfskin across my bed before the sun went down." Robert's face darkened with anger. "That would be a fine trick, without a wolf." "We have a wolf," Cersei Lannister said. Her voice was very quiet, but her green eyes shone with triumph.
-A Game of Thrones, Eddard II
As for Cersei, well, she is associated with the color green, is very vindictive and cruel, often associated with wildfire and comes from the westerlands. She also starts at the beginning of the story by having a girl's innocent dog, Lady, killed. Her subordinates are referred to as monkeys with Tyrion, her Hand, being called “a twisted little monkey demon,” Lancel, who served as her sword, is compared to “a mummer’s monkey” and she thinks of Falyse Stokeworth, whom she tried to have kill Bronn, as a “grasping monkey.” Cersei is also looking for the same young girl Brienne is, someone she blames for the death of a relative, and had imprisoned in her castle.
Just who could Cersei's parallel be?
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deewithani · 3 years ago
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Raindrops in the Wind - Chapter 4
Chapter Rating: T
Work Rating: Explicit (18+)
Pairing: Jango Fett x F! Reader
Word count: Approx. 2.8k
Warnings: No warnings for this chapter
Chapters will list their individual ratings, work is rated Explicit (18+) for eventual explicit content.
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4
The hallways of Tipoca City bustled with activity. People of all different ages and stations walked to and fro, doors opening and closing behind them as they go. The city was like nothing you had ever seen, pristine in it's cleanliness, the only place you had ever been that had been near to it was the clinic on Milvayne, but even that clinic was filthy hole compared to the facilities here on Kamino.
They were, in short, everything you had ever hoped to see for a medical facility.
But Tipoca City wasn't just a medical facility.
~~~
A medical droid had been sent to retrieve you from the transport on the day you arrived, holopad in hand. A quick “Here are your day's orders. Follow me.” was all it said, before pushing the holopad into your hands and moving back in the direction it came. You followed the small droid off the transport, through the rain, then through the nearly identical hallways of Tipoca City, stopping here and there to pick up any clothing or supplies that were indicated on the holopad that you needed. As you trailed the droid you passed by several young human men who looked shockingly similar. Speeding up your gait to walk beside the droid, you asked “Hey, what's the story with those guys?” “No questions while we are working. I will answer any questions to the best of my ability when we have arrived at your personal room.”
After a short time you were led to your quarters, a small room with  a bunk, a desk and a chair. There wasn't much room for anything else, but it was yours. Clean and dry, and didn't smell of rot or death, it was much better than your previous lodging. “There is a map of the facility on your holopad. Use it to acquaint yourself with the facility before tomorrow. You are authorized to visit and observe any location listed on your map without prior approval or an escort. Do not, under any circumstance, go to any location that is not shown. Your contract may be revoked if you do not abide by these rules. Do you understand and agree?” The droid was quiet for a moment, seemingly waiting for you to speak, before continuing, “I require your agreement to these terms before continuing.”
You thought for a moment. There was so much about this place that was strange and unfamiliar, and you ached to leave your bunk and “see the sights”, as it were.
“Will you answer some questions if I agree? You said you would once we finished.”
“Yes,” the droid replied. “I will answer any questions you have based on what my programming allows.” This was not exactly the answer you were looking for, but getting some information would be much more helpful than what you currently had, which was essentially nothing.
“Ok. I agree to the terms. Now, are you ready to answer my questions?”
“That is affirmative. You are now permitted to ask me any questions at any time. I will respond as appropriate to my programming.”
The first question you wanted answered came easily. “What does that mean, 'appropriate to your programming'?” The droid replied to your query quickly, “There are procedures and information that is restricted. I may have authorization to access this information, however, I cannot provide restricted information to anyone who is not also authorized. If you ask a question that has an answer that is restricted for you, I will tell you that it is restricted. If the answer is not restricted for you, I will provide my full knowledge of the information to you. If I do not know the answer, I will tell you that I do not know the answer. Does this answer your question sufficiently?” “Yes”, you continued. “I have a few more questions, if you don't mind.” “Certainly, please continue.”
Your mind wandered back to the young men you passed earlier in the day. There had been 10 of them, walking two-by-two in straight lines, in matching tunics and pants, but that wasn't all that had matched. As they passed they looked nearly identical to your eyes, but you didn't have a moment to really look closely, and when you asked the droid it was quick to put you back on track, stopping your query almost before it was out of your mouth. “The men we passed earlier, that I asked you about. Why do they look so similar.” The droid replied quickly, without hesitation, “They are clones. Kamino's primary export is clone technology. Many clones are created and trained here for many purposes.” “And what is their purpose?” The reply again came quickly. “They are soldiers.” “Why is Kamino creating soldiers?” At this question, the reply came much slower. “That is restricted.” You decided to push a little further, the question of the existence of these young men weighing heavier on you than you expected. “How many are there?” The droid again gave an oddly slow reply, as others had came quick and with sufficient explanation. “That is restricted.”
You resigned yourself to the idea that you were not likely to get as much information as you would like from the droid regarding the clones you had seen, so you decided to ask questions that were more pressing for why you were here in the first place.
The answers to your questions came quickly again, as if these were the questions the droid was prepared to answer. “What will I be doing while I'm here?” The droid chirped up at this question, as if it had emotion and was happy that you asked it. “You will be working in a medical and training role. You will begin tomorrow.” “Who will I be working with?” “That is currently restricted, however you are scheduled to be authorized to receive that information tomorrow after orientation.” “What do I do the rest of the day?” “Anything you want, as long as it is confined to the areas you are authorized to go on your map.” “What if I have other questions?” “I will return tomorrow with your orders for the day, you can ask questions to any droid of my type that you see and they will answer in the same manner, or you can request assistance from one of us directly from your holopad.”
You were ready to send the droid away, but one last question lingered on your mind before you would go explore the city. It seemed silly, but with the restrictions seemingly placed on what information you were allowed to know, you wanted to make sure before you opened your mouth and asked a question you couldn't take back to someone you shouldn't be talking to. “Can I talk to people here? Like the men in the hallway?” The droid cocked it's head slightly, as if in thought, and replied “Yes, you can talk to anyone you like, as long as they are in an area you are authorized to access. They are not required to answer you.”
~~~
Nearly a month had passed since you first came to Kamino. The areas you were authorized to access were surprisingly large, and you were seemingly only restricted from the private offices of medical personnel and the private dwellings of others who were working for the Kaminoans as you were. The information flowed more free than you had expected as well. When the droid returned on the second day with your orders, you had expected to be doing shady work that you would have to hide from others. Instead you experienced a normal, if rather boring, training and orientation class where you were provided with everything you could possibly need to perform a satisfactory job while you were here. You learned that you would be a trainer, both in providing emergency medical assistance when options for medical supplies and facilities were lacking or non-existent, and also training them in dealing with civilians, of which there was an extremely short supply on Kamino. Everyone in the places you were authorized to be was either a Kaminoan medical worker, someone training the clones in the art of war, or a clone. You were none of these things. You were someone who knew how to blend in, lay low, survive and help others survive, and you were exactly what the Kaminoans had been looking for to help round out the clones' education.
Before you were hired the younger cadets had been training for civilian contact by watching holovids, which had not been as effective as the Kaminoans had hoped. The children had been acting out what they saw on the screen, but were having trouble knowing how to react when an interaction didn't follow a scripted narrative. They needed someone who had experience with a wider world than their brothers and trainers on Kamino, or a screen in their hands, could provide. They were introduced to this type of interaction with you gradually, whenever one had been injured in training and needed one-on-one medical assistance. At first you just sat in with the medical officer or droid that was assigned to the task, waiting in the room alone with the cadet so they could talk to you, if they were so inclined. You were instructed to ask the cadets about their pastimes, if they enjoyed games with their brothers, small, unimportant chit-chat that was intended to help them acquaint themselves with people outside of their normal social circle. Quickly these appointments began to include older cadets, and cadets that just needed standard medical physicals.
Your days followed the same pattern. In the mornings you would train older cadets in ways to treat and heal in emergency situations, and afternoons were filled with meeting and talking with cadets in medical offices, each one looking at you with the same eyes and same faces. You had seen so many and they had all blended together that you didn't notice a young clone in blue was very different than the others you had seen.
~~~
As Jango listened to Boba retell the story of meeting the woman at his checkup, it became clear to him that she did not realize that Boba wasn't a cadet. She had been free with information, asking Boba what type of games he liked to play in the barracks, who his best friends were, and what classes he most enjoyed. When he asked, she told him that she had talked with lots of other clones at appointments just like his. Boba played along like the good son he was, and Jango couldn't be prouder.
His plan was simple, he only needed to take the place of an older clone who had an appointment she would be at. Sure, he looked a bit older than his oldest clones, but this woman hadn't even noticed that his Boba was wearing a completely different outfit than the cadets she usually saw, so he thought she could be duped easily. How many clones had she even seen up close, face to face? Sure, they all had the same face, but many had scars from training that marred their otherwise smooth skin, and this would make it all the easier for him to pass himself off as a clone. He spread word through the Cuy'val Dar, and soon enough he was told he was scheduled for a checkup, well, CT-4138 had a checkup. CT-4138 had never actually met the woman, so there was little chance she would think that Jango wasn't the “real deal”. The real CT-4138 would be provided some “additional personal training” that would keep him from making the appointment, and no one would be the wiser.
When the day of the appointment came, Jango dressed himself in the same plain armor the older clones wore and set out from his apartment, walking down the stark white hallways of Tipoca City, occasionally stopping in to watch combat training or joining groups of clones as they walked to and from classrooms before breaking off yet again, turning down another hallway. There was always an opportunity to gather more information, and Jango used this time to listen to the chatter between clones, things that were only for the ears of their brothers. Talks of nightmares, troubles in training, and of the new trainer, the pretty girl running the emergency medic training class. Jango learned that word of her was running through the city like wildfire, cadets bragging that she favored them in her class, older clones bragging that she favored them in dark hallways and storage closets, but all agreeing that she was skilled and that her training, while not standard, would be more than sufficient in helping them save their brothers when all other methods were unavailable.
This was not all Jango learned. By and large the clones were itching to meet her. Where before they had dreaded their regular check-ins with the medical droids, now they were waiting with excitement for their turn with her. With the undercurrent of excitement moving through the them, Jango decided he should act excited at this meeting as well, and as the time neared for him to report to be observed he made a conscious change to his demeanor, putting on a slight grin, relaxing his shoulders, and walking as though he was holding himself back from bouncing in happiness. He thought he looked very much like what an excited clone who had never actually met a woman before would look like going to meet the girl of his dreams for the first time.
~~~
Your day had been busy, as usual. You had spent the morning showing cadets how to set broken legs with makeshift splints, watching as they occasionally held each other down and pretended to be in the middle of a war zone, fighting with an injured brother who is trying their hardest to keep the others from helping him. It may have seemed to outsiders to be silly, but in real life people didn't simply stay still and allow you to help them. They needed to be able to hold thrashing brothers down and help them, even if they were in pain, confused, and trying to get away. These training sessions frequently ended in “medics” carting off squirming “victims” on their shoulders, while the “victims” fell into fits of laughter as they pretended to scream in pain.
It would be a heartwarming display of the love they shared for each other if they weren't being taught how to fight, how to kill, how to protect each other, and how to die.
Some days it was too much, to painful to know that these men and boys had been created for the purpose of war. You would ask the droids what war they were created for, but you continually got the same reply, “That is restricted.” Somewhere in the Galaxy there was a war, either ready to break out or already in progress. There had to be. There was no reason to create men for a theoretical war. They were going to fight, someday, and they would die like soldiers in war do.
And there's nothing you can do to change that. The more you see them, the more you talk to them, the more you hate that you know this.
Shortly after arriving in Tipoca City dreams like the one that plagued you on Milvayne returned, the faces of the children much clearer now that you know was calling for your help. You move through the  white walled rooms and hallways of the city, passing by clones as the smiling faces of cadets look up to you, their voices thanking you for coming to help. But the dreams always end the same way, children laying still in those same hallways, lights darkened as you are grabbed by the hand and pulled out into the rain.
As you make your way to your first medical appointment of the day, you wonder if you should have came here at all. The pay has been good, but there is nothing you need to spend your credits on. All of your needs have been met by the Kaminoans. You have enjoyed your work, but all the cadets will eventually leave, even if no one will tell you why or when. You are not allowed to speak to anyone outside of the authorized areas, and you are not allowed to leave. There are so many people here, yet you feel even more alone than before you came.
The medical droid is outside the room when you arrive, holopad in hand, and as you walk through the door you realize your 'patient' has already arrived. “Are you CT-4138?” He looks at you quizzically, tilting his head slightly, before a slight smirk reaches his lips. “I am. You must be the pretty trainer.”
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