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#also I don't know about the character models in this game
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Kept the wolf on a leash. This time. But the elf option is just so funny to me. I was so tempted.
Love is (almost) strangling somebody together. 💖
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sysig · 1 year
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Finally doodled HL Mod Stanley <3 (Patreon)
#Doodles#The Stanley Parable#TSP#Because HD Remix Stanley and Ultra Deluxe Stanley have basically the same character model I've never felt the need to differentiate them#I'll joke sometimes about Stanley's soul patch but other than that lol ♪#But the HL Mod uses a different character model in the intro! Different clothes different hairline different skin tone!#So I went and looked around at what character model he might be - there are about ten male Citizen models in HL2 so there's some options#I was convinced he was either 07 or 09 and smol helped me settle on 07 - I was content to just leave it at that but then#I decided that since it's a mod I can just go dig through the backend files and get some actual confirmation#And I only found files related to mCitizens 05 and 06?? Which was definitely not the skin tones or textures as seen in game#So I dug around a little more and there's a face map of a blue-eyed man just hanging out in the files?? :0 Who is he#We never see that Stanley from the front and I couldn't figure out how to move the camera around in the intro cutscene :(#I'm not even sure if it isn't prerendered lol - if it isn't I'd also consider plugging in some body model glitch cheats but I don't know how#So! For the meantime I'm satisfied enough to just use the face map as a general indication of Maybe Stanley#As well as what we can see from behind and to the side - at least enough to make some guesses!#The main differences are his clothes - hair - and I swear I see a mole next to his right ear on his behind-view#The face map also has a mole above his lip hehe ♪ It's cute!#I'm not sure how much HL Mod Stanley would differ from HD Remix - they share a handful of actions!#I do still think he'd be indignant to the Narrator's shenaniganary lol#I could also see him a bit younger :) From a literal understanding of the mod coming before the full release lol#But I also just enjoy HL Mod Narrator being like thiiiiis much more paternal than all his other iterations - ''Daddy'' notwithstanding lol#Him calling Stanley ''sport'' started right here! Plus how patronizing he is in some of the endings - it's just slightly different hehe ♪
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arklay · 1 year
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tagged by @denerims @aartyom @risingsh0t @florbelles @fenharel & @morvaris – thank you so much beloveds! ♡
tagging: @aelyosos @aragorngf @brujah @engferth @faarkas @necroticpetals @nocticulas @phillipsgraves @serenedy @swordcoasts @voerman @wrymbloods & i feel like everyone has done this already but if you haven't then i'm tagging you! ♡
OCS AS OTHER CHARACTERS.
rules: take this quiz and share 5 (or more! or less!) results from the top 50 that you feel really fit your oc(s). if you don’t recognize very many from the top 50, feel free to expand into the top 100.
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glenn rhee (the walking dead)
peeta mellark (the hunger games)
annie january (the boys)
frodo baggins (lord of the rings)
luke skywalker (star wars)
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amy elliot dunne (gone girl)
beth harmon (the queen's gambit)
dr. hannibal lector (hannibal)
melisandre (game of thrones)
mary wardwell (chilling adventures of sabrina)
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faye valentine (cowboy bebop)
tyra collette (friday night lights)
gloria delgado-pritchett (modern family)
manny santos (degrassi: the next generation)
mazikeen (lucifer)
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femmeterypolka · 11 months
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i don't think proseka is a very good game. It's definitely not a very good vocaloid game. but i'm addicted to the little pink diamond that says i did a good job playing and i'm normal about mizuki akiyama
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iwonderwh0 · 2 years
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A little rant about Connor's (and generally dbh) 3d models
I honestly can't believe that there seems to be no rigged models of dbh characters easily available to the fandom (and I'm not taking about default rig from the game as it's quite useless outside the actual game). Like someone has definitely tried to set those before, but even if that's the case, I couldn't find anyone who did, so now I'm learning how to make face rigs (and hey, it's starting to look not so bad). Shit, like how is this possible that ALL models from this game are not exported by fans and stored in some kind of archive? How is this possible that even the most popular character is available online in some weird conditions with some textures possibly missing while also having some other random textures that seem to belong to something else instead?
I haven't finished the rig yet (and it'll probably take me a lot more time), but I have a .blend project with all the textures (or at least the ones that I managed to find across a couple different variations of this model online) properly set up (or at least somehow right, it was just a lot of guessing and trying until it looked somehow right) and I'm willing to share this project if anyone is interested.
Let me know if you would be interested and if yes then how can I share it here (tumbr doesn't allow attachments like that so give me an idea about where or how to post it instead)
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rice-fae · 2 months
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Boycott hoyoverse, please.
I used to be a big genshin impact lore buff, i played, i read, i was on forums, i made fanart, and then i was deeply disrespected by the game itself (this post is about natlan)
I am brazilian and i follow a religion named candomblé. Long story short, its from yoruba people who were sent to brazil as slaves, then went through a big process of spreading out to not just black people, but light-skinned people of lower classes like my family. We believe in the creation by Olorum, the power of Axé, and the Orixás.
Natlan, as of now, has two characters named Iansan and Ororon. These names come from not just the yoruba predecessors of candomblé, but also the religion itself, the Orixá deities Iansã and Olorum.
My religion, my deities. My mother's deities. The statuettes in my house. Their names are recycled cheaply to be used trivially. Never have we of candomblé ever gotten mentioned by AAA games or films that give such attention to detail like Genshin does, and we are disrespected. Our Gods are used like rags for someone's profit to be thrown away, washed out. They do not convey our beauty, our grit, our wonder, they do not convey us but they profit from us.
People love to tell us that it is just a game, but think again: games are not entitled to disrespect us just because of their nature. We are entitled to complain, to scream, because this is cruelty. You brutalize our image, butcher our names, for what?
When I was younger, I used to look at games with religious imagery very curiously. It was always weird to see the faith of the people I know be used for aesthetic reasons or just because it looks cool. The same has now happened to me, but times worse. People will say anything to justify this mockery and throw excuses to keep playing the product of a corporation that won't ever understand what it means to be us.
Boycott, complain, scream, because I will do it too. I regret the time I invested in playing, in reading, in watching, in dedicating myself to something that would never do me justice. It is not expensive to change a character's name, not even talking about the model. I don't plan on re-entering the fandom while it still lies unaware of the gross source material's true colors. Candomblé is not mythology, it's faith. We are alive. We have existed for centuries and will continue to grow, despite the challenges we face.
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thydungeongal · 1 month
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I saw your post on DnD having no consequences besides death and was wondering what systems you know that aren't like that,and how they accomplish it.
Really love your stuff btw!
First one that comes to mind is Fate. The way Fate achieves it is simple: instead of having death as a consequence, in Fate if your character gets taken out of combat (which will happen if they take Stress and they have no more Stress boxes to take that Stress and you don't elect to take a consequence instead) they're simply Taken Out. There's no countdown to death, the character is simply out of the conflict. And should the whole party get wiped in a conflict that simply means that they failed to achieve whatever it was they wanted to achieve in that conflict. This means that players can lose individual conflicts but the story doesn't end there. In fact, the game in some ways encourages losing in conflicts, because it can be a source of character development (via Extreme consequences which can only be taken once every now and then and that actually change one of the character's Aspects, basic building blocks of the character). Fate also allows, as far as I remember, simply conceding a conflict, meaning that characters lose the conflict but at least they get out mostly without consequence.
Blades in the Dark is another one: BitD is about doing heists and during heists characters can suffer a wide variety of consequences, including various degrees of injury. The important thing is that BitD allows players to declare that their characters are withdrawing from a heist whenever they want. This means that they get no payoff and go straight into downtime, and still have to deal with the various consequences like heat and entanglements. So, players basically always have the choice to retreat. (And in fact this is something that is very similar to older editions of D&D: before cyclical, individual initiative became the norm, characters would take turns together, and between rounds of combat players could decide that their characters would retreat. It wasn't of course automatic and there was a chance of pursuit, but there was a quick escape button available to players.)
QuestWorlds is another one that allows for players to define what their characters' goal in a given conflict (called Sequence) is, and allows for either retreating (and thus failing to achieve the story goal) as well as simply losing and failing to achieve the story goal with added consequence. QuestWorlds is very similar to Fate in how abstract it is in modeling conflict. QuestWorlds also models difficulty rising with every success since it seeks to model a certain type of narrative structure. It's a fascinating game imo
That's just a few though, and there are countless others as well.
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meanbossart · 3 months
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I like the way you let Astarion keep the less savory parts of his personality. There's an ugliness to his character that makes him really compelling, and I actually find it more touching that he gets to heal and grow AND still be kind of a selfish asshole
Thank you! I don't know how other folks choose to do it but that's something I try very hard to preserve.
Something I really enjoyed about his character and quest, is how it challenges the player to empathize with someone who, arguably, does not ever earn that empathy. He lies to you, he tries to manipulate you and scheme towards a goal that possibly does not align with yours at all. He's pompous, arrogant, and if you do not find his model attractive he can be pretty annoying through a good portion of the early game. It is up to the player to think rationally and conclude that, despite all that, he still did not deserve to go through what he did.
What's even better, is that unlike the rest of the cast that had any sort of evil leaning and "gets better", he does not suddenly flip into being a good guy after denying himself ascension. And you, the player, hopefully knew that that was a possibility and does not let that take away from your decision to help him - you aid him through achieving the freedom everyone is entitled to, and the matter of what he does with it after the fact does not impact that decision - he does not owe you anything. This is also why I think that freeing the rest of the spawn is the most thematically fitting choice - he's extending the benefit of the doubt onward, even if, in practice, it is a much worse choice than just killing them all.
So yeah, It's important to me that he remains a bit of a dickweed.
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randomlonelymusician · 5 months
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Lacey Games New Transcriptions!
Emails
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Email 1 by line:
Concern over Lacey's games character
Hello parents! Today I want to bring attention to this website I found my girl watching: Lacey's girl games.
I thought it was innocent until I saw the mascots. There is
one, Jay, who acts and dresses like a boy. She also throws the
devil's sign constantly [...] which is totally inappropriate
for girls. I can't believe
they'd put a queer in child's website. I am a very concerned
mom because of that. My little Amber started telling me she wanted a skateboard. What's next, wearing those hideous boy caps? Hanging
around boys who will hurt her? Wanting to become a boy? Be careful.
Email 2 by line:
I just saw it. That is not a girl, that is a dʏke. You
character. I posted about it on Facebook.
Everyone agrees its an inappropriate character for kids. by now. It's a dʏke in a
"girls" website. We are getting all the parents to email around, hopefully
knock some sense into the developers…my girl loves this website. I hope they fix it so I can allow her to visit again.
Email 3:
I can definitely agree that a character that says "I'd only be caught dead wearing makeup" in one of her games is not a role model little girls should he having. I don't know why they couldn't just keep Lacey and the other one and get rid of the boygirl thing.. Let us know about updates on sending emails. Maybe also block it in schools until then.
Jay End Screen
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Text by line:
She stepped into the empty room at the edge of the universe and
calmly walked toward the single button on the wall as she
had been told by the gods above could delete the existence of anyone
she disliked she thought long and hard of all the ugliest souls she had
ever known she made her decision and her finger met the button without any ceremony
but looking down at her feet it was all red with blood she stood in shock the blood tainted her very being she had thought deletion
to be clean and to start without realizing that death is the only deletion
that exists and there is no death without painful unrelenting grief
and grief stared at her through mirrors forever, from the eyes of
all she has ever thought to delete it was a world catastrophe
___________________________________________________________
Please add to these! This is just a start based on what I can make out!
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felassan · 2 months
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John Epler in the BioWare Discord (August 7th, again) -
User: "Since the dialogue wheel is coming back, will our choices set our Rook as diplomatic/humorous/aggressive with varying tone and voice lines similar to Hawke being able to be blue/purple/red?" John: "Not to the same degree - we want to give you the freedom to play your Rook differently depending on who they're talking to (you might be kinder to your companions and brusque with authority figures, for example), but your tone choices will have an impact within a conversation and, sometimes, with specific characters across multiple conversations." --- User: "I have to ask: how muscular can we make the elves?" John: "Reasonably so. You won't be making any massive bodybuilders but like... Timothy Olyphant?" User: "As a follow up what about humans and qunari? Quite muscular a la arnold or big viking type? Or not so much that lvl?" John: "Larger lineages (Qunari, esp) are bigger by default so the upper bounds are going to be bigger, but for modeling and animation we did want to put some limits on it. But your Rook can look pretty reasonably muscled, regardless of lineage choice." --- User: "Are there any time-sensitive quests (in terms of gameplay time, that will fail automatically if not addressed in a timely manner), and if there are please tell me they're at least indicated as such in some way?" John: "There are quests that can go away and technically 'fail' if you don't address them - but, to be VERY clear, this is not an in-game timer, but rather as you progress the game's story forward. That said, we do try to sign post them as much as possible." --- User: "Does Rook ever get the choice to cuss?" John: "Yes. You'll know when you're doing it, and we leave it up to you to make the choice, but sometimes, cursing is exactly what the situation demands."
[character limit text break!]
User: "Does the bioware team read the other channels and if so do they think we're unhinged or endearing?" John: "Little of column A, little of column B. But I mean, I've been online for 27 years, the internet has ruined me as much as anyone." --- User: "all the Rooks we've seen so far are wearing purple, please tell me we dont have to wear purple" John: "Everyone else can wear whatever colour they want but you, specifically, must always wear purple." --- User: "All the games have had unique faction symbols for our protagonist (Warden, Champion of Kirkwall, Inquisition) I assume there will be one for the Veilguard Will the symbol for it get released before the game or is this something that will be revealed in-game/after it’s launched?" John: "Every faction has their own symbol - including the Veilguard themselves! You may have noticed it in some of the art out there." --- John: "As a general comment - one thing I want to be super clear on - even as creative director there are things I can say, and things we're not ready to talk about. I'd rather spend my time answering what I can instead of a dozen 'sorry I can't talk about that yet' - especially since this channel is on slow mode." --- User: "There are blood effects in combat after Rook hits an enemy. And I think a developer shared images of the blood effects on hit after the reveal. Will characters be covered in blood or other environmental effects? Like getting wet from walking in puddles or muddy from running on dirt?" John: "There are environmental effects that persist on characters, depending on the environment you're traversing. They're subtle, but they're there!" --- User: "how many tattoos can we choose from? are there also full bodied ones too?" John: "I don't know the exact number, but there are quite a few. Some are full body as well, though you have control over colours and opacity on a more granular basis."
[character limit text break!]
User: "Of the zones/areas revealed what was the most challenging to design?" John: "Each has its own unique challenges. Arlathan seems simple because - well, it's a forest, right? But what about Arlathan makes it different than places you've been before? How does it fit into the established lore? Minrathous is a different kettle of fish because we've talked about it extensively and in a way that meant it HAD to be grander and more impressive than anything we've built before, which can be a tall order. The team did a fantastic job on all the areas, though." --- User: "which faction has the best fashion, in your opinion?" John: "Crows. Largely because 'black leather and feathers' isn't a look I could pull off in the real world but I am glad my Rook can." --- John: "Alright folks. I've gotta head back to work, but please keep asking questions and I'll answer what I can as soon as I can!"
[source: the official BioWare Discord]
There was also this question and answer:
User: "Can we name our saves like in Origins?" John: "I had to double check because I was about 95% sure on the answer, but also, I've been on this project for its entirety and sometimes I remember features that we had to cut (or never actually built) - yes. You can name your saves to reduce confusion."
but the answer may have now been deleted.
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askmerriauthor · 1 year
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Homie. Darling. Muchaco. Please help me. You're an animator. You've worked in the video game industry. When you get to That One Memory in TOTK (you know which one I mean and if you don't, you will),
Please help me figure out what the fuck is going on with Ganondorf's face rigging
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Man, I didn't even need to look anything up: I knew EXACTLY what you were talking about as soon as you said it.
Short Answer: Need more polys.
Long Answer: It's simultaneously a case of limited model structure and potentially some degree of intentional design choice specific to Ganondorf's presentation in this particular game.
Discussion below the jump, just for the sake of not stretching out people's dashboards. No worries about spoilers: none of this is story-relevant.
So! To give a very broad strokes bit of coverage on the wide and varied nonsense that is 3D modeling, this is a case of Topology. The basic thrust is that topology is the overall structure and layout of the mesh that makes up the 3D model's various shapes. The lower the polygon count on that mesh, the more angular its structure and the less capacity for deformation it has. The higher the polygon count, the smoother its structure and the greater its capacity for deformation. The trade-off, however, is that low-poly models are easier for a game engine to render. High-poly models are a massive drain on processing power, to say nothing if they're built inefficiently with a bunch of wasted geometry bogging things down.
Here's an example of a low-poly model on the left and a high-poly model on the right.
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So when you want to make a character emote, you're basically grabbing a bunch of those polygons around the face and moving them around to shape the face into the desired expression. If you don't have a lot of polys to play with, it causes folding and tearing issues where the model and its textures do some pretty wonky shit.
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Something both BoTW and ToTK have going for them is that they're actually very low-poly games, which is extremely helpful in making the games run as smoothly as they do given the world size and seamless loading. The lighting and texture work do A TON of heavy lifting to make the game look as good as it does. Really look at these models closely and you can see how angular they are. Look at Zelda's outstretched hand or how sharply light falls across the character's features. In the bottom right, notice how you can see the sharp points that make up Zelda's shoulders? They're not rounded; they're angled just enough to give the general illusion of a curve at a glance. Same goes for her eyes; you can count the angles that make up the shape of her eye but, at a distance and at a glance, they look big, round, and doleful.
Something you can also notice is when characters talk, a lot of them have little to no facial deformation. Mineru, for example, basically has a one-hinge Muppet mouth outside of pre-rendered cutscenes. A lot of characters' eyes are basically painted onto their faces and switch between static texture shapes as opposed to being fully rendered and animated orbs modeled into their heads.
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Ganondorf actually has a fairly complex character model, especially compared to Link or Zelda, but he doesn't have a lot of model deformation. Basically the only parts of his head that move are his eyes/brows and mouth/jaw. If you look closely around his eyes you can see they're rendered basically as triangles. There's only two or three points along their shape the model can deform at. Further, since the rest of his face doesn't really deform when he emotes, it means the only thing that really moves are those small key elements. Which yields moments like this:
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The animators are basically pushing his expression as much as they are actually capable of with this model's limited structure. See the hard fold in the lower eyelid, or the fact that his teeth aren't attached to anything inside his jaw? It does the job though; it overall looks good and, in the moment this scene happens, really adds something to the unsettling nature of what's going down.
I mentioned before that there may be a certain intent as well. Something specific to Ganondorf in this iteration is that, more than ever, he's become an Oni. Ganondorf's character design has slowly been leaning toward more Japanese-specific visual concepts over the past few appearances but he's gone full yokai for ToTK. Not just in his build, but in his clothing and weaponry. Dude is swinging around a kanabo for the first time ever in the franchise.
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In Japanese mythology and Noh theater, a Red Oni basically functions as the embodiment of all the worst parts of mankind. They're greedy, brutal, cruel monsters who revel in causing destruction. If you want to look at their good aspects, it's traits like passion, ambition, and a wild spirit. But, overall, they're the bad guys. Ganondorf is 100% depicted as a Red Oni in ToTK. So when you keep that in mind, add in the implications of what Ganondorf just did in that scene, and consider the traditional appearances of a Red Oni...
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...then that face-breaking grin makes a lot more sense.
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the-one-that-weeps · 3 months
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Can we please talk about how awfully rich the project sekai cast is.
- More more jump is composed of three reformed idols. If that's not enough, they also do shows fairly often and I bet those tickets sell well.
- Shizuku is also a model.
- And if that's not enough, Papa Hinomori is a well known artist.
- the Tenmas are pretty rich (just take a look at their house).
- Also Ichika afforded to buy a Miku software so she's not poor either.
- Shinodad is also a well known artist, the Shinonomes live fairly comfortably if I remember correctly.
- Toya is like the second richest character in the game.
- Ken doesn't act rich but that doesn't mean he's not a well known artist and if you've read any of the vbs area convos you know the RADder copies still sell after all these years
- Emu is the richest character in the game. I don't think I even have to specify why. The Otoris literally own an airline.
- Wxs also do shows all the time. Ticket money part 2
- Kanadad probably struggled financially after his failure as an artist, but Kanade doesn't only make enough profit to survive but also pays Honami every week or so. Also, she has really neat equipment in her room, so Kanadad used to have a fair amount of cash.
- Everyone who goes at Miya girl is automatically rich. It's a PREP SCHOOL
- Also Mafumom pays Mafuyu for grad school and I don't think that's a cheap miracle.
- Not only that but Niigo are probably the most popular group out of the cast, their channel has a lot of followers and their videos get thousands of views. This actually makes me question if they like. Split the money somehow. Or do they just give it to Kanade because no way she's living off of her grandma's pension.
- imagine Niigo getting the youtube golden play button because I need this to actually happen now
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galaxysugarr · 9 months
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Hi All! I thought it was time i gave a lil update from this game and how its been going.
I'm one that tends to keep to myself till a project is fully complete or close to complete, but I've gained a lot of asks about this over time and more as of late lol. So thought I'd cut the radio silence a tad and answer a few repeat questions id gotten!
Are you working on the game?
Surprisingly, yeah.
Will this be a completed game to buy?
Definitely not, least not now. My plan is to make a basic demo of the game as building a complete game with the script and everything would take a very long time and a lot to learn!
It would also be a free to play game, as Its a fan game.
When can we see it, are you almost done, videos and updates!!!
Well... 2023 was a busy year for me personally. And as a person who is still learning to animate along with barely any knowledge of game coding. Led to me needing to learn a lot and do trial and error.
A lot of things are temporary placeholders and incomplete textures with testing. So I didn't feel they where good to share progress of.
a lot of it was me learning, trying different styles to work with the game, and sketches throughout.
Can i help with the project????
I do appreciate you all asking for help,But I don't know much about game development and working with a team on this. So it's more of a passion project for me, and so far what I have learned has been nice :>.
I didn't wanna rely and give up on the project or delay it so much due to factors so I'm workin on it alone right now till the project is farther along and more stable.
Will it look exactly like the trailer, what kind of game is it, what all do you have planned for the demo?
Admittedly I had originally made sprites and everything to match the video, but i ended up going for a more chibi type style as its easier to work with.
Its a side scrolling game with rpg like elements.
The current plan is to have two fully completed stages, a mini game, 4 playable characters (2 being Sun and Moon), and some extra features.
Will the demo be out this year?
I can't say, it all depends on how much time i work on it and learn ;o! I don't like to get hopes up, but I work it on it when I can.
Crumbs, please
Some of the daycare and model updates. It's not much, but I find it fun to run around and interact with things lol
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So all and all for those really wondering about the project, its still a heavy work in progress. A fun and frustrating one for sure, but Its been nice actually learning to code and design it so far.
Hope this answered a few questions and of course you can ask other stuff about it, I don't mind.
Thank you!
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kromato · 16 days
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Hey what's up it's me with a special interest in weapons and I wanted to share my thoughts about Nikto's machete (no that's not an innuendo for once)
Had a bit of a solo-mandela effect going on because for the longest time I thought it had a modified 'billhook'-like feature on the back of it for whatever reason (but smaller than what would be considered a traditional billhook, more like a hoof pick blade).
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I kind of enjoy still HCing that it does have it because a) it looks kind of cool and b) a terrifying thought to think this man whips this giant intimidating blade out, flips it deftly in his hand to the hook side, just to sink it into flesh and yank people back in when they try to run. Also it allows me to think about a scenario where, resident karambit knife enthusiast Sebastian Krueger, can teach proper blade hooking techniques to our beloved plural man. Anyway back to the knife - It's like a cross between a coup coup and a bola? But has a cool flare like a Tapanga for his newer mwiii model. Also like a vintage Senegalese french machete, which were known for their high quality (might technically be the same thing as the coup coup, just with the locale specified I think, both entrenchment machetes). That curve also kind of reminds me of parangs but it's not particularly drop-pointed.
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I HC Nikto as a very brutally pragmatic but particular man, so it doesn't feel too far off to think that he went out of his way to acquire something niche like that. Some kind of custom-made machete that fits his needs just right. The length of it, as well as the curved, ergonomic grip makes me think he's gotten it to do some serious chopping, so it's also probably heavy and weighted forward to make that easier when swinging. I don't see him as a flashy fighter personally, and though maybe it was a stylistic choice for the game devs/artists, I think it's a neat feature that speaks to his character. I do think it's made of hefty steel; weight is important in chopping knives, and though steel rusts, it's sturdy compared to a lot of other metals. Not to mention - I feel like oiling and caring for his weapons, machete included, would be a ritual source of peace for his sometimes loud and chaotic mind. Grounding when he can feel the weight and texture where his nerves aren't completely damaged, smell the oil, have tangible proof that it's reality when he sees the maintained blade even after he becomes unmoored.
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Now this is just me WAY reading too much into it, but it gives me a little giggle - The hole at the end of the handle is for a wrist lanyard, so you can loop a piece of paracord rope to secure it around your hand. It's an important safety feature just in case the machete goes flying out of your hand while chopping, lest it hit people in your vicinity (accidentally...?). In his 19 model, he doesn't have the paracord rope attached; Nikto says "Fuck your safety" but also huge ego of "I would never accidentally fling my knife!!"
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Could also be because it gets caught on stuff if it dangles off his hip though - he's got one on his newer model where he wears the blade on his shoulder, which looks like a place where it's less likely to snag on things. Could also be because he's been increasingly featured in larger factions, so he works with more people and was asked to have one on hand maybe?? I don't know. In either case the knot in the middle of the rope makes it too small for his wrist which could also be read as a passive-aggressive "Here's the fucking safety rope it's on there ALRIGHT" and yet he's also made it nonfunctional for its intended purpose lmao Okay that's all byeeee
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help-the-horse · 1 year
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TF2 Backstab Models and What They Mean for the Mercs
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In my travels in the TF2 meta, I've noticed that when using an Australium or ice themed weapon, such as the Spy-cicle, each Merc has a few different models for their "frozen backstab" pose. I thought this was interesting and decided to take it upon myself to document the different models and extrapolate what that might mean for each merc as a character. Keep in mind the "canon" of TF2 and the characterization of the mercs is very much up to interpretation but I think this can give us some insight at least into what Valve thinks of each character and how they react to injury, particularly the backstab.
Let's get into it.
SCOUT
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Scout with his quicker speed assumedly has a faster reaction time compared to a lot of the other mercs, so it tracks that in many of his poses he is almost completely turned around/facing back. I don't think he necessarily expects to be back stabbed but his fast reflexes makes it so that he is one of the mercs who is closer to actually catching the Spy before the stab. Clearly he isn't always fast enough if he gets stabbed though. On a side note I personally find his poses to be some of the most unnerving ones.
SOLDIER
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Clearly Soldier's slow speed catches up with him when it comes to backstabs. Being one of the slower classes in the game, and one of the more burly/stocky characters, it makes sense that he would have trouble catching a Spy before a stab. In a few poses you can see that he reaches behind himself, but you never see him trying to turn his torso or head around to catch his attacker. It's also interesting to note how he reaches to his lower back, either because of how he holds his rocket launcher on his shoulder, or because of his lack of physical flexibility,
PYRO
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Pyro's poses are all rather similar, so I don't find that I have much to say about them. Given what little we do know of Pyro, it's reasonable to assume that they probably don't notice Spy's through their pyro-vision very well, so it would make sense that they wouldn't be prepared for a backstab. They also don't need a particularly fast reaction time for their weapon/attack style so they don't show the same reflexes as Scout or Demo. Pyro just be silly with their pose.
DEMOMAN
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Demo is very dramatic to say the least. I find it very interesting how he seems to be very close to actually grabbing the knife/Spy relative to some of the other mercs like Solly, Medic, or Pyro. This supports my personal theory that Demo plays up his drunkenness on the battle field/in general. He clearly has a good degree of flexibility as well looking at the curve of his spine, and a reasonable amount of balance shown by his repeated "one toe on the ground" style stance.
HEAVY
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Unfortunately I wasn't able to get many screencaps of Heavy, but all his poses are essentially this with little variance. He is probably one of the least flexible out of all the mercs, which makes sense given his body type and how built up his shoulder/back muscles must be from carrying a 300 lbs gun around all the time every day. You can see that he probably doesn't expect a backstab and has a slower reaction time than others, which is in line with his in game movement speed.
ENGINEER
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This man really just always be on his knees. I would assume that this is due to the fact that most of the time you would see an Engie crouching behind a sentry or dispenser, in game and in the character sense. It also reinforces Valve's mocking of his VERY NORMAL AND AVERAGE height. I also like to think Spy kicks his knees out from behind as he stabs. The models also tend to have effed up hands for Engie for some reason which I find very funny. Arguably his right hand tends to be the more messed up one, which is also his mechanical hand/Gunslinger. Food for thought, perhaps a mechanical malfunction/short when he dies?
MEDIC
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Medic's poses are all very similar as well unfortunately. What stands out to me the most is how INCREDIBLY TALL Medic is compared to all the other mercs. You can see that he also doesn't work to turn around or even reach behind him to any large degree, which I think shows how unexpected a backstab is for Medic. He's usually busy chasing some screaming Scout or hiding behind a corner to pocket a Heavy so it would make sense he wouldn't expect a backstab as he usually has some power class with him to protect him. We stand with our Medic's though, no hate only love. Stay strong Medic army.
SNIPER
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Sniper is the most interesting to examine for me, as he and Spy tend to have a rivalry in every sense, from the Spy v. Sniper update/event released by Valve way back when, to in game play, to in the comics/canon media we have of the mercs. It's clear he is the most prepared for a back stab most of the time, and arguably the closest to actually stopping Spy. I think he generally has an average reaction time if the in game movement speed is anything to go off of, but the fact he is so close to stopping the attack just shows how used to the backstab he is. He also has a higher degree of flexibility on par with Scout and Demo.
SPY
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And finally, we come to the man of the hour. The tl;dr is he's a drama queen who's holier than thou attitude and cockiness causes him to not expect or prepare for another Spy's backstab, which ends up being his ultimate downfall. The long version of it is that he is a drama queen who's holier than thou attitude and cockiness causes him to not expect or prepare for another Spy's backstab, which makes him a little bitch boy who's pride gets hurt more than the actual pain of the stab. All of his poses are pretty similar, showing he has a good amount of flexibility but a piss poor reaction speed if he's able to get beat at his own game.
ANYWAY, if you've made it this far in the post thank you very much for reading it all and indulging my TF2 brain rot. I have no idea if any of this deeper reading was intended by the devs or Valve, but I think it's interesting to explore what little we get in regards to any hints about the mercs as characters and what they might be like on and off the battle field in a story sense. Would love to have more discussion in the comments and if anyone has any other niche requests for me to overanalyze TF2 game play/lore please let me know and I'm sure I will find more than expected to talk about.
Stay strong TF2 fans.
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diagonal-queen · 22 days
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Ooo may I ask for Leviathan, Satan, Mammon, Asmodeus, and Solomon with a clumsy!reader that just smiles and apologizes after accidentally hurting themselves?
Like reader could almost split their head in two on their way back home and they would just smile and brush it off as if a part of their head isn't bleeding profusely-
If you're not comfy with this, I respect that! Have a nice week!:3
-🎧
With a clumsy S/O
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♡ characters: Mammon, Leviathan, Satan, Asmodeus, Solomon x gn!Reader
♡ synopsis: you're just silly and clumsy and they're worried about you </3
♡ cw: Swearing, bruises, cuts, scrapes, falling over on the fuckign floor, blood
note: wow my first obey me req!! how silly and fun. you guys don't know the joy i felt when i went to my follower page and saw a bunch of OM pfps, you guys are so cool! should i download nightbringer or nah (i was gonna do it when it first came out but i saw the 3d models and got scared) apologies for errors and i hope you enjoy x
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Mammon:
You're going to give him a fucking aneurysm
Mammon loves you so much, like this man is WHIPPED, so if you ever get hurt all of his protective instincts kick in
He's overprotective even if you don't get hurt. If it looks like you're in any kind of danger, he's right by your side anyway worrying about you like a devoted puppy
And then when you inevitably do get hurt, you *apologise* for it? Even though you're literally dying (he thinks)???? He's not having it!!
While he'll definitely chide you while he helps you recover, he's really just trying to cover up the fact that he's unbelievably worried about you. Pride isn't his sin but damn if he doesn't have way too much of it
It doesn't matter how many times this happens, he never gets used to it. And every single time he demands you don't apologise, but also demands that you be more careful not to do it again, lol
There is also a small part of him that does not want you to get hurt because he's the one who's been tasked with supervising you, and he knows Lucifer will ground his ass if he finds out you've sustained moderate injury (or worse. confiscate goldie)
He sometimes wonders how you can possibly be so nonchalant about it, because you're a fragile little human!! how aren't you more worried??!?!?!
Honestly this mf is such a hypocrite because i KNOW his ass is clumsy as shit too, but it's not okay when you do it because he loves you, and he doesn't like seeing his loved ones get hurt. So you better not keep letting yourself get hurt, got it??
Leviathan:
Do you want me to be honest? Do you really want me to be honest??
After a while, he would just start filming you whenever you fall and making compilations of you eating absolute shit
Like, clearly it doesn't bother you. After the first few times where he gets all frantic and jittery, he learns not to take it too seriously
(Unless you genuinely injure yourself of course, which he'll panic about regardless of how you react)
Every time he sees anyone get hurt, in any way, ever, he'll point and be like 'haha babe that's you'
He doesn't want you to sit in his gaming chair because he knows you'll roll around in it and then inevitably fall down, damaging both you and the chair in the process
Levi would never admit this, but the more you hang out in his room, the more blankets and pillows he leaves on the ground where you guys sit to watch anime/game together. Claims it's to make you more comfortable but mostly because he doesn't want you to get hurt while he's watching you
He's so used to you wandering into his room, bloody palms/head/knees, that he begins to keep a first aid kit in there for you (he would also totally buy you anime-themed bandaids let's be honest)
His biggest struggle with all of this at the end of the day is when you enter his room while he's livestreaming and the chat starts spamming about the fucked up bloody ghostly spirit in the background and he has to be like 'no that is the loml actually'
Satan:
Satan is so normal ❤️ he's so Studio Ghibli man coded and I'll die on this hill
If you come home bleeding, he'll do all the classic romantic shit for you. I'm talking the gently cleaning your wounds, bandaging you up, making you warm tea, reading to you while you rest in his bed AUGH 😩
He'll ask you to please try to be careful and stay safe from now on, because he just couldn't ever get anything done constantly worrying about you the way he does.
You always promise to try and be more careful, but that promise is, somehow, never kept (he lets it slide because he's a sweetie)
When you two are cuddling in bed together he'll gently caress and trace his fingers over your assorted bruises and healing scrapes
Satan doesn't let you apologise for hurting yourself, either. He reassures you that it's okay, but he really does just want you to keep safe and well
He is willing to carry you sometimes to avoid you slipping. He'll also make sure you stay away from sharp objects and he'll idiot-proof his bedroom so you can spend time in there. This man will take no chances because he wants to hang out with you that much
Satan catches you if you trip because he's romantic like that. Tbh he's been so conditioned into expecting it that he's always on alert whenever he leaves the house with you
Congratulations, you pavlov'd the devil into being gentle and caring. Do with this new power what you will, but for the love of god please be more careful
Asmodeus:
You are actively driving up his concealer consumption because he keeps having to USE it all on you because you won't stop BRUISING
Dabbing some of it over a hickey he gave you is one thing. This is unreasonable, he says, it's ridiculous!
Asmo is so worried you'll get some kind of infection, so he's so careful when he does your makeup. He has alcohol wipes and warm cloths to clean your cuts and bruises and everything
He begins carrying bandaids with him just in case. He's really gentle when he puts them on, it's basically an intimate ritual between the two of you at this point
Tbh though he does love to pamper you, so he doesn't mind spending his time undressing you, washing you, cleaning you up and then cuddling you for the whole night (among other things- this is Asmo we're talking about)
You genuinely have nothing to worry about either, because you could just be a walking bruise and Asmo would still think you're the cutest human in the three realms. He'll still participate in an unacceptable amount of PDA regardless of how hurt you are and that's the Asmodeus guarantee
He's really way more worried about you than you are. He *insists* that you're more careful, because if you were to get seriously injured or die, then who oh who would go clothes shopping with him then?? Who would he have to do makeup on? Whose nails would he have to paint? The absolute horror
(What a drama queen lmao)
My mans is not beating the down bad allegations anytime soon, but he doesn't care because his precious little lamb is hurt!! And he can't have that, not at all.
Solomon:
Lowkey unbothered
You think this dude has lived 200+ years to not know healing spells? Nah. You wander up to him and he's just like 'tut tut. why are you like this' and fixes you right up
It's not that he's fine with seeing you hurt−he's not−but he takes little time to get used to it, and being as powerful as he is he knows he can just heal you
He kind of secretly enjoys being your healer. He likes the way you rely on him for that kind of thing, because let's be real he's got a dom thing. Don't lie to yourselves folks.
Whenever he sees a new mark on your body he'll sigh and ask what happened, more out of mild amusement than exasperation. If you're too embarrassed to answer he'll chuckle but not press further
Solomon is a teaser. He'll tease you about this, and there's nothing you can do about it. What are you gonna do? Tell Lucifer? They don't have a PACT (lmfao suck it)
(This is gonna be very embarrassing for me if it turns out they did make a pact in nightbringer and i don't know because i just never fuckin played it)
Anyway, you notice that as time goes on, whenever Solomon holds your hand, his grip gets just that little bit tighter. Like Satan, he is always prepared
Maybe he really is secretly worried about you. Who knows? Solomon is a wild card, but if there's one thing to be sure of, it's that he'll always be there to help heal you no questions asked.
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taglist~ ♡
DM me if you'd like to join my Obey Me! taglist!
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