#also I don't know about the character models in this game
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felassan · 3 days ago
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David Gaider on Flemeth, under a cut for length:
"I have a type. I admit it. There are certain wells I can return to repeatedly and always find something new to explore. One of them is older female characters. Mike used to rib me about it. Consider Wynne. Meredith. Genevieve. And, of course, the biggie: Flemeth. Why are they a type? I... don't know, honestly. I guess I have a feeling that older men fade, they strive to regain their youth or establish a legacy and we've seen that story a thousand times, but older women? They become free to become something new. I guess I see so many possibilities in that. I had a conception of who Flemeth was, and why, right from the very start. Her creation went hand in hand with Morrigan, as a being whose thirst for retribution hundreds of years ago attracted an entity (slight confession: I didn't know Mythal specifically, at the time, "an elven god" was enough). I also knew where Morrigan was right and very wrong about her. Misconceptions of the truth are built into DA's foundation, and they were fundamental to this mother-daughter relationship I was building. Like many seeds I'd put in the world, however, I had no idea whether I'd ever get to explore it. Knowing that she was a character of possible future importance, if not a major player in DAO, I wasn't much surprised when she was one of the first cuts the art team made in terms of getting a unique appearance. Thus the "batty old woman" players met in DAO. Not as hard a cut as the Qunari, though."
"Going into DA2, I wanted both Morrigan and Flemeth, but we could only have one. So I picked Flemeth. This was the game where she really got to come into her own. I remember the art team coming and asking if it was OK if she got a new model, as it'd be a retcon of sorts. I didn't care. I wanted it. I honestly don't remember whether Kate Mulgrew was cast before or after Claudia. After, I think? All I recall is that Cab came into my office one day and asked if Kate might be a good fit. Asked me, the dyed-in-the-wool Trekkie who had stuck with Voyager even through the admittedly lean years? The squeal I made was un-manly. Cab took that as a "yes". 😅 I didn't get to talk to Kate until DA2, however. Schedules being what they were, we had a tight window to record Flemeth... so I had to write all her scenes before almost anything else in DA2 was written, before I even had a team! Ack! It was OK, though, for the most part. I knew where I wanted to take her, and a big part of it was going to explain her transition - to set her up for the future. So I whipped up a script in, like, two days and off we went. Kate was a marvel in the booth. She adored Flemeth and you could really tell. I didn't get to meet Kate in person, however, until DAI. This came pretty late in its development, compared to when we recorded her for DA2, and we flew down to Virginia (to accommodate her schedule - she was writing her memoir at the time, I think) for a single session. It was going to be *tight*."
"I was a mess. I was finally going to meet Captain Janeway... and yes yes, I know she's also more than that. But come ON. When we sat down, I figured I'd have to talk her through the character all over again. It'd been years since that one session at the start of DA2, right? And even more since DAO. But, no. Kate remembered Flemeth perfectly. I remember sitting there as she told me how much she loved the character, how rare it was to get one with so much texture and possibility. She called out my writing - my writing! - and waxed poetic about how she viewed Flemeth's arc. I... I was floored. 🫠 Then we began recording. One issue that quickly reared its head was how Caroline had to speed through the lines if we hoped to finish. Kate was a trooper, and most takes she'd get it in one (which is rare), but I was alarmed because we weren't giving Kate time to read the VO comments on each line. I brought it up, as there were some lines (so much sarcasm) that required nuance - Kate was getting them, oddly, but I was worried. "Oh, it's fine," Kate said. "I read the comments as we go." "How could you? We're going so fast!" "I'm a speed reader." Oh. OK, then. That certainly explained it. 😁 We got to the confrontation scene with Morrigan and she nailed it. Over and over. More than once, Caroline would make a call and, before I could even interject and say "no, Kate had it right, actually" Kate would explain exactly why she did it that way and why it worked for Flemeth. I was in love. She did the "I will see her avenged!" section all in one go. I got chills. Then we got to the final scene. You know the one. With Solas. It was this beautiful moment. She took it somewhere quiet and sad... and when she got to that last line, we all felt it: Flemeth was dead. Everyone was in tears. I suppose I could talk more about the process. How she started off aligned with Morrigan's original Delirium inspiration, but I didn't pull back her loopy way of talking as much (bet you wondered). I still don't know why it was so easy to slip into her voice, but I'm grateful I got the chance. ❤️"
[source thread]
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Is there a safe space left for us League Viktor enjoyers? Everywhere on the internet it's "Arcane", "Arcane", "Arcane"... and many fans seem pretty toxic
Safe space is here in my spaces, I only don't ship jayvik and I have specific pointers to what's bad in 2016. lore. But when it comes to aesthetic, character point, etc... I will always stay true to og League Viktor, and never switch to Arcane Viktor.
I have a discord server for my Viktor comic, if anyone wants to join send me a message at Discord @ikleyvey . The comic will stay in old lore and while Viktor had like less than 10 minutes of screentime in Arcane as "machine herald", my comic will fully focus on his character and psychology for its entire duration.
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I see at Viktor Mains discord server a lot of people share our sentiment too. @viktor-leagueoflegends also collects League Viktor fanart that includes jayvik if I'm not mistaken, there are fics written by old fans such as Hexmage . There are still many people creating old lore content, and I will soon create a big list!
Don't despair, go tell Riot about your opinion, wait for me to create a custom skin mod for his old model, VO and animations in-game, don't spend money on Riot anymore, and know there's a lot of us in the same soup as you!
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justanotherflemethstan · 3 days ago
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this is not a drill, this is a thread on the creation of Flemeth from David Gaider!! as kind of the self professed Flemeth stan blog around here, I had to reshare
(alt text and full text transcript of the images included)
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Link to the original post
Full text from the images below the cut:
CHARACTERS - DAY THREE: Flemeth
I have a type. I admit it. There are certain wells I can return to repeatedly and always find something new to explore.
One of them is older female characters. Mike used to rib me about it. Consider Wynne. Meredith. Genevieve. And, of course, the biggie: Flemeth.
Why are they a type? I... don't know, honestly.
I guess I have a feeling that older men fade, they strive to regain their youth or establish a legacy and we've seen that story a thousand times, but older women? They become free to become something new. I guess I see so many possibilities in that.
I had a conception of who Flemeth was, and why, right from the very start. Her creation went hand in hand with Morrigan, as a being whose thirst for retribution hundreds of years ago attracted an entity (slight confession: I didn't know Mythal specifically, at the time, "an elven god" was enough).
I also knew where Morrigan was right and very wrong about her. Misconceptions of the truth are built into DA's foundation, and they were fundamental to this mother-daughter relationship I was building.
Like many seeds I'd put in the world, however, I had no idea whether I'd ever get to explore it.
Knowing that she was a character of possible future importance, if not a major player in DAO, I wasn't much surprised when she was one of the first cuts the art team made in terms of getting a unique appearance. Thus the "batty old woman" players met in DAO. Not as hard a cut as the Qunari, though.
Going into DA2, I wanted both Morrigan and Flemeth, but we could only have one. So I picked Flemeth. This was the game where she really got to come into her own.
I remember the art team coming and asking if it was OK if she got a new model, as it'd be a retcon of sorts. I didn't care. I wanted it.
I honestly don't remember whether Kate Mulgrew was cast before or after Claudia. After, I think? All I recall is that Cab came into my office one day and asked if Kate might be a good fit
The squeal I made was un-manly. Cab took that as a "yes". 😅
I didn't get to talk to Kate until DA2, however. Schedules being what they were, we had a tight window to record Flemeth... so I had to write all her scenes before almost anything else in DA2 was written, before I even had a team! Ack!
It was OK, though, for the most part. I knew where I wanted to take her, and a big part of it was going to explain her transition - to set her up for the future. So I whipped up a script in, like, two days and off we went. Kate was a marvel in the booth. She adored Flemeth and you could really tell.
I didn't get to meet Kate in person, however, until DAI. This came pretty late in its development, compared to when we recorded her for DA2, and we flew down to Virginia (to accommodate her schedule - she was writing her memoir at the time, I think) for a single session. It was going to be *tight*.
I was a mess. I was finally going to meet Captain Janeway... and yes yes, I know she's also more than that. But come ON.
When we sat down, I figured I'd have to talk her through the character all over again. It'd been years since that one session at the start of DA2, right? And even more since DAO.
But, no. Kate remembered Flemeth perfectly.
I remember sitting there as she told me how much she loved the character, how rare it was to get one with so much texture and possibility. She called out my writing - my writing! - and waxed poetic about how she viewed Flemeth's arc. I... I was floored. 🫠
Then we began recording. One issue that quickly reared its head was how Caroline had to speed through the lines if we hoped to finish. Kate was a trooper, and most takes she'd get it in one (which is rare), but I was alarmed because we weren't giving Kate time to read the VO comments on each line.
I brought it up, as there were some lines (so much sarcasm) that required nuance - Kate was getting them, oddly, but I was worried.
"Oh, it's fine," Kate said. "I read the comments as we go."
"How could you? We're going so fast!"
"I'm a speed reader."
Oh. OK, then. That certainly explained it. 😁
We got to the confrontation scene with Morrigan and she nailed it. Over and over. More than once, Caroline would make a call and, before I could even interject and say "no, Kate had it right, actually" Kate would explain exactly why she did it that way and why it worked for Flemeth. I was in love.
She did the "I will see her avenged!" section all in one go. I got chills. Then we got to the final scene.
You know the one. With Solas.
It was this beautiful moment. She took it somewhere quiet and sad... and when she got to that last line, we all felt it: Flemeth was dead. Everyone was in tears.
I suppose I could talk more about the process. How she started off aligned with Morrigan's original Delirium inspiration, but I didn't pull back her loopy way of talking as much (bet you wondered).
I still don't know why it was so easy to slip into her voice, but I'm grateful I got the chance. ❤️
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wolfsong-the-bloody-beast · 4 months ago
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Kept the wolf on a leash. This time. But the elf option is just so funny to me. I was so tempted.
Love is (almost) strangling somebody together. 💖
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lucienne-thee-librarian · 7 months ago
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youtube
Me @ Netflix if they cut Foxglove and Hazel or A Game of You or yassify any of the girls
#sandman season 2#a game of you#fucking bullshit man this comic say what you want in not saying there's nothing to criticize but christ#where else even today do you get queer women characters this un-polished and prettied up#to still be appealing looking to cishet men who are allowed to be messy and Problematic without#being punished by the narrative. And Wanda god she's a nerd she's a scene gal fashion wise she's everything#Barbie is desperately recovering any sense of identity at all and it's so compelling. I don't even trust netflix to do them justice#at this point but if the lesbians the fandom was least likely to find Palatable background extras aka the most human ones#are cut? If Wanda is yassified if Barbie is cut? Because we have to streamline everything and cut off everything that made#sandman unique to pull as many bucks as possible? Yes I AM going to take that#personally actually. It kinda does feel like a slap in the face. Queer women and women in general were the core fanbase of the comic for ye#but if they say fuck us when it's time to make $$?? Then fuck them right back. Bye#We don't need yet another time that if queer women aren't looking like models#they're not fit to be seen according to executives and audiences alike#also it goes without saying that if h0b g*dli*g gets one second more screen time than is necessary#I'm gonna chew my way thru Netflix hqs walls#Has he not taken over enough. The fandom is already insufferable about him#and I'm so fucken tired of it we DON'T need more#yes I know this is all fears and speculation. I WANT to be wrong. You don't know how happy I'll be if i have to eat my own words#But until then I'm so nervous
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sysig · 1 year ago
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Finally doodled HL Mod Stanley <3 (Patreon)
#Doodles#The Stanley Parable#TSP#Because HD Remix Stanley and Ultra Deluxe Stanley have basically the same character model I've never felt the need to differentiate them#I'll joke sometimes about Stanley's soul patch but other than that lol ♪#But the HL Mod uses a different character model in the intro! Different clothes different hairline different skin tone!#So I went and looked around at what character model he might be - there are about ten male Citizen models in HL2 so there's some options#I was convinced he was either 07 or 09 and smol helped me settle on 07 - I was content to just leave it at that but then#I decided that since it's a mod I can just go dig through the backend files and get some actual confirmation#And I only found files related to mCitizens 05 and 06?? Which was definitely not the skin tones or textures as seen in game#So I dug around a little more and there's a face map of a blue-eyed man just hanging out in the files?? :0 Who is he#We never see that Stanley from the front and I couldn't figure out how to move the camera around in the intro cutscene :(#I'm not even sure if it isn't prerendered lol - if it isn't I'd also consider plugging in some body model glitch cheats but I don't know how#So! For the meantime I'm satisfied enough to just use the face map as a general indication of Maybe Stanley#As well as what we can see from behind and to the side - at least enough to make some guesses!#The main differences are his clothes - hair - and I swear I see a mole next to his right ear on his behind-view#The face map also has a mole above his lip hehe ♪ It's cute!#I'm not sure how much HL Mod Stanley would differ from HD Remix - they share a handful of actions!#I do still think he'd be indignant to the Narrator's shenaniganary lol#I could also see him a bit younger :) From a literal understanding of the mod coming before the full release lol#But I also just enjoy HL Mod Narrator being like thiiiiis much more paternal than all his other iterations - ''Daddy'' notwithstanding lol#Him calling Stanley ''sport'' started right here! Plus how patronizing he is in some of the endings - it's just slightly different hehe ♪
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arklay · 2 years ago
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tagged by @denerims @aartyom @risingsh0t @florbelles @fenharel & @morvaris – thank you so much beloveds! ♡
tagging: @aelyosos @aragorngf @brujah @engferth @faarkas @necroticpetals @nocticulas @phillipsgraves @serenedy @swordcoasts @voerman @wrymbloods & i feel like everyone has done this already but if you haven't then i'm tagging you! ♡
OCS AS OTHER CHARACTERS.
rules: take this quiz and share 5 (or more! or less!) results from the top 50 that you feel really fit your oc(s). if you don’t recognize very many from the top 50, feel free to expand into the top 100.
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glenn rhee (the walking dead)
peeta mellark (the hunger games)
annie january (the boys)
frodo baggins (lord of the rings)
luke skywalker (star wars)
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amy elliot dunne (gone girl)
beth harmon (the queen's gambit)
dr. hannibal lector (hannibal)
melisandre (game of thrones)
mary wardwell (chilling adventures of sabrina)
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faye valentine (cowboy bebop)
tyra collette (friday night lights)
gloria delgado-pritchett (modern family)
manny santos (degrassi: the next generation)
mazikeen (lucifer)
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femmeterypolka · 1 year ago
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i don't think proseka is a very good game. It's definitely not a very good vocaloid game. but i'm addicted to the little pink diamond that says i did a good job playing and i'm normal about mizuki akiyama
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iwonderwh0 · 2 years ago
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A little rant about Connor's (and generally dbh) 3d models
I honestly can't believe that there seems to be no rigged models of dbh characters easily available to the fandom (and I'm not taking about default rig from the game as it's quite useless outside the actual game). Like someone has definitely tried to set those before, but even if that's the case, I couldn't find anyone who did, so now I'm learning how to make face rigs (and hey, it's starting to look not so bad). Shit, like how is this possible that ALL models from this game are not exported by fans and stored in some kind of archive? How is this possible that even the most popular character is available online in some weird conditions with some textures possibly missing while also having some other random textures that seem to belong to something else instead?
I haven't finished the rig yet (and it'll probably take me a lot more time), but I have a .blend project with all the textures (or at least the ones that I managed to find across a couple different variations of this model online) properly set up (or at least somehow right, it was just a lot of guessing and trying until it looked somehow right) and I'm willing to share this project if anyone is interested.
Let me know if you would be interested and if yes then how can I share it here (tumbr doesn't allow attachments like that so give me an idea about where or how to post it instead)
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rice-fae · 4 months ago
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Boycott hoyoverse, please.
I used to be a big genshin impact lore buff, i played, i read, i was on forums, i made fanart, and then i was deeply disrespected by the game itself (this post is about natlan)
I am brazilian and i follow a religion named candomblé. Long story short, its from yoruba people who were sent to brazil as slaves, then went through a big process of spreading out to not just black people, but light-skinned people of lower classes like my family. We believe in the creation by Olorum, the power of Axé, and the Orixás.
Natlan, as of now, has two characters named Iansan and Ororon. These names come from not just the yoruba predecessors of candomblé, but also the religion itself, the Orixá deities Iansã and Olorum.
My religion, my deities. My mother's deities. The statuettes in my house. Their names are recycled cheaply to be used trivially. Never have we of candomblé ever gotten mentioned by AAA games or films that give such attention to detail like Genshin does, and we are disrespected. Our Gods are used like rags for someone's profit to be thrown away, washed out. They do not convey our beauty, our grit, our wonder, they do not convey us but they profit from us.
People love to tell us that it is just a game, but think again: games are not entitled to disrespect us just because of their nature. We are entitled to complain, to scream, because this is cruelty. You brutalize our image, butcher our names, for what?
When I was younger, I used to look at games with religious imagery very curiously. It was always weird to see the faith of the people I know be used for aesthetic reasons or just because it looks cool. The same has now happened to me, but times worse. People will say anything to justify this mockery and throw excuses to keep playing the product of a corporation that won't ever understand what it means to be us.
Boycott, complain, scream, because I will do it too. I regret the time I invested in playing, in reading, in watching, in dedicating myself to something that would never do me justice. It is not expensive to change a character's name, not even talking about the model. I don't plan on re-entering the fandom while it still lies unaware of the gross source material's true colors. Candomblé is not mythology, it's faith. We are alive. We have existed for centuries and will continue to grow, despite the challenges we face.
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thydungeongal · 4 months ago
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I saw your post on DnD having no consequences besides death and was wondering what systems you know that aren't like that,and how they accomplish it.
Really love your stuff btw!
First one that comes to mind is Fate. The way Fate achieves it is simple: instead of having death as a consequence, in Fate if your character gets taken out of combat (which will happen if they take Stress and they have no more Stress boxes to take that Stress and you don't elect to take a consequence instead) they're simply Taken Out. There's no countdown to death, the character is simply out of the conflict. And should the whole party get wiped in a conflict that simply means that they failed to achieve whatever it was they wanted to achieve in that conflict. This means that players can lose individual conflicts but the story doesn't end there. In fact, the game in some ways encourages losing in conflicts, because it can be a source of character development (via Extreme consequences which can only be taken once every now and then and that actually change one of the character's Aspects, basic building blocks of the character). Fate also allows, as far as I remember, simply conceding a conflict, meaning that characters lose the conflict but at least they get out mostly without consequence.
Blades in the Dark is another one: BitD is about doing heists and during heists characters can suffer a wide variety of consequences, including various degrees of injury. The important thing is that BitD allows players to declare that their characters are withdrawing from a heist whenever they want. This means that they get no payoff and go straight into downtime, and still have to deal with the various consequences like heat and entanglements. So, players basically always have the choice to retreat. (And in fact this is something that is very similar to older editions of D&D: before cyclical, individual initiative became the norm, characters would take turns together, and between rounds of combat players could decide that their characters would retreat. It wasn't of course automatic and there was a chance of pursuit, but there was a quick escape button available to players.)
QuestWorlds is another one that allows for players to define what their characters' goal in a given conflict (called Sequence) is, and allows for either retreating (and thus failing to achieve the story goal) as well as simply losing and failing to achieve the story goal with added consequence. QuestWorlds is very similar to Fate in how abstract it is in modeling conflict. QuestWorlds also models difficulty rising with every success since it seeks to model a certain type of narrative structure. It's a fascinating game imo
That's just a few though, and there are countless others as well.
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diagonal-queen · 3 months ago
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Ooo may I ask for Leviathan, Satan, Mammon, Asmodeus, and Solomon with a clumsy!reader that just smiles and apologizes after accidentally hurting themselves?
Like reader could almost split their head in two on their way back home and they would just smile and brush it off as if a part of their head isn't bleeding profusely-
If you're not comfy with this, I respect that! Have a nice week!:3
-🎧
With a clumsy S/O
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♡ characters: Mammon, Leviathan, Satan, Asmodeus, Solomon x gn!Reader
♡ synopsis: you're just silly and clumsy and they're worried about you </3
♡ cw: Swearing, bruises, cuts, scrapes, falling over on the fuckign floor, blood
note: wow my first obey me req!! how silly and fun. you guys don't know the joy i felt when i went to my follower page and saw a bunch of OM pfps, you guys are so cool! should i download nightbringer or nah (i was gonna do it when it first came out but i saw the 3d models and got scared) apologies for errors and i hope you enjoy x
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Mammon:
You're going to give him a fucking aneurysm
Mammon loves you so much, like this man is WHIPPED, so if you ever get hurt all of his protective instincts kick in
He's overprotective even if you don't get hurt. If it looks like you're in any kind of danger, he's right by your side anyway worrying about you like a devoted puppy
And then when you inevitably do get hurt, you *apologise* for it? Even though you're literally dying (he thinks)???? He's not having it!!
While he'll definitely chide you while he helps you recover, he's really just trying to cover up the fact that he's unbelievably worried about you. Pride isn't his sin but damn if he doesn't have way too much of it
It doesn't matter how many times this happens, he never gets used to it. And every single time he demands you don't apologise, but also demands that you be more careful not to do it again, lol
There is also a small part of him that does not want you to get hurt because he's the one who's been tasked with supervising you, and he knows Lucifer will ground his ass if he finds out you've sustained moderate injury (or worse. confiscate goldie)
He sometimes wonders how you can possibly be so nonchalant about it, because you're a fragile little human!! how aren't you more worried??!?!?!
Honestly this mf is such a hypocrite because i KNOW his ass is clumsy as shit too, but it's not okay when you do it because he loves you, and he doesn't like seeing his loved ones get hurt. So you better not keep letting yourself get hurt, got it??
Leviathan:
Do you want me to be honest? Do you really want me to be honest??
After a while, he would just start filming you whenever you fall and making compilations of you eating absolute shit
Like, clearly it doesn't bother you. After the first few times where he gets all frantic and jittery, he learns not to take it too seriously
(Unless you genuinely injure yourself of course, which he'll panic about regardless of how you react)
Every time he sees anyone get hurt, in any way, ever, he'll point and be like 'haha babe that's you'
He doesn't want you to sit in his gaming chair because he knows you'll roll around in it and then inevitably fall down, damaging both you and the chair in the process
Levi would never admit this, but the more you hang out in his room, the more blankets and pillows he leaves on the ground where you guys sit to watch anime/game together. Claims it's to make you more comfortable but mostly because he doesn't want you to get hurt while he's watching you
He's so used to you wandering into his room, bloody palms/head/knees, that he begins to keep a first aid kit in there for you (he would also totally buy you anime-themed bandaids let's be honest)
His biggest struggle with all of this at the end of the day is when you enter his room while he's livestreaming and the chat starts spamming about the fucked up bloody ghostly spirit in the background and he has to be like 'no that is the loml actually'
Satan:
Satan is so normal ❤️ he's so Studio Ghibli man coded and I'll die on this hill
If you come home bleeding, he'll do all the classic romantic shit for you. I'm talking the gently cleaning your wounds, bandaging you up, making you warm tea, reading to you while you rest in his bed AUGH 😩
He'll ask you to please try to be careful and stay safe from now on, because he just couldn't ever get anything done constantly worrying about you the way he does.
You always promise to try and be more careful, but that promise is, somehow, never kept (he lets it slide because he's a sweetie)
When you two are cuddling in bed together he'll gently caress and trace his fingers over your assorted bruises and healing scrapes
Satan doesn't let you apologise for hurting yourself, either. He reassures you that it's okay, but he really does just want you to keep safe and well
He is willing to carry you sometimes to avoid you slipping. He'll also make sure you stay away from sharp objects and he'll idiot-proof his bedroom so you can spend time in there. This man will take no chances because he wants to hang out with you that much
Satan catches you if you trip because he's romantic like that. Tbh he's been so conditioned into expecting it that he's always on alert whenever he leaves the house with you
Congratulations, you pavlov'd the devil into being gentle and caring. Do with this new power what you will, but for the love of god please be more careful
Asmodeus:
You are actively driving up his concealer consumption because he keeps having to USE it all on you because you won't stop BRUISING
Dabbing some of it over a hickey he gave you is one thing. This is unreasonable, he says, it's ridiculous!
Asmo is so worried you'll get some kind of infection, so he's so careful when he does your makeup. He has alcohol wipes and warm cloths to clean your cuts and bruises and everything
He begins carrying bandaids with him just in case. He's really gentle when he puts them on, it's basically an intimate ritual between the two of you at this point
Tbh though he does love to pamper you, so he doesn't mind spending his time undressing you, washing you, cleaning you up and then cuddling you for the whole night (among other things- this is Asmo we're talking about)
You genuinely have nothing to worry about either, because you could just be a walking bruise and Asmo would still think you're the cutest human in the three realms. He'll still participate in an unacceptable amount of PDA regardless of how hurt you are and that's the Asmodeus guarantee
He's really way more worried about you than you are. He *insists* that you're more careful, because if you were to get seriously injured or die, then who oh who would go clothes shopping with him then?? Who would he have to do makeup on? Whose nails would he have to paint? The absolute horror
(What a drama queen lmao)
My mans is not beating the down bad allegations anytime soon, but he doesn't care because his precious little lamb is hurt!! And he can't have that, not at all.
Solomon:
Lowkey unbothered
You think this dude has lived 200+ years to not know healing spells? Nah. You wander up to him and he's just like 'tut tut. why are you like this' and fixes you right up
It's not that he's fine with seeing you hurt−he's not−but he takes little time to get used to it, and being as powerful as he is he knows he can just heal you
He kind of secretly enjoys being your healer. He likes the way you rely on him for that kind of thing, because let's be real he's got a dom thing. Don't lie to yourselves folks.
Whenever he sees a new mark on your body he'll sigh and ask what happened, more out of mild amusement than exasperation. If you're too embarrassed to answer he'll chuckle but not press further
Solomon is a teaser. He'll tease you about this, and there's nothing you can do about it. What are you gonna do? Tell Lucifer? They don't have a PACT (lmfao suck it)
(This is gonna be very embarrassing for me if it turns out they did make a pact in nightbringer and i don't know because i just never fuckin played it)
Anyway, you notice that as time goes on, whenever Solomon holds your hand, his grip gets just that little bit tighter. Like Satan, he is always prepared
Maybe he really is secretly worried about you. Who knows? Solomon is a wild card, but if there's one thing to be sure of, it's that he'll always be there to help heal you no questions asked.
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taglist~ ♡
DM me if you'd like to join my Obey Me! taglist!
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meanbossart · 5 months ago
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I like the way you let Astarion keep the less savory parts of his personality. There's an ugliness to his character that makes him really compelling, and I actually find it more touching that he gets to heal and grow AND still be kind of a selfish asshole
Thank you! I don't know how other folks choose to do it but that's something I try very hard to preserve.
Something I really enjoyed about his character and quest, is how it challenges the player to empathize with someone who, arguably, does not ever earn that empathy. He lies to you, he tries to manipulate you and scheme towards a goal that possibly does not align with yours at all. He's pompous, arrogant, and if you do not find his model attractive he can be pretty annoying through a good portion of the early game. It is up to the player to think rationally and conclude that, despite all that, he still did not deserve to go through what he did.
What's even better, is that unlike the rest of the cast that had any sort of evil leaning and "gets better", he does not suddenly flip into being a good guy after denying himself ascension. And you, the player, hopefully knew that that was a possibility and does not let that take away from your decision to help him - you aid him through achieving the freedom everyone is entitled to, and the matter of what he does with it after the fact does not impact that decision - he does not owe you anything. This is also why I think that freeing the rest of the spawn is the most thematically fitting choice - he's extending the benefit of the doubt onward, even if, in practice, it is a much worse choice than just killing them all.
So yeah, It's important to me that he remains a bit of a dickweed.
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gardening--tools · 4 months ago
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me while playing fo4 because i’m an opinionated bitch and i disagree with bethesda’s character design
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anyway. presenting,
a detailed look at every companion’s appearance, according to me.
(these are all headcanons. they might not be yours, but they are mine. i wrote this as a fic-writing reference, but i don't mind sharing so long as we're all nice about it. also, spoilers ahead for companion quests, both in vanilla game and dlcs. you've been warned okay love you have fun. sorry in advance that you can clearly tell who my favorite character is.)
cw: heights represented by the united states customary system. sorry metric users :/
Ada. Modified RobCo Assaultron. 2074 model. SN has been sanded off and replaced with "ADA", painted carefully (lovingly) in blue script. It's clear that it has been reapplied multiple times, as many times as necessary. Post-Mechanist quest, she requests to have the names of her fallen friends painted on her body as well.
Cait. Pre-addiction recovery, scrawny-strong. Blood, muscle, bone and not much else. Very short. Like, south-side of 5'3". Has a very rectangular body shape. Hard angles. Was bright strawberry blonde when she was a kid, but it got darker as she got older. Hazel eyes. Freckles year-round and all over. She doesn't burn super easily, but she doesn't really tan either. Just freckles. Nose is crooked from being broken too many times. Post-addiction recovery she is a beef. cake. With Sole's help and resources she gains plenty of weight post recovery. Other than the normal weight gain that comes after recovering from addiction, she finds she enjoys exercise—especially weight lifting—and that it helps her manage her cravings. Her biceps are unfair. If I can be honest, I really only shared this so I can start proselytizing for my Fat Cait Agenda.
Codsworth. Standard GAI Mister Handy. 2076 Model. SN: 01HND-7619-0163. This is only visible because the 2076 Handys had their SN's embossed. All other markings that were printed or painted on have eroded away. A cute fact about Codsworth is that, despite his 200 years of wear and tear, he doesn't have a single dent on his exterior panels. Not. A. Dent. Scratches, yes. Scuffs, sure. No dents. He takes his structural integrity very seriously, thank you. He will brag about this if you let him.
Curie. Pre-companion quest, Modified GAI Miss Nanny. 2072 Model. SN has been scratched off and replaced with what is probably "CURIE", but the combination of chicken scratch writing and 200 year old marker makes it illegible. Post-personal quest, Generic Female Synth Body. Average body weight, brown hair, brown eyes. (I know she technically has "Hazel Blue" eyes but I disagree. It's my post and I get to make the rules here.) Her only deviation from "average" is her height. Generic Synth Height is 5'10", for both male and female synths. Takes time to look neat—neatly trimmed nails, trimmed hair, etc—and enjoys it.
Danse. M7-97 was a vanity design* so Danse looks a little different from the Generic Synth design. Still has the brown hair, brown eyes, but is a touch shorter than the standard. 5'8". Latino or Hispanic. His hair is insanely thick, but his beard always grows in a little patchy and with the odd blond patch just below his right ear. (This was not an intentional part of his “design.” Genetics, even synthesized genetics, get funky sometimes.) Carries weight like a strongman weightlifter. Thicker than average, even for the Brotherhood, so he's always had to have his flight suits and PA specially altered. (Thicker than average in regards to BODY TYPE you sickos– This is not that kind of post lmao.)
(This post from slocumjoe is a huge influence for my headcanon for Danse! Thank you for going through your archive to find it!)
Deacon. The Average Guy Ever™. Average height, average build. I'm firmly in the "Deacon is a Good Spy, actually" camp, so. Uncanny ability to adjust how he looks just by altering his posture. His weight has always easily fluctuated, so he can go from stick thin to bulked up in a matter of weeks. No matter how many surgeries he gets, he cannot hide the freckles. They always come back. He would have had piano hands if he hadn't been a chronic brawler in his youth. Knuckles are very crooked now. Eyes so blue they're nearly grey. Ginger. Has long eyelashes that are frankly illegal for someone who covers his eyes all the time.
Dogmeat. Dog. He has six toes on his back left foot.
Gage. 5'11". In an alternate universe, would tell people he was 5'9" just to fuck with them. Was a towheaded kid whose hair darkened significantly as he grew up. If he spends a lot of time out in the sun, though, it will turn a sandy blonde/light brown. He keeps his hair short because otherwise it gets very curly and floppy and it really kills his "bad-guy raider" vibe. Would be one of those white boys who tans super well but also thinks wearing sunscreen is for the weak. Scarred to shit. Holds onto muscle for a really long time. Underbite. Slutty little waist because I think that's funny.
Hancock. John Prime was already pretty wiry to begin with, and becoming a ghoul has only emphasized this. 5'7" but seems shorter because he's always leaning on something. Draping, even. He's like if a man was also a liquid, somehow. His remaining hair is incredibly thin, but is the most vibrant golden blonde anyone has ever seen. Eyes are dark due to discoloration, but sometimes—if he's taken in a ton of rads—the edges of his irises will glow subtly. Several piercings on his ears, but he used to have more. Lost them on account of his nose falling off. (You know how it is.) Replaced them with an astonishing collection of rings. Cheekbones that could slice a brahmin. Missing his fourth toe on his right foot.
MacCready. Definition of scrunkly. Not a lick of fat anywhere to be found. 5'5". Has a Gunner tattoo on the left side of his forehead and he hates it. It's why he wears his hat so low. Had an ear pierced once, but it got ripped out ages ago. His left earlobe is split now. He very clearly needed braces growing up but obviously didn't have access to that. Bottom teeth are crooked. His cuticles are picked to shit. Sandy brown hair. Cuts his own hair, but only cares about the hair around his face. Line of sight. Sniper. You get it. Is generally too lazy/uninterested in the rest, and will neglect it until it gets too long, so. Mullet (hot).
Nick. See, the problem with my synth grandpa is that this is the only character whose design Bethesda completely and utterly nailed. Like yeah, he does look like that. You got it. You did it. Perfect, no notes. Like all other Generic Synths, he's 5'10".
Old Longfellow. Exactly what you would expect an Old Hermit-Mariner Driven To Eldritch Madness By The Fog and The Sea would look like. The wildest eyebrows anybody has ever seen. Like you could take a comb through those bad boys. His hair is past his shoulders and fades into his beard. Stark white hair due to the stress of living alone on an island and from What He's Seen. You cannot convince me that there are not some Lovecraftian nasties living in the sea. They Know Longfellow, but Longfellow Knows Them. 6' until he stands up straight and then he's like. 6'5". Liver spots across his face and hands. Looks like he has cataracts in both eyes, but somehow can see better than you.
Piper. By far the companion whose Bethesda!verse appearance I disregard the most. In my heart she is a South Asian woman. On the taller side, between 5'8" and 5'9". Super thick, dark brown hair that in fact does just Look Like That (unfair). Her hair grows from fairly far down on her neck. Deep brown eyes. Spends lots of time on her makeup, even when she's out in the 'wealth chasing leads. Prefers red lips and dark liner close to her lid-lines. Her cupid's bow is super pronounced and she does her makeup to highlight it. On the softer side in regards to physique. Has a burn scar on her right forearm from a cooking mishap back when she was still trying to figure out how to live on her own and take care of Nat at the same time. Bites her nails.
Preston. Personification of someone telling you that everything is going to be all right. Tall, 6'. Pretty standard physique for someone who grew up on a farm and then became a soldier in a wasteland militia. Very square hands. Lets his hair grow out a little bit because he (forgets about it) likes it. Brown eyes that look like honey when the sun hits them. Other than the two scars on his face—one running down his left cheek, the other a small nick on his top lip—he has a scar from a bullet wound on his right shoulder. Has a stick and poke tattoo of the Minuteman coat of arms on his left arm, just where his shoulder meets his bicep. Top lip is bigger than his bottom lip. Dimples when he smiles. Huge smile, smiles with his whole mouth. Legs like an adonis. Someone get this man into some 4' inseam shorts, STAT.
Strong. Super mutant. He was a Butcher, so he's a little beefier than your average mutant. Of course, this is only known to other mutants, as the subtleties of mutant physiology tend to be lost on non-mutated humans.
X6-88. Generic Courser Build. While Generic Synths are designed to blend in with the everyman, Generic Coursers are designed to inspire fear in every man. (booo bad joke tomato tomato) 6'3" but stands so perfectly straight that he seems taller. Has the superhero build, but like naturally. Keeps his hair in a short fade. Bottom lip is lighter than the top lip. Has little lines around his mouth from all his frowning. Has one (1) singular scar on his chin. He won't tell you where he got it (it's from him eating it on concrete steps. That was the one mission he asked for an extension on, so the evidence of him beefing it would heal.) Also chronically wears sunglasses. Behind those aviators are grey eyes that are so pale and sharp, they almost look white.
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winter-doggo · 28 days ago
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A post about applying animations/poses onto characters that they were not made for (w/ Ace attorney model rips)
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Because although the poses for a character are stored with the character they're meant for, there's nothing stopping you from giving them to someone else, and I've been having fun with it 🎉
First, for reference, characters with one of their own poses (...although perhaps at some slightly different angles than they're intended to be seen):
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I suppose it shouldn't be surprising that the greater the difference in proportion the characters have, the weirder a swapped pose will come out. This especially applies to faces, because the bones will be placed as if it were for the expected character which uh. screws em up a bit. BUT it's very possible to tweak them into something that works!
Here's those same poses shuffled to someone else, with a little tidying up (It's really fun to actually?? :o)
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And here's the unmodified versions of the switched poses, if you're curious:
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I don't know what about Klavier's face makes Athena's jawbone jam into her skull in such a way - yes. yes that was part of the problem. that bone should not be there. (also the fact that earring movement translated to making apollo's wrist twitch like that fascinating)
While the lads weren't much work off the bat, everything with Athena's face and hair was so mangled I cleared most of the animation there and just did it myself. An very interesting way of getting practice in, that's for sure. I also made the oversight of giving the earring-batting animation to the one that doesn't have an earring so I made his hair twitch instead. working with apollo's hair is great actually
Synchronised falling
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(i've been given too much power. as soon as the falling over stops being part of a dramatic moment in the game its comedy value increases tenfold)
Also here's Klavier with that Apollo folded arms pose while I'm at it. Gave me a jumpscare bc it has such Kristoph vibes
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Anyway it's great fun giving some of my favourite lil guys' mannerisms to each other so i hope you found it fun too 👍
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feverdreamjohnny · 1 month ago
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"Why There Will Never Be a Peeb Adventures" otherwise known as "The Peeb Adventures Pre-Mortem"
Since 2020, I've made a good chunk of games. Hell, even though I've been doing this for 10 years to date, the majority of my progress as a creative began over the course of this 4 year period.
Out of all the games I've made - or otherwise had a hand in - there is only one that's apparently struck a chord so deeply with people that to this day I still get messages and comments asking when it will come out.
The title of this post already explains the whole deal so I'm not gonna be dramatic about it right here. As per usual, I will instead get heart-clutchingly dramatic about the subject by the end of this story.
I felt the idea of a "Pre-Mortem" might be a fun way to talk about games that will never be finished. Maybe I'll make more of these down the line for other old games, who knows.
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"The Incredibly True Origins of Peeb Adventures" or "Wow! I Hate It!"
Peeb Adventures began as a gift game for my long-time friend Aaron. It was simple, mostly functioning as a fun little gag that stemmed from a 3D model I made of a character he doodled during a drawpile session. I gave Peeb a grapple hook just because I wanted to experiment with swinging mechanics and felt the gag gift was a great space to toy around in without having to actually ask myself how on earth I'd want to structure a game around a grappling hook. Foreshadowing!
Eventually, the gag gift did that classic thing all developers have experienced before where your game spirals out of control and grows into a hideous monster, and what started as a fairly abstract grappling toy convergently evolved into that dreaded state we call a "3D Mascot Platformer."
I made a very short demo in the summer of 2020. It went absolutely nowhere, and after an idol of mine caught wind and asked to play it (before sending about 3 paragraphs of feedback suggesting how to improve what was, in my view, a trainwreck of baby blocks stacked on top of eachother), I shelved the project.
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"The Absolutely Tremendulous HPS1 Adventure of Peeb" or "My Friend Jam Suggested I Revive the Project and So I Did"
Shortly after Peeb was shelved for the first time, I joined a community of game developers called Haunted PS1. For those not in the know, HPS1 was essentially the nexus point for "retro horror games" in the indie sphere, and a lot of the resulting deluge (non-perjorative) on itch.io can find its roots in this community.
HPS1 was a good place. Lots of nice, talented people willing to tolerate the kind of mindless riffing I often do in voice calls, anyway. I made a decent chunk of friends there, some of which I'm still quite close to, even today.
HPS1 has this tradition called the HPS1 Demo Disc that began in 2020, and with the year coming to its end, there was talk of a new one set to arrive in spring 2021.
Unlike the first demodisc, however, 2021's disc required you to submit a game in-progress to a panel of judges. They'd then give their yay-or-nay, and you were either in or out.
One day, I was musing over the fact that I didn't really have anything to submit so I would likely have to sit out of 2021's disc. My friend, Jam, who you might know as the developer of the Heilwald Loophole (or Beton Brutal) suggested I consider reviving Peeb Adventures as my submission to the demo disc.
Why did I follow through on this? I don't know. It's funny to think a scenario this simple was the launch point for my career.
Over the next 6 months, I worked on turning the absolutely horrendous gag game into... Something still kinda trite but at least playable. I had some help from my longtime teammate drurylain, my longtime friend Aaron (the creator of Peeb's original design), and my longtime spiritual uncle Tim, and with our powers combined... A new kind of demo experience where you don't do anything of particular note besides swinging around was born.
Also quite important: the very same drawpile session that spawned Peeb also spawned Orbo, who would also make his own appearance in Peeb Adventures as a recurring side character (since I felt like Peeb needed a friend).
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"Go! Incredible Friendship Unites in the Gameosphere! Peeb and Orbo are Born!" or "Peeb Adventures: Coming Never"
So the demo for Peeb Adventures was finished early March 2021, and the demo disc went live on itch.io on the 25th of the month.
The demo disc then proceeded to do a backflip and pick up a LOT of traction online. Which then meant Peeb itself was catching little bits of the traction in its mouth and smacking its lips.
I went from "guy who makes games for nobody" to "guy who makes games for that one very specific brand of teen on twitter who loves the object head show", and I was riding high.
Fanart poured in. People showed a lot of love. I was dazzled by it all, really.
Despite the love for the game and the potential on hand, progress was stagnant. My group of friends and I all got together in a google doc and wrote an entire planning bible for the game. Game mechanics, story beats, twists and turns, the whole thing. Despite having the structure lined up, I had other ambitions and began working on a multiplayer deathmatch game that quickly overtook my work schedule.
Peeb sat on the backburner, but at the time I still wanted to finish it one day. My main excuse was "well, I just need more money! If I'm going to work on this game it's gonna need more than one fulltime person and I can't just ask people to work for free!" That excuse worked on me for a while.
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"I Don't Think I Want to Play With You Anymore Peeb!" or "There's Such a Thing as Too Much Love"
A while had passed at this point. My ambitions hadn't just grown, they'd completely shifted. Before long, I found myself working on yet another demo for the 2022 HPS1 Demo Disc, "The Spectral Mall."
Nowhere, MI wasn't just some random toy for me, but the culmination of all my love into one game. Despite its silly demeanor, the game was a product of a lot of pain, and even now I still desperately want to finish it. Except I have to make money to live, so... Oops!
Anyhow, there was a shift in demeanor for me during 2022. You have Peeb, a game that I made on a whim as kind of a joke with friends, and you have Nowhere, MI, a game that meant the world to me during really dark times.
And you know what? There were a lot of people that wanted Peeb. People that never stopped asking me about it.
I realized while working on Nowhere that I didn't really know what I would even do if I ever had the chance to work on the full Peeb Adventures. Not only did I find the nagging kind of annoying, Peeb was also something I couldn't really... Wrap my head around?
It occurred to me that Peeb wasn't really "my" game anymore, it was "his" game. The old Johnny.
I'd changed a lot since the game had come out in early 2021. In a year and a half my world got flipped upside down, and... I don't know, Nowhere was way more reflective of who I was now. Sure the humor was still pretty asinine, but there was a shift. It was hard to picture the "Peeb Adventures" people were actually looking forward to when my own sensibilities had drifted so far.
When the Nowhere demo came out along with Spectral Mall, it did... Alright? People liked it, but it wasn't the same as Peeb's release. Hell, even in Nowhere's release there were people pushing it aside to ask the same question they'd been asking every week leading up to it. "When is Peeb Adventures coming out?"
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"Goodbye Peeb!"
It was increasingly harder and harder to not look back at Peeb and kind of hate it. It was rough in every respect, and yet it whenever I met people who'd heard of me online, they always cited Peeb Adventures.
Strangers continue to ask me when it's coming out. On rare occasion I'll get someone asking about Nowhere and I'll feel a bit excited anyone else cares about that game besides me and maybe my friends, but most of the time people just ask about Peeb.
To finally answer this question I've been asked for nearly 4 years: There will probably never be a Peeb Adventures.
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"Goodbye Johnny."
I like to believe one of the reasons people are attracted to my body of work is because I make games to reach out to other people. That's probably not the real reason, but it's nice to play pretend and imagine your work has more significance than just "ha ha boner."
I put a lot of myself in my games and I rarely hold back, even if an idea is insanely stupid or strange. The result usually becomes something more like a scrapbook than a game.
It's hard to try and expand on a game like Peeb when the Johnny who made it isn't really with us anymore. If I worked on Peeb now, you'd get some kind of irregular frankenstein that'd never be as exciting as the original vision was.
By the time I get around to Nowhere again, am I still going to be this Johnny? Or will the next Johnny look back at Nowhere the same way I look at Peeb now? Who knows.
Anyway, look forward to more games from me and my friends. Even if it's not Peeb Adventures, it'll still be us.
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