#action RPG games
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checkpoint-diaries · 2 days ago
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Hogwarts Legacy: An Enchanting Journey Through Magic and Mystery
Explore the enchanting world of Hogwarts Legacy in this in-depth review. Discover gameplay insights, magical themes, and why this adventure is a must-play. Share your thoughts!
From the moment I stepped into the wizarding world of Hogwarts Legacy, I was transported to a realm of magic, mystery, and adventure. As someone who has eagerly followed the Harry Potter series through books and movies, I wondered if this game could truly capture the enchantment of its predecessors. I can confidently say it exceeded my expectations. With an engaging storyline centered on ancient…
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deathbydarkelves · 25 days ago
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I hope there's a 30 minute long unskippable nasty sweaty lesbian sex scene in the new Witcher game with full bush and the whole nine yards and it makes all the cishet dudebro capital G Gamers who are almost certainly losing their shit rn really uncomfortable and nauseous
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videogamepolls · 11 months ago
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Requested by @volumina-vetustiora
Reblog for a larger sample size!
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mouse-wife · 1 month ago
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rude mice have to put on the bunny suit
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chase-omega · 1 month ago
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Do NOT let the suggestive character designs fool you! Atlyss is a genuinely great retro-style action RPG with solid combat, fast movement that goes nuts if you're creative enough, tough but fair challenge, randomized dungeons, and the option to play solo OR with friends! Give this one a try!
Edit: Guys I know what it looks like but I promise you, this is NOT a porn game. The character designs are suggestive, yes, but not outright explicit. It's literally just a fun fast-paced action RPG, nothing more. It's also like $10 so you might as well at least try it before dismissing it.
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wastedskins · 4 months ago
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Bloodborne, 2015
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infamouslydorky · 23 days ago
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I know people compare Emmrich Volkarin to Vincent Price, which is fair, but i still think about Peter Cushing, personally.
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Doesn't help that Emmrich was written as an individual fascinated by flowers, and I can't help but think about how Cushing worked with botanists to develop a flower he named after his late wife Helen
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seatoss · 7 months ago
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Finally. Some good news
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anim-ttrpgs · 6 months ago
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Why So Much Combat in an Investigation Game?
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Just about every time someone picks up this rulebook, we get asked “There’s more pages dedicated to combat than investigation. If this game is about investigation, why are there so many pages dedicated to combat?”
There are two answers, which are really two explanations of one answer.
The first is verisimilitude. Eureka wants the players to have a very believable and grounded experience with combat in the game, which is not something that most players and Narrators are able to consistently improvise off the top of their heads, so the rulebook provides detailed guidelines for this in the form of its combat rules. Combat in real life is also very dangerous and deadly, and survival of it often has less to do with an individual’s skill at throwing punches and more to do with their preparedness and knowledge to just not get into a disadvantageous position in the first place.
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The second reason is Eureka is a game, and it's a game about investigation. Eureka wants the investigators to be investigating, not punching and shooting their way through all their obstacles. To this end, Eureka has to make punching and shooting into something very dangerous to the survival of the investigators, to discourage it as a solution in all but the most desperate circumstances. However, if combat is to be deadly, it also needs to have a lot of depth and strategic possibility, or else it wouldn’t be fun–and as a game, Eureka is meant to be fun. Rolling a couple dice that you and your character have little control over the outcome of, then finding out that they are just dead for a (believable) post-hoc reason, isn’t very satisfying.
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Eureka wants the party’s skill in investigation to determine their survival in combat as much as if not more so their Firearm or CQC skills. This is how these two philosophies on combat rules writing come together. The depth and realism of Eureka’s combat rewards preparedness with survival more than it rewards raw stats, and the emphasis on investigation creates preparedness.
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It is the investigation that tells the investigators that the building next to the warehouse where the gangsters are hiding out has a fire escape they could use to jump across to the warehouse roof, and from that they can sneak to a loft that will put them directly above the villains—and it is the intricacy and extensiveness of the combat rules that dictate that by being on the loft when they attack, which they got to by investigating, they have a huge advantage, but still no guarantee of survival.
They have the element of surprise which will allow them to attack first and also opportunity to make a Stealth Attack, and then once that is over, they still have cover while the gangsters have none.
The reason Eureka dedicates so many pages to combat despite being an investigation game primarily is to elevate and supplement the investigation gameplay by providing a real sense of danger as well as providing the Narrator a wide range of game mechanic tools to raise the stakes and provide obstacles, and provide the investigators and their players a wide range of game mechanic tools which they can use to cleverly overcome those obstacles.
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We have provided a simplified set of “Basic Combat” rules, but these are an optional rule, with the default and intended way to play being to use every mechanic afforded to investigators and NPCs to the fullest degree.
[There is also a secret third reason why Eureka dedicates so many more pages to combat than to investigation, and it's because at the time of writing this, the chapters covering investigation have been copy-edited, while the chapters covering combat have not yet been. The copy-editing process reduced the page count of the investigation sections by about 25%, and will do the same to the combat sections when we get around to it. By the way,(You can also get the latest PDF for FREE for a limited time by joining the A.N.I.M. TTRPG Book Club!]
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Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but our Kickstarter page is still the best place to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, and where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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n64retro · 1 month ago
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Gauntlet Legends Atari Games / Midway Nintendo 64, PlayStation, PC, Dreamcast 1999, 2000
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neodengekiko · 10 months ago
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Seeing *the line*, I had to take a screenshot and share.
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acquired-stardust · 6 months ago
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Threads of Fate Playstation 1999
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deathofawish · 11 months ago
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Now I must commit the sin no one will forgive -- Utter Annihilation.
Death of a Wish descends to PC on March 11th, 2024, Nintendo Switch shortly thereafter.
Death of a Wish is a vicious hack-and-slash where you and your comrades will take down the cult that raised you, wishlist it now:
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videogamepolls · 5 months ago
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Requested by anon
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probablybadrpgideas · 1 year ago
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If you fail a quest in any modern, sci-fi or cyberpunk setting your questgiver tries to cancel you on social media.
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retrocgads · 2 days ago
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USA 1993
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