#and poison is a deceptively healing stand :]
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miss her, kiss her, love her (wrong move you’re dead)
new jjba oc with the stand Poison!
#gari draws#gari’s ocs#jjba#jjba oc#name still undetermined but suggestions are welcome! :]#i think she’s a part 6 oc for context#not sure why she got arrested yet but she probably helps in the infirmary#and poison is a deceptively healing stand :]#i was originally planning a full body with the stand but then i started the front bust and uh#here we are
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Today I decided to take out the Bhaalist cultists on the top floor of Felogyr's Fireworks. I'd attempted this a couple of times only to be thwarted by game crashes, so I wasn't about to beat around the bush. I detach Astarion from the party and cast Greater Invisibility and Pass Without Trace on him. Then, like any responsible vampire spawn owner, I send him upstairs to his most enriching environment: a room full of oblivious cultists whom he can murderise with impunity.
As the bodies begin hitting the floor, the various guards and staff decide that the three adventurers loitering suspiciously on their landing are the source of the problem, and engage them in combat. As long as I remain focused on Astarion, however, who is upstairs gleefully stabbing cultists, the guards can do nothing but glower at my party, weapons drawn, in Faerun's most awkward staring contest.
At last, one of the cultists rolls high enough to see through Astarion's invisibility, and Astarion gets shunted into the initiative order with everyone else. At this point, Avery the fireworks boss comes running upstairs, sees his staff brawling with us, and decides the only way to save his business is Explosions.
He casts Fireball. Gale fails to Counterspell. My screen fills with fire and 'Object took 74 fire damage!' notifications. Grimly, I look to the party portraits to see who needs healing, and... no one has lost a single hit point. Bewildered, I swap to Astarion to see what's happening on the top floor, and everything begins to make sense.
BG3, I have noticed, gets a little confused if anyone casts an AOE spell in an area that has two overlapping elevations. Such as the landing and top floor of a fireworks shop. Sometimes, it will ignore the conveniently clustered trio of adventurers that were clearly Mr Fireworks' target and sail impossibly over their heads to strike the upper floor of his shop.
The only PC up there is Astarion. Astarion, the rogue with Evasion, who can negate all damage from explosions by succeeding a Dex save.
The upper floor is the fireworks laboratory.
As the camera focuses and the smoke clears from the chain reaction of detonating firework crates, Astarion stands untouched and triumphant amid a pile of smouldering corpses. The remaining cultists burn feebly at his feet. So do the few unlucky guards who had made it upstairs. Avery, understandably stricken at the realisation that he has murdered his own staff and is winning worst boss of the year, runs into the corner and stands facing the wall.
We take out the few remaining employees, and I instruct Astarion to begin looting bodies. Immediately, a Flaming Fist guard sprints through the door to the shop, dashes past the multiple lightning-struck, radiant-flame-scorched, elemental-fist-pulverised corpses now lining the stairs, past the blood-covered adventurers on the landing, and attempts to arrest Astarion for theft.
Astarion, with a dozen bodies crumbling to cinders behind him, insists that the vial of deadly poison he's clutching was his to begin with, and that he wouldn't have had to steal it back if the guard would just get better at her job. He rolls a natural 20 on deception. Chastened, the guard relents.
We exit the firework shop. Not a single hit point has been lost.
#bg3#baldur's gate 3#this might be my favourite series of events so far.#sky plays bg3#astarion#bg3 spoilers
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The Descent
Summary : After a brutal mission leaves you wounded, Dazai's possessive behavior intensifies, blurring the lines between protection and obsession. As you confront your fears and the Mafia's darkness, you grapple with your identity, realizing there's no escape from Dazai or this life.
This is part 2 of The Abyss Beckons
The days following the failed mission blurred into a painful haze. You were confined to the medical wing, your body wracked with pain from the gunshot wound and the deep slash across your side. Dazai visited often, always with that same unsettling mix of tenderness and darkness in his eyes. His presence should have been comforting—it always had been in the past—but now it filled you with an inexplicable sense of dread.
You couldn’t pinpoint when things had changed. Perhaps it was the way he looked at you, his gaze heavy with something more than just concern. Or maybe it was the way he lingered by your bedside, his fingers tracing patterns on your skin as if trying to memorize every inch of you. Whatever it was, it left you feeling more trapped than protected.
The doctors assured you that your wounds were healing well, but the psychological scars were another matter entirely. The nightmares started soon after the mission, vivid and relentless. In your dreams, you were back in that dark alley, surrounded by enemies, the sound of gunfire ringing in your ears. But no matter how hard you fought, you could never escape the feeling of impending doom.
And then there was Dazai. He appeared in your dreams too, his presence looming over you like a shadow. He would stand at the edge of your vision, watching you with those cold, unreadable eyes. Sometimes he would reach out to you, his touch gentle, almost loving—but it always felt like a trap, as if his affection was a leash around your neck, keeping you tethered to him.
You woke up each time drenched in sweat, your heart racing, and found him sitting by your bed, watching over you with that same dark intensity.
“You’re safe,” he would whisper, his hand brushing your hair back. “I’m here.”
But the comfort those words once brought was gone, replaced by a growing sense of unease.
As the days passed, you began to notice the changes in the Mafia’s base. The atmosphere was tense, even more so than usual. The subordinates you encountered were on edge, their eyes darting nervously whenever Dazai was mentioned. You overheard snippets of conversations, hushed whispers about Dazai’s ruthlessness, about the brutal punishments he had doled out since your injury.
It wasn’t like Dazai to be so openly violent. He had always been cold and calculating, but his methods were usually subtle, his punishments carefully measured to ensure maximum effectiveness. Now, though, it seemed as if he was lashing out indiscriminately, his fury spilling over in a way that left even his closest allies shaken.
You tried to push the thoughts aside, to focus on your recovery, but the sense of dread only grew stronger with each passing day. The dark aura that surrounded Dazai seemed to seep into every corner of the base, poisoning the air with fear and suspicion.
Finally, after what felt like an eternity, you were well enough to leave the medical wing. The doctors cleared you for light duty, and you were eager to get back to work, to find some semblance of normalcy in the chaos that had consumed your life.
But when you stepped out of your room, you found Dazai waiting for you, his expression unreadable.
“Ready to get back to work?” he asked, his voice deceptively casual.
You nodded, forcing a smile. “I’m ready.”
He studied you for a moment, his gaze searching, as if trying to see through the mask you wore. “Good. There’s something I need you to take care of.”
You followed him through the winding corridors, your heart pounding in your chest. The familiar sights and sounds of the Mafia’s base should have been comforting, but instead, they felt oppressive, the shadows closing in around you.
Dazai led you to a small, dimly lit room at the far end of the base. Inside, you found a man tied to a chair, his face bruised and bloodied, his eyes wide with terror. He looked up as you entered, a desperate plea in his gaze.
“This is the last of them,” Dazai said, his tone matter-of-fact. “The ones responsible for the ambush. I thought you might want the honors.”
You stared at the man, your stomach twisting in revulsion. He was shaking, his breath coming in ragged gasps as he tried to speak.
“P-please,” he stammered. “I-I didn’t mean to… I was just following orders…”
Dazai’s eyes flicked to you, a cold smile playing on his lips. “Go on,” he urged. “He deserves it, doesn’t he?”
You felt sick. This wasn’t what you wanted. You had always known the Mafia’s world was brutal, that you had blood on your hands—but this was different. This was cold, calculated cruelty, a punishment meant to satisfy Dazai’s twisted sense of justice.
“Dazai,” you began, your voice trembling, “I… I don’t think…”
His smile faded, replaced by a hard, icy stare. “You don’t think what?” he asked, his tone deceptively calm.
You swallowed hard, your mouth dry. “I don’t think this is necessary. He’s already been punished.”
Dazai’s eyes narrowed, and for a moment, you thought he might lash out at you. But then he nodded, a small, almost imperceptible gesture.
“Very well,” he said, his voice flat. “If that’s what you want.”
He turned to the man, who was sobbing quietly, and pulled out his gun. Before you could react, he pressed the barrel to the man’s temple and pulled the trigger.
The sound of the gunshot echoed in the small room, and you flinched, bile rising in your throat. The man slumped forward, his body lifeless, blood pooling on the floor.
Dazai holstered his gun, his expression unreadable. “Clean this up,” he ordered, his voice cold and detached.
Two subordinates entered the room, their faces pale as they hurried to obey. Dazai turned to you, his gaze piercing.
“Next time,” he said softly, “don’t hesitate.”
You nodded, your hands trembling at your sides. But inside, you felt something break, a crack in the armor you had built around your heart. The darkness that clung to Dazai was seeping into you, and you didn’t know how much longer you could resist it.
Over the next few weeks, you threw yourself into your work, trying to drown out the growing sense of unease that gnawed at you. Missions came and went, each one more dangerous than the last. You fought fiercely, driven by a desperate need to prove yourself, to show that you were still strong, still capable.
But no matter how hard you tried, the nightmares continued to haunt you. And always, in the background, there was Dazai—watching, waiting, his presence a constant reminder of the darkness that threatened to consume you.
One evening, after a particularly brutal mission, you returned to your quarters, exhausted and covered in blood. You collapsed onto your bed, your body aching, your mind a whirlwind of conflicting emotions.
You had just begun to drift off to sleep when you heard a knock at the door. Groaning, you pushed yourself up and opened it, expecting to find one of your subordinates with a report or an update.
Instead, you found Dazai.
He stood in the doorway, his expression unreadable, his dark eyes fixed on you. For a moment, neither of you spoke, the silence stretching between you like a chasm.
Finally, Dazai stepped inside, closing the door behind him. “You’ve been avoiding me,” he said quietly, his voice devoid of emotion.
You stiffened, your heart pounding. “I’ve been busy,” you replied, trying to keep your voice steady.
“Busy,” he repeated, his gaze never leaving yours. “Is that all it is?”
You looked away, unable to meet his eyes. “What do you want, Dazai?”
He was silent for a long moment, and when he finally spoke, his voice was soft, almost tender. “I want to know what’s going on with you. You’re different.”
“I’m fine,” you lied, forcing yourself to look at him. “Just tired.”
He took a step closer, his eyes narrowing. “Don’t lie to me. I can see it in your eyes. You’re not fine.”
You felt a surge of anger, a desperate need to push him away. “What do you want me to say, Dazai? That I’m scared? That I’m tired of all this killing, all this blood? That I don’t know if I can do this anymore?”
He reached out, his hand cupping your cheek, his touch surprisingly gentle. “You’re not alone,” he murmured, his thumb brushing over your skin. “You have me.”
“That’s the problem,” you whispered, your voice trembling. “You’re a part of this, Dazai. You’re a part of what’s tearing me apart.”
His eyes darkened, his hand dropping to his side. “I see,” he said quietly. “So that’s how it is.”
You felt a pang of guilt at the hurt in his voice, but you couldn’t stop now. “Dazai, I need… I need space. I need to figure things out.”
“Space?” he repeated, his voice laced with disbelief. “Do you think you can just walk away from this? From us?”
“It’s not that simple,” you said, your voice breaking. “I don’t want to walk away, but I can’t keep going like this. Everything’s changed, Dazai. You’ve changed.”
Dazai’s expression hardened, a flicker of something dangerous passing through his eyes. “Change is inevitable in our line of work,” he replied, his voice cold. “You knew what this life entailed from the start.”
“But it’s not just the work!” you exclaimed, your frustration boiling over. “It’s you. You’re different, Dazai. Ever since that mission, something’s… shifted. You’re not the same person I trusted, the person I—”
You cut yourself off, realizing what you were about to admit. But Dazai wasn’t going to let you hide.
“The person you what?” he asked, his tone low, almost a growl. He stepped closer, his presence overwhelming. “Say it.”
You hesitated, your heart pounding in your chest. The words were on the tip of your tongue, but the fear—the fear of what it would mean, what it would change—kept them locked inside.
But Dazai wasn’t one to be denied. His hand shot out, grabbing your wrist and pulling you close. His grip was firm, almost bruising, as he stared down at you with an intensity that made your breath catch.
“Say it,” he repeated, his voice a dangerous whisper.
You looked up at him, your eyes wide, and for a moment, you saw a glimpse of the man you had once trusted, once cared for. But that man was buried deep beneath layers of darkness, of anger, of something that terrified you more than any enemy you had ever faced.
“I can’t,” you whispered, tears stinging your eyes. “I can’t do this anymore, Dazai.”
His grip tightened, and you winced in pain. “You don’t get to decide that,” he hissed, his eyes blazing with a mix of fury and something darker, something possessive. “You belong to me. You always have.”
You tried to pull away, but he held you firmly, his other hand coming up to cradle your face. “Don’t you see?” he murmured, his voice suddenly soft, almost pleading. “I’m doing this for you. To protect you. To keep you safe. Everything I’ve done—it’s all been for you.”
His words sent a chill down your spine. The sincerity in his voice, the desperation—it scared you. Because you knew, deep down, that he believed every word he was saying. And that was what made him so dangerous.
“Dazai,” you whispered, tears spilling over. “Please, let me go. I need to think, to figure out what I want, what I need.”
His expression softened for just a moment, his thumb brushing away your tears. “You need me,” he said quietly. “And I need you. That’s all there is.”
You shook your head, your heart breaking. “But not like this. Not if it means losing myself.”
He stared at you, his gaze piercing, as if he was trying to read your soul. Then, slowly, he released your wrist, stepping back. The loss of his touch was both a relief and a heartbreak, the distance between you more painful than you had imagined.
“I won’t let you go,” he said finally, his voice low and dangerous. “Not now, not ever. But if you need time, take it. Just remember—there’s no escape from this life. From me.”
With that, he turned and left, the door closing behind him with a finality that echoed through the room.
You collapsed onto the bed, your body trembling with exhaustion and fear. The tears you had been holding back finally spilled over, and you buried your face in your hands, sobbing uncontrollably.
The truth was, you didn’t know how to escape this life. You didn’t know if you even wanted to. But the thought of staying, of being trapped in this cycle of violence and darkness, of being consumed by Dazai’s obsession—it terrified you.
But as much as you wanted to run, to leave it all behind, you knew deep down that Dazai was right. There was no escape. Not from him, not from the life you had chosen.
—— THE END ——
#pm dazai x reader#pm dazai x you#dazai x y/n#pm dazai#dazai osamu#dazai x you#dazai x reader#bsd dazai#bungou stray dogs dazai#dazai x you yandere#pm dazai x yn
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How to Play as Gardevoir in Pathfinder 2e
Gardevoir is my favorite Pokemon, and has been since I saw Wally's on Victory Road, got jealous, and completely restarted the game to get a Ralts. I've found that Pathfinder is a lot more flexible than DnD, so I thought it'd be interesting to try building a Pokemon.
ANCESTRY SEER ELF
I was tempted to make Gardevoir a Poppet or a Sprite. Poppets are tiny constructs in the form of dolls and toys, and the Gardevoir line is inspired by Anesama Ningyo paper dolls. However, Poppets are Small creatures, with Toy Poppets having the option to be Tiny. Sprites are the only playable Fey race in Pathfinder 2e, and the Ralts line are all Fairy-type Pokemon. However, all Sprites are Tiny, except the Pixie Sprite, which can be Small. The Ralts line is also inconsistent in size. Ralts is a Tiny creature being 1'04'', Kirlia is a Small creature being 2'07", and Gardevoir is a Medium sized creature being 5'03". There is no means in Pathfinder for a creature to grow in size permanently. So, why an Elf? Truthfully, it's because while Pathfinder has a lot of Ancestry options, at the same time, the actual number of options is limited. However, Elf does work for Gardevoir. They're tall, thin, and graceful like her. Seer Elves can detect magic around them. If you can talk your DM into ignoring the sizes allowed for Poppets and Sprites, then I would choose the Wishborn Poppets who can succeed against Emotion effects easier, or Draxie Sprites, who can telepathically communicate with anyone they touch.
VARIANT ANCESTRY FEY INFLUENCE
At level 5, any character of any race can choose Fey Influence for their racial feat, unlocking other fey racial feats as they level up. Fey Influence lets you take on features of an Anteater, Cat Sith, Cursed Bluebird, Dryad, Faun, Gremlin, Monarch, or Unicorn. While none of these really stand out as mapping well onto Gardevoir, she does have the horn on her chest, so you could go with the Unicorn. With Fey Influence, the Unicorn gains the ability to cast Heal, and at level 9 with Fey Ascension, the Unicorn makes Gardevoir Trained or Expert in Medicine, and grants her +2 to saves against Poison and Charms. If nothing else, this is another way to add Fey vibes to Gardevoir to fit her Fairy Type.
STATS
STR +0 DEX +5 CON -1 INT +6 WIS +5 CHA +5
SKILLS
Trained: Acrobatics, Crafting, Deception, Intimidation, Shelyn Lore, Medicine, Nature, Occultism, Performance, Society, Stealth Expert: Medicine (Fey Influence) Master: Legendary: Arcana, Diplomacy, Religion
PSYCHIC THE DISTANT GRASP EMOTIONAL ACCEPTANCE
There was no doubt which class Gardevoir had to be, she was a Psychic type first before she ever became a Fairy. Psychics also get access to the Occult Spell List, which is loaded with spells that deal with psionics, mental magic, emotion magic, shadow magic, and illusions, making it a very good fit for Gardevoir. The Emotional Acceptance Subconscious Mind means that Gardevoir's psionics manifest through control and expression of her emotional state, which felt fitting for her. Her horn senses the emotions of others, and her earlier stages are each known as The Feeling Pokemon and The Emotion Pokemon.
CLOISTERED CLERIC Of SHELYN (Archetype) REPOSE, PROTECTION, or FAMILY DOMAIN
Shelyn is the Golarian goddess of love, a fitting choice for the Embrace Pokemon. Shelyn's Domains also fit Gardevoir well. Protection lets Gardevoir take damage for an ally and create a protective area. Repose lets Gardevoir steel her allies against Emotion spells, and later can create a soothing beacon where allies can cleanse themselves of negative emotion conditions. The Family Domain bolsters ally Wisdom Saving Throws, and moreso against Emotion spells. In addition, it can also attempt to remove a negative emotion condition. Later, the Family Domain can share their spell saving throw modifier with their allies to protect them against spells. All three domain options make Gardevoir an excellent guardian protecting her friends and allies. Unlike DnD where a Cleric can only embody one Domain, Clerics have class feats that let them invest in as many domains as they want to, provided their Deity grants access to those Domains. Each deity also adds 3 spells to the Divine Spell List that their Clerics can choose to prepare. Clerics of Shelyn get to add Dizzying Colors, Enthrall, and Creation to the Divine Spell List. Gardevoir must be Legendary in Religion to gain access to high level Divine spells through this archetype.
FEY BLOODLINE SORCERER (Archetype)
Gardevoir is also a Fairy-type, and the Divine Spell List doesn't really add much in the way of Fey magic. Unlike Cleric and Psychic where the class has a set Spell List, the Sorcerer's Spell List changes depending on your Bloodline. The Fey Bloodline grants the Primal Spell List. Ordinarily, a Sorcerer gets granted spells like the Psychic, but when taken as an Archetype, these spells are not gained automatically. However, a Sorcerer Archetype can still choose spells from their Granted Spell List as though they were on the Primal Spell List. In addition to the Primal Spell List, the Fey Bloodline Sorcerer gets access to: Figment, Charm, Laughing Fit, Enthrall, Suggestion, Cloak of Colors, Mislead, Visions of Danger, Uncontrollable Dance, and Resplendent Mansion. Gardevoir must be Legendary in Nature to gain access to high level Primal spells. While I feel that Cleric better grants Gardevoir the types of spells she would use, Fey Bloodline does well to grant her the elemental coverage moves she can learn through TMs. So, I'll leave my recommended spell list if you choose Fey Bloodline instead of Cloistered Cleric.
C Frostbite, Vitality Lash 1 Heal, Chilling Spray 2 Entangling Flora, Mist 3 Moonlight Ray, Fireball 4 Radiant Beam, Petal Storm 5 Elemental Breath, Lightning Storm 6 Field of Life, Moonlight Ray(+3) 7 Eclipse Burst 8 Moonburst(+1)
Psychic Spells Cleric Archetype Spells
C Phase Bolt, Telekinetic Projectile, Warp Step, Guidance, Shield 1 Kinetic Ram; Force Barrage, Soothe, Heal, Sanctuary 2 Telekinetic Maneuver; Empathic Link, Noise Blast, Clear Mind, Restoration 3 Levitate; Martyr's Intervention, Percussive Impact, Moonlight Ray, Protection(+2) 4 Fly; Chromatic Ray, Mirror's Misfortune, Cloak of Light, Radiant Beam 5 Telekinetic Haul; Repelling Pulse, Synaptic Pulse, Moonlight Ray(+2), Spiritual Torrent 6 Poltergeist's Fury; Scintillating Safeguard, Collective Transposition, Field of Life, Spirit Blast 7 Telekinetic Bombardment; Prismatic Spray, Shadow Raid, Eclipse Burst 8 Falling Sky; Scintillating Pattern, Spirit Song, Moonburst(+1) 9 Foresight; Phantasmagoria, Prismatic Sphere 10 Freeze Time, Gate
SIGNATURE SPELLS 1 Force Barrage 2 Noise Blast 3 Percussive Impact 4 Chromatic Ray 5 Repelling Pulse 6 Poltergeist's Fury 7 Telekinetic Bombardment 8 Spirit Song 9 Phantasmagoria
FOCUS SPELLS
C Telekinetic Hand (Amped) C Telekinetic Projectile (Amped) C Telekinetic Rend C Vector Screen C Dancing Blade
10 Soothing Words (Family Domain) 10 Unity (Family Domain)
INNATE SPELLS
Detect Magic Mindlink (Elves only)
Conclusion
Ultimately, I come away satisfied with this build. It may not be able to do every single thing Gardevoir can do, but it feels appropriate to what Gardevoir is and the core of its design. It has a plethora of telekinetic abilities, it has options to include its Fairy typing, and it even works her protective nature into her abilities. This will be far from the last character I build in Pathfinder. So, who do you want to see next?
#pathfinder#pathfinder 2e#pf2e#pf2#gardevoir#ralts#kirlia#pokemon#pokémon#hoenn#hoenn region#pokemon ruby and sapphire#pokemon emerald#mega gardevoir
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I NEED TO DISSECT THAT SEQUENCE UNDER A MICROSCOPEOREN S NADJSDLKS:DS I love just. I already mentioned the voice acting and the model comparisons before but OH MY GOHOHOHOHOOD. The Atlas designs really do feel like matured versions of their Beacon counterparts I am SHOOKETH that was so fucking GOOD I VLOE UP Also I'm just now noticing the shot contrast between the Beacon girls posing the offers and the Atlas girls rejecting them. The focuses on their mouths and the deceptiveness of what they're offering at first contrasted with the eye closeups and the determination/soul that comes with them. It makes me so god-damned EMO
And also Can I just
BLAKE PULLING OUT GAMBOL SHROUD'S KATANA RIGHT AS SHE SAYS "MY LIFE." THIS WEAPON HAS BEEN WITH HER THROUGH EVERYTHING. THE WHITE FANG THROUGH ADAM THROUGH HER STRUGGLES WITH HER PARENTS THROUGH TO THE HEALING SHE GOT THROUGH MEETING RWY AND YANG. FRAMING THE GOLDEN MEND RIGHT IN THE CENTRE OF THE FRAME/LIGHT. AND BC EVERYTHING ELSE IS PURPLE LIKE THAT IT JUST STANDS OUT SO MUCH EVEN THOUGH IT'S SO TINY. THE SIGNIFICANCE OF THAT MEND ON THAT BLADE IS SO FUCKING KEY TO BLAKE AS A CHARACTER. OH MY FUCKING GOD. EXCUSE ME WHILE I GO BERSERK OVER THIS. FUCKING HELL THIS WAS GORGEOUSLY DONE.
The way Yang doesn't lash out or gets aggressive but just. She's being firm but also tries to be a guide to her younger self. She knows that the way she was normally taught would be either through rushing into it and finding out the hard way or from... Tai! And that method is not ideal to say the least. He tries but pushes her in the wrong way, with a lot of insults involved in some form (lost a brain cell along with that arm, your semblance is a temper tantrum, groaning at her hesitance at wearing her arm for the first time, I wanted a better goodbye than a letter etc.). I feel like she's using this opportunity to be the type of guide she's always wanted to be for others (namely Ruby) but also the kind she wishes she had for herself in life. Her life's always set her up to be a risk-taker and rush into things head on (all the way down to her semblance) and I'm realy happy that, in a way, she's finally taking the time to tell herself that what she really needed was to slow the fuck down. It's so fucking sad but also so good I'm OUGHHGHGH. The difference between Yang and Tai is empathy and it means the world.
Weiss' section oh god Weiss' section. Her speech has been sung about to death by now but it's just so iconic of her tbh. But can I just say I freaking LOVE the way she just has so much SASS. Honestly the best way to shut down pre-Beacon Weiss is with her own poison. But a detail I spotted that I really enjoy that's kinda hard to focus on at first cus big camera movement is her head movements when she say "I am" that was peak sass. I love that so fuckin much here it is timestamped: https://youtu.be/8eoazsK1n8k?t=103
But fr tho, I love the way she points her sword right at younger Weiss' nose like that.
Also the differences in the two's silhouettes and colours is some of my favourites, I love the contrast between the white laced with that tiny bit of red for rebellion and really faded Blue, only to over time gradually gain much bolder, more vibrant colours and a bigger form. Her v1 design is my favourite shape-wise still but if this isn't a massive parallel to how Blake's designs have evolved over the years idk what is.
Also I love the way she looks so confident when she plants Myrtenaster in the ground. Reminds me of Arma Gigas planting its sword to the ground in this context. She really reclaimed it so fucking hard in this scene I am going to blow up
Like look at them and tell me which one is the stronger individual here. Bro
Framing Ruby like this
FOUL. VILE. EVIL EVIL EVIL.
Single spotlight of silver light. With the Indomitable scene, the track Miracle, the talk with Maria, her mom... from her eyes, everything rests on her and it all starts with those fuckass iris pigments. Qrow told her she was destined for the life of a warrior but oh god why did it have to be like this. She's completely overtaken by her failure to her legacy as a continuation of a literal fucking myth in so many different ways I'm gonna snap
#riin rewatches v9#SORRY FOR THE LONG RAMBLE#I'm very passionate abt this scene#it's so fucking good#9x4
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One last thought.
This panel. This panel....bugs me?
Mainly, this panel made me realize...we've got three 'dead' people and at least two of them are dead from things that actually...should not have killed them, or at least if it had killed them it'd look different.
Now I'm NOT saying "oh they're definitely alive". I'm absolutely leaving myself open to the idea that what I see is what's actually there; I don't want to get caught up in "I really can't stand the idea of x happening therefore this is not x" kind of thinking. I'm just saying...this is kind of off? And I will be...not-surprised, if that turns out to be a Cue or Clue, and mildly-surprised if events stand as apparently presented.
Dazai:
Has been known to be 'killed' before. (Dead Apple's a big one - got stabbed with a poisoned knife, separated from his Ability, still managed to recover. 55 minutes was just as egregious.) He can slow his heartbeat way, way down, which reduces blood flow (and blood loss), and ...there's not a lot of blood on the ground for having been shot in both shoulders there. It is theoretically possible, based on stunts we have seen him pull/survive before, that he is (again) pretending to be killed so that Fyodor will look away.
This leaves open the question of "why did vamp!Chuuya not kill him", because Chuuya is still a vampire - we see that after the shooting. I don't have an answer, so I have to leave this question open.
Atsushi:
Has been shown to have an incredible healing factor. In fact one of the very first things he's shown doing with it is in fact restoring a severed limb. So why is this what kills him? Akutagawa knows full well that Atsushi has this healing factor, he's been the one to push those limits. So if this were meant to be "Atsushi's really dead" I'd expect a severed head, not a severed limb.
Again, this leaves open the question of "why did Akutagawa not kill him", but in Aku's case that's been a question for his entire little vamp-life and we haven't gotten an answer yet. I don't see any particular way for the ADA to have collaborated with vamp!Aku on a deception, so...again, I'm not really sure whether what I'm seeing is meant to hold up as 'the truth of the matter'.
Fukuzawa:
This is the only death for which I have very little to go on. We've rarely seen Fukuzawa in action, and never against an opponent like Fukuchi. Even in Dead Apple, he was fighting something other than human. I mean. It's totally possible that yeah. Fukuzawa may have decided that it was Necessary to let Fukuchi cut him down as part of some emotional arc between the two of them. Like maybe Fukuchi wouldn't...calm down/relax/move on until he'd Settled That Score, sort of thing, and Fukuzawa went in and got into that fight as a massive distraction. Whether it kills him or not, I truly couldn't say.
What I can say though, is that Fukuzawa went into that fight with Ranpo at his side. Ranpo, who's gone on record as saying if he's in the hands of the enemy it's because he chose to be there.
Is it possible that Ranpo foresaw that if Fukuzawa faced Fukuchi, he'd die, and therefore chose to go with Fukuzawa to die beside him? Yes, I suppose it is, since that's kind of what we're being asked to believe. But Ranpo is not Dazai. That kind of ending would be Dazai's thing.
Personally, I can't help but notice that those two in specific were the agency members most likely to be able to hold Fukuchi's attention for an extended period of time. Do I know why? No, of course not. But there's room in this for a Big Reveal if there's going to be one.
I will say that if this is a deception, it's a dangerous and risky one. "Down" is necessary, if this is a plan that relies on otherwise very intelligent people figuring they've Won. But the line between "Down" and "Dead" is pretty narrow. It's always possible that the save will come too late, if one's on the way.
And in the meantime, the "wait, that...shouldn't have gone that way" feeling gets to Bug me for a whole month.
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Bill Cipher as a Skylander!
Bill's element was surprisingly difficult to choose. Magic seems the most obvious, but Dark fits his moral compass (or lack of one), but one option stands above the rest: Kaos. The issue there is that Kaos element isn't available for any character other than Kaos himself. So, for the time being, I think i'll have Bill be Dark element.
Bill would be a Mage class Sensei, wielding his cane as a staff. He uses his godlike powers of reality warping and sadistic mind to reduce his foes into atoms with long lasting effects of rapid piercing damage for large amounts of crowd control.
Read below to find out more!
Stats:
Health: 400 (Level 1) 1200 (Level 20)
Power: 70
Speed: 55
Armor: 50
Critical Hit: 36
Elemental Power: 25
Core Abilities:
Primary - Magic Ray: Bill fires a low damage laser from his cane that pierces through enemies and bounces off of walls. The laser can pierce/bounce 3 times.
Secondary - Warp: Bill creates a bubble of chaos that can do one of three random effects to an enemy that passes through it. (1: rapid bursts of low damage that racks up quickly. 2: deals small damage while heavily slowing down what's caught within. 3: deals small damage while doubling all damage the enemy takes.)
Upgrades (ordered by cost to purchase):
500 - Tertiary: Cosmic Fold: Bill creates a distortion in reality around himself, forming a sphere that poisons every enemy within to make them take damage overtime that will ramp up overtime.
700 - Tele-Bomb: When using the Warp, you can hold the Tertiary button to have Bill perform a Tele-Bomb instead, teleporting backwards a good distance while leaving a bubble of chaos that will explode when an enemy steps inside of it.
900 - Super Laser: Bill's Magic Ray can pierce/bounce six times now.
1200 - Maniacal Maniac: Bill gains double the power boost from elemental zones that boost him.
Upgrade Paths:
Path 1 - King of Chaos: Bill Cipher rules over the Nightmare Realm for a reason. Select this path to unleash his cruelest powers upon the world!
1700 - Endless Beam: Hold the Primary button down to have Bill's Magic Ray become the Endless Beam. The Endless Beam can pierce infinitely, stopping after hitting a wall, and it will deal very rapid bursts of light damage to everything it touches.
2200 - Cosmic Toxins: The poison damage from the Cosmic Fold is increased by 50%, and Bill will now heal 10 HP for every enemy within the Fold when he uses it (Max: 100 HP).
3000 - Dark Bill: While inside of a zone that boosts Bill's power, he will turn into his Red Monster form from Wierdmaggedon (https://www.youtube.com/watch?v=P_eiCGIO_z4), though he'd only get slightly larger.
Path 2 - Manipulator: Bill is a silver tongued master of deception. Choose this path, and his trickery will be yours to use and abuse!
1700 - Possession: Hold the Primary button down to have Bill enter a possession state. The first enemy to attack him in this state will become Possessed, where Bill will take control of their body, becoming a statue and letting the player control the enemy, using the Primary button to use the enemy's attack. If Bill's statue takes damage, the possession ends immediately.
2200 - Soul Control: After possessing an enemy, for the next 10 seconds, Bill will take half damage from anything that hits him, and the enemy he had possessed will take the other half.
3000 - Statue of Broken Dreams: While in his statue form, Bill will produce small waves of magic that deal knockback, making it harder to hit him while possessing an enemy.
Soul Gem:
4000 - Eternal Chaos: Bill will now heal 10 HP every 10 seconds.
Sky-Chi Power:
Break in Reality: Charge the Cosmic Fold to have it become the Break in Reality. An 'X' shaped hole will split in the sky above, firing out a massive burst of high damage piercing energy that poisons anything hit by it. Afterwards, two Eyebats with 150 HP will float on either side of Bill, stunning enemies they catch in their sight for a short while. The eyebats leave after 30 seconds.
Other Stuff:
Upon being placed on the portal for the first time, Bill will give the player his 'Cipher Staff', being a Legendary Mage weapon that gives +50 Power and +10 Speed.
#skylanders#custom skylander#bill cipher#gravity falls#gravity falls bill#bill cipher gravity falls#skylanders imaginators
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Pokemon Typings of competitors of the tournament
Silly post I felt like doing this because yes I got inspired from analysing Boscha and Willow's battle so here you go:
Willow Park - Grass/Fighting - (obviously Willow is the most powerful plant witch in this tournament along with having gains and fighting using brute force and the strength of her heart)
Hunter Deamonne - Fighting/Psychic - (since Hunter is a trained fighter, the fighting type is a choice by default. I picked psychic type as a secondary so it could tie all of his more magical abilities together neatly as his power of levitation, telekinesis, and even teleportation and creation can be very much related to psychic types in my book)
Luz Noceda - Normal/Dragon - (Luz is a human so on her own she's normal but I give her dragon as a second typing due to her wielding String Bean which resembles Dratini, the first and original dragon-type Pokemon introduced a lot and Luz has connection to the titans' magic that can conquer elements and has overall a lot of raw power that Luz cultivated over time)
Amity Blight - Ground/Ghost - (the way Amity uses her magic suggests she uses mud most of the time rather than either using poison and while her technique is similar to waterbending, her goo does not act like water by itself so I delved more into ghost-typing to a) reference her palismen b) reference how original waterbenders drive their strength and learned how to bend from the moon spirit and c) to connect Amity's personality and aesthetic)
Gus Porter - Psychic/Ghost - (being an illusion master means he of course would be a psychic type, along with him lowkey having telepathy and memory projection abilities, but him also using nightmare fuel while wielding his magic and his illusions also more than often being intangible, I gave Gus ghost as a secondary type, which is especially true for Gus's clones)
Viney - Fairy - (her ability to heal and tame wild animals along with her desire to protect them screams fairy type to me. I was considering giving her secondary typing, but considering Granbull and Snubull are pure fairy types while looking fierce, I decided Viney would just be a singular fairy type)
Boscha - Fire/Poison - (Boscha overall has a lot of fire moves along with being in potion track and even as a person Boscha is both fierce and toxic, so this typing is perfect for her)
Bria - Rock/Fighting - (Rocks are Bria's primary weapon and she also wields a sword and priorities physical strength so I also gave her a fighting type for good measure)
Emira Blight - Psychic/Fairy - (psychic type for her illusion casting and her level-headedness, fairy type for both her healing, compassion, and mischievousness along with her charm)
Edric Blight - Psychic/Fire - (psychic type for his illusions and intelligence (even if he can be an airhead at times, the boy's still clever) and fire type for his chaotic nature while wielding a bunch of explosives)
Matt Tholomule - Rock/Dark - (rock type for construction type and dark type that stands for how shady Matt can be at times along with his illusions that are used for deception. I didn't give either Blight Twins or Gus dark-type for their illusions as they're hardly mean-spirited in general so an "Evil" type wouldn't fit them)
Skara - Normal/Electric ( her sound attacks are hardly anything extraordinary. Electric stands for her thunderstorm and whether or not some of her sound-based abilities have the power of electricity within them)
Gavin Deamonne - Ground (Gavin uses very straight-forward abomination magic and his abominations seem to act like they're made out of clay which is even closer to earth)
Barcus - Psychic/Ghost (I committed any poison-typing for Carcus as hardly he uses liquids in his spells and his powers are so mind and spirit-like focused, I might as well give Barcus the same typing Gus has)
Jerbo - Ground/Grass (Jerbo's animations are clearly made out of the soil and he still utilises plant magic)
Angmar - Grass/Bug (Anfmar's primary magic is the plant one, but he also affinity for befriending bugs, specifically butterflies)
If you want to add anything or discuss this let me know
#would it count as a shitpost?#it certainly is low-effort post on my part#it's just silly#the owl house#toh#character profiles#also not me giving my predicitions on who wins this tournament lol#it's not a spoiler if it's not decided yet
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I finally got some interest in my RMAU-Verse AU, so I'll tease it with my Potions headcanons that a friend and I came up with together. (That one person who reblogged the interest post, this is for you!)
This is kinda a long post, sooo....
Potions:
Healing: Tastes sickly sweet, like children's medicine - has an almost manufactured taste.
Feels uncomfortably tingly and prickly, but also soothingly cold (or warm if it's a cold type injury); like Icy-Hot or other muscle pain creams.
Regen: Tastes fizzy/bubbly, like soda or sparkling water. (I feel like it'd also be sickly sweet and almost artificial tasting?)
Feels uncomfortably tingly and prickly, but also soothingly cold; like Icy-Hot or other muscle pain creams.
Fire Res: Tastes like drinking ice water after chewing mint gum, or taking a breath of cold air after running - so cold it burns, all the way down your throat and lungs.
Feels sharp but cold, until you balance it out with the heat from the fire/lava; like standing in/in front of a freezer for too long.
Weakness: Deceptively sweet, with a bitter aftertaste - like pre-galloned sweet tea.
Feels like level one burning, accompanied by dizzy, can't breathe, and about to pass out feelings, as well as, well, weakness.
Slow Falling: Thick like hot chocolate, but tastes like orange créme. Not cold, kinda lukewarm. Doesn't taste bad, just extremely niche and settles in your stomach heavily.
Feels like being covered in a single sheet that's been fluffed - it slowly styles over you and then it's extremely light but it kinda tickles your skin.
Slowness: Bitter, uncomfortably thick, and numbing. A little on the warm side.
Feels like just waking up in the morning, and it's still too early and you don't wanna move - your limbs are too heavy, and even your brain feels slow.
Speed/Swiftness: Taste like an energy drink, complete with almost battery acid like aftertaste. Makes you feel jittery, shaky, and tingly/prickly.
Feels like a sugar high while a giant fan is blasting you with air. (it also gives you the urge to try to make funny fan sounds)
Invis: Like drinking the soda bubbles after pouring it - tingly, airy, and thin.
Feels heavy, like a weighted blanket, but cool too, like a late spring night.
Strength: Tastes like drinking a protein shake, complete with gritty feeling - tastes tan and sandy.
Feels like that adrenaline thing people talk about, where they can suddenly lift cars and things like that, or like strength enhancers in movies/videogames - or like Popeye chugging spinach.
Harming: Tastes hot, and burns like trying to breathe your drink - also tastes sour, kinda like bad grapes.
Feels like level three burning, but is just pain. Sharp, dull, aching, screaming pain. It feels like you're being stabbed and corroded from the inside out at the same time. While having a migraine. Not fun.
Water Breathing: Slimy, salty, and nasty. Like ocean or pool-left-to-sit water.
Feels strange, like the air feels too thin, and you're almost lightheaded, but at the same time, you feel heavy and slimy, like climbing out of a pool.
Jump Boost: Tangy, sweet but not too sweet, like a burst of natural energy - sorta like Sunny D, juice, or a sports drink.
Feels similar to that elastic-y feeling after a good run/workout, where you feel like you could almost fly/float off the ground.
Night Vision: Tastes like water at 3 am - tastes like clarity and minerals, with a slight hint of fruity aftertaste.
Feels like putting on glasses, then turning up the light on your phone, while also on the verge of oversensitivity, with a lingering tenseness behind your eyes.
Turtle Master: Thick like slowness, along with that bitterness and mild numbing. Also tastes slightly metallic, due to the Resistance effect.
Feels like slowness, but also with a level of imperviousness, like nothing can hurt you.
Poison: Tastes sour and bitter, with a horrible aftertaste like vinegar.
Feels like level two burning, but you also feel like you're about to throw up, can't breathe, you're dizzy, and about to pass out all at the same time.
Luck (unbrewable): Tastes like Lucky Charm cereal.
Feels like a bubble bath.
Potions intended for battle that aren't splash potions are carbonated for ease of opening during battle (as stated in this vid https://www.tiktok.com/t/ZTRu5aVEN/)
Other, Non-Potion Effects:
Wither: Feels like acid was poured on you and you instantly came down with the flu at the same time.
Blindness: Feels like a sudden chill going down your spine, accompanied by an abrupt lack of spatial awareness and a wave of minor dizziness. (And also, obviously, a lack of vision...)
#mine!#RMAU-Verse#worldbuilding#Potion and effects headcanons#minecraft#If I missed a potion or effect let me know!
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Another early Tome of Beasts appearance, this was requested by another of my Patreon backers. The 13th Age version is designed for the 2nd Edition playtest material, but at this level in particular the numbers are pretty close to similar, so it can be used with 1st edition 13th Age without problem. If you'd like to make your own monster requests, you can back my Patreon to add your voice!
Mylings are small undead, the souls of those who died of abandonment or exposure, most often children. Even the rare adult who becomes a myling shrinks, reduced in size until they appear child like. A myling is driven to try and seek burial, but their understanding of it is broken and twisted by undead, and instead they will climb onto creatures that they lure close enough and cling on desperately. While attached, they will demand the creature carry them to open ground of some kind, biting viciously if refused. Upon open ground they will suddenly become unbearably heavy, dragging the person carrying them down into the ground, burying them in the dirt where they will suffocate.
A lone myling will exhibit traces of their living personality; babbling about their favorite toys, festivals, or people, or singing songs and making small games. When a person approaches, the myling will hide its dead face and usually cry or call for help to try and lure a would-be rescuer closer.
Inspired by the Tome of Beasts 1. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!
Pathfinder 2e
Myling Creature 2 Uncommon Small Undead Perception +7; darkvision Languages Common Skills Acrobatics +9, Deception +6, Stealth +9 Str +0, Dex +3, Con +1, Int +0, Wis +1, Cha +0 AC 17; Fort +7, Ref +9, Will +9 HP 25 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses Silver 3 Speed 25 feet, burrow 10 feet Melee claw +9 (agile, finesse), Damage 1d6+2 slashing plus 1d6 negative plus Attach and Enfeebling Attacks Attach [1 action] Trigger The myling hits a target larger than itself with a claw attack; Effect The myling latches onto that creature. This is similar to grabbing the creature, but the myling moves with that creature rather than holding it in place. The myling is flat-footed while attached. Bury Alive [2 actions] Requirement The myling is attached to a creature that is standing on dirt or other loose ground; Effect The creature must attempt a DC 17 Fortitude saving throw. Critical Success The myling is no longer attached. Success The target is slowed 1 for 1 round. Failure The target is knocked prone and restrained (DC 17 Escape). Critical Failure The target is knocked prone and buried just below the surface of the ground (DC 19 Escape). While buried, the creature is restrained and can't breathe. The myling is no longer attached to the target. Constrict [1 action] 2d8 negative, DC 17. Enfeebling Attacks (necromancy) When the myling deals negative damage to a creature that is below half its maximum hit points, the target must attempt a DC 15 Fortitude saving throw, becoming drained 1 on a failure (or drained 2 on a critical failure).
13th Age
Myling 3rd level spoiler [undead] Initiative: +8 Vulnerability: Holy Little Claws and Teeth +8 vs. AC - 4 damage plus 4 negative energy damage. Natural Even Hit: The myling attaches to the target. This functions like a grab, except the target isn’t stuck and instead the myling travels with the target when it moves, unless it succeeds on a disengage check. The target takes 8 negative energy damage instead of the normal automatic damage at the start of the myling’s turn. Bury Alive +10 vs. PD (one enemy the myling is attached to; includes +4 grab bonus) - Ongoing 5 negative energy damage, and the target must start making last gasp saves as the myling buries it in the ground. On the fourth failed save, the target suffocates and dies. Enfeebling Strike: Whenever the myling deals negative energy damage to a staggered enemy, the enemy is also weakened (save ends). AC 18 PD 16 MD 15 HP 40
#pathfinder 2e#13th age#homebrew#my homebrew#monster#undead#tome of beasts#kobold press#pathfinder level 2#13th age level 3#long post
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Classes & Sub-Classes, part 2:
Cleric & Druid:
Masterlist
Note; this will not be built up like DND 5e but is heavily inspired by it
Cleric:
All Clerics start as level 3 devoted, and two Cleric spells. At level 5 you get three and at level 12 five. You get knowledge in the domain of the deity (Vala or Maia) you are devoted to, say you were a devoted to Este, or one of her Maia, you know 2 healing spells on top of your three spells, one of them being sleep, and you have advantage when rolling if someone needs healing or you need to know something about herbs. Your main quest in you life is spreading the word of your deity and sometimes your deity will speak through you to help you along, you trust your deity wholeheartedly and don´t believe they could ever do anything wrong. You inspire people around you with your faith and hope and can roll with an advantage to make your foe hesitate. When fighting it almost feels as if your deity is standing beside you, guiding you. Note that if you are devote to a Vala you have been given an object and two spells or some form of bonus as you are level 3 devote, you can also get gifts like these if you are devoted to a Maia but they might look different depending on the Maia.
Pros: You have advantage on wisdom, history, religion, medicine, arcane, and detect magic, and you have a bonus action for each turn.
Cons: Your morals are your deity´s morals, disadvantage with heavy weapons and heavy armor in one, but can have one of them.
Saving Throws: Advantage on proficiency, wisdom.
Equipment:
One melee weapon, of any kind - example; a mace or a warhammer, etc
One simple light weapon, of any kind, - example; short bow, dagger, etc
A shield and a blessed talisman (symbol)
Medium or light armor - example; scale mail, leather armor
A priest’s pack or an explorer’s pack
Standard Array:
Strength; 13
Dexterity; 12
Constitution; 15
Intelligence; 10
Wisdom; 16
Charisma; 10
Sub-Classes:
Chaos Path (trickery & darkness): This is the path of mostly Melkor but also Irmo, and their Maiar, and even rouge Maiar. Your alignments can´t be lawful as you enjoy tricking others, whether it be small harmless pranks or pulling them along and your game of manipulations is your own choice. You have advantage on deception, sleight of hand, charisma, and perception. You´re three start spells are; create illusion close, turn invincible and bestow curse.
Song Path (knowledge): You can take this path no matter what deity you choose to serve, the main purpose is to be the greatest loremaster of all there is. If you are a smith or a devoted to Aule this Sub-Class will make the most sense for you as it sparks creativity and knowledge. You can always learn more, both from a book and stories but also from your own making. You have advantage in intelligence and wisdom. You can choose two of your own three starters spells, the other is bless.
Life Path (& nature): This path is for the servants of Este, Yavanna, Vana, Orome, and Ulmo, or their Maia. Your enemies have disadvantage when attacking you. You can only wear medium armor and have medium weapons. Your three start spells are; aid, cure wound, and detect poison and disease.
Death Path: This path works if you want to be a Necromancer as a Sub-Class if you devote yourself to Melkor or Mairon, or anyone under Mairon´s service. You only take half damage from lethal blows. Namo, Nienna, and Vaire. Your three start spells are; blindness/deafness, bane, and calm emotions.
Light Path: The Valar for this path are Varda, Manwe, Irmo, Nessa, and Yavanna, and of course any Maia under them, although your deity can´t be a rouge Maia. You are an excellent healer and run straight into a fight against evil, your morals are strong and you are hard to convince. You have advantage on insight and can blind enemies one time per long rest up until level 5 where it will be three times. Your three start spells are; beacon of hope, cure wound, and detect Evil and Good.
Righteous Path (peace & order): There are two paths for this path, one where you always look for a peaceful solution and one where you head into battle at the smallest sign of unjust. You are stubborn and believe yourself always right, especially when it comes to morals. You have advantage on strength or insight depending on which deity you choose. The most suitable Valar are Tulkas, Ulmo, Manwe, Nienna, and Aule, and any form of Maiar, with similar domain. Your three start spells are; beacon of hope, bane, and aid.
Most suitable Race: All races are suitable for this class.
Druid:
Druids value nature and balance, they oppose cults and anything that might disturb Nature's balance. They accept that cruelty is a part of nature and don´t mind it unless they deem it unnatural, they sometimes lead small raids against what they deem evil and they think are destroying the balance of the world. They are often found guarding sacred places or watching over wild nature. They value bravery and the wish to protect. There are two forms of Druids, one who is worshipping nature and balance itself, and the other who worships nature through a chosen Vala, these usually resident close to temples or shrines.
Pros: Druids start out with two spells, heal wound, and earthshake ( this is a, half, weaker form of the spell with the same name in 5e, but when reaching level 8 it works the complete same way). They can use medium weapons. Most Druids have “Wild Shape”. They can speak to all animals. You can choose to start out as a level 3 devoted to either Ulmo, Orome, Irmo, Varda, Yavanna, and Vana.
Cons: Druids can´t wear metal, or heavy, armor or metal shields.
Wild Shape: To activate Wild Shape you have to be a devoted to either Ulmo, Orome, Irmo, Varda, Yavanna, and Vana. Wild Shape is where they can change form into a chosen animal, and when reaching level 3 they can choose another animal, two in all, and when reaching level 10 a third. Some of those Druids who have Wild Shape prefer the animal form more than the humanoid one and choose to spend most of their time in it, note that when reashing level 2 you can talk through your Wild Shape. - when in Wild Shape you are using the animal you take the form of strength.
Saving Throws: Against any kind of nature spell
Equipment:
A wooden shield or any simple weapon - example; dagger, spear, sling, etc
One simple melee weapon - example; scimitar, sickle, quarterstaff, etc
Leather armor
Explorer pack
Druidic Focus
Standard Array:
Strength; 10
Dexterity; 15
Constitution; 15
Intelligence; 12
Wisdom; 14
Charisma; 10
Sub-Classes:
Rott: There Druids find beauty in rott and know it is a necessary link in the circle of life. They are fascinated by mold and fungi. Instead of restoring life these Druids have the spell animate a corpse (at what compares to level 4 even at level 1), although they don´t have any healing spells. They can choose two other spells that aren´t associated with healing and their earthquake spell is a bit more powerful.
Dreams: Dream Druids are devoted to Irmo, they start out level 3 devoted, and have the spell sleep. They can create both good and bad dreams for anyone they wish, even powerful opponents, once per long rest. They have an extra bonus action when starting a battle and two times per short rest, they also have advantage on Charisma.
Dark: The Druids who take te path of the dark are either those who have lived before the sun and moon or bear a certain mistrust of them since Beleriand clearly had no problem surviving without them. They have advantage on Wisdom, and an extra bonus action.
Land: The Druids of land are mystics and sages who keep ancient knowledge and rituals safe through storytelling. They have advantage on Charisma and they get two bonus spells.
Stars: Star Druids need to be devoted to Varda like Dream Druids need to be devoted to Irmo, this also means that they start out level 3 devoted. This class, like the dark class, misses the days of Beleriand before the sun and moon where you could see the stars clearly no matter what. They can cast dancing light and light, and all creatures who prefer the darkness will have to roll for saving throws when they cast one of these spells to see if they get frightened. They have an extra bonus action when starting a battle two times per short rest, and advantage in Wisdom.
Shepherd: These Druids care for all living creatures, even those others might see as evil. Their main focus is caring for those animals and creatures who have difficulty defending themselves. They have bonus actions and can summon any kind of passive creature matching their own level within 50 feet to fight with them when in battle.
Most suitable Race: This race works best for Elvers, Humans, Peredhels, and Maiar, although all races can play it.
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KOGA. [ modern / fantasy ]
note: this muse is based on the Pokemon muse of the same name, with many other inspirations from the Pokemon world. while this post focuses on the details of the fantasy variant, most of this can be applied to the pokemon verse as well.
overview.
name. Koga [甲賀] or ∆V˄П age. 54 (main verse), 30 (younger verse) species. shinshoku [神職] | human that channels kami powers sex. male occupation. assassin
appearance.
Koga is a Japanese man standing at 5'5" with a slender build emphasizing dexterity and agility over strength. Trained from youth, he is fit and toned and stands with the general stance of a trained, alert fighter.
He has black hair (fading to grey in his older years) that has a slight blue hue in the right light and is always styled into spikes that stick out around his head. His eyes are dark brown.
His clothing style varies and he can be seen wearing almost anything, though a red scarf is a common part of his outfit, even in the middle of summer.
His hands are rough from years of weapon use, and a variety of scars minor and major litter his body. Despite being married, he does not wear any ring and tends to avoid anything irrevocably distinct. Even so, he has a variety of tattoos across his abdomen. Most notably, a field of pink flowers around his waist with a black squirrel sitting among them on his lower right back. The rest of the tattoos are actually a special method of storing techniques for later use, and can have a variety of effects if triggered.
family.
mother. Hayai [速い] | ∆VwʎⱿ father. Doksu [毒手] | W∆VɅ> sister. Aya [紋] | ∆V∆ wife. Hiroka Nakao [博華 中尾] daughter. Janine (younger verse) / Anzu [杏] | ∆VꞰⱿ (main verse) other. too many to list.
Koga was born to two practicing members of a clan called the Kikyodai [一族の桔梗毒 • ichizoku no kikyodai • Clan of the Toxic Bellflower]. The clan has been practicing for approximately 400 years, in service of a kami named Azaku [ϺꞰꞰ∆V].
The history of the clan is long and complex, but in short, it's tradition for members of the clan to bind their souls to Azaku, gaining access to a limited degree of his power, which they use mainly for the protection of their land and home, and by extension, Azaku's territory.
abilities.
Koga channels the powers of the kami Azaku, a kami with the domain of nightmares, trickery, and deception. The clan has spent hundreds of years training and honing the use of the kami's powers, developing a variety of useful techniques, focused around disorienting and overwhelming the enemy.
That being said, while they're capable of a great range of abilities, none of them are made for direct combat, and they can easily be overpowered by sheer brute force.
Examples of techniques include smokescreens, teleportation, illusions, putting someone to sleep, peering into their dreams, briefly clinging to walls, or sensing the surroundings.
skills.
Though some of Koga and the clan's success are owed to Azaku and the magic they borrow from him, the clan also puts a heavy emphasis on training the mind, body, and soul as well, and Koga has decades of diligent training supporting his skillset.
He is well versed in many forms of combat, particularly the use of a variety of weapons including katanas, knives, throwing darts / shuriken, staffs, kusarigama, and yes, guns if they exist within the universe.
He does have some knowledge of unarmed combat for emergency use, but frankly, if pressed that far he's more likely to flee than to continue fighting. He's not difficult to overpower and he's not interested in fighting fair.
He's highly knowledgeable about all sorts of poisons and drugs -- both healing and harming, and practical and recreational use.
He's trained in subterfuge, reconnaissance, and survival, along with reading people and manipulating them to act to his advantage.
He's also well read on a variety of tactical and philosophical material.
Perhaps most important of all, he's trained to keep himself healthy, to tend to all needs of the person, and keep the aspects of the self in balance.
personality.
More often than not, Koga tends to present himself as a cold, standoffish individual (though that tendency fades as he gets older), mainly because he and his clan both have a reputation and potential enemies may take advantage of any sign of weakness.
Beneath the facade, he tends to be a gentle and compassionate individual, caring a great deal about the world and the people around him, often offering his advice and support to others and holding himself as a role model to them.
Though his skillset often leads him to violent encounters, either as a hired hand, defending his home, or serving local leadership, he views the taking of life as a very solemn duty, something he does out of necessity.
He and his clan believe heavily in love and friendship, harmony, forgiveness, and second chances, and while Koga believes in the capacity of humanity to do great good, he holds no delusions of the great atrocities they are capable of.
While he does try to keep his targets to the worst of humanity, he doesn't view his actions as good or heroic, but rather an example of evil combating evil. Ultimately, he believes that there is no unified concept of good, and what may be his good or for the good of the clan is almost certainly another man's evil.
On the other side, he has a sadistic streak, particularly enjoying watching people suffer to a variety of poisons. He is aware that he enjoys killing far more than he should, a trait he struggles with and tries to reign in. By his older years, he has found peace within himself.
He can also be vindictive and cruel, sometimes without any real reason or even realizing he's being so.
He's also a liar, compulsively so, and may lie about things as simple as what flavor tea he's drinking or what path he took home. It's a problem he's aware of, and a consequence of his bond to Azaku, and he makes an effort to not lie about important things, but it's still fairly common for him to completely omit important details or obscure aspects of his life for no real reason.
He often acts without explanation, and sometimes in drastic ways, requiring that those around him trust that he ultimately has good intentions, even if it doesn't seem as so at first. He is aware that the demand is unfair, and does not expect people to do so, and as such, he keeps few companions outside of his family.
However, even though his loyalty is first and forever to his clan, those that manage to earn friendship are protected. Aggressively so.
history.
Some things might shift here and there depending on the verse, but these events are mostly consistent across all verses.
0. Koga is born on January 4th.
3. Aya is born.
6. Hayai is murdered.
10. Koga is guided by his father in a systemic torture and murder of another human being.
13. Koga binds his soul to Azaku.
20. Koga meets Hiroka.
21. Koga marries Hiroka.
25. Janine is born.
29. Doksu passes leadership of the clan to Aya.
50. Hiroka dies.
52. Koga finally starts coming out of the grief.
54. Present day. Koga's health is failing.
#|| koga | ninja master.#|| koga | headcanon | 400 years of toxicity.#|| shared | headcanon | modern.#|| shared | headcanon | kings and knights.
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there is no antidote for wolfsbane.
With inspiration from @twistedisciple‘s hc about Fell worship, some of Zelkov’s past.
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Herbalists had to know every plant and flower they could. To Zelkov, it seemed his mother Dahlia must’ve literally been a flower in another life for how well she knew everything. He was too little to see above the counter on his own when she’d uttered a certain sentence to him as she crafted antidotes. He was standing on a step stool, eyes wandering everywhere but her work, fidgeting with a spare mortar and pestle, only some of her words staying with him.
Inattentive, ungrateful boy, he’d scold himself in the future. What a wretch they were stuck with for a son.
“There is no antidote for wolfsbane,” she explained, a hand on his back, fondly rubbing his shoulders. Oh, how much he’d taken after her looks as he’d grown, like he was some weary imitation, sharpened with a whetstone rather than cared for by time. “We can’t make a cure for it. We don’t store any in the house, and you must be careful to leave it alone if you see it up in the mountains, alright?” He’d nodded, mind elsewhere on a rabbit he’d taken in and healed under her care. They’d kept the rabbit and named it Rosie, and all he wanted to do was go outside and play with it.
The world was simple, and what he shared with her pure.
-
Every time he replayed his betrayal to his mother’s legacy and teachings, Zelkov still could not see himself take any other path. When he recalled finding the only three people he could call a family lifeless in their home, it reignited his laser focused fury. Perhaps that was why it still haunted him. Raised by a healer, only to become this.
The first time he made poison was in their old kitchen, eyes bright with furious tears, deceptively beautiful purple flowers in abundance. His knives had taken the counter space meant for vials for vulneraries and he trembled as he crafted the flowers into usable, liquid death. When had he last slept? That mattered little. He had one purpose now, and they would help him.
The Fell Dragon would help him.
He’d been training for a couple of years, the daggers he threw and slashed with practically another limb. Eighteen was supposed to be when he came of age. It still was.
The ceremony had just changed.
Zelkov was so focused he was practically transfixed as he watched the violet poison cling to his daggers. He was careful to not touch the blade after it was treated. Well, at first anyway. He tossed the dagger in the air, catching it by the handle easily, the thrill of playing with death tipping his passion infused state over the edge. After a few more tosses, bloodshot eyes wide, he dropped the dagger next to him with a clatter on the floor and sobbed.
He should sleep before embarking, he knew. He hated sleep. Sleep brought nightmares of coming home too late. Sleep brought nightmares of some of the first days of training, of being a little clumsy and cutting himself, of not being afraid of pain but rather of failure.
This perversion of something as sacred as healing had to work. It couldn’t be for nothing. It was less that he’d poisoned daggers and more that he’d poisoned his entire self.
Zelkov saw no future after he accomplished his task. He figured it would come to him.
It didn’t.
In an act of vengeance and devotion in once, he would know purpose.
He wouldn’t.
It was even easier than the sorts of missions assassins usually took.
Zelkov made himself as difficult to hit as it was shooting an arrow at bare tree branches. He sought them out at dusk when his keen eyes could see them but they couldn’t catch a shadow. He had the element of surprise and he did not waste it with declarations or warnings. Though impassioned, he finished the bandits all off quickly, no mercy, but no toying with them either.
He waited, then alone in the snowfall, leaving a crimson trail behind. Zelkov couldn’t even feel the cold. He kept waiting for something, for satisfaction, for grief, for anger, for regret, for anything.
Nothing.
Nothing.
He considered giving himself a dose of the poison too, but he didn’t even feel motivated to do that. He only walked out of automation, feet leading him anywhere. He must’ve looked deranged as he made his way into a town, everyone giving him a wide berth. Most everyone.
“The Feast of the Anthuriums is a couple days from now,” someone informed him. Zelkov stared blankly. They continued. “I- I mean you look like you’re here for that, right? Um. Maybe got a head start? Please don’t hurt me.”
Maybe that was what he needed. Zelkov left silently, mind racing.
Perhaps the Fell Dragon had not blessed him with the sort of glory and peace his followers seemed to have because Zelkov had been an inattentive church member. Perhaps he needed to prove his faithfulness. Perhaps he’d been selfish in his pursuit. He’d understand divine approval soon.
Zelkov couldn’t even remember sleeping before the combat began. No, his memory was sharpest once his lips touched the drink they gave the participants, the concoction hot like blood itself as it went down.
He blinked.
It was meant to lessen the need for sleep and fan the flames of aggression and bloodlust, yet he felt mostly the same. He glanced around, wondering if it was actually affecting anyone. He felt a little buzzed, but not much else.
A swing at his head answered him. Zelkov ducked, lashing out with his own strike. He got into the flow of combat easily, too easily, too conscious. It was as if he was sober in a room of manic drunks, but he blended right in, mind already too flayed by his own personal tragedy, his aversion to sleep then so great he didn’t need a stimulant. This was the creature he’d become, such a zealot within that he needed no poison to be poisoned.
The nonlethal mania ended hours or days later, Zelkov only sporting a few scrapes compared to the others. They were not permitted to go home, led away to sit in isolation.
That was their mistake. He wasn’t even able to string together words to protest. They wouldn’t have listened anyway, even if he thought he might’ve won. Silence pressed down upon him.
He prayed.
Nothing.
He scratched the ground with his fingernails, breathing fast, eyes watering. Who was he?
He’d been the sort of boy who cared for wounded animals, who assisted his mother when they had new patients, who learned all he could about her expertise. He’d been a big brother who watched over his little brother and played whatever games he wanted. He’d been a son who rushed to hug his father when his father got home.
Nothing, nothing.
He understood despair.
His injuries were too easy to treat, not filling the void of time as he wished they would. Zelkov was not the type to meditate and he never had been, mind always sprinting around, thoughts and emotions bouncing off the inside of his skull nonstop.
There was no antidote for wolfsbane.
There was no antidote for this.
Sitting alone, he shook, feeling as though he might hyperventilate. No. No couldn’t think on it anymore. He’d received no blessing, not even a curse, nothing. The Fell Dragon imparted nothing for his troubles. This was the end of his path as he knew it. A shell of himself in the depths of a well without water.
He was leaving, guards be damned.
Zelkov picked the lock out of his room and forced his way out, all of it a sleep deprived blur, leaving his broken faith back in the cell, some secret he’d never tell anyone if he wished to stay alive in Elusia.
What happened next was almost laughable. He picked up any task he could between jobs, diving into sewing of all things as if his greatest wish was to be a tailor after all. He threw himself into everything, staving off the images he saw when he closed his eyes.
It was odd, now, how people were so kind to him. Zelkov was a healer, a caring sort of person, one with many skills and hobbies. Yet, he was twisted beyond recognition in his own eyes, and sometimes those who looked upon him recoiled, sensing it. His work as assassin and retainer had been far from pure as well.
No matter how many wounds he healed, he’d never forget those days when he learned how to expertly inflict them.
#//this got long WHOOPS i wrote it all in a long sitting if the read more breaks ill cry#brief suicide mention#um BIG ANGST sorry#violence but i didnt make it Graphic#drabble#ic#about the muse#//ty for the worms ree#//theres like v little dialogue bc i feel he was super stuck in his mind after losing his family and its like a big spiral
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The story of the chicken and the black snake
NOTES FOR LATER:
1. Fun substitution stories: It bears a lot of similarities to the story of Zeus and the stone substitution. Zeus was supposed to be killed soas not to challenge ranking deity, who kept eating and damning any and all rival gods to his cosmic belly. Cosmic kings eat their rivals and their children in order to grow in power. The goal is to damn them to food, to becoming sources OF power, not challenges TO power.
///
2. Ineffective usurper God narratives: Cas tried to muster up "godly/creative" power by following the footsteps of cosmic paidophagy. By swallowing the Purgatorial souls and Leviathans, he became the black snake, and like all aggressive gods that try to entomb power by consuming others' children, he would arouse the mother's anger and fail.
The devilishly clever mother, knowing the usurper God is not efficiently boundless as she is, and is not strong enough Void, plants and incites a battle from within. This deception is typically wrought by enticing the predator to swallow poison (or a stone or a hardboiled egg), or by imbuing the children with secret strength to allow them to violently burst forth and overpower their father. So it was with Primordial Eve, hiding her her "bomb" from within, that would tear the inefficient God asunder.
Ergo, the Leviathans are the egg, Eve/Tiamat is the chicken, and Cas was the black snake in whose corpse the hidden children would feast upon. God overcome.
It's a cheeky reference to what Yahweh/or other culture hero god did to them, exploding and feasting upon the bodies of Leviathan as world nourishment to "create the world." Castiel's sundering is symbolically "Zeus as ineffective container" (or "Kronos as ineffective container"), bursting forth in an extremely violent reversal of Yahweh's original Leviathan victory. Cas can rouse chaos. But as "Heaven/Sky only," he cannot contain it.
This is because Cas is not a creator god, so in order to Wield Power of God, he must be facilitated by joining forces with Earth or other allies (Sam, Dean, Meg; later, Kelly Kline) in order to Complete the Circle. (When Cas turns his back on allies of Hell and Crowley, he effectively dooms himself.)
Cas "Heaven" cannot complete the circle "crown" alone. It is the Love and Healing, not War-making, that allows a more complete joining with his allies. (Image by LLA).
Interestingly, SPN 12x19 The Future (above GIF) is full of circle motifs because Jack is emerging into the Universe.
Jack, on the other hand, is much, much fuzzier in terms of his abilities. He's so strong that he embodies Both Modes (Earth AND Heaven, Human AND Angel). Jack is vast and boundless; Cas is not and never has been. That's why Jack is able to become God, but Cas is one-half-of-God/needing-allies, or else an ineffective solitary "culture hero" locked in eternal narrative of warfare without any real gains.
Castiel is more effective when he shares power/burdens and joins forces with his human family. (This manifests as, "support me and stand behind me 100%" VS "fight alongside me and don't be afraid to air your disagreements." It also manifests in the hiding of key details of the fights in order to "spare" them the burden of war's ugliness.)
Unfortunately, he tends to reach to share power with fellow angels on high, like Lucifer and Chuck, and that just leads to more of the same, ineffective "bright" wars. Ironically, it is his failing to share burdens (with his own rebel angels, Crowley, sometimes even Sam and Dean) that cause his most extreme losses.
Hell, Heaven, and Earth are most powerful when linked together; and they are weakest when ripped apart. Still, that isn't enough on its own, because they need to be linked together in peace, not isolation and aggression. (This is why Heaven, Earth, and Hell do not overcome Amara. Only choosing peace and reconciliation does. And yet, even that reconciliation is incomplete, because the light and the dark become too isolated from Heaven and Earth, cascading down into Lucifer's heartbreak and Dean's loss of Heaven in season 13's speech, "You said the earth would be fine, but it's not.")
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3. Cas as culture hero: We see more power struggles at play in season 15 when Cas returns to Purgatory, where Leviathan corpses are again linked to blossoming of godly power, specifically the power to take down God (reference to the Classic Chaoskampf). Corpses of Leviathan are symbolic of Yawheh's (El's) original victory.
In Supernatural, the Leviathan were defeated/banished by the uniting of Cas and Dean against them. This is why their reconciliation is a key component of defeating God. United, perhaps they can take down God. It's why in 15x09 The Trap's deleted scene/alternate future/victory, they arrive marching in tandem, with the specter of the Double Diamond casino representing their combined pragmaticism. (However, as with all war, even when you WIN, you LOSE.)
Another interesting thing about Purgatory, though, is that Tiamat/Eve does not appear to be hunting down Dean. She's hunting down Cas, for "killing her Alphas and predatorially swallowing [her children]." Cas is characterized within the landscape as "Bright" and "Orderly," the eternal threat to her chaotic children.
Cas's characteristics of being Awake and bringing both Narrative and Meaning to The Empty also make him an eternal threat to the Cosmic Void, the Shadow. Cas imposes Limits/Order/Rebellion on the boundless forces, but he is independent enough to be flexible (unlike Death/Billie/Dean who swung too close to Order at the end of the series). These qualities liken Cas to Order and Disorder, "the spanner in the works," and he functions as The Great Escapist, which likens him more closely to the culture hero. (Which is why to so many astute viewers, Cas feels like not just A Main Character, but The Main Character.) In bringing Cas to such high highs (Superman, puppet God, angelic warrior) and such low lows (object of ridicule and scorn and emasculation), and such a wise middle of the road (renewed faith and values, finding strength IN weakness), they've accidentally transformed him to true protagonist.
Ergo with respect to Eve/Tiamat and The Empty/Void, Castiel IS the real cosmic culture hero. (Sam and Dean are culture heroes in their own right, but of Earth, so they can be heroes when aided by God/Heaven/"Equalizer" favors).
////
Jack is triparted God, the same as he represents Sam and Dean and Cas. He's also the egg and the chicken and the snake.
But when you try to be all things, as Dean tried to be all things (re: his conversation with Mary in season 12), you effectively became nothing. "It's not fair!"
#theme ideas#the story of the black snake#usurper gods + ineffective voids#cas + usurper#jack + usurper#culture hero#order vs chaos#cas vs eve#cas vs the empty#fic ideas#wish i could've woven sam in more
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"Do not worry. I'm not going to kill you. I have... Other uses for you." -Mara
General Info: Name; Mara Occupation: Nidhogg, Imugi, God-Devouring Serpent, Ahesvar Age; ███’███’███’███ Race; Abyssal Serpent Height; 195 cm Morality Alignment; True Evil Eye Color; Purple Hair color; Black with purple streaks Other Characteristics: Tail, Shedding Skin, Fangs Misc; Irredeemable
Personality; A trait rarely seen from other antagonists, Mara's demeanor is relaxed, talking eloquently, yet powerfully. Her speech patterns show that she need not to utter out swears or curses to instill an imposing impression towards those she talks to. Despite such charismatic eloquence, she doesn't hide the fact that she looks down on everyone else, be it those she had faced in the past, or those who are of equal in her weight class in terms of power. Additionally, she is unfazed when relaying out grim descriptions of things, especially talking down on her adversaries. She rarely ever goes for the kill not because she can't, but because she prefers prolonging their suffering until she gets bored of them, even going as far as to either coercing, manipulating or forcing them into do things they are morally against doing normally.
Her brutality in words and actions most often leave a lasting impression, as even the likes of Chione and Roone had learn to be quite wary of her.
She is also shown to be extremely intelligent, possessing genius level intellect far surpassing most individuals, and as such, makes sure that she exercises as much tact as possible, knowing all she could about individuals of interest, preparing contingencies against them, and even going as far as to prepare her physical condition against them should she end up facing them in combat. However, even if said preparations were to fail, she has displayed time and time again that she could improvise plans on the fly to the point of unpredictability.
She's extremely manipulative, either via careful, systematic manipulation, or bruteforcing it via various mind controlling abilities, though she favors the former than the latter, seeing the former as a more enjoyable way of dismantling someone apart. That being said, those who work under her are only there purely as a byproduct of the former.
Having no real affiliations with other factions as she originates from the bottommost recesses of the Abyss, she has no qualms betraying others, be it temporary ally, foe, hero, or fellow villain. To her, all are just the same: toys who will bend and break, some earlier or later than most.
At her core, Mara is absolute chaos personified, relishing on systematically picking things apart, simulating a domino effect of events she had envisioned, and watching as everything starts crumbling down. She is, metaphorically and literally, the slow poison that brings upon agonizing suffering and death to others.
Despite seeing herself in an overconfident light bordering onto hubris, Mara is one who is deceptively crazy prepared, her ego balanced out by her sence of self-competence, constantly reaching her limits again and again, and surpassing them all the same. Just like what she had said once, "Absolute chaos never settle with 'enough'."
As such, she would find genuine excitement against adversaries who can stand their ground against her, mainly due to the fact that she would have more time enjoying picking them apart, or try to. She takes even more exceptional fondness to those who just won't simply break from her machinations, as they would be a constant reminder for her to always raise the stakes.
Backstory; WIP
Powers & Abilities
Superhuman Physical Characteristics Master Martial Artist Ki Manipulation Enhanced Senses Accelerated Development Reactive Power Level Rage Power Energy/Ki Absorption Regeneration/Healing Factor High Pain Tolerance Non-Physical Interaction Mind Control Poison Manipulation Ultimate Poison Poison Immunity Chaos Manipulation Calamity Manipulation Talent Theft Power Absorption Void Manipulation & Existance Erasure Resistance to Space-Time & Time-Stop technques Genius Intellect Master Manipulator
Trivia:
-Due to her point of origin being the deepest parts of the Abyss, Mara is to be considered one of the most powerful individuals on any universe. Despite having the power to completely annihilate worlds or civilizations, she prefers rotting them out to the core slowly and painfully. One such example was the once bountiful Planet Klymeda, which has now regressed into the most unpleasant, anarchic, and self-destructive outback planets to ever exist across the multiverse, all due to Mara's doing.
-Due to her direct, intimate connection to the Abyss, Mara can appear on any given location, on any given time, even going as far as being able to naturally slip into even the Zeroth Universe without any outside help.
-Those who actively try seeking her would be faced with a chain of events that instills the worst possible calamities thrown at them. This has been the exact reason why Roone and Chione can't actively try seeking her out, despite how much they want to. In other words, one does not really seek Mara. Its Mara who seeks an individual out, and if she does, only they can start seeking her without already getting harmed from doing so, thus completely deconstructing the need for protagonists to eventually pursue the antagonists. Certain abilities and/or forms do counter such power of calamity, however.
-Being an Abyssal Serpent, and the only recorded being of her kind, Mara possesses every potent toxins ever known, used to be known, and yet to be known. Bodily fluids such as blood or saliva is enough totransmit them onto others. Though despite such, a good majority of her body is also envenomed, and not just her fluids. Furthermore, her blood is not only toxic, but is also extremely corrosive. Anything that isn't made of Solium would quickly dissolve with relative ease. Naturally, Mara has immunity to such, herself.
-Due to her Talent Theft and Power Absorption Abilities, she had acquired Vacosian Traits and abilities from Chione, as well as Dracontine Traits and abilities from Roone, allowing her to have a mixed conglomerate of Vacosian and Dracontine biology, as well as access to Zenkai and Dracontine Adaptation. That being said, she had acquired her own spin of powers from many others due to said abilities.
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I posted 4,395 times in 2022
That's 4,395 more posts than 2021!
197 posts created (4%)
4,198 posts reblogged (96%)
Blogs I reblogged the most:
@viciousmollymaukery
@widogastc
@wanderingbasilisk
@rainbowcaleb
@quinn-of-aebradore
I tagged 1,509 of my posts in 2022
#txt - 222 posts
#cr spoilers - 153 posts
#cr - 80 posts
#fav - 76 posts
#the last straw - 62 posts
#exu:c spoilers - 59 posts
#essek thelyss - 48 posts
#core.tags - 47 posts
#m9 - 41 posts
#essek brainworms - 38 posts
Longest Tag: 70 characters
#…ᘛ⁐̤ᕐᐷ( ͡°ᴥ ͡° ʋ)⁽⁽ଘ( ˊᵕˋ )ଓ⁾⁾(人*´∀`)。*゚+♡˖꒰ᵕ༚ᵕ⑅꒱(⊃ • ʖ̫ • )⊃୧(^ 〰 ^)୨
My Top Posts in 2022:
#5
i have decided that essek's sense of humor is just straight up lying like he just lies for fun and lets people run with it. its the most like senseless lies too no he has never had a cherry in his life and yes of course he has been to the moon but he is so quick and sure with it & its essek cmon he doesnt lie when it isnt about war crimes duh ! so ppl just buy it & he most of the time just lets ppl run with it forever (that is of course if you miss caleb's inconspicuous lil smile he gets when he does so but then again when is he not smiling when essek's around.)
457 notes - Posted April 30, 2022
#4
shadowgast fucks with me bc the thing is, caleb's sense of romance is skewed and shaped like everything else is, given, well, everything. kissing and flirty and sex are such a trivial thing, tools to be used, transactions, another step of deception and manipulation; this is a known fact. so like everything, romance looks and feels so differently for caleb, the steps, gestures, mannerisms, even words, they are all over the place in a very specific way. and then, on the flip side, you've got essek, whom, to me, would sense romance as alien; not something he's inexperienced with, but something that felt disconnected, a puzzle, a tool he never figured out how could be useful for him. i think he never got romance, never fully explored it in a way that was comfortable much less fulfilled him, because he never got the full scope of feelings, not until the nein. and thereafter, caleb.
the fact of the matter is that they were shaped in similar ways, and their view of romance aligns in the most baffling ways. it shouldn't work, they shouldn't work, but i could not think of anybody better for them to deconstruct romance and love as they know it because there's nobody better who could understand their thought process, how they got there, and all the venom they are working to throw back up. there is nobody better to not only sympathize but empathize and not shy away nor judge these twisted little residual shards of their upbringings because they each only want the other to be and do and feel better, feel loved. the bond that formed between them, the love that grew there too, against all odds, is so goddamn pure. not innocent, nor wholesome, but pure, raw, primal, selfish; i need you to do better, it makes me better, your smile is my joy, selfishly, i want you to be happy, i need you to. it means i can too. it all circles back to healing by loving, loving by healing and being loved being a sign of healing. they are.. a lot and i am enamoured by them.
633 notes - Posted June 21, 2022
#3
hmm... still thinking about the way caleb said astrid was very handsome.... and then jester asking if was she a boy and him going no she is a girl. just handsome. just thinking of astrid's specializing in illusionary magic and still showcasing her scars. thinking of astrid taking lead while dancing. thinking of astrid being cutting and smart and so deeply strong. thinking of astrid who used poison and had a 5 minute breakdown in an alley. thinking of astrid punching the ground in rage, grieving the catharsis she had been on stand by for, the promised relief that was her driving force. thinking of astrid, strong and smart and handsome, coming back to the temple. thinking of astrid always i think
684 notes - Posted May 21, 2022
#2
tapes this to my wall keeps it on my wallet etc etc
1,042 notes - Posted August 4, 2022
My #1 post of 2022
how fucking special it is the moment when fjord breaks his pact & the immediate response of the nein, offering up their tools without being asked, without second thought, one after the other. how special their little family is. my heart is twice its size
1,374 notes - Posted July 9, 2022
Get your Tumblr 2022 Year in Review →
#hello ppl @ed ily you <3333 !!!!!!#i love this blog so much it was the highlight of my year i will come back full force i swear to you#also oh wwoooow oh wwooow i forgo ppl actually rbed my stuff lmajdhdjdjksjsjd lmao#Also² oh wow my dislike for speaking even shows here thats funny to me personally lol#Anyway#tumblr in review#tumblr wrapped 22
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