#agon rpg
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AGON
Our silly little characters going through world-ending trauma at the hands of our DM, for growth.
Kyla and Obstacles, my boy Lacedaemonius, Ophelia, and my most beloved elevated NPC Thessia whose weapon of choice is the smelling salts
#agon rpg#agon#dnd#dnd art#dnd character#they deserve to have a TV show#my ocs#other people's ocs#greek mythology#trojan war#the iliad#kyla#obstacles son of spectacles#lacedaemonius#storm-stirring ophelia#thessia#minoan fashion#my art
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Have you played AGON ?
By John Harper & Sean Nittner
The 300th poll, wow
Agon is a game of ancient Greek legend, where players take on the roles of intrepid heroes sailing home after a great war. Inspired in equal parts by Homer's Iliad and Odyssey and recent adventure serials like Xena: Warrior Princess, Agon follows its protagonists as they sail from island to island, solving problems, helping locals, and slaying mythological monsters along the way.
The 2nd edition gave birth to the Paragon system.
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better to reign in yuri than serve in yaoi or something who gaf
[ details / close ups under cut ]
#space funeral#rpg maker#art.jpeg#tw eyestrain#tw eye gore#tw eye horror#tw bright colors#i gave up on the background tbh i meant to take a break but i just wanted to be done with this already#i started this in december for a mutuals contest and didnt finish in time because i had other thangs to do#and just kind of. procrastinated. listen i love art. however this was agonizing#thank you and goodnight
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#RPGaDay2024
RPG with well supported one-shots
AGON is, at the heart of it, nothing but one shots. Yes, the game functions as a campaign, with characters wearing through resources, gaining glory, and changing. But that’s the super-structure for one of the most interesting and exciting sets of single-session stories.
The basic book includes a dozen strong and evocative adventures. Each is an island– with the premise of mythic heroes on an epic journey roll up to the unique story of that island in order to progress but more importantly gain glory through solving problems. Beyond the basic book there’s a huge number of stretch goal islands.
That means, as a GM, you can find a solid-one shot with the kind of vibe you want to explore. Just going through those short adventures is a pleasure. They have clear objectives but they’re loose enough to allow for varied means of repairing damage and solving mysteries. The GM can find a more physical story, a tale of secrets revealed, or one of moral ambiguity. Reading through the islands and finding just the right one for my mood was one of the great pleasures of running AGON.
The clean uniformity of the structure and presentation is super attractive. You know quickly what you need to scan for to figure out if this is a story you want to tell right now. If players have wishes about the kinds of songs they want sung about them, you can easily find an island to match.
Add to that how open and creative the problem-solving can be. I love the abstraction of AGON and how much it gives room to make those single episode stories into a greater who
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Objectively my brain going hey 😁 you should replay Skyrim 😁 is not going to be a good thing for me (gets sooo motion sick and also did devote about 300 hours in like a year to it) but what if I was SILLAY:3
#twist rambles#voice of a guy who is forcing himself 2 not play anything else other than well. the obvious. until im done since i need to finish it by the#new year or so i hope lol. but im sooooo <- agonized. i dont even know what i wanna play but i would like variety a bit.#its more like no new RPGs until ur done. id die if i didny play sims
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very late to the party on this one but i was thinking about the rpg morality stuff from a while back and i realized that despite the high ratio of 'good option' playthroughs i've seen like. a LOT of jokes from rpg players about quicksaving, murdering everyone in town, and then quickloading.
which is to say it makes me think it's less a matter of doing the 'good option' even in an environment without social consequences and moreso about seeing the fictional/diegetic consequences /as/ 'real' consequences and so feel the need to create a smaller, even less consequential environment to be comfortable doing Something Evil.
if that makes sense.
That does make sense! I feel like that really gets at the root of the divide that was being discussed around the original poll, and this kinda gives me a better way to conceptualize it than I ever came up with at the time.
Like you're saying, it seems like a lot of the "I would never be mean to video game characters" people treat roleplaying games not as a contained zero-consequences environment, but as a vehicle for a direct, personal experience. They would never hurt or kill or be cruel to someone in their day to day, so if the roleplay environment is for them, they're going to continue that standard of behavior. If they do want to do something unethical (or... comically and pointlessly evil lmao) just to see what happens, then first they have to further abstract the setting into something even less "real" than the core playthrough of the game. That "I'm going to come right back to this" quicksave firmly establishes anything you do afterward as Not Real, because you can wipe it all away immediately afterward by loading the save and it's like it never happened.
Basically, that "none of this actually counts" mindset is just how I approach the entire rpg experience 🤷♂️ my emotional investment goes as deep as what I believe my character is emotionally invested in, but none of it ever actually means anything to me, none of the Bad Things make me feel bad, because it's not real and it doesn't matter. And now that enough time has passed that I'm not in the clutches of a pointless RSD episode over it, I can say that I still find it really interesting and a little funny that that's apparently the drastically minority mindset at least here on tumblr fgdsgsd
#ask#anon#rom speaks#rpg morality#god for a minute I could not for the life of me remember what the tag had been for this lmao#the true mark of an incredibly well-written game is one that makes ME actually agonize over moral choices and their consequences#[stares into the middle distance remembering how I was tortured with guilt over Notkin's death in patho 2]
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Map of the land of Harmundia (the Twilight Realms) from Agone by Mathieu Gaborit.
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unfortunately the conversation about ff16's genre shift has become so completely consumed by arguments over whether or not it's "real final fantasy" that you're just not allowed to dislike it. you're not allowed to express even mild dissatisfaction over it becoming another big budget prestige playstation action game with a skill tree. the fact that mainline final fantasy is so varied is cited to shut down anyone who dislikes the direction they chose for 16 and call them fake fans. that or people pivot to pedantic genre definition shit like "well what does 'rpg' really MEAN, anyway? has ff ever REALLY been a true rpg??" it's agonizing. i am agonized
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[Conceptualization - Challenging: Success] Looking at the digital canvas, you see a crude facsimile of your own face, freed from 𝗧𝗵𝗲 𝗘𝘅𝗽𝗿𝗲𝘀𝘀𝗶𝗼𝗻. A strange reflection created pen stroke by pen stroke from an utter novice.
Hi hi~!! It's Rei again, here on Day two of my artistic journey! With some more art this time of Harry Du Bois from Disco Elysium! Disco Elysium is one of those games that completely changed my brain chemistry, my second favorite rpg of all time (1st being Baldur's Gate 3), and what I think it did for me is put me in the very uncomfortable position of Harry's shoes.
This man in the start is a saddened, pathetic drunkard. He's a psychotic danger to himself and those around him and yet I felt a deep connection to him and his story. Not that I have ever been black out drunk to the point of amnesia, nor am I even CLOSE to as deranged as him. But the catalyst of Harry's spiral into madness and self destruction being losing the one he loves to most not in a dramatic way, but from a slow agonizing separation hurts me deeply.
I have a saying, I can't love in moderation. I either love with my whole heart or I don't love at all. My loved ones are my world and the idea of spiraling into something unrecognizable due to losing them is something I can very easily see myself doing if I were to lose my special people. Harry Du Bois' fate is entirely in your hands when you play Disco Elysium and I think because of my sympathy I did everything in my power to straighten him up, get him off the booze, lose The Expression, turn him into a respectable member of society. I think maybe in a strange sense it gives me hope that if I ever lost someone like he did I could get back on my feet just like my Harry did.
Alright enough weird rambling~! I'll be doing my absolute best to continue learning and practicing the human form~! Thank you all for tuning in~! Have a lovely day~!!
#artists on tumblr#digital art#drawing#disco elysium#digital drawing#harry du bois#novice artist#art tags#my art#sketch
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hot head
Summary: You threaten a renowned colossi of a sniper and challenge him to fight.
Tags: sniper!könig x sniper!fem!reader, canon divergence, power imbalance(?), mentions of medicinal drug usage, unedited, reader implied to be on the younger side
Word count: 1.2k
Notes: I've decided to experiment more with characterization; I believe many character headcanons and depictions I make are often influenced by my own experiences, which is obvious, but it's hard to grasp when the character your writing is not only the opposite of you in many ways, but likely has a mindset much unlike yours (male, strong, a soldier, of a culture I know little of, etc) I feel like due to my own experiences, I unintentionally feminize and soften these hardened (male) characters... all this to say that if I keep jumping between versions of these characters, its due to this LMAO—also, the major parallels this has to one of my previous konig oneshots was intentional! and, as usual, sorry for the dubious quality, i just wanted to get the idea down!
You were nervous.
It was hard not to bounce your leg, glance left and right, fiddle with anything beside or on you (dog tag, straps of your gear, a random coin), just trying to shake away the underlying anxiety that ate away at you.
But this is your first 'high-stake' mission, and not only that, but you've been handed to by veterans way beyond your league. You felt clumsy among them, severely inadequate.
Especially since you've been paired with the master class sniper, König.
The mission, according to Aksel, is 'simple enough' for the two of you: you guys will be planted in opposite areas of the enemy base and shoot down and provide back up if stragglers come out or reinforcements come.
But, again—first fucking mission ever that's something as intense as this, and not only that, again, you were paired with König.
You hadn't said anything though, merely nodding to the instruction with a swift 'understood, sir!'
Though you couldn't deny it: it was eating at you, and with your mind clouded with so much thought, it was difficult determining if your hands were gonna be steady enough to shoot (even though it didn't matter because the mission was taking place next week).
While you were busy mulling and agonizing over the hundreds and thousands of ways you could fuck up, you hadn't noticed a certain man making his way to you.
It was only when he spoke that you realized there was someone near. Head shooting up, you spoke quickly, not quite processing right away who it was.
"Yes?"
And then it hit you:
It's König.
It shouldn't have been much of a surprise—it's only natural for pairs in mission to discuss the details and set some sort of plan beforehand; it's practically protocol, actually.
But still, it surprised you. Still, you were able to shake off the surprise quick enough for his words to properly register when he spoke.
"You're nervous."
König said the words with no ire, no disgust, no nothing. It was an observation, plain and simple.
"I... suppose I am, sir."
A puff of laughter—or was it just a scoff? Snort? "No need to address me as 'sir', I'm not your superior."
"Sorry. It's hard to when, you know," shut up. "you're kind of... legendary? I mean, master sniper and all," please just shut the fuck up. "You're kind of like a superior in a skill sense? You know in those rpgs when like—"
"I get it."
You laughed awkwardly, refusing to look at him directly.
"May I give you a piece of advice?"
You looked at him then. "Yes?"
"Cut the rambling short. Although I don't mind it, many others could and will use it against you—it's better to be blunt and honest rather than shy and all over the place." He lifted a finger. "One presumes and sets dominance," he lifted a second finger. "The other presumes and sets weakness."
You were a little offended by that. "Okay but what if I just stabbed them? Can't call me weak after that, even if I start stuttering like Porky Pig."
"..."
"...sorry."
König laughed, and this time, you could properly identify it as one; it was throaty, almost raspy. "I see now—you're a loose-lipped girl. Either a mumbling mess or a sharp-tongued harpy."
"That a bad thing or a good thing?"
"It depends; say I use it against you, will you commit to your word and stab me?"
"I... won't?"
"Then no longer are your words a threat to me, because I now know you're just bark and no bite—"
"I won't because we're comrades right now, but I'd stab you the moment my contract ends!"
Fuck. Fuck.
You did not just threaten a man nearly twice your height and thrice your muscle mass��
"You'll stab me when your contract ends?" He echoed. Amused.
Amused.
"Yeah, dull knife and all—cut you like butter." You rose from your seat, almost chest-to-chest, staring up at König with a glare.
He met your glare with crinkled eyes.
He was looking at you as though you were nothing but a petulant, whiny kid.
"Foolish girl," his voice was light, chiding. "You're barking at the wrong man. Surely you can see that?"
"You're awfully cocky, aren't you? Why not challenge this 'foolish girl' to a spar and prove your worth?!"
"Hmm... okay. I see why not. Perhaps a good hit or two will set you straight, no?"
It took you everything not to (try to) body-slam that fucker.
World renowned sniper or not, you're gonna kick his ass to the goddamn dirt till he's nothing but a pulp of fabric and blood.
---
The two of you were quick to make your way outside, somewhere far enough where no one would see the unregulated fight, but close enough for the safe-house to be in your line of sight.
Sand whipped and pushed at you, the sun was scorching and degrading, but you held still; you were determined to kick König's ass—even if he's huge, you know how to fight big opponents, you trained rigorously to.
König stood two meters from you. He cast a long shadow, light kissing the top of his metal helmet. "The rules are simple enough; whoever keeps the other pinned down for five seconds win and we only use the military-issued knife. Is this fair?"
"Fair."
"Good," he nodded. "Start."
The sand made your footwork unsteady, but not enough to throw you off; light on your feet, you moved close to König, knife unsheathed.
He didn't pull out his knife—in fact, he hardly moved, merely pivoting from time to time from your swings.
You swung your blade forward, aiming for his vest; again, he easily dodged, and with your outstretched arm he pulled you forward.
You could hardly register the movement; one second you were on your feet, and the next you were flat on your stomach, sand in your mouth, and blade far from your hand.
You couldn't move: your wrists were tight in König's grip, his knee digging into your lower back. You tried wriggling your legs, but his knee dug deeper until you let out a pained wheeze.
Then, a moment later, he continued pushing his knee deeper. The sand burned your skin.
1...
2...
3...
"Okay—fuck, okay, stop—you win! Happy now?!"
4...
5...
He finally moved his knee. The shadow that cast over your body was gone.
"You should be happy, maus." He sighed somewhat dramatically. "Had it been any other man, I'm sure he would've been thrilled to harm a pretty girl. Many have twisted minds."
"I'll jus—eugh..." you spat out sand, flipping over and sitting on your ass, propping yourself up with your hands. "I'll just stab those ones, then—and wait! Why'd you say that? That's super creepy, and what does 'maus' mean—?"
"Enough of the blabbing." König said. "And 'maus' means mouse."
"Mouse?"
"Yes, because you chatter away like a little mouse. I like mice."
"You're..."
"Weird?"
"Weird would be underselling it," you muttered, getting on your feet.
"Hm. At least my severe 'weirdness' cured you of your anxiety."
You were ready to snap out an insult, but... he was right.
Your hands weren't shaking anymore. They were steady. You could trust them.
But you couldn't give him that. "Weird assumption, weirdo. I just had a lot of coffee."
"...it seems I've failed to cured you of your tongue, though.”
Childishly, you stuck out your tongue. "Loser."
He merely huffed a laugh at that. It didn't anger you as much as before.
Actually... it didn't piss you off at all.
He really was a weirdo. Nothing like the image you had conjured of him before. (You liked this version of König better.)
AO3
Masterlist
Requests are open
#konig x reader#mw2 x reader#modern warfare x reader#modern warfare 2 x reader#cod x reader#könig x reader
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A Spartan warrior, nephew to the great king Tyndareus, finally on his way home after the fall of Troy, desperate to bring honour to his family’s name and win the heart of his true love…
Character design notes under the cut:
A new character for a new campaign, Agon this time, which I’ve never played before but I’m very excited to start. As usual I’ve gone overboard and spent far too many hours making a semi-accurate family tree for mythological characters and drawing armour.
The designs are copied from red figure pottery, with the scene on the breastplate stolen from a hydria of Perseus (my boy’s great grandfather) fleeing after slaying the gorgon Medusa, held in the British museum. The gorgon insignias on the pauldron are from an amphora of Athena by the Berlin Painter.
Both the swords are actually bronze, the silvery one is arsenical bronze and the dark one is black Corinthian bronze (hepatizon), as is his armour.
Ironically it is actually very resistant to losing its colour through scratches, so you could probably picture Lacedaemonius meticulously re-etching his armour after every battle lest the blackness overtake it, which I’m sure couldn’t be a metaphor for anything.
#agon rpg#greek mythology#trojan war#my ocs#dnd art#dnd character#Lacedaemonius#my art#this catapulted me back into my Greek mythology obsession so hard#like within the space of an afternoon I went from zero ideas to incredibly attached#can’t reveal too much more because some of my group follows me on here
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Have you played AGONE ?
By Mathieu Gaborit (a lot of his books became ttrpg), Sébastien Célerin, Stéphane Marsan and Frédéric Weil
A baroque medieval fantasy set in the Twilight Realms. the players characters, the Inspired cause they were blessed by the Muses, fight against The Masque who wants to plunge the world into perfidy and obscurantism. Poetry, sculpture, painting, dancing and music are actual types of magic.
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Did a little age-doodle of Agon! But I forgot one crucial fact...
I AM BAD AT DRAWING KIDS
Anyway, enjoy the RPG character Trauma:tm:
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#RPGCovers Week Eleven Agon John Harper (2020)
I didn’t mention this earlier when I listed Blades in the Dark, but I honestly hadn’t realized that Harper had done all of the art and graphic design for that. I’m actually stunned now that I know he did the amazing work on this volume too. I love how iconic this cover is. And again part of that comes from the super smart design of the logo. The font here is thinner, echoing the lines of curl work on the helmet image above. It blazes out– it smartly has the brightest point of the orange there at the top of the G & O, making it seem like a centerpoint of the fire happening behind the black.
The whole image looks like a stencil against a fire– maybe a campfire in the night, which would explain the greens/teal to the left hand side. It’s not exactly chiaroscuro (a word I had to look up), but it's something close to that. The shape of the helmet emerges from the figurative design lines. They criss-cross in different directions. On the right, the color dominates over the black, on the left it is more inverted with dominant black– but it is not symmetrical. Though the shape of the helmet as a whole feels even, it is unbalanced in several ways.
The colors on the top two thirds create the illusion of lighting. I’ve been painting a look of miniatures recently, using zenithal techniques to work more with hue and shadow. It looks effortless here.
And I don’t know why, but the fact that the crest of the helm seems to bleed off the top of the cover feels dynamite. That's one of my favorites. And that’s even before we get inside and look at Harper’s absolutely amazing images for each of the islands. I could spend a week just talking about those. I enjoyed Agon when I ran it and every time I look at the book again, it is the imagery and cover that create a burning desire in me to play it again.
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okay so the thing about @ikroah. and the thing about agnes. the thing about agnes is that after waking up from her coma, there truthfully wasn't really anything stopping her from just going back to work. and like, everything probably would have been fine. not particular great, but fine, at least familiar. but the carefully cultivated and already very fragile sense of security that she had constructed since escaping new reno, and had more or less disassociatively been clinging to for years as she traveled up and down the mojave delivering packages, had been obliterated; for forcing her to confront not only the honest to god impossibility of ever being truly "safe" in a random world but also the harsh reality of how bad things really do just seem to keep happening to her (what's the name of this comic again?), agnes decided that the man who shot her had to die. and the moral of @ikroah isn't necessarily "revenge is bad." it's more like "when when you pursue revenge so single-mindedly, because that white-hot fury is the only thing keeping you from collapsing to the ground in a sobbing heap, because it's the only thing distracting you enough to hide how helpless things are and it's so agonizing that you can't acknowledge it for even a second, your actions may end up drawing a lot of unwanted attention to yourself. and if you're just a dog chasing a car, and not actually prepared for what happens when you catch it, and its gasoline blood burns your tongue, you may be forced into an even worse realization: you were never cut out to be the kind of person that you've just become. getting where you are was a fluke. everyone is looking at you. what do you do now." and this is why i do like @ikroah so much as a fanwork specifically, because fundamentally, it's a deconstruction of the power fantasy of the hyper-capable open world video game RPG protagonist, and just how hard the ceiling is on the limits of "unlikely heroism"
#was talking to my partner about this this morning and so i'm putting into words here#ikroah meta#agnes sands
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