#and i would recommend watching it
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frommybookbook · 7 months ago
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#6: The Lady in the Lake (1946)
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I’ll be honest, the best part of this movie is Audrey Totter. There’s a reason she was one of the queens of B movies in the 1940s—she’s just incredible. She’s cold and calculating and absolutely gorgeous.
A lot of things about this movie are a little hard to judge because the cinematography is frankly just that distracting. Robert Montgomery invented first-person POV camera work for this movie and it’s a very impressive accomplishment. It also just takes over the whole thing.
The plot kind of follows the book, though it simplified the actual lake plot, which is kind of hilarious, and all of the romance between Marlowe and Adrienne Fromsett is completely made up.
Montgomery is a so-so Marlowe, he’s not the worst one to do it but he’s far from the best either. Again, I think a big part of that is that the cinematography keeps him so disconnected from the audience that you just don’t get to know him well and then his doing double-duty as the director kept him busy. The star of the film is really Totter, which is probably just as well.
Overall movie score: 3.5/5, mostly for Audrey Totter and the innovation in cinematography
Marlowe score: 3/5, Montgomery isn't bad, he just doesn't quite feel present; ironically his focus on the first-person POV made me feel detached from him as a character
Perry Mason score: 3/5, it's only Audrey Totter but she's just so incredible that she's worth 3 points all by herself
For a reminder of why I started this series and how I’m rating these movies, you can check out my master Marlowe post. I’ll be posting my reviews/rankings of the remaining Marlowe movies using the tag #Marlowe movies so if you’re interested, follow along!
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heartorbit · 3 months ago
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if we could stay connected, just like this
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hinamie · 4 months ago
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ṇ̵̛̱͌̅̃͛̔o̴̮̓̀͂́̃_̴̛̲́s̷͈̋̈́̄̋͠ị̶͔̗̐͐̐̒̕g̵̛̱̘̣̑͂ņ̴̰͔̘͇̏̒̓̇͠͝a̸̜̥̩̭͋̌ḷ̶͔̖͗͋͛͛̃͆
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pants-lint · 2 years ago
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Just had a Thought and now I'm curious. What's you guy's strangest comfort media? It doesn't have to be strange as in like creepy/fucked up/whatever, it can just be smthn a lil odd.
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quicksilversnails · 17 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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yoru-kage · 2 years ago
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Benoit Blanc is utterly delightful pass it on
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dekusleftsock · 4 months ago
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Yaoimation
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catsharky · 5 months ago
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This is for the 5 other people on here who also have Watch Dogs 2 brainworms and are 👀😳 about Wrench.
Got back on a WD2 kick recently and did some art for a fic I've been picking at since march. Mainly just drew it to embed in a chapter but it came out nice enough that I wanted to put it somewhere.
(Side note on something I noticed while drawing this: I'm not fully convinced that all of Wrench's tattoos are real tattoos. A lot of them definitely are, but a bunch of them actually look like they're drawn on with sharpie, especially the ones on his torso. It would be very in character for him to have doodled all over himself before Swelter Skelter so I'm choosing to believe it, lmao)
Also this is cropped to hell so Tumblr doesn't execute me via firing squad but if you wanna see the full version (he's fully clothed, but he's 'going camping' if you catch my drift), you may find it helpful to know that my Ao3 username is also catsharky 😏 (it's at the very end of ch 3 I love you pls don't judge my writing too harshly goodbye)
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mttonex · 3 months ago
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guess who finally watched Over the Garden Wall 😈
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atoriv-art · 3 months ago
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older designs for my specialest guy
#you actually could pay me to watch boruto the payment is reviving any of madara-obito-itachi in a cheap fan service moment. itd work on me 👍#neji hyuga#hyuga neji#art#fanart#naruto#2024#i think konoha would love to project the will of fire shit onto neji after what he did. ya know. trying to give your life 'for the village'#in that way hed probs have a lot of respect from others but respect has never been enough when your life still isnt yours 😛#the pessimism would likely take a bit to return to him but it Would return hes just like. less interpersonally volatile#the realization you had two whole very public meltdowns and no one that matters cared will do that to you#anywayfor the happy ending one. i think while neji is always going to be a little bit bitchy hes bound to soften up a lot when he's not#under constant stress and has to micromanage his every thought#i like to think that if he were allowed to hed grow into a very outwardly warm person. sunflower :)#and my general opinions of neji and boruto are:#1. yes it is a blessing to not be made to be straight married#2. however consider: what if i wanted to see neji be a dad. i dont care for romantic njten but i do not hate it. it would be acceptable#when i think abt this guy in boruto hes chronically single but still.talking about what CANON could be. it would be acceptable#3. yes hiashi shouldve gotten his ass killed in the war but i would be lying if i said the awful family reunions#are not fun as a concept#are they fun on purpose? no#but the rule is: A situation can suck if it sucks on purpose#and 4. i know about the time travel episode i have mixed feelings on it.#anyway no hate if you like boruto i like being hyperbolic for fun but its just anime. the kids seem cute#but if any other hyuga-brained person ever wants to get unimaginably angry you should also watch the hiashi birthday episode of boruto#thats my special recommendation from me to you
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copia · 8 months ago
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endless ghifs 17/? ⛧ source — Absolution at Carolina Rebellion 07/05/2016
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attonitos-gloria · 1 year ago
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Oppenheimer has a scene of a very beautiful naked woman fucking a very beautiful naked man and there is zero sexual energy displayed on screen. Zero. Said woman stops halfway through it and makes the man (Oppenheimer himself) read a poem in Sanskrit about death, which the audience is supposed to associate with the atomic bomb. There is a second attempt at romance: Oppenheimer flirts while explaining quantum mechanics. Looking into his future wife's eyes under his big eyelashes, he says that matter is mostly empty, negative space; it's the bond between atoms that creates the illusion of matter being solid. What we experience as touch, he says while holding her hand, is the repulsion of this bond that stops one body from going through the other. It was in fact appealing to me, but then by the end of the movie Oppenheimer has visions of carbonized bodies laid before him: his invention destroyed matter in such a brutal way that he steps not onto them but through them. So basically. All scenes about sex are not about sex; they are about death. What is about sex in fact, the climax, if you will, is death: the most erotic scene in the movie, the high point of tension that takes your breath away, is a scene of people watching an atomic bomb explode. And that really says all you need to know about how Nolan's mind operates
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bluekiivi · 5 months ago
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keeping warm
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aceofwhump · 7 months ago
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Tadaima Okaeri 1x02
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shinybulbasaur · 6 months ago
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Rules: Make a poll with five of your all-time favorite characters and then tag five people to do the same. See which character is everyone's favorite!
I was tagged by @suddenrundown, thanks for the tag! I was so tempted to put "eliot's baseball hair" but I resisted (also polls don't allow strikethroughs. sad). tagging @michinaranja, @vero-niche, @acidmatze and anyone else who wants to play!
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glassofpumpkinjuice · 9 months ago
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song 2 cover
(lexington 3/30/24)
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