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POV: you attend Hellebore Technical Institute for the Ambitiously Gifted
This post is an ad for The Library at Hellebore by Cassandra Khaw.
WHAT IT'S ABOUT
A deeply dark tale of survival at a magical school that wants to eat its students alive.
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Fireside Chat with Agatha: Ep 1 Lowell Francis
Really excited to share what we're hoping will be the first of a new series in the podcast feed!
In the inaugural episode of Fireside Chat with Agatha, Agatha (Asians Represent, Deadly Society) is joined by Lowell Francis, Community Manager for the Open Hearth and designer of Hearts of Wulin, to talk game design. Listen as Agatha pushes Lowell for more stuff for HoW and beyond! Link to some of Lowell's rough thoughts on HoW fixes & additions.
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Ribbons is a setting guide for Masks: A New Generation that reimagines the game as one about Magical Girls while retaining all the same systems and rules.
Currently on sale for 75% off!
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The filter relies on manually curated open-source blocklists, including the ‘nuclear’ list, provided by uBlockOrigin and uBlacklist Huge AI Blocklist,” DuckDuckGo said in a post on X. “While it won’t catch 100% of AI-generated results, it will greatly reduce the number of AI-generated images you see.
Left: AI filter is off Right: AI filter is on
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jetpens just started stocking a product that will be an ergonomic game-changer for a lot of folks!

this is the kutsuwa punyu spiral pencil grip. unlike most pencil grips that are solid tubes and have a fixed maximum diameter they can wrap around,

the punyu is a spiral! it wraps like spaghetti.

this means that, unlike almost every other grip on the market, this grip can be added to almost every pen or pencil! and that includes fountain pens and gel pens. you can see it here being used on a pilot metropolitan fountain pen and a sakura gelly roll gel pen.
(not an affiliate link, not sponsored, you can buy from wherever you want if interested, jetpens has a lot of specs of their products that I appreciate)
a jetpens review even mentions someone using these on the lamy safari line of fountain pens. the ones with a really sharp triangle grip. these grips seem really really versatile, especially if you are about to sit down and take notes for hours on end!
if you do use this with a fountain pen, I recommend making sure the fountain pen is not prone to hard starts or drying out, has a good flow (whether that flow is from a wet nib or a wet feed or both), and/or that you use a relatively wet ink. because the goal is to have the fountain pen continue to write even if you put it down for a few minutes, so you do not have to keep removing the grip, capping the pen, uncapping the pen, or reapplying the spiral grip!
over the years some folks have asked me if I know of anything like this, and well, now we both do! if you get this let me know what kinds of pens and pencils you use it with and how well it works! this is a really exciting pencil grip!
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I think I've talked about this but my greatest advice for any ttrpg writers out there is that a good chunk of people giving you feedback on your game have not actually played the game, and a lot of mechanics that sound good on paper do not work well in play, so if you make some sort of like. feedback doc, please please please put in a box that says "Have you played the game or not?" in it, not doing it is how we get ICON's terrible mechanic where you can do quests to upgrade your artifacts not being removed until way too fucking late Like I'm not telling you to ignore feedback from people who haven't played the game, I'm telling you to pay attention to if people have or haven't played during feedback, if people who haven't played the game like a mechanic but people who have dislike it, maaaaybe listen to the second group over the first one
Another piece of advice I can give you is this: leave worldbuilding for last, its tempting i know but from my experience you end up doing too much worldbuilding and never work on the damn game if you start with worldbuilding, have the mechanics down first and worldbuilding last and finally, i didn't mean for this post to get too long but i do have one last bit of advice: write down the intentions behind your mechanics, that way when giving feedback people can help you figure out better ways to get your point across, or forgive a mechanic that seems clunky because its intention is solid and works
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Open Hearth Podcast Ep 11: Smallville, Flying Circus, Mythomorphosis
In this episode we cover a wide range of games old and new. Host Lowell Francis is joined by Rich Rogers (+1 Forward, Hit the Streets) and Jay Brown (Diceology, Life: Indomitable). Plus some talk about Age of Apocalypse homemade merch, rock bands, and a couple of podcasts.
Smallville Flying Circus Blackout Mythomorphosis Spooky Asian Club Just King Things
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Do we experience the air? Who are we? Some of us are lint!
@dimension20official @dropoutdottv
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Waking up from your decade long enchanted sleep to learn that, not only is sharing your True Name with the fae okay now, but there's actually a rule against using a false name when entering the faerie market.
Your friends admit that this causes some problems— it's way easier to fall victim to a false deal, or get stolen away now— but everyone goes to the fae market to buy their goods so what are you gonna do? Not see your friends? Go out of your way to buy more expensive stuff from the human market? Yeah right.
Also yes they still perform their light-footed fluttering dances under the silvery light of the full moon, but in order to get in you have to first watch the dancers perform two short plays about why you should shop at certain local businesses. Also if you want to talk about the performance afterwards then you need to trade them your True Name, your home address, your date of birth and your personal interests.
You do this so that the fae can this information on a scroll and give it to local business owners.
Another part of the deal they broke is that nobody may talk negatively about those businesses within the market walls. In fact, your friends say, the enchantment is so effective that it's very difficult to talk negatively about anything at all.
“I know it sounds un-good,” your friend admits. “But there are loopholes.”
“In retrospect,” another friend says, “I wish the town had voted un-yes to teaching the fae about money.”
“On the plus side,” the first friend says, “I hear the market is investing in one of those enchanted statues that responds to questions with deliberately ambiguous riddles, so long as you trade it your memories of secondary school.”
“Oh, cool. Is that why they're burning down the library?”
You wonder if it's too late to go back to sleep.
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Talking Horror: Running & Playing Horror TTRPGs
New podcast episode in the feed! Horror as a genre can be a great tool to use in your ventures in GMing horror games, but horror movies aren’t the only place to pull from. You can pull from many forms of media including books and real life situations. Sit down with us folks and let’s see how we each approach running horror ttrpgs!
This panel talk is part of the Open Hearth series of seminars, discussions, and workshops. Host jellyfishlines moderates a panel with Mads, Vixie, and David Robles. The panel wraps with some audience Q&A.
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Hearts of Wulin Bundle of Holding
Hearts of Wulin is the Apocalypse Engine RPG of Chinese wuxia action melodrama from Age of Ravens Games. In fantastic ancient China, your martial-artist hero can defeat massed troops, plot courtly intrigues, and race along walls or float lightly in empty air – but your amazing skills are powerless beside the entanglements of duty, loyalty, thwarted desire, and unrequited longing. Against wicked governors, treacherous rivals, feuding kung fu schools, shapeshifting snakes, and the dictates of your tormented heart, can you hold to your ideals?
Hearts of Wulin adapts the Apocalypse Engine rules system for your own high-flying, high-stakes wuxia epics inspired by Chinese dramas: movies like Crouching Tiger, Hidden Dragon – TV series like Laughing in the Wind and Legend of the Condor Heroes – and the martial-arts novels of Louis Cha AKA Jin Yong (1924-2018), one of the bestselling authors of the 20th Century. Tell tales filled with monks and peasants, princesses and Taoist priests, warrior-scholars and lone-wolf wanderers – spectacular swordplay, battles that defy gravity, forbidden kung fu styles, and training montages (in those forbidden styles) – chivalry, betrayal, sacrifice, and we already mentioned the dictates of your tormented heart. They're all part of life in the community of sects, clans, and factions called wulin.
This new Hearts of Wulin Bundle presents the entire game line for a price within reach of the humblest novice fresh from the Shaolin Temple.
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Has There's a TTRPG for that! already recommended a TTRPG for that?
I'm going to try and keep this index updated whenever I see a new recommendation post, and also intend to double-check on the 1st of each month to make sure I haven't missed anything. I'm going to be grouping posts together based on what concept the recommendation list is centered around, and will be alphabetizing the list (note that this won't always be using the same title that is used in the post as I want to make this function more like a searchable index) and including the date of that post in year/month/day format (because that's the one I happen to find most sensible).
So, without further ado, There's a TTRPG for that! has already made recommendation lists for the following themes:
(currently under initial construction)
Like a particular franchise or other piece of media:
The Legend of Zelda (2022/09/17) Pokemon (2022/10/18) Star Trek (2022/12/26) Stardew Valley (2022/12/10)
In a particular setting:
Circus (2023/01/21) Dimensional Travel/Reality-Hopping (2022/11/29) Fathomless Forest (2022/12/04) Naval/Ocean (2022/12/12) Summer Camp (2022/10/24) Time Travel (2023/01/28) Wild West/Western (2022/10/02)
In a particular genre:
Cyberpunk (2022/12/08) D&D Alternatives (2023/01/07) Horror, Body Horror (2022/11/19) Low Fantasy, Non-Gritty (2023/01/31) Magical Girl/Mahou Shoujo (2022/10/11) Mecha (2022/11/28) Mecha (2022/12/01) Medical Drama (2022/11/10) Mythology, Gods & Demigods (2022/11/22) Revolution/Rebellion (2023/01/23) Space Fantasy (2023/01/26) Superhero (2022/11/02) Supernatural, Monster Hunting (2022/11/14) Supernatural, Monster Hunting (2022/11/18) Supernatural, Paranormal Investigation (2022/11/07)
Featuring specific elements:
Curses (2023/01/08) Giant Monsters (2022/11/21) Illithid Replacements (2022/11/26) Vampires (2023/01/10) Witches (2022/12/19)
Exploring a particular theme, mechanic, or idea:
Combat (2023/01/17) Crunchy (2023/01/11) Dueling Fops (2023/01/31) Epistolary (2023/01/07) Evolving Characters (2023/01/23) Grandmas (2022/12/31) Many Players, One Character (2023/01/20) Map-Making (2022/12/05) Math-Lite (2023/01/10) Plants (2023/01/16) Queer (2022/09/23) Rules-Lite Classes (2023/01/19) Settlement Building (2022/11/30) Solo, Worldbuilding (2023/01/25) Tactical Combat (2022/12/13) Teenagers (2023/01/02) Worldbuilding, Solo (2023/01/25)
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Roll for Origin: Supers TTRPG History: Ep. 2 Villains & Vigilantes
We're not necessarily going to go chronologically with the podcast, but we wanted to at least start with a few of the originals. In this second episode of Roll for Origin: Supers TTRPG History, hosts Jay Brown and Lowell Francis look at Villains & Vigilantes, the superhero rpg that broke the genre open. We go over what the game is, its place in the history of gaming, and what was going on in comics media at the time. We then move to general discussion, including what we found weird and what we dug.
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Off-Calendar Highlights
The Between: Secrets in Lavender (Session 8) Madelancholy runs for Kathleen Fuller, Mike, and Sabine V. "Hidden Orders and Ideas" - Felix calls on hosts of suspicious soothsayers to find out more information about them. Ellie asks Mordecai to lay off Constable Lansing as a target. Ellie checks out the bodies at Jenny Johnston's. Mordecai visits a gin distillery.
The Between: Secrets in Lavender (Session 9) Madelancholy runs for Kathleen Fuller, Mike, and Sabine V. "Aid and Aspirations" - Felix talks with a socialite - not as himself. Ellie is confronted by Constable Lansing outside of Jenny's. Mordecai meets a deranged doctor in the tenements of Miswell Hill. Back at the house, Mordecai berates Ellie for bringing his prey back to Hargrave while Felix asks Lansing about his goals while getting ready to take down the Lurker.
The Between: Secrets in Lavender (Session 10) Madelancholy runs for Kathleen Fuller, Mike, and Sabine V. "Cautious with Our Truths" - The hunters take on the Lurker, Lansing providing assistance. In the morning, Ellie gets a little more information about the Order, and Mordecai starts learning ancient Sumerian from Felix. An invitation to a salon presentation turns out to be unpleasantly connected to a newly-discovered corpse as a new Threat is presented to Hargrave House.
The Between: Lilacs in the Dark (Session 1) Madelancholy runs for Clint Smith, Jim Likes Games, Kim Riek, and Mike Ferdinando "Cold Streets and Hot Bother" - We open on a spot of bother at St. James Street, and then get introduced to new characters for another playthrough of an original Mastermind in this new series of The Between. Hargrave House's neighbor brings news of a strange death at the Little Blackbirds Inn, and the hunters begin investigations.
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Open Hearth Video Roundup - July 3, 2025
Welcome to the monthly Open Hearth Gaming video roundup!
These recorded sessions represent only a portion of the games we play every month, and anyone is welcome to join the fun! If you'd like to play in games like these, join our Playabl community and click on the "Calendar" tab to sign up for upcoming games. To browse our entire library of session videos, please visit our YouTube Playlists page. To hear our recorded sessions in audio-only form, please check out our Playing at the Hearth podcast.
Open Hearth Gaming Calendar
Star Trek Adventures 2E: Kintsugi (Session 9) Lowell Francis runs for Dan Brown, Sabine V., and Will H "Search & Rescue" - Captain Vate orders the Kintsugi closer to the stellar body to begin the rescue efforts on the Stockton. With sensors, communications, and transporters unavailable, the crew must ferry by shuttle to the ship, hoping to affect repairs before it crashes into the sun.
Star Trek Adventures 2E: Kintsugi (Session 10) Lowell Francis runs for Dan Brown, Donogh, Jo Lene, and Sabine V. "Voyage of the Space Dogs" - While returning from a Federation dress event, Ward and her team are ripped out of warp and dragged onto a damaged, ancient vessel. Aboard they meet the crew of this generation ship, who tell them their tale of knowledge lost over centuries and their need for help. But all is not as it seems...
Star Trek Adventures 2E: Kintsugi (Session 11) Lowell Francis runs for Donogh, Jo Lene, and Sabine V. "Exile" - The Kintsugi is dispatched to take up the mission of an ambushed Federation ship, heading into Cardassian-controlled space to capture a a damaged prisoner transport. But the presence of an old adversary complicates matters. But things will only get more entangled when the Maquis, refugee Cardassian Officials, and Bajoran relic enter the picture.
Star Trek Adventures 2E: Kintsugi (Session 12) Lowell Francis runs for Dan Brown, Donogh, Jo Lene, and Sabine V. Season 2 Finale - "Exile" - Having rescued the prisoners from a Cardassian prisoner transport, the crew now begin the task of escaping from behind enemy lines. But the situation is complicated by the presence of a Bajoran Orb and the secrets it holds, including an ancient adversary who has troubled the Federation before...
The Ultraviolet Grasslands (Session 18) Marc Majcher runs for Heath, Mike Ferdinando, and Teal This week in the Ultraviolet Grasslands, our caravan made a base camp in the Lurid Pines, had tea with the eloquent mole rats, got heat-rayed during a parlay with some nasty tinker gerbils, and took a peek at the grim hamsters' domain, finding a foul pit of docile ka-zombies.
The Ultraviolet Grasslands (Session 19) Marc Majcher runs for Heath, Mike Ferdinando, and Teal This week in the Ultraviolet Grasslands, In this week's Ultraviolet Grasslands, we go shopping at the Behemoth Shell, spent a lot of time studying, Phaedred traded a piece of his mind for a cool new glove, and we learn more truth about Adoron and the Rebuilder. It's a LOT.
The Ultraviolet Grasslands (Session 20) Marc Majcher runs for Heath, Mike Ferdinando, and Teal This week in the Ultraviolet Grasslands, the caravan repelled an unexpected giant armadillo attack, got powers and skills from bushy bikers and vampire herbalists, and returned to the biomancer ruins to confront the cannibal hamsters and an old ka-ba maintenance body.
The Ultraviolet Grasslands (Session 21) Marc Majcher runs for Heath, Mike Ferdinando, and Teal This week in the Ultraviolet Grasslands, Ottokar scared some foes with his mighty roar, Adoron made a real connection with the Rebuilder and got a couple of mighty quests, and Modon and Phaedred murdered a whole bunch of cannibal hamsters that'd been butchering zombies for snacks.
The Ultraviolet Grasslands (Session 22) Marc Majcher runs for Heath, Mike Ferdinando, Steven S., and Teal This week in the Ultraviolet Grasslands, our heroes utterly wrecked a giant centipede face-thief, met a new party member—Newt, narco-general polymind—joined up some friends and wrangled a train of fresh ba-zombies to sell back at the Serai, and threw literally the best party the Behemoth Shell has ever seen.
Union Lowell Francis runs for Donogh, Sabine V., and Will H A one-shot of Ben Robbins' Union, a game of family and ancestry. This takes the mechanics of Microscope to explore a single family line. We look at those who led up to our hero and how they tore down the gates to hell in order to destroy the great houses of magic. You can see a copy of the Google Sheet we used to play including the family tree we created.
Rapscallion: The Archipelago (Session 1) Alun R. runs for Dom, José Feito, Lowell Francis, and Sabine V. We meet the key members of the crew of a ramshackle paddle boat, The Goose: Gloria Song, is a Mountebank haunted by the spirit of her mad siren mother; Calum Brae, the Matelot, blessed by (or cursed with?) a tattoo applied by the siren's of 'The Eye Below'; Einar the Seatalker, the Goose's Navigator, with whom the sea is infatuated and after whom it sends a perpetual storm; and Ishmael, the ship's not entirely dead (but equally, not entirely alive) Chirurgeon. The crew were in dire need when The Goose surfaced and saved them when they were marooned near Hell's Gate. When she surfaced they found a mysterious chest they cannot...yet...open; but they know a man who can...
Rapscallion: The Archipelago (Session 2) Alun R. runs for Dom, José Feito, Lowell Francis, and Sabine V. Arriving at Scaravia, the pirate haven of the Archipelago, the Crew begin a well-earned shore leave: there's a tavern and a brawl, a friendly game of cards, and a young woman prepared to trade information for a favour, while we discover what one of the crew is hiding under their coat. Then, one of the crew is left hanging, another demonstrates his rashness (and care), and a third risks Unleashing their Power, while the fourth battles to suppress their fascination with the relationship between man and octopus. Finally...buckles are swashed, peg-legs are stolen, a matronly lady gets carried away, before...'mother dearest arrives to help'...
Rapscallion: The Archipelago (Session 3) Alun R. runs for Dom, José Feito, Lowell Francis, and Sabine V. Fearing retribution the crew can't loiter at Scaravia, but they have yet to visit Threadbare Roger in his mysterious tower. There's a strange retainer, riddles that are, and riddles that might be. Then, a library, a book and an engagement, before...a leviathan and a storm present a challenging choice...
Microscope Chronicle Lowell Francis runs for Anders, Donogh, José Feito, and Puckett A one-shot of Ben Robbins' Microscope Chronicle, a variation on Microscope which follows the story of something: a society, a city, an object, across time. This version is currently in playtest. Our story traces the course of a dangerous infernal drum from ancient times to the modern day.
Mythomorphosis: Firstruin Lowell Francis runs for Anders, José Feito, and Sabine V. A one-shot of Gordie Murphy's Mythomorphosis, a game which "explore(s) the relationship between a society's history and one of its dominant cultural stories, creating and changing a myth over the course of generations." We look at the founding myth of a frontier settlement built on ancient ruins in a world of dead gods.
Writers' Room: The Town at the End of the Road Anders runs for Agatha, Dominik M., and LadyKaella (Kaya) We play Writers' Room and create a small town mystery show that turns out to be surprisingly wholesome!
Writers' Room: This City Never Sleeps Anders runs for Aaron Feild and Ben We create Catawumpus, an urban fantasy tv show with intrigue, murder, and magic.
Star Wars Saturday
HyperspaceD6: Tapani (Session 7) Rich Rogers runs for Anders, Kae, and Steven Watkins The crew escapes with a Hutt this time.
HyperspaceD6: Tapani (Session 8) Rich Rogers runs for Anders and Steven Watkins Stuck on Procopia, Kolla and J0-D1's lives take very different turns.
HyperspaceD6: Tapani (Session 9) Rich Rogers runs for Anders, Greg G., Kae, and Steven Watkins The team avoids assassination and exits Procopia!
HyperspaceD6: Tapani (Session 10) Rich Rogers runs for Anders, Greg G., Kae, and Steven Watkins The finale of the quarterly series has Star Destroyers, Sith holocrons, and a bunch of blasters!
MCU Sunday
Capes in the Dark (Session 1) Rich Rogers runs for Mark (they/them), Rod Santos, and Zack The Mavericks take down the 404s!
Capes in the Dark (Session 2) Rich Rogers runs for Mark (they/them), Rod Santos, and Zack The Mavericks gather information on Cathax and talk to an action figure.
Capes in the Dark (Session 3) Rich Rogers runs for Mark (they/them), Rod Santos, and Zack The Mavericks face off against the 404s again at a rave and meet...some storm giants?
Silent Falls
Two Summers (Session 5 of 7) Donogh runs for Kae, Madelancholy, Mark, and Mendel Schmiedekamp Kira's master plan to introduce her friends to her secret stash of 'shrooms in the deep dark woods goes ahead. Twenty years later, that dinner party takes place (guess what's on the menu!) and quite a few awkward conversations have to occur before they can get to discussing how to save the library...
Two Summers (Session 6 of 7) Donogh runs for Kae, Madelancholy, Mark, and Mendel Schmiedekamp The teens plan to sneak into the locked basement room in the library, but there they see a terrifying ritual occur that has long-term repercussions for them all. As adults we see another secret unlocked, this time from a hidden 8mm projector; and they finally sit down to talk about what they must do, and the things they've been hiding from each other for years...
Two Summers (Session 7 of 7) Donogh runs for Madelancholy, Mark, and Mendel Schmiedekamp The teens finally talk about what Remy had been holding for Jenny, and that encounter with the Mud Witch in the library not enough excitement for her Kira sneaks into the Monteiro mansion... Terry also helps out at a gig, with encouragement and some help from the others. (Don't worry, we'll be returning in September for part 2.)
Laundromat Donogh runs for Kae, Mark, and Mendel Schmiedekamp In between all the drama, Kira and Jeremiah are bringing very different loads of laundry to be washed, but there they encounter Jenny Monteiro (incognito) and it seems that the respite they seek isn't available. Those laundromat tokens come with free drama!
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Open Hearth Video Roundup - July 3, 2025
Welcome to the monthly Open Hearth Gaming video roundup!
These recorded sessions represent only a portion of the games we play every month, and anyone is welcome to join the fun! If you'd like to play in games like these, join our Playabl community and click on the "Calendar" tab to sign up for upcoming games. To browse our entire library of session videos, please visit our YouTube Playlists page. To hear our recorded sessions in audio-only form, please check out our Playing at the Hearth podcast.
Open Hearth Gaming Calendar
Star Trek Adventures 2E: Kintsugi (Session 9) Lowell Francis runs for Dan Brown, Sabine V., and Will H "Search & Rescue" - Captain Vate orders the Kintsugi closer to the stellar body to begin the rescue efforts on the Stockton. With sensors, communications, and transporters unavailable, the crew must ferry by shuttle to the ship, hoping to affect repairs before it crashes into the sun.
Star Trek Adventures 2E: Kintsugi (Session 10) Lowell Francis runs for Dan Brown, Donogh, Jo Lene, and Sabine V. "Voyage of the Space Dogs" - While returning from a Federation dress event, Ward and her team are ripped out of warp and dragged onto a damaged, ancient vessel. Aboard they meet the crew of this generation ship, who tell them their tale of knowledge lost over centuries and their need for help. But all is not as it seems...
Star Trek Adventures 2E: Kintsugi (Session 11) Lowell Francis runs for Donogh, Jo Lene, and Sabine V. "Exile" - The Kintsugi is dispatched to take up the mission of an ambushed Federation ship, heading into Cardassian-controlled space to capture a a damaged prisoner transport. But the presence of an old adversary complicates matters. But things will only get more entangled when the Maquis, refugee Cardassian Officials, and Bajoran relic enter the picture.
Star Trek Adventures 2E: Kintsugi (Session 12) Lowell Francis runs for Dan Brown, Donogh, Jo Lene, and Sabine V. Season 2 Finale - "Exile" - Having rescued the prisoners from a Cardassian prisoner transport, the crew now begin the task of escaping from behind enemy lines. But the situation is complicated by the presence of a Bajoran Orb and the secrets it holds, including an ancient adversary who has troubled the Federation before...
The Ultraviolet Grasslands (Session 18) Marc Majcher runs for Heath, Mike Ferdinando, and Teal This week in the Ultraviolet Grasslands, our caravan made a base camp in the Lurid Pines, had tea with the eloquent mole rats, got heat-rayed during a parlay with some nasty tinker gerbils, and took a peek at the grim hamsters' domain, finding a foul pit of docile ka-zombies.
The Ultraviolet Grasslands (Session 19) Marc Majcher runs for Heath, Mike Ferdinando, and Teal This week in the Ultraviolet Grasslands, In this week's Ultraviolet Grasslands, we go shopping at the Behemoth Shell, spent a lot of time studying, Phaedred traded a piece of his mind for a cool new glove, and we learn more truth about Adoron and the Rebuilder. It's a LOT.
The Ultraviolet Grasslands (Session 20) Marc Majcher runs for Heath, Mike Ferdinando, and Teal This week in the Ultraviolet Grasslands, the caravan repelled an unexpected giant armadillo attack, got powers and skills from bushy bikers and vampire herbalists, and returned to the biomancer ruins to confront the cannibal hamsters and an old ka-ba maintenance body.
The Ultraviolet Grasslands (Session 21) Marc Majcher runs for Heath, Mike Ferdinando, and Teal This week in the Ultraviolet Grasslands, Ottokar scared some foes with his mighty roar, Adoron made a real connection with the Rebuilder and got a couple of mighty quests, and Modon and Phaedred murdered a whole bunch of cannibal hamsters that'd been butchering zombies for snacks.
The Ultraviolet Grasslands (Session 22) Marc Majcher runs for Heath, Mike Ferdinando, Steven S., and Teal This week in the Ultraviolet Grasslands, our heroes utterly wrecked a giant centipede face-thief, met a new party member—Newt, narco-general polymind—joined up some friends and wrangled a train of fresh ba-zombies to sell back at the Serai, and threw literally the best party the Behemoth Shell has ever seen.
Union Lowell Francis runs for Donogh, Sabine V., and Will H A one-shot of Ben Robbins' Union, a game of family and ancestry. This takes the mechanics of Microscope to explore a single family line. We look at those who led up to our hero and how they tore down the gates to hell in order to destroy the great houses of magic. You can see a copy of the Google Sheet we used to play including the family tree we created.
Rapscallion: The Archipelago (Session 1) Alun R. runs for Dom, José Feito, Lowell Francis, and Sabine V. We meet the key members of the crew of a ramshackle paddle boat, The Goose: Gloria Song, is a Mountebank haunted by the spirit of her mad siren mother; Calum Brae, the Matelot, blessed by (or cursed with?) a tattoo applied by the siren's of 'The Eye Below'; Einar the Seatalker, the Goose's Navigator, with whom the sea is infatuated and after whom it sends a perpetual storm; and Ishmael, the ship's not entirely dead (but equally, not entirely alive) Chirurgeon. The crew were in dire need when The Goose surfaced and saved them when they were marooned near Hell's Gate. When she surfaced they found a mysterious chest they cannot...yet...open; but they know a man who can...
Rapscallion: The Archipelago (Session 2) Alun R. runs for Dom, José Feito, Lowell Francis, and Sabine V. Arriving at Scaravia, the pirate haven of the Archipelago, the Crew begin a well-earned shore leave: there's a tavern and a brawl, a friendly game of cards, and a young woman prepared to trade information for a favour, while we discover what one of the crew is hiding under their coat. Then, one of the crew is left hanging, another demonstrates his rashness (and care), and a third risks Unleashing their Power, while the fourth battles to suppress their fascination with the relationship between man and octopus. Finally...buckles are swashed, peg-legs are stolen, a matronly lady gets carried away, before...'mother dearest arrives to help'...
Rapscallion: The Archipelago (Session 3) Alun R. runs for Dom, José Feito, Lowell Francis, and Sabine V. Fearing retribution the crew can't loiter at Scaravia, but they have yet to visit Threadbare Roger in his mysterious tower. There's a strange retainer, riddles that are, and riddles that might be. Then, a library, a book and an engagement, before...a leviathan and a storm present a challenging choice...
Microscope Chronicle Lowell Francis runs for Anders, Donogh, José Feito, and Puckett A one-shot of Ben Robbins' Microscope Chronicle, a variation on Microscope which follows the story of something: a society, a city, an object, across time. This version is currently in playtest. Our story traces the course of a dangerous infernal drum from ancient times to the modern day.
Mythomorphosis: Firstruin Lowell Francis runs for Anders, José Feito, and Sabine V. A one-shot of Gordie Murphy's Mythomorphosis, a game which "explore(s) the relationship between a society's history and one of its dominant cultural stories, creating and changing a myth over the course of generations." We look at the founding myth of a frontier settlement built on ancient ruins in a world of dead gods.
Writers' Room: The Town at the End of the Road Anders runs for Agatha, Dominik M., and LadyKaella (Kaya) We play Writers' Room and create a small town mystery show that turns out to be surprisingly wholesome!
Writers' Room: This City Never Sleeps Anders runs for Aaron Feild and Ben We create Catawumpus, an urban fantasy tv show with intrigue, murder, and magic.
Star Wars Saturday
HyperspaceD6: Tapani (Session 7) Rich Rogers runs for Anders, Kae, and Steven Watkins The crew escapes with a Hutt this time.
HyperspaceD6: Tapani (Session 8) Rich Rogers runs for Anders and Steven Watkins Stuck on Procopia, Kolla and J0-D1's lives take very different turns.
HyperspaceD6: Tapani (Session 9) Rich Rogers runs for Anders, Greg G., Kae, and Steven Watkins The team avoids assassination and exits Procopia!
HyperspaceD6: Tapani (Session 10) Rich Rogers runs for Anders, Greg G., Kae, and Steven Watkins The finale of the quarterly series has Star Destroyers, Sith holocrons, and a bunch of blasters!
MCU Sunday
Capes in the Dark (Session 1) Rich Rogers runs for Mark (they/them), Rod Santos, and Zack The Mavericks take down the 404s!
Capes in the Dark (Session 2) Rich Rogers runs for Mark (they/them), Rod Santos, and Zack The Mavericks gather information on Cathax and talk to an action figure.
Capes in the Dark (Session 3) Rich Rogers runs for Mark (they/them), Rod Santos, and Zack The Mavericks face off against the 404s again at a rave and meet...some storm giants?
Silent Falls
Two Summers (Session 5 of 7) Donogh runs for Kae, Madelancholy, Mark, and Mendel Schmiedekamp Kira's master plan to introduce her friends to her secret stash of 'shrooms in the deep dark woods goes ahead. Twenty years later, that dinner party takes place (guess what's on the menu!) and quite a few awkward conversations have to occur before they can get to discussing how to save the library...
Two Summers (Session 6 of 7) Donogh runs for Kae, Madelancholy, Mark, and Mendel Schmiedekamp The teens plan to sneak into the locked basement room in the library, but there they see a terrifying ritual occur that has long-term repercussions for them all. As adults we see another secret unlocked, this time from a hidden 8mm projector; and they finally sit down to talk about what they must do, and the things they've been hiding from each other for years...
Two Summers (Session 7 of 7) Donogh runs for Madelancholy, Mark, and Mendel Schmiedekamp The teens finally talk about what Remy had been holding for Jenny, and that encounter with the Mud Witch in the library not enough excitement for her Kira sneaks into the Monteiro mansion... Terry also helps out at a gig, with encouragement and some help from the others. (Don't worry, we'll be returning in September for part 2.)
Laundromat Donogh runs for Kae, Mark, and Mendel Schmiedekamp In between all the drama, Kira and Jeremiah are bringing very different loads of laundry to be washed, but there they encounter Jenny Monteiro (incognito) and it seems that the respite they seek isn't available. Those laundromat tokens come with free drama!
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