all-things-skylanders
Skylanders!
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all-things-skylanders · 24 days ago
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Question for the community:
Who would you consider to be the strongest Skylander, LORE WISE?
Put your answers in reblogs or comments!
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all-things-skylanders · 27 days ago
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Crap, almost forgot to say this:
HAPPY 11TH ANNIVERSARY TO SKYLANDERS: SWAP FORCE, AND 8TH ANNIVERSARY TO SKYLANDERS: IMAGINATORS!!!!!!!!!!!!!!!!!!!
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all-things-skylanders · 28 days ago
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Custom Skylander: Prismystic!
(Art and Concept by: @duckduckhjonk)
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Prismystic: Water and Light Twin-Type Skylander
Catchphrase: “Over the Rainbow!”
Concept: A rainbow based eastern dragon. In Water form, it's hidden away in a fog of mist, but in Light form, they learned to accept themselves and become a sparkling spotlight
Origin:
Prismystic, in both timelines, was born a powerful rainbow dragon, able to control light and water. However, depending on the events within their lifespans, the two ended up very different.
The Prismystic who centered their magic on Water grew up shy and ignored, hiding away in a cloudy fog of mist, fighting evil with stealth, refusing to be seen.
But in the world where they focused on the Light, Prismystic had been given the love and acknowledgement that all children deserve, and grew happy and joyous, taking pride in their skills. While they can be a bit egotistical, they always still seek to protect above all else.
Now, combined as one, thanks to King Kaos' machinations, the two are a perfect balance of humble silence and self loving pride, able to keep their emotions in check and fight with both stealth and strength!
(As usual, if you would like to take part in the Twin Skies project, just DM me or join the discord through the link provided in my pinned post!)
Stats and Upgrades under the cut:
Stats:
In Water Form:
Health: 320 (Level 1) 960 (Level 20)
Power: 40
Speed: 38
Armor: 60
Critical Hit: 50
Elemental Power: 25
In Light form:
Health: 320 (Level 1) 960 (Level 20)
Power: 60
Speed: 50
Armor: 38
Critical Hit: 40
Elemental Power: 25
Water Form Upgrades:
Core Abilities:
Primary - Mist Claw: Prismystic makes a quick, medium range slash, extending their claws with mist.
Secondary - Mist Cloud: Prismystic summons a large cloud of mist that obscures everything inside of it. While inside of the cloud, Prismystic (and other Skylanders) will be invisible, but not invulnerable. If they attack while in the cloud, they will become visible for a few seconds. The cloud will last for around 10 seconds, before it shrinks into nothing. Only one cloud can exist at a time.
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
1200 - Tertiary: Echoed Ripples: Prismystic creates a ring of water that burst out from their current location, slowly expanding, while dealing more damage the bigger it gets.
1700 - Extended Echoes: The Echoed Ripples will now create three ripples, the first one being smaller and weaker, the second being the same as the original Echoed Ripple, and the third one being larger and stronger.
Upgrade Paths:
Path 1 - Smokey Wallflower: Prismystic shrinks in on themselves further, living within their fog cloud near constantly
2200 - Extended Fog: The Mist Cloud lasts for 50% longer
3000 - Misty Echoes: When Prismystic uses the Echoed Ripples, the rings will generate a small fog cloud that works identically to the Mist Cloud, but lasts for half the time.
Path 2 - Water-Cloaked Assassin: Prismystic is a master of stealth and espionage, putting their sneaking skills to use with powerful, sudden attacks
2200 - Steaming Claws: Hold down the primary button to turn the Misty Claw into the Steaming Claws. Release for a medium damage double claw swipe. The Steaming Claws does double damage when an Enemy hasn't seen/can't see Prismystic.
3000 - Silent Echoes: The Echoed Ripples no longer turn Prismystic visible when used while in the Mist Cloud.
Soul Gem:
4000 - Lingering Mist: Prismystic will remain invisible for a time after leaving the Mist Cloud, but will become visible after using an attack.
Light Form Upgrades:
Core Abilities:
Primary - Rainbow Tail: Prismystic spins in a circle to do a medium range tail slap all around themself.
Secondary - Bursting Rainbow: Prismystic fires a bright laser forwards that deals high damage and pierces through enemies. The laser will get the attention of nearby enemies, causing them to notice Prismystic faster (Risk reward dynamic of high damage VS. more enemies)
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
700 - Tertiary: Flashing Rainbow: Prismystic teleports a set distance in any direction in a burst of light, creating a bright explosion when reforming that deals low damage.
1200 - Rainbow Wraparound: The Rainbow Tail leaves lingering light around Prismystic that will deal minor damage to any foes close by.
Upgrade Paths:
Path 1 - Elongated Warrior: Prismystic is a bit of a show off, and they love to spin their whole body at top speed to show just how proficient they are!
2200 - Rapid Rotations: Hold the Primary button to have Prismystic begin to rapidly spin. Prismystic can still move while doing this, and leaves a trail of damaging sparkles in their wake. The spinning will deal rapid amounts of low damage as it repeatedly hits everything in range.
3000 - Rainbow Reversal: Hitting a projectile with the Rainbow Tail will bounce it back, causing it to be reflected. This only works on proper projectiles, so it can't reflect lasers and similar attacks.
Path 2 - Seven Colored Artillerist: Take any notion of secrecy and throw it out the window! This path is for Prismystic to go all out with brute force rainbow lasers!
2200 - Blazing Rainbow: The Secondary button can be held to have Prysmistic continue firing the Bursting Rainbow, with it glowing brighter and brighter as it deals more damage. Once the laser hits maximum charge, it'll remain in that state, with Prismystic taking 10 damage every two seconds it's held.
3000 - Rainbow Explosion: When the Bursting Rainbow attack is concluded, it will explode, with the explosion being more powerful the larger the charge was. This will attract enemies in an even wider range than the laser does.
Soul Gem:
4000 - Rapid Flash: The Flashing Rainbow travels twice as far, now making two explosions. One at the halfway mark, and a second one at the destination.
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all-things-skylanders · 1 month ago
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Custom Skylander: Hat Trick
(Art and Origin made by @soda-tab-society)
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Hat Trick: Magic and Undead Twin-Type Skylander
Catchphrase: “Hats off to me!”
Concept: A magician and necromancer, Hat Trick is capable of fooling his foes before raising the dead to unleash swarming damage threats.
Origin: Gather round, gather round, the “Circus Circus!” is in town! Housing clowns, fortune tellers and a group of Mabu, and of course the main event- Hat Trick!
Hat Trick used to be the ringmaster of Circus Circus! , until one faithful night when a rival troupe of Spell Punks attacked from above with a magical net to kidnap Sheep-That-Talks, a sheep clown. Hat Trick attempted to follow the criminals, trying to rescue Sheep, but his tiny legs just couldn’t get him up there to the airship.
He followed their ship day and night, until he had the brilliant idea to use his signature hat as a stepping stool. Lo and behold, it was indeed enough! Or so it seemed from his point of view. What he didn’t realize was that he placed the hat onto a gravesite, and the skeletons laying peacefully in the ground came up to look what is disturbing their peaceful death. And as they poked their heads above the ground, they saw nothing, as they were inside of Hat Tricks hat, poking it ever so slightly more up to give Hat Trick the height he needed to reach the airship and rescue Sheep That Talks.
Who would have thought the skeletons liked the inside of the hat so much that they decided to stay and allow Hat Trick to call upon their powers whenever needed, granting him the opportunity to change up from his normally Magical form to an Undead one.
With Kaos’s army on the rise, Hat Trick left Circus Circus! and ventured to be a Skylander. One day he hopes to return to his troupe and bring joy to everyone around Skylands.
(As usual, if you would like to take part in the Twin Skies project, just DM me or join the discord through the link provided in my pinned post!)
Stats and Upgrades under the cut:
Stats:
In Undead Form:
Health: 290 (Level 1) 870 (Level 20)
Power: 55
Speed: 45
Armor: 34
Critical Hit: 60
Elemental Power: 25
In Magic form:
Health: 290 (Level 1) 870 (Level 20)
Power: 60
Speed: 75
Armor: 34
Critical Hit: 30
Elemental Power: 25
Undead Form Upgrades:
Core Abilities:
Primary - Cane Fencing: Hat Trick wields his cane like a rapier, stabbing forwards for quick, low damage. Press the Primary button three times to perform a Combo attack, Stunning whatever it hits.
Secondary - Bone Barrage: Hat Trick's hat floats into the air and releases severel bones in a star pattern. The bones can be various sizes, which will do more or less damage.
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
1200 - Bone Spike: Hat Trick's can becomes sharper, dealing more damage.
1700 - Tertiary: Raise the Dead: Hat Trick pops a Skeleton out of his hat. The Skeleton has medium health and does low damage, but will move quickly, trying to block attacks coming towards Hat Trick.
Upgrade Paths:
Path 1 - Wielder of Bones: Hat Trick has decided that he knows bones better than a Skeleton does, and has chosen to imbue himself with undead energy, fighting with his collection of cadavres all by himself!
2200 - Bone Helix: When using the Bone Barrage, it will fire a second star of bones after the first, offset to fire in the directions that the first one didn't.
3000 - Staff Master: Hat Trick unlocks two more combo moves. By pressing 'Primary, Primary, Secondary', Hat Trick will end the combo by swinging his hat to deal damage and knockback in an arc. By pressing 'Primary, Primary, Tertiary', Hat Trick will spin around as a pair of skeletal arms pop out of his hat to damage enemies around him.
Path 2 - Undead Puppeteer: Preferring to hang back and let his minions do the work, Hat Trick is looking out for himself, and his horde of skeletons don't mind a bit!
2200 - Splitting Skeleton: When the summoned Skeleton is defeated, it will split into two smaller skeletons that have less health and do less damage, but are even faster.
3000 - Armored Skellies: The summoned Skeleton wields a rusted sword and wears an old chestplate. This gives it more health and damage. The split Skeletons hold daggers and wear helmets, doing the same thing to lesser extent.
Soul Gem:
4000 - Warping Bones: Hitting the summoned Skeleton with a bone from the Bone Barrage will mutate the Skeleton, causing it to grow much larger and become frenzied. The Mutated Skeleton will no longer try to block attacks, instead scratching (or slashing) at any enemy that gets close to it. The Mutated Skeleton can't split.
Magic Form Upgrades:
Core Abilities:
Primary - Saw Hat: Hat Trick throws his hat forwards as sawblades pop out of its brim, before returning. The saw does lots of damage, but moves somewhat slowly. It will bounce back to Saw Hat after hitting an object or enemy.
Secondary - Hat Hide: Hat Trick pops into his hat, slowing him down heavily and halving all damage he takes. While hiding in the hat, press the Primary button to have the brim sprout sawblades, dealing close range damage. Press the secondary button again to leave the hat.
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
700 - Magic Spinner: The Saw Hat and spinning while in the Hat Hide can both reflect projectiles.
1200 - Tertiary: Copycat: Hat Trick creates a copy of himself that mirrors everything he does. Enemies can't tell the difference between the copy, and if the copy takes damage, it will explode!
Upgrade Paths:
Path 1 - Sawblade Magician: Hat Trick loves a good trick, and what's tricksier than an unexpected sawblade to the face?
2200 - Piercing Hat: Hat Trick's Saw Hat can pierce through enemies, always reaching its full throw before returning.
3000 - Hat Shocker: Press the Tertiary button while hiding inside the hat, and the top will pop open, Hat Trick popping out to scare nearby enemies, surprising the enemies so much that they take damage and become unable to move for a moment.
Path 2 - Master of Trickery: Hat Trick is an elite mage, able to warp the perceptions of his foes with minimal effort. Put his true skills of manipulation to the test!
2200 - Illusion Switch: Press the Tertiary button while a Copycat is out in order to switch places! Hold the button down and all Copycats will detonate instantly.
3000 - Quad-Illusion: When Hat Trick uses his Copycat, he'll make three copies, that will stand around him so that the four Hat Tricks all stand in a square shape. The Illusion Switch will always cause the Hat Tricks to move one spot to the left in the square.
Soul Gem:
4000 - What's Better Than One Hat?...: Two hats! Hat Trick wears a second hat on top of his hat! This allows him to throw two hats, and while hidden inside the hat, he will throw the second one if you do a spin!
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all-things-skylanders · 1 month ago
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Custom Skylander: Pumpkin Spice
The first of the custom Skylanders in the Twin Skies project, this is Pumpkin Spice! (Art by @soda-tab-society)
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Pumpkin Spice: Life and Fire Twin-Type skylander
Catchphrase: "Spice it up!"
Concept: A Twin-Type Skylander, the form's of Pumpkin spice are both a sentient pumpkin creature, and the living flames of a Jack-O-Lantern.
Origin: Pumpkin Spice was a recruit to fight against the forces of evil, but when caught by the forces of King Kaos, he was scattered across the multiverse, reforming as a two in one spirit, able to hide within his armored pumpkins or burst forth as a flaming nightmare. He has a fun loving personality, a prankster who loves to startle and mess with people. He takes great delight in battle, using his lack of self preservation in order to use his flower bazooka to its ultimate capabilities.
(As usual, if you would like to take part in the Twin Skies project, just DM me or join the discord through the link provided in my pinned post!)
Stats and Upgrades under the cut:
Stats:
In Life Form:
Health: 320 (Level 1) 960 (Level 20)
Power: 40
Speed: 50
Armor: 68
Critical Hit: 40
Elemental Power: 25
In Fire form:
Health: 320 (Level 1) 960 (Level 20)
Power: 70
Speed: 65
Armor: 35
Critical Hit: 50
Elemental Power: 25
Life Form Upgrades:
Core Abilities:
Primary - Pumpkin Bomb: Pumpkin Spice shoots a slow moving pumpkin from his Bazooka that will explode if it doesn't hit anything after a few seconds.
Secondary - Vine Snare: Pumpkin Spice summons a pumpkin patch on the ground in front of himself. Any enemy that steps on the patch will be stunned for a short amount of time, taking minor damage. If the enemy would be defeated by taking the damage, then they will not spring the trap. Only one trap can exist at a time.
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
700 - Tertirary - Pumpkin Meteor: Pumpkin Spice causes a massive pumpkin to fall from the sky and land in front of him after a short delay.
1200 - Ripe Pumpkins: Pumpkins fired by the Pumpkin Bomb are larger and deal more damage.
Upgrade Paths:
Path 1 - Snare Master: A mastery of Snares and Patches allows this version of Pumpkin Spice to ensare many more foes!
2200 - Tri-Trap: Pumpkin Spice can have up to three Snare Traps on the ground at a time.
3000 - Infested Traps: The traps are infested with dangerous bugs! The traps deal twice as much damage and stun for longer.
Path 2 - Pump-Pain!: The Pumpkin Meteor isn't big enough for you? Then let's get crazy!
2200 - Watch Out, Dinosaurs!: The Pumpkin Meteor is larger, hitting a much wider area, and dealing slightly more damage.
3000 - Seed Poppers: When the Pumpkin Meteor hits the ground, it leaves behind three Pumpkin Seeds. When a Pumpkin Seed takes damage, it will explode, damaging all enemies around it.
Soul Gem:
4000 - Enhanced Orange Armor: Pumpkin Spice's Armor increases by twenty while in Life Form, and he heals a small bit of HP every few seconds while in Zones that boost the Life element.
Fire Form Upgrades:
Core Abilities:
Primary - Flamethrower: Pumpkin Spice fires a continuous stream of orange flames that deals rapid close range damage.
Secondary - Flame Jump: Pumpkin Spice leaps forward into the air and crashes down in an explosion of flames. This deals high damage, and Pumpkin Spice takes 10 damage doing this.
Upgrades (ordered by cost to purchase, Twin-Types get less upgrades per path):
700 - Tertiary: Blazing Ring - A circle of fire pops up around Pumpkin Spice. Enemies that touch it will take damage and be knocked back, and it will block projectiles. The ring shares one healthbar, and if any part of it breaks, the entire ring will be destroyed.
1200 - Spark Path - The Flame Jump leaves behind a trail of sparks and flames that deal lingering damage behind Pumpkin Spice.
Upgrade Paths:
Path 1 - Spicy Jumper: Pumpkin Spice never skipped leg day! Watch him bound to and fro, dealing massive damage in his wake.
2200 - Blue Jump: Hold the Secondary button to charge blue fire around Pumpkin Spice. Release the button to perform the Blue Jump. The Blue Jump deals massive damage and knockback, and Pumpkin Spice takes twenty damage.
3000 - Fireproofed Feet: Pumpkin Spice no longer takes damage when using the Flame Jump, and takes half damage from the Blue Jump. Bounce to your heart's content!
Path 2 - Gasoline Pumpkin: Boost the power of the Flamethrower and Blazing Ring even further, using powerful fire that can melt through anything!
2200 - Charged Flamethrower: As Pumpkin Spice uses the flamethrower, his bazooka will start to glow the longer its held. If the bazooka reaches maximum brightness, when you stop using the Flamethrower, the bazooa will fire a giant flaming Jack-O-Lantern that deals massive damage and explodes on contact with something.
3000 - Blazing Wave: After summoning a Blazing Wall, press the Tertiary button again to have the wall burst outwards, dealing medium damage and heavy knockback.
Soul Gem:
4000 - Halloween Flame: Pumpkin Spice's Power increases by twenty while in Fire Form, and he heals a small bit of HP every few seconds while in Zones that boost the Fire element.
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all-things-skylanders · 1 month ago
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With the Poll officially over, it is time to announce the title of the Custom 7th Skylanders game, and all that will come with it!
Skylanders: Twin Skies
The 7th game in the Skylanders franchise, and the 1st (currently only) game in the Custom Skylanders series, Skylanders: Twin Skies is a game based on duality and the Skylanders Multiverse.
Info on how to join and interact with the project at the bottom.
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Story:
Kaos never escaped from the prison that he was put into by the Skylanders at the end of Imaginators, and remains trapped in there to this very day. Recruits are trained, same as always, and the villains turned Sensei's do what they can to help, even if they still have less than moral opinions on some things.
However, what no one ever expected to happen was for there to be a new Kaos in town... Well, other than Sensei Kaos, but he's chill!
When a rip in the very sky itself opened up, and a battleship larger than some entire kingdoms flew through, no one knew what to expect, and were shocked to find a new Kaos at its helm. Going by the name of King Kaos, and wielding his ultimate weapon, "The Infinite Cosmic Destroyer of DOOM!". he has defeated the Skylanders of his own world, and begun traveling the multiverse, destroying Cores of Light in order to feul his ICDoD to conquer more worlds.
The newest team of Skylander recruits had infiltrated the Doom Ship to try and stop King Kaos, but were caught by him, and blasted out of Skylands by the ICDoD. This caused them to split apart and reform throughout the multiverse anew, taking on traits of their multiversal variants. Now, the Twin-Types, as they call themselves, can switch between their variants, being able to have two bodies in the same mind. The Skylanders and their allies must now work together to defeat their biggest and baddest foe ever before. And King Kaos? Well, he has some tricks of his own up his sleeve...
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Gimmick Type:
Physical Appearance: Twin-Type Skylanders are a team of Skylanders possessing two elements. They can switch between their elements in the same way that the Nintendo exclusive Bowser and Donkey Kong figures switched between Skylanders and Amiibo: By twisting the underside of their base in opposite directions.
The actual base itself is split in two by the elements, one half being the first element, and the second half being the other element. The figure on the base will be shown in an action pose of their transformation between their different forms.
Game Mechanics: The Skylander's transformations have similar designs, but will play differently. Their forms have different stats, movesets, and upgrade paths. Each form's upgrade path has less upgrades individually, but combined they get more than normal.
They can use these form changes to open elemental gates they normally couldn't, get boosted by elemental zone buffs, and overall change their playstyles to match the needed course of action.
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Example Figure:
One of the two Skylanders already fully designed for the project, this is Pumpkin Spice!
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Pumpkin Spice: Life and Fire Twin-Type skylander
Catchphrase: "Spice it up!"
Powers: In life form, he uses pumpkins, primarily. Shooting pumpkins from his flower bazooka, creating extra massive pumpkins that crash from the sky, and snaring his enemies in vines.
In Fire form, he bursts free from his plant shell, becoming frailer but more dangerous. His bazooka now acts like a flamethrower, blasting out continuous bursts of flames. He can also create a wall of flames around himself, and perform a massive jumping flame stomp.
(Art by @soda-tab-society)
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Meta Info:
So, you want to join in on the project? There are a few ways to get involved!
Firstly, I and @soda-tab-society are hosting a Discord Server where the community will be able to interact and concept directly, as well as talk about other Skylanders related things! Even if you aren't planning on contributing, if you want to be around to watch the project unfold, or just want to talk about Skylanders stuff, join the Discord!
Now, if you don't have Discord, or don't want to join, people can message me directly, or send in Asks related to the project at any point! I won't really be taking many contributions through Asks, but Messages and Discord are fair game to offer things to the project!
For people just looking to watch from a distance, there will be several Tags that'll be listed in my pinned post that lets you search around for specific things as they appear!
A few things to note about that, though.
This will still be family friendly. No gore, maiming or murder would be involved in the game.
This is all volunteer work. No one is being paid for this, it's just for fun.
This won't be becoming a proper fangame, trying to make that work would be totally impossible. Unless some supergenius coder shows up and offers to make this thing, we're sticking to just making a fun community project.
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all-things-skylanders · 1 month ago
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One day remains on the poll!
Hello everybody!
I am a Skylanders expert. I've played every game several times (With the only exception of Superchargers for reasons I'll likely explained in a different post at somepoint) and I own more of the Skylanders than I don't at this point.
I've been thinking about some stuff, and it's gotten me curious: Would you be interested in seeing me design my own Skylanders game?
No, I don't mean a fangame. I don't know how to code, and my skills as an artist are severely lacking. What I mean is, I would make a special tag for this supposed Skylanders game so that people can find it among the other posts, and I would occasionally explain levels, game mechanics, custom skylanders, and parts of the story.
I would also be interested in collaborating with other artists in the Skylanders fandom in order to add some of their own ideas and custom characters to the roster. The overall intention being to make the perfect community Skylanders game!
Some other info:
No, this won't be a 'mature' Skylanders game. While the story will likely be a bit more dramatic than the likes of Imaginator's story, it will not involve killing Kaos, or having on screen death at all. I want to emulate the drama of the game with (in my opinion) the best story, Trap Team
I have not decided on the gimmick team of the game, or really anything except that I want to make something!
While I'd love to collaborate, I don't promise constantly agreeing to every addition someone wants to make. This will be my project, first and foremost.
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all-things-skylanders · 1 month ago
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Gorgeous lesbian elf 💚
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Skytober day 2 : Core Skylander
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all-things-skylanders · 1 month ago
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HAPPY 10TH ANNIVERSARY TO SKYLANDERS TRAP TEAM! THE BEST GAME IN THE BEST VIDEO GAME FRANCHISE OF ALL TIME! RAAAAAAAAAAAAAAHHHHHHHHHH!!!!!!!
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all-things-skylanders · 1 month ago
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Not enough of an artist to do this myself, but reblogging so that the followers who see and wanna do it can!
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hey fellow skylanders fans! here's a prompt list for skytober 2024, inspired by @/hungry-skeleton's list from last year. i would've liked to get this out a bit earlier but hopefully some of y'all will still be down to give it a shot.
if you're curious, the days for the game prompts are meant to line up with their north american release dates (except for superchargers, which came out in september, and imaginators, which shares its american release date with spyro's adventure).
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all-things-skylanders · 1 month ago
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Can I request Tri tip
Yes you can! I have little experience with the character myself, but he's got a cool design, and Smasher is my favorite class of Imaginator, even if I sadly haven't obtained any of the Sensei Smashers.
After looking at his moveset, I can confirm, Tri Tip looks like an absolute delight to play!
Updated Origin Story:
Tri-Tip was the chief of a faraway band of Dinosaur Hunters, renowned for their skill and strength. Among his tribe were many elites, but his closest friend and second in command was a stout, boomerang wielding beast by the name of Dino-Rang. The two of them traveled across continents beyond the world of Skylands together with their band of warriors, taking down prey that could dwarf even Arkeyans with their teamwork and gargantuan strength.
However, one thing that the band of dinosaurs had never faced in their homelands was magic. When a group of Spell Punks made their way to the home of Tri-Tip, he and his group fought them off, the same way that they would to any other invader, but they were caught in a ritual of teleportation magic, sending the group scattered across the universe.
Tri-Tip landed in Skylands, where he was nursed back to health by a village of Mabu. He learned from the Mabu that there was a legendary plant known as the Warping Walnut Tree that teleported across all of Skylands, never appearing in the same place twice. Anyone who could open one of its golden walnuts would supposedly be granted the knowledge to fix their greatest problems.
It took years, but Tri-Tip eventually made it to the tree, collecting a single walnut before it teleported away once again. When he tried to open it with his powerful horns, he had no success.
Tri-Tip was told by the Mabus that he should seek out the Skylanders, since they're the strongest warriors in all the lands, and Tri-Tip did just that, meeting with each group consecutively to try and find someone to crack the walnut. The legendary King Pen of the Senseis had no luck, nor did running the nut over with Superchargers. Wallop's hammers were to no avail, and neither was the bombs of Blast Zone. When even the mighty Tree Rex couldn't even crack the nut, Tri-Tip was about ready to give up.
Tri-Tip forged a powerful mace using a piece of each and every skylander team. Its handle was made of Imaginite, to fuel his will. Its head was an alloy of Traptanium and Supercharger steel, for maximum power, and it was forged in the Cloudbreak Volcano with the help of the Giants' strength.
Tri-Tip had spent years now, searching for the nut, trying to break it, and forging the mace, and when not even the power of one of the strongest weapons in all of Skylands, he still could not break the walnut!
With all of his options rendered null, Tri-Tip had one last lead to follow: the Eon's Elite. The longest fighting, most powerful and trained Skylanders to ever live. Tri-Tip went before them and begged for their help breaking the nut, only to come face to face with the person he had spent all this time searching for: Dino-Rang.
After over a decade apart, Tri-Tip had long come to terms with his thoughts, and upon first sight, confessed his true feelings...
Now, Tri-Tip serves as a Sensei at Skylanders Academy, since he has so much experience with each different group after working with them all for so long. He never managed to break the golden walnut, but he doesn't mind. He and his husband are plenty fine where they are now.
Other Stuff:
Tri-Tip is gay, and married to Din-Rang
Tri-Tip may be one of the least experienced Skylanders, but all the time he spent with each individual group and traveling on his own made him an easy candidate for a position as a sensei
Tri-Tip has an irrational hatred for all kinds of nuts now, an does not get along well with many life Skylanders because of it.
That's what I could come up with for Tri-Tip. Do you like it? I'm always down for feedback, as long as it's polite ^^
One of my longest origin stories yet, but he just had a lot of potential in my opinion. So much more could be done with him!
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all-things-skylanders · 1 month ago
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Hello everybody!
I am a Skylanders expert. I've played every game several times (With the only exception of Superchargers for reasons I'll likely explained in a different post at somepoint) and I own more of the Skylanders than I don't at this point.
I've been thinking about some stuff, and it's gotten me curious: Would you be interested in seeing me design my own Skylanders game?
No, I don't mean a fangame. I don't know how to code, and my skills as an artist are severely lacking. What I mean is, I would make a special tag for this supposed Skylanders game so that people can find it among the other posts, and I would occasionally explain levels, game mechanics, custom skylanders, and parts of the story.
I would also be interested in collaborating with other artists in the Skylanders fandom in order to add some of their own ideas and custom characters to the roster. The overall intention being to make the perfect community Skylanders game!
Some other info:
No, this won't be a 'mature' Skylanders game. While the story will likely be a bit more dramatic than the likes of Imaginator's story, it will not involve killing Kaos, or having on screen death at all. I want to emulate the drama of the game with (in my opinion) the best story, Trap Team
I have not decided on the gimmick team of the game, or really anything except that I want to make something!
While I'd love to collaborate, I don't promise constantly agreeing to every addition someone wants to make. This will be my project, first and foremost.
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all-things-skylanders · 1 month ago
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HERE IT COMES! MY FAVORITE GAME IN THE FRANCHISE IS NEARING A DECADE OF AGE!
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...oh my god
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all-things-skylanders · 1 month ago
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Tuff Luck
Y'all remember Skylanders? I do...
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Been getting Skylanders dripping back into my brain. Discovered a girly named Tuff Luck from after I stopped playing and decided I needed to draw her. Also one big excuse to try to practice things I'm inexperienced in like backgrounds, metal, and crystals. Learned I loved doing crystal, hate the other 2. Either way, enjoy the cat girl and Good Luck upon Y'all.
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all-things-skylanders · 2 months ago
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So real for this one. I should have all the skylanders in the world.
Fucked up that there's people out there who have skylanders that I don't have and they're just leaving them sit around when they could just give them to me so I could leave them to sit around
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all-things-skylanders · 2 months ago
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I'd love to see what you've got for High Five. He is severely underrated in my opinion
(So sorry I took so long to answer this one!)
To be honest, High Five never stood out to me as a Skylander, as I never owned him, and only knew about him from the Trap Team 'THE COMPLETE COLLECTION' handbook. But after reading through his Wiki page, I can totally see why people would like him! His playstyle sounds super fun and surprisingly in depth for a Skylander! I definitely need to add him to my collection at some point.
Updated Origin:
High Five was always seen as a troublemaker growing up. He had troubles focusing, only ever barely passing his classes, and relying on his four older siblings to help him out.
High Five's true passion in life was racing. He wanted nothing more than to speed down the cloud paved roads and dodge the giant boulders that floated in between the course. He loved the thrill, the danger, the risk!
But of course, he was not allowed to do any of the racing, due to being far too young. High Five would often compete secretley in other, less prestigious races, under the moniker "Buzzerker", but he wasn't able to go into any big name leagues without risking getting recognized.
In his races, 'Buzzerker' had started to know the other little league racers quite well, building a bit of a rivalry with a few of them, namely a group of Troll racers by the name of "The Loose Screws". They raced with a rickety, hand built airship. High Five and them had been trading wins and losses for nearly the entire time that he had been racing, and he considered them to be good friends of his.
One day, he ended up letting slip that his family was the Royal High Flying Dragonflies. While they reacted positively at first, High Five ended up eavesdropping on them planning to steal the Trophy of Sparx from his family by manipulating him.
Betrayed and hurt, High Five refused to help them, and instead used his immsense speed and aerial skills to knock their ship out of the sky. While he was extremely hurt that what he thought were his friends had betrayed him over a magic trophy, his bravery was rewarded.
His family finally stopped babying him, learning that the "baby brother" they had always seen as a troublemaker was far more talented than anyone had given him credit for.
Additionally, Master Eon had heard of the race, and along with Bat Spin and Flip Wreck, High Five had been taken under the wing of the Skylanders and trained to be something more.
Other Stuff:
High Five has ADHD
He is known for being a bit self destructive, only ever wanting to go on dangerous missions and extreme race courses. Even speed demons like Roller Brawl think he might take things a bit too far sometimes.
High Five has extreme, debilitating claustrophobia. He gets uncomfortable in normal sized rooms, and when they get smaller, it goes into panic attack levels.
Despite initially seeming extremely different from each other, High Five is best friends with the skylanders he was trained with at the Academy: Bat Spin and Flip Wreck. They initially bonded over the fact that they all were recruited by defending their families, but they soon found that they shared a ton of common interests.
High Five's expertise at air travel and flight made him a prime candidate to receive a Supercharger when the time came for them to be initiated, but High Five refused, as he much preferred flying over being cooped up in a cockpit. The role instead ended up going to Stealth Elf, and her appropriately named "Stealth Stinger".
That's what I could come up with for High Five. Do you like it? I'm always down for feedback, as long as it's polite ^^
I named his racing alter ego after his In Development name (Buzzerker). His somewhat self destructive nature comes from how much his designer went back and forth on his self damage and poison mechanics, thinking that it would make people like him less. The only other thing I'd want to specify is that I made him friends with Bat Spin and Flip Wreck because those three were the winners of the Frito-Lay designing competition, so it seemed natural that all three of them should stick together.
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all-things-skylanders · 2 months ago
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I said I was going to get back to answering asks like, a month or two ago, and never did, lol. Guess I should actually do that-
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