#again hope this helps!
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separatist-apologist · 8 days ago
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None of the Archeron sisters are real and therefore have no opinions on any discourse surrounding them hope this is helpful
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aluminumneedles · 1 month ago
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I'm knitting in the corner at a party
and guys my age stop by to tell me I remind them of their aunt, of their grandmother. This is a compliment and I take it as such. They confess to having tried crochet once, and I smile. They get back in line for the bathroom.
I'm knitting in the corner at a party and a queer woman sits on the floor next to me, arranges her skirt, and smiles up at me. (I try not to blush.) She asks me all the questions on her mind about my craft and I answer them, hands still moving. We swap yarn sources. She doesn't stay, but she knows where to find me.
I'm knitting in the corner at a party and everyone knows where to find me when they need a minute, when socializing is too much and the music is too loud and they need to catch their breath. They pretend to be checking in on me, which is sweet, but I can see the relief in their eyes the moment they stop performing for a house full of people. They sit down and tell me things and all the while they never take their eyes off my hands.
The party has wound down and I'm still knitting and the hosts, two guys in their twenties, thank me for "helping to curate the vibe." I had no idea that's what I was doing. I leave the party having forgotten to drink anything and without that woman's number but with many rows added to my top-down raglan sweater. I call it a night, and a good one.
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chloesimaginationthings · 7 months ago
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Michael Afton draws FNAF tape girl for Vanessa,,
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lotus-pear · 8 months ago
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top 10 moments before disaster (dazai is about to step on his toes)
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balsamibrahim · 3 months ago
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Before the War: My Life as a Programmer
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Before the war, my life was filled with lines of code, problem-solving, and creative thinking. I was a programmer—building web and mobile apps, writing backend systems in C# and ASP.NET. My days were spent developing projects, learning new technologies, and growing in my career. It wasn’t always easy, but I loved what I did. My work gave me purpose, and my future felt full of possibility.
Now: Life in War
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Now, my reality has drastically changed. I live under constant threat, in a war zone, with my family. The sound of explosions has replaced the hum of my computer. Each day is a struggle for survival, filled with fear, grief, and uncertainty.
I have lost loved ones—my cousins, my aunt, and her children. And I have lost my job, my sense of security, and the dreams I once had as a programmer. The war took away my work, but more than that, it has taken away the life I knew.
Hope for the Future
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But despite it all, I hold on to hope. Hope that one day, I will return to the work I love. Hope that one day, my family and I can live in peace. Like anyone else in the world, we deserve to feel safe, to dream again, and to rebuild what was lost.
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abstractfrog · 3 months ago
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Happy 1 year anniversary to Mr Sherlock Holmes! Here's a litttleee celebratory comic from me
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critterbitter · 1 year ago
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Language divides and building bridges.
Elesa’s feeling homesick. Emmet, bless his heart, tries to help by infodumping while Ingo frantically runs off to find water (crying is a very dehydrating experience).
((Would you look at that! The kids are picking up kantonese and galarian from each other!))
BONUS:
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Heh. Callback.
Want to see more? Here’s the masterpost for submas!
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hattiestgal · 1 year ago
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If you don't mind my asking, how do you go about drawing fat? :3
JUST THE EXCUSE I WAS LOOKING FOR
So, for me personally, a lot of the time when I draw fat characters, I'm not looking to specifically capture the specifics of fat as much as the feel of fat. Bulkier, rounder shapes in the right places that has a feeling of weight to em! A lot of that is intuition and simplification at this point, but it all works on the same frame as just any ol' person. Like take this-
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For example. This is the basis for any body shape, not just the more average one that it may imply. Sure- it can be that average body shape:
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But also a fat one too!
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And a big part of that is knowing where fat usually tends to bunch up on the body, so lets take a look piece by piece! (Please keep in mind this is very simplified, and not completely precise in some parts)
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THE FACE: Cheeks (in purple) and especially the chin (in light blue) are the places where a lot of the fat is gonna wanna gather and round out on your face! Additionally, theres a small pocket of fat beneath the cranium on the backside of your head. It's small, but it is there. I believe fat can build up elsewhere like the bridge of your nose and forehead, but generally speaking, you're gonna have a whole lot more buildup in other places first.
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THE TORSO: A lot of the fat built up on the torso is gonna be sent to your tummy. More cushioning for vital organs, mostly out of the way, it just makes sense. Additionally, the lower backs fat builds up and joins with a patch of fat on your sides that forms what is typically referred to as the love handles to make that double belly look. Along with this, the immediate next target for the torso is the breasts, followed by the upper back!
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THE ARMS: For this limb, a VERY notable amount of the fat present builds up on the tricep and bicep areas, lessening once you get towards the flexor and extensor areas. You can almost think of the arm as a sort of triangular shape, wide side starting from the shoulder and tapering towards the hand, which itself mostly builds up fat around the back of the hand and the fingers. The shoulders themselves don't build up too much fat unless you got a lot
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THE LEGS: And finally, you can think of the legs having pretty similar curves to what you're probably already used to thinking. The front of the thighs getting a big buildup, along with the back of the calves, the other parts being flatter in turn. As far as the feet go- similarly to the hands, the top of the feet, along with the heels get most of the buildup, as fat on your soles would impede mobility. The glute, hip and crotch area will also especially build up fat, lending to the same triangular shape that you can see in the arm!
A big thing to note with fat is that it tends to taper off towards joints. Your knees, elbows, shoulders, hips, and all the other places are gonna have significantly less fat so that you remain mobile and flexible, as that's important!
Now that we have an idea of where fat builds up on the body, you might have something that looks kinda like this
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Which yes, does demonstrate a solid understanding of the places fat builds up, lacks the weight you're probably trying to convey, which brings us to out next point! Fat is well... heavy! Gravity is what gives fat much of it's shape, especially as you tread towards larger and larger bodies.
This is demonstrated really well on the arms especially-
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Those big ol' bits of fat'll really start to sag when left hanging, and they will squish like hell if they run into something. I like to think of these bits of fat as big ol' ovals that squash and stretch depending on if there's an obstacle in their way or not
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These are the important shapes to remember when it comes to the weightiness of fat! If you take all of this into mind, you should be getting something a lot closer to that shape you've been after!
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Oh, and always remember that fat bodies come in all variety of shapes and sizes! Play around with a whole lot, and seek out all the resources you can! it'll really lend to your knowledge when it comes to this kinda stuff!
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And as I always recommend when it comes to learning art- look at what your favorite artists do with fat bodies. See what you really like about the fat bodies they draw and try to replicate it in your own work, I promise you it's one of the most helpful things ever.
This is like the most basic of basics when it comes to drawing fat bodies though. If there's any additional thing about fat bodies, or maybe you want clarification on something, don't be afraid to ask! If there's enough to cover, I'll make an addition to this post!
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yrdnzz · 8 months ago
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and i got eyes on the back of my head, i got eyes everywhere so i know where you go
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heartorbit · 8 months ago
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bugs when you lift up a rock
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inklore · 8 months ago
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i’ll just be having a normal night and then i remember how the first time colin kissed pen you can hear him panting into her mouth and then i’ll remember how every time he’s near her after that he can barely breathe or you can hear his heart pounding and then i’ll remember how he couldn’t even tell her his feelings during the ball because he literally could not breathe with her right there in front of him like she was stealing all his air again and the way he looks down at her mouth was like he so desperately wanted her to make his head stop spinning and fill his lungs with her because she’s consumed him and then i’ll remember–
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deoidesign · 7 months ago
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How I save time on backgrounds as a full-time webcomic artist
Hi! I make webcomics for a living, and I have to be able to draw a panel extremely fast to keep up with my deadlines. I draw about 50 panels a week, which gives me about 45 minutes per panel if I want any semblance of a healthy work-life balance.
Most webtoon artists save time on backgrounds by using 3d models, which works for them and is great! but personally I hate working in 3d... I went to school for it for a year and hated it so much I completely changed career paths and vowed never to do it again! So, this is how I save time without using any 3d, for those of you out there who don't like it either!
This tactic has also saved me money (3d models are expensive) and it has helped me converting my comic from scroll format into page format for print, because I have much more art to work with than what's actually in the panels. (I'll touch on this later)
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So, first, I make my backgrounds huge. my default starting size is 10,000 x 10,000 pixels. My panels are 2,500 pixels wide, so my backgrounds are 4x that, minimum. Because of this, I make them less detailed than I could or that you might expect so it doesn't look weird against my character art when I shrink portions of it down.
I personally find it much easier to add in detail than to make "removing" details look natural at smaller sizes, but you might have different preferences than I do.
I also make sure to keep all of my elements on separate layers so that I can easily remove or replace them, I can move them to simulate different camera angles more easily, and it's simple to adjust the lighting to imply different times of day.
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Then I can go ahead and copy/paste them into my episodes. I move the background around until it feels like it's properly fitting how I want.
Once I've done that in every panel, I'll go back through the episode and clean up anything that looks weird, and add in solid blacks (for my art style) Here's a quick before and after of what that looks like!
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This makes 90% of my backgrounds take me just a few hours. This is my tactic when I'm working in an environment that an entire scene, or multiple scenes, will take place.
But many panels will inevitably have a location that's used exactly once, and it would waste time and effort to draw a massive background for those. So in 10% of cases, I just draw the single panel background in the episode. I save all of these, just in case I can re-use it later (this happens more often with outdoor locations, but I save them all nonetheless!)
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I generally have to draw about 2 big backgrounds per episode, and 3-5 single-panel backgrounds per episode! At the beginning of an arc/book the number is higher, but as the series is continuing and I'm building up an asset library of indoor and outdoor elements to re-use for the book, the number generally goes down and I save more time.
My series involves time travel and mysteries, so there's a lot of new locations in it and we're constantly moving around. If I were working on a series that was more consistent in this aspect, this process would save me even more time!
Like I said earlier, this also saves me a lot of pain and gives me a lot more options as I'm converting from scroll format to print format!
panels that look like this in scroll format...
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can look like this in print!
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because I drew the background like this, so I didn't need to go through the additional effort to add in the extra detail to expand it outwards at all.
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Anyways, I hope this helps someone! As always if it doesn't help, just go ahead and disregard. This is what I do and what works for me, and I feel like I only ever see time-saving tips for comics that involve 3d models and workflows, which don't work for me at all! I know there's more people like me out there, so this is for you!
Enjoy!
Also obligatory "my webcomic" if you want to see this in action or check it out!
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chloesimaginationthings · 8 months ago
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FNAF Movie William judges Vanessa's friends..
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gotchibam · 2 months ago
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Ogerpon & Darkrai ko-fi doodle for CyclopeanSpook!
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hansoeii · 1 month ago
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Hullo! I’ve been watching a bunch of your Timelapses and I was wondering how do you always come up with the colours for your pieces? They’re always so cohesive and pleasing to look at (I almost exclusively work in greyscale so if I’m using colour it’s always a lucky guess and it never looks quite right)
Hey there!
I have to be honest that most of the time I don't actually know what I'm doing and that I have no idea how most of my pieces are gonna turn out. My work process is usually based on "Fuck around and find out", haha. I'm happy to know that it apparently doesn't come across that way, though.
A lot of it comes very naturally to me simply because I've been drawing non-stop for so long, but I can give you some small tips that really help me:
1. Have as many references as possible!
Here's what my reference sheet looked like for the Jayvik piece:
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It helped me a lot to understand the overall color scheme I wanted to convey. Lots of very cold tones, pinks and very light blues and greens. These colours sorround Jayce and Viktor throughout all of season 2 and I wanted to keep them, especially since in my piece they are lying in the glowing hexcore.
Don't shy away from using references, get as many as you possibly can! Look at other poeple's art too and try to understand how they work with colours.
2. Work with complementary colours!
Since I paint a lot of romantic illustrations I want them to look pleasing and comforting, which I can accomplish by using complementary colours! You see this a lot with couples that are blue and red coded, for example. And I wanted to do the same thing in the Jayvik piece! For that I used the highlights in their hair!
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Viktor's highlights are a soft pink hue.
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While Jayce's are a soft blue hue.
The colour wheel works perfect for figuring out if two colors compliment each other because they are literally right across from one another!
3. It doesn't have to be true to life.
Pretty self-explanatory, but I thought I'd add it in here anyways. It's important to understand how colour and light works, but you don't always have to follow the rules. Does the rim light look cool but it makes zero sense? Who cares! Keep the cool rim light! Just have fun and fuck around.
4. A little trick to make your life easier!
I'm not excatly the best at colour theory, I still struggle with it quite a bit, but here's a little trick I like to use from time to time:
If you want all your colours to look coherent, take one specific color as your flat colour. Choose a hue that you would like your piece to have. Like this:
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Now you choose whatever colours your characters have and paint them in. For example, here are the skin colours I chose for Jayce and Viktor:
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Looks off, right? These colours don't fit the overall piece at all. So what do we do?
Turn down the opacity! It's that easy, wahoo!
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I went from 100 Opacity to 72 for this specific illustration. And look at that!
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It's so much nicer already! Now you know what colours to use as your actual flats! Just repeat this with every other part of your illustration and you'll have a great starting point. :)
I really hope this was helpful! I'm not an actual teacher and I don't have a proper illustration degree, so some things might not be completely accurate, but I thought I'd try my hand at this anyways!
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slavhew · 6 months ago
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jakey + dirkjake sandwiched between my organic chem notes. a poem in there somewhere
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