So... Deadlands but make it a Guild?
Putting it under read more because there's a lot.
So given the Deadlands characters have very little backstory we are headcannoning a lot here. Bare with me.
Edie, I imagine as a rouge (was torn with bard), who uses her sweet charms to get the information she needs. Picks up shifts in taverns in exchange for a roof for a few days.
Garnet is just Prudance 2.0. Since we don't know much of backstory, I can imagine her being a reserved magic user who does not talk about where her magic comes from, because lets be honest a less than savoury patron really doesn't go down well. (Also the idea of her having like a deck of many things, or where her patron picks the cards delt to deal damage would be fun)
Silas, I'm sorry this man is a barbarian. There is no other thing he could be, it's the unfiltered rage. Though I liked the idea of him duel wielding blades like his pistols. Also having miss matched armour to reflect he used to be someone important, the hints of his 'law man' image.
Nate, Okay so. Nate I struggled with. I'm thinking a paladin of some kind? Also I don't know how to translate, was at one point dead and now lives on alcohol and jerky, other than the common stereotype of Dwarves. So. Yeah. Sorry Nate. Though I do imagine him keeping his shirt as if it was something his late wife embroiderd for him and now it's too sentimental to get rid of so it's got patches holding it together.
Delacy, the idea of this relatively human party having a child half orc running around with them felt apt but also the level of humor of oxventure. Also Delacy being an unusually strong child also very good. I can imagine him being a fighter or some combat specific class.
If anyone has any better ideas, hit me up I'm not 100% on all of these, so please add your own to them.
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we talk a lot about how current kids, teenagers, and parents never learned internet safety in this age of social media, but i think we also gotta be honest with ourselves that most of us, adults on the internet who participate in fandom, never really learned how to engage with young people without setting them up for disaster.
might be weird to say it like this, but it's important to leave people how you met them or better. like hiking or going to a nature reserve. if you are regularly talking to people on the internet, especially teenagers, you need to consider whether your behavior with them is how another, shittier person would take advantage of them, because you have no real way of protecting them if that happens. like if you're going into discords and saying 'hey i'm mom! let me help you with your homework and irl issues. also please feel free to vent to me if you have any mental health issues or problems at home" you have to understand that the next person who says that to them may be leaving out the end of their plan; "that would make you easier to abuse."
sometimes you have to say "you seem fun and have a lot of great ideas but you are also 15, so if you wanna talk fandom, here are the boundaries we're going to follow, because these are the boundaries other adults should be following with you." or just refuse to talk to kids.
you decide what your responsibility, is but what you can't do is build an illegal fire pit on the hiking trail, if you catch my drift.
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i've spent nearly 47 hours over the last ten days drawing nothing but kiana (and hov)
yeah.
anyways, since I've had about enough of drawing Kiana for the rest of my life (/hj) I'm gonna put a pause on this project; but I'll turn it from a sprint into a marathon and try and work on it occasionally instead of all at once
I want to draw other things again x-x
Close-ups of the drawings below, as well as the reference image set, and some other misc. thoughts
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Portraits drawn from imagination
Started the process by trying to draw Kiana's head from imagination; then after each drawing I'd pause, look at some references, see what mistakes I made, then put away the references and drew from imagination (and referring to previous drawings) again. I also took breaks at two points to practice drawing eyes & hair before going back to drawing Kiana
For the last 4 portraits, I'd draw a head from imagination as a warm-up to a drawing session, and then do another head much later on instead of doing it immediately. Around halfway through this "phase" I started the other phases at random points, and finished this portion of the process in the first ~10-15 hours of drawing time. The rest of the time was split across the other exercises
Also I gave her an angry expression because I felt it was the easiest for me to do from memory since I've drawn HoV more than just "Kiana" herself. I also used a boring level 3/4 view without much perspective because it forced me to really make sure I was doing everything accurately and with care.
Basically my thinking was that if I could make a boring level 3/4 portrait look good enough, then I'd have no trouble getting it to look good in other perspectives. That seemed to be true when I got to the stage where I was doing expression practice and had to deal with more head tilt and other perspectives, lol
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Studies of still images from screenshots of gameplay, character art, and stills from animated shorts
Did rough sketches first, then drew with solid color over the sketches on a separate layer. not much else to say here, lol
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Full-bodies
Started with an anatomy model loosely based on the proportions of Kiana's in-game model, and then two attempts at doing full-body drawings from imagination before realizing that it's bloody insane to try and do that much detail from imagination and I have much better things to do with my life than that x-x
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Color studies
yaaaay color! yippee!
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Action sketches/"gesture" drawings
"Gesture" is in quotes because I was way too slow with these for it to really count as proper gesture drawing, imo. But the intention was to start with gesture, and I got closer to that as I went on.
It's way too tempting to start adding detail so I had to metaphysically slap myself with a frying pan to keep myself from getting derailed by that >.>
To get references for this, I did screen recording of gameplay on the PC with OBS studios, then used DaVinci Resolve to play back the recordings.
On PC, when using the mouse controls you can hold the camera fairly still when doing an attack sequence, making it awesome for getting unique angles. For instance, when I recorded Void Drifter's attacks, I was able to get at least 4 different PoVs of her attacks: from the left, the right, behind & above, and in front & below.
Unfortunately, though, it was a bit of a hassle to get good recordings because I had to go into an actual combat stage to record it instead of being able to use an empty testing stage.
With DaVinci Resolve I could "split" clips to make cuts in the timeline that let me easily mark the spots where different attack sequences started, and I could also easily play it in .5x speed to help me figure out how the animations were going from one set of frames to another.
Plus if you close the program after saving, when you open it up again it remembers which frame you were last on and takes you straight there, making it easy to continue from one day to another.
I used White Comet, Herrscher of the Void, and Void Drifter attack animations here, but I also did recordings of Knight Moonbeam and Herrscher of Flamescion, and I might give those a try someday.
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Facial expressions practice
Started with the set of rough sketches (first image), then did some expression practice from imagination (second and third images) to try and get used to how the proportions of the face change slightly with movement of the eyebrows/eyelids/jaw, since the shape of the eyes and mouth is especially important when doing stylized faces (like the anime style that HI3rd uses)
Then this morning I started working through the original rough sketches and developing them one-by-one, getting through 8 before I decided to call it quits and wrap up the project for now
So the facial expression practice pretty much the culmination of all my practice. All the practice with proportions, the contours & forms of the hair, monochromatic shading, line quality, shape design, etc.
This was also one of the few times I've ever taken stylized references and actually adapted them to some extent instead of directly copying them!
This is especially noticeable in the hair, where I used a more standard style for the hair, in contrast with the variety of hairstyles and shapes used in the various manga references (i.e. black-and-white Escape from Nagazora Kiana's messy hair vs the neat and solid hair in the colored Gratitude Arc, AE Invasion, and Moon Shadow Kiana)
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Reference images
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