#also I have a lot of strong feelings about the costume design
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people saying the live action httyd looks good are actually blowing my mind like did we even watch the same trailer
#httyd live action salt#anti httyd live action#to be clear I don't think it's the worst thing in the world it just looks like a carbon copy fanmade film#if it wasn't a studio budget motion picture I would be like 'wow these are some dedicated and really talented fans good on em!#but it IS a studio budjet film so like.#it just looks like the exact same movie but without the soul#so why would I even watch it#also I have a lot of strong feelings about the costume design#the fabrics and materials look so machine-made its infuriating#like I swear Hiccup is wearing spandex yoga pants or some shit in one of the shots#If it were a cosplay I'd be like 'wow that looks really good!'#but a FILM????#nah dawg#also loose the UGG boots plz
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I am going feral over the costumes in this show
There's a lot of good things going on and for every criticism I have, I can find something good happening elsewhere
Rings of Power’s elven clothing & armour - design appreciation
Requested by @klngfili thank you I hope you like these!! ♥
My favorites are easily Elrond’s blue and gold outfit, Arondir’s chestplate and Galadriel’s armour.
rop design team very good job thank you
#the team is doing a wonderful job and I know I wouldn't have such strong emotions about the costumes if they weren't#sort of rant in bound - not really I'm just discussing where I wish they'd gone in a different direction#for context - I am a theatre major who specializes in design (set and light) but I'm doing a costume practicum next semester#i have to discuss stuff like this all the time#I'll admit#I don't particularly like the shapes they chose for gil-galad and elrond#they feel really boxy and structured for the elves#especially when put next to the more flowing outfits we see on galadriel and celebrimbor and even arondir to an extent#although arondir's also pretty boxy#but i think it gets offset by the fact his cloak doesn't hide his body and isn't all bunched up on him#i don't know why - i associate elves with curves and loops with very few straight lines and rigid shapes#I think in the case of gil it's the fault of the literal X over his chest because those sashes???? what are they???#are the same shade (close enough) to his cloak so it looks like |X|#I wish gil's outfit had a contrasting color - like that deep green we see in a lot of other outfits#his outfit confuses me#elrond's it all comes down to the cape and the weird feathers on his shirt#why with the feathers? they look weird and I don't understand the reasoning behind them#and the way his cape drapes just bothers me because again - it turns him into a box#i wish it didn't cover so much of his arm and i wish his cloaks didn't look so heavy#but#contrasting gil - i like his color palette#i don't know#i could probably write a full paper on my feelings about the costumes in this show#because there's a lot of good shit#and i wish i had the opportunity to pick the designers' brains and find out why they chose to do some of these things#like they're not outright bad#i'm aware everything i just said is all my opinion#but i want to know why they did these things
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ST5 POTENTIAL SPOILERS!!!
GUYS I FOUND THIS ON REDDIT AND ACTUALLY IT'S QUITE INTERESTING
ST5 Leaks/Fleaks
Gen Plot
Season picks up briefly where we left off in 1986 before jumping into either late 1987 or early 1988. The season is contained entirely in apocalyptic Hawkins. Things with the government are shaky. Owens doesn't appear in the beginning of the season and it's unclear if he's returning, but Ellen Stinson is the new Owens. Hawkins is like a combination of the UD and Kamchatka.
Labyrinths/Mazes being important to both the supernatural plot and the interpersonal relationships. They're inherently linked.
Two songs to be featured are 'Listen to Your Heart' and 'Alone,' both of which were apparently foreshadowed in a previous conversation between Hopper and Joyce, similar to how Hopper's "I'm the puppet, you're the master" to Joyce in S3 basically foreshadowed Eddie's 'Master of Puppets' in S4.
S1 and 2 scenes being referenced are "Nancy and Mike's conversation in the bathtub" and "Hopper + Lando Calrissian"
Lots of importance in COLOR CODING and blocking from the final shot of S4, and a good chunk is told in the costuming—like passing the torch from one character to another as their arcs overlap. For example, Hopper and Will share the "am I the curse and therefore putting my loved ones at risk by being near them?" sentiment for S5, therefore their wardrobe in the final shot of S4 is similar. Joyce/Jonathan and Nancy/Mike's costuming also similar for the same reason, whereas Eleven stands out because she's the first one coming into her own this season. The white for her represents shedding of false skins.
Character duos this season will be primarily dressed in colors of blue/green and yellow/red.
There's lots of symbolism and foreshadowing for every character in S5 from the moment Will touches his neck in the last sequence of S4.
S4 focused on themes of lies and miscommunication, and everyone is going to have to work through these lies before they can defeat Vecna.
Murray and Argyle are both back. Dimitri and Yuri don't seem to be in the beginning of the season.
One thing left unresolved with the Russian plot. Something important will happen involving the machine and the green liquid from the Starcourt bunker. Reference of Dustin vowing to die with Steve when they initially discovered it.
Hopper, Joyce, Mike, Will, and El had to be away from Hawkins, otherwise Vecna wouldn't have won.
An important death that they're nervous about given the reception to Eddie (not Joyce or Jonathan—see details below).
Eleven
We'll see her unlike we've seen her before. A badass who doesn't take shit from anyone. Not a Monster, not a Hero, Jane. Think: adult El could be headed for a Charles Xavier type role.
Erica, Lucas, and El will share scenes together.
El has significant blocking and development with many characters this season.
Max, Eleven & Max
The "kaleidoscope of colors" from a script the writers posted makes a feature in both the scene where young El remembers her mother's love in order to defeat Henry in the lab, as well as the scene where El revives Max. This is significant because it's the first time we see El using her powers on someone in a non-violent way.
El was able to revive Max because of she, herself, being revived in the bunker by Brenner and Co. It's a show, don't tell moment from the writers.
Max getting Vecna'd was foreshadowed in the beginning of 2x01.
Will, Henry/Vecna, The UD
Filming was supposed to commence mid-June, but Noah and Jamie were set to begin in May due to more complicated costuming. Will is going to require heavy prosthetics at some point.
Will's character design is blocked in three stages. The more the UD bleeds into Hawkins, the more connected to it he feels. The gates being open will physically influence him, especially when he's not as mentally strong.
He's kind of like "the card up Vecna's sleeve."
It appears they want to confuse the audience about Will.
Will wrestling with his own morality
Henry/Will mirrors. Will will sympathize with Henry because, unlike El, he knows how and what Henry thinks, and he can feel him.
Vecna and Will are very similar, but the difference is Will is made stronger by love not hate. They will play into that duality.
Vecna was nerfed in S4 compared to how we see him in S5. He'll be much stronger.
At the beginning, he'll be taking a hiatus while he plans how to divide and conquer now that everyone's back together in Hawkins.
Soteria will be the key to saving Will. If they want Will to be untraceable to Henry, they'll have to insert it into his neck and it'll be painful. Vecna not having access to Will fucks up his ability to leave the UD.
Byler/Mileven Triangle
Apparently, it's complicated and up in the air as of now.
Mike dealing with guilt this season. He feels guilty/responsibility for El. He feels stuck in a loop that keeps him from a truth he's scared to face.
Will and Mike to spend a good chunk of the season together based on character designs and blocking.
Will telling El that Mike won't like being lied to comes back with the painting. During a pre-time jump scene in 5x01, while everyone's together plotting how to defeat Vecna and brainstorming how to save Max, Mike brings up the painting El commissioned for a D&D analogy. Will has to pull Mike aside and confess he lied about El commissioning the painting. Mike gets angry, because he doesn't know about Will's feelings and feels embarrassed that Will thought he was that pathetic he needed to be given a pep talk. Their own version of a "fight you can't come back from." Immediately after their fight, we get the time skip.
Mike's character motivations are unclear and seem to be kept under wraps. After the time jump, he and El won't be talking as much because he's keeping the details about Will's painting from her. She's gonna ask what's wrong between him and Will, and he lies/is very vague.
Joyce, Hopper, Jopper
Joyce feels immense guilt/responsible over Bob's death since she's the one that asked him to help in S2, which is why she pushed Hopper away at first.
Hopper has a secret from S1 that was never addressed, and it comes back to haunt him.
Joyce sustains an injury in S5 that is reminiscent of the way someone was injured in S3, but it isn't critical and she'll be okay.
Jopper are the most established couple after the time jump. Lots of bickering still, but Hopper trusts Joyce more than he ever has.
Jonathan, Nancy, Jancy
So far, does not seem like a breakup is happening.
Jonathan's still lying about the college letter and distant because of it, and Nancy thinks he's not as into the relationship and that there might be someone else. She confronts him, which leads to a talk. She's touched by the lengths he would go to try and protect her and any of their future children even from himself.
A moment where we're led to believe Jonathan dies but doesn't, like Hopper in S3.
Hopper-Byers Family
These five characters slowly unraveling their arcs together and have always been closely linked. Their perfect endings are together.
We see the family combining, especially in relation to El.
Joyce gets to witness Hopper being paternal and tender towards the boys.
Scenes with Joyce, Jonathan, and Will
Hopper being back lifts a weight off Jonathan's shoulders.
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So, now time to shine.
''(...) sentiment for S5, therefore their wardrobe in the final shot of S4 is similar. Joyce/Jonathan and Nancy/Mike's costuming also similar for the same reason, (...)''
Okay. How did we see Nancy in S4? Confused. Confused with the love triangle between Jonathan, her and Steve. Jonathan is her actual boyfriend. And Steve is her posible love interest again.
So, putting this in byler language: Nancy = Mike Jonathan = Eleven Will = Steve
If Mike's and Nancy's character's clothing is important at this point of the time line and that means they feel similar feelings, this could mean that byler has a chance. BUT then we read this: ''(...) He (Mike) feels stuck in a loop that keeps him from a truth he's scared to face.'' And
''Mike's character motivations are unclear and seem to be kept under wraps.''
THIS LITERALLY MEANS BYLER. FOR REAL. Like byler could be endgame. Also, remember Eleven's injury in S3? Do you remember the leak of a shoe covered in blood?
It's Joyce. ALSO YOU CAN READ THAT WE'LL HAVE SCENES BEFORE THE TIME JUMP. And here it comes. Look at this freaking hair:
Does this look more like this
or this?
The season 4 bowl cut right? So maybe this is right in some part? I dont know. But that could make sense why Will is wearing Mike's pants, because his clothes were in California by that moment. But i really do think that the pic that was leaked a few days ago is before the time jump.
Im so late with this info haha :) but i kinda think some things here make sense. Even if this is too well explained to be a leak.
#stranger things s5#st5 spoilers#stranger things 5#st5#stranger things#st5 speculation#st5 leaks#st5 production#will byers#stranger things season 5#will byers is gay#byler tumblr#william byers#byler is endgame#byler endgame#byler nation#byler#mike wheeler is gay
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I wasn't expecting it to take this long, but after a million distractions, I'm back to going through the LotR audio commentaries and taking note of any interesting tidbits I haven't heard before.
Please enjoy my notes on the RotK design team commentary with Richard Taylor, Tania Rodger, Grant Major, Alan Lee, John Howe, Dan Hennah, and Chris Hennah:
They had to make Deagol's ears out of waterproof gelatin rather than latex because he was going to fall in the water, and the normal latex ears would have come off. I guess they must have done the same any other time a Hobbit got submerged, but they didn't say that.
The fish that Gollum eats at the beginning is made from some kind of edible gelatin so he could actually bite into it. They also had another prop fish that wasn't edible that they gave Andy Serkis to keep at the end XD
The little stone hollow thing where Frodo and Sam are sleeping for their first scene in the movie was a set they built with a removable back wall so they could get a camera in to shoot it from the back as well as the front. Why did I never think of that before?
There were a couple of extra shots they needed of Orthanc in the background to finish up the movie, but they hadn't managed to get the footage from the miniatures (and I guess the miniatures were gone by that point? idk). So they took one of the model collectibles Weta had made and took some photos of it out in the parking lot XD
Whoooooaaaa! Okay, so Alan Lee talks about how, in legends, they say that you have to kill a wizard three times for him to stay dead. And Saruman dies "three times" - first he's stabbed, then he's impaled, then he's drowned. So Saruman is dead dead. Dare I say it? This is...I think this is a better death than the one in the book ._.
They even put carvings on the crossbeams underneath the seats of the chairs in Edoras! You are never ever going to see them, but that was their dedication to making everything feel authentic. That's what sets this apart from so many fantasy movies and shows made these days.
Red in the costumes is meant to suggest royalty. That's why Aragorn, Boromir, Theoden, and Theodred all have red in their costumes - as well as Bilbo and Frodo! You're meant to look at someone wearing red and unconsciously think, "there's something regal about them."
John Howe points out that you probably wouldn't ever reforge a sword like they do with Narsil, at least not in the sense of putting the pieces back together, because it wouldn't be as strong as it was originally. (You could melt it down and start over again, of course.) But, he reminds us, these are the Elves, and it's more of a symbolic thing anyway.
The great hall in Minas Tirith was inspired by Charlemagne's chapel (and Byzantine architecture was one of the main influences on the design of Gondor in general).
The statue of the king in Ithilien was made out of polystyrene, which you would think would be pretty light, but it was so huge it was actually very heavy. They had to transport it to the location in three pieces: the base, the body, and the head. And to lift one on top of each other, they had to rig a sort of pulley system over the limb of a tree, using a four-wheel drive truck to pull it. But they discovered that the first truck wasn't getting enough traction, so they hooked a second truck up to it, and ended up pulling the first truck up into the air along with the statue!
They created fourteen new weapons just to put in the background of the armory in the scene where the Witch-King is getting ready for battle @_@
John Howe said that his inspiration for Minas Morgul was...getting his wisdom teeth pulled??? He describes a metal clamp digging into the perfectly healthy enamel of his tooth to pull it out, and draws a parallel to the metal pieces the orcs fitted to the top of the pristine white parapets, staining and violating them. Um...thanks, I could've done without that visual, John.
I can't believe I never thought about this before, but there's a little wooden roof over the pile of wood for the beacon that Pippin lights. The reasoning behind that is you need some kind of cover to keep the wood more or less dry for when it needs to be lit in an emergency. The beacon will burn away the wooden roof, but it can be replaced easily enough, and it's worth it to be able to quickly light the beacon.
A lot of the saddles they used were ordered from the Indian military, because they had a good, old-fashioned sort of look to them. Then they would add onto the saddles with things that would make them look distinctly Rohirric, rather than Indian.
Alan Lee's daughter worked on some of the figures in the doors of Minas Tirith!
John Howe goes off on this whole tangent about how there's no religion or religious structures in Middle-Earth, and why that might be, but the whole time I was just sitting there going, "...have you never read The Silmarillion????"
Because they had to make over a hundred suits of Gondorian armor, other than the hero suits, they couldn't make each one exactly the right size for the man who would wear it, so the casting department had to only get actors within a certain range of size. They also built the suits of armor with sliding pieces, so they could be somewhat fitted to different sizes.
The horses started out as being part of the art department's responsibility, but as time went on, there were just so many horses they had to keep track of (and the various liveries they would have to be fitted out with) that they had to make a separate horse department to oversee it all.
Because so much of the movie was filmed on-location, in some very remote locations, they had to make a sort of caravan of mobile repair stations that they could take with them. They had all the tools and crew necessary on hand wherever they went so they could repair broken props or ripped costumes, reapply makeup for gore and injuries, take nicks out of the edge of weapons.... It was really like moving an army around!
For the dream where the Evenstar breaks, they made a version of it that was five times bigger than normal, out of a very brittle resin. Then they made an oversized section of the floor and dropped it from a great height so it would completely shatter in a dramatic way like that.
Anduril was John Howe's design. He based it on a sword belonging to a friend of his in Germany, which to him is the ideal sword, the most beautiful sword. He also talked a bit about how Men were taller and bigger in the First and Second Ages, so their swords would have been longer.
John Howe: "Why do people criticize Tolkien for not developing his characters sufficiently? I cannot fathom that kind of criticism. I think it's done by people who don't read between the lines."
Richard Taylor said they had a lot of fun gathering up all the skulls after each take in the Paths of the Dead to put back up at the top so they could be poured down again. Apparently Viggo liked to gather them up and try to throw them at the crew members! "Many hours of skullduggery was to be had," as Richard put it XD
Apparently, they'd made dozens of really finely detailed silicone heads to be lobbed over the wall of Minas Tirith, but then all but one of them were stolen! So they had to quickly put together some crude latex ones to use in the shoot instead (one of which the mayor of Wellington threw). They didn't talk about this, but I'm assuming the one good head that was left is the one that gets a close-up. You have to wonder who out there was sitting around with a bunch of highly realistic latex severed heads in his basement or something....
While most of the siege towers are miniatures or CG, they built the top third of one and put it on tracks so they could move it up against the wall. They built the set with breakable ramparts for when the little drawbridge thing crashes down.
They had the same trouble in Minas Tirith that they did in Helm's Deep, with the battering ram being too heavy for the stunties to lift. But they never actually explained how they got around that problem, if it was the same solution or not :/ All they said was that they had replaceable panels in the doors, in case they were damaged by the battering ram.
In order to make Shelob's webs, they had to heat up two polymers and mix them together to make the stringy, sticky material. In order to mix them, they had to be heated up to 220 degrees C, but if they got up to 228 degrees, they would burst into flame @_@ After they were heated and mixed, they would dribble the mixture on top of a vat of water, where it would cool in spiderweb-like shapes. Then they would lift it out on a frame, and they could carefully place it on the set. One time, the polymers did burst into flame, and they were running out of fire extinguishers to put it out! O.O Eventually, they did call the fire department, who said they'd done everything the fire department would have done. They got the fire put out, but it was a nerve-wracking moment, because the room where they were making the webs was connected to the studio, so it could have been disastrous D:
Bernard Shaw apparently got the idea to do that whole bit where he knocks his sword against the row of spears when he saw the collection of spears all lined up in a row in the art department.
The "oil" that Denethor pours over himself and Faramir is a mixture of glycerin and water. (I always wonder about these things, so I'm really glad they mentioned it.)
When they were filming the pyre scene, they had a silicone dummy for Faramir on the burning pyre. Apparently somebody on the crew brought "David Wenham" a cup of coffee over because they thought he'd fallen asleep on the side of the set, only to discover that it was a dummy! XD
The horse rig they made for close-up work of people on horseback got affectionately nicknamed "the Phony Pony." The first day they brought it on set, Peter Jackson got up on it and "rode" the horse, making the whole crew laugh XD
One of the ideas that Peter Jackson came up with for the mumakil in a brainstorming session (which Richard Taylor says he's still not sure if PJ was serious about or not) was that they could suck up several riders in its trunk and then fire them out like bullets. I'm...really glad they didn't go with that, whether PJ was serious or not <_<
Alan Lee says that the first time he saw the dead mumakil that Weta made for the set, the body was hollow, and some of the crew had set up a TV inside it and were watching a rugby game XD
The last miniature they built for LotR was the Minas Tirith docks where the Corsair ships come in. It kept getting put off until almost the end of the shoot, so they only had five days to put it together! @_@
All of the dead horses are fake, of course, so Weta had to make them all. They were made of lightweight material, so each day you'd see the set dressers just kind of casually carrying in a whole dead horse and then picking one up from the battlefield afterwards like it's no big deal. They had to do a lot of repairs to the dead horses, because the legs and ears kept falling off or getting bent the wrong way XD
The stone Watchers in Cirith Ungol have Maori influence in their design. I wish they'd talked about that in more detail, but it was just mentioned in passing.
They were concerned about the various copies of the One Ring being stolen, so they kept it in a lunchbox that was labeled "Screws."
The scene where Frodo and Sam join the orc convoy was filmed on location up on a mountain, so they had to deal with a whole bunch of extras in extensive prosthetics and armor, which would make them sweat while they were moving around, but then when the camera wasn't rolling, it would be a challenge to keep them warm. The way they did most of the orcs was that they wore a rubber mask and then a helmet, and they would need to take them off at regular intervals so the actors could get some air. So in between takes, after the director called, "Cut!" there would also be a cry of, "Heads off!" That meant the dressers would have to rush into the crowd and quickly take off the extras' helmets and masks XD
Because the crew was committed to not damaging any of the flora and fauna in the places where they were filming, even in the location that became the plains of Mordor that Frodo and Sam struggle across, there were little flowers and moss that they wanted to protect (and it was a national park). So they would lay down carpets on the ground for people to walk on, so they wouldn't damage the plant life. I'm sure that made for a strange sight, Frodo and Sam struggling in tattered clothing over rocks and boulders, surrounded by perfectly ordinary rugs XD
To do the decapitation of the Mouth of Sauron, they had a headless dummy sitting there, and Viggo would swipe his sword where the head should be. Then Weta Digital put in the head afterwards.
The lava in Mount Doom was mostly a miniature (except for the set where Sean and Elijah did their part), made from methyl cellulose and other things to make it look like lava. They set it up on a table that they would tilt so it would flow down around the model boulders made from urethane.
Richard Taylor said that, at that time, no one had really done a very good CG bird, so he was especially pleased at how the eagles turned out.
There were about 400 people working in the art department total, and most of them had never worked in the film industry before! @_@
Ngila Dickson's philosophy for the Elves was that none of their "crowns" or headpieces would go upwards, but would fit close around their heads and then go down. That's one of those things I've subconsciously noticed all these years, but never really thought about before.
Apparently, a little bit of the graphite used on Aragorn's armor in the coronation scene kind of puffed out when he and Arwen go in for their kiss, and got on Arwen's dress D: And some well-meaning person tried to rub it off, but only succeeded in spreading it around further, thus ruining the dress. And most of the female characters only had one copy of each costume, because all except for Eowyn don't see battle and thus don't need different versions with varying amounts of wear and tear. They're just made to wear in one or two scenes of them looking pretty and walking through a room. But alas, that lovely green dress was ruined.
They didn't have much time with Sir Ian Holm, so they only had a week to get a mold of his face and make the old-age prosthetics for the Grey Havens. But then word came down that he didn't want to have prosthetics, so they were to just make him look old with makeup. They were really disappointed, but then on the day, Ian Holm saw the prosthetics sitting off in the corner and asked what it was. When they explained, he said it wasn't true, and insisted on them putting the prosthetics on instead.
One thing that was really impressed upon me during this whole commentary (over all three movies) was just how much love and joy all of the crew had for the project. Sometimes you watch a movie or read a book that really means a lot to you, that's changed your life, and you wonder if the people who made it fully grasp what a beautiful thing they've created. These people know. They were fully aware, from start to finish, that they were making something truly great and worthy of praise. And I think that's beautiful.
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Scarecrow Leg Observations/Headcanons
aka I thought about it too much and now it's everyone else's problem.
(important note: I am not in the medical field and I learned/looked up a lot of this with the help of Dr. Google)
The leg brace seems like a simple detail which can be overlooked in the larger design. On the surface, it's pretty straight forward: leg got damaged and now needs an orthopedic brace to function. This in and of itself is interesting since the artist undoubtedly referenced actual braces, specifically old ones, to fit Scarecrow's aesthetic:
This is a running theme with him; he seems to favor old, antique items and will repair things (like the use of duct tape or zigzag stitching for tears on his costume) before replacing them, which fits an image of someone coming from a background of poverty. Not entirely important to the conversation, just an interesting aside.
There is official material which states his leg is "permanently broken", which is probably the easiest, most succinct way to state this issue, but it's not entirely an accurate way to put it. If a leg is considered broken beyond repair, it's likely to be amputated. Bones which don't heal correctly the first time can be broken again and realigned to heal properly, often through surgery with the use of pins, rods, plates, and/or screws. However, "permanently broken" could also be implying he has suffered irreparable nerve damage which affects the use of the leg (more on that in a moment). One possibility: The bones in Scarecrow's leg do not heal properly due to the severity of his fractures likely needing surgery. Unable to access such resources after his run-in with Croc, this results in a malunion. In his case, the misalignment could be subtle as there is no obvious bend or twist in his leg, but still causes problems which requires use of a brace.
Another possibility: Perhaps he is lucky and his leg does heal well. Maybe there's no malunion at all. Unfortunately, whether the bones mend together well or not, evidence strongly implies that it was broken seriously enough that it damaged his peroneal nerve, leading to muscle weakness and foot drop, which necessitates the use of the brace to function.
If you look closely, you can see there is additional support around Scarecrow's ankle that would otherwise prevent rotation of that joint. You can see this in the game when he circles Batman on the airship:
youtube
When he takes a step with his good leg, the foot remains more parallel to the floor. Compare that to the foot in the brace, where the toes point upward with each stride due to being in a fixed position. I feel this is a strong indication of him having lasting damage here (such as foot drop) and part of why the leg brace is vital to his mobility (and undoubtedly one of many reasons why he's so furious at Batman).
Something like this often has trickle down effects. Having to compensate for a weaker limb can throw the body off balance, especially if it's a leg. This can create joint and back pain outside of (or in addition to) the issues related to the initial trauma. Combined with the other things he has had to deal with, there is something to be said of Scarecrow's tenacity. He is very driven and ambitious, even if it's the pure, seething drive for vengeance which causes him to persevere. It's a quality one can admire. :)
The rambling ends here, thanks for reading. And an extra big thanks to a very special someone who, without their help, none of this would be possible...I'm of course talking about my guy KILLER CROC for going absolutely feral in those Asylum sewers, really gave Jonny here a spooky glow-up, am I right?
Pictured: Scarecrow regretting his fear toxin frivolity into the sewers.
#enjoy the rambling#jonathan crane#scarecrow#arkham scarecrow#not much going on here but there's some interesting tidbits to chew on
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Animation (specifically 2D animation) is my preferred TV/film medium. A piece of live-action has to go above and beyond to get over my personal bias of, "most things would be better if they were animated," but it's taken me a long time to figure out what, exactly, makes a piece of live-action really do it for me.
I think what it really comes down to, for me, is the little details. If your live-action doesn't have some level of nuanced physical acting, intense detailing in costuming and set design, a strong sense of visual storytelling, or kickass practical effects, I'm pretty much always going to come away thinking, "I'd like it better as a cartoon."
I think some of this is due to my issues with face blindness--I need characters to have distinct silhouette and costuming, or they will all blur together in my head. Animation tends to stress the importance of silhouette, so I have an easier time telling everyone apart and following who's who. That's not to say that this problem doesn't happen in animation, or that it always happens in live action, but I do think it contributes to my personal preferences.
Anyway, just for fun, a random shortlist of some live-action that I think uses its medium well:
Child's Play/Chucky. Half the appeal of Chucky (IMHO) is the incredible showcase of practical effects and animatronics. Each incarnation of the Chucky doll incorporates incredible advances in animatronic and puppeteering technology. I have on multiple occasions compared the Chucky puppeteer team to Muppet performers. That shit is its own art form, and it's incredible. The current Chucky show makes some use of CGI, but it's all to enhance the practical effects, and the puppeteers are all given the spotlight in the show's credits. I love that.
Killjoys. The incredible nuance to the actors' body and facial acting is mind-blowing. The set design and costuming are gorgeous, and there's a lot of very good detail worked into the visual space that would be hard to animate. They use their CGI well when they do use it, but a significant amount of the show seems to be practical effects and props. Additionally, Hannah John-Kamen's ability to flawlessly portray multiple characters is so good it's uncanny and makes you forget they're literally being played by the same woman. She changes her entire body language, and it's phenomenal.
Jordan Peele's entire body of horror. His films pack in so much symbolism and subtlety that I could probably watch them all a million times and still find new details. The nuance in the acting, the sheer detail packed into the costuming and set design, the use of color...god. It's unreal.
Crimson Peak, because the set design for that film...holy fuck. The costuming and set design in that film are pure gold. The acting is also phenomenal, but I could probably talk about the set design for hours. The house is a character in its own right.
Galavant and Our Flag Means Death, both for the same reason: both shows feel like I'm hanging out at a ren faire being goofy with my friends. They feel like I'm watching a LARP. They feel like they could easily exist in the same setting as Muppet Treasure Island, and at any second Kermit is going to show up and start singing, and it wouldn't be out of place at all. I think I'd also include Dungeons and Dragons: Honor Among Thieves in this category, along with The Princess Bride and Labyrinth--all of which also include kickass practical effects, choreography, and costuming.
This isn't some sort of objective truth or anything. I just like that I've finally been able to nail down some reasons why I prefer animation, beyond just, "idk, cartoons are fun."
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Baldur's Gate 3 Companion Head Canon Party Edition
Tav is throwing a party for their birthday. The playlist is ready, the neighbors are warned and the balloons are blown.
Here is what the companions (and three surprise party crashers) would bring to that little soirée.
Laezel | A strange liquor nobody has heard of
Impossible to know what it is, the label is written in a different alphabet. It has a crazy high alcohol percentage. Never mind it tastes like diesel: it's strong and if you want to get drunk it will get you there. Also it was crazy cheap so she bought 5 bottles (which she'll be the one drinking).
Gale | Some fancy ass bourbon
Nobody will drink it, because it is not that kind of night, Gale! He spends 19 minutes explaining to Tav why this vintage is special and what kind of smoky and woody hints they should get from the taste as well as an extensive story about where it was brewed (some place in the Highlands with blind dwarven monks no doubt).
Shadowheart | Wine
It is a lower to mid quality bottle but she actually spends all evening drinking cocktails mostly composed of juice and vodka: she likes wine but it stains her teeth and gives her a headache, plus she really likes bright colors in her drinks. If there is Passoa and orange juice and the weather is nice she will be giving it a go.
Wyll | Tequila
Alongside lemons and salt. The group complains because it’s just not something that gets drinken casually. However, they all end up taking shots around 3am and pass out and/or barf. Wyll is the only one who does not have a hangover the next day because he drinks water in between shots. Will make the cocktails if he is being asked nicely (he brought his shaker as well).
Karlach | Beer
She either comes with two 64-beer crates, one on each shoulder, or a keg (with a funnel and a pipe). She drinks most of these together with Wyll and burps loudly before shouting 'better in than out' and belly laugh herself to cramps. If the beers are canned, she will crush them on her forehead once they are downed. Ultimate beer pong winner.
Astarion | Shows up empty-handed
He feigns he didn't know or that he ran out of time to get something but he'll promise to bring something the next time (which is a lie as he already promised last time at Karlach’s costume party). He will leave with Gale’s expensive bourbon though and gift it to one his teacher from law school (in order to bribe them, of course).
Halsin |Juices
Not these industrial juice boxes mind you, but some organic 100% fruit, no added sugar juice from the bio coop. Or better yet he makes the juices himself - If the time of year is right he will make punch or sangria himself (and be careful it’s sweet but it is treacherous).
Minthara | Cocaïne
Nobody wants to do any. Frankly, Minthara did not read the audience well. Astarion is willing but feels the vibe and decides not to (he takes her dealer's number for later though)). She ends up doing a line alone in the kitchen. At the height of the night when she's loaded and drunk she makes out with Gale or bullies him (or both).
Jaheira | Soda and ice
To be fair, all kinds of soda, and not just the generic crap either, the good brands. Bubbles no bubbles, fruity, bitter, sweet, you name it. She does not drink as she is the designated driver for her and Minsc (no way they're sleeping over with these kids) so she spends her night sipping on some ginger ale.
Minsc | Goblets
A lot of them. While it was disappointing at first it turns out to be a super sharp idea. Either to drink from or play beer pong they came in extremely handy. Halsin will pout and comment on the sustainability issue. Minsc drinks water but takes a new cup everytime he gets another drink (partly because he is proud of his goblet idea, partly to antagonize Halsin).
Durge | Flour
They are Tav's neighbour and they were invited out of politeness and actually showed up. They come with flour because “hey, remember when I borrowed some, years ago, there, I’m bringing it back like I said I would. We are even now”. They have the best jokes but they will try and start a fight over the playlist (they have issues with music it seems).
Here are a couple of party crashers who were not invited but came anyways.
Barcus | Airfryer and Snacks
He shows up very early to Tav's surprise. He was not exactly invited but thought he was due to Tav mentioning the party to him at work. Upon seeing him Tav is actually happy though and his glad he popped by. He brought his airfryer and some fried goods and that's just awesome.
Volo | His guitar
He was not invited and knew it but he shows up anyway. He will complain about the music the whole time while drinking wine and take his guitar to try and play wonderwall for everyone, even though nobody asked. Lae’zel will lock him on the balcony at some point during the night.
Gortash | Cheap Vodka
He was also not invited. He was told explicitly he was not but what can you do.... His shirt is way too open on his chest, he wears way too much cologne and his pockets are full of condoms. He tries to get into Shadowheart’s pants all night, refilling her glass constantly but he’ll end up at Durge's place next door.
#bg3#baldurs gate 3#baldur's gate 3#baldur's gate 3 au#baldursgate#Baldur's gate alternate Universe#baldurs gate headcanon#baldur's gate 3 headcanons#baldurs gate companions#gale dekarios#bg3 gale#astarion ancunin#bg3 astarion#shadowheart#bg3 shadowheart#wyll ravengard#bg3 wyll#lae'zel#bg3 lae'zel#karlach cliffgate#bg3 karlach#halsin silverbough#bg3 halsin#minthara baenre#bg3 minthara#jaheira#bg3 jaheira#minsc and boo#bg3 minsc#bg3 gortash
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Should I do a part 2 with Lilith, Mal, Gnarrk Karen and Duela?
Hey, it's the Teen Titans!
My iteration of the fab5 with both Donna's costumes
Current headcanons of this version:
- Dick Grayson | Robin (14): mostly the same but I'd say he kinda forced Bruce to accept him. Bruce kept saying he would deal with Zucco with his billionaire influence but Dick would not accept it, telling Bruce he can and would escape the mansion to take revenge. When Bruce noticed Dick would end up in the same path as him, he decided it would be best to guide him through it and that having an adult around to help him do it right is better than letting him do it alone with no training and Dick would 100% do it alone if necessary.
- Wally West | Kid Flash (14): I'll be honest, I don't think I have any relevant or little difference in my head for Wally. Mostly because I haven't read him outside of Titans comics and I think he's cool there. He starts off a little annoying but then he drops off and as Flash he is just a great friend to Dick and everyone so idk?? Not enough knowledge about him.
- Garth | Aqualad (13): My immediate headcanon for Garth is him already being able to use hydrokinesis. I feel like he'd be the youngest and least experienced of them along with Donna as both of them came from other places and are still learning about other cultures and all that. He has particular beef with Roy who mocks his whole dependency of water thing but he comes to learn that Roy is just trying to feel better about his insecurity as Garth is not only capable of doing magic but also being raised underwater means he is actually very very strong while Roy feels shooting arrows makes him the weakest member of the group so messing with the youngest kid, the fish out of water makes him feel more powerful. I'd say Garth and Donna would be easy friends as they know about each other's culture far more. Garth is also the wisest and calmest of them, I'd say but when he does get angry it's a very scary thing as his magic powers are no joke.
- Donna Troy | Wonder Girl (14): Donna Troy is a mystery. She's not the only child in Themyscira as Amazons here are quite capable of having children with each other (hello, DC comics, you don't need to make them r*pists if your canonize trans Amazons. They can literally just have women centered pregnancies without magic or abusing men for it), but Donna was adopted by none other than Queen Hippolyta. As far as she knows, Wonder Woman saved her from a burning building but after never finding her parents and sensing something different about her, she decided to take her back home where they found out Donna is not only quite similar to Amazons, but quite similar to Diana specifically... But Donna is NOT an Amazon, nor a clone. Donna was created by the Titans of myth, from clay to life, just as Diana once was, she was named Troia by them as she was designed to work similarly as the Trojan Horse, infiltrating the Amazons and eventually growing into their champion to destroy the gods and free them from Tartaros. What they did not expect is that Donna would follow Diana's footsteps and go to men's world in her younger years where she would meet her best friends and learn not to be a warrior but a human girl. She is a great fighter, of course, the strongest of the team, she became fast friends with them and even thought at first they could even be demigods: Aqualad had power over water and came from Poseidon's Atlantis, Kid Flash ran like Hermes, Robin was a strategist as Athena and that Speedy boy? His bow and arrow and handsomeness could only be taken from Apollo, right? It took a while for Donna to learn about humanity and teenagers but she fell in love with that world, even developing her own sense of style and fashion, changing a lot from the Amazon warrior into a teenage girl. A superhero teenage girl. (Maybe I'll develop this more with her transformation into Troia later down the line)
- Roy Harper | Speedy (15): My biggest headcanon is that Roy's mother (who as far as I know we have no info about) was Navajo and died in childbirth. Roy's dad raised him until dying saving Brave Bow and Brave Bow took Roy and raised him knowing who his mother was. I'd just like to make him a little bit less of the white guy raised by natives trope that lots of golden age comics did for some reason. Well, Roy here was not much different, eventually being adopted by Ollie and training with him and Dinah. In the Team, Roy is the rival to Dick. He is flirty, a showoff and wants really bad to be a badass not only to impress Donna but to come on top of Robin as he feels GA and Batman are rivals and so should they as the only regular humans on the team and at points he even denies being part of the Titans, only being at the same place at the same time. After his insecurities and anxieties take him to a dangerous path and conflict with Ollie, he learns to warm to the Titans as friends and family after they take care of him and don't judge him, trying their best to help and understand him.
What do you guys think? :)
#brazilian artists#dc comics#dc robin#dick grayson#wally west#garth of shayeris#donna troy#roy harper#kid flash#aqualad#wonder girl#speedy#fab five#teen titans
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Sketches of all my redone designs for my Phantom Thieves from my AU, Icarus! Lots of info down below on the cut, so if you want to know more about the details and inspiration, feel free to keep reading!
This includes Akechi’s design for his Princely/Robin Hood attire, BEFORE his Icarus attire you might have seen from my other posts! Check out the Icarus AU tag for more info! Icarus has a main focus on Akechi and his relationship to the thieves, but the AU is actually an entire rewrite with new designs, 3rd semester and epilogue/strikers/tactica stories, hence Zenkichi and Sophia’s inclusion.
Read below for individual info:
I decided to include more motifs towards their persona’s and general vibes; and also just my own personal touches haha.
AKIRA - Not much has changed, I really like his design overall. I raised his boots to be like Arsene’s and changed his neck area.
MORGANA - I hate the OG pill shaped head, his new design is based heavily on the shape of Palico’s from Monster Hunter. Added a little more nod to Zorro/His persona motifs and also just made him cuter! Little hamburger headed cat.
RYUJI - I made him a little bulkier and gave some more weight to his outfit overall. I gave him heavier boots and a slightly buffer build to relate back more to his sporty style.
ANN - honestly was never too big on her latex outfit, I wanted to call back to a personal favorite female lead; Christine Daae, and used one of the versions of her Don Juan costume as inspiration. I remember seeing Phantom live and in many stage versions of her character, the Don Juan scene was a pure moment of female control, and she was truly working the Phantom and controlling every movement on the stage. Her presence is commanding, and I thought it was a very fitting tribute to Ann’s character as feminine strength. (I’m absolutely not referring to the movie iteration of Daae btw.)
YUSUKE - I referred to some historical art and legend of Goemon to add more elements of design to his outfit. When I color them, I want to add some really strong pops of color to his clothing to really drive the aesthetics and artistry home.
MAKOTO - Another totally redid outfit, I opted to give her a design which relates back to Popess Joan, and also Anat. I gave her a clawed hand on her right side and an uncovered hand on her left as both a nod to Anat’s hand raised in iconography of her from art history, but also to show the duality of Anat’s title as both a goddess of war, and of love. It also relates to the mythology of Joan and her nature as both a leader and a martyr. I changed her mask to a Venetian Commedia mask as well.
FUTABA - ok. I’ll be honest. I never liked her skin-tight outfit, it just doesn’t match her personality at all. Also, the high tech Egyptian feel never really sold me. I totally understand the tomb thing, but I truthfully think a dungeon/palace which was more like… tech/nerd themed would have been much more “futaba” the inspiration for this new outfit relates back to her persona, the Necromomicon, as well as her nerdy personality, and her affiliation as Alibaba (Ali Baba.) I wanted to go more lovecraftian, long sleeves and patterning designed to look more like lovecraftian tendrils, and big baggy pants and her classic shoes to match. The patterning on her undershirt will resemble a rib cage, both as a reference to her deathly “tomb” iconography, but also to Lovecraftian and Necronomicon lore. I think she matches the description of a nerdy, techie DND dungeon master more than the initial outfit, so that’s the route I took personally.
HARU - relating back to some fashions from 17th c France, where Milady’s story (the three musketeers) takes place, I kept her design relatively similar. I just gave her a little more iconography relating to the three musketeers and that general timeframe.
AKECHI - in his pre-Icarus outfit, I’ve given him a princely sort of outfit befitting of his two faced nature, and edited it to relate to Robin Hood a little more. I tried to keep it sleek and just generally very concealing and layered.
SUMIRE - i gave her some iconography relating back to one of her personas, who is an inference to Freya. I also included some more nods to classic Cinderella, with fantasy gown elements. Overall, relatively similar.
ZENKICHI - again, relatively similar, I really like his outfit. I just opened up the face some to show more personality and spiced up the outfit generally to keep it matching. honestly, les mis/Valjean was a hard one, but I also think his character could be heavily related back to Edmond Dante (Monte Cristo.) so I gave some nods to that as well.
SOPHIA - I turned her into a FINGIE!!!! I made her whole dress as a nod to her persona/to pandora’s tiles around her/the pillars. I wanted to make her small and almost unnatural since she’s an AI, and I thought having a little guy on the team would add some more variation.
#persona 5 icarus au#persona 5#p5#persona 5 au#persona 5 royal#akira kurusu#ren amamiya#p5 Mona#p5 morgana#ryuji sakamoto#ann takamaki#yusuke kitagawa#makoto nijima#futaba sakura#haru okumura#akechi goro#goro akechi#zenkichi hasegawa#p5 Sophia#sumire yoshizawa#persona 5 strikers#persona#akechi#shin megami tensei#art#digital art#akeshu#shuake#gavaladraws
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So I went to the Upside Down con on Sunday, and got a picture with Joe. I also sat in on a panel with him, Mason & Grace, which resulted in me introducing @robthegoodfellow to the absolute shudder fest that is Flowers In The Attic, later at the hotel. But before we were subjecting ourselves to incest flavored southern gothic horror, there was the con - which was way more chill than I was expecting.
Anyway some reflections, observations and a few pics under the cut. Sorry there aren’t a lot of pictures. My dinosaur phone is full of apps for work and has storage issues.
I’ve been to a few of these types of events in the past and it is always a mixed bag. Overall I thought Epic did a great job of keeping things organized and moving swiftly. It was a younger crowd on Sunday so there was generally speaking a very lighthearted atmosphere to the whole thing and generally less “mania” as some of the larger cons I have been to. But on the other hand, I think a touch of the fan frenzy has its place lol. You love to see the costumes and feel the energy… there’s something about being in a space full of people who all really love something who have come to celebrate hard - the celebratory festival vibes I think is what I missed most from this convention. But that said, it’s super young, it was a great time, and there’s always room to grow.
I will never be over the disappointment of missing Dacre, but meeting Joe was lovely. It was obvious that he was tired and (to me) he seemed a bit awkward and anxious, but it made the experience better because he was so normal about the way he welcomed and spoke to everyone despite these things. He felt real to me in a way that not everyone does. My rose tinted glasses and giddiness aside, I left the interaction feeling not like I had met someone important or been in the presence of ‘SOMEONE’ but rather that I had stood next to a nice guy who’d been told only minutes before where to stand, but who did it with sincerity.
I observed this not just in our blink and you’ll miss it interaction, but with everyone I watched him meet that day. He smiled and engaged with people, making little jokes and comments to make them feel welcome; despite the fact that besides Millie he had the largest crowds, and this was the last day so he must have been drained. He’s very good with kids. I enjoy kids but don’t find them the easiest to immediately connect with/talk to, so I admire folks who can just immediately get on their level and banter with them and that’s what I observed with Joe as he met younger fans. In answer to a question of how he became the babysitter he said it came natural because he grew up with four sisters and he’s used to it. Also, when he initially met the younger cast they were already smarter than him “so it all just came together”.
On the panel, which he could have easily dominated, he was never first to speak unless a fan directly pointed a question at him. This allowed for Grace and Mason to speak just about as often as he was speaking. Which was a relief because the imbalance of the panel was something that I as well as other attendees had noticed. Our group had actually had a discussion about this and whether we should or shouldn’t ask Joe direct questions with a young woman sitting near us as we waited for the panel to start. A few fans did end up directing their questions solely at Joe, but it wasn’t as imbalanced as we feared it could be and I think that’s due in part to the audience’s mindfulness but also to Joe being so laid back and willing to take a back seat. Literally, lol he sat in the furthest chair that was blocked by a big column in the center of the room. When he did speak he was funny and once again came off as very easy going and authentic. The Steve vibes were strong with many of his answers to random questions - particularly the one about what other role they’d take in the industry if they could. His was prop design, because it would be fun to see what he could come up with and what chaos might result. He then made a little joke about bringing some sort of rice when they had asked for knives.
This is no slight to Joe as an actor but more of a critique/observation of the Duffers, but I am even more convinced than I was before that Steve’s core is Joe and that the character we get is pieced from Joe’s acting choices. I think they were being very literal with the fact that they loved him as a person and decided to keep him around. It feels very much like when they ditched their original plan for the character they also tossed most of the character development around it. Now when they find him things to do each season I would put money down on the mindset being 80% “ooh we’d love to see Joe do this thing or say this thing!” and only about 20% who is Steve and what would he do. The end result is Steve/Joe are now only separated by very thin lines. While it’s not how I would do things it’s not a terrible thing across the board - Steve is after all very lovable and we got 5 seasons with him. Anyway, I could be wrong but that’s my honest take.💁🏾♀️
I would love to pick Joe’s brain one day and hear more about how he finds Steve in the soup and where he thinks the threads of character are (or were). Maybe one day!
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Observations about Mononoke Karakasa characters & relationships based on costuming & color palettes
Let's guess who these girls' parents are and see where this rabbit hole takes us!
Analysis below the cut! This isn't spoilers as much as it is just going over publicly available information with a fine tooth comb but proceed with caution. Buckle in, this is gonna be a long one!
Based on the color palette of their outfits, these two girls featured in the second trailer at the 0:17 timestamp are the twin daughters of Hokuto Mizorogi (溝呂木北斗) as indicated on his bio on the official website.
Given Mizorogi's status as priest of the "Omizu-sama" faith, it's entirely possibly he's given special privileges within the ooku to father a child.
According to Japanese geisha culture, their half-painted lips indicate that they are children. They partially shaved their heads is reminiscent of a nun's makes sense given their religious parentage. Two context clues combined, I believe they are priestesses-in-training - a position which is higher than even that of the most favored concubines.
Supporting this theory, these twins have a very high position of power in the Ooku despite their youth, as seen by them being at the front of the procession featured in the teaser trailer at the 0:07 timestamp. They also have uniquely colored umbrellas:
As an aside – given how most of the spiral-masked women are visually identical, uniquely colored outfits are a visual shorthand for status (or narrative significance) in the ooku.
And I believe they are the gatekeepers for the, uhhhh, how do I put this delicately? The shogun's baby-making room? Take this with a grain of salt though; I could only see a sliver of the room they were opening in the first screenshot. The colors seem fairly similar though!
But also consider: this babymaking room has a lot of eye motifs, which is reflected in the pit seen in the ceremonial area where I presume Mizorogi presumably performs his religious services:
The third trailer introduces the theme of discarding essential parts of yourself. There is a shot of the comb falling into a pool of water in an unknown location:
Paired with the visual of the comb lying amongst discarded valuables in the water in the second trailer, I'm going to hazard a guess this is a common "ritual" of sorts:
I'm willing to bet Mizorogi enforces this "identity discarding" ceremony on behalf of the shogun. It says in his character bio he's a strong believer of "Omizu-sama". Did he discard his role as a father to step into the role as a the priest?
Their mother may be Kitagawa (北川), a high ranking maid within the Ooku.
The twins' hair and eye colors look similar enough, but there's more meat to this theory. Kitagawa seems to be a narratively important character based on how heavily she's featured in the trailers in increasingly angsty/mysterious ways:
Perhaps Kitagawa "gave away" her motherhood to the waters, which has religious baptism connotations. This hypothetical scenario feels rife with mononoke-formation potential.
Furthermore, from costume design standpoint, she also shares the blue and teal colors featured in Mizorogi's outfit.
As for her purple accents, I believe it is a color reserved for the higher-ranking women of the ooku.
I have a theory that the darker a color is, the higher the status is. Consider:
Asa (Left), who is a new maid but has a lot of potential for upwards mobility.
Tokita Fuki (時田フキ) (Center)), a lowly commoner who caught the attention of the shogun. Because she's a commoner, the purple is faded despite her high status, perhaps representing that it will disappear once she loses the shogun's favor. But because the rose pattern is almost a one-to-one match to that of Mizorogi's, perhaps she is strongly favored by this man as well.
Awashima (Right), the subordinate of Utayama, who is falling out of favor as Asa rises in prominence. There are still pops of dark purple, but a washed out lavendar permeates her palette.
Both Tokita and Awashima also have highly saturated yellow/yellow-greens, which could represent potential danger of their power disappearing due to outside influences.
As for the deeper purple...
Otomo Botan (大友ボタン) (Right) - a lady in waiting and daughter of a high-ranking senior councilor. Note that she also has pale purple in her palette because her high status was not earned. Because she borrows power from influences outside of the ooku, the black accents are represent that she has more power than even Utayama, the most powerful woman within the ooku.
Utayama (歌山) (Left) - the woman with the highest position of the Ooku, "Odoshiyoroshi". She is also prominently garbed in red and white, which is a color seen in the shogun and a little bit of Mizorogi's outfit:
Lighter shades of red (i.e. pink) also seem to indicate men of lower status that still have some position of power, like these guards:
Note that Kame (カメ) (Left) and Mugiya (麦谷) (Right) also possess these "masculine" colors which may indicate that they have more forceful personalities compared to other women within the ooku:
Their respective outfits also have analogous shades close to the blues prominent in Mizorogi's outfit. Assuming blue has religious connotations (akin to Virgin Mary), perhaps they are also strongly faithful to whoever this "Omizu-sama" entity is.
Meanwhile, Asa also wears pink, but does not feature any blue in her outfit. I think may represent her lack of faith. She does seem like a more levelheaded individual not easily swept away by more dazzling aspects of mysticism.
This is the look of a woman who not only has a braincell or two, but has it on her person at all times.
Now let's look at our main protagonists!
Kusu features red and purple color accents in his outfit, which makese sense for his gender ambiguous presentation. You could say that the other colors featured in his outfit represent how the influences he collects by interacting with humans. Black is also featured heavily as the canvas for these colors. As mentioned earlier, this represents influences outside of the ooku.
In contrast, Shingi while sports both the masculine red/white and feminine purple colors of power, the latter definitely eclipses the former which matches his masculine presentation. His outfit also has black, but because his influence in the world comes in bursts during exorcisms, it is featured less prominently than Kusu. His disheveled look may represent his discarding of these superficial societal norms. His power - symbolized by red - need not be worn. It is already tattooed onto his skin - literally.
The only other characters that have red tattooed onto their skin are the twins from the beginning of this post. Come to think of it, their partially shaved look may also be a nod to the shogun's power - indicating that their very existence is divinely approved by him. So we come full circle!
So, yeah! Although these twins don't have an official bio, there's a lot to learn about them and others from extrapolation and inference alone!
In summary:
Red/White = Masculine/Divine power
Blue = Religious power
Purple = feminine power
Yellow = danger of power loss
Light colors = weak influence
Dark colors = stronger influence
Thank you for coming with me on this long diatribe!
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MY FAV DUNE PT 2 COSTUMES
And my (mostly visual/aesthetic) reasoning
(In no particular order)
Ok starting off STRONG with this Irulan look:
It’s simple, it’s classy, it looks comfy AND elegant. I love the beadwork on the headpiece and how it’s Bene Gesserit-adjacent but you can still completely see her face and hair. The light colors look good on her and that collar made me question it for just long enough to make it better.
Next up is Jessica’s early sayyadina look, and I loooooove this robe. The earth colors are nice, I like how it kinda blends in with the sietch while emphasizing her eyes, and the fabric is very rough and functional looking while still being beautiful. Mostly I’m psyched about the patterns in the weaving (I think it’s woven) and the way that creates continuity with her tattoos.
I had trouble finding good pictures for this, but
Everything about this scene was GORGEOUS. I swear I didn’t breathe for the first ten minutes of the movie, and these Harkonnen uniforms were part of it. The colors here are amazing and make the black look so harsh and unnatural compared to the sand and rocks and the Fremen clothing. Their shiny helmets are terrifying and sterile and buglike and I am living for it. (Little me would have gotten nightmares)
Obviously we’ve all acknowledged Lady Margot’s amazing dress, but it’s just That Good. The structure! The open shoulders and low neck + hood! The color! Sinister and sexy. And despite the fact that I loved the color, I might love this even more in the black and white scenes because it shows off the construction so well and the opera glasses honestly tie it all together.
Ok bringing back Jessica because she Doesn’t Miss:
I loooove this. The gold printing (?) around the hood might be my favorite part, and the beads under the collar are awesome without weighing down her whole face like the outfit she wears for most of the film with all the metal on the forehead. I also like how the structure and design of it is extra similar to Reverend Mother Mohiam, with the giant rectangular hood, but the color and the face beading are actually more reminiscent of the gown she wears when the Atreides arrive on Arrakis in part one.
A shoutout for Feyd-Rautha’s armor in the duel:
Idk I just really like how shiny it is. All the Harkonnen stuff reminds me of bugs (those evil looking shiny black beetles) I like how this is actually very much like a stillsuit and really similar to what Paul’s wearing, but more evil and shiny.
Last but CERTAINLY not least is just Chani’s blue scarf. BOY does this pull its visual weight. Like symbolism and meaning aside, it’s such a necessary piece of color in the all the desert scenes, and adds visual interest to what is a largely beige movie. In tons of the scenes most of the color is bright bright blue in the characters’ eyes and this scarf. And I think it adds a lot of joy and lightness to Chani’s appearance, which obviously symbolically changes as she does.
I just love costumes! This was a visually stunning film! I’m feeling very happy!
#these are images I found on google they’re not mine!#ten image limit on mobile killed me a bit I had more#dune part two#dune part one#dune#costume design#denis villeneuve#jacqueline west#tag the creators!#Paul didn’t get to feature here sorry#he’s got nothing VISUALLY awesome this movie#I did love the black coat on caladan in pt one#irulan corrino#princess irulan#lady jessica#jessica atreides#lady margot fenring#paul atreides#feyd rautha#feyd rautha harkonnen#my phone hates typing rautha because I type rUAtha for pern posting so much#chani kynes
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Alien: Romulus: An Abortive Attempt at Homage to a Classic
Romulus started out promising, then proved itself an awful disappointment.
Review also on Cinemania.
The original Alien (1979) is far and away one of my favourite sci-fi films, one I’ve written about in the past, and I have a lot of affection for Aliens (1986) and even Alien 3 (1992), for all I feel it has its narrative flaws.
And then there are later additions to the original series; the less said about them, the better — later still, we see attempts at updating the series with sleek, shiny, lens-flared prequels and Michael Fassbender playing a mildly homophobic pastiche of a gay-coded eugenicist synth, these things replacing the original strong, complex writing in the original films.
I was honestly mildly into the premise of Alien: Romulus as a return to the original xenomorph rather than the Promethean nonsense, but that was all I knew about it going in — I went in with fresh eyes, having neither watched a trailer nor read any reviews.
In the first act of the film, there is an incredible return to the original aesthetics of Alien — without sacrificing the broader quality of set design, costuming, and film, there is an incredible recreation of not only the visuals originally displayed in 1979, but also the soundscape that accompanied those sets and mechanisms, and more than that, the haptics.
Every single button, dial, switch, and key in the original films looks as if you can reach out and touch it, and this incredible awareness of tactility is not only present in the machine and mechanic designs but in every other aspect of the set design. You can imagine how it might feel to touch everything in the film — feel the fuzz of static covering the screens in a sort of film, feel the trip of condensation on soaked engines, run your fingers over the texture of the walls, doors, grate floors, vents, even touch the aliens themselves. The slick, wet skin of the xenomorph, the slime slicking the segmented bodies of the facehuggers, the torn films of skin, the bubbling burn of their acidic blood — it all feels three-dimensional from the beginning, and that emphasis on the tactile and the textural is what makes the film so impactful.
It engages not just one’s emotional and mental state but all five of one’s senses, and in the beginning of Alien: Romulus, there is an attempt at recreating that physicality.
Not only are the original machines and their aesthetics replicated but there is a deep focus on tactility and certain sensory details in the mining colony our protagonist and her synth “brother” are trapped in — we see the gases and smokes and powders on the streets, see the machinery and all the trapped people working it, feel the cloying thickness of the polluted planet, see the near-literal sapping of colour from the whole of the planet by the miners.
The one tiny flicker of colour is, in fact, in the yellow canary in a modern cage, a fun little detail that emphasises how ancient the cruelty of the Weyland-Yutani Corporation is — just as each of the miners on the colony is trapped in an inescapable contract, owned by the company and trapped within its artificial economy, that yellow canary represents the cruelty of the old mining towns that the Weyland-Yutani Corporation effortlessly recreates even halfway into the twenty-second century.
The initial hooks in the narrative are planted here — we meet Rain as an orphan, and we see the complex familial dynamic between her and her adoptive brother, Andy. Andy is introduced from the out in the autistic-coded manner of any synthetic within the series, malfunctioning and vulnerable as a result, and Rain feels deeply about protecting him and protecting their adoptive relationship, and yet for all, Rain seems to be the primary caretaker between the two of them, Andy’s prime directive is to care for Rain.
Different Alien films have explored the varying levels of humanity for synths — I’ve spoken disparagingly about David and how he repeats certain homophobic tropes in sci-fi that go all the way back to the likes of Space Odyssey, but obviously, there’s the contrast between Ash as a villainous representative of the company’s violence — upholding its aggressive hierarchy and the violence within that — and the likes of Bishop, who is far less sexually driven if not arguably emasculated in the Aliens film, contrasting the hypermasculinity of the space marines; contrasting these again is the character of Annalee Call, who has the most agency and personality of the synths, and seeks to make use of that liberty.
One might think, introduced to Andy and his immediate familial connection to Rain, that the film intends to explore new dynamics for a synth — not only is Andy introduced alongside Andy as her adoptive brother, but he’s also the only Black member of the cast, and the only Black synth we’ve seen as a main character within the series, and one might think this would introduce more consideration as to his position as a synth as well.
The introduction of the rest of the party is rushed and, frankly, bizarre — while the central conceit of their reaching out to Rain makes sense, being as how they need Andy’s ability to speak to a Mother system on the decommissioned station in orbit above them, what is not firmly established is Rain’s connection to these people, or what their actual relationships with one another consist of.
Certain expository details are dropped in, that they’ve been distant from one another since Rain’s father died, but it’s evident that Rain does not know these people well for the most part, nor vice versa.
Throughout the film, attempts are made to emphasise the intimacy and closeness between Rain and Tyler, with them holding hands with one another and sharing significant looks or non-verbal communications, but the film doesn’t wish to expand this into a romantic connection nor expand on it as a sibling dynamic either.
The relationship has these hallmarks of being close or important, having these levels of friendship and physical intimacy, but there’s never any verbal acknowledgement of the closeness between Rain and Tyler, nor commentary made by the other characters, and it makes their interpersonal dynamics feel almost random.
This isn’t unique to Rain and Tyler, of course — all of these relationships seem similarly slapdash and thrown together, with no consideration as to their wider ramifications or the implications of those dynamics. Kay is pregnant because of “some guy”, and no further time or effort is given to fleshing out the whys and wherefores of her pregnancy; Bjorn obsessively seems to despise Andy and acts as if he’s never seen or met him before, but at the same time is a dick to every single other character, and no further details or complexity to his character background is added in; Navarro is an excellent pilot but for some reason is very attached to Bjorn, and their relationship seems a lot more highly sexed, but not… anything else.
These characters conduct themselves, in short, like they were AI-generated for someone’s worst nightmare of a YA novel — they’re in their twenties, but they act like young teenagers; they’re theoretically adults with complex dynamics with one another, but everything about their personalities seem vapid and shallowly written.
The only character who’s given any depth or apparent inner turmoil is Rain, and that makes less and less sense as time goes on. Rain feels a great deal of loyalty to and a need to protect Andy, and at the same time, Bjorn reveals that Rain was never going to bring him to the Yvara system, and Rain doesn’t argue the point or claim otherwise.
She seems overcome with guilt about this fact, and everybody argues she shouldn’t think much about any feelings Andy might have because he’s a synthetic — Andy himself seems to have no emotional response to this and immediately accepts this as in line with his prime directive.
Is this expanded on as the film goes on?
No, not remotely.
Andy’s software is apparently updated when he’s given the disc from Rook’s body, and this updates his physical mobility, repairs the damage to his verbal processor, seems to improve his concentration, overwrites his prime directive, and then…
Somehow, it goes away again as soon as the disc is removed? In another film, the introduction of the disc to Andy’s processing might have added some level of inner turmoil or inner battle for him, his broken processors engaging with the attempts to remotely update his AI and software, especially given that this is aboard a decommissioned station, but no such turmoil is introduced.
The disc temporarily makes Andy more useful, but while it introduces a risk that he is acting in “the best interests of the company” as opposed to protecting Rain, he still does protect Rain and her friends as best he can — the only sacrifice he makes is with Kay, who is already immediately under threat; Navarro goes from being infected to being dead almost immediately, and Bjorn is similarly very quickly doomed.
What’s the point of these sacrifices? What is their narrative purpose other than people dying on screen? What do they represent?
Why is Navarro’s death so immediate, rather than giving the xenomorph its usual extended incubation period? What does her death actually do, emotionally, to any of the other characters, bar Bjorn, who was already angry about his mother dying because of a synth? Does Bjorn now change his feelings and further blame Andy, or feel differently toward him?
No.
No one’s feelings about anything change in the course of the film whatsoever. We might as well be watching a puppet show.
Even later in the film, Rain approaches Andy after his original directives have been restored, and rather than saying, “Now, your prime directive is to look out for yourself,” she says, “your prime directive is to look out for us” — so what has she actually learned? She isn’t extending Andy any further humanity, self-sufficiency, or autonomy.
She’s paying lip service to the idea that Andy should consider the two of them as a unit, and we know that that’s only talk because scant minutes later, we see her abandon Andy on the floor whilst preserving her own life.
This is the core flaw of this film — it repeatedly attempts to call back to moments in the original Alien film, pays homage to certain lines, dynamics, or scenes, but doesn’t actually seem to understand what the point of any of those scenes for, and thus, in recreating them, makes a pastiche of a film without meaning.
I actually really appreciated the approach to the xenomorphs by the cast of characters initially — using the cryogenic fuel to freeze a facehugger’s tail and thus paralyse it was a creative and interesting solution to a problem. The thought behind it is slightly lateral, and for a film coming out fifty years after its original iteration, it makes complete sense that you would introduce new characters coming up with different solutions to the original problems in the franchise — and it’s all the more interesting to create new solutions that use resources available to the original cast.
This lateral thinking becomes somewhat less interesting — not to mention less sensible — when it comes to raising their ambient temperature in order to render themselves invisible to the facehuggers. It’s all very well liking the Alien videogames, but dropping yourself to the level of videogame logic doesn’t really play well for cinema.
Why introduce the temperature-controlled space suits minutes ago if not to use them for this solution? Why set the ambient temperature at their own body temp and then warn them not to sweat when, of course, they’re going to sweat in 28-degree heat, even were they not anxiously moving at moderate speed down a crowded corridor in the dark?
Why then continue on a pointless conversation on fucking loudspeaker whilst surrounded by facehuggers?
There’s nothing wrong with having flawed characters or even stupid characters in your film — in fact, having stupid characters can make a film very fun. God knows that in the original Alien, Brett and Parker being goofy as shit creates some of the best parts of the movie.
But your characters can’t just be randomly stupid and make random decisions. What is driving their thought processes and decision-making? Yes, in that scene, Tyler is extremely emotional about having been cut off from his sister… but why do Rain and Andy both just let his idiocy unfold? Is Rain okay with dying because this man doesn’t know how to silence his headset for a second and take this call in thirty seconds once they’re not surrounded by facehuggers? Does Andy think that allowing this sort of nonsense is somehow best for the company at this moment?
Every single character in this film is obscenely and strangely passive. None of them seem to make active decisions or considerations about anything in their lives — they only react to unfolding situations or respond to ways other characters act upon them, and they only act one step ahead and no further.
Case in point, all that business with the acidic blood — I appreciate that someone wanking behind the camera evidently thought this would look cool, but it’s just silly, and for what? So that blood can burn through the station in all directions instead of one? So that there can be a long, drawn-out scene where the infamously quick, intelligent, and physically resistant xenomorphs are gunned down like exploding cans on a farmyard fence?
So that characters can tremblingly quote iconic lines from the original film and not quite figure out how to make the delivery land in the context they’re now delivered?
And as for Kay’s pregnancy…
Introduced so early in the film, it would make sense for it to be the true crux of the film’s core philosophy, and yet Kay is lying down and having naps for half of the film. She has absolutely 0 character beyond being sad and a bit of a damsel for Rain and Tyler to each want to protect — Weyland-Yutani, throughout the Alien franchise, treat victims of the xenomorph as little more than incubators for their weapon, and here, our filmmakers treat Kay as little more than an incubator for their plot twist.
And as for that plot twist, it’s…
Well, again. It’s stupid.
The introduction of Rook as a synth is in poor taste — Ian Holm’s image is terribly animated, and the CGI used to animate the synth seems incredibly out of place compared to every other aspect of imagery in the film. At the very least, they might have attempted to reuse or recreate the original film’s animatronics and puppetry — Holm’s image was least poorly recreated when appearing on screens, and it might have been a better choice, if they were so insistent on profiting from the ghost of a man’s corpse, to at the very least have it be a version of Ash’s original personality uploaded to the computer as a special authority on the xenomorph and its species, rather than simply being another science officer wearing a parody of his face.
Attempts were made, I think, to replicate Ash’s manner of speaking in the original films — evidently, this was not proofread or workshopped in any way because, particularly in the third act of the film, every piece of Rook’s dialogue was bizarrely stunted and sounded rather more like an extra from the Big Bang Theory than a character in a serious piece of sci-fi.
Rook wants Kay to be injected with the xenomorph DNA, this being the best thing for the company (How? How is that the best way to preserve those samples? Why not wait for her to get to a station so she can be experimented on under controlled settings? If Rook is a different character to Ash and lacks his memories, then he doesn’t have Rook’s fetishistic focus on the advancement of the human species, so what motivates his actions?), and then her pregnancy advances rapidly and immediately, with an explosive birth.
It’s unfortunate that this film repeatedly rushes through scenes of violent birth and body modification because those are the core engines of fear and dread within the Alien films.
The xenomorph isn’t just a random scary monster — she is frightening because of how she can infect, take over, and use your body for her reproduction, and a greater horror is laid over this threat by the fact that Weyland-Yutani seeks to profit from this reproductive cycle and are willing to allow you to be sacrificed.
Birth itself, reproduction itself, is repeatedly under threat from authorities within Weyland-Yutani because attempts are being made to modify, streamline, and profit in the most extreme ways possible from the reproductive process, and especially given that these young people all exist under contracts that keep them trapped, one would think that Kay’s greatest fear would perhaps be that the foetus inside her might be or become the property of Weyland-Yutani.
Kay doesn’t seem aware of this or even consider it, even though it’s ultimately what happens in the mutation of her baby.
And as for that baby, again, what’s the point of it?
Cynically, the point is clear — they wanted a new, slightly different monster to try to profit from because they’ve stuffed their film full to the brim with dozens of xenomorphs and facehuggers and no longer fully understand how to create the atmosphere that makes those monsters and their ecosystem frightening, so the solution is a new monster!
It was really obvious that they were going to go for a breastfeeding thing with the monster’s approach of Kay, her horror whilst scrambling back, and its gaze on her chest, and I think it was a cop-out for them to go with the blood-sucking instead, but honestly, I suppose it was a surprise they even implied the lactation at all. It just seems like too original and too horrifying an idea to be embedded in such a mess of a film.
At every juncture, this film just feels undeveloped and unplanned — barring the atrocities with Ian Holm’s CGI puppetry, the film visually has a lot going for it.
While the facehuggers are not always super well-articulated, their movement was haunting and always quite threatening; the xenomorphs really had that wet feel that made them so disgusting and so visually iconic in the original films, and yet, again, for what purpose?
The camera repeatedly zooms in for shots of the xenomorphs screaming in the corridor, but not to serve the narrative or any sense of tension — as with virtually every other choice in the film, it feels utterly random.
Ultimately, I spent the last hour of watching this film in the cinema fidgeting and frustrated because nearly every scene felt strangely disconnected from the last, with little to no consideration as to the broader narrative or themes at play — I remember having a similar experience watching Cobweb (2023) a few years ago, which is a pastiche of various /r/NoSleep tropes that ultimately goes nowhere and has no idea or direction of its own.
Like so many remakes, this film tries desperately to copy the most iconic lines and moments from its source material but makes no attempt to update its ideas with new context, its own ideas, its own motivations, and the result is as hollow and empty as any film ever gets.
These kids want to leave their mining colony and strike out as autonomous by stealing not only equipment but also themselves out of their contracts, but as soon as they leave the planet, no talk or consideration is made of that fact.
A woman starts out pregnant in the movie and births a monster, which dies immediately after being born.
A Black synth is introduced as being of familial importance to the white MC, is dismissed as being just an object, is finally given permission to care about himself as well as her, and then is, immediately after, dismissed as just an object.
What was the point of any of it? What was the meaning of any of it? Where, in this entire film, was there a signal coherent and considered plotline that actually had any sort of thematic end goal?
I can’t believe a film we went to see on an afternoon whim could be so disappointing, but hey. At least they accomplished something after that mess.
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Connected to the recent yang posts: I think the change in how yang got depicted also resulted in a change in how Ruby got depicted. Ruby fell into the shounen protagonist category, and I feel like in a lot of ways, she's written somewhat similar to male protagonists. This isn't me knocking the series. I enjoy a good shounen protagonist and find it endearing that Ruby is written that way. But in doing so, she cokes off as a tomboy, especially in the beginning, and it means that her volume 4 fit just never seemed in line with her as a character to me.
I don't think this design is bad. But it doesn't fit Ruby as we know her. Clearly they wanted to go for design to show that she's aged a bit and things have changed but I feel like this was the wrong direction to go. However in their attempts to steer Yang into a masculine direction it resulted in them swapping the feminity to Ruby instead and in the end we get this costume that would work on a character like Summer Rose but feels really weird for the protagonist of the show itself.
It feels like they were trying to make her cute and eye catching more than anything else. Ruby never wore low cut tops or thigh highs. She was practical with her fits.
It's why I much prefer her volume 7 design.
It feels distinctly ruby while also adding in things like a more spikey hairstyle and shorts to bring back her tomboy vibes. This to me reads much better as a matured ruby concept than volume 4 does. I think giving Ruby shorts/pants as she ages is a solid route to go. Though when arrowfell sprites come in, I start having slight dislikes for art direction again.
The sprites feel like they're leaning so heavily into making ruby cute and feminine that it loses a bit of her character in the process. Honestly most of team RWBY in this game I feel didn't end up with sprites that capture them as well as they should. Weiss' are the ones I liked the most as they felt the most in character.
Ruby at her core is a scrappy, often laid back character who throughout the series has never engaged heavily with feminity. It wouldn't be strange or wrong to lean into a certain level of androgyny and mess around a bit with her presentation as she changes over the series. In their ploy to angle Yang as a more masculine character I think the writers felt the need to make one of the sisters more feminine and they got their wires crossed forgetting that Yang while the cool older sister, was still enjoying her feminity. Being physically strong, flirty, or confident doesn't make you masculine. Neither does being direct and stubborn.
Both of the sisters were subversion in ways of what people expected of them. Ruby despite wearing a skirt and having frills really didn't care about being feminine or looking proper. Yang while more rough and tumble still enjoyed dressing in low cut tops, miniskirts, boots with bows, and did have a strong interest in her appearance.
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aaand here's deadlands! it didnt take seven months this time, who cheered?
i'll probably do another post grouping all of my line-ups together, but that's gonna wait for when i do the wyrdwood PCs as well :] more thorough design thoughts/smaller details will be under the cut, but im putting this here so that everybody has to know: their eye shines are all different card suits, except for nate, who gets J for the joker card :]
oxventurers guild | the hobby horses
unlike my other designs where i let everyone have individual colors/palettes, i tried to keep colors more consistent across these designs! the oxventurers guild has the fantasy element and theyre all very different, so the wide mishmash of colors are fine, and the hobby horses all have a lot of dark colors so that keeps them looking consistent together. but for these guys, i wanted a more consistent feel, so i tried my best to reuse colors between each design (especially between delacy and nate ^-^)
silas - ough. my boy. i wanted him to be broad with a strong build, and i hope i pulled that off :D i had so much trouble with his hat that i almost just didnt give him one, but eventually i decided it was better to just. give up and rock with it, even if he looks a bit like a mountie hbjgfjhd and he is wearing cowboy boots, theyre just tucked into his pants because he doesnt feel the need to flash them (looking at delacy, lol). he has spurs on his boots, even though he doesnt ride horses, because he likes the way they jangle <3
garnet - people really liked it when i gave garnet dark roots, so i have decided to always give her dark roots. i like how it looks hehehe and i also like to give her freckles!!! i think theyre cute!!! for the vest, i struggled for a while trying to capture the vibe of jane's vest, because its so so strange and specific in a way that makes it impossible for me to picture garnet without it. i'm pretty happy with where i landed with it, especially the pattern, since i've never tried to make a pattern like that before :3 i dont know why ive been loving patterns so much lately LOL but i will keep riding this wave and regret it later when drawing the designs again
edie - definitely the furthest departure from canon outfits, though still in the right wheelhouse. i just don't like drawing multiple layers of ruffled skirt. i didn't like how my sketches kept looking. i wanted to give her a skirt slit, especially after my friend reminded me about her thigh rifle holster. so today, i stared at a bunch of victorian ballgowns and party city costumes, and then completely redesigned her skirt before i lined these XD and i think it was worth it!! i love the layers and the way her rifle peeks out, and it meant i could show off more of her boots and give them a pretty design :]
delacy - my main thought going into drawing delacy was just. "i need to malnourish this boy" LMAO i refuse to believe that he is eating properly, i just know that he is not. otherwise, i mostly just stuck to the campaign art but scuffed up his clothes a bit. as implied on silas's notes, i very purposefully had his boots be Big. he's overcompensating a little bit :] also sorry i did not want to draw rooster so he just gets a generic handgun. i didnt feel like drawing complicated guns, and i wanted it to be a smaller handgun so that he could be poorly copying edie :') he has no trigger discipline but neither does edie so its fine
nate - that's just nate, baby!!! i think, canonically, he's meant to be a bit. emaciated. but i cant help but just picture him being a bigger guy, i think it fits his vibe better and its more fun for me to draw that way. i like having variety in body shapes, and garnet and delacy already have the rail thin thing down for this line-up. let my old man be fat !!! also. he has a weird nipple because he is transgender. heart emoji
#oxventure#oxventure deadlands#silas flint#garnet munro#edie valentine#delacy oxventure#nate janssen#'travis you forgot the buttons on a few of the shirts-' SHHH SHHHHHHHHHH DONT LOOK AT THAT IM TIRED#i just wanna move onto wyrdwood im done with these bhjgfhjdbghjd#i am super happy with how this came out though :3#okay time for sleep i have a friend visiting tomorrow and its past my bedtime
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Even though this blog is mainly Blue's Clues and Blue's Clues accessories, I want to give a special happy 30th anniversary shout out to two other Nick Jr. shows, I love- Gullah Gullah Island and Allegra's Window!
Both shows were part of a big revitalization for the Nick Jr. block in 1994, with mascot Face introduced about a month before. Blue's Clues also started development around this time, and can easily be considered the start of Nick Jr.'s "golden age".
Gullah Gullah Island was a really important show for so many kids. It was one of the first preschool shows to have a black family front-and-center, and put a strong emphasis on their culture. A big step in representation- and as a white kid growing up in a small town that's more diverse now, but SUPER white in the mid-90s, it was so important for me to see media featuring kids and families of different backgrounds. It was important then and still important today- I REALLY wish the Nick Jr. channel could still show reruns of it (and by that I mean, reruns at times when kids would actually be awake to watch it, not 3 AM), but at least it's on Paramount+ (knock on wood...if they took Allegra off who knows what classics are next). I bought all the DVDs of it a few years ago before they were discontinued and I'm proud to own the soundtrack album. The songs in this show are great, by the way- I think my favorites are "Friends and Family", "P-L-A-Y", and "Move Your Body". And the theme song might be the biggest ear worm theme in Nickelodeon history (rivaling only CatDog). You can find the entire series on the Internet Archive for free!
Allegra's Window might not have been as influential or important as Gullah Gullah Island- there were a LOT of puppet-based musical shows on in the 90s- but it was still a great show. It emphasized getting used to new situations (such as starting daycare), which can be hard for very young kids, and put a heavy emphasis on music in general- which actually was pretty important as this was right around the time a lot of elementary schools were starting to cut music programs as a cost-cutting maneuver. This show had SUCH a fun aesthetic and I loved the puppet and costume designs (I've cosplayed as Lindi before and I'm pretty sure Encora was an influence on my own personal fashion style). Every Jumbo Pictures show has always had such a fun but calming feel to it. Not just Allegra, but Doug, PB&J Otter, and 101 Dalmatians: The Series as well. The songs are also really good and feature a lot of Broadway-based talent writing them (as well as the human actors performing some of them!). Sadly this one slipped into obscurity; it wasn't reran as often as Gullah Gullah Island and ended abruptly during production on S3 thanks to Jumbo Pictures getting bought by Disney. Paramount+ also took it down last year for unknown reasons (among all the Nick content taken off, it was the only one over 15-20 years old- most of the removals were from the late 2000s to now), but the entire show is on the Internet Archive.
So happy 30 years to two great shows! And once again, I miss Nickelodeon Studios a lot. The shows from the Florida studio just had such a specific feel to them no matter the show or target audience (I get the same feel I get from AW and GGI that I do from Clarissa Explains It All or Legends of the Hidden Temple). I'm so glad to have grown up with this era of Nick.
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