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blackynsupremacy · 2 months ago
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ARE WE STILL
FRIENDS?
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pairing: smallville!clark kent x black!fem!reader
fandom: smallville (2001-2011)
summary: as a junior at smallville high, you’re known as many things: captain of the girl’s basketball team, straight a-student, a bit of a tomboy, and the younger sister of pete ross by three minutes. as twins, you share many things, including your childhood best friend, clark kent. prom is nearing soon and you’re both dateless, so you and clark agree to arrive together as friends. after the view of a yellow dress, a slow dance, and a moment in the photo booth, you start to doubt if you’ll both leave the same way you came.
a/n: you can imagine jeremy as whoever you want.
contains: lots of words. fluff, brother’s best friend trope, reader is pete’s twin sister, reader knows, angst, mild swearing, arguing, friends to lovers, kissing/making out, hurt/comfort, love confession, clana is broken up, jealousy, betrayal.
a/n: finally another clark fic! anybody got ideas for tsay chapter 5? i want it to be action packed fr.
taglist: @afrogirl3005 @rosiestalez @paisholotus @sabrinasopposite @stereotypicalbarbie @ellethespaceunicorn @hnch33rios @xoxoglittergossip @thabiddie23 @sheydnni @tryingtograspctrl @elitesanjisimp @jkr820 @simply-the-best23 @camiesully @supaprettyg
“come on, kent! is that all you got?”
you were taunting him as he tried to guard you from making the winning shot of your one v. one basketball game on kent farm. clark kent may have been six-foot-four with a strapping athletic build, but he wasn’t the captain of smallville high’s lady crows basketball team. due to your skill, leadership, and strategy, your girls have had an undefeated season so far. you continue to dribble and swiftly turn around to catch clark off guard before you jump to shoot the basketball which dove perfectly within the net. clark exasperatedly chuckles while you break down into an enthusiastic shimmy of a victory dance. your twin brother, pete ross, shook his head with a smirk after observing clark’s defeat. you both knew that for an exceptional farm boy that hailed from another planet couldn’t even school you on the court, had to mean something was off. in these playful competitions, you’ve had your fair share of wins with clark, but also definitely some losses. with a slow clap of his hands, pete approached clark to pat him on the back in playful sympathy,
“damn. it looks like you’ve lost your mojo, clark.” he quipped.
you and clark playfully roll your eyes. you sauntered to your brother and flick him in the forehead before you sassily chimed in,
“boy, shut up! you do realize that even clark can lose to me, right?”
“hey—ow! i’m just saying. clark, could’ve super sped around you and easily taken that shot.” he yelped in pain. clark chuckled before contributing to the conversation,
“first of all, pete, that would be cheating. second, my focus has been everywhere with prom coming up this weekend. you’re still going with me, aren’t you, pete?”
clark stretched his arms and you didn’t miss the slight flex of the bulging biceps he possessed. you always thought he was attractive, smart, and overall the perfect candidate for a boyfriend, but there was already so many complications entailed in that. first, there was the principle that he was your friend and your brother’s best friend. you basically grew up together, so you always thought lines like that should never be crossed no matter how much your heart desired for him at times. second, there was lana lang, clark’s first love. lana and clark’s relationship was complicated as well. one minute they’re together in perfect loving bliss, then the next, it’s back to being friends. this time, they were back to friend zone for a long while. lana was a friend of yours along with chloe. it was odd being tight with girls you knew had feelings for the same guy as you, but somehow, you try not to let that cause a rift between you. plus, you’re starting to develop a new crush on this guy named, jeremy ford. he was a senior and the captain of the boy’s basketball team. you’ve had opportunities where you would practice with him one on one after school and hang out at the talon occasionally to share strategies to help out your teams. he was handsome, athletic, funny, popular, and a scholar, so you’ve figured that he would be perfect as your date to the prom. when you get the chance this week, you were finally going to ask him. lastly, there was the fact that you knew clark’s secret along with your brother.
you’ve never forgotten that shift in your friendship with clark after finding that ship in his shed. it all made sense on how he was able to get to places so fast and subdue the people who were powered by those damned green rocks. pete already had to deal with clark having the attention of chloe and him being friends with their long-time family enemy, lex luthor. it was such a shock to you, but unlike those others who had powers and abused them, you knew that clark only wanted to use his abilities for good. to clark’s relief, you were quicker to forgive and swear to secrecy than your brother who eventually came around.
“thanks, y/n. i knew i could count on you to understand.” clark said when you visited him in loft the night after finding out. “at least you can consider yourself the first girl to know—besides my mom, of course!” he’d joke and for some reason that made you feel special.
now, your bond was stronger as you had to show that he was still the boy you called a good friend whose ass you’d occasionally kick in some hoops, but another part of you knew that things could be riskier than before with all of the bizarre occurrences of smallville.
“about that—” pete hesitantly stated, rubbing the back of his neck. “teresa campbell asked me last week, man. i know that ever since you and lana split, we’d make it a stag night, but we can all still go as a group. as far as i know, it could be me, you, teresa, and y/n.” he explained cringing a bit at the look of slight disappointment on clark’s face. you were a bit peeved that pete had sideswiped clark like that and that he assumed you were dateless. well, you were, but just because you were twins didn’t mean he fully knew you and your plans.
“it’s no worries, man. we can all still have a great time. right, y/n?” clark inquired, shifting his blue eyes on figure and he bounced the basketball in your direction.
“yeah, but, whose to say i didn’t already have a date, pete? we may be twins, but i don’t have to tell you everything.” you rebutted with a sharp glare towards your brother, catching the ball and placing it on your hip. pete threw his hands up in surrender,
“now, hold up, n/n. the last time i checked you never mentioned him, okay? look, i’m sorry for assuming. who’d you have in mind?”
your bashfully shift your eyes between the two awaiting males before you answer,
“uh,— jeremy ford.”
you were a bit shocked as there was a pause of silence. like there was something you didn’t know. you sighed ready for whatever was about to come,
“what is it now?”
clark held onto your shoulders and turned you to face him to deliver the news in the most gentle, but direct manner possible.
“y/n, lana is going to prom with jeremy.”
you stood there in silence, trying to register the words that were spoken to you. maybe this was sick prank the guys were playing on you to hurt your already bruised ego.
“what? psh, no way. lana would’ve told me.” you deny, dismissing what you thought was a ludacris claim.
pete shook his head and crossed his arms before serving the explanation of the knowledge. given the fact they lived together, lana had told chloe that jeremy had been hanging around late at the talon after you’d leave. eventually, he and lana got to know each other and before they knew it, lana agreed to jeremy’s proposal of prom. then chloe passed the news on to clark and pete. as an aspiring journalist, chloe was going to get it straight from a reliable source, so it all had to be true.
chloe and lana knew for a fact that you had a crush on him and they’d tease you to just go for it, but you’d always dismiss them with the excuse of focusing on your studies to achieve a full-ride athletic scholarship. plus, you’ve never really had that much dating experience to begin with, so it was all a bit of a mess. pete and clark could see the dark cloud of hurt loom over your face. there was a stabbing, tingling pain within your gut. you thought that you and jeremy would be the perfect match. you both shared the same goals and interests, how could you have missed the signs of lost chances? what else were you expecting? lana had already dated clark, but no human nor alien had control over their feelings. it would’ve hurt a little less if lana gave you a head’s up. possibly she was afraid of how you would’ve react or affected your friendship. you never wanted to be the type of girl to end friendships over a crush anyway.
“n/n, say something. are you oka—” clark began to question, but you sharply cut him off.
“i’m fine, clark. lana and jeremy can do what they want, it’s not like he was my boyfriend or anything. what about you? lana is your ex.” clark watched in silence as you tried to play it off so cool, but it didn’t take his x-ray vision to see that you were crushed on the inside. he believed you didn’t deserve this at all. you’ve always been a great friend to him and lana. sometimes, you’d give him advice or a listening ear whenever there was a conflict weighing on him. you were the type of person that gave their all. you gave your all in your sport, teammates, academics, family, and friends. who was giving something back to you?
without another word, you looked at your watch and turned to your brother,
“it’s about time we head home, pete. mom will be calling if we don’t make it in time for dinner.— see you at school, clark?” you bid him a goodbye with a tight lipped smile and a side hug before placing the basketball back in his arms. you cross your arms and make your way into the passenger seat of pete’s car. the boys give each other a silent knowing glance and a casual dap of farewell before pete follows suit to drive you both back home. during dinner, your parents, abigail and bill ross, noticed that you weren’t your usual talkative self due to your obvious lack of appetite and dry responses to their questions about your day. when your mother mentioned the prom, you promptly asked to be excused to your bedroom, so that you could “study”. you wrapped up your plate, placed it in the fridge, and took your leave. once in your room, you didn’t waste time in plopping yourself into your bed. you bury your face into your pillow to muffle your sobs of agony. romance looked so good in the movies you’ve watched, but why did it have to hurt so bad in reality?
you lay on your side, facing the large, purple stuffed bear that sat on your other pillow. you sat up and smiled at it fondly. you picked it up and gave it a tight squeeze. clark had won it for you at the smallville harvest festival during your freshman year. it was one of those carnival games where you had to get three basketball shots in a row. you were just a rookie on the team and you were struggling because you wanted that bear so badly. clark happened to be there to watch the whole thing and like a superboy, he swooped in and made those three shots. there was a jovial glint within his baby blue eyes as he observed you spinning with the bear in your arms like a little child. you were so happy that you thought you could kiss him that day. clark simply saw you in a jam and was kind enough to help. that was when you started developing feelings. even though he was your brother’s best friend, you’d grown to see him as a prince charming of sorts. he had his flaws, but he always found a way to make it up somehow. your thoughts were interrupted by a familiar voice. it was his voice.
“there’s that smile i like to see.” you quickly wiped away your tears and whipped your head in his direction. there was clark kent, casually leaning against your door frame
“clark! uh, hey. what are you doing here? look, if you need to see pete, i think he’s in the den playing that game—” you try to explain, but he interrupted as he took his body away from the door and approached closer to your bed.
“actually, i came by to see you, y/n. may i?” you nod, acknowledging his request to sit on your bed. you nod, scooting over to make room and he proceeds to sit at your side. you gaze at his side profile. his perfectly fine nose, sculpted jawline, and who could miss the subtle pout in his naturally pink lips. now, his eyes met yours. the melanated skin of your cheeks begin to heat up the longer he held eye contact. there was an air of silence in the room. you were both deciding who should be the first to speak amidst this high school prom drama. clark then glanced at the stuffed bear in your arms, he tried not to blush as he was surprised that you kept it all of these years. he noticed how you held onto it with such a tight grip as if someone were to take it away at any moment. how wholesome he found that to be. a lopsided smile played on his lips as he spoke,
“you still kept that bear after all these years?”
you sniffled with a bashful chuckle,
“yeah, it seems so embarrassing. i’m pushing eighteen, but it’s my favorite thing—well, besides my backstreet boys t-shirt.” you both fill the room with soft laughter, enjoying each other’s presence.
“no, no. not embarrassing. it’s humiliating, actually—hey, ahaha!” clark jokes in which that earns him a couple whacks in the head from your pillow. your stomach cramps as you dissolve into laughter again,
“god, you’re such an ass! you just love to ruin the moment.” you giggle, trying to catch your breath. you place the pillow to its original spot. clark flashes his pearly canines and leans back onto your bed.
“as long as i get to see you cry tears of joy instead of sadness, i’d gladly do it again.” he responds, gingerly reaching a hand towards your face to swipe a loose tear with his thumb. your cheeks heat up again as your stomach flips from his touch.
“i know today wasn’t exactly the greatest, but it’s good to hear you laugh, y/n.”
your own lopsided grin graces your features before you shift your gaze to the bear,
“i appreciate it, clark. you’re always swooping in to save the day, whether it’d be meteor freaks or teenage heartbreak.”
there was another beat of silence. before practically speeding to the ross house, clark couldn’t erase the image of your somber expression from his mind. this was everyone’s first prom and even though clark didn’t get the chance to go with lana, he didn’t want to experience it on a sour note. now that you were down in the dumps, he definitely didn’t want you to have that same feeling. he didn’t want you to look back on such a significant event with disdain, so he came over and took his chance.
“y/n, would you go to prom with me—as my date?”
upon hearing his question, you froze for a second before peering at the farm boy beside you. you were in a tough spot, sure, but you didn’t want to be his pity date, no matter how much you liked him.
“what?! clark—i know i seemed pretty tight about the jeremy thing, but i don’t want your pity. we can just go as a group of friends with pete and teresa. just like he planned.” you protested, but clark took ahold of your hands as the expression of sincerity etched on his face.
“y/n, please, just hear me out,” he urged, caressing his thumbs along your hands. “i promise you, it’s not pity. i genuinely want to spend time with you and i want us to enjoy our first prom.” you fell silent as your gaze softened while listening to his plea, “we could make it one of the best nights of our lives, even if it’s just for a little while—besides, who better to go to prom with than the best victory dancer i know?”
yet again, he flashed his contagious smile that you’ve silently adored for years as a twinkle danced within his eyes. you pondered on this impromptu proposal. clark had a point, this was going to be your first prom, an awaited moment in most teenaged girls lives that they would look back on in the future. you wanted to have a good time regardless of the jeremy situation. plus, if you accept, you’d have a date with your longtime crush! your brother’s best friend of all people. you were going as friends of course, but you couldn’t imagine this moment with anyone else. what could possibly go wrong? a smile you couldn’t contain plays on your full lips as your brown eyes matched his gaze before you finally said,
“you know what? i’d love to clark!”
“you would? really?”
“yes. we’ll come in together as friends, let loose, and bust a move or two.” you answer already envisioning the pleasant evening ahead. “why? do you want me to take back my answer?” you jokingly quiz with an arched brow.
“oh, n-no, no! i’m actually really glad you said yes.” he protested with relief washing over his features.
“then it’s a date, kent!” you take one of your hands to rest it on his shoulder before placing a brief kiss upon his cheek before you whisper, “you got super speed, so don’t i expect you to be late.”
clark’s cheeks flushed with the red shade of excitement from your touch. he surely didn’t expect that from you, but he certainly wasn’t going to complain.
“well, in that case, i’ll pick you up at seven, ross.”
clark bids you goodnight and you could hardly sleep with the knowledge of this upcoming weekend. the very next morning at the breakfast table, your parents are ecstatic to learn the news of your plans for prom, especially your mother. you both enthusiastically converse, conjuring up ideas of a dress, shoes, accessories, makeup, and hair. she helps to make the necessary appointments for the days leading up to it. while at school, you decided to stick around to clark, pete, or fly solo rather than you usually did with chloe and lana. you would be cordial when you see them in the hallway, but before they could talk about prom, you’d find a way to promptly excuse yourself. the last thing you wanted to hear was anything about lana and jeremy. you didn’t want to hear the conversation as if they didn’t know that you know.
“i gotta go. i have a meeting with my coach.”
“can’t. i don’t wanna be late for class!”
even when jeremy tried to catch you in the hallway. you’d gave him the same energy,
“i can’t go to the talon today, jere. i have an appointment after school.”
“i think i’ll just practice solo today.”
with each passing day after school, your mother had taken you shopping to find the dress that was perfectly made for you along with getting a well deserved mani-pedi and an eyebrow wax. she would just help with hair and makeup on the day of. your mother doted on you every step of the way. you couldn’t forget how you had to ask the dress shop employee for kleenex because she was going to burst into tears when saw you in the dress you’ve chosen. you were shocked because this was abigail ross, the no nonsense county judge of smallville that fights for justice with an iron fist. you weren’t really big on dresses in general, but for this occasion with clark, you wanted him to see that you were more than pete’s twin.
the early evening of prom makes its presence known. throughout the entire day, your stomach rumbles with an immense amount of anxiety and piquancy. you burst out into a song while taking your shower, a soft muffled hum fills the bathroom when you brush your teeth. as your mother helps you to get ready, she affirms your beauty with each dab and blend of the cosmetics applied to your face. her gifted hands gingerly work through the coiled tresses of your dark hair in the desired style that you’ve seen one of your favorite singers sport in a magazine. as if it were like a cinderella-esque transformation, your final look was completed once you’ve donned your dress, jewelry, and heels. it was finally time for one of the best nights of your life.
clark stands at the front door of the ross house. he’s not sure how many times he’s been fidgeting with his black bow tie or glancing down at the freshly arranged corsage within the plastic container, but he knows one thing for a fact.
he was nervous.
he’s been looking forward to this all week. it was a casual plan set up by two friends, but why did he feel like he was going to mess everything up? were things going to change between you and him like how it did with him and lana? or him and chloe? he was psyching himself out, but he needed to swallow whatever doubt he had and just enjoy this like a somewhat normal teenager would, especially with someone he enjoyed spending time with. with a steady hand, his knuckles raise to knock on the front door to which pete answers within seconds. they perform their casual greeting with a hello and a dap.
“hey, clark! you’re right on time. i see you styling with the corsage.” pete joked to which clark chuckled as he invited clark to step in the living room.
“i’d sure hate to disappoint your sister, so thanks! it’s still cool with you that she’s my date, right?” clark questioned, a trace of timidity within his voice. when he first told pete about being your date, he’d surely thought his friend would tell him off by crossing that boundary. to clark’s surprise, pete took the news well.
“yeah, man! she’s been looking forward to this all week. besides, you’re going as friends, so it’s not anything that i’m worried about. my mom’s up there with her now, so she should be down in a few.” pete replied, standing coolly with his hands tucked in his pockets.
they compliment each other on their respective ensembles before clark’s eyes peruses the room. his sensitive ears pick up on the sound of the bustling, grating voices of the other ross brothers who had came to visit to see the twins off for their first prom. mark, mike, and sam along with your father all hurry to the living room to greet clark with more daps and hugs as if clark were their own. it seemed that every ross had made an appearance, all except for you. abigail hurriedly came down the staircase. she frantically waved her hands to signal for the men to keep their voices down as you were about to make your grand entrance. she turns to clark with an elated expression,
“clark, i’m so glad you’ve made it. she’s all done and ready.” your mother pauses, turning her head up to the staircase to call out your name.
“honey, clark’s here! let’s see you, so you don’t be late!”
after a sixty second beat of silence, the sound of your heels reverberated through the air as you descended from the staircase. every head turned in your direction. clark’s soft blue gaze didn’t dare to pull away as you reached the bottom of the steps. you were front and center. you were the belle of the ball. he stared in awe with his mouth slightly agape as you wore a lemon, satin maxi dress that accentuated the warm toned glow of your brown skin. it had a heavy hearted cut in the front while it exposed the skin of your back like a halter top. the garment complimented your figure perfectly and matched with the golden hoop earrings your mother let you borrow. the soft makeup that was applied to your features made each of them stand out. the sleek mascara, shimmering eyeshadow and the luminous pink gloss painted on your pouty lips made you look like you’ve walked out of a magazine. even though you received the warm gazes and compliments of your parents and brothers, you were still awaiting for what clark had to say. he only stood there staring at you as if he were trying to silently analyze a piece in an art museum. he looked so dashing in the sleek, noir tux that he wore. his physique had grown to be bulkier over the years, so you certainly didn’t miss the toned outline of his body. you gave him your full attention as he softly called out your name. you spectated as he deliberately approached you. his adam’s apple bobbed within his throat and he gulped, so that he didn’t fumble over what he had to say because he meant the next words that escaped from his mouth,
“you’re so beautiful.” he proclaims, to which your family coos. he easily opens the plastic container that withheld the corsage and holds his palm out for you place your wrist in. there was a certain spark that you weren’t sure that both of you felt when his fingers brushed against your skin as he slid the floral accessory on your wrist. his soft grip on your wrist lingered as you know that he can hear your heart racing within your chest, but he’d never call you out because he didn’t want to embarrass you. with the widest smile you reply with a tone of gratitude,
“thank you, clark! you look handsome as always.” his expression matches yours and he thanks you for the compliment before your mother urges you both to pose for some pictures. after some photographs and a wise talk of safety, you all bid your family goodbye. pete had to leave to go pick up teresa in his car, so it was only fair that you’d ride with clark. with your hand wrapped around clark’s bicep, he leads you to the faithful, red pickup truck that you’ve ridden in on several occasions, but now you look at it as your awaiting chariot while clark opens the passenger side for you to sit and safely buckle in.
after a brisk ride of small talk, wise cracking, and car karaoke, he pulls into the student parking lot where students who were dressed to impress were flooding towards the entrance to get into the gym. you sat there hesitantly, releasing a breath you didn’t know you were holding. at the sound, clark turns his eyes to the glowing profile of your fretting countenance. he can already tell that you’re internally freaking out. you haven’t really talked to lana nor jeremy all week and now what were you going to do if you ran into them? you couldn’t make too many excuses to avoid them in this situation. with a gentle hand, clark reaches over to intertwine your fingers together.
“hey—look at me.” his tenor voice softly urges. you reluctantly look at the signature benevolent, blue gaze of your best friend. you hate how weak it makes you when clark holds such intense eye contact, he means business.
“you’re going to have a great time, y/n. whatever worry is going on in your head right now, forget about it just for tonight. would you do that for me?”
“that’s not fair, clark. you know i’d do anything for you.” you both dissolve into a fit of laughter. when it dies down, you squeeze onto his hand and unbuckle your seatbelt before turning to him again, “what are you waiting for, kent? you said i was gonna have a great time, so show me a great time.”
with a grin of anticipation on his lips, he briefly releases your hand to exit the drivers’ seat and open the passenger in which your hand is instantly reunited with his. you both stroll together through the entrance, down the hallway, and into the wide, dark gym that was illuminated by colorful lights, the pumped up bass of the music playing through the stereo, and the multitude of conversations between your classmates. your brown eyes darted around the area. you see there was some tables, a couple of them were filled with concessions. there was even a line forming for what seemed to be a photo booth, in which you keep a mental note for it because you want a stab at it before you go.
most of their talking is ceased when they saw you two walking arm in arm, their eyes observed you two in awe the further you both stepped in. at first, you were starting to feel awkward under the several pairs of eyes on you. were these looks also varying in curiosity? admiration? envy? they expected clark to clean up well, but as for you, they were stunned to see the tomboyish basketball captain pop out as if she was tyra banks. although he didn’t want to seem too arrogant, clark experienced a mix of satisfaction and jealousy from the attention you were getting, especially from some of the guys. especially from jeremy, who was at first enthusiastically conversing with lana until he saw what all the commotion was about: you. piqued, jeremy peered at you from across the room as you were caught off guard when clark instinctively, yet smoothly snaked an arm around your waist to bring you closer.
“it’s okay. they’re just experiencing true beauty for the first time, it’s a very common reaction.” he wittily said with a cheeky smile. with a heated face, you looked at your friend, still convincing yourself of his status in your life, that just blatantly called you beautiful again. was this real life? he even clung to you as if one of these dudes would sweep you away. you were sure, he would instantly approach lana at the mere sight of her.
within a minute or two, pete and his date, teresa, meet you guys at the side of the dance floor. you instantly hit it off with your brother’s date as you two enthusiastically compliment each other on your dresses and engage in small girl talk. clark felt lucky that he had the prettiest girl on his arm tonight. he wasn’t sure why, but that was all he could he see you as right now. not the athlete, nor his best friend’s sister. he just saw you, y/n ross, in her element. the more he carried on in casual conversation with you, the more drawn in he seemed to be by your presence. it warmed his heart to be called your friend or — so he thought. it was all coming together when the upbeat tempo of the music shifted to something that presented an opportunity for you and clark to know each other better like you haven’t before.
the iconic opening notes of the piano from des’ree’s “kissing you” began to fill the room as couples swiftly gather together to the dance floor. when you listen to the songstress’ soprano voice, the butterflies in your stomach are frolicking when you see clark’s open palm before you. you loved this song. it was from the soundtrack of romeo + juliet, film about a forbidden love, a line crossed. why were you having these thoughts? you were just friends, it would just be a dance. nothing less, nothing more.
“may i have this dance? out of the many abilities i have, two left feet isn’t one of them, so i got you.” he lightly smiles, awaiting for your answer. he attentively watches as you rub your glossed lips together, a habit of your nervousness. you turn to him. in this moment, there was no thought of lana, nor jeremy. there was no thought of heartbreak, and certainly no inhibitions. without hesitation, you grasp his hand before meeting his gaze.
“you may, just don’t step on my toes. this pedicure wasn’t cheap!” you whisper with soft laughter following from you both before he leads you to the dance floor. when you find your place, his eyes don’t leave yours when he takes your hands to rest on his broad shoulders while his rest on your waist. his thumbs barely graze against the exposed skin of your back as his feet lead you both to sway so easily to the orchestral sound of the ballad. the world outside fades, leaving only the warmth of his presence. you find solace as you feel the soft press of his hands on your waist, the comforting weight of his fingers resting just above the curve of your hips. your fingers wrap a little tighter around his neck to the point where your fingertips graze against the nape where part of his dark curls flawlessly cascade. you’re not tripping, there’s an undeniable electricity between you when your bodies absentmindedly draw closer while you continue to engage in this “platonic” dance.
“you sure you can keep up?” clark teases, a playful glint in his eyes, breaking the silence as you sway together. the light catches his pearly smile, his pristine canines illuminating from the way he looks at you—as if you were more than what you’ve always seemed to be in his life. you giggle, feeling the deliberate rhythm pull you even closer.
“boy, please. if i can break your ankles on the court, i can have you twirling like a ballerina on this dance floor, trust.” you saucily yet softly quip, your heartbeat growing as the vocal riffs of des’ree grow more passionate. with each step on the floor, clark guides you effortlessly, his movements confident yet unhurried, as if savoring every moment like it’s the last dance of the night. more like the last night of your lives.
“alright, n/n, just don’t get too dizzy on me,” he murmurs, his breath warm against your ear, sending shivers down your spine. you were sure he could feel the goosebumps forming on your skin. you’re so sprung in the sway of his words and the gentle pulse of the music, the outside world completely forgotten. he even takes the opportunity to release one of your hands from his shoulder to smoothly spin you around at the bridge. when you come back, your body is flush against his. you’re basically heart to heart at this point. you don’t even notice the speculating eyes that burned into you. you don’t even notice the look of realization that dawned upon clark, lana, and pete: you were obviously in love with clark kent and it wasn’t just now. it’s been brewing within your heart for years. the weight of reality seems to dissipate, leaving behind only the two of you and this connection beyond friendship that felt so real. his powder blue gaze locked on yours, an unspoken spark flickering between you.
“you know,” he begins, his voice lowers as if he just wanted you to hear what he had to say. like your own little secret, “i’d never thought that finding ourselves dancing like this would feel so—perfect. like out of a movie or something.”
you tilt your head slightly, the air between you shifted as you reply softly, “it really does, doesn’t it? plus, i love this song. it’s from one of my favorite movies.” his thumbs brush against your bare back, igniting a warmth that spreads through your absolute everything. he gulps, getting himself together for what he’s about to say next,
“between you and me—i’d either rewind to this part over and over, or i wouldn’t want the movie to end at all.”
the pale skin of clark’s face paint with a shade of crimson as you lose yourselves in each other’s eyes, the last notes of the song begin to fade. you find yourselves leaning in closer and closer. was this actually happening? in front of lana? in front of your brother? were you both going to—reality creeps back in, the echo of the final chord concludes this ethereal moment. yet, in that fleeting instant, it feels as if time has stood still—if only for a little while. as the final note lingers in the air. you pull back slightly, just enough to read the mixture of emotions in his eyes—surprise, contentment, and something deeper lurking beneath the surface. you clear your throat and join in the applause of the crowd of students when the music instantly reverts back to the vibe of something upbeat to rock with. you clark retire yourselves to sit at one of the empty tables as you were complaining about your feet hurting from the heels you’ve been wearing. being the gentleman that he was, he helps to release your ailing feet from the shoes before venturing off to use the restroom and get some refreshments from the concession table.
while you were occupied massaging your feet, you now feel the presence of two beings sit at each side of you. you just assume it’s your brother coming to rag on you.
“pete, if you’re here to rub in my face about how i shouldn’t have worn heels this high, i will literally bop you with one.” you sass, still looking down until hear familiar feminine chuckles.
“if that’s the case, then i wouldn’t dare to say a word!” you know that quick and precise wit to be none other than your friend, chloe sullivan. you froze and turn your head to see her sitting on your right with lana lang on your left. they both looked radiant in their evening gowns as if they were contestants in a beauty pageant, especially lana. your mood starts to shift once you remembered why you avoided them in the first place. you were praying to god that clark could use his kryptonian speed to rescue you from this awkward situation.
“hey, guys. long time, no see.” you neutrally greet as you place the heels back on.
“long time, no see indeed. it feels like you haven’t had the time to be around us lately—we miss you!” lana mentioned, placing a manicured hand on your knee. what gives her the right to touch you after what she’s done. you were gonna keep your cool because clark should be back any minute now.
“yeah, i’ve just been working to get this full-ride and trying to get ready for tonight. i never knew how much time that would take.” you quip, earning a chuckle from both of the girls.
“well, it looks like it all paid off— you look beautiful!” chloe says flashing her pearly smile, a twinkle within her green eyes as lana nods in agreement. although you were peeved with them, you couldn’t help, but to smile at her compliment.
“i appreciate it, guys. ya’ll look great, too.”
there was a few beats of silence, lana finally removes her hand from your knee and twiddles with her fingers. with the clearing of her throat, she addresses the elephant in the room,
“so—um, it looks like you came with clark tonight. how did your brother take that?” you shoot her a side glance and lean back within your seat, glancing at the corsage on your wrist.
“pete’s cool with it. clark and i just happened to be dateless and he asked me to go with him. we’re just here as friends, of course.” you shrug.
“oh really, now?” she further questioned.
after the slow dance, all three of you found it bit hard to believe when you brought that up. something in lana faltered when she heard that clark had asked you. there was that pressure weighing in her stomach and chest, when she swallowed it felt like there was a lump. her hands gripped onto the fabric of her dress as she was trying to keep her facial expression as normal as possible. you didn’t miss the trace of jealousy within her hazel gaze. if that’s how she wanted to do this, you were about to go in for the kill.
“mhm. sorta like how i’m cool with you going with jeremy ford.”
lana furrowed her brows in confusion at your statement.
“what’s that supposed to mean, y/n?”
“lana, let’s not play games. i’ve told you about my crush on him, you tell me that i should go for him, but then here you are, on his arm here tonight! what’s crazier is that i had to find out from clark and pete.” you comment cutting your gaze over at chloe, letting her know that she wasn’t out of the woods for her role in this disaster.
“i’m sorry, i didn’t know that i had to tell you every single that happens in my life. especially in who i date. besides, he was the only one who asked me and i just went along with it because neither of you never made a move!” lana made a valid point, but the mystery was why didn’t she just give you a head’s up, so you still combatted her claim.
“lana. i don’t give a damn about who you date because obviously you didn’t when you and clark got together, knowing that chloe and i had feelings for him. it hurt us, yes, but you were decent enough to say it to our faces because our friendship mattered. i’m not even sure if that’s true now because this time, you just told chloe. i get that she’s roommate, but why? why couldn’t tell me—
“because i didn’t want you telling clark that i’ve moved on so quickly, okay? i’m not exactly over him and he didn’t ask me, so i felt that i didn’t have a choice.” the word vomit spews after she you cuts off. you all take a beat of silence before she continues,
“i’ve seen how close you two have been getting. i-i don’t know what it is, but suddenly he’s like an open book when he’s around you. even when we were together, on and off, he’d never be that way with me, so i guess i didn’t tell you because i was afraid you’d run off and tell him in a heartbeat. i-i guess i went out with jeremy and didn’t tell you because i was—”
it was now your turn to cut her off.
“jealous?”
conceding, lana silently nodded. it’s amazing how she was so quick to call clark a coward back in the past and pressure him for a truth she wasn’t sure she could even handle, but now look at her. being secretive all because of her obsession with clark exposing himself as who he truly is while they were together.
“wow, so i guess that dance really burned you up. didn’t it, lana? now you see what happens when you’re not completely honest with people who you claim to be their friend.” you sharply retort, venom in your tone.
“y/n, i’m—” she started to speak, but stopped as she did a double take to the male in question heading in your direction. speak of the devil—well, alien in your case. as if his timing weren’t perfect enough, clark had finally appeared with two cups of punch along with two decorated cupcakes. your favorite dessert.
“i hope i didn’t keep you waiting that long, y/n. there was a long line for the both bathroom and the snacks.” he chuckled as his eyes took notice of his friends, but he felt there was something that went down between you. there was a tension and the vibe wasn’t very pleasant.
“lana, chloe hey!” he cordially greets them both while handing you the refreshments. he grins as your facial expression softens in contentment at the sight of the delicacies, you thank him as you take it into your hands. he makes small talk with lana and chloe, asking them if they’re enjoying the event in which they respond with a “yes” and “mhm” as they nod. it was only a matter of time before what you were worrying about came to fruition. although you were glad at his presence, he could see that you were clearly uncomfortable with the girls sitting at your sides. clark kent guaranteed a good night for both of you, so he had to do what he had to do.
“i’d hate to intrude, but you guys mind if i sat with y/n? i believe i owe her some quality time back for being away for so long.” he requests, awaiting for the girls departure. as soon as lana and chloe heard the words, “quality time”, they instantly acknowledged that he wanted to sit with you, alone. after witnessing what happened, chloe saw it in their best interest if they did leave you and clark alone. no matter how much lana wanted to stay, she still had jeremy to entertain for the night.
“that’s no problem! we were actually just leaving.” with that, chloe stood and took lana’s arm, whisking them both to the other side of the gym before lana could say another word. clark took the seat that chloe had sat in, he peered over to see you happily, but silently indulging in the cupcake. although he didn’t want to ruin the vibe, he still had a hunch and questioned you about what happened previously in his absence.
“hey—are you okay? it looked like you wanted to get out of there.” it was sweet of him to check in on you so you just gave it to him straight.
“yeah, i’ll be fine, clark. lana and i had a fight. it was obviously about jeremy and—” you paused, gazing in his direction, “other things, but i don’t wanna talk about it now. i’m still gonna have a good night with you.” you glance over to the area where the photo-booth station is. “it looks like the line at the photo-booth is slowing down. let’s get a picture after i’m done.”
“yeah, sure! i’m up for that it’s gonna be fun.” he enthusiastically nods, agreeing to the next step.
“you gonna eat that?” you question gesturing to the cupcake that was still in his hand. you had this habit where he would have a morsel of food and you would always ask if he would finish it. no matter what, clark would always give it to you and this was no different. with a chuckle, he gave in. you didn’t notice that some icing had spread to the corner of your lip, but he did.
“hey, hold still. you got something right—” he paused, using his hand to guide your chin, so that you could be face to face. with a gentle swipe of his thumb, the icing disappears. “there.” he finishes, “don’t want anything to spoil our photo op, now would we?” you both erupt in giggles. after serving him a thank you, you both refresh with some punch and make your way to the short line of the photo booth. you two carry on in casual conversation as the first two couples go in, do their thing, and come out leaving with one strip of about five photos. it was now your turn to go in the rectangular booth. it was a bit of a squeeze. given clark’s tall stature. there was a bench, but it looked like it could only hold one person once clark sat down. you inwardly thought a “bless his heart” as his body almost took up the whole bench. still standing, you giggle when he’s about to push the “start” button and you both see a ten second countdown presented on the screen.
“clark! how are we supposed to take pictures when i can’t even sit down? now, i only have five seconds.”
he gazed at you and simply patted his leg, suggesting you’d sit there. you frantically shake your head, quickly declining his offer. you weren’t sure if you should cross that line in this tight space with the your brother’s best friend.
“i know it may look weird to you, but we literally don’t have time. i’m good with it, so c’mon!” he urges, laughing.
“clark, no!” you resist not containing your own chuckles. you’re hysterical as he grasps your wrist and pulls your body to his, so that you were sitting upon his leg. you both look at the direction of the screen count to one and then you hear the first click as it captured your giggling faces. another timer starts when you shift to a normal pose of you wrapping an arm around his shoulder and his around your waist. you both promptly smile for the second time. at the third click, he’s gazing at your profile smiling while you stick your tongue out while throwing up a peace sign. at the fourth, you look over at him to match the never ceasing eye contact which the camera captures. as the timer starts for the final photo, your head is spinning as your senses are all over the place. within these last ten seconds, you look down at his rose red lips while his arm pulls you in closer on his lap. you free hand goes on a journey to reach for his jawline where your fingers graze against the sharp edge of the bone before stopping to completely hold his face. clark leans forward, brushing the tip of his nose against yours. your awaiting lips barely ghosting over one another. both of your eyes shut as you pass the point of no return. at the final click, it captures the moment of you and clark kent, tenderly kissing each other for the first time. you’re both lost in the kiss between you lingers for a few more seconds before you open your eyes and the realization of what you’re doing dawns on you.
what the hell just happened?
as if you inherited kryptonian speed, you shoot up from your place on clark’s lap and hastily walk out of the gym towards the back exit. without wasting time, clark called out for you in protest snd was swift enough to collect your photo strip and jog in the direction of where you left. when you pushed open the door, you stood with your back against the brick wall as you let the hot tears cascade down your brown cheeks. you didn’t care if your mascara was running, what were you thinking? you loved the kiss, you loved clark. it was obvious that he was enjoying it as much as you did, but did it hold that same sentiment for him as it did for you? you cross your arms, scolding yourself for being such a hypocrite. you just told lana off for going out with a guy you liked while you, her trusted friend, kissed her ex-boyfriend. you weren’t having a good night and it all seemed so screwed up now.
you sob quietly and stop when you hear the door creak open to reveal clark. he softly calls your name and attempts to reach out to you, but you turn from him and wipe away at your face.
“clark, w-we shouldn’t have done that! we should not have done that.” you reiterate, and start to ramble after you turn to face him again, “clark, what about pete? what’s he gonna say if he finds out? it was already hard enough when you told us about your secret, but i don’t want you to lose him as a friend because of me. i don’t want to lose you because i love you and our friendship too much for that to happen.” silently, he looks down at and you pause, sobbing out your confession.
“you want to know why lana didn’t tell me about jeremy? she’s mad because of how close we’re getting. she’s mad because i know a part of you that she doesn’t, clark— and you know what? i love how close we’ve been getting. i love that you can be honest with me without holding back. i love that you can come to me about the issues with your family. i love that you use your abilities to help and protect others, including me. now i don’t blame her for getting jealous because—” you stop to take his hands within your own and stare straight into his eyes, finally mustering up the courage to say, “i love you, clark. i love you so much. alien or not, it’ll never change how i’ve felt about you. you may think it all you want, but you’re not a monster and you’re not a freak of nature. you’re you. that’s why i’ll always be there for you the best that i can, clark. whether you feel the same way or not.”
clark’s heart raced as he absorbed your words, the weight of your recent confession hanging thick in the air as you wait for an answer, any sign for how he felt. he felt a warmth spread through him, his mind trailing back through memories of late-night conversations, stolen glances, and moments filled with unspoken understanding between you two.
“i-i…don’t know what to say,” he finally uttered, his voice barely above a whisper.
“then show me, clark.” you softly urged with a firmness not daring to break eye contact, “you either stay or leave. you make the call.”
deep inside him, something stirred—a realization that had been hiding deep in the shadows of his heart that’s been there all along. as he looked into your brown eyes, the intensity of your gaze opened something within. so gingerly, he stepped closer, his breath hitching as he reached out to cup your face in his hands. “y/n, i—i want to stay. i want to give you the chance that you deserve because you’ve always been there for me and you just get me. you’re the only girl i can truly be myself with and when you said that you don’t see me as a freak, it only confirmed what i’ve been feeling.”
he gulped, his gaze softening upon your figure as his adam’s apple bobs in his throat before concluding his statement,
“what if i showed you—that i believe what we did in the photo-booth wasn’t a mistake?”
“oh, clark.” you sigh out in resolve before placing your hands on his shoulders, promptly leaning in, and finally closing the distance of your lips for the second time. the first time was gentle, magical, and tender. this kiss however, had more desperation and your movements more fervent. he backed himself up against the wall, naturally guiding you closer, so your bodies were connected. he snakes his arms securely around your waist while your lips move in sync with each other. you lean your head back, sighing as he holds your jaw to sensually entrap your full bottom lip within his. if you wanted to know the feeling of being drunk, this, right here, had to be the epitome of it when you took the bold step of swirling your tongue around his. a hum vibrates deep from his chest and into your mouth when he plays along. this was it—no more doubt, no more guarding your hearts against the unknowns of what you could be together.
while you were lost in each other, lana lang had wanted to find you so, she could hopefully talk things out with you after the confrontation. she left jeremy behind and stepped out of the gym, trying seeking you amidst the crowd before going outside and around to the back of the school. ever so stealthily, her steps faltered as she caught sight of you, her friend, and clark, her ex, caught in the rapture of the most passionate of kisses. she didn’t dare to utter a word nor spoil the moment with an outburst. she didn’t want to ruin things than they already were between you. feeling a mixed pang of hurt, anger, jealousy and defeat, the last thread of hope snapped inside her. with the sting of her watering hazel eyes, she turned back to quietly retreat and find chloe, so they could immediately go home. now, she was leaving behind the remnants of what could have been between her and clark, while you and him are unaware of the heartbreak left lingering in the night.
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felassan · 7 months ago
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Snippets. you know what about. 😊
On configuring the HUD: "Too be clear, you can't go crazy - but there are a bunch of options if you want fewer things on screen or some alternate ways of having some elements activate" [source: the Discord]
"One of the skill trees for Rogues is more focused on ranged combat, and it's pretty viable to go almost pure ranged (honestly maybe a bit OP at the moment" [source: the Discord]
Each of the 3 main classes has 2 distinct weapon types [source] (Fel note: this is written in a way that makes it sound like it applies for mages too. Apart from staff, I wonder what the other weapon type for mages is..? :>) it's bow and dual swords for rogue, 2h and sword and shield for warrior.
for the Discord Q&A, the goal is to be able to read it in writing later on. [source: the Discord]
So for classes, it's looking like this right? ^^ 3 mages: Neve, Bellara, Emmrich. Lace - Rogue in DA:I. Lucanis - Rogueyness akimbo. Davrin - sword and shield in trailer, so warrior. Taash - seems like a warrior. 3/2/2 mage/rogue/warrior.
Many of the devs that made previous games are still at BioWare. "The creative director of this one has been there since 2007, the art director since 2004, the producer since the MDK2/BG2 days." and there are tons more too. [source]
It's not huge open regions like DA:I [source]
The team took focus to get keyboard and mouse on PC feeling good [source]
A user asked about accessing more abilities and how there was a 'second layer' of mapped abilities in a previous game. Answer: The DA team is going to showcase more combat soon where they talk about that and show the full list of options for how many abilities you can use [source]
A user asked about the presence of complex fights in the game, and mentioned the Cory battle in DA2. Answer: there is some stuff in the game that takes forever to get to and then kicks your ass for a while. there is also some fixed level stuff that you need to explore to find [source]
More on exploration coming later [source]
"Pretty sure the team is primed to showcase a lot more of the combat and progression depth in the near future." [source]
The name of the game has officially been changed internally for a long while. "It just takes a lot of moving pieces to make it official" [source]
"At a proper time we will disclose more details about our composer, soundtrack and playstyle options." [source]
"I have to say that even though I knew what was going to happen, when I played the SGF Demo for the first time, in a room with full surround sound, I got several emotions." [source]
Mark Darrah on the name change: "Change can be scary but this is a good sign." [source]
Re: the game's character focus: "It's not that DA hasn't been about characters [in the past] it's more that we haven't been willing to admit it [until now]" [source]. This is the first DA to be this deliberate in its focus on characters [source]
A request for Ukraininan language localization to be added to the game was passed along [source]
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invinciblerodent · 7 months ago
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btw yes, I'm also still stuck thinking about how in the cutscene at the start of the attack of Astarion's siblings, Astarion himself is standing right next to your bed.
Every time that scene is mentioned or brought up on my dash, I just keep thinking about how the bed the PC is shown using in the long rests (which seems to me like the top left one as you enter that side-room), and the one in which he's presumably been resting, are basically on the very opposite ends of the room.
like... sure, it already has me scratching at the walls to think about how, when unromanced, he probably felt something was wrong and went immediately to wake you and let you know (trust!!! friendship!!!), but it has me extra feral to think that he had abandoned the bed he had originally claimed in favor of yours, and was sprung from his lover's embrace by the arrival of his siblings. (Because you can't talk about cuddling, and cuddliness, and call yourself "cuddly Astarion" in the same scene, without actually cuddling sometimes lol.)
I kind of like to imagine that even on top of it being self-defense, springing to his feet so fast, there could also be something instinctively protective in the fact that he so quickly puts his own body between you and danger.
I mean,
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right before the camera would focus on him, he's bent forward, snarling at them to get away, coiled to strike even unarmed (well. as unarmed as a vampire can be), and only relaxes into the conversation-pose when you stir, and Aurelia speaks.
And like, that doesn't feel like a conscious action, or even much of a purposeful decision from a mechanic standpoint (most likely the devs needed him to stand there-ish for there to be enough room for the PC to get up, and stand next to him for the conversation's camera angles to make sense), but I do like to imagine that at this point in the relationship, he just... acts without thinking, and puts himself into the more dangerous position on instinct. It lines up very nicely with that sweet, rather earnest line he says in the Wyrm's Lookout scene. (PC: "All that matters to me is that you're safe." Astarion: "I know you do. It matters to me, as well. I want to be able to protect you, too.")
... The rest of his "this is for us, this is to protect you, we're a team" lines are of course calculated, manipulative bullshit, and taking them at face value would be a mistake even if there is a kernel of truth at their core, but I think that one is genuine, and it's corroborated by this unthinking jump to your defense.
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kirabasai · 4 months ago
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modern tobiizu au where izuna and tobirama are rival e-sport players. they take the competition the most seriously out of the entire league. they are a pr nightmare and definition of toxic competition because they constantly go on twitter and shit on the other. they deliberately fuel fanwars. people call them the physical embodiment of league of legends despite the fact they don't even play league of legends (leaving what game they play ambiguous).
tobirama invents new ways of playing the game and abuses bugs in competions until abusing bugs gets banned because it reached a point where he was discovering exploits faster than the devs could patch them. izuna shits on tobirama for a full twitch stream saying how tobirama needed those bugs to even match him, and he says he hates how he ended up adding a new rule to the league because of how he played. izuna doesn't even play the same as tobirama, its just the principle of the fact he got a whole new rule made.
izuna is really intuitive, he's fast at figuring out new strats and mechanics and enjoys mimicing other ppl's playstyles as a form of psychological warfare. his reaction speed is very fast; "oh, you're ambushing me? lol get rektd." he goes through mouses like his monster energy cans because he just keeps breaking them (they can't handle the stress of his intense playstyle). if he had a mouse that was actually well made, he probably would not have this problem. however, those mouses just don't feel the same as the super specific, dirt cheap $15 mouse he got down at konoha-mart (or so he insists). he has a closet filled with boxes of this mouse for when he inevitably breaks it again.
one of tobiizu's pr nightmares happened like this:
at one point izuna figured out rpf fanfiction existed so he encouraged his fans to write really bad fanfiction of tobirama. why? he wanted to send it to tobirama so he could witness tobirama snap/explode/have a conniption. psychological warfare. this wasn't too bad, actually.
until tobirama publicly tweeted a link to a 100k word slowburn fanfiction he wrote detailing a forbidden love affair between uchiha izuna, professional esport player, and uchiha madara, the retired esport player who is his team's manager and his BROTHER. izuna livestreamed himself screaming for 30 minutes straight. he cried off camera. pr for both teams scrambled as they had to clarify, no this work is not real (because some people are dumb). madara has to announce his engagement for ppl to stop thinking he and his brother r like that. he's not engaged, but the internet scrambling to figure out who his (nonexistent) fiance is makes tobirama's fanfiction fall out of focus so it works out. originally the pr team wanted izuna to come out as straight but he flat out refused because "if everyone thinks i'm straight i'm doomed to not ever have a boyfriend" (he is bi and very dramatic.) he also gets back at tobirama for this eventually with the Hacked Reddit Incident (in which he hacked tobirama's reddit acct and posted various (nonexistent) issues on various subreddits, including AITA. everyone figured out very quickly it wasn't tobirama but that didn't matter to tobi because not only was his pride wounded, those posts will forever be associated with him [because things can still circulate around the internet even after the original post is deleted])
so yeah. i think you can imagine how the fandom space is if tobiizu r pulling stunts like that off extremely frequently. (chaos. its pure chaos.) somebody is probably crying in a corner, somewhere.
at one point somebody likens tobiizu's dynamic to a boy pulling on his crush's pigtails at a playground, except for them it goes both ways and is far more extreme. this spirals into the fandoms splitting into four factions: "omg they're so in love they're adorable like little kittens", "are y'all fucking CRAZY", "im just chilling here can we pls go back to normal", and unaware. tobiizu find out very quickly, and for once don't know what to do. the pr teams are just glad its nothing negative, for once.
(tobiizu are screaming in e/o's dms like this is YOUR fault. no its YOUR fault. they dont realize it but they're acting exactly like how the person who sparked it all said.)
(they'll get there. eventually.)
(somewhere, somebody is wondering "how can two people so smart be so DUMB.")
(finished this post after over a month bcause my pookie @oh-no-its-bird asked me to here u go bestie it's finally here <3)
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redara · 5 months ago
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So, Sektor's trailer just came out.
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And here is a bit of Bi-Han:
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And... the way they kinda pushed Bi-Han and Sektor together. She longs for his safe return? The "Bi-Han, can you hear me?" quote??
Look, no hate to the dev and the amazing team for making a good combat and design, and this is all just my opinions, and may change in the future. But story-wise... If the reason why they genderbend Sektor and Cyrax so that they can be hetero-paired with the Lin Kuei bros, then i'm disappointed.
Sektor... Her bio shows she is a genius and honorable and driven, so please make her exactly like that. And her intro trailers show she is sassy, and determined to experiment with automaton! But her trailer shows the opposite?? C'mon NRS, just because she's a woman, don't just show the 'gentle' side of her, like "oohh she cares for Bi-Han, she longs for his safety".
"But we need diversity, more female kombatans!"
Khameleon? Sareena? Sonya? Frost? Ferra? Madam Bo? Heck, even D'Vorah??
NRS genderbend the male characters to female, and their first move is making them 'romantically' involved (or be "kindred spirits") with the popular male characters -- even Johnny is flirting with Sektor?? Uh??
Anyway, i understand fighting games don't necessarily focus on the story (and MK has had different/branching storylines since day 1), and maybe, MAYBE, even NRS couldn't do much with the story/characters cause everything needs to be approved by the higher ups, so even their hands are tied. This is just my opinions and thougts about the game.
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astarion-dekarios · 7 months ago
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I did a live transcription of the Dragon Age: the Veilguard dev Q&A session today.
UPDATE/EDIT: I made a second pass of this and cleaned it up into a full/complete transcript.
Q: If you could belong to any of the main factions, which would you choose? 
Corinne: Listen Katie, you say softball but this is hard. I'm gonna cheat and I’m gonna give you two. So for fashion, the Antivan Crows all day long. their threads, you're gonna love it. For vibes though, the ones that capture my vibe, Mournwatch. Gimme those necromancers.
John: Those are good answers. I have one for fashion and for just general faction that I’d like to be a part of. Veil jumpers - who doesn't like a nice walk in the forest, you know, even if that forest is filled with horrifying monsters and terrifying anomalies, but uh, yeah.
Matt: For me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, and I think I’ve finally settled on them, and I think it’s just because pirate barbarian is just such a great combination of elements. Treasure hunting, plus beaches and palm trees and all that stuff, it’s a really good mix, so that’s kind of my default.
Q: I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning this and will we get the same companion conversations and banter as seen in the previous Dragon Age Games?? 
Corinne: Such a good question. Thank you to whoever submitted this one. I'll start and then turn it over to John Epler. As you saw in the gameplay reveal, this is a much more intimate experience. We pulled the camera in. For those that aren't aware, the reason why is we want you to feel like you actually are in this world, like you’re walking these the city streets of Minrathous, you’re looking up at the buildings all around you. You're a part of this place. It's much more intimate, and we believe as the narrative unfolds that this creates a lot more immersion. Now how this relates to the companions is in doing this, we went back and forth on it a lot, but we actually found that having two companions allows them more visibility and presence. We've talked about the incredible depth and focus we’ve put on fleshing out these companions, they're very fully realized, so here you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and release a volley of arrows, you can only get that because of this more intimate view. So I love the spotlight that’s been put on them. But I think in addition to the banter, one of the things people are wondering about is, ok but what about gameplay. Again, this has come about from our testing, working with the internal team and also our lovely our council of players. We just found that in the combat system, when you're planning your strategies, two felt like the right number to manage. Keep in mind, Rook has a lot of different types of actions: abilities, individual attacks that are more fleshed out than ever before. Timing and positioning matter a lot, so this really felt like the right balance. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say that I engage with the companions, I actively control what they're doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter.
John: So banter, honestly I don't think you could stop the writers from writing banters. I will say for myself, it's one of the more light but fun things to do. You get to write little stories, little arcs between the characters, and Veilguard is no different. Banter is still absolutely a core part of it. We've got global banter, you know the general stuff that you get in all spaces, as well as mission specific stuff. But yeah. It's definitely still a big thing, if anything it's the most we've ever done for pairings of companions. Beyond that, we’ve also made sure—and I mean, I’ve been on Dragon Age for a while, and I know there’s been an issue, you know, things like, “well, I don’t wanna miss this banter.” So we've even added stuff like interruptable and resumable banter as well, just to make sure that—because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other. Everyone loves hearing these little stories and relationships develop over the course of the game, and as mentioned before, companions are the heart of this experience. So we still have it, if anything like I said, you could not stop the writers from doing it, even if you tried.
Corinne: Well John, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field, do I get less interaction? Like do I get a scene with my companions interacting with a broader group more often? And the way you'll gather them around the kitchen table, there's just so many of those moments where they're all interacting with each other. Those are some of my favorite parts.
John: Yeah, and that’s a good callout, because I think the other side of it is, we aren’t talking too much about your home, but we also wanna make sure that they feel like they have relationships and a life outside of just the times you take a certain pair of companions out on the field, so we made sure that they have interactions there as well.
Q: How customizable is the backstory of Rook? Will we get to determine their past in the character creator?
John: Absolutely. So Rook has six different backgrounds that you can choose from. Each  one is tied to one of the major factions in the Veilguard, and each one sets out who Rook was before they were recruited by Varric. While that sets up the broad events, as you go through the game and have conversations either with members of your faction, other characters, you can define not just what those events were but what they meant to you – what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience, and taking Rook, giving them a background in the world but letting you decide what that means and what that says about you is also a big part of it. And again, there are six different factions in this game. Two which anyone who’s played Dragon Age for a while would remember, you’ve got the Gray Wardens and Antivan Crows. We also have, in addition to them, four new ones because we’re in Northern Thedas. We’ve got the Veil Jumpers, Mournwatch, Shadow Dragons, and Lords of Fortune. A lot of different options, a lot of different backgrounds, and a lot of opportunities to define who your Rook was and who they are now.
Q: Will crafting return and has it been improved since Inquisition?
Corinne: Will crafting return? You can absolutely improve and customize your gear, yes. That is a big part of RPG progression, so yes you can improve and customize it. I will say though, it's different this time around, and it does get into spoiler territory so I'm gonna be a little cagey about it, but there might be a mysterious entity that assists you with that that will be an important part of the narrative.
Q: Can we kiss or romance Manfred the skeleton? 
John: I would say, not that skeleton, but we're not saying no skeletons.
Q: What were some of the development considerations that you had to take into account to ensure this game flows & functions with prior games & dragon age keep, if keep is being utilized? 
Corinne: We did an interview with IGN that goes into some of the details there. To summarize, we have taken a different approach on how you import your decisions this time around. It's now fully integrated into the character creator and serves a dual purpose, to be honest. It’s not called this in game, but I playfully think of it as "last time on dragon age". When I talk about its dual purpose, it's been 10 years since the last dragon age game release, so it serves as a refresher on critical events as well as allowing you to remake those decisions that are critical to you. The thing I love about it is it's very highly visual, it uses the familiar tarot card aesthetic, so it's actually a very visual and playful experience as you go through it. It is very much important to us that it's built into the client, though. You can play this game entirely offline, no connection, you don’t have to link to your EA accounts. That's been a really big request, so the refresher plus make those decisions in client, I think we're all pretty happy about that. I don't wanna spoil anything by revealing what decisions you can import. Y'all don't want the spoilers. But it's been a really interesting creative intersection for us. Because on the one hand, this is a whole new adventure. You're in northern thedas, these locations you've literally never been to before, so that affects what will matter and what we’re not using this time around as far as decisions. But obviously there’s some very very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so that's a factor.
Q: Will this next game be an open world game or is it just confined to Tevinter? 
John: Yeah, so you are in northern Thedas, but the game only begins in Minrathous. It doesn't stay there. I think one of the most exciting things for me, and again, I don’t wanna get into too much spoiler detail, but getting to go to and work with the art team, the narrative, the design team to build out these locations we've talked about, places that character have referred to as where they’ve come from, places that characters obviously in previous games have hailed from, has been absolutely exciting. So you do start in Tevinter, you do start in Minrathous, but again that’s not the entire game by any stretch.
Corinne: And the first half of it is, is it an open world game? We've gone back to what we believe delivers the best, most curated, intense narratives. So this is a hand crafted experience, it's mission based. Now these locations can open up, you can go back, solve mysteries, do some really great side content - not fetch quests, not grind quests, some really great side content. But I wanna be clear, it's a really curated, hand crafted experience.
John: Just to bounce off of that very quickly, the most important thing for us and what Corinne was saying about hand crafted, obviously we’ve talked about how characters, story, narrative are critical to us, and this has allowed us to build those experiences in a way that emphasized that really well while still tying it into the story threads and story beats.
Q: Will the companions have unique specializations like DA2 or the same as player?
Corinne: I think the best way for me to describe this is that yes, our companions will have abilities that are truly unique to them, but also the companions do fall into the archetypes of mage, rogue, and warrior. For instance, you might be surprised to hear, because she has a bow, but Bellara is in fact a mage, and I love that. Some of the abilities, the bulk of the abilities of the companions, are based on their own unique personalities. Neve is the only mage that is an ice mage, so you get distinct abilities for her. But because she's a mage, she does have access to abilities that all mages share, like Time Slow. We really like the balance there. It’s a good mix of representing their archetype, their class, and also their distinct specialization or personality or whatever you wanna call it.
John: Yeah actually, I would say the word personality is a great one, because all of these characters exist, have a story, have a history of how they became who they were, and part of that was finding that intersection between narrative and gameplay and making sure that again, we serve the needs of gameplay, but also allow these characters to exist as their own people, not just in conversation but out of conversations as well.
Corinne: I would also say that as part of that core mage kit, healing spells are there. So if your mages, you wanna make ‘em a healer, yeah.
Q: Will the Veilguard have tactical combat still? 
Corinne: Yes. Combat gets quite tactical. Obviously this is an evolution of the combat system. I talked about immersion, wanting to put you in the world like you’re actually living and existing in it, but it is very tactical and I will say we have a robust difficulty system. The tactics are increasingly important the higher difficulty that you go. So if you’re showing up for a highly tactical experience, I would crank that difficulty in particular. But I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets in and out of combat, there’s a reason for that. As the game progresses, you didn’t see this in that opening hour of the game, but it will display strategic information on the enemies, so what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to, so your type of abilities, leaning into elemental gameplay matters a lot.
I would also say, this is a long answer because it’s such a great question, tactical decision making also takes the form, I would say this is front and center, of coordinating your ability usage between Rook and your companions to create synergies and or really devastating, we call them detonation combos. So let me give you a couple of examples, because it can be really hard to visualize, so hopefully this helps. One of the tactics that I personally enjoy in my own builds, I just recently played as a veil ranger, I love it, it’s one of my favorites. if I'm fighting fade touched enemies in Artlathan, I like to use Bellara's galvanized tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve – Slow Time affects the world around you, but it does not affect you, so you clump them up, you slow time -- and then with Rook I come in and do a devastating AOE or damage over time spell or ability. And it’s even better if it's a lightning based ability, because the fade touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategies and tactics. We did talk about the devastating detonation combos, that's one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook or the companions together. When I build out my team and I'm going into a mission, I try to ensure that I have at least a couple possible synergies, detonation combo synergies, between my team. It might be between Harding and Neve, Neve and me, or both. So here, I'd go into battle, pause time, open the ability wheel, get information on the enemy – and the wheel will actually tell you that there is a synergy combo, you  might have seen a screenshot that says “combo available” – it will remind you of synergies between companions, you can queue both of those abilities up at the same time, close out of the pause time menu, they’ll both execute, both abilities will happen. Then the detonation AOE happens, applies debuffs to all the enemies in a radius of it. It's so satisfying. I can’t wait for yall to see it, but the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity costs. I could spend the rest of the session talking about this, apologies for being long winded, but this is one of my favorite parts of the game.
Q: Can you choose rook's pronouns? If yes, is being non-binary an option? How detailed is the character creator?
Corinne: Well yeah you can select your pronouns. Absolutely. You can actually select your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing. Yeah, you can be non-binary, we have he/him, she/her, they/them. Yes. Emphatic yes. How detailed is the character creator? Oh my goodness, yall. Very. I don't wanna give away too much just yet but it's very very deep. It has been revealed, it’s out there in a couple articles about the focus on hair, the focus on skin tones that are done respectfully, full body customization, hell yeah, we love to see it. But we’re gonna come back, we’re gonna show you a lot more on character creator, but we wanna make sure we have the time and space to do that.
Q: Will there be a photo mode in game? 
Corinne: That is something we’re actively looking into, we know there’s a ton of interest, so stay tuned on that one, but we are very much looking into it.
John: I can add too, that is a feature that we like, we like the idea of, and it’s not just player facing, but internally it’s a really helpful thing to have that as we’re building things out, so we’ll let you know.
Corinne: Yes, yeah, absolutely. We are as geeked on that possibility as you all are.
Q: A lot of people were asking about abilities. Are we going to be limited in how many abilities we can pick from the wheel?
Corinne: Ability wheel does have a capacity. You have to choose which three abilities you wanna bring for Rook, which three for  a companion, and which three for another companion. What I like about this is there is kind of an emergent gameplay depending on who you and your companions are coming into a mission with. Now the reason for that is it actually creates a really interesting balance between strategizing, having to do that strategy about your combat kit before the mission, and then the tactical decisions once you're in the field deciding what to do. I want to clear one thing up, while there are three ability slots for Rook, there's so much more than that - other actions that you can perform directly from the wheel like you’ll have an ultimate ability associated with your class or your specialization, so there’s variants there. There’s a type of items you can get that function like abilities, they’re typically like buffs and enhancements, in the form of runes, so you’ll control that for Rook and/or the team from the wheel. You may have also seen that you can direct which targets your companions can focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing with your companions. When you issue those commands, that too will proc depending on the gear they have equipped, really interesting and strategic effects. They can be more ability like, more like proc’d effects, there’s just so much from the wheel that once you get in and see everything working together, becomes more and more apparent.
Q: Will fireball and cone of cold be back as spells in Dragon Age: the Veilguard? 
Corinne: All these combat questions, really good. Fireball and Cone of Cold aren't specifically back, however their successors are, frost nova and meteor. These serve the exact same combat role and function as those other abilities. I would also say it gives them quite the glow up. Meteor in particular, so satisfying nuking a group of darkspawn with a well placed meteor. It’s wonderful
Q: What accessibility features are available? Arachnophobia mode? Mod support? 
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too. My partner always laughs at me, I’m just terrified of them. That said, that's one we're going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you we have spent a lot of time thinking about this topic, so that you can play the game in a way that really works for you. I'm excited to share that with you when the time is right.
Q: How long is the time skip from Inquisition to the Veilguard? 
John: Anyone who's paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change and they morph over development as we see how longs things are taking, but for Veilguard we were actually pretty consistent from the start that it's been about 10 years since trespasser, as you may or may not have noticed, Varric's become a bit of a silver fox. I’ve seen a lot of comments about that on social media. Yeah, 10 years. Solas's ritual has taken time to set up and you’re kinda coming in at the end of that hunt.
Q: Is Solas still bald? 
Matt: Yeah. I mean if you’ve watched the gameplay thing, we can all confirm that Solas is still bald, Solas is still Solas. I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitor, but once you get a chance to play a little bit more, maybe you’ll – In Thedas, ancient elves go bald when they are millenia old, so Solas wasn't always bald. So if you end up seeing what Solas looked like in the past, things might be a little different. Now that said, I’m sure some of you are wondering what happened to Solas’s wig from Tevinter Nights. I’m sure he still has it somewhere, so… It’s his most important possession.
Corinne: Some pride there, huh.
Q: Will we be able to change companions appearances and outfits or are they fixed, similar to Dragon Age 2? 
Matt: Dragon Age 2 was, we loved how the followers turned out in that, but it was sad given our constraints that we had to keep them with just one basic outfit. We really tried to make some space for them this time around. They have iconic color palettes and things like that, but they do have a wider range of appearances that you can find for them, some are just cool but then there are some  that are tied to directly to their narrative and just kind of what’s happening in their life.
Q: Will we be seeing or visiting Kal’Sharok? 
Matt: What’s been really cool, so in previous games, we’ve kind of alluded to this before, it was a lot of fun to hint at the locations that were off the map, the mysterious places you were not going, and so you could just bring in some props, some characters, a piece of art, things like that. Even Tevinter was only vaguely hinted at and we’d just add drips and bits and pieces, so that stuff was really fun. In the Veilguard we’re actually getting to visit a whole lot of those locations that had only been hinted at for real, so you do actually run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means that we're not completely filling out the map, and that there are new things we can start hinting at and we can start drip feeding. It’s kinda fun, I’d say for what we can show of Kal’Sharok and other locations, there’s more to do.
Q: Will the dialogue wheel/options be similar to Inquisition and Andromeda in the sense that it's more tone based?
John: We have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle, anyone who’s played a dragon age game and remembers what they look like. In Dragon Age: the Veilguard, we have tone wheels which are roleplaying your character picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions, and choice wheels which are, I don’t have a strong emotional or tone tie here, but I do want to make a choice based on what I do. Investigate’s obviously return as well. We want players to understand as much as possible what it is they are going to be picking, we want the choice to be clear even if one of the best things about consequence is making sure that’s not entirely clear.
Q: How extensive are Rook’s dialogue decision trees? 
John: Huge. Again, it’s a Dragon Age game. We wanna make sure you have choices, we wanna make sure you can choose your roleplaying, but also choose outcomes of conversations, choose how events unfold. Again it’s a Dragon Age game, we wanna make sure we also react to decisions you’ve made. So for example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you'll have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to be entirely new dialogue trees, as well as based off decisions you’ve made throughout the game, so again, making sure the game feels like it notices what you’re doing is a huge part of how we’ve written out the dialogue wheel and dialogue trees in this game.
Q: All companions romanceable by all player characters regardless of race and gender? 
Corinne: Yeah, yeah. We have talked about this in some of the interviews, I’ve seen a few articles about it, so I'd recommend everyone check out those articles, but let me just give you a quick interview. Each of the seven companions has full romance arcs and they are romanceable by all genders. Absolutely. But something that’s really important to us on the team, and so I just wanna make sure and double down on, that doesn't mean playersexual. If anyone’s unaware of what we mean by that, it doesn’t mean they conform or twist their identities to who you the player are. They won’t suddenly have a preference for men or women based on what you’re playing. Instead they have their own fully fleshed out identities. They are true and authentic to that. So in this game they are all pansexuals, they all have histories and romances, sometimes you’ll hear about preferences and things of that nature. And what I really love is if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because it’s one of my favorites. I’m gonna put a question back to the community though. I’ve heard we’re going with Laash for that ship name? You tell me what is that ship name?
Q: What are the markings on the faces of the elven warden and veil hopper?
John: So there’s quite a few, I think more than we’ve done before, tattoos from various cultures. We're bringing the vallaslin back of course but there's a ton of different options, especially when we’re going into these new regions. Each area has its own kind of visual language for that. We are bringing the vallaslin back and a couple characters have them, but we've customized them a bit. They’re a bit more specific to their personality.
Q: What are you as a developer most proud of and excited for players to experience? 
Corinne: I suspect for most of us, myself included, it's the depths and authenticity of the companions journey along with on their arcs, learning about their hardships, what they care about, being by their side. That authenticity is just so good, they all feel like my dear friends. But I have to say, the closest runner up for me has to be the character creator. Has to be. That character creator, the makeup options, the range of sliders... I'm a Qunari fan, so even just the way you customize the horns and combine that with the really great looking hair. Character creator has to be my very close runner up.
Matt: As far as what I can say I’m most proud of on this one, I can speak for the art team, we worked incredible hard to make the story more visible than ever. Games are a visual medium, but sometimes it's easier to do things in text format or written in a codex somewhere or alluded to off screen, but we really leaned into trying to make sure that every design, prop, character, environment, that the effects we’re choosing, all these choices were putting the story on screen so you can see it unfold, and I think having worked on all the dragon age games, I'd say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat and kind of combine both Corinne’s and Matt’s answers. Honestly the companions for me are the absolute highlight. Just being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we've ever done, not just on Dragon Age but in BioWare in general. Each companion has their own story arc you can go through, decisions you can make. They really do take center stage. As you play through them, you see the care and love that the team has put into each and every one. I mean, there’s moments in each arc that make you cry, make you angry, make you excited, and the way they integrate into the story as a whole for me is something that’s been really fun. Finding ways to bring these characters together, ways to bring this story, this narrative, of you know, you need to put together a team and stop the end of the world, has been absolutely exciting and thrilling. And again, you see the team's love in every single piece of it. As for what I’m most excited, Dragon Age has been part of my career and part of my life for literally the last decade and a half, I’ve worked on it since Origins, and there's something about the Veilguard that feels an amazing mix of novelty and familiarity, it’s like coming home in a way that I feel is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. Going to parts of the world, seeing things we’ve never seen before, and just getting to take this amazing world and series and expand on it and build on it in ways that I’ve just been, honestly an absolute thrill, the best part of my career, and I’ve been in games for 17 years now and this has been the absolute highlight for me, so that’s what I’m excited about.
Corinne: I just wanna yes and that. I so completely agree with you. There’ve been times in companion arcs where even knowing what's going to happen, we work on the game, with some of these decisions, I've had to set down the controller, let out a heavy sigh, and go “oh my god, what am I gonna do here?” The depth of them is wonderful. I do wanna put this out there, when we talk about as a developer what we are most proud of, can we just give a big shout out to the dev team? I am so proud of them. This team has poured their hearts into this. Anyone from BioWare who’s listening in, thank you so much. Y’all are just the best.
Q: Why does Varric have dark hair now? 
Matt: He's been adventuring for a while now. His hair is more gray, but he's been in very dark scenes so far, so we’ll see him in some more contexts.
Q: Will the Inquisitor be appearing in the flesh or are we just choosing their major DAI decisions?
Corinne: Yes they will. The Inky does appear. We've know how attached y’all are to the Inquisitor, we’ve seen the love for your OC. Yes, the Inquisitor shows up. We'd already confirmed that a few places, so let me just say you can also customize them and it includes some of our new customization options. Yeah they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think beyond that, the story of Solas and the story of the Inquisitor obviously are tied together as much as any story, so it would have been strange for us not to bring them in for this one. They’re gonna be a part of this story.
Q: Will there be any planned DLCs and transmog armor? 
Corinne: Right now our focus is entirely on the quality of the game, it's so important at this stage for us to be all in, all attention on finishing this game and delivering on the quality and the promise of it. So that's all I can really say on it, we're 100% focused on this being the most complete game we can make it. I wanna emphasize, there's not gonna be any microtransactions or battle passes, you don't have to connect online. Our focus is making this the most complete single player we possibly can. Now this was kind of a twofer question. Will there be transmog? Hell yeah. I’m the kind of player that believes fashion is the real endgames. Yeah there’s a transmog system, absolutely. It’s sick.
Q: Will any of the characters be asexual? 
Corinne: Such a good question. So, look I'm gonna be really forthcoming with yall and a little bit vulnerable, I'm ace. I'm a gray ace, I don't mind sharing that, I’m kind of public with it. I will say though that none of our companions this time around are explicitly ace. We look at the characters, their motivations, who they are, we always assess is this the right time. This time it wasn't. What I will say for everyone on the ace spectrum on there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. And I do see some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Q: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: OK, this gets a bit spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna wanna be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits, and perks to give you a ton of flexibility in your magic. Gonna go off script just a little bit because I’ve seen “just tell us about the specializations”. I’m not gonna tell you the deets, but there is a necromancer one. There is an elemental one, and there is one that’s actually more of like a combat mage. It’s my favorite.
Q: Can we name the griffon? We also have a griffon emoji in this Discord server.
John: Excellent. So, someone in your party, again, spoilers, may have already named the baby griffon, but don’t worry, Assan is a very good boy.
Corinne: All these griffon emojis, y’all are killing me.
Q: Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that, but narratively it serves kind of a different purpose, but also the same purpose. As far as customization goes, there are elements of it that change over time and some things you can adjust. I don’t know how much we’re really going into that at the moment. One thing I like about it is that it definitely does start to feel very much like home over time.
Q: We need to know, does pasta and noodles exist in Thedas? 
Matt: I’ll take it as a chance just to geek out about worldbuilding. Again, the Veilguard for us is a really kind of dream opportunity to go to places we've only ever heard reference to or we’ve seen in set. In going through the world building process, and trying to build these things out not just as neat things from the IP, but also as, if you’ve read about this stuff, you've got your own version in your head, you’ve imagined what it might be like and you're probably hoping for something spectacular, and our brains are always far better at creating this stuff than any game developer or any artist can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. That can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture and costume design, and also food. This time around that was one of the many things we did look into to try to catch the character and feel of a place to make it feel believable and lived in. So that’s my really long answer for yeah, I'm sure at least one place does have pasta.
Q: Are we getting a mabari?
Matt: Ooh, that’s a good question. I will say you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so in this particular instance, no, you will not get a mabari, sadly.
Q: Can we pet the griffon? 
John: You, I’m really sorry to have to be the one to tell you—Nah, I’m kidding, yes you can. It's not even just petting the griffon, I've actually hugged the griffon, so that feels like even there a step up.
Matt: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see Assan in chat if we wanna see him in the Lighthouse hanging out? And hey, y’all, this was so important to the team, too. Like this is the team’s like, just huge support for this feature, so props to them.
Q: Will we get to see any of the character creator before the game releases?
Corinne: Yes. Yes you will. You've probably seen we are laying out a roadmap for what we're gonna show and when we’re gonna talk about it. You will see it  as we get a little closer to launch.
Q: Will we be able to play as a qunari dwarf elf or human? 
Corinne: hell yeah you will. All 4. And all 4 have that full body customization. I already talked a little bit about, I’ve always loved the qunari, I will say in Dragon Age: Inquisition it was hard to get a good looking qunari hairstyle. So yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also related to this, your lineage gives you a lot of really unique dialogue options. So that’s really one aspect of choosing your lineage as well.
John: So actually just to bounce off that, earlier questions about backgrouds. Each lineage, depending on the lineage you choose and the background you choose, there are some specific callouts to, for example, if it’s a Mournwatch, Mournwatch being from Nevarra and mages, if you play as a dwarf, obviously your experiences in that faction is going to be different from, say, a human or an elf, so there are also specific callouts tailored to those combinations and, with the intention of giving each lineage a little flavor as to how they fit into that faction as a whole.
Q: Where is barkspawn and is he ok?
John: Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden. Don’t worry, he’s fine. You may ask yourself, “but John, it’s been so long.” To which I say, Mabari live exactly as long as they need to.
Q: Will Rook have a set of default name?
John: Yeah, so Rook’s last name is defined based on their faction, again we wanted to tie that into your backstory, but also there's a name generator that can give you a selection of first names, obviously if you wanted to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little more difficulty coming up with a name, so for example you name every single character Bob because that’s the only name you can think of, we also give that opportunity for that generation.
Q: When will the voice acting cast be announced? 
John: We worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast, we’ll be talking about it more over the summer, we’re not quite ready to announce names yet.
Same answer for collectors editions and preorders, and required PC specs.
Q: Any special musical guests? Tavern songs? 
Corinne: Yeah there are tavern songs and a huge credit to the audio team and performance teams, because they’re pretty great. There’s one at a little tavern in Minrathous called the Swan, and the song you hear there might just be my favorite of the tavern songs.
Q: DA2's main theme brought back motifs from DAO main theme. Can we expect DAV to recall more or less of that original thematic material than inquisition? 
John: We are not quite ready to talk about music yet in specifics. But in broad strokes I can say that the process for us is always the same. Working with the composer, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to maybe specific characters, it's very in depth process and a very collaborative process. We have some fantastic audio people on our team that have done some fantastic work, that have done an amazing job working with composers and with the team as a whole to make sure that again, we said earlier about cohesiveness, making sure that the music feels like a cohesive part of the experience.
Q: When writing the overall story of this game, what themes did you want to have as the prominent focus? 
John: Again, it’s interesting. When writing these games, and this has been true on every Dragon Age I’ve been a part of, what you start with and where you end up aren't always necessarily the same. Sometimes you start writing a theme, you realize actually it’s more interesting if you attack it from this angle, or maybe it ends up twisted a little bit. I will say for Dragon Age: the Veilguard, from the beginning one of the biggest themes has been regret. How regret shapes people’s lives, how they deal with their regrets, how maybe people move past regrets. Each of the characters and the story as a whole have elements of these. We wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing.
Q: Can you play a dwarf and does the world react to your race and backstory?
John: Yes, you can play as a dwarf. Yes, the world does react to your race and backstory. And again you’ll have unique dialogues or unique conversations based on that backstory as well as that race.
Corinne: And to give you a little nugget here because I saw it scrolling through real quickly, you have beards. So when I think of dwarves, I think about glorious, fantastic beards. Hell yeah we do.
John: Yeah I can say, as somebody who plays a lot of games, the character creator—I don’t know what magic they did, but the beards, they feel like a beard should feel like, it’s great, they look awesome.
Q: Will our heroes and companions leave us if we go against their wishes? 
Corinne: Do y’all just love pain? Do you want us to make you cry? Um... if you go against their wishes and make decisions they don't like, I will tell you, you can piss them off, they might not agree with you, and they will take some time away. That said this is the biggest threat to Thedas we've ever seen, so they will always be willing to defend Thedas, but yeah you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah they will, UNLESS…
John: No spoilers, Corinne. No spoilers.
Corinne: Alright, alright. But they want it!
Q: Did any songs, books, movies, or anything inspire character writing? 
John: Art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention. I don't think that any characters have a direct reference or inspiration, but yeah, they're all inspired by the things we do both in the real world and in the media we consume. And you’re gonna see elements of characters that yeah. The things that we’ve enjoyed show up in these characters. For me it comes down to, writing can be a deeply personal experience, so even if you don't intend for it to be the case, parts of you will show up in the characters. I think that’s true for all the characters in the Veilguard. Sometimes it's exploring things about yourself that you may like or may not like, and sometimes exploring things about characters you like or don't like. So that’s my longwinded way of saying yes, it’s impossible to not have that happen when you’re creating art, but I don’t think there’s one where you can say, “oh this is this character, this is this character.”
Q: What was the thinking process behind making Harding a companion this time around? 
John: When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She has always been a fan favorite obviously. But I think beyond that, it's something that Harding's writer wanted to explore, there was more of a story to tell there and more perspective. And beyond that Harding also has a strong connection to Solas, to Varric, and the events of the last 10 years. So I wouldn’t say it’s always been but I’d say Harding’s probably one of the first ones we settled on as like yes, this is a character we want, and the writer had a story that they wanted to tell with her, so it just made sense.
Matt: You know, actually, to piggy back on that, that’s something I hadn’t even thought about that much and it’s not a huge part of her character, but she tends to be one of the people that have the most insight into who he was.
John: Yeah that’s exactly—that’s a great way of looking at it, too, it also provides you with a little bit of perspective, for players who’ve been around for previous Dragon Age games, but also for new ones, who was Solas? What kind of character was he? Yeah it’s a great, using characters to provide windows into the world is honestly one of my favorite things.
Matt: And when I say was, I just mean in Inquisition.
John: Yes, that’s exactly, yes. Thank you for correcting that.
Q: What approach are you taking to quest and world design in the Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We wanna make sure that each quest provides either a perspective on the world, a perspective on the characters, or it feels immediately and obviously relevant to what you’re doing here. You’re here to save the world. At the end of the day, one of the things that we heard loud and clear was the feedback about how relevant, or in our case not relevant, previous quests have felt, so for Veilguard, we really wanted all quests to feel like something somebody faced with the end of the world would believe was necessary and important. So again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that the Veilguard would do. This is the kind of thing that my hero would do. Especially faced with the end of the world.
Corinne: That’s really good, John. That’s so right. I would just again double down on how hand crafted all the quests are. Whether you’re doing the main story or you’re journeying with your companions or you’re out exploring and you encounter a mystery, everything's hand crafted, intentional, we spend a lot of time listening to what yall said, and of course everyone has slightly different tastes, but you're not gonna be gathering shards in the Hinterlands. Everything is built with intention and they’re lovingly handcrafting the experience.
Q: Are there any locations in the game that can only be accessed by making specific story choices? 
John: So I don’t wanna get too much into spoilers here, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the choices you make have an impact on how these spaces exist and develop.
Q: Will we be able to control companions in combat?
Corinne: If Rook gets KO'd, the player character gets knocked out, this time around it is time to reload your save, or better yet, the companions have really interesting progression. You can spec them out to be able to revive you, but that’s if you’ve invested in their progression and what they can do. And that said, I mentioned this earlier but I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games. So like that’s interactivity between them. Once you play it you’ll see just how engaged the scene is.
Q: Will Solas still occasionally or dramatically speak in iambic pentameter? 
John: I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter, and then I very quickly gave up. Massive kudos to Patrick who always writes Solas so well. Again, Solas is a returning character. It's the same Solas you know and love or hate depending on who you are. The same writer. So I think this is, the answer is yeah, it's Solas.
Q: Will our decision of who was left in the fade be important? 
John: While that decision does not show up—not for the Veilguard, now that said, that doesn’t mean that’s not a decision that won’t ever be important in the future. Not for this one.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in Reboot.
John: That’s a deep cut! The sound of my childhood.
Q: Will we have mounts again? 
Matt: No, mounts were, they addressed a need in Inquisition that we don't have in Veilguard, and you’ll see why when you get to play.
Q: How is the side quest design? Will they be mostly story based or will there be a lot of radiant and quests for power like in Inquisition? 
John: We talked about this a bit earlier, but they are all hand crafted and story focused. The narrative, the companions, not just the companions but the characters and the world as a whole, are so much at the core of the Veilguard that anything other than handcrafting quests just felt like it would be a disservice to the game we were building.
Corinne: And maybe we can clarify as well, because with power was such a devisive mechanic in Inquisition, there’s no mechanic like that that blocks your progression until you fill a bar. That’s just not a thing in this. You have the autonomy to engage in these quests as you like, there’s no grind out gates before you can progress.
John: That’s right. Again we want to make sure that doing this content feels as natural and part of the logical flow of the story as possible.
Q: Will there be a similar system to war table? 
Corinne: We haven't talked much about the player's base, the Lighthouse, and we're gonna save that, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that's an area that we'll leave for you when we talk more about the Lighthouse and when you have a chance to hop in, you’ll be able to see what those unique purposes are.
Q: If there is dual wield for warriors, is it dex or str? 
Corinne: So we did wanna bring dual wielding back. It is part of the rogue kit this time, warriors are really focused on mighty two handed weapons, I can’t wait until you see, when you swing those weapons there's a real heft to it, and then of course sword and shield. So we’re leaving the dual wielding to the rogues, but you can see, the amount of hits you can get in in rapid succession dual wielding as a rogue is really satisfying.  
Q: What have been some of the challenges and advantages of working on a single game for so many years? 
John: That is a fantastic question. I have often joked, and I don’t know how much of a joke it is, that when this game is out and I suddenly don't have to keep all these pieces of game and lore and story and everything straight in my head, I'm suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brain power freed up. But for me it’s just, the thing that keeps me sustained is just knowing the game we're building is the right one. Knowing that the pieces are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work the team has been doing. I’ve been on this project since the start, and even today I see things on a daily basis that I’m like holy smokes I can't believe what the team is doing, I can’t believe how good this looks. It's a huge game and I don't see every piece every day, so I get pleasantly surprised on a daily basis. Sometimes if I’m having a particularly long day, I'll spend about an hour late at night just watching cutscenes come in, watching the work coming together, and just sitting back and being like, holy smokes, I can’t wait for someone who hasn’t seen this every day as I have, to see this and just be blown away by the work.
Corinne: It's been very real, hasn’t it? I will just say speaking on behalf of the dev team, everyone's working so hard and putting so much passion, so much of themselves into it. This is a franchise they truly love and seeing your support cheering us on has meant a lot to them. So let me just say thank you to all of you.
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justeasing · 8 days ago
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Is it just me, or has Hoyo kinda given up on Genshin?
Because it honestly feels that way, and it's pretty depressing. Like, I used to really like Genshin Impact— Fontaine, especially! (I still go there to do all my crafting and see Katherine, etc. And if not there, then Mondstadt) But now it just feels... lifeless?
It's like they put their whole-ass pussy into Fontaine – its characters, the lore, and design, even down to mini-games/puzzles, and just lost all steam on Natlan.
Don't get me wrong! It's still gorgeous! But the environment is about all there is for me. Even the Saurians are such a letdown. Like, I heard from Neuvillette, "Natlan is the land of dragons", and I got images in my head of drakes in treetop and crevices, large winged BEASTS flying overhead at a constant rate, the world swirling with wingbeats!
Instead we got... Pokémon. Basically.
And I'm pretty sure everyone and their grandmother didn't imagine the "Nation of War" to look so lush and colorful where – instead of the walls and rockface being covered in BLOOD – everything is covered in graffiti. And, to top it off, none of that graffiti shows depictions of war, but is more just slashes of color.
Now, I know people will be like, "Well, if you set expectations you'll be disappointed," and yes. That's true. The difference here is that we've SEEN dragons in pretty much every region. We've seen Dvalin, the bones and beating heart of Durin, Morax, Orobashi's skull and ribcage, Apep, and even Neuvillette ffs! As players in this world, we hear "dragon" we think "GRANDIOSE! LARGE! MENACING!" not... cute fluffy bats and bouncing lizards. Those aren't dragons. They're dinosaurs. It's different.
Then there's the "war" part... Genshin has shown us areas that are dark and torn apart by combat. We've all BEEN to Inazuma – I do not NEED to elaborate. We've seen battlefields and remnants of destruction in the form of crashed ships, swords and spears jousting from the sand and stone, armor plating discarded and canons – weaponry! – everywhere.
Where is that type of monumental storytelling in Natlan? Where's the bloodied battlefield? Where's the desolate patch of land like Old Vanarana? A place so sullied by death nothing can grow there anymore? Where the Archon's flame has scorched away a thousand droves of Abyssal monstrosities, and yet they keep coming? WHERE IS IT? I WANT BLOOD!
So it's just disappointing, and I'm starting to feel like Hoyo themselves are giving up on Genshin Impact. I think the company's assets are starting to be moved more towards HSR and now ZZZ. I think they're possibly actually trying to KILL Genshin so they can focus on new, "more exciting" titles that have fesher graphics and more of a revenue. And, annoyingly, there's evidence in this in the way they treat their fans of these series...
HSR has had better treatment from Day 1 with higher Resin caps and Free 5☆, which Genshin has only just now received after the competition from Wuthering Waves. It's no coincidence that Wuthering comes out with its 240 Waveplates and – not ONE, but TWO! – Free 5☆ Banners (not to mention a LOT of QoL features that gave players more freedom and fun, like their Echo system VS Genshin's Artifacts, and constant Dev Team mail handouts of Astrite, etc.) and suddenly Genshin is doing the same thing with a free 5☆ Banner and getting Primos in the mail as apologies for "bugs", the new Artifact locking system, and Resin cap increase to 200, etc.
It's just ridiculous... These changes are ones that players had been asking for for FOUR YEARS and it's only now – with Wuthering – that we're getting these changes. Meanwhile, with Wuthering, they've listened to player feedback and made a bajillion positive changes in under 1 year. The playerbase has never been happier! And it shows! But it also backs up what I'm saying towards Hoyo just... giving up.
Hoyo – before Wuthering Waves – has never had to hold itself accountable. Complaints? Didn't matter. There's no bar set, it's that low. It's more like a stick in the middle of the road instead of even a speedbump. They WERE the bar to reach! So they didn't have to comply to customer feedback and never had to care. Because of that, Natlan has fallen into shambles... They don't care about coherent characters in their world backdrop!
Xilonen? The roller-blading DJ cat? That smithies up motorbikes? Yeah... she lives in a hut. In a ditch. And also there are no ocelots in Natlan. And she works with hammer and molten metal with a full mani-pedi. It's just..... what?
Kinich – uses pixels to fight people because of an ancient dragon soul trapped in a Ben 10 watch – and where are the pixels in the ancient dragon ruins, then? Or, if it's just a manifestation coded by Kinich himself, where are the pixilated accents in the Scions camps? Why aren't they blockier, or using holographic screens?
What about Mavuika, herself? Why the flying dragon bollocks does she have a MOTORCYCLE when there are no roads? We see a road in her animation, but no highways in Natlan exist. Why not? Why not make busy roadways where her bike can be used at 2x the speed or something? No..?? WHY NOT?
Because they don't care. Not anymore. Everything made sense in Mondstadt and Liyue... but after that, writing started to slip. Some parts of Inazuma and Sumeru in particular make that obvious, but I'm not gonna go into that, currently. If you want to know, send me an ask. But, right now, Natlan is a total rip-off/failure of a Nation, and I can explain more of that - too - if you want (the "rip-off" part), but now I'm tired and need to just... not.
I genuinely just wish it was better. But, why wish when everything I could ask for is now in Wuthering Waves? So... I'm just gonna play that, haha 😅
Anyways: Rant over! Hope you enjoyed/agree if you got this far! And I wish you all well on your 50/50's! 💕
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mooncello · 23 days ago
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2024 in review
Alright, there's a handful of hours left in 2024. So many of you have tagged me which is lovely. Hi. So much brilliant and amazing work has been created and shared this year. As well as countless kind comments and fic recs and supportive messages and general community.
My roundup will be a little different. I'm not gonna focus on numbers or word counts. Instead, I thought I'd focus on the most unexpected and delightful surprise that happened this year: Dev and Niall.
I never dreamed that these two would show up in a Snowbaz fic (lost boys) and I'd become so enamored with them that I'd no longer want to write anyone else in the fandom. Ok, this is a slight exaggeration but only just.
So, here is my 2024 by way of Niall and Dev:
(under the cut because I can't write short things, even tumblr posts)
I started the year with the posting of lost boys. A weird, dark merging of Snowbaz and Neverland. I hope to finish this fic in 2025.
Here's how Niall showed up in lost boys (Baz POV):
I look up to see a boy. He has an absolute mess of shaggy brown hair, his eyes are kind, and there’s paint on his fingertips. “You seem to be the most sane person here,” the boy says, and lowers himself into the seat across from me in the school canteen. I raise an eyebrow at him. “Looks can be deceiving. Maybe I’m completely mad.” He laughs at this. A soft, gentle sound. “Most artists are. I’m Niall.”
And Dev:
There’s the solid thump of a hand against my shoulder and the dramatic collapse of tall, muscular limbs into the seat beside me. “My favourite nerd. How’s it going, cuz?” Dev flashes his white, perfect teeth at me before snatching my remaining bourbon biscuit. His fingernails are painted turquoise today, his dark hair is swept away from his face, and he’s wearing eyeliner. The bastard looks amazing. Despite being cousins, we never really hung out as kids. Always kept to different social circles. Which is to say Dev constantly had a roving pack of friends, and I had nobody (save for the lost boys in my dreams). But when I got outed this past spring, Dev decided to take a more active presence in my life. He even convinced me to join the football team with him. He’s charismatic and popular in his own way, and so unabashedly and loudly himself that even the nastiest bullies don’t bother him. It's been nice, having Dev in my life. Even though it means I now deal with his chaotic, abrasive personality all the goddamn time.
Around this time, I was also drafting my COBB tripping over stars, a celebrity AU with skateboarder Simon and model/influencer Baz Pitch. (I have no idea if I'll finish this one. I want to; we'll see.) Niall and Dev showed up again in very different roles. This time Niall was a competent asf talent manager, and Dev his in-the-background supportive partner. I love this Niall so much. He's so feisty.
There's the clicking of smart brogues across the wood floor, and Niall appears in my line of vision, his gold-brown eyes blazing at something behind me ... As both my talent manager and personal friend, Niall is a goddamn force. And people think I’m the ruthless one. (Maybe on the runway. No, definitely on the runway. But everywhere else it's Niall Niall Niall.) “Sweetie, what’s the problem?” I ask Niall. I’m still slouched in the ancient chair, my arse so numb I’ll need an extra-long bath tonight, and I feel the beginnings of a migraine coming on. “I’m fixing it,” Niall returns crisply, and I swear his eyebrow quirk is now superior to mine. The traitor. His breath is minty which means he’s been chewing wintergreen Altoids nonstop. Which means he’s either very stressed or trying very hard not to smoke. Probably both.
And here's a fun lil something from the unpublished, unfinished chapter 3:
“Shit. Fuck.” Niall’s fingers are flying across his phone. “Okay, okay, here’s what we’re going to do. Dev’s going to take you home. Wash up. Stay off your phone. Do not post a single goddamn thing. Do not engage with any post, any comment. Do not answer phone calls or emails. I’m going to stay here and get more information.” There’s the muffled clacking of dress loafers on porcelain tile, and my head snaps up to see Dev running down the long hallway towards us. He takes one look at me, and his eyes light up in a kind of horrified-transfixed combination. “Hell’s teeth, Basil. You look like the first murder victim in a horror movie.” He smirks. “Or a really sloppy vampire.” “Can you not,” I growl. My skin starts to burn and itch. I need to get this foul shit off me now. “Take him home.” Niall tosses his car keys to Dev without looking up from his phone. I can hear the soft rumble of guests in the grand foyer through the wall. Niall suddenly glances up, skin pinched between his eyebrows. “No, wait, pap will show up there. Take him to mine. Discreetly.” “You got it, babe,” Dev drawls. Niall returns his attention to his phone, and says in a tight voice, “Dev, darling, this is serious.” Dev rolls his eyes. “I know.” Then he loops his fingers around my non-splattered arm. “C’mon Nosferatu, we can sneak out the rear exit.”
I got majorly blocked on both of these fics during the spring. I had no clue where to take either. I blew up my original outlines because they didn't feel right. Like ... I was way more interested in how Niall and Dev met in the celebrity AU and began daydreaming their story more than Simon and Baz. 🤔
Around this time I saw a carry on prompt on tumblr for a Dev and Niall fic in which they play matchmaker to Simon and Baz. And the seed was planted for more than a footnote.
more than a footnote started as a lark. It was supposed to be six chapters, 12k max, silly, fluffy, ridiculous, not serious. A palate cleanser if you will, until I got clarity on my other two wips. HA. This fic has captured my entire heart, and it is my absolute favorite thing I've ever written. Niall and Dev get to be center stage, and it's been such fun to flesh these characters out.
From Niall's POV:
Dev has always been comfortable in his body. He’s open and confident in a way that makes my chest ache. I wish I were more like that, but I’m sinew and bone whereas Dev is polish and muscle. Half the time I feel like something the cat drags in, and Dev, well … Dev’s the cat.
And:
The truth is: Dev is stunningly beautiful. He’s got one of those faces you want to stare at. Dark, liquid eyes and sharp angles. Expressive mouth. Then you add his piercings and eyeliner and nail polish and … overall Dev-ness and— Like, yeah, I get his appeal. But his looks are only a sliver of who he is. People don’t actually know him, and I kinda hate how much everyone talks about his abs and his cock, and not about him as, you know, an actual person. Because he’s really cool, with wicked intuition and an absolutely mad sense of humour. Underneath all his swagger, he’s deeply good.
And from Dev's POV:
What was I supposed to say anyway? That I’m looking at him, always? That I want him? I’ve had months to think about it, and my list just keeps growing longer. Of what I wish I had the balls to say that night. You should never spell your irises blue because your big brown eyes are enough to make me commit forbidden magic, if you asked. Your hair keeps getting darker each year. So the ginger kid I met at the Crucible now has brown hair threaded with copper, and when the sunlight catches it, I kinda want time to stop because it’s one of the prettiest fucking things I’ve ever seen. Your smile could power the sun. It sure as fuck controls my breathing. You’re real and honest without even trying. And you have the weirdest sense of humour. You make me laugh. You always have. You’re my favourite person. Ever.
Yeah. I love these guys.
And can I just say that DeNiall stans are the best? So many of you have left the most amazing comments on mtaf, and I've enjoyed chatting with you as each chapter's gone up. @rimeswithpurple made gorgeous fanart from chapter 3 and the cutest, most colorful DeNiall friendship bracelet I wear all the time. And @monbons MADE DEV AND NIALL DOLLS. Which I still can't get over. Just last night I saw my snowflake exchange gift from @iamamythologicalcreature who illustrated fanart from chapter 1. I am speechless; it is so very beautiful.
And finally, to get ridiculously sentimental on main: I've loved this fic more than I thought possible, in large part, because I got to know @valeffelees through the writing of it. Words are gonna fail me, dude, so I'm just gonna say that your friendship is one of the best things from this year. HOW'S THAT FOR PUBLIC AFFECTION. Are we puking yet?
a few stray thoughts:
while I love collabs and fests (I had a lot of fun collaborating with @iamamythologicalcreature on lost boys and @shemakesmeforget on tripping over stars), I've definitely (unfortunately) learned that time-constrained fests are not my friends. I want to participate in them, but my brain is very unpredictable and I end up stressed and worried about disappointing people, like my collaborators and mods. As I write this, I'm painfully aware of how very late my exchange gift is gonna be. But I've given my recipient a heads up and I swear the wait will be worth it. 🩵
I feel like I'm a slow writer. Perhaps speed is subjective. I do know that I have so many ideas bursting at the seams of my brain, and I often wonder what my creative output would be like if I didn't have my mental health shit to contend with. I spent entire weeks frozen this year, deep in my cave, unable to touch my writing projects. For someone for whom creativity is essential in feeling fully human, it sucks to have that part of myself unreachable. Urgency is a construct of capitalism so I'm trying to resist that wretched sense that I'm losing time, falling behind, etc, while I still have so much that only exists in my mind, desperate to be shared w others. Fics, original novels, screenplays, on and on. A filmmaker friend of mine gave me the advice: Don't plot it out. Trust the process. And nature reminds me all the time to allow things the time they need. You can't force it. Fuck, it's easier to say all that than actually let it settle into my bones. But I'm trying.
A spot of brightness: All of you. This community. As others have already mentioned in their roundups, truly the best part of the past year has been the relationships. I cannot list everyone but you know who you are. I didn't know I could be known and cared for in this way. I've been writing on my own for a very long time, and it feels deliriously good to write in community. To have friends and betas and cheerleaders, and to be these in return. Like, what the fuck. I'm never gonna write in isolation again.
Ngl I'm heading into the new year with large amounts of trepidation. It's gonna get even scarier than it already is for several vulnerable populations here in the US, including my trans community. But I also have a rooted focus and clarity. I'm gonna keep writing queer love stories. I'm going to nurture queer and trans community in my town. I'm gonna keep hanging out with all of you. Y'all make the world better and brighter, more honest and brilliant. Love ya. 🩵
thank you for the tags: @run-for-chamo-miles, @drowninginships, @artsyunderstudy, @emeryhall, @monbons
@rimeswithpurple, @ileadacharmedlife, @alexalexinii, @best--dress, @you-remind-me-of-the-babe
@imagineacoolusername, @skeedelvee
tagging: @valeffelees @blackberrysummerblog @orange-peony @youarenevertooold @shrekgogurt
@hushed-chorus, @whatevertheweather, @cutestkilla @iamamythologicalcreature,
@bookish-bogwitch @thewholelemon @brilla-brilla-estrellita, @larkral @messofthejess
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punkitt-is-here · 2 years ago
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im a huge sucker for Real Time Combat but I will never get behind thinking its the natural evolution of Turn Based Combat. What!! these are different styles!!! i genuinely think the turn based influence is explicitly what MAKES FF7s real time combat INCREDIBLE for me. without it, it would be just a kind-of mid action game.
FF16 just has me thinking about that and it kind of reminds me of how we had a 2D platformer drought for a while because of 3D being seen as inherently better but we've ALREADY gone through the whole loop of realizing these are two different styles with pros and cons to those. The thought that goes into designing both styles vary greatly and they both accomplish different things.
like, being able to just mash X and kill a guy in real time is not inherently better than carefully strategizing and experimenting to kill a guy in a couple turns!! these are two unique stances in gameplay with strengths and weaknesses and its weird to see one treated as better. and i admit, im a fucking sucker for real time, i like at least some real time elements in most game's combat, but i think FF7R's combat is incredible BECAUSE it's not just purely real-time. You can swap around, go through menus, plan stuff!! its such a cool synthesis!! Real Time Combat can offer the thrill of really BEING in combat, dodging and weaving, getting gritty with your foe, but Turn Based allows you to strategize and plan and have MUCH easier access to a potentially HUGE arsenal of moves without having to fiddle with menus while you're scrambling to avoid getting hit. These styles are different and can bring a lot to the other, but acting like one is somehow better beyond just preference is very silly to me.
When you play a game with turn-based combat that sucks, know that it's probably because the balancing/design itself is not fun, not the actual genre. Super Lesbian Animal RPG has no real-time elements at all in combat, but it's some of the most engaging and fun and well-balanced turn-based combat I've had the pleasure of experiencing. And it has a deep focus on teamwork and friendship, and I think that's genuinely very hard to instill in Real-Time games because the player is forced to control only one character at a time in linear, progressively flowing time. I love KHII, but it rarely feels like you're working together because aside from your Limit attacks, you can't really collaborate with your party members or strategize. It's still a FANTASTIC game that I love playing, but the element of teamwork is lacking in comparison to a turn-based game, like, say, Bug Fables, which has you control all three members of Team Snakemouth. It allows you to have a myriad of attacks and moves that all influence each other, and because you can control all members, it feels really good and rewarding! And you all feel like friends, not just in cutscenes, but explicitly in gameplay because teamwork is highly incentivized to make things work!
i guess if ur a dev or just someone who appreciates games remember that there's no objectively better style for gameplay; it's all about context!! what is the GOAL of combat? What choices does it have the player make? Would one style work over the other for achieving this goals? That's how you pick what style you want to use! That's how you can analyze why or why not a game's style is working for you! rghaGHHHH GAME DEVELOPMENT IS COOL ARRHGHGHGHHGFJG
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0ccuria · 2 months ago
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I think Veilguard would've been better as a bridge between Inquisition and a game that's about the final stand against the Gods.
By that I mean, ONLY focusing on gathering a team of people that Solas doesn't know (as stated by The Inquisitor themselves). The entire game would be just that: creating and building up "The Veilguard" as an established group sworn to stop Solas and all that comes with him. The devs were very adamant about making friends with our companions and experiencing their stories this time around, but it feels SO out of place next to literal reality/world ending circumstances.
The focus on Solas and the "Dreadwolf" is still SO heavy that the game should've just stayed "Dragon Age: Dreadwolf".
Hardly anywhere within the game did I feel like a "Guard" was truly being made for this purpose. It was just.. "well I'm here I guess idk I just heard from so and so he has to be stopped lol. I'm good with *insert class abilities here* so I'm perfect for the job!"
This is a whole other can to open about how Rook just feels undeserving to be here. They did not deserve to experience Varric the way that they did. I will always love my OC's etc but a lot of the time I just kept thinking "and who tf are YOU to be doing this?" WHO THE FUCK ARE YOU TO BLAME THE INQUISITOR FOR EVERYTHING THAT'S HAPPENED?? HELLO?? TF WAS THAT ABOUT???
BUT, I digress.... I almost just wanted them to just go full GOTG, look at the camera and say to our faces: "We're creating The Veilguard, we need experts *Dreamworks grin*"
Establish The Veilguard, as ordered by The Inquisitor, gather your allies across Northern Thedas, since The Inquisition, whether dismantled or not, still holds ground within Southern Thedas. Get to know our team on a personal level, go through their personal trauma's and drama's and all of that. Learn to become a family of people sworn to protect the immaterial at ANY cost, as The Inquisition was sworn to protect politically and systematically at any cost.
THEN and only then, can the Veilguard feel like it belongs in this mess, and not just stumbled within it.
Following that within the next game, can The Veilguard and The Inquisition forces join TOGETHER to stop Solas and the Gods.
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teecupangel · 5 months ago
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Imagine assassin's creed in The Boys au? What powers would they have? Was Desmond a compound V experiment? The assassin's and Templars views on vought and the seven?? Imagine Edward meeting Butcher...
Let’s make it more complicated.
For this one, AC’s history stays the same but with the inclusion of Supes during/after WW2.
And the inspiration of creating a supersoldier?
The stories of an immortal woman whose very presence turn the tides of battle because of her strength and, if the stories are to be believed, ‘powers’.
From there, the Templars start to focus on finding this immortal to find out her secrets while the Brotherhood tries to stop them.
The immortal remains illusive to both organization, doing her own thing, helping people while remaining alone.
Some even says that she answers to the whispers of an old god only she can hear.
That’s when the Templars realized…
She might be an Isu experiment or someone who had managed to get a POE that grants her immortality and super powers.
That’s what the Templars in Germany during World War 2 wanted to recreate.
Immortality.
They could not recreate immortality even when they used POEs or any Isu research they could get their hands on.
They were able to create a compound that grants random powers to people (or kill them). They’re not sure why the power seemed to be random but one theorizes that the human gene was created by the Isus to have ‘disabled’ functions that this compound activates. A leftover of possible ‘drafts’ of humans that the Isus made before finalizing the current human body.
After that, AC history merges with the Boys’ history with the most glaring change being Abstergo does not exist in this world.
Vought International is the current name the Order takes and they had successfully almost wiped out all of the Assassins with the help of their Supes.
Desmond grows up on the Farm, one of the remaining safe compound of the Brotherhood as the only child who doesn’t have a power.
AC plot continues only this time they have to escape the Sevens more than once during their time in Italy and Desmond sacrifices himself to save the world from the incoming flare.
It’s during this time that the Supes felt it.
For a brief moment, before Desmond sacrifices himself, all of them felt weak.
As if their power was being stripped from them.
And, of course, the Order wants to know why. So they took Desmond’s corpse to study it (as well as use Sample 17 to start making Animus profitable now that Vidic is dead and not there to say ‘the Animus is meant to help us find POEs’ like the profit-sucking old geezer that he was) and that’s where they made a discover.
Desmond does have enough of the compound to become a Supes and it activated more than one power. A failsafe has been placed in Desmond’s body that stops him from using his powers because multiple powers would have overloaded his body and killed him.
So the Order starts to experiment on creating a body that can take the ‘impact��� of having multiple powers activating.
This team of elite scientists is codenamed Abstergo and their project is called ‘Project Phoenix’.
The most secretive research and development team in Vought International, not even Homelander knows of it.
And then…
Juno hijacks the Project Phoenix and all hands are on deck because an Isu body can absolutely take the stress of multiple powers activating. This catches the attention of both Butcher’s group and the Sevens, ending with Juno being taken out by a non-Supes Assassin Charlotte de la Cruz with the help of a child who may or may not have a superpower that makes him as intelligent or more intelligent than Sage (he doesn’t Elijah’s a non-Supe as well and his intelligence comes from Aita’s memories) who used some kind of device to not only make the unknown experimental Supe gone feral in the eyes of both the Sevens and Butcher’s team but also all the Supes in the area.
Even if the aim was only at Juno, all the Supes were affected as well and Butcher realizes that the device could be used to even the playing field even more.
But the building collapses and it’s highly likely that the child is already dead with the device destroyed.
Now, both Homelander and Butcher have a more important goal.
Find any and all similar devices and destroy (Homelander) / use (Butcher) them.
Not knowing that team Abstergo had made use of the results of Juno’s resurrection to make a ‘perfect’ vessel for a human to have multiple powers.
But the first human to be created escaped and the research facility that housed their current experiment and data was destroyed.
And that artificial human has Desmond Miles’ memories and his Bleeds.
.
Unorganized Notes:
Elijah is alive and is on the run. He’s actually the one who helped Desmond escape and is being pursued by the Sevens who has learned he was still alive.
Desmond was a big Homelander fanboy when he was alive but he grew to not like the Supes when they started hunting them down. He and Homelander have this… “if there was a fandom for this, they would have been shipped a lot” intense relationship.
Desmond himself does not have any super powers BUT his Bleeds does and the power changes depending on who’s in control.
All of them have Eagle Vision but it doesn’t count as a super power for some reason. It seems to be something humans can activate if certain conditions are met.
Altaïr’s power is hallucinations that can hurt anyone who believes they’re real. It directly attacks the brain and, as long as the brain believes it’s real, the pain and the ‘consequences’ are real.
Ezio’s power is producing flames as bright and as hot as the sun. He’s pretty much the most destructive of them.
Ratonhnhaké:ton’s power is super strength but it’s more on the side of strengthening one’s body, making him stronger and faster as well as heightening his senses if he wanted to.
Haytham’s power is slowing down time as an AOE but it was a drawback of slowing down Desmond’s heart as well. The longer he keeps the AOE up, the slower Desmond’s heart beats and it’s possible that using it for too long would stop Desmond’s heart.
Edward appears as a Bleed later on and his power is the ability to use any kind of water around him and manipulate it. Anything that has water in it… including the human body.
The main setup of this idea is that Desmond and Elijah are on the run and they get in contact with Butcher’s group, having a shaky alliance while Desmond is trying to find the Assassins who have gone truly underground after his death because Vought/Templars’ Supes had been hunting them down more aggresively.
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dandy-dog · 8 months ago
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Indigo Park Time Frame?
Hey there, so I watched a playthrough of Indigo Park and it's apparently the new thing my brain has decided to focus on. I thought I was immune to mascot horror after my FNAF fixation died about a decade ago but whoops, apparently not Anyway, I watched this video wherein UniqueGeese says the game canonically takes place in 2023 (time stamp is 6:06 if you want to skip to it) and it made me think back to this scene:
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Someone much smarter than me has probably already done the maths for this but I got curious and decided to try and do it anyway. That time adds up to 7 years and 11 months. Meaning the park presumably shut down in 2015. The game does give us enough information to be more precise though. Now originally, I did a bunch of sleuthing here using the date and time given in the roadcam footage we see early on and other bits of context we get given by the game to figure out what the date Ed shows up to the park was... only to somehow completely miss the fact that the game gives you that information directly at the registration center 💀 So here's that:
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On the bright side though, after doing the math before I saw this I can safely say the date I figured out was right using the information we're given ingame. So kudos to the dev team for their consistency with that! Regardless, if we trace that date back using the time frame Rambley gives us, that means Indigo Park shut down and was evacuated on October 8th 2015.
This correlates with the newspaper we see on Ed's desk in the opening of the game. That said, this newspaper seems to only report on the sudden evacuation of the park on October 22nd?
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So do with all of that information what you will 🤷
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felassan · 2 days ago
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Mark Darrah video: 'Dragon Age: The Veilguard Has Shipped. Now What?? #/masseffect'
Video description:
"Dragon Age: The Veilguard has shipped. What happens at BioWare now? BioWare structurally finds itself in uncharted territory as it only has a single Project (Mass Effect) active. Chapters: 0:00 Veilguard is out, now what? 0:22 BioWare Structure and History 1:57 Growth 4:45 Consumption 6:28 Sustain 7:27 Contraction 11:14 Leadership Discontinuity 1 12:48 Leadership Discontinuity 2 14:14 One Project At A Time 16:33 Mass Effect 18:50 Will The People Be There? 22:18 FOCUS"
[source]
Key notes from the vid and the comments underneath:
"Up front I should say that I have every confidence that Mass Effect [5] is in fact being worked on and that that project is going to receive all of the support from EA that it might need."
Slowly and painfully BioWare is figuring out that it simply can't do more than one project at a time anymore. It's now a single-project studio. Mark Darrah expects that both Edmonton and Austin will be working on ME5 together
ME5 effectively paused production for 15 months in order to help DA:TV ship
Right now other than some DA:TV clean up/final patches, everyone at BW is working on ME5
However ME5 isn't yet ready to suddenly have a team of 250-300 people working on it, so while some DA:TV devs moved onto it, some DA:TV devs were moved to/are moving to other parts of EA instead. The ME5 team started, but there is a long way between "start" and "ready to scale" up
The ME5 team is figuring out what ME5 is going to be & its structure, then will get ready to ramp up to a much bigger team size
"BW, for the first time really ever, is able to singularly focus on a single project, is able to put everything it has towards a single goal, which is making the best ME it possibly can."
But it remains to be seen whether BW will be able to get its people back when it needs them and is ready for them. There are a few reasons why this might prove difficult. Alternatively, on the flipside, this degree of focus might be exactly what BW needs to move it into the next phase of its life. "Maybe EA is going to prove to be incredibly effective at moving people around and when ME5 looks to start to grow maybe there will be no troubles".
We will probably have hints of what's going on [with ME5] within the next two years. "I have high hopes for ME. I think that once they figure out staffing, BW being focused on one game at a time is probably great for the studio" (though there may be growing pains to get there)
Does Mark Darrah foresee similar issues in the ME5 dev cycle to what DA:TV had? No, because ME5 hasn't had the same two big directional shifts, and it has had no leadership discontinuity (ME5 paused when they went to help DA:TV i.e. it didn't continue without a leader). But we should only really start counting ME5's dev cycle from today. "It really hasn't been that long with a significant team"
The ME5 teases in recent N7 Days were made by a "very small team"
There are still lots of veterans at BW
Mark Darrah doesn't expect to be involved in what BW makes next
More under cut due to length.
BW has existed in different ways/structures through its history. We're currently entering into an "unprecedented time" for BW
The purchase of BW by Elevation Partners, the purchase of BW by EA, when Ray Muzyka & Greg Zeschuk left BW, and the year 2017 in general are the 4 most important events (not including shipping games) that Mark Darrah feels have affected BW the most in its history
BW's strategy over time could be seen as having had 4 different phases: grow, consume, sustain, contract. In the contract phase, though BW maybe didn't realize it yet, the number of projects it was capable of running simultaneously was decreasing slowly/gradually. Why? Projects were getting more expensive, requiring more people/resources/time, and by this point BW had essentially burned off all its 'reserves' from the growth phase i.e. there was no longer any fat left to burn off
After DA:I shipped, Mark Darrah experienced that it was very difficult to find resources if your project wasn't the next project that was due out the door
DLC is a safety valve for processes and staff; a place for devs to work when other projects aren't quite ready for them yet; a place for the next gen of leaders to be grown. These things disappear as DLC does. Mark Darrah is pretty sure that the move away from DLC is coming from EA
In the contract phase, in 2013-14 Anthem was starved out by DA & ME:A. ME:A was also somewhat starved out by DA. Then when ME:A was in the driver's seat, it consumed most of the resources
In late 2016/early 2017 during the push to ship ME:A, as part of that BW began to experience leadership discontinuity. As the DA leader, Mark Darrah led a team of DA people onto ME:A to help it ship (the Dragon Age Finaling Team) for a few months. this sort of thing had happened at BW before but this was the first time when senior leadership moved off the projects they led to do this. this caused a change in philosophy in terms of the way that projects were run
When ME:A shipped and Casey Hudson came back to lead BW, there was then a much much larger leadership discontinuity with Anthem. The Montreal studio was supposed to move over onto Joplin to help kickstart it but it ended up getting taken away and given to the leadership in Montreal. but even if this had happened as it was supposed to, BW may not have been able to be in a place where it was going to be able to ship Anthem and Joplin simultaneously
Three quarters of the senior leadership on Joplin moved to Anthem or left BW. DA continued and became Morrison. The discontinuity had massive consequences for DA4
In 2021/22, this happened again in the opposite direction. The leadership team moved onto DA to help it ship, though rather than leaving some of the team in place, everyone moved. The other project (next Mass Effect) effectively ceased to exist for 15 months in order to help DA4 ship. In 2023 for the first time since 1995 BW was only working on 1 project (DA:TV) & there was nobody working on ME5 or remasters or side projects at that time. Now that DA:TV has shipped, apart from some people on cleanup and final patches, there is no plans for DA:TV DLC and "there is only Mass Effect". "Everyone at BW will be working on Mass Effect."
DA:TV being a 'direct sequel' would have been an unlikely path
With BW now focusing on a single project, Mark Darrah does worry that EA will get "itchy"
It'll be a [long] while to DA5 [hypothetically speaking, if it gets made]
MELE involved a lot of external devs
Shadow Realms was BioWare Austin and was due to: "partially places for people, partially a desire for Austin to get something new."
Mark Darrah expects that the devs are hearing everything being said about DA:TV
BW focuses more on consoles because of sales numbers
Unreal Engine 5 (which ME5 is on) is moving onto other EA projects as well, which may help
There are reasons why DA:TV is the way it is
BW has had external consultants on leadership and structure over the years
Mark Darrah expects that the next Dragon Age will once again be pretty different to the last iteration
BW Austin were brought in to help make Anthem. "What didn't happen (that should have) is that they should have had more directional control over the live service direction."
BW has had difficulty learning from previous games because at least one title was too far along TO learn. but a single game leads to staffing issues
Mark Darrah pitched a dev structure back in 2016/17 which would have had "3 fast follow games then a period of retooling"
EA doesn't really sell IPs
Chance of DA:TV DLC? "That's an EA question. And I expect EA's answer to be no". "I don't think we will see DLC. A new DA would be in the future."
"DA has been looking for larger audiences in every iteration. EA has never understood the franchise"
Remake DA:O or ME1? "While I think it would do well, I don't expect it to happen at any time soon. Also the skillsets required don't really over lap"
"The 3 previous games DAVe was are leaking through in places"
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Diagram from the video which shows the flow of people throughout BW's history, made by a member of Mark Darrah's community.
[source]
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omorimodreverie · 15 days ago
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Reverie Devlog - 2025 January
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Intro
New Year has just passed and now we are in 2025, which also means a new Dev log!
This log is a relatively shorter one in terms of progress made, as the majority of work  happened in November, as December was busy for almost everyone. Instead, part of the focus in this devlog will concern management during times of low activity.
Progress
Main writing properly reviewed
Aside from major cutscenes and dialogue-heavy writing, work was also finalized on any transition scenes that will lead to the next chapter.
Gameplay progress testing started
A lot of things are still missing, but the chapter is playable for the main progression.
Testing was done to ensure that the chapter can be accessed through previous chapter (Ch. 3) save files.
Miscellaneous RPGMV work
Various minor bug fixes, as well as cutscene tweaks.
While no major implementation was done, it still added up to quite a lot of work.
Enemy AI brainstormed and drafted
These are just drafts for now, however, and proper testing with stats will take place later on
What’s Next
As of now, a decent chunk of people in the team are still on a well-deserved break - January will likely not see any major spike in activity. At this point, identifying specific tasks needed to be completed is sometimes tricky, even when a lot of things are obviously missing.
The probable first thing on our task list is simply playing through what we have so far, and looking for anything missing: ranging from technical bugs, to gameplay aspects (communicating where to go next or balancing in battles).
For those interested, at the moment the majority of RPGMV related tasks are hooked on the Github Project of the REVERIE project repository. Even though I was out for over a month, I did manage to list a bunch of tasks requiring completion while playing through in advance. It is likely that something similar will be done for this month as well.
As for a specific list of those tasks (that I can publicly talk about):
Extra optional areas - these are after the main chapter bosses and optional challenges. They tend to be large and have more winding paths, but are only 1-3 maps.
Extra optional fights, similar to above, but specific battles. Chapter 4 will come with a dedicated optional area, unlike the chapters that came before.
Creating and implementing the ending cutscene, though this is pretty much the final thing on the to-do list.
Playtesting and balancing various combat side gameplay.
Making skill animations, if time and resources permit
Final Notes
Overall, the past 2 months have been more lackluster in terms of progress, but that is usual and to be expected during Winter break / New Year (as most people get busy). I myself have been almost completely offline for over a month, so even I need to catch up on the work done so far: that's the reason why this dev log is a bit delayed.
Anyways, as a thanks for reading this far, here's a teaser for a battle theme for The Dungeon area and a preview of a battle gimmick there!
(It might seem a bit strange to separate battle themes for a minor areas; it's a remnant from trying to manage music in advance way back since Chapter 2)
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xakuprime-4 · 10 months ago
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God this community is so fucking split.
I feel bad for everyone that just wants to enjoy Destiny or wants to get into destiny, everywhere you go it's people complaining about metas, asking for things to come back and immediately 180 into hating the devs for bringing things back, complaining about not getting anything new yet every time something new comes out it's an immediate "this is shit" or spamming "RECYCLED CONTENT" when it's just too similar to something else, begging for more pvp content then getting salty when we get it
This community just needs to stop. It needs to stop entirely.
Gambit is fun, it just doesn't get the care it deserves because you lot insist on more crucible content
Why do you even need more crucible content? We don't need 50 modes and 100 maps, crucible is about killing the other team and doing objectives before the enemy team does. The maps don't fucking matter anymore. There's already plenty of them and you've just gotten three more. Fuck off.
Stop with immediately discarding everything that isn't a perfect meta. Plenty of weapons are just fine, stop whining about not getting a new weapon with all your favorite metas, because what has happened is the devs ship out weapons built mainly around metas instead of niche weapons that have potential to be really neat weapons. It's why a lot of newer perks have mainly been about damage. There's no interest in synergies, or interesting perk combinations, it's all Voltshot this and Bait And Switch that. Sure, there's neat combos that end up as a meta, but we should have a sole focus on meta, as that's led to the BRAVE arsenal being designed purely around metas as we've seen from the reveals. And we all saw the craftable combinations for Whisper and Outbreak, I saw you fuckers in the chat automatically complaining about perks that weren't "good". FUCK YOU! THOSE PERKS CAN HAVE SYNERGY WITH THE EXOTIC WEAPONS, AND THEIR VARIOUS SCENARIOS! THE DEVS THEMSELVES SAID THEY WERE MEANT FOR DIFFERENT SKILL LEVELS AND PREFERENCES! More importantly, such heavy focuses on meta have led to everything being more difficult and hectic for new/casual players.
I love this game with all my heart, but without a doubt I hate the community. To the few like me who just want a game to play and enjoy, I hope the community doesn't make you want to stop playing like it has for others. Don't let them tell you what to like, don't let them decide what you should use.
Let's enjoy this game while we still can.
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crowvert-bird · 23 days ago
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i support dandys world now :D!!! rant on it at the very bottom of the cut and in green
i actually wanted to respect the original designs (and by extension qwel) this time!! had a LOT of fun remaking the twisteds mechanics too (under cut)!! i dont rlly feel like continuing working on this anymore tho cuz i started this whole project out of anger at rox being in the dev team and i directed it to bashing on the character designs (i still have the opinion that theyre very generic and mid rather than being good or bad), so now that hes gone heres wats left of it, some of the pics arent cropped properly beware
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there was gonna be a canon compliant shelly design too (where shes a shell) and more polished twisted dandy designs (both canon compliant and with remade mechanics in mind), but i dont rlly feel like drawing more stuff
Basis for the Twisteds' Mechanics
This is the most fun part!! They're all based off of their abilities and stats or how you normally use these Toons, but in a way that makes them dangerous to you. And they have to be as dangerous as Twisted Pebble.
Pebble gets Twisteds to focus on him (distracting), Twisted Pebble gets players to focus on him. Vee gets information on Twisteds and machines through her abilities, and is the slowest out of all the Mains. Twisted Vee disrupts the flow of information and is also the slowest. Shelly helps everyone get machines done quickly through her ability, Twisted Shelly slows down progress on machines. Sprout is a medic who scavenges for tapes, Twisted Sprout is a supporting Twisted (not the main threat) who scavenges for players. Astro helps players who are running out of stamina, then slinks back into the shadows using his stealth. Twisted Astro ambushes players from the shadows. Both Dandy and Twisted Dandy are the main characters of the show, with everything going their way.
Twisted Pebble, Had to be Nerfed
he stays the same, except his footsteps are louder
Twisted Vee, World's Most Dangerous Wall
Keep the ads but make them happen slightly more often.
She is as wide as the narrowest corridor in the game, and CONSTANTLY roams the map at a speed slower than Shrimpo or Connie. She will attack anyone very close to her with her long microphone arm or regular arm, depending on which one is the closest to them.
She sometimes blares audio clips from a Vee-centric episode or something on the news during that time (if you want that juicy lore) for a few seconds. It actually plays at normal volume, and instead, ALL audio (including skillcheck and encounter noises, and footsteps) are significantly more muffled and quieter so that it doesn't hurt your ears. This is telegraphed by her bringing her microphone arm up to her speaker, as she cranks the volume knob all the way up to the max.
Her line of sight is a very big and very visible glowing green circle. If you're in it, she gives you the "spotlight" effect for 10 seconds. This effect makes it so that other Twisteds can see you through walls, and makes your stealth worse than Shrimpo's. Only one person can have this effect at a time. If someone has the effect already, no one else can get it. But if that person has already had the spotlight effect for 5 seconds, someone else can step into Twisted Vee's line of sight and take that effect from them. She walks towards anyone with the spotlight effect (with the same speed as her roam speed lol) until they lose that effect.
Twisted Shelly, More Annoying but in a Hopefully Slightly More Fun Way
Keep her fast movement speed and attention span.
When planting her very visible hijack on a machine, she physically goes to and puts it there. It gives you the same debuff as confused 2, but for that machine only.
When she's on the floor, the text that appears explaining how to perform a skill check are changed to explain her fake skill check mechanics. Fake skill check bars will now sometimes appear (definitely less than 30% chance). And when it does, it always replaces a real skill check. It makes slightly pitched down and distorted skill check noises. The white and gold parts are slightly bigger than normal, and it looks a bit like a child drew it.
The dark grey part of a fake skill check now has the color of ichor, hitting it gets rid of the fake skill check. The white part gets rid of both the fake skill check and Twisted Shelly's hijack (if the machine has one). The gold part works the same as a regular failed skill check, except this time Twisted Shelly will start chasing you no matter where she is on the map, even if she's already chasing someone else (sorry not sorry distractors, running in circles the whole run gets boring anyways, might as well add a bit of spice). The text that appears when you fail a skill check is replaced with "Be careful! She's coming for you."
Twisted Sprout, Twisted Flutter but Worse
He has the same roam and chase speed of whatever his current canon chase speed is. He never stops moving, but he moves like he has tank controls, telegraphing his turns by slowly turning his head, then body, to a direction he wants to move in.
His tendril traps now look like black strawberry vines. They work the same, but now they spawn in set positions around the map.
His line of sight is narrower than normal, but he can see further and he can see you through walls. To compensate for this, his line of sight is represented by a red glowing oval. You can see it through walls. It's invisible when you're far away from him, but it gets more and more visible the closer you are to him.
Twisted Astro, Jumpscare Simulator
He has two phases, the roaming and chasing phase (they work differently than regular Twisted roams and chases).
He always starts in the roaming phase. In this phase, he is completely invisible, except for his red star eye. He targets the player with the highest stealth and gives them the tired effect, which lasts until their turn is done. After some time, he positions himself in front of the player he's targeting.
The chasing phase starts with Twisted Astro attacking the player 4 times (one for each arm) as soon as they get near him. At the same time, he becomes fully visible. (There's a delay between him noticing that you're there and him attacking, so you can bait out his attacks then run away.) After a short moment, the chase itself starts. It lasts for about 5 seconds, starting with him chasing the player at Twisted Pebble's chase speed, and ending with him not moving at all.
He then goes back to his roaming phase, this time, targeting the player with lower stealth than the last player. This cycle repeats until he reaches the player with the least stealth. After he's done his chasing phase with this player, the cycle repeats, and he starts targeting the player with the highest stealth again.
Twisted Dandy, Glorified Timer
He works like canon Twisted Glisten, except you need him. He's half-Twisted like Twisted Glisten, he never attacks you, and he can still talk. He roams at a speed that is slightly faster than the regular Twisted.
When he's on the floor, the whole floor gets a visual effect, like it's snowing. It's actually his dandelion seeds. You get infected by these seeds the moment the elevator door opens, and a timer appears on your screen.
This timer shows how much time you have left until you die. The closer the timer gets to 0, the more the Dandy-like flowers on you bloom. When you die because the timer ran out, you leave a small patch of those same flowers behind (they don't do anything other than look scary).
You can push the time limit back by being near Twisted Dandy, where you can give him 1 tape for 3 more seconds. If you don't have anymore tapes, he takes 3 of your stamina instead.
the rant
srry for being so mean to qwel the entire time (she designs the characters), i thought she knowingly enabled rox and that rlly tainted my view of the entire game (i personally believe that she still did bad stuff for helping rox in censoring people, but is still ultimately a victim given roxs pattern of behavior towards his friends, her apology hints to her being sorry for the censorship too (specifically the "I do not condone Rox's actions in any way" part (i rlly hope im not just coping here))
maybe my opinions will change again once all the characters have been reanimated(and maybe the colors are touched up a bit)?? cuz they looked great in the tv animations (even poppy and vee)!!! but more lifeless in the actual 3d environment (prob cuz of the stiff animations), ill definitely try to not make them be completely different designs again IF i ever decide to make anything else related to dandys world!! (except for shelly, i completely disagree with her being a shell instead of some kind of dino even if ammonites existed at around the same time dinos did, it just makes her seem more ocean related like finn than dino related)
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